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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.11 by elmex, Tue Feb 7 14:30:08 2006 UTC vs.
Revision 1.61 by root, Mon Mar 27 17:38:18 2006 UTC

10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Storable; 15use Carp ();
16use File::Spec;
17use List::Util qw(min max);
18use Storable qw(freeze thaw);
16 19
17#XXX: The map_* procedures scream for a map-object
18
19our @EXPORT = 20our @EXPORT = qw(
20 qw(read_pak read_arch arch2map $ARCH TILESIZE editor_archs 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
21 arch2pickmap arch_extends 22);
22 map_get_tile_stack map_push_tile_stack map_pop_tile_stack 23
24our $LIB = $ENV{CROSSFIRE_LIBDIR};
25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
29
30sub TILESIZE (){ 32 }
31
32our %ARCH;
33our %FACE;
34our $TILE;
35
36our %FIELD_MULTILINE = (
37 msg => "endmsg",
38 lore => "endlore",
39 maplore => "endmaplore",
40);
41
42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
57our @FIELD_ORDER = (qw(
58 elevation
59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107sub MOVE_WALK (){ 0x01 }
108sub MOVE_FLY_LOW (){ 0x02 }
109sub MOVE_FLY_HIGH (){ 0x04 }
110sub MOVE_FLYING (){ 0x06 }
111sub MOVE_SWIM (){ 0x08 }
112sub MOVE_BOAT (){ 0x10 }
113sub MOVE_KNOWN (){ 0x1f } # all of above
114sub MOVE_ALLBIT (){ 0x10000 }
115sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
116
117sub load_ref($) {
118 my ($path) = @_;
119
120 open my $fh, "<", $path
121 or die "$path: $!";
122 binmode $fh;
123 local $/;
124
125 thaw <$fh>
126}
127
128sub save_ref($$) {
129 my ($ref, $path) = @_;
130
131 open my $fh, ">", "$path~"
132 or die "$path~: $!";
133 binmode $fh;
134 print $fh freeze $ref;
135 close $fh;
136 rename "$path~", $path
137 or die "$path: $!";
138}
139
140sub normalize_object($) {
141 my ($ob) = @_;
142
143 delete $ob->{$_} for qw(
144 can_knockback can_parry can_impale can_cut can_dam_armour
145 can_apply pass_thru can_pass_thru
23 ); 146 );
24 147
25our $LIB = $ENV{CROSSFIRE_LIBDIR} 148 for my $attr (keys %FIELD_MOVEMENT) {
26 or die "\$CROSSFIRE_LIBDIR must be set\n"; 149 next unless exists $ob->{$attr};
27 150
28sub TILESIZE (){ 32 } 151 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
29 152
30our $ARCH; 153 next if $ob->{$attr} =~ /^\d+$/;
31 154
32sub read_pak($;$) { 155 my $flags = 0;
33 my ($path, $cache) = @_;
34 156
35 eval { 157 # assume list
36 defined $cache 158 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
37 && -M $cache < -M $path 159 $flags |= MOVE_WALK if $flag eq "walk";
38 && Storable::retrieve $cache 160 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
39 } or do { 161 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
40 my %pak; 162 $flags |= MOVE_FLYING if $flag eq "flying";
163 $flags |= MOVE_SWIM if $flag eq "swim";
164 $flags |= MOVE_BOAT if $flag eq "boat";
165 $flags |= MOVE_ALL if $flag eq "all";
41 166
42 open my $fh, "<:raw", $path 167 $flags &= ~MOVE_WALK if $flag eq "-walk";
43 or die "$_[0]: $!"; 168 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
44 while (<$fh>) { 169 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
45 my ($type, $id, $len, $path) = split; 170 $flags &= ~MOVE_FLYING if $flag eq "-flying";
46 $path =~ s/.*\///; 171 $flags &= ~MOVE_SWIM if $flag eq "-swim";
47 read $fh, $pak{$path}, $len; 172 $flags &= ~MOVE_BOAT if $flag eq "-boat";
173 $flags &= ~MOVE_ALL if $flag eq "-all";
174 }
175
176 $ob->{$attr} = $flags;
177 }
178
179 if (defined (my $v = delete $ob->{no_pass})) {
180 $ob->{move_block} = $v ? MOVE_ALL : 0;
181 }
182 if (defined (my $v = delete $ob->{slow_move})) {
183 $ob->{move_slow} |= MOVE_WALK;
184 $ob->{move_slow_penalty} = $v;
185 }
186 if (defined (my $v = delete $ob->{walk_on})) {
187 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
188 : $ob->{move_on} & ~MOVE_WALK;
189 }
190 if (defined (my $v = delete $ob->{walk_off})) {
191 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
192 : $ob->{move_off} & ~MOVE_WALK;
193 }
194 if (defined (my $v = delete $ob->{fly_on})) {
195 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
196 : $ob->{move_on} & ~MOVE_FLY_LOW;
197 }
198 if (defined (my $v = delete $ob->{fly_off})) {
199 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
200 : $ob->{move_off} & ~MOVE_FLY_LOW;
201 }
202 if (defined (my $v = delete $ob->{flying})) {
203 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
204 : $ob->{move_type} & ~MOVE_FLY_LOW;
205 }
206
207 $ob
208}
209
210sub normalize_arch($) {
211 my ($ob) = @_;
212
213 normalize_object $ob;
214
215 my $arch = $ARCH{$ob->{_name}}
216 or (warn "$ob->{_name}: no such archetype", return $ob);
217
218 if ($arch->{type} == 22) { # map
219 my %normalize = (
220 "enter_x" => "hp",
221 "enter_y" => "sp",
222 "width" => "x",
223 "height" => "y",
224 "reset_timeout" => "weight",
225 "swap_time" => "value",
226 "difficulty" => "level",
227 "darkness" => "invisible",
228 "fixed_resettime" => "stand_still",
48 } 229 );
49 230
50 Storable::nstore \%pak, $cache 231 while (my ($k2, $k1) = each %normalize) {
51 if defined $cache; 232 if (defined (my $v = delete $ob->{$k1})) {
52 233 $ob->{$k2} = $v;
53 \%pak
54 }
55}
56
57sub read_arch($;$) {
58 my ($path, $cache) = @_;
59
60 eval {
61 defined $cache
62 && -M $cache < -M $path
63 && Storable::retrieve $cache
64 } or do {
65 my %arc;
66 my ($more, $prev);
67
68 open my $fh, "<:raw", $path
69 or die "$path: $!";
70
71 my $parse_block; $parse_block = sub {
72 my %arc = @_;
73
74 while (<$fh>) {
75 s/\s+$//;
76 if (/^end$/i) {
77 last;
78 } elsif (/^arch (\S+)$/) {
79 push @{ $arc{inventory} }, $parse_block->(_name => $1);
80 } elsif (/^lore$/) {
81 while (<$fh>) {
82 last if /^endlore\s*$/i;
83 $arc{lore} .= $_;
84 }
85 } elsif (/^msg$/) {
86 while (<$fh>) {
87 last if /^endmsg\s*$/i;
88 $arc{msg} .= $_;
89 }
90 } elsif (/^(\S+)\s*(.*)$/) {
91 $arc{lc $1} = $2;
92 } elsif (/^\s*($|#)/) {
93 #
94 } else {
95 warn "$path: unparsable line '$_' in arch $arc{_name}";
96 }
97 } 234 }
98
99 \%arc
100 }; 235 }
236 } else {
237 # if value matches archetype default, delete
238 while (my ($k, $v) = each %$ob) {
239 if (exists $arch->{$k} and $arch->{$k} eq $v) {
240 next if $k eq "_name";
241 delete $ob->{$k};
242 }
243 }
244 }
245
246 # a speciality for the editor
247 if (exists $ob->{attack_movement}) {
248 my $am = delete $ob->{attack_movement};
249 $ob->{attack_movement_bits_0_3} = $am & 15;
250 $ob->{attack_movement_bits_4_7} = $am & 240;
251 }
252
253 $ob
254}
255
256sub read_pak($) {
257 my ($path) = @_;
258
259 my %pak;
260
261 open my $fh, "<", $path
262 or Carp::croak "$_[0]: $!";
263 binmode $fh;
264 while (<$fh>) {
265 my ($type, $id, $len, $path) = split;
266 $path =~ s/.*\///;
267 read $fh, $pak{$path}, $len;
268 }
269
270 \%pak
271}
272
273sub read_arch($) {
274 my ($path) = @_;
275
276 my %arc;
277 my ($more, $prev);
278
279 open my $fh, "<", $path
280 or Carp::croak "$path: $!";
281
282 binmode $fh;
283
284 my $parse_block; $parse_block = sub {
285 my %arc = @_;
101 286
102 while (<$fh>) { 287 while (<$fh>) {
103 s/\s+$//; 288 s/\s+$//;
104 if (/^more$/i) { 289 if (/^end$/i) {
105 $more = $prev; 290 last;
106 } elsif (/^object (\S+)$/i) { 291 } elsif (/^arch (\S+)$/i) {
107 my $name = $1; 292 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
108 my $arc = $parse_block->(_name => $name); 293 } elsif (/^lore$/i) {
109 294 while (<$fh>) {
110 if ($more) { 295 last if /^endlore\s*$/i;
111 $more->{more} = $arc;
112 } else {
113 $arc{$name} = $arc; 296 $arc{lore} .= $_;
114 } 297 }
115 $prev = $arc; 298 } elsif (/^msg$/i) {
116 $more = undef; 299 while (<$fh>) {
300 last if /^endmsg\s*$/i;
301 $arc{msg} .= $_;
302 }
117 } elsif (/^arch (\S+)$/i) { 303 } elsif (/^(\S+)\s*(.*)$/) {
118 push @{ $arc{arch} }, $parse_block->(_name => $1); 304 $arc{lc $1} = $2;
119 } elsif (/^\s*($|#)/) { 305 } elsif (/^\s*($|#)/) {
120 # 306 #
121 } else { 307 } else {
122 warn "$path: unparseable top-level line '$_'"; 308 warn "$path: unparsable line '$_' in arch $arc{_name}";
123 } 309 }
124 } 310 }
125 311
126 undef $parse_block; # work around bug in perl not freeing $fh etc.
127
128 Storable::nstore \%arc, $cache
129 if defined $cache;
130
131 \%arc 312 \%arc
132 } 313 };
133}
134 314
135# returns the arch/object stack from a tile on a map 315 while (<$fh>) {
136sub map_get_tile_stack { 316 s/\s+$//;
137 my ($map, $x, $y) = @_; 317 if (/^more$/i) {
138 my $as; 318 $more = $prev;
319 } elsif (/^object (\S+)$/i) {
320 my $name = $1;
321 my $arc = normalize_object $parse_block->(_name => $name);
139 322
140 if ($x > 0 || $x < $map->{width} 323 if ($more) {
141 || $y > 0 || $y < $map->{height}) { 324 $more->{more} = $arc;
325 } else {
326 $arc{$name} = $arc;
327 }
328 $prev = $arc;
329 $more = undef;
330 } elsif (/^arch (\S+)$/i) {
331 my $name = $1;
332 my $arc = normalize_arch $parse_block->(_name => $name);
142 333
143 $as = $map->{map}{map}[$x][$y] || []; 334 if ($more) {
335 $more->{more} = $arc;
336 } else {
337 push @{ $arc{arch} }, $arc;
338 }
339 $prev = $arc;
340 $more = undef;
341 } elsif (/^\s*($|#)/) {
342 #
343 } else {
344 warn "$path: unparseable top-level line '$_'";
345 }
144 } 346 }
145 347
146 return $as; 348 undef $parse_block; # work around bug in perl not freeing $fh etc.
147}
148 349
149# pop the topmost arch/object from the stack of a tile on a map 350 \%arc
150sub map_pop_tile_stack {
151 my ($map, $x, $y) = @_;
152
153 if ($x > 0 || $x < $map->{width}
154 || $y > 0 || $y < $map->{height}) {
155
156 pop @{$map->{map}{map}[$x][$y]};
157 }
158} 351}
159
160# pushes the arch/object on the stack of a tile on a map
161sub map_push_tile_stack {
162 my ($map, $x, $y, $arch) = @_;
163
164 if ($x > 0 || $x < $map->{width}
165 || $y > 0 || $y < $map->{height}) {
166
167 push @{$map->{map}{map}[$x][$y]}, $arch;
168 }
169}
170
171 352
172# put all archs into a hash with editor_face as it's key 353# put all archs into a hash with editor_face as it's key
173# NOTE: the arrays in the hash values are references to 354# NOTE: the arrays in the hash values are references to
174# the archs from $ARCH 355# the archs from $ARCH
175sub editor_archs { 356sub editor_archs {
176 my %paths; 357 my %paths;
177 358
178 for (keys %$ARCH) { 359 for (keys %ARCH) {
179 my $arch = $ARCH->{$_}; 360 my $arch = $ARCH{$_};
180 push @{$paths{$arch->{editor_folder}}}, \$arch; 361 push @{$paths{$arch->{editor_folder}}}, \$arch;
181 } 362 }
182 363
183 return \%paths; 364 \%paths
184} 365}
185 366
186# arch_extends determines how the arch looks like on the map, 367=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
187# bigfaces, linked faces and single faces are handled here 368
188# it returns (<xoffset>, <yoffset>, <width>, <height>) 369arch_extents determines the extents of the given arch's face(s), linked
189# NOTE: non rectangular linked faces are not considered 370faces and single faces are handled here it returns (minx, miny, maxx,
371maxy)
372
373=cut
374
190sub arch_extends { 375sub arch_extents {
191 my ($a) = @_; 376 my ($a) = @_;
192 377
193 my $TC = \%Crossfire::Tilecache::TILECACHE; 378 my $o = $ARCH{$a->{_name}}
194
195 my $facename =
196 $a->{face} || $ARCH->{$a->{_name}}->{face}
197 or return (); 379 or return;
198 380
199 my $tile = $TC->{$facename} 381 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
200 or (warn "no gfx found for arch '$facename' in arch_size ()"), return; 382 or (warn "no face data found for arch '$a->{_name}'"), return;
201 383
202 if ($tile->{w} > 1 || $tile->{h} > 1) { 384 if ($face->{w} > 1 || $face->{h} > 1) {
203 # bigfaces 385 # bigface
204 return (0, 0, $tile->{w}, $tile->{h}); 386 return (0, 0, $face->{w} - 1, $face->{h} - 1);
205 387
206 } elsif ($a->{more}) { 388 } elsif ($o->{more}) {
207 # linked faces 389 # linked face
208 my ($miw, $mih, $maw, $mah) = (0, 0, 0, 0); 390 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
209 do {
210 $miw > (0 + $a->{x}) and $miw = $a->{x};
211 $mih > (0 + $a->{y}) and $mih = $a->{y};
212 $maw < (0 + $a->{x}) and $maw = $a->{x};
213 $mah < (0 + $a->{y}) and $mah = $a->{y};
214 } while $a = $a->{more};
215 391
216 return ($miw, $mih, ($maw - $miw) + 1, ($mah - $mih) + 1) 392 for (; $o; $o = $o->{more}) {
393 $minx = min $minx, $o->{x};
394 $miny = min $miny, $o->{y};
395 $maxx = max $maxx, $o->{x};
396 $maxy = max $maxy, $o->{y};
397 }
398
399 return ($minx, $miny, $maxx, $maxy);
217 400
218 } else { 401 } else {
219 # single face 402 # single face
220 return (0, 0, 1, 1); 403 return (0, 0, 0, 0);
404 }
405}
406
407=item $type = arch_attr $arch
408
409Returns a hashref describing the object and its attributes. It can contain
410the following keys:
411
412 name the name, suitable for display purposes
413 ignore
414 attr
415 desc
416 use
417 section => [name => \%attr, name => \%attr]
418 import
419
420=cut
421
422sub arch_attr($) {
423 my ($obj) = @_;
424
425 require Crossfire::Data;
426
427 my $root;
428 my $attr = { };
429
430 my $arch = $ARCH{ $obj->{_name} };
431 my $type = $obj->{type} || $arch->{type};
432
433 if ($type > 0) {
434 $root = $Crossfire::Data::ATTR{$type};
435 } else {
436 my %a = (%$arch, %$obj);
437
438 if ($a{is_floor} && !$a{alive}) {
439 $root = $Crossfire::Data::TYPE{Floor};
440 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
441 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
442 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
443 $root = $Crossfire::Data::TYPE{Wall};
444 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
445 $root = $Crossfire::Data::TYPE{"Weak Wall"};
446 } else {
447 $root = $Crossfire::Data::TYPE{Misc};
448 }
449 }
450
451 my @import = ($root);
452
453 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
454 unless $type == 116;
455
456 my (%ignore);
457 my (@section_order, %section, @attr_order);
458
459 while (my $type = shift @import) {
460 push @import, @{$type->{import} || []};
461
462 $attr->{$_} ||= $type->{$_}
463 for qw(name desc use);
464
465 for (@{$type->{ignore} || []}) {
466 $ignore{$_}++ for ref $_ ? @$_ : $_;
467 }
468
469 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
470 my ($name, $attr) = @$_;
471 push @section_order, $name;
472 for (@$attr) {
473 my ($k, $v) = @$_;
474 push @attr_order, $k;
475 $section{$name}{$k} ||= $v;
476 }
477 }
478 }
479
480 $attr->{section} = [
481 map !exists $section{$_} ? () : do {
482 my $attr = delete $section{$_};
483
484 [
485 $_,
486 map exists $attr->{$_} && !$ignore{$_}
487 ? [$_ => delete $attr->{$_}] : (),
488 @attr_order
489 ]
490 },
491
492 exists $section{$_} ? [$_ => delete $section{$_}] : (),
493 @section_order
494 ];
495
496 $attr
497}
498
499sub arch_edit_sections {
500# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
501# edit_type = 0;
502# else if (edit_type != 0) {
503# // all flags from 'check_type' must be unset in this arch because they get recalculated now
504# edit_type &= ~check_type;
505# }
506#
507# }
508# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
509# getAttributeValue("alive", defarch) == 1 &&
510# (getAttributeValue("monster", defarch) == 1 ||
511# getAttributeValue("generator", defarch) == 1)) {
512# // Monster: monsters/npcs/generators
513# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
514# }
515# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
516# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
517# // Walls
518# edit_type |= IGUIConstants.TILE_EDIT_WALL;
519# }
520# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
521# getAttributeValue("connected", defarch) != 0) {
522# // Connected Objects
523# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
524# }
525# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
526# arch_type == 66 || arch_type == 41 || arch_type == 95) {
527# // Exit: teleporter/exit/trapdoors
528# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
529# }
530# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
531# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
532# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
533# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
534# arch_type == 124 || arch_type == 130)) {
535# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
536# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
537# }
538# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
539# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
540# arch_type == 91 || arch_type == 21 || arch_type == 24) {
541# // Door: door/special door/gates + keys
542# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
543# }
544# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
545# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
546# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
547# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
548# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
549# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
550# arch_type == 122 || arch_type == 3)) {
551# // Equipment: weapons/armour/wands/rods
552# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
553# }
554#
555# return(edit_type);
556#
557#
558}
559
560sub cache_file($$&&) {
561 my ($src, $cache, $load, $create) = @_;
562
563 my ($size, $mtime) = (stat $src)[7,9]
564 or Carp::croak "$src: $!";
565
566 if (-e $cache) {
567 my $ref = eval { load_ref $cache };
568
569 if ($ref->{version} == 1
570 && $ref->{size} == $size
571 && $ref->{mtime} == $mtime
572 && eval { $load->($ref->{data}); 1 }) {
573 return;
574 }
575 }
576
577 my $ref = {
578 version => 1,
579 size => $size,
580 mtime => $mtime,
581 data => $create->(),
221 } 582 };
222}
223 583
224# arch2pickmap forms a list of archs to a pickmap 584 $load->($ref->{data});
225sub arch2pickmap {
226 my ($archs, $w) = @_;
227 585
228 # sort archs alphabetiacally 586 save_ref $ref, $cache;
229 my $archs = [ sort { ${$a}->{_name} cmp ${$b}->{_name} } @$archs ]; 587}
230 588
231 $w ||= 10; # default width 589=item set_libdir $path
232 my $num = @$archs; 590
233 my $map = { }; 591Sets the library directory to the given path
234 # overall placement coords 592(default: $ENV{CROSSFIRE_LIBDIR}).
593
594You have to (re-)load the archetypes and tilecache manually after steting
595the library path.
596
597=cut
598
599sub set_libdir($) {
600 $LIB = $_[0];
601}
602
603=item load_archetypes
604
605(Re-)Load archetypes into %ARCH.
606
607=cut
608
609sub load_archetypes() {
610 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
611 *ARCH = $_[0];
612 }, sub {
613 read_arch "$LIB/archetypes"
614 };
615}
616
617=item load_tilecache
618
619(Re-)Load %TILE and %FACE.
620
621=cut
622
623sub load_tilecache() {
624 require Gtk2;
625
626 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
627 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
628 or die "$VARDIR/tilecache.png: $!";
629 *FACE = $_[0];
630 }, sub {
631 my $tile = read_pak "$LIB/crossfire.0";
632
633 my %cache;
634
235 my $x = 0; 635 my $idx = 0;
236 my $y = 0;
237 636
238 my ($maxh, $maxw) = (0, 0); # maximum sizes, to set map width/height later 637 for my $name (sort keys %$tile) {
239 my $drawn_archs = 1; # line-break counter 638 my $pb = new Gtk2::Gdk::PixbufLoader;
240 my $max_line_height = 1; 639 $pb->write ($tile->{$name});
640 $pb->close;
641 my $pb = $pb->get_pixbuf;
241 642
242 for (my $i = 0; $i < $num; $i++) { 643 my $tile = $cache{$name} = {
243 644 pb => $pb,
244 defined ${$archs->[$i]}->{face} or next; 645 idx => $idx,
245 646 w => int $pb->get_width / TILESIZE,
246 # check whether this tile was already written (see below at (b)) 647 h => int $pb->get_height / TILESIZE,
247 unless (defined $map->{map}[$x][$y]) { 648 };
248
249 my ($xoffs, $yoffs, $arch_w, $arch_h) = arch_extends (${$archs->[$i]});
250
251 # these are special placement coords, for chained faces which
252 # have a special placement offset
253 my ($place_x, $place_y) = ($x, $y);
254 $xoffs < 0 and
255 $place_x += -$xoffs;
256 $yoffs < 0 and
257 $place_y += -$yoffs;
258
259 # iterate over the tiles this arch takes
260 # NOTE: Chained archs are maybe not a rectangle, but i don't care
261 # much for that on pickmaps
262
263 for (my $xi = 0; $xi < $arch_w; $xi++) {
264 for (my $yi = 0; $yi < $arch_h; $yi++) {
265
266 my ($lx, $ly) = ($x + $xi, $y + $yi);
267
268 if ($lx == $place_x and $ly == $place_y) {
269 push @{$map->{map}[$place_x][$place_y]}, my $a = ${$archs->[$i]};
270
271 } else {
272
273 # (b): here we set occupied tiles, but without the arch
274 $map->{map}[$lx][$ly] = [];
275 } 649
650
651 $idx += $tile->{w} * $tile->{h};
652 }
653
654 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
655
656 while (my ($name, $tile) = each %cache) {
657 my $tpb = delete $tile->{pb};
658 my $ofs = $tile->{idx};
659
660 for my $x (0 .. $tile->{w} - 1) {
661 for my $y (0 .. $tile->{h} - 1) {
662 my $idx = $ofs + $x + $y * $tile->{w};
663 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
664 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
276 } 665 }
277 } 666 }
278 $drawn_archs++;
279
280 $x += $arch_w - 1;
281 $max_line_height < $arch_h
282 and $max_line_height = $arch_h;
283
284 } else {
285 $i--;
286 } 667 }
287 668
669 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
288 670
289 $x++; 671 \%cache
290
291 if ($x > $w) {
292
293 $y += $max_line_height;
294 $max_line_height = 1;
295 $x = 0;
296 }
297
298 $maxw < ($x + 1) and $maxw = $x + 1;
299 $maxh < ($y + 1) and $maxh = $y + 1;
300 } 672 };
301
302 $map->{height} = $maxh;
303 $map->{width} = $maxw;
304
305 return $map;
306}
307
308sub arch2map($;$) {
309 my ($mapa) = @_;
310
311 my %meta;
312
313 my ($mapx, $mapy);
314
315 my $map;
316
317 for (@{ $mapa->{arch} }) {
318 my ($x, $y) = (delete $_->{x}, delete $_->{y});
319
320 if ($_->{_name} eq "map") {
321 $meta{info} = $_;
322
323 $mapx = $_->{width} || $x;
324 $mapy = $_->{height} || $y;
325 } else {
326 push @{ $map->[$x][$y] }, $_;
327
328 # arch map is unreliable w.r.t. width and height
329 $mapx = $x + 1 if $mapx <= $x;
330 $mapy = $y + 1 if $mapy <= $y;
331 #$mapx = $a->{x} + 1, warn "$mapname: arch '$a->{_name}' outside map width at ($a->{x}|$a->{y})\n" if $mapx <= $a->{x};
332 #$mapy = $a->{y} + 1, warn "$mapname: arch '$a->{_name}' outside map height at ($a->{x}|$a->{y})\n" if $mapy <= $a->{y};
333 }
334 }
335
336 $meta{width} = $mapx;
337 $meta{height} = $mapy;
338 $meta{map} = $map;
339
340 \%meta
341}
342
343sub init($) {
344 my ($cachedir) = @_;
345
346 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
347} 673}
348 674
349=head1 AUTHOR 675=head1 AUTHOR
350 676
351 Marc Lehmann <schmorp@schmorp.de> 677 Marc Lehmann <schmorp@schmorp.de>

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