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/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.70 by root, Sun Aug 27 16:33:19 2006 UTC vs.
Revision 1.110 by root, Mon May 28 21:33:28 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.9'; 9our $VERSION = '0.99';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 24use JSON::XS qw(from_json to_json);
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35 25
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 27
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
39 31
40mkdir $VARDIR, 0777; 32mkdir $VARDIR, 0777;
41 33
42sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
43 35
56 qw(move_type move_block move_allow move_on move_off move_slow); 48 qw(move_type move_block move_allow move_on move_off move_slow);
57 49
58# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
59# to the other editors. 51# to the other editors.
60our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
61 name attach swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
62 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
63 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
64 unique template 57 unique template
65 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
66 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
67)); 60));
68 61
69our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
70 elevation 65 elevation
71 66
72 name name_pl custom_name attach title race 67 name name_pl custom_name attach title race
73 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
74 #todo-events
75 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
76 str dex con wis pow cha int 71 str dex con wis pow cha int
77 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
78 exp perm_exp expmul 73 exp perm_exp expmul
79 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
80 nrof level direction type subtype attacktype 75 nrof level direction type subtype attacktype
88 resist_life_stealing resist_disease 83 resist_life_stealing resist_disease
89 84
90 path_attuned path_repelled path_denied material materialname 85 path_attuned path_repelled path_denied material materialname
91 value carrying weight invisible state magic 86 value carrying weight invisible state magic
92 last_heal last_sp last_grace last_eat 87 last_heal last_sp last_grace last_eat
93 connected glow_radius randomitems npx_status npc_program 88 connected glow_radius randomitems tresure_env npx_status npc_program
94 run_away pick_up container will_apply smoothlevel 89 run_away pick_up container will_apply smoothlevel
95 current_weapon_script weapontype tooltype elevation client_type 90 current_weapon_script weapontype tooltype elevation client_type
96 item_power duration range 91 item_power duration range
97 range_modifier duration_modifier dam_modifier gen_sp_armour 92 range_modifier duration_modifier dam_modifier gen_sp_armour
98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
109 known_magical known_cursed can_use_skill been_applied has_ready_scroll 104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 precious
114 110
115 body_range body_arm body_torso body_head body_neck body_skill 111 body_range body_arm body_torso body_head body_neck body_skill
116 body_finger body_shoulder body_foot body_hand body_wrist body_waist 112 body_finger body_shoulder body_foot body_hand body_wrist body_waist
117)); 113));
118 114
135sub MOVE_FLY_LOW (){ 0x02 } 131sub MOVE_FLY_LOW (){ 0x02 }
136sub MOVE_FLY_HIGH (){ 0x04 } 132sub MOVE_FLY_HIGH (){ 0x04 }
137sub MOVE_FLYING (){ 0x06 } 133sub MOVE_FLYING (){ 0x06 }
138sub MOVE_SWIM (){ 0x08 } 134sub MOVE_SWIM (){ 0x08 }
139sub MOVE_BOAT (){ 0x10 } 135sub MOVE_BOAT (){ 0x10 }
136sub MOVE_SHIP (){ 0x20 }
140sub MOVE_KNOWN (){ 0x1f } # all of above 137sub MOVE_KNOWN (){ 0x3f } # all of above
141sub MOVE_ALLBIT (){ 0x10000 }
142sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 138sub MOVE_ALL (){ 0x10000 } # very special value
139
140our %MOVE_TYPE = (
141 walk => MOVE_WALK,
142 fly_low => MOVE_FLY_LOW,
143 fly_high => MOVE_FLY_HIGH,
144 flying => MOVE_FLYING,
145 swim => MOVE_SWIM,
146 boat => MOVE_BOAT,
147 ship => MOVE_SHIP,
148 all => MOVE_ALL,
149);
150
151our @MOVE_TYPE = keys %MOVE_TYPE;
152
153{
154 package Crossfire::MoveType;
155
156 use overload
157 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 '""' => \&as_string,
159 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163 'x=' => sub {
164 my $cur = $_[0] >= $_[1];
165 if (!defined $cur) {
166 if ($_[0] >= "all") {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] += $_[1];
170 }
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
143 239
144sub load_ref($) { 240sub load_ref($) {
145 my ($path) = @_; 241 my ($path) = @_;
146 242
147 open my $fh, "<:raw:perlio", $path 243 open my $fh, "<:raw:perlio", $path
160 close $fh; 256 close $fh;
161 rename "$path~", $path 257 rename "$path~", $path
162 or die "$path: $!"; 258 or die "$path: $!";
163} 259}
164 260
261my %attack_mask = (
262 physical => 0x00000001,
263 magic => 0x00000002,
264 fire => 0x00000004,
265 electricity => 0x00000008,
266 cold => 0x00000010,
267 confusion => 0x00000020,
268 acid => 0x00000040,
269 drain => 0x00000080,
270 weaponmagic => 0x00000100,
271 ghosthit => 0x00000200,
272 poison => 0x00000400,
273 slow => 0x00000800,
274 paralyze => 0x00001000,
275 turn_undead => 0x00002000,
276 fear => 0x00004000,
277 cancellation => 0x00008000,
278 deplete => 0x00010000,
279 death => 0x00020000,
280 chaos => 0x00040000,
281 counterspell => 0x00080000,
282 godpower => 0x00100000,
283 holyword => 0x00200000,
284 blind => 0x00400000,
285 internal => 0x00800000,
286 life_stealing => 0x01000000,
287 disease => 0x02000000,
288);
289
290sub _add_resist($$$) {
291 my ($ob, $mask, $value) = @_;
292
293 while (my ($k, $v) = each %attack_mask) {
294 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 }
296}
297
298my %MATERIAL = reverse
299 paper => 1,
300 iron => 2,
301 glass => 4,
302 leather => 8,
303 wood => 16,
304 organic => 32,
305 stone => 64,
306 cloth => 128,
307 adamant => 256,
308 liquid => 512,
309 tin => 1024,
310 bone => 2048,
311 ice => 4096,
312
313 # guesses
314 runestone => 12,
315 bronze => 18,
316 "ancient wood" => 20,
317 glass => 36,
318 marble => 66,
319 ice => 68,
320 stone => 70,
321 stone => 80,
322 cloth => 136,
323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
326 blood => 544,
327;
328
165# object as in "Object xxx", i.e. archetypes 329# object as in "Object xxx", i.e. archetypes
166sub normalize_object($) { 330sub normalize_object($) {
167 my ($ob) = @_; 331 my ($ob) = @_;
168 332
333 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) {
335 if (!$ob->{material}) {
336 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) {
338 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339 delete $ob->{material};
340 } else {
341 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342 delete $ob->{material}; # assume materilname is more specific and nuke material
343 }
344 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345 delete $ob->{material};
346 $ob->{materialname} = $name;
347 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 }
350 }
351
352 # check whether attachment is the same as in the archetype
353 if (exists $ob->{attach}) {
354 my $arch = $ARCH{$ob->{_name}};
355 my $js = JSON::XS->new->utf8->canonical (1);
356
357 if (defined $arch->{attach}
358 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
359 delete $ob->{attach}
360 }
361 }
362
363 # color_fg is used as default for magicmap if magicmap does not exist
364 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
365
169 # nuke outdated or never supported fields 366 # nuke outdated or never supported fields
170 delete $ob->{$_} for qw( 367 delete @$ob{qw(
171 can_knockback can_parry can_impale can_cut can_dam_armour 368 can_knockback can_parry can_impale can_cut can_dam_armour
172 can_apply pass_thru can_pass_thru 369 can_apply pass_thru can_pass_thru color_bg color_fg
173 ); 370 )};
371
372 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
373 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
374 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
174 375
175 # convert movement strings to bitsets 376 # convert movement strings to bitsets
176 for my $attr (keys %FIELD_MOVEMENT) { 377 for my $attr (keys %FIELD_MOVEMENT) {
177 next unless exists $ob->{$attr}; 378 next unless exists $ob->{$attr};
178 379
179 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 380 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
180
181 next if $ob->{$attr} =~ /^\d+$/;
182
183 my $flags = 0;
184
185 # assume list
186 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
187 $flags |= MOVE_WALK if $flag eq "walk";
188 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
189 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
190 $flags |= MOVE_FLYING if $flag eq "flying";
191 $flags |= MOVE_SWIM if $flag eq "swim";
192 $flags |= MOVE_BOAT if $flag eq "boat";
193 $flags |= MOVE_ALL if $flag eq "all";
194
195 $flags &= ~MOVE_WALK if $flag eq "-walk";
196 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
197 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
198 $flags &= ~MOVE_FLYING if $flag eq "-flying";
199 $flags &= ~MOVE_SWIM if $flag eq "-swim";
200 $flags &= ~MOVE_BOAT if $flag eq "-boat";
201 $flags &= ~MOVE_ALL if $flag eq "-all";
202 }
203
204 $ob->{$attr} = $flags;
205 } 381 }
206 382
207 # convert outdated movement flags to new movement sets 383 # convert outdated movement flags to new movement sets
208 if (defined (my $v = delete $ob->{no_pass})) { 384 if (defined (my $v = delete $ob->{no_pass})) {
209 $ob->{move_block} = $v ? MOVE_ALL : 0; 385 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
210 } 386 }
211 if (defined (my $v = delete $ob->{slow_move})) { 387 if (defined (my $v = delete $ob->{slow_move})) {
212 $ob->{move_slow} |= MOVE_WALK; 388 $ob->{move_slow} += "walk";
213 $ob->{move_slow_penalty} = $v; 389 $ob->{move_slow_penalty} = $v;
214 } 390 }
215 if (defined (my $v = delete $ob->{walk_on})) { 391 if (defined (my $v = delete $ob->{walk_on})) {
216 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 392 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
217 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
218 : $ob->{move_on} & ~MOVE_WALK;
219 } 393 }
220 if (defined (my $v = delete $ob->{walk_off})) { 394 if (defined (my $v = delete $ob->{walk_off})) {
221 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 395 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
222 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
223 : $ob->{move_off} & ~MOVE_WALK;
224 } 396 }
225 if (defined (my $v = delete $ob->{fly_on})) { 397 if (defined (my $v = delete $ob->{fly_on})) {
226 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 398 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
227 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
228 : $ob->{move_on} & ~MOVE_FLY_LOW;
229 } 399 }
230 if (defined (my $v = delete $ob->{fly_off})) { 400 if (defined (my $v = delete $ob->{fly_off})) {
231 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 401 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
232 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
233 : $ob->{move_off} & ~MOVE_FLY_LOW;
234 } 402 }
235 if (defined (my $v = delete $ob->{flying})) { 403 if (defined (my $v = delete $ob->{flying})) {
236 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 404 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
237 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
238 : $ob->{move_type} & ~MOVE_FLY_LOW;
239 } 405 }
240 406
241 # convert idiotic event_xxx things into objects 407 # convert idiotic event_xxx things into objects
242 while (my ($event, $subtype) = each %EVENT_TYPE) { 408 while (my ($event, $subtype) = each %EVENT_TYPE) {
243 if (exists $ob->{"event_${event}_plugin"}) { 409 if (exists $ob->{"event_${event}_plugin"}) {
247 slaying => delete $ob->{"event_${event}"}, 413 slaying => delete $ob->{"event_${event}"},
248 name => delete $ob->{"event_${event}_options"}, 414 name => delete $ob->{"event_${event}_options"},
249 }; 415 };
250 } 416 }
251 } 417 }
418
419 # some archetypes had "+3" instead of the canonical "3", so fix
420 $ob->{dam} *= 1 if exists $ob->{dam};
252 421
253 $ob 422 $ob
254} 423}
255 424
256# arch as in "arch xxx", ie.. objects 425# arch as in "arch xxx", ie.. objects
338sub read_arch($;$) { 507sub read_arch($;$) {
339 my ($path, $toplevel) = @_; 508 my ($path, $toplevel) = @_;
340 509
341 my %arc; 510 my %arc;
342 my ($more, $prev); 511 my ($more, $prev);
512 my $comment;
343 513
344 open my $fh, "<:raw:perlio:utf8", $path 514 open my $fh, "<:raw:perlio:utf8", $path
345 or Carp::croak "$path: $!"; 515 or Carp::croak "$path: $!";
346 516
347# binmode $fh; 517# binmode $fh;
351 521
352 while (<$fh>) { 522 while (<$fh>) {
353 s/\s+$//; 523 s/\s+$//;
354 if (/^end$/i) { 524 if (/^end$/i) {
355 last; 525 last;
526
356 } elsif (/^arch (\S+)$/i) { 527 } elsif (/^arch (\S+)$/i) {
357 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1); 528 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
529
358 } elsif (/^lore$/i) { 530 } elsif (/^lore$/i) {
359 while (<$fh>) { 531 while (<$fh>) {
360 last if /^endlore\s*$/i; 532 last if /^endlore\s*$/i;
361 $arc{lore} .= $_; 533 $arc{lore} .= $_;
362 } 534 }
371 chomp; 543 chomp;
372 push @{ $arc{anim} }, $_; 544 push @{ $arc{anim} }, $_;
373 } 545 }
374 } elsif (/^(\S+)\s*(.*)$/) { 546 } elsif (/^(\S+)\s*(.*)$/) {
375 $arc{lc $1} = $2; 547 $arc{lc $1} = $2;
376 } elsif (/^\s*($|#)/) { 548 } elsif (/^\s*#/) {
549 $arc{_comment} .= "$_\n";
550
551 } elsif (/^\s*$/) {
377 # 552 #
378 } else { 553 } else {
379 warn "$path: unparsable line '$_' in arch $arc{_name}"; 554 warn "$path: unparsable line '$_' in arch $arc{_name}";
380 } 555 }
381 } 556 }
387 s/\s+$//; 562 s/\s+$//;
388 if (/^more$/i) { 563 if (/^more$/i) {
389 $more = $prev; 564 $more = $prev;
390 } elsif (/^object (\S+)$/i) { 565 } elsif (/^object (\S+)$/i) {
391 my $name = $1; 566 my $name = $1;
392 my $arc = attr_thaw normalize_object $parse_block->(_name => $name); 567 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
568 undef $comment;
569 delete $arc{_comment} unless length $arc{_comment};
570 $arc->{_atype} = 'object';
393 571
394 if ($more) { 572 if ($more) {
395 $more->{more} = $arc; 573 $more->{more} = $arc;
396 } else { 574 } else {
397 $arc{$name} = $arc; 575 $arc{$name} = $arc;
398 } 576 }
399 $prev = $arc; 577 $prev = $arc;
400 $more = undef; 578 $more = undef;
401 } elsif (/^arch (\S+)$/i) { 579 } elsif (/^arch (\S+)$/i) {
402 my $name = $1; 580 my $name = $1;
403 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name); 581 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
582 undef $comment;
583 delete $arc{_comment} unless length $arc{_comment};
584 $arc->{_atype} = 'arch';
404 585
405 if ($more) { 586 if ($more) {
406 $more->{more} = $arc; 587 $more->{more} = $arc;
407 } else { 588 } else {
408 push @{ $arc{arch} }, $arc; 589 push @{ $arc{arch} }, $arc;
416 push @{$toplevel->{lev_array}}, $_+0; 597 push @{$toplevel->{lev_array}}, $_+0;
417 } 598 }
418 } else { 599 } else {
419 $toplevel->{$1} = $2; 600 $toplevel->{$1} = $2;
420 } 601 }
602 } elsif (/^\s*#/) {
603 $comment .= "$_\n";
421 } elsif (/^\s*($|#)/) { 604 } elsif (/^\s*($|#)/) {
422 # 605 #
423 } else { 606 } else {
424 die "$path: unparseable top-level line '$_'"; 607 die "$path: unparseable top-level line '$_'";
425 } 608 }
426 } 609 }
427 610
428 undef $parse_block; # work around bug in perl not freeing $fh etc. 611 undef $parse_block; # work around bug in perl not freeing $fh etc.
429 612
430 \%arc 613 \%arc
614}
615
616sub archlist_to_string {
617 my ($arch) = @_;
618
619 my $str;
620
621 my $append; $append = sub {
622 my %a = %{$_[0]};
623
624 Crossfire::attr_freeze \%a;
625 Crossfire::normalize_arch \%a;
626
627 # undo the bit-split we did before
628 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
629 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
630 | (delete $a{attack_movement_bits_4_7});
631 }
632
633 if (my $comment = delete $a{_comment}) {
634 if ($comment =~ /[^\n\s#]/) {
635 $str .= $comment;
636 }
637 }
638
639 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
640
641 my $inv = delete $a{inventory};
642 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
643 my $anim = delete $a{anim};
644
645 if ($a{_atype} eq 'object') {
646 $str .= join "\n", "anim", @$anim, "mina\n"
647 if $anim;
648 }
649
650 my @kv;
651
652 for ($a{_name} eq "map"
653 ? @Crossfire::FIELD_ORDER_MAP
654 : @Crossfire::FIELD_ORDER) {
655 push @kv, [$_, delete $a{$_}]
656 if exists $a{$_};
657 }
658
659 for (sort keys %a) {
660 next if /^_/; # ignore our _-keys
661 push @kv, [$_, delete $a{$_}];
662 }
663
664 for (@kv) {
665 my ($k, $v) = @$_;
666
667 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
668 $v =~ s/\n$//;
669 $str .= "$k\n$v\n$end\n";
670 } else {
671 $str .= "$k $v\n";
672 }
673 }
674
675 if ($inv) {
676 $append->($_) for @$inv;
677 }
678
679 $str .= "end\n";
680
681 if ($a{_atype} eq 'object') {
682 if ($more) {
683 $str .= "more\n";
684 $append->($more) if $more;
685 } else {
686 $str .= "\n";
687 }
688 }
689 };
690
691 for (@$arch) {
692 $append->($_);
693 }
694
695 $str
431} 696}
432 697
433# put all archs into a hash with editor_face as it's key 698# put all archs into a hash with editor_face as it's key
434# NOTE: the arrays in the hash values are references to 699# NOTE: the arrays in the hash values are references to
435# the archs from $ARCH 700# the archs from $ARCH
456 my ($a) = @_; 721 my ($a) = @_;
457 722
458 my $o = $ARCH{$a->{_name}} 723 my $o = $ARCH{$a->{_name}}
459 or return; 724 or return;
460 725
461 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 726 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
727 unless ($face) {
728 $face = $FACE{"blank.x11"}
462 or (warn "no face data found for arch '$a->{_name}'"), return; 729 or (warn "no face data found for arch '$a->{_name}'"), return;
730 }
463 731
464 if ($face->{w} > 1 || $face->{h} > 1) { 732 if ($face->{w} > 1 || $face->{h} > 1) {
465 # bigface 733 # bigface
466 return (0, 0, $face->{w} - 1, $face->{h} - 1); 734 return (0, 0, $face->{w} - 1, $face->{h} - 1);
467 735
574 ]; 842 ];
575 843
576 $attr 844 $attr
577} 845}
578 846
579sub arch_edit_sections {
580# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
581# edit_type = 0;
582# else if (edit_type != 0) {
583# // all flags from 'check_type' must be unset in this arch because they get recalculated now
584# edit_type &= ~check_type;
585# }
586#
587# }
588# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
589# getAttributeValue("alive", defarch) == 1 &&
590# (getAttributeValue("monster", defarch) == 1 ||
591# getAttributeValue("generator", defarch) == 1)) {
592# // Monster: monsters/npcs/generators
593# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
594# }
595# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
596# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
597# // Walls
598# edit_type |= IGUIConstants.TILE_EDIT_WALL;
599# }
600# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
601# getAttributeValue("connected", defarch) != 0) {
602# // Connected Objects
603# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
604# }
605# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
606# arch_type == 66 || arch_type == 41 || arch_type == 95) {
607# // Exit: teleporter/exit/trapdoors
608# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
609# }
610# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
611# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
612# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
613# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
614# arch_type == 124 || arch_type == 130)) {
615# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
616# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
617# }
618# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
619# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
620# arch_type == 91 || arch_type == 21 || arch_type == 24) {
621# // Door: door/special door/gates + keys
622# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
623# }
624# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
625# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
626# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
627# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
628# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
629# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
630# arch_type == 122 || arch_type == 3)) {
631# // Equipment: weapons/armour/wands/rods
632# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
633# }
634#
635# return(edit_type);
636#
637#
638}
639
640sub cache_file($$&&) { 847sub cache_file($$&&) {
641 my ($src, $cache, $load, $create) = @_; 848 my ($src, $cache, $load, $create) = @_;
642 849
643 my ($size, $mtime) = (stat $src)[7,9] 850 my ($size, $mtime) = (stat $src)[7,9]
644 or Carp::croak "$src: $!"; 851 or Carp::croak "$src: $!";
692 }, sub { 899 }, sub {
693 read_arch "$LIB/archetypes" 900 read_arch "$LIB/archetypes"
694 }; 901 };
695} 902}
696 903
904sub construct_tilecache_pb {
905 my ($idx, $cache) = @_;
906
907 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
908
909 while (my ($name, $tile) = each %$cache) {
910 my $tpb = delete $tile->{pb};
911 my $ofs = $tile->{idx};
912
913 for my $x (0 .. $tile->{w} - 1) {
914 for my $y (0 .. $tile->{h} - 1) {
915 my $idx = $ofs + $x + $y * $tile->{w};
916 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
917 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
918 }
919 }
920 }
921
922 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
923
924 $cache
925}
926
927sub use_tilecache {
928 my ($face) = @_;
929 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
930 or die "$VARDIR/tilecache.png: $!";
931 *FACE = $_[0];
932}
933
697=item load_tilecache 934=item load_tilecache
698 935
699(Re-)Load %TILE and %FACE. 936(Re-)Load %TILE and %FACE.
700 937
701=cut 938=cut
702 939
703sub load_tilecache() { 940sub load_tilecache() {
704 require Gtk2; 941 require Gtk2;
705 942
943 if (-e "$LIB/crossfire.0") { # Crossfire1 version
706 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 944 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
707 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 945 sub {
708 or die "$VARDIR/tilecache.png: $!";
709 *FACE = $_[0];
710 }, sub {
711 my $tile = read_pak "$LIB/crossfire.0"; 946 my $tile = read_pak "$LIB/crossfire.0";
712 947
713 my %cache; 948 my %cache;
714 949
715 my $idx = 0; 950 my $idx = 0;
716 951
717 for my $name (sort keys %$tile) { 952 for my $name (sort keys %$tile) {
718 my $pb = new Gtk2::Gdk::PixbufLoader; 953 my $pb = new Gtk2::Gdk::PixbufLoader;
719 $pb->write ($tile->{$name}); 954 $pb->write ($tile->{$name});
720 $pb->close; 955 $pb->close;
721 my $pb = $pb->get_pixbuf; 956 my $pb = $pb->get_pixbuf;
722 957
723 my $tile = $cache{$name} = { 958 my $tile = $cache{$name} = {
724 pb => $pb, 959 pb => $pb,
725 idx => $idx, 960 idx => $idx,
726 w => int $pb->get_width / TILESIZE, 961 w => int $pb->get_width / TILESIZE,
727 h => int $pb->get_height / TILESIZE, 962 h => int $pb->get_height / TILESIZE,
963 };
964
965 $idx += $tile->{w} * $tile->{h};
966 }
967
968 construct_tilecache_pb $idx, \%cache;
969
970 \%cache
728 }; 971 };
972
973 } else { # Crossfire+ version
974 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
975 sub {
976 my %cache;
977 my $facedata = Storable::retrieve "$LIB/facedata";
978
979 $facedata->{version} == 2
980 or die "$LIB/facedata: version mismatch, cannot proceed.";
981
982 my $faces = $facedata->{faceinfo};
983 my $idx = 0;
984
985 for (sort keys %$faces) {
986 my ($face, $info) = ($_, $faces->{$_});
987
988 my $pb = new Gtk2::Gdk::PixbufLoader;
989 $pb->write ($info->{data32});
990 $pb->close;
991 my $pb = $pb->get_pixbuf;
992
993 my $tile = $cache{$face} = {
994 pb => $pb,
995 idx => $idx,
996 w => int $pb->get_width / TILESIZE,
997 h => int $pb->get_height / TILESIZE,
729 998 };
730 999
731 $idx += $tile->{w} * $tile->{h}; 1000 $idx += $tile->{w} * $tile->{h};
732 }
733
734 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
735
736 while (my ($name, $tile) = each %cache) {
737 my $tpb = delete $tile->{pb};
738 my $ofs = $tile->{idx};
739
740 for my $x (0 .. $tile->{w} - 1) {
741 for my $y (0 .. $tile->{h} - 1) {
742 my $idx = $ofs + $x + $y * $tile->{w};
743 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
744 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
745 } 1001 }
1002
1003 construct_tilecache_pb $idx, \%cache;
1004
1005 \%cache
746 } 1006 };
747 }
748
749 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
750
751 \%cache
752 }; 1007 }
753} 1008}
754 1009
755=head1 AUTHOR 1010=head1 AUTHOR
756 1011
757 Marc Lehmann <schmorp@schmorp.de> 1012 Marc Lehmann <schmorp@schmorp.de>

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