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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.68 by elmex, Sun Jul 30 17:29:29 2006 UTC vs.
Revision 1.111 by elmex, Thu Jun 7 14:45:22 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.8'; 9our $VERSION = '0.99';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 27
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
27 31
28mkdir $VARDIR, 0777; 32mkdir $VARDIR, 0777;
29 33
30sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
31 35
44 qw(move_type move_block move_allow move_on move_off move_slow); 48 qw(move_type move_block move_allow move_on move_off move_slow);
45 49
46# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 51# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
52 unique template 57 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 60));
56 61
57our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
58 elevation 65 elevation
59 66
60 name name_pl custom_name title race 67 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
62 #todo-events
63 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
64 str dex con wis pow cha int 71 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul 73 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype 75 nrof level direction type subtype attacktype
76 resist_life_stealing resist_disease 83 resist_life_stealing resist_disease
77 84
78 path_attuned path_repelled path_denied material materialname 85 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic 86 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat 87 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program 88 connected glow_radius randomitems tresure_env npx_status npc_program
82 run_away pick_up container will_apply smoothlevel 89 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type 90 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range 91 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour 92 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll 104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 precious
102 110
103 body_range body_arm body_torso body_head body_neck body_skill 111 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist 112 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105)); 113));
106 114
123sub MOVE_FLY_LOW (){ 0x02 } 131sub MOVE_FLY_LOW (){ 0x02 }
124sub MOVE_FLY_HIGH (){ 0x04 } 132sub MOVE_FLY_HIGH (){ 0x04 }
125sub MOVE_FLYING (){ 0x06 } 133sub MOVE_FLYING (){ 0x06 }
126sub MOVE_SWIM (){ 0x08 } 134sub MOVE_SWIM (){ 0x08 }
127sub MOVE_BOAT (){ 0x10 } 135sub MOVE_BOAT (){ 0x10 }
136sub MOVE_SHIP (){ 0x20 }
128sub MOVE_KNOWN (){ 0x1f } # all of above 137sub MOVE_KNOWN (){ 0x3f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 138sub MOVE_ALL (){ 0x10000 } # very special value
139
140our %MOVE_TYPE = (
141 walk => MOVE_WALK,
142 fly_low => MOVE_FLY_LOW,
143 fly_high => MOVE_FLY_HIGH,
144 flying => MOVE_FLYING,
145 swim => MOVE_SWIM,
146 boat => MOVE_BOAT,
147 ship => MOVE_SHIP,
148 all => MOVE_ALL,
149);
150
151our @MOVE_TYPE = keys %MOVE_TYPE;
152
153{
154 package Crossfire::MoveType;
155
156 use overload
157 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 '""' => \&as_string,
159 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163 'x=' => sub {
164 my $cur = $_[0] >= $_[1];
165 if (!defined $cur) {
166 if ($_[0] >= "all") {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] += $_[1];
170 }
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
131 239
132sub load_ref($) { 240sub load_ref($) {
133 my ($path) = @_; 241 my ($path) = @_;
134 242
135 open my $fh, "<:raw:perlio", $path 243 open my $fh, "<:raw:perlio", $path
148 close $fh; 256 close $fh;
149 rename "$path~", $path 257 rename "$path~", $path
150 or die "$path: $!"; 258 or die "$path: $!";
151} 259}
152 260
261my %attack_mask = (
262 physical => 0x00000001,
263 magic => 0x00000002,
264 fire => 0x00000004,
265 electricity => 0x00000008,
266 cold => 0x00000010,
267 confusion => 0x00000020,
268 acid => 0x00000040,
269 drain => 0x00000080,
270 weaponmagic => 0x00000100,
271 ghosthit => 0x00000200,
272 poison => 0x00000400,
273 slow => 0x00000800,
274 paralyze => 0x00001000,
275 turn_undead => 0x00002000,
276 fear => 0x00004000,
277 cancellation => 0x00008000,
278 deplete => 0x00010000,
279 death => 0x00020000,
280 chaos => 0x00040000,
281 counterspell => 0x00080000,
282 godpower => 0x00100000,
283 holyword => 0x00200000,
284 blind => 0x00400000,
285 internal => 0x00800000,
286 life_stealing => 0x01000000,
287 disease => 0x02000000,
288);
289
290sub _add_resist($$$) {
291 my ($ob, $mask, $value) = @_;
292
293 while (my ($k, $v) = each %attack_mask) {
294 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 }
296}
297
298my %MATERIAL = reverse
299 paper => 1,
300 iron => 2,
301 glass => 4,
302 leather => 8,
303 wood => 16,
304 organic => 32,
305 stone => 64,
306 cloth => 128,
307 adamant => 256,
308 liquid => 512,
309 tin => 1024,
310 bone => 2048,
311 ice => 4096,
312
313 # guesses
314 runestone => 12,
315 bronze => 18,
316 "ancient wood" => 20,
317 glass => 36,
318 marble => 66,
319 ice => 68,
320 stone => 70,
321 stone => 80,
322 cloth => 136,
323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
326 blood => 544,
327;
328
153# object as in "Object xxx", i.e. archetypes 329# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) { 330sub normalize_object($) {
155 my ($ob) = @_; 331 my ($ob) = @_;
156 332
333 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) {
335 if (!$ob->{material}) {
336 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) {
338 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339 delete $ob->{material};
340 } else {
341 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342 delete $ob->{material}; # assume materilname is more specific and nuke material
343 }
344 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345 delete $ob->{material};
346 $ob->{materialname} = $name;
347 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 }
350 }
351
352 # check whether attachment is the same as in the archetype
353 if (exists $ob->{attach}) {
354 my $arch = $ARCH{$ob->{_name}};
355 my $js = JSON::XS->new->utf8->canonical (1);
356
357 if (defined $arch->{attach}
358 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
359 delete $ob->{attach}
360 }
361 }
362
363 # color_fg is used as default for magicmap if magicmap does not exist
364 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
365
157 # nuke outdated or never supported fields 366 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw( 367 delete @$ob{qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour 368 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru 369 can_apply pass_thru can_pass_thru color_bg color_fg
161 ); 370 )};
371
372 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
373 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
374 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
162 375
163 # convert movement strings to bitsets 376 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) { 377 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr}; 378 next unless exists $ob->{$attr};
166 379
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 380 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 } 381 }
194 382
195 # convert outdated movement flags to new movement sets 383 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) { 384 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0; 385 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
198 } 386 }
199 if (defined (my $v = delete $ob->{slow_move})) { 387 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK; 388 $ob->{move_slow} += "walk";
201 $ob->{move_slow_penalty} = $v; 389 $ob->{move_slow_penalty} = $v;
202 } 390 }
203 if (defined (my $v = delete $ob->{walk_on})) { 391 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 392 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
205 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
206 : $ob->{move_on} & ~MOVE_WALK;
207 } 393 }
208 if (defined (my $v = delete $ob->{walk_off})) { 394 if (defined (my $v = delete $ob->{walk_off})) {
209 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 395 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
210 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
211 : $ob->{move_off} & ~MOVE_WALK;
212 } 396 }
213 if (defined (my $v = delete $ob->{fly_on})) { 397 if (defined (my $v = delete $ob->{fly_on})) {
214 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 398 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
215 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
216 : $ob->{move_on} & ~MOVE_FLY_LOW;
217 } 399 }
218 if (defined (my $v = delete $ob->{fly_off})) { 400 if (defined (my $v = delete $ob->{fly_off})) {
219 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 401 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
220 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
221 : $ob->{move_off} & ~MOVE_FLY_LOW;
222 } 402 }
223 if (defined (my $v = delete $ob->{flying})) { 403 if (defined (my $v = delete $ob->{flying})) {
224 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 404 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
225 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
226 : $ob->{move_type} & ~MOVE_FLY_LOW;
227 } 405 }
228 406
229 # convert idiotic event_xxx things into objects 407 # convert idiotic event_xxx things into objects
230 while (my ($event, $subtype) = each %EVENT_TYPE) { 408 while (my ($event, $subtype) = each %EVENT_TYPE) {
231 if (exists $ob->{"event_${event}_plugin"}) { 409 if (exists $ob->{"event_${event}_plugin"}) {
235 slaying => delete $ob->{"event_${event}"}, 413 slaying => delete $ob->{"event_${event}"},
236 name => delete $ob->{"event_${event}_options"}, 414 name => delete $ob->{"event_${event}_options"},
237 }; 415 };
238 } 416 }
239 } 417 }
418
419 # some archetypes had "+3" instead of the canonical "3", so fix
420 $ob->{dam} *= 1 if exists $ob->{dam};
240 421
241 $ob 422 $ob
242} 423}
243 424
244# arch as in "arch xxx", ie.. objects 425# arch as in "arch xxx", ie.. objects
286 } 467 }
287 468
288 $ob 469 $ob
289} 470}
290 471
472sub attr_thaw($) {
473 my ($ob) = @_;
474
475 $ob->{attach} = from_json $ob->{attach}
476 if exists $ob->{attach};
477
478 $ob
479}
480
481sub attr_freeze($) {
482 my ($ob) = @_;
483
484 $ob->{attach} = Crossfire::to_json $ob->{attach}
485 if exists $ob->{attach};
486
487 $ob
488}
489
291sub read_pak($) { 490sub read_pak($) {
292 my ($path) = @_; 491 my ($path) = @_;
293 492
294 my %pak; 493 my %pak;
295 494
308sub read_arch($;$) { 507sub read_arch($;$) {
309 my ($path, $toplevel) = @_; 508 my ($path, $toplevel) = @_;
310 509
311 my %arc; 510 my %arc;
312 my ($more, $prev); 511 my ($more, $prev);
512 my $comment;
313 513
314 open my $fh, "<:raw:perlio:utf8", $path 514 open my $fh, "<:raw:perlio:utf8", $path
315 or Carp::croak "$path: $!"; 515 or Carp::croak "$path: $!";
316 516
317# binmode $fh; 517# binmode $fh;
321 521
322 while (<$fh>) { 522 while (<$fh>) {
323 s/\s+$//; 523 s/\s+$//;
324 if (/^end$/i) { 524 if (/^end$/i) {
325 last; 525 last;
526
326 } elsif (/^arch (\S+)$/i) { 527 } elsif (/^arch (\S+)$/i) {
327 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 528 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
529
328 } elsif (/^lore$/i) { 530 } elsif (/^lore$/i) {
329 while (<$fh>) { 531 while (<$fh>) {
330 last if /^endlore\s*$/i; 532 last if /^endlore\s*$/i;
331 $arc{lore} .= $_; 533 $arc{lore} .= $_;
332 } 534 }
341 chomp; 543 chomp;
342 push @{ $arc{anim} }, $_; 544 push @{ $arc{anim} }, $_;
343 } 545 }
344 } elsif (/^(\S+)\s*(.*)$/) { 546 } elsif (/^(\S+)\s*(.*)$/) {
345 $arc{lc $1} = $2; 547 $arc{lc $1} = $2;
346 } elsif (/^\s*($|#)/) { 548 } elsif (/^\s*#/) {
549 $arc{_comment} .= "$_\n";
550
551 } elsif (/^\s*$/) {
347 # 552 #
348 } else { 553 } else {
349 warn "$path: unparsable line '$_' in arch $arc{_name}"; 554 warn "$path: unparsable line '$_' in arch $arc{_name}";
350 } 555 }
351 } 556 }
357 s/\s+$//; 562 s/\s+$//;
358 if (/^more$/i) { 563 if (/^more$/i) {
359 $more = $prev; 564 $more = $prev;
360 } elsif (/^object (\S+)$/i) { 565 } elsif (/^object (\S+)$/i) {
361 my $name = $1; 566 my $name = $1;
362 my $arc = normalize_object $parse_block->(_name => $name); 567 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
568 undef $comment;
569 delete $arc{_comment} unless length $arc{_comment};
570 $arc->{_atype} = 'object';
363 571
364 if ($more) { 572 if ($more) {
365 $more->{more} = $arc; 573 $more->{more} = $arc;
366 } else { 574 } else {
367 $arc{$name} = $arc; 575 $arc{$name} = $arc;
368 } 576 }
369 $prev = $arc; 577 $prev = $arc;
370 $more = undef; 578 $more = undef;
371 } elsif (/^arch (\S+)$/i) { 579 } elsif (/^arch (\S+)$/i) {
372 my $name = $1; 580 my $name = $1;
373 my $arc = normalize_arch $parse_block->(_name => $name); 581 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
582 undef $comment;
583 delete $arc{_comment} unless length $arc{_comment};
584 $arc->{_atype} = 'arch';
374 585
375 if ($more) { 586 if ($more) {
376 $more->{more} = $arc; 587 $more->{more} = $arc;
377 } else { 588 } else {
378 push @{ $arc{arch} }, $arc; 589 push @{ $arc{arch} }, $arc;
386 push @{$toplevel->{lev_array}}, $_+0; 597 push @{$toplevel->{lev_array}}, $_+0;
387 } 598 }
388 } else { 599 } else {
389 $toplevel->{$1} = $2; 600 $toplevel->{$1} = $2;
390 } 601 }
602 } elsif (/^\s*#/) {
603 $comment .= "$_\n";
391 } elsif (/^\s*($|#)/) { 604 } elsif (/^\s*($|#)/) {
392 # 605 #
393 } else { 606 } else {
394 die "$path: unparseable top-level line '$_'"; 607 die "$path: unparseable top-level line '$_'";
395 } 608 }
396 } 609 }
397 610
398 undef $parse_block; # work around bug in perl not freeing $fh etc. 611 undef $parse_block; # work around bug in perl not freeing $fh etc.
399 612
400 \%arc 613 \%arc
614}
615
616sub archlist_to_string {
617 my ($arch) = @_;
618
619 my $str;
620
621 my $append; $append = sub {
622 my %a = %{$_[0]};
623
624 Crossfire::attr_freeze \%a;
625 Crossfire::normalize_arch \%a;
626
627 # undo the bit-split we did before
628 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
629 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
630 | (delete $a{attack_movement_bits_4_7});
631 }
632
633 if (my $comment = delete $a{_comment}) {
634 if ($comment =~ /[^\n\s#]/) {
635 $str .= $comment;
636 }
637 }
638
639 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
640
641 my $inv = delete $a{inventory};
642 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
643 my $anim = delete $a{anim};
644
645 if ($a{_atype} eq 'object') {
646 $str .= join "\n", "anim", @$anim, "mina\n"
647 if $anim;
648 }
649
650 my @kv;
651
652 for ($a{_name} eq "map"
653 ? @Crossfire::FIELD_ORDER_MAP
654 : @Crossfire::FIELD_ORDER) {
655 push @kv, [$_, delete $a{$_}]
656 if exists $a{$_};
657 }
658
659 for (sort keys %a) {
660 next if /^_/; # ignore our _-keys
661 push @kv, [$_, delete $a{$_}];
662 }
663
664 for (@kv) {
665 my ($k, $v) = @$_;
666
667 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
668 $v =~ s/\n$//;
669 $str .= "$k\n$v\n$end\n";
670 } else {
671 $str .= "$k $v\n";
672 }
673 }
674
675 if ($inv) {
676 $append->($_) for @$inv;
677 }
678
679 $str .= "end\n";
680
681 if ($a{_atype} eq 'object') {
682 if ($more) {
683 $str .= "more\n";
684 $append->($more) if $more;
685 } else {
686 $str .= "\n";
687 }
688 }
689 };
690
691 for (@$arch) {
692 $append->($_);
693 }
694
695 $str
401} 696}
402 697
403# put all archs into a hash with editor_face as it's key 698# put all archs into a hash with editor_face as it's key
404# NOTE: the arrays in the hash values are references to 699# NOTE: the arrays in the hash values are references to
405# the archs from $ARCH 700# the archs from $ARCH
426 my ($a) = @_; 721 my ($a) = @_;
427 722
428 my $o = $ARCH{$a->{_name}} 723 my $o = $ARCH{$a->{_name}}
429 or return; 724 or return;
430 725
431 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 726 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
727 unless ($face) {
728 $face = $FACE{"blank.x11"}
432 or (warn "no face data found for arch '$a->{_name}'"), return; 729 or (warn "no face data found for arch '$a->{_name}'"), return;
730 }
433 731
434 if ($face->{w} > 1 || $face->{h} > 1) { 732 if ($face->{w} > 1 || $face->{h} > 1) {
435 # bigface 733 # bigface
436 return (0, 0, $face->{w} - 1, $face->{h} - 1); 734 return (0, 0, $face->{w} - 1, $face->{h} - 1);
437 735
544 ]; 842 ];
545 843
546 $attr 844 $attr
547} 845}
548 846
549sub arch_edit_sections {
550# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
551# edit_type = 0;
552# else if (edit_type != 0) {
553# // all flags from 'check_type' must be unset in this arch because they get recalculated now
554# edit_type &= ~check_type;
555# }
556#
557# }
558# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
559# getAttributeValue("alive", defarch) == 1 &&
560# (getAttributeValue("monster", defarch) == 1 ||
561# getAttributeValue("generator", defarch) == 1)) {
562# // Monster: monsters/npcs/generators
563# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
564# }
565# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
566# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
567# // Walls
568# edit_type |= IGUIConstants.TILE_EDIT_WALL;
569# }
570# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
571# getAttributeValue("connected", defarch) != 0) {
572# // Connected Objects
573# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
574# }
575# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
576# arch_type == 66 || arch_type == 41 || arch_type == 95) {
577# // Exit: teleporter/exit/trapdoors
578# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
579# }
580# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
581# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
582# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
583# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
584# arch_type == 124 || arch_type == 130)) {
585# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
586# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
587# }
588# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
589# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
590# arch_type == 91 || arch_type == 21 || arch_type == 24) {
591# // Door: door/special door/gates + keys
592# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
593# }
594# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
595# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
596# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
597# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
598# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
599# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
600# arch_type == 122 || arch_type == 3)) {
601# // Equipment: weapons/armour/wands/rods
602# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
603# }
604#
605# return(edit_type);
606#
607#
608}
609
610sub cache_file($$&&) { 847sub cache_file($$&&) {
611 my ($src, $cache, $load, $create) = @_; 848 my ($src, $cache, $load, $create) = @_;
612 849
613 my ($size, $mtime) = (stat $src)[7,9] 850 my ($size, $mtime) = (stat $src)[7,9]
614 or Carp::croak "$src: $!"; 851 or Carp::croak "$src: $!";
662 }, sub { 899 }, sub {
663 read_arch "$LIB/archetypes" 900 read_arch "$LIB/archetypes"
664 }; 901 };
665} 902}
666 903
904sub construct_tilecache_pb {
905 my ($idx, $cache) = @_;
906
907 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
908
909 while (my ($name, $tile) = each %$cache) {
910 my $tpb = delete $tile->{pb};
911 my $ofs = $tile->{idx};
912
913 for my $x (0 .. $tile->{w} - 1) {
914 for my $y (0 .. $tile->{h} - 1) {
915 my $idx = $ofs + $x + $y * $tile->{w};
916 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
917 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
918 }
919 }
920 }
921
922 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
923
924 $cache
925}
926
927sub use_tilecache {
928 my ($face) = @_;
929 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
930 or die "$VARDIR/tilecache.png: $!";
931 *FACE = $_[0];
932}
933
667=item load_tilecache 934=item load_tilecache
668 935
669(Re-)Load %TILE and %FACE. 936(Re-)Load %TILE and %FACE.
670 937
671=cut 938=cut
672 939
673sub load_tilecache() { 940sub load_tilecache() {
674 require Gtk2; 941 require Gtk2;
675 942
676 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 943 if (-e "$LIB/facedata") { # Crossfire TRT faces
677 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 944 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
678 or die "$VARDIR/tilecache.png: $!"; 945 sub {
679 *FACE = $_[0];
680 }, sub {
681 my $tile = read_pak "$LIB/crossfire.0";
682
683 my %cache; 946 my %cache;
947 my $facedata = Storable::retrieve "$LIB/facedata";
684 948
949 $facedata->{version} == 2
950 or die "$LIB/facedata: version mismatch, cannot proceed.";
951
952 my $faces = $facedata->{faceinfo};
685 my $idx = 0; 953 my $idx = 0;
686 954
687 for my $name (sort keys %$tile) { 955 for (sort keys %$faces) {
956 my ($face, $info) = ($_, $faces->{$_});
957
688 my $pb = new Gtk2::Gdk::PixbufLoader; 958 my $pb = new Gtk2::Gdk::PixbufLoader;
689 $pb->write ($tile->{$name}); 959 $pb->write ($info->{data32});
690 $pb->close; 960 $pb->close;
691 my $pb = $pb->get_pixbuf; 961 my $pb = $pb->get_pixbuf;
692 962
693 my $tile = $cache{$name} = { 963 my $tile = $cache{$face} = {
694 pb => $pb, 964 pb => $pb,
695 idx => $idx, 965 idx => $idx,
696 w => int $pb->get_width / TILESIZE, 966 w => int $pb->get_width / TILESIZE,
697 h => int $pb->get_height / TILESIZE, 967 h => int $pb->get_height / TILESIZE,
968 };
969
970 $idx += $tile->{w} * $tile->{h};
971 }
972
973 construct_tilecache_pb $idx, \%cache;
974
975 \%cache
698 }; 976 };
977
978 } elsif (-e "$LIB/crossfire.0") { # Crossfire1 version
979 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
980 sub {
981 my $tile = read_pak "$LIB/crossfire.0";
982
983 my %cache;
984
985 my $idx = 0;
986
987 for my $name (sort keys %$tile) {
988 my $pb = new Gtk2::Gdk::PixbufLoader;
989 $pb->write ($tile->{$name});
990 $pb->close;
991 my $pb = $pb->get_pixbuf;
992
993 my $tile = $cache{$name} = {
994 pb => $pb,
995 idx => $idx,
996 w => int $pb->get_width / TILESIZE,
997 h => int $pb->get_height / TILESIZE,
699 998 };
700 999
701 $idx += $tile->{w} * $tile->{h}; 1000 $idx += $tile->{w} * $tile->{h};
702 }
703
704 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
705
706 while (my ($name, $tile) = each %cache) {
707 my $tpb = delete $tile->{pb};
708 my $ofs = $tile->{idx};
709
710 for my $x (0 .. $tile->{w} - 1) {
711 for my $y (0 .. $tile->{h} - 1) {
712 my $idx = $ofs + $x + $y * $tile->{w};
713 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
714 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
715 } 1001 }
1002
1003 construct_tilecache_pb $idx, \%cache;
1004
1005 \%cache
716 } 1006 };
717 }
718 1007
719 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
720
721 \%cache
722 }; 1008 }
723} 1009}
724 1010
725=head1 AUTHOR 1011=head1 AUTHOR
726 1012
727 Marc Lehmann <schmorp@schmorp.de> 1013 Marc Lehmann <schmorp@schmorp.de>

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