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/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.78 by root, Sun Dec 3 01:02:05 2006 UTC vs.
Revision 1.111 by elmex, Thu Jun 7 14:45:22 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.96'; 9our $VERSION = '0.99';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 24use JSON::XS qw(from_json to_json);
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35 25
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 27
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
58 qw(move_type move_block move_allow move_on move_off move_slow); 48 qw(move_type move_block move_allow move_on move_off move_slow);
59 49
60# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
61# to the other editors. 51# to the other editors.
62our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
63 name attach swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
66 unique template 57 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69)); 60));
70 61
71our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
72 elevation 65 elevation
73 66
74 name name_pl custom_name attach title race 67 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
76 #todo-events
77 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
78 str dex con wis pow cha int 71 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul 73 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype 75 nrof level direction type subtype attacktype
90 resist_life_stealing resist_disease 83 resist_life_stealing resist_disease
91 84
92 path_attuned path_repelled path_denied material materialname 85 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic 86 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat 87 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program 88 connected glow_radius randomitems tresure_env npx_status npc_program
96 run_away pick_up container will_apply smoothlevel 89 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type 90 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range 91 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour 92 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll 104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 precious
116 110
117 body_range body_arm body_torso body_head body_neck body_skill 111 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist 112 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119)); 113));
120 114
137sub MOVE_FLY_LOW (){ 0x02 } 131sub MOVE_FLY_LOW (){ 0x02 }
138sub MOVE_FLY_HIGH (){ 0x04 } 132sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 } 133sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 } 134sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 } 135sub MOVE_BOAT (){ 0x10 }
136sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x1f } # all of above 137sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 138sub MOVE_ALL (){ 0x10000 } # very special value
139
140our %MOVE_TYPE = (
141 walk => MOVE_WALK,
142 fly_low => MOVE_FLY_LOW,
143 fly_high => MOVE_FLY_HIGH,
144 flying => MOVE_FLYING,
145 swim => MOVE_SWIM,
146 boat => MOVE_BOAT,
147 ship => MOVE_SHIP,
148 all => MOVE_ALL,
149);
150
151our @MOVE_TYPE = keys %MOVE_TYPE;
152
153{
154 package Crossfire::MoveType;
155
156 use overload
157 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 '""' => \&as_string,
159 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163 'x=' => sub {
164 my $cur = $_[0] >= $_[1];
165 if (!defined $cur) {
166 if ($_[0] >= "all") {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] += $_[1];
170 }
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
145 239
146sub load_ref($) { 240sub load_ref($) {
147 my ($path) = @_; 241 my ($path) = @_;
148 242
149 open my $fh, "<:raw:perlio", $path 243 open my $fh, "<:raw:perlio", $path
199 while (my ($k, $v) = each %attack_mask) { 293 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; 294 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 } 295 }
202} 296}
203 297
298my %MATERIAL = reverse
299 paper => 1,
300 iron => 2,
301 glass => 4,
302 leather => 8,
303 wood => 16,
304 organic => 32,
305 stone => 64,
306 cloth => 128,
307 adamant => 256,
308 liquid => 512,
309 tin => 1024,
310 bone => 2048,
311 ice => 4096,
312
313 # guesses
314 runestone => 12,
315 bronze => 18,
316 "ancient wood" => 20,
317 glass => 36,
318 marble => 66,
319 ice => 68,
320 stone => 70,
321 stone => 80,
322 cloth => 136,
323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
326 blood => 544,
327;
328
204# object as in "Object xxx", i.e. archetypes 329# object as in "Object xxx", i.e. archetypes
205sub normalize_object($) { 330sub normalize_object($) {
206 my ($ob) = @_; 331 my ($ob) = @_;
207 332
333 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) {
335 if (!$ob->{material}) {
336 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) {
338 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339 delete $ob->{material};
340 } else {
341 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342 delete $ob->{material}; # assume materilname is more specific and nuke material
343 }
344 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345 delete $ob->{material};
346 $ob->{materialname} = $name;
347 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 }
350 }
351
352 # check whether attachment is the same as in the archetype
353 if (exists $ob->{attach}) {
354 my $arch = $ARCH{$ob->{_name}};
355 my $js = JSON::XS->new->utf8->canonical (1);
356
357 if (defined $arch->{attach}
358 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
359 delete $ob->{attach}
360 }
361 }
362
363 # color_fg is used as default for magicmap if magicmap does not exist
364 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
365
208 # nuke outdated or never supported fields 366 # nuke outdated or never supported fields
209 delete @$ob{qw( 367 delete @$ob{qw(
210 can_knockback can_parry can_impale can_cut can_dam_armour 368 can_knockback can_parry can_impale can_cut can_dam_armour
211 can_apply pass_thru can_pass_thru 369 can_apply pass_thru can_pass_thru color_bg color_fg
212 )}; 370 )};
213 371
214 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 372 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
215 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 373 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
216 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 374 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
217 375
218 # convert movement strings to bitsets 376 # convert movement strings to bitsets
219 for my $attr (keys %FIELD_MOVEMENT) { 377 for my $attr (keys %FIELD_MOVEMENT) {
220 next unless exists $ob->{$attr}; 378 next unless exists $ob->{$attr};
221 379
222 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 380 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
223
224 next if $ob->{$attr} =~ /^\d+$/;
225
226 my $flags = 0;
227
228 # assume list
229 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
230 $flags |= MOVE_WALK if $flag eq "walk";
231 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
232 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
233 $flags |= MOVE_FLYING if $flag eq "flying";
234 $flags |= MOVE_SWIM if $flag eq "swim";
235 $flags |= MOVE_BOAT if $flag eq "boat";
236 $flags |= MOVE_ALL if $flag eq "all";
237
238 $flags &= ~MOVE_WALK if $flag eq "-walk";
239 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
240 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
241 $flags &= ~MOVE_FLYING if $flag eq "-flying";
242 $flags &= ~MOVE_SWIM if $flag eq "-swim";
243 $flags &= ~MOVE_BOAT if $flag eq "-boat";
244 $flags &= ~MOVE_ALL if $flag eq "-all";
245 }
246
247 $ob->{$attr} = $flags;
248 } 381 }
249 382
250 # convert outdated movement flags to new movement sets 383 # convert outdated movement flags to new movement sets
251 if (defined (my $v = delete $ob->{no_pass})) { 384 if (defined (my $v = delete $ob->{no_pass})) {
252 $ob->{move_block} = $v ? MOVE_ALL : 0; 385 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
253 } 386 }
254 if (defined (my $v = delete $ob->{slow_move})) { 387 if (defined (my $v = delete $ob->{slow_move})) {
255 $ob->{move_slow} |= MOVE_WALK; 388 $ob->{move_slow} += "walk";
256 $ob->{move_slow_penalty} = $v; 389 $ob->{move_slow_penalty} = $v;
257 } 390 }
258 if (defined (my $v = delete $ob->{walk_on})) { 391 if (defined (my $v = delete $ob->{walk_on})) {
259 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 392 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
260 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
261 : $ob->{move_on} & ~MOVE_WALK;
262 } 393 }
263 if (defined (my $v = delete $ob->{walk_off})) { 394 if (defined (my $v = delete $ob->{walk_off})) {
264 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 395 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
265 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
266 : $ob->{move_off} & ~MOVE_WALK;
267 } 396 }
268 if (defined (my $v = delete $ob->{fly_on})) { 397 if (defined (my $v = delete $ob->{fly_on})) {
269 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 398 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
270 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
271 : $ob->{move_on} & ~MOVE_FLY_LOW;
272 } 399 }
273 if (defined (my $v = delete $ob->{fly_off})) { 400 if (defined (my $v = delete $ob->{fly_off})) {
274 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 401 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
275 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
276 : $ob->{move_off} & ~MOVE_FLY_LOW;
277 } 402 }
278 if (defined (my $v = delete $ob->{flying})) { 403 if (defined (my $v = delete $ob->{flying})) {
279 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 404 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
280 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
281 : $ob->{move_type} & ~MOVE_FLY_LOW;
282 } 405 }
283 406
284 # convert idiotic event_xxx things into objects 407 # convert idiotic event_xxx things into objects
285 while (my ($event, $subtype) = each %EVENT_TYPE) { 408 while (my ($event, $subtype) = each %EVENT_TYPE) {
286 if (exists $ob->{"event_${event}_plugin"}) { 409 if (exists $ob->{"event_${event}_plugin"}) {
384sub read_arch($;$) { 507sub read_arch($;$) {
385 my ($path, $toplevel) = @_; 508 my ($path, $toplevel) = @_;
386 509
387 my %arc; 510 my %arc;
388 my ($more, $prev); 511 my ($more, $prev);
512 my $comment;
389 513
390 open my $fh, "<:raw:perlio:utf8", $path 514 open my $fh, "<:raw:perlio:utf8", $path
391 or Carp::croak "$path: $!"; 515 or Carp::croak "$path: $!";
392 516
393# binmode $fh; 517# binmode $fh;
397 521
398 while (<$fh>) { 522 while (<$fh>) {
399 s/\s+$//; 523 s/\s+$//;
400 if (/^end$/i) { 524 if (/^end$/i) {
401 last; 525 last;
526
402 } elsif (/^arch (\S+)$/i) { 527 } elsif (/^arch (\S+)$/i) {
403 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1); 528 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
529
404 } elsif (/^lore$/i) { 530 } elsif (/^lore$/i) {
405 while (<$fh>) { 531 while (<$fh>) {
406 last if /^endlore\s*$/i; 532 last if /^endlore\s*$/i;
407 $arc{lore} .= $_; 533 $arc{lore} .= $_;
408 } 534 }
417 chomp; 543 chomp;
418 push @{ $arc{anim} }, $_; 544 push @{ $arc{anim} }, $_;
419 } 545 }
420 } elsif (/^(\S+)\s*(.*)$/) { 546 } elsif (/^(\S+)\s*(.*)$/) {
421 $arc{lc $1} = $2; 547 $arc{lc $1} = $2;
422 } elsif (/^\s*($|#)/) { 548 } elsif (/^\s*#/) {
549 $arc{_comment} .= "$_\n";
550
551 } elsif (/^\s*$/) {
423 # 552 #
424 } else { 553 } else {
425 warn "$path: unparsable line '$_' in arch $arc{_name}"; 554 warn "$path: unparsable line '$_' in arch $arc{_name}";
426 } 555 }
427 } 556 }
433 s/\s+$//; 562 s/\s+$//;
434 if (/^more$/i) { 563 if (/^more$/i) {
435 $more = $prev; 564 $more = $prev;
436 } elsif (/^object (\S+)$/i) { 565 } elsif (/^object (\S+)$/i) {
437 my $name = $1; 566 my $name = $1;
438 my $arc = attr_thaw normalize_object $parse_block->(_name => $name); 567 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
568 undef $comment;
569 delete $arc{_comment} unless length $arc{_comment};
439 $arc->{_atype} = 'object'; 570 $arc->{_atype} = 'object';
440 571
441 if ($more) { 572 if ($more) {
442 $more->{more} = $arc; 573 $more->{more} = $arc;
443 } else { 574 } else {
445 } 576 }
446 $prev = $arc; 577 $prev = $arc;
447 $more = undef; 578 $more = undef;
448 } elsif (/^arch (\S+)$/i) { 579 } elsif (/^arch (\S+)$/i) {
449 my $name = $1; 580 my $name = $1;
450 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name); 581 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
582 undef $comment;
583 delete $arc{_comment} unless length $arc{_comment};
451 $arc->{_atype} = 'arch'; 584 $arc->{_atype} = 'arch';
452 585
453 if ($more) { 586 if ($more) {
454 $more->{more} = $arc; 587 $more->{more} = $arc;
455 } else { 588 } else {
464 push @{$toplevel->{lev_array}}, $_+0; 597 push @{$toplevel->{lev_array}}, $_+0;
465 } 598 }
466 } else { 599 } else {
467 $toplevel->{$1} = $2; 600 $toplevel->{$1} = $2;
468 } 601 }
602 } elsif (/^\s*#/) {
603 $comment .= "$_\n";
469 } elsif (/^\s*($|#)/) { 604 } elsif (/^\s*($|#)/) {
470 # 605 #
471 } else { 606 } else {
472 die "$path: unparseable top-level line '$_'"; 607 die "$path: unparseable top-level line '$_'";
473 } 608 }
493 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 628 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
494 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 629 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
495 | (delete $a{attack_movement_bits_4_7}); 630 | (delete $a{attack_movement_bits_4_7});
496 } 631 }
497 632
633 if (my $comment = delete $a{_comment}) {
634 if ($comment =~ /[^\n\s#]/) {
635 $str .= $comment;
636 }
637 }
638
498 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n"; 639 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
499 640
500 my $inv = delete $a{inventory}; 641 my $inv = delete $a{inventory};
501 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 642 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
502 my $anim = delete $a{anim}; 643 my $anim = delete $a{anim};
644
645 if ($a{_atype} eq 'object') {
646 $str .= join "\n", "anim", @$anim, "mina\n"
647 if $anim;
648 }
503 649
504 my @kv; 650 my @kv;
505 651
506 for ($a{_name} eq "map" 652 for ($a{_name} eq "map"
507 ? @Crossfire::FIELD_ORDER_MAP 653 ? @Crossfire::FIELD_ORDER_MAP
519 my ($k, $v) = @$_; 665 my ($k, $v) = @$_;
520 666
521 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 667 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
522 $v =~ s/\n$//; 668 $v =~ s/\n$//;
523 $str .= "$k\n$v\n$end\n"; 669 $str .= "$k\n$v\n$end\n";
524 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
525 if ($v & ~Crossfire::MOVE_ALL or !$v) {
526 $str .= "$k $v\n";
527
528 } elsif ($v & Crossfire::MOVE_ALLBIT) {
529 $str .= "$k all";
530
531 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
532 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
533 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
534 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
535 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
536
537 $str .= "\n";
538
539 } else {
540 $str .= $k;
541
542 $str .= " walk" if $v & Crossfire::MOVE_WALK;
543 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
544 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
545 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
546 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
547
548 $str .= "\n";
549 }
550 } else { 670 } else {
551 $str .= "$k $v\n"; 671 $str .= "$k $v\n";
552 } 672 }
553 } 673 }
554 674
555 if ($inv) { 675 if ($inv) {
556 $append->($_) for @$inv; 676 $append->($_) for @$inv;
557 } 677 }
558 678
679 $str .= "end\n";
680
559 if ($a{_atype} eq 'object') { 681 if ($a{_atype} eq 'object') {
560 $str .= join "\n", "anim", @$anim, "mina\n" 682 if ($more) {
561 if $anim;
562 }
563
564 $str .= "end\n";
565
566 if (($a{_atype} eq 'object') && $more) {
567 $str .= "\nmore\n"; 683 $str .= "more\n";
568 $append->($more) if $more; 684 $append->($more) if $more;
685 } else {
686 $str .= "\n";
687 }
569 } 688 }
570 }; 689 };
571 690
572 for (@$arch) { 691 for (@$arch) {
573 $append->($_); 692 $append->($_);
602 my ($a) = @_; 721 my ($a) = @_;
603 722
604 my $o = $ARCH{$a->{_name}} 723 my $o = $ARCH{$a->{_name}}
605 or return; 724 or return;
606 725
607 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 726 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
727 unless ($face) {
728 $face = $FACE{"blank.x11"}
608 or (warn "no face data found for arch '$a->{_name}'"), return; 729 or (warn "no face data found for arch '$a->{_name}'"), return;
730 }
609 731
610 if ($face->{w} > 1 || $face->{h} > 1) { 732 if ($face->{w} > 1 || $face->{h} > 1) {
611 # bigface 733 # bigface
612 return (0, 0, $face->{w} - 1, $face->{h} - 1); 734 return (0, 0, $face->{w} - 1, $face->{h} - 1);
613 735
720 ]; 842 ];
721 843
722 $attr 844 $attr
723} 845}
724 846
725sub arch_edit_sections {
726# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
727# edit_type = 0;
728# else if (edit_type != 0) {
729# // all flags from 'check_type' must be unset in this arch because they get recalculated now
730# edit_type &= ~check_type;
731# }
732#
733# }
734# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
735# getAttributeValue("alive", defarch) == 1 &&
736# (getAttributeValue("monster", defarch) == 1 ||
737# getAttributeValue("generator", defarch) == 1)) {
738# // Monster: monsters/npcs/generators
739# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
740# }
741# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
742# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
743# // Walls
744# edit_type |= IGUIConstants.TILE_EDIT_WALL;
745# }
746# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
747# getAttributeValue("connected", defarch) != 0) {
748# // Connected Objects
749# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
750# }
751# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
752# arch_type == 66 || arch_type == 41 || arch_type == 95) {
753# // Exit: teleporter/exit/trapdoors
754# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
755# }
756# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
757# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
758# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
759# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
760# arch_type == 124 || arch_type == 130)) {
761# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
762# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
763# }
764# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
765# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
766# arch_type == 91 || arch_type == 21 || arch_type == 24) {
767# // Door: door/special door/gates + keys
768# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
769# }
770# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
771# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
772# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
773# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
774# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
775# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
776# arch_type == 122 || arch_type == 3)) {
777# // Equipment: weapons/armour/wands/rods
778# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
779# }
780#
781# return(edit_type);
782#
783#
784}
785
786sub cache_file($$&&) { 847sub cache_file($$&&) {
787 my ($src, $cache, $load, $create) = @_; 848 my ($src, $cache, $load, $create) = @_;
788 849
789 my ($size, $mtime) = (stat $src)[7,9] 850 my ($size, $mtime) = (stat $src)[7,9]
790 or Carp::croak "$src: $!"; 851 or Carp::croak "$src: $!";
838 }, sub { 899 }, sub {
839 read_arch "$LIB/archetypes" 900 read_arch "$LIB/archetypes"
840 }; 901 };
841} 902}
842 903
904sub construct_tilecache_pb {
905 my ($idx, $cache) = @_;
906
907 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
908
909 while (my ($name, $tile) = each %$cache) {
910 my $tpb = delete $tile->{pb};
911 my $ofs = $tile->{idx};
912
913 for my $x (0 .. $tile->{w} - 1) {
914 for my $y (0 .. $tile->{h} - 1) {
915 my $idx = $ofs + $x + $y * $tile->{w};
916 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
917 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
918 }
919 }
920 }
921
922 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
923
924 $cache
925}
926
927sub use_tilecache {
928 my ($face) = @_;
929 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
930 or die "$VARDIR/tilecache.png: $!";
931 *FACE = $_[0];
932}
933
843=item load_tilecache 934=item load_tilecache
844 935
845(Re-)Load %TILE and %FACE. 936(Re-)Load %TILE and %FACE.
846 937
847=cut 938=cut
848 939
849sub load_tilecache() { 940sub load_tilecache() {
850 require Gtk2; 941 require Gtk2;
851 942
852 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 943 if (-e "$LIB/facedata") { # Crossfire TRT faces
853 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 944 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
854 or die "$VARDIR/tilecache.png: $!"; 945 sub {
855 *FACE = $_[0];
856 }, sub {
857 my $tile = read_pak "$LIB/crossfire.0";
858
859 my %cache; 946 my %cache;
947 my $facedata = Storable::retrieve "$LIB/facedata";
860 948
949 $facedata->{version} == 2
950 or die "$LIB/facedata: version mismatch, cannot proceed.";
951
952 my $faces = $facedata->{faceinfo};
861 my $idx = 0; 953 my $idx = 0;
862 954
863 for my $name (sort keys %$tile) { 955 for (sort keys %$faces) {
956 my ($face, $info) = ($_, $faces->{$_});
957
864 my $pb = new Gtk2::Gdk::PixbufLoader; 958 my $pb = new Gtk2::Gdk::PixbufLoader;
865 $pb->write ($tile->{$name}); 959 $pb->write ($info->{data32});
866 $pb->close; 960 $pb->close;
867 my $pb = $pb->get_pixbuf; 961 my $pb = $pb->get_pixbuf;
868 962
869 my $tile = $cache{$name} = { 963 my $tile = $cache{$face} = {
870 pb => $pb, 964 pb => $pb,
871 idx => $idx, 965 idx => $idx,
872 w => int $pb->get_width / TILESIZE, 966 w => int $pb->get_width / TILESIZE,
873 h => int $pb->get_height / TILESIZE, 967 h => int $pb->get_height / TILESIZE,
968 };
969
970 $idx += $tile->{w} * $tile->{h};
971 }
972
973 construct_tilecache_pb $idx, \%cache;
974
975 \%cache
874 }; 976 };
977
978 } elsif (-e "$LIB/crossfire.0") { # Crossfire1 version
979 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
980 sub {
981 my $tile = read_pak "$LIB/crossfire.0";
982
983 my %cache;
984
985 my $idx = 0;
986
987 for my $name (sort keys %$tile) {
988 my $pb = new Gtk2::Gdk::PixbufLoader;
989 $pb->write ($tile->{$name});
990 $pb->close;
991 my $pb = $pb->get_pixbuf;
992
993 my $tile = $cache{$name} = {
994 pb => $pb,
995 idx => $idx,
996 w => int $pb->get_width / TILESIZE,
997 h => int $pb->get_height / TILESIZE,
875 998 };
876 999
877 $idx += $tile->{w} * $tile->{h}; 1000 $idx += $tile->{w} * $tile->{h};
878 }
879
880 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
881
882 while (my ($name, $tile) = each %cache) {
883 my $tpb = delete $tile->{pb};
884 my $ofs = $tile->{idx};
885
886 for my $x (0 .. $tile->{w} - 1) {
887 for my $y (0 .. $tile->{h} - 1) {
888 my $idx = $ofs + $x + $y * $tile->{w};
889 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
890 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
891 } 1001 }
1002
1003 construct_tilecache_pb $idx, \%cache;
1004
1005 \%cache
892 } 1006 };
893 }
894 1007
895 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
896
897 \%cache
898 }; 1008 }
899} 1009}
900 1010
901=head1 AUTHOR 1011=head1 AUTHOR
902 1012
903 Marc Lehmann <schmorp@schmorp.de> 1013 Marc Lehmann <schmorp@schmorp.de>

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