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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.63 by root, Fri Mar 31 21:06:47 2006 UTC vs.
Revision 1.113 by root, Tue Jul 3 00:16:49 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '1.0';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
22); 25);
23 26
27use JSON::XS qw(from_json to_json);
28
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 29our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 30
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
32 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
33 : File::Spec->tmpdir . "/crossfire";
27 34
28mkdir $VARDIR, 0777; 35mkdir $VARDIR, 0777;
29 36
30sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
31 39
32our %ARCH; 40our %ARCH;
41our %FACE; # face32
33our %FACE; 42our %FACEDATA;
34our $TILE; 43our $TILE;
35 44
36our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
37 msg => "endmsg", 46 msg => "endmsg",
38 lore => "endlore", 47 lore => "endlore",
44 qw(move_type move_block move_allow move_on move_off move_slow); 53 qw(move_type move_block move_allow move_on move_off move_slow);
45 54
46# same as in server save routine, to (hopefully) be compatible 55# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 56# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 57our @FIELD_ORDER_MAP = (qw(
58 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 59 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 60 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 61 darkness width height enter_x enter_y msg maplore
52 unique template 62 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 63 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 65));
56 66
57our @FIELD_ORDER = (qw( 67our @FIELD_ORDER = (qw(
68 inherit
69
58 elevation 70 elevation
59 71
60 name name_pl custom_name title race 72 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 73 slaying skill msg lore other_arch
62 #todo-events
63 animation is_animated 74 face animation is_animated
75 magicmap smoothlevel smoothface
64 str dex con wis pow cha int 76 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 77 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul 78 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement 79 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype 80 nrof level direction type subtype attacktype
76 resist_life_stealing resist_disease 88 resist_life_stealing resist_disease
77 89
78 path_attuned path_repelled path_denied material materialname 90 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic 91 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat 92 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program 93 connected glow_radius randomitems tresure_env npx_status npc_program
82 run_away pick_up container will_apply smoothlevel 94 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type 95 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range 96 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour 97 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll 109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
102 115
103 body_range body_arm body_torso body_head body_neck body_skill 116 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist 117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105)); 118));
106 119
123sub MOVE_FLY_LOW (){ 0x02 } 136sub MOVE_FLY_LOW (){ 0x02 }
124sub MOVE_FLY_HIGH (){ 0x04 } 137sub MOVE_FLY_HIGH (){ 0x04 }
125sub MOVE_FLYING (){ 0x06 } 138sub MOVE_FLYING (){ 0x06 }
126sub MOVE_SWIM (){ 0x08 } 139sub MOVE_SWIM (){ 0x08 }
127sub MOVE_BOAT (){ 0x10 } 140sub MOVE_BOAT (){ 0x10 }
141sub MOVE_SHIP (){ 0x20 }
128sub MOVE_KNOWN (){ 0x1f } # all of above 142sub MOVE_KNOWN (){ 0x3f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 143sub MOVE_ALL (){ 0x10000 } # very special value
144
145our %MOVE_TYPE = (
146 walk => MOVE_WALK,
147 fly_low => MOVE_FLY_LOW,
148 fly_high => MOVE_FLY_HIGH,
149 flying => MOVE_FLYING,
150 swim => MOVE_SWIM,
151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = keys %MOVE_TYPE;
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187}
188
189sub Crossfire::MoveType::new {
190 my ($class, $string) = @_;
191
192 my $mask;
193 my $value;
194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
199 for (split /\s+/, lc $string) {
200 if (s/^-//) {
201 $mask |= $MOVE_TYPE{$_};
202 $value &= ~$MOVE_TYPE{$_};
203 } else {
204 $mask |= $MOVE_TYPE{$_};
205 $value |= $MOVE_TYPE{$_};
206 }
207 }
208 }
209
210 (bless [$mask, $value], $class)->normalise
211}
212
213sub Crossfire::MoveType::normalise {
214 my ($self) = @_;
215
216 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask;
219 $self->[1] &= $mask;
220 }
221
222 $self->[1] &= $self->[0];
223
224 $self
225}
226
227sub Crossfire::MoveType::as_string {
228 my ($self) = @_;
229
230 my @res;
231
232 my ($mask, $value) = @$self;
233
234 for (@Crossfire::MOVE_TYPE) {
235 my $bit = $Crossfire::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_";
239 }
240 }
241
242 join " ", @res
243}
131 244
132sub load_ref($) { 245sub load_ref($) {
133 my ($path) = @_; 246 my ($path) = @_;
134 247
135 open my $fh, "<:raw:perlio", $path 248 open my $fh, "<:raw:perlio", $path
148 close $fh; 261 close $fh;
149 rename "$path~", $path 262 rename "$path~", $path
150 or die "$path: $!"; 263 or die "$path: $!";
151} 264}
152 265
266my %attack_mask = (
267 physical => 0x00000001,
268 magic => 0x00000002,
269 fire => 0x00000004,
270 electricity => 0x00000008,
271 cold => 0x00000010,
272 confusion => 0x00000020,
273 acid => 0x00000040,
274 drain => 0x00000080,
275 weaponmagic => 0x00000100,
276 ghosthit => 0x00000200,
277 poison => 0x00000400,
278 slow => 0x00000800,
279 paralyze => 0x00001000,
280 turn_undead => 0x00002000,
281 fear => 0x00004000,
282 cancellation => 0x00008000,
283 deplete => 0x00010000,
284 death => 0x00020000,
285 chaos => 0x00040000,
286 counterspell => 0x00080000,
287 godpower => 0x00100000,
288 holyword => 0x00200000,
289 blind => 0x00400000,
290 internal => 0x00800000,
291 life_stealing => 0x01000000,
292 disease => 0x02000000,
293);
294
295sub _add_resist($$$) {
296 my ($ob, $mask, $value) = @_;
297
298 while (my ($k, $v) = each %attack_mask) {
299 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
300 }
301}
302
303my %MATERIAL = reverse
304 paper => 1,
305 iron => 2,
306 glass => 4,
307 leather => 8,
308 wood => 16,
309 organic => 32,
310 stone => 64,
311 cloth => 128,
312 adamant => 256,
313 liquid => 512,
314 tin => 1024,
315 bone => 2048,
316 ice => 4096,
317
318 # guesses
319 runestone => 12,
320 bronze => 18,
321 "ancient wood" => 20,
322 glass => 36,
323 marble => 66,
324 ice => 68,
325 stone => 70,
326 stone => 80,
327 cloth => 136,
328 ironwood => 144,
329 adamantium => 258,
330 glacium => 260,
331 blood => 544,
332;
333
153# object as in "Object xxx", i.e. archetypes 334# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) { 335sub normalize_object($) {
155 my ($ob) = @_; 336 my ($ob) = @_;
156 337
338 # convert material bitset to materialname, if possible
339 if (exists $ob->{material}) {
340 if (!$ob->{material}) {
341 delete $ob->{material};
342 } elsif (exists $ob->{materialname}) {
343 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
344 delete $ob->{material};
345 } else {
346 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
347 delete $ob->{material}; # assume materilname is more specific and nuke material
348 }
349 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350 delete $ob->{material};
351 $ob->{materialname} = $name;
352 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 }
355 }
356
357 # check whether attachment is the same as in the archetype
358 if (exists $ob->{attach}) {
359 my $arch = $ARCH{$ob->{_name}};
360 my $js = JSON::XS->new->utf8->canonical (1);
361
362 if (defined $arch->{attach}
363 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
364 delete $ob->{attach}
365 }
366 }
367
368 # color_fg is used as default for magicmap if magicmap does not exist
369 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
370
157 # nuke outdated or never supported fields 371 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw( 372 delete @$ob{qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour 373 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru 374 can_apply pass_thru can_pass_thru color_bg color_fg
161 ); 375 )};
376
377 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
378 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
379 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
162 380
163 # convert movement strings to bitsets 381 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) { 382 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr}; 383 next unless exists $ob->{$attr};
166 384
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 385 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 } 386 }
194 387
195 # convert outdated movement flags to new movement sets 388 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) { 389 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0; 390 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
198 } 391 }
199 if (defined (my $v = delete $ob->{slow_move})) { 392 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK; 393 $ob->{move_slow} += "walk";
201 $ob->{move_slow_penalty} = $v; 394 $ob->{move_slow_penalty} = $v;
202 } 395 }
203 if (defined (my $v = delete $ob->{walk_on})) { 396 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 397 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
205 : $ob->{move_on} & ~MOVE_WALK;
206 } 398 }
207 if (defined (my $v = delete $ob->{walk_off})) { 399 if (defined (my $v = delete $ob->{walk_off})) {
208 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 400 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
209 : $ob->{move_off} & ~MOVE_WALK;
210 } 401 }
211 if (defined (my $v = delete $ob->{fly_on})) { 402 if (defined (my $v = delete $ob->{fly_on})) {
212 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 403 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
213 : $ob->{move_on} & ~MOVE_FLY_LOW;
214 } 404 }
215 if (defined (my $v = delete $ob->{fly_off})) { 405 if (defined (my $v = delete $ob->{fly_off})) {
216 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 406 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
217 : $ob->{move_off} & ~MOVE_FLY_LOW;
218 } 407 }
219 if (defined (my $v = delete $ob->{flying})) { 408 if (defined (my $v = delete $ob->{flying})) {
220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 409 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
221 : $ob->{move_type} & ~MOVE_FLY_LOW;
222 } 410 }
223 411
224 # convert idiotic event_xxx things into objects 412 # convert idiotic event_xxx things into objects
225 while (my ($event, $subtype) = each %EVENT_TYPE) { 413 while (my ($event, $subtype) = each %EVENT_TYPE) {
226 if (exists $ob->{"event_${event}_plugin"}) { 414 if (exists $ob->{"event_${event}_plugin"}) {
230 slaying => delete $ob->{"event_${event}"}, 418 slaying => delete $ob->{"event_${event}"},
231 name => delete $ob->{"event_${event}_options"}, 419 name => delete $ob->{"event_${event}_options"},
232 }; 420 };
233 } 421 }
234 } 422 }
423
424 # some archetypes had "+3" instead of the canonical "3", so fix
425 $ob->{dam} *= 1 if exists $ob->{dam};
235 426
236 $ob 427 $ob
237} 428}
238 429
239# arch as in "arch xxx", ie.. objects 430# arch as in "arch xxx", ie.. objects
281 } 472 }
282 473
283 $ob 474 $ob
284} 475}
285 476
477sub attr_thaw($) {
478 my ($ob) = @_;
479
480 $ob->{attach} = from_json $ob->{attach}
481 if exists $ob->{attach};
482
483 $ob
484}
485
486sub attr_freeze($) {
487 my ($ob) = @_;
488
489 $ob->{attach} = Crossfire::to_json $ob->{attach}
490 if exists $ob->{attach};
491
492 $ob
493}
494
286sub read_pak($) { 495sub read_pak($) {
287 my ($path) = @_; 496 my ($path) = @_;
288 497
289 my %pak; 498 my %pak;
290 499
298 } 507 }
299 508
300 \%pak 509 \%pak
301} 510}
302 511
303sub read_arch($) { 512sub read_arch($;$) {
304 my ($path) = @_; 513 my ($path, $toplevel) = @_;
305 514
306 my %arc; 515 my %arc;
307 my ($more, $prev); 516 my ($more, $prev);
517 my $comment;
308 518
309 open my $fh, "<:raw:perlio:utf8", $path 519 open my $fh, "<:raw:perlio:utf8", $path
310 or Carp::croak "$path: $!"; 520 or Carp::croak "$path: $!";
311 521
312 binmode $fh; 522# binmode $fh;
313 523
314 my $parse_block; $parse_block = sub { 524 my $parse_block; $parse_block = sub {
315 my %arc = @_; 525 my %arc = @_;
316 526
317 while (<$fh>) { 527 while (<$fh>) {
318 s/\s+$//; 528 s/\s+$//;
319 if (/^end$/i) { 529 if (/^end$/i) {
320 last; 530 last;
531
321 } elsif (/^arch (\S+)$/i) { 532 } elsif (/^arch (\S+)$/i) {
322 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 533 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
534
323 } elsif (/^lore$/i) { 535 } elsif (/^lore$/i) {
324 while (<$fh>) { 536 while (<$fh>) {
325 last if /^endlore\s*$/i; 537 last if /^endlore\s*$/i;
326 $arc{lore} .= $_; 538 $arc{lore} .= $_;
327 } 539 }
328 } elsif (/^msg$/i) { 540 } elsif (/^msg$/i) {
329 while (<$fh>) { 541 while (<$fh>) {
330 last if /^endmsg\s*$/i; 542 last if /^endmsg\s*$/i;
331 $arc{msg} .= $_; 543 $arc{msg} .= $_;
332 } 544 }
545 } elsif (/^anim$/i) {
546 while (<$fh>) {
547 last if /^mina\s*$/i;
548 chomp;
549 push @{ $arc{anim} }, $_;
550 }
333 } elsif (/^(\S+)\s*(.*)$/) { 551 } elsif (/^(\S+)\s*(.*)$/) {
334 $arc{lc $1} = $2; 552 $arc{lc $1} = $2;
335 } elsif (/^\s*($|#)/) { 553 } elsif (/^\s*#/) {
554 $arc{_comment} .= "$_\n";
555
556 } elsif (/^\s*$/) {
336 # 557 #
337 } else { 558 } else {
338 warn "$path: unparsable line '$_' in arch $arc{_name}"; 559 warn "$path: unparsable line '$_' in arch $arc{_name}";
339 } 560 }
340 } 561 }
346 s/\s+$//; 567 s/\s+$//;
347 if (/^more$/i) { 568 if (/^more$/i) {
348 $more = $prev; 569 $more = $prev;
349 } elsif (/^object (\S+)$/i) { 570 } elsif (/^object (\S+)$/i) {
350 my $name = $1; 571 my $name = $1;
351 my $arc = normalize_object $parse_block->(_name => $name); 572 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
573 undef $comment;
574 delete $arc{_comment} unless length $arc{_comment};
575 $arc->{_atype} = 'object';
352 576
353 if ($more) { 577 if ($more) {
354 $more->{more} = $arc; 578 $more->{more} = $arc;
355 } else { 579 } else {
356 $arc{$name} = $arc; 580 $arc{$name} = $arc;
357 } 581 }
358 $prev = $arc; 582 $prev = $arc;
359 $more = undef; 583 $more = undef;
360 } elsif (/^arch (\S+)$/i) { 584 } elsif (/^arch (\S+)$/i) {
361 my $name = $1; 585 my $name = $1;
362 my $arc = normalize_arch $parse_block->(_name => $name); 586 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
587 undef $comment;
588 delete $arc{_comment} unless length $arc{_comment};
589 $arc->{_atype} = 'arch';
363 590
364 if ($more) { 591 if ($more) {
365 $more->{more} = $arc; 592 $more->{more} = $arc;
366 } else { 593 } else {
367 push @{ $arc{arch} }, $arc; 594 push @{ $arc{arch} }, $arc;
368 } 595 }
369 $prev = $arc; 596 $prev = $arc;
370 $more = undef; 597 $more = undef;
598 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
599 if ($1 eq "lev_array") {
600 while (<$fh>) {
601 last if /^endplst\s*$/;
602 push @{$toplevel->{lev_array}}, $_+0;
603 }
604 } else {
605 $toplevel->{$1} = $2;
606 }
607 } elsif (/^\s*#/) {
608 $comment .= "$_\n";
371 } elsif (/^\s*($|#)/) { 609 } elsif (/^\s*($|#)/) {
372 # 610 #
373 } else { 611 } else {
374 warn "$path: unparseable top-level line '$_'"; 612 die "$path: unparseable top-level line '$_'";
375 } 613 }
376 } 614 }
377 615
378 undef $parse_block; # work around bug in perl not freeing $fh etc. 616 undef $parse_block; # work around bug in perl not freeing $fh etc.
379 617
380 \%arc 618 \%arc
619}
620
621sub archlist_to_string {
622 my ($arch) = @_;
623
624 my $str;
625
626 my $append; $append = sub {
627 my %a = %{$_[0]};
628
629 Crossfire::attr_freeze \%a;
630 Crossfire::normalize_arch \%a;
631
632 # undo the bit-split we did before
633 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
634 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
635 | (delete $a{attack_movement_bits_4_7});
636 }
637
638 if (my $comment = delete $a{_comment}) {
639 if ($comment =~ /[^\n\s#]/) {
640 $str .= $comment;
641 }
642 }
643
644 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
645
646 my $inv = delete $a{inventory};
647 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
648 my $anim = delete $a{anim};
649
650 if ($a{_atype} eq 'object') {
651 $str .= join "\n", "anim", @$anim, "mina\n"
652 if $anim;
653 }
654
655 my @kv;
656
657 for ($a{_name} eq "map"
658 ? @Crossfire::FIELD_ORDER_MAP
659 : @Crossfire::FIELD_ORDER) {
660 push @kv, [$_, delete $a{$_}]
661 if exists $a{$_};
662 }
663
664 for (sort keys %a) {
665 next if /^_/; # ignore our _-keys
666 push @kv, [$_, delete $a{$_}];
667 }
668
669 for (@kv) {
670 my ($k, $v) = @$_;
671
672 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
673 $v =~ s/\n$//;
674 $str .= "$k\n$v\n$end\n";
675 } else {
676 $str .= "$k $v\n";
677 }
678 }
679
680 if ($inv) {
681 $append->($_) for @$inv;
682 }
683
684 $str .= "end\n";
685
686 if ($a{_atype} eq 'object') {
687 if ($more) {
688 $str .= "more\n";
689 $append->($more) if $more;
690 } else {
691 $str .= "\n";
692 }
693 }
694 };
695
696 for (@$arch) {
697 $append->($_);
698 }
699
700 $str
381} 701}
382 702
383# put all archs into a hash with editor_face as it's key 703# put all archs into a hash with editor_face as it's key
384# NOTE: the arrays in the hash values are references to 704# NOTE: the arrays in the hash values are references to
385# the archs from $ARCH 705# the archs from $ARCH
406 my ($a) = @_; 726 my ($a) = @_;
407 727
408 my $o = $ARCH{$a->{_name}} 728 my $o = $ARCH{$a->{_name}}
409 or return; 729 or return;
410 730
411 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 731 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
732 unless ($face) {
733 $face = $FACE{"blank.x11"}
412 or (warn "no face data found for arch '$a->{_name}'"), return; 734 or (warn "no face data found for arch '$a->{_name}'"), return;
735 }
413 736
414 if ($face->{w} > 1 || $face->{h} > 1) { 737 if ($face->{w} > 1 || $face->{h} > 1) {
415 # bigface 738 # bigface
416 return (0, 0, $face->{w} - 1, $face->{h} - 1); 739 return (0, 0, $face->{w} - 1, $face->{h} - 1);
417 740
485 808
486 my (%ignore); 809 my (%ignore);
487 my (@section_order, %section, @attr_order); 810 my (@section_order, %section, @attr_order);
488 811
489 while (my $type = shift @import) { 812 while (my $type = shift @import) {
813 push @import,
814 grep $_,
815 map $Crossfire::Data::TYPE{$_},
490 push @import, @{$type->{import} || []}; 816 @{$type->{import} || []};
491 817
492 $attr->{$_} ||= $type->{$_} 818 $attr->{$_} ||= $type->{$_}
493 for qw(name desc use); 819 for qw(name desc use);
494 820
495 for (@{$type->{ignore} || []}) { 821 for (@{$type->{ignore} || []}) {
524 ]; 850 ];
525 851
526 $attr 852 $attr
527} 853}
528 854
529sub arch_edit_sections {
530# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
531# edit_type = 0;
532# else if (edit_type != 0) {
533# // all flags from 'check_type' must be unset in this arch because they get recalculated now
534# edit_type &= ~check_type;
535# }
536#
537# }
538# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
539# getAttributeValue("alive", defarch) == 1 &&
540# (getAttributeValue("monster", defarch) == 1 ||
541# getAttributeValue("generator", defarch) == 1)) {
542# // Monster: monsters/npcs/generators
543# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
544# }
545# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
546# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
547# // Walls
548# edit_type |= IGUIConstants.TILE_EDIT_WALL;
549# }
550# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
551# getAttributeValue("connected", defarch) != 0) {
552# // Connected Objects
553# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
554# }
555# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
556# arch_type == 66 || arch_type == 41 || arch_type == 95) {
557# // Exit: teleporter/exit/trapdoors
558# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
559# }
560# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
561# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
562# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
563# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
564# arch_type == 124 || arch_type == 130)) {
565# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
566# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
567# }
568# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
569# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
570# arch_type == 91 || arch_type == 21 || arch_type == 24) {
571# // Door: door/special door/gates + keys
572# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
573# }
574# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
575# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
576# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
577# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
578# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
579# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
580# arch_type == 122 || arch_type == 3)) {
581# // Equipment: weapons/armour/wands/rods
582# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
583# }
584#
585# return(edit_type);
586#
587#
588}
589
590sub cache_file($$&&) { 855sub cache_file($$&&) {
591 my ($src, $cache, $load, $create) = @_; 856 my ($src, $cache, $load, $create) = @_;
592 857
593 my ($size, $mtime) = (stat $src)[7,9] 858 my ($size, $mtime) = (stat $src)[7,9]
594 or Carp::croak "$src: $!"; 859 or Carp::croak "$src: $!";
642 }, sub { 907 }, sub {
643 read_arch "$LIB/archetypes" 908 read_arch "$LIB/archetypes"
644 }; 909 };
645} 910}
646 911
912sub construct_tilecache_pb {
913 my ($idx, $cache) = @_;
914
915 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
916
917 while (my ($name, $tile) = each %$cache) {
918 my $tpb = delete $tile->{pb};
919 my $ofs = $tile->{idx};
920
921 for my $x (0 .. $tile->{w} - 1) {
922 for my $y (0 .. $tile->{h} - 1) {
923 my $idx = $ofs + $x + $y * $tile->{w};
924 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
925 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
926 }
927 }
928 }
929
930 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
931
932 $cache
933}
934
935sub use_tilecache {
936 my ($face) = @_;
937 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
938 or die "$VARDIR/tilecache.png: $!";
939 *FACE = $_[0];
940}
941
647=item load_tilecache 942=item load_tilecache
648 943
649(Re-)Load %TILE and %FACE. 944(Re-)Load %TILE and %FACE.
650 945
651=cut 946=cut
652 947
653sub load_tilecache() { 948sub load_tilecache() {
654 require Gtk2; 949 require Gtk2;
655 950
656 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 951 if (-e "$LIB/facedata") { # Crossfire TRT faces
657 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 952 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
658 or die "$VARDIR/tilecache.png: $!"; 953 sub {
659 *FACE = $_[0];
660 }, sub {
661 my $tile = read_pak "$LIB/crossfire.0";
662
663 my %cache; 954 my %cache;
955 my $facedata = Storable::retrieve "$LIB/facedata";
664 956
957 $facedata->{version} == 2
958 or die "$LIB/facedata: version mismatch, cannot proceed.";
959
960 my $faces = $facedata->{faceinfo};
665 my $idx = 0; 961 my $idx = 0;
666 962
667 for my $name (sort keys %$tile) { 963 for (sort keys %$faces) {
964 my ($face, $info) = ($_, $faces->{$_});
965
668 my $pb = new Gtk2::Gdk::PixbufLoader; 966 my $pb = new Gtk2::Gdk::PixbufLoader;
669 $pb->write ($tile->{$name}); 967 $pb->write ($info->{data32});
670 $pb->close; 968 $pb->close;
671 my $pb = $pb->get_pixbuf; 969 my $pb = $pb->get_pixbuf;
672 970
673 my $tile = $cache{$name} = { 971 my $tile = $cache{$face} = {
674 pb => $pb, 972 pb => $pb,
675 idx => $idx, 973 idx => $idx,
676 w => int $pb->get_width / TILESIZE, 974 w => int $pb->get_width / TILESIZE,
677 h => int $pb->get_height / TILESIZE, 975 h => int $pb->get_height / TILESIZE,
976 };
977
978 $idx += $tile->{w} * $tile->{h};
979 }
980
981 construct_tilecache_pb $idx, \%cache;
982
983 \%cache
678 }; 984 };
985
986 *FACEDATA = Storable::retrieve "$LIB/facedata";
987
988 } elsif (-e "$LIB/crossfire.0") { # Crossfire1 version
989 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
990 sub {
991 my $tile = read_pak "$LIB/crossfire.0";
992
993 my %cache;
994
995 my $idx = 0;
996
997 for my $name (sort keys %$tile) {
998 my $pb = new Gtk2::Gdk::PixbufLoader;
999 $pb->write ($tile->{$name});
1000 $pb->close;
1001 my $pb = $pb->get_pixbuf;
1002
1003 my $tile = $cache{$name} = {
1004 pb => $pb,
1005 idx => $idx,
1006 w => int $pb->get_width / TILESIZE,
1007 h => int $pb->get_height / TILESIZE,
679 1008 };
680 1009
681 $idx += $tile->{w} * $tile->{h}; 1010 $idx += $tile->{w} * $tile->{h};
682 }
683
684 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
685
686 while (my ($name, $tile) = each %cache) {
687 my $tpb = delete $tile->{pb};
688 my $ofs = $tile->{idx};
689
690 for my $x (0 .. $tile->{w} - 1) {
691 for my $y (0 .. $tile->{h} - 1) {
692 my $idx = $ofs + $x + $y * $tile->{w};
693 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
694 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
695 } 1011 }
1012
1013 construct_tilecache_pb $idx, \%cache;
1014
1015 \%cache
696 } 1016 };
697 }
698 1017
699 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1); 1018 *FACEDATA = { };
700
701 \%cache
702 }; 1019 }
703} 1020}
704 1021
705=head1 AUTHOR 1022=head1 AUTHOR
706 1023
707 Marc Lehmann <schmorp@schmorp.de> 1024 Marc Lehmann <schmorp@schmorp.de>
711 http://www.ta-sa.org/ 1028 http://www.ta-sa.org/
712 1029
713=cut 1030=cut
714 1031
7151 10321
1033

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