ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.57 by root, Thu Mar 23 08:55:54 2006 UTC vs.
Revision 1.115 by root, Sun Sep 16 19:15:34 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '1.1';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
22); 25);
23 26
27use JSON::XS qw(from_json to_json);
28
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 29our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 30
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
32 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
33 : File::Spec->tmpdir . "/crossfire";
27 34
28mkdir $VARDIR, 0777; 35mkdir $VARDIR, 0777;
29 36
30sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
31 39
32our %ARCH; 40our %ARCH;
41our %FACE; # face32
33our %FACE; 42our %FACEDATA;
34our $TILE; 43our $TILE;
35 44
36our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
37 msg => "endmsg", 46 msg => "endmsg",
38 lore => "endlore", 47 lore => "endlore",
39 maplore => "endmaplore", 48 maplore => "endmaplore",
40); 49);
41 50
51# movement bit type, PITA
52our %FIELD_MOVEMENT = map +($_ => undef),
53 qw(move_type move_block move_allow move_on move_off move_slow);
54
42# same as in server save routine, to (hopefully) be compatible 55# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 56# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 57our @FIELD_ORDER_MAP = (qw(
58 file_format_version
45 name swap_time reset_timeout fixed_resettime difficulty region 59 name attach swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace 60 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 61 darkness width height enter_x enter_y msg maplore
48 unique template 62 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 63 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 65));
52 66
53our @FIELD_ORDER = (qw( 67our @FIELD_ORDER = (qw(
68 inherit
69
54 elevation 70 elevation
55 71
56 name name_pl custom_name title race 72 name name_pl custom_name attach title race
57 slaying skill msg lore other_arch face 73 slaying skill msg lore other_arch
58 #todo-events
59 animation is_animated 74 face animation is_animated
75 magicmap smoothlevel smoothface
60 Str Dex Con Wis Pow Cha Int 76 str dex con wis pow cha int
61 hp maxhp sp maxsp grace maxgrace 77 hp maxhp sp maxsp grace maxgrace
62 exp perm_exp expmul 78 exp perm_exp expmul
63 food dam luck wc ac x y speed speed_left move_state attack_movement 79 food dam luck wc ac x y speed speed_left move_state attack_movement
64 nrof level direction type subtype 80 nrof level direction type subtype attacktype
65 81
66 resist_physical resist_magic resist_fire resist_electricity 82 resist_physical resist_magic resist_fire resist_electricity
67 resist_cold resist_confusion resist_acid resist_drain 83 resist_cold resist_confusion resist_acid resist_drain
68 resist_weaponmagic resist_ghosthit resist_poison resist_slow 84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
69 resist_paralyze resist_turn_undead resist_fear resist_cancellation 85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
72 resist_life_stealing resist_disease 88 resist_life_stealing resist_disease
73 89
74 path_attuned path_repelled path_denied material materialname 90 path_attuned path_repelled path_denied material materialname
75 value carrying weight invisible state magic 91 value carrying weight invisible state magic
76 last_heal last_sp last_grace last_eat 92 last_heal last_sp last_grace last_eat
77 connected glow_radius randomitems npx_status npc_program 93 connected glow_radius randomitems tresure_env npx_status npc_program
78 run_away pick_up container will_apply smoothlevel 94 run_away pick_up container will_apply smoothlevel
79 current_weapon_script weapontype tooltype elevation client_type 95 current_weapon_script weapontype tooltype elevation client_type
80 item_power duration range 96 item_power duration range
81 range_modifier duration_modifier dam_modifier gen_sp_armour 97 range_modifier duration_modifier dam_modifier gen_sp_armour
82 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
93 known_magical known_cursed can_use_skill been_applied has_ready_scroll 109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
94 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
95 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
96 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
97 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
98 115
99 body_range body_arm body_torso body_head body_neck body_skill 116 body_range body_arm body_torso body_head body_neck body_skill
100 body_finger body_shoulder body_foot body_hand body_wrist body_waist 117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
101)); 118));
119
120our %EVENT_TYPE = (
121 apply => 1,
122 attack => 2,
123 death => 3,
124 drop => 4,
125 pickup => 5,
126 say => 6,
127 stop => 7,
128 time => 8,
129 throw => 9,
130 trigger => 10,
131 close => 11,
132 timer => 12,
133);
102 134
103sub MOVE_WALK (){ 0x01 } 135sub MOVE_WALK (){ 0x01 }
104sub MOVE_FLY_LOW (){ 0x02 } 136sub MOVE_FLY_LOW (){ 0x02 }
105sub MOVE_FLY_HIGH (){ 0x04 } 137sub MOVE_FLY_HIGH (){ 0x04 }
106sub MOVE_FLYING (){ 0x06 } 138sub MOVE_FLYING (){ 0x06 }
107sub MOVE_SWIM (){ 0x08 } 139sub MOVE_SWIM (){ 0x08 }
108sub MOVE_BOAT (){ 0x10 } 140sub MOVE_BOAT (){ 0x10 }
109sub MOVE_ALL (){ 0xff } 141sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALL (){ 0x10000 } # very special value
144
145our %MOVE_TYPE = (
146 walk => MOVE_WALK,
147 fly_low => MOVE_FLY_LOW,
148 fly_high => MOVE_FLY_HIGH,
149 flying => MOVE_FLYING,
150 swim => MOVE_SWIM,
151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = keys %MOVE_TYPE;
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187}
188
189sub Crossfire::MoveType::new {
190 my ($class, $string) = @_;
191
192 my $mask;
193 my $value;
194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
199 for (split /\s+/, lc $string) {
200 if (s/^-//) {
201 $mask |= $MOVE_TYPE{$_};
202 $value &= ~$MOVE_TYPE{$_};
203 } else {
204 $mask |= $MOVE_TYPE{$_};
205 $value |= $MOVE_TYPE{$_};
206 }
207 }
208 }
209
210 (bless [$mask, $value], $class)->normalise
211}
212
213sub Crossfire::MoveType::normalise {
214 my ($self) = @_;
215
216 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask;
219 $self->[1] &= $mask;
220 }
221
222 $self->[1] &= $self->[0];
223
224 $self
225}
226
227sub Crossfire::MoveType::as_string {
228 my ($self) = @_;
229
230 my @res;
231
232 my ($mask, $value) = @$self;
233
234 for (@Crossfire::MOVE_TYPE) {
235 my $bit = $Crossfire::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_";
239 }
240 }
241
242 join " ", @res
243}
110 244
111sub load_ref($) { 245sub load_ref($) {
112 my ($path) = @_; 246 my ($path) = @_;
113 247
114 open my $fh, "<", $path 248 open my $fh, "<:raw:perlio", $path
115 or die "$path: $!"; 249 or die "$path: $!";
116 binmode $fh;
117 local $/; 250 local $/;
118 251
119 thaw <$fh> 252 thaw <$fh>
120} 253}
121 254
122sub save_ref($$) { 255sub save_ref($$) {
123 my ($ref, $path) = @_; 256 my ($ref, $path) = @_;
124 257
125 open my $fh, ">", "$path~" 258 open my $fh, ">:raw:perlio", "$path~"
126 or die "$path~: $!"; 259 or die "$path~: $!";
127 binmode $fh;
128 print $fh freeze $ref; 260 print $fh freeze $ref;
129 close $fh; 261 close $fh;
130 rename "$path~", $path 262 rename "$path~", $path
131 or die "$path: $!"; 263 or die "$path: $!";
132} 264}
133 265
266my %attack_mask = (
267 physical => 0x00000001,
268 magic => 0x00000002,
269 fire => 0x00000004,
270 electricity => 0x00000008,
271 cold => 0x00000010,
272 confusion => 0x00000020,
273 acid => 0x00000040,
274 drain => 0x00000080,
275 weaponmagic => 0x00000100,
276 ghosthit => 0x00000200,
277 poison => 0x00000400,
278 slow => 0x00000800,
279 paralyze => 0x00001000,
280 turn_undead => 0x00002000,
281 fear => 0x00004000,
282 cancellation => 0x00008000,
283 deplete => 0x00010000,
284 death => 0x00020000,
285 chaos => 0x00040000,
286 counterspell => 0x00080000,
287 godpower => 0x00100000,
288 holyword => 0x00200000,
289 blind => 0x00400000,
290 internal => 0x00800000,
291 life_stealing => 0x01000000,
292 disease => 0x02000000,
293);
294
295sub _add_resist($$$) {
296 my ($ob, $mask, $value) = @_;
297
298 while (my ($k, $v) = each %attack_mask) {
299 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
300 }
301}
302
303my %MATERIAL = reverse
304 paper => 1,
305 iron => 2,
306 glass => 4,
307 leather => 8,
308 wood => 16,
309 organic => 32,
310 stone => 64,
311 cloth => 128,
312 adamant => 256,
313 liquid => 512,
314 tin => 1024,
315 bone => 2048,
316 ice => 4096,
317
318 # guesses
319 runestone => 12,
320 bronze => 18,
321 "ancient wood" => 20,
322 glass => 36,
323 marble => 66,
324 ice => 68,
325 stone => 70,
326 stone => 80,
327 cloth => 136,
328 ironwood => 144,
329 adamantium => 258,
330 glacium => 260,
331 blood => 544,
332;
333
334# object as in "Object xxx", i.e. archetypes
134sub normalize_object($) { 335sub normalize_object($) {
135 my ($ob) = @_; 336 my ($ob) = @_;
136 337
338 # convert material bitset to materialname, if possible
339 if (exists $ob->{material}) {
340 if (!$ob->{material}) {
341 delete $ob->{material};
342 } elsif (exists $ob->{materialname}) {
343 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
344 delete $ob->{material};
345 } else {
346 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
347 delete $ob->{material}; # assume materilname is more specific and nuke material
348 }
349 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350 delete $ob->{material};
351 $ob->{materialname} = $name;
352 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 }
355 }
356
357 # check whether attachment is the same as in the archetype
358 if (exists $ob->{attach}) {
359 my $arch = $ARCH{$ob->{_name}};
360 my $js = JSON::XS->new->utf8->canonical (1);
361
362 if (defined $arch->{attach}
363 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
364 delete $ob->{attach}
365 }
366 }
367
368 # color_fg is used as default for magicmap if magicmap does not exist
369 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
370
371 # nuke outdated or never supported fields
137 delete $ob->{$_} for qw( 372 delete @$ob{qw(
138 can_knockback can_parry can_impale can_cut can_dam_armour 373 can_knockback can_parry can_impale can_cut can_dam_armour
139 can_apply pass_thru can_pass_thru 374 can_apply pass_thru can_pass_thru color_bg color_fg
140 ); 375 )};
141 376
142 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 377 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
378 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
379 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
380
381 # convert movement strings to bitsets
382 for my $attr (keys %FIELD_MOVEMENT) {
143 next unless exists $ob->{$attr}; 383 next unless exists $ob->{$attr};
144 next if $ob->{$attr} =~ /^\d+$/;
145 384
146 my $flags = 0; 385 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
147
148 # assume list
149 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
150 $flags |= MOVE_WALK if $flag eq "walk";
151 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
152 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
153 $flags |= MOVE_FLYING if $flag eq "flying";
154 $flags |= MOVE_SWIM if $flag eq "swim";
155 $flags |= MOVE_BOAT if $flag eq "boat";
156 $flags |= MOVE_ALL if $flag eq "all";
157
158 $flags &= ~MOVE_WALK if $flag eq "-walk";
159 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
160 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
161 $flags &= ~MOVE_FLYING if $flag eq "-flying";
162 $flags &= ~MOVE_SWIM if $flag eq "-swim";
163 $flags &= ~MOVE_BOAT if $flag eq "-boat";
164 $flags &= ~MOVE_ALL if $flag eq "-all";
165 }
166
167 $ob->{$attr} = $flags;
168 } 386 }
169 387
388 # convert outdated movement flags to new movement sets
170 if (defined (my $v = delete $ob->{no_pass})) { 389 if (defined (my $v = delete $ob->{no_pass})) {
171 $ob->{move_block} = $v ? MOVE_ALL : 0; 390 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
172 } 391 }
173 if (defined (my $v = delete $ob->{slow_move})) { 392 if (defined (my $v = delete $ob->{slow_move})) {
174 $ob->{move_slow} |= MOVE_WALK; 393 $ob->{move_slow} += "walk";
175 $ob->{move_slow_penalty} = $v; 394 $ob->{move_slow_penalty} = $v;
176 } 395 }
177 if (defined (my $v = delete $ob->{walk_on})) { 396 if (defined (my $v = delete $ob->{walk_on})) {
178 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 397 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
179 : $ob->{move_on} & ~MOVE_WALK;
180 } 398 }
181 if (defined (my $v = delete $ob->{walk_off})) { 399 if (defined (my $v = delete $ob->{walk_off})) {
182 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 400 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
183 : $ob->{move_off} & ~MOVE_WALK;
184 } 401 }
185 if (defined (my $v = delete $ob->{fly_on})) { 402 if (defined (my $v = delete $ob->{fly_on})) {
186 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 403 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
187 : $ob->{move_on} & ~MOVE_FLY_LOW;
188 } 404 }
189 if (defined (my $v = delete $ob->{fly_off})) { 405 if (defined (my $v = delete $ob->{fly_off})) {
190 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 406 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
191 : $ob->{move_off} & ~MOVE_FLY_LOW;
192 } 407 }
193 if (defined (my $v = delete $ob->{flying})) { 408 if (defined (my $v = delete $ob->{flying})) {
194 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 409 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
195 : $ob->{move_type} & ~MOVE_FLY_LOW;
196 } 410 }
411
412 # convert idiotic event_xxx things into objects
413 while (my ($event, $subtype) = each %EVENT_TYPE) {
414 if (exists $ob->{"event_${event}_plugin"}) {
415 push @{$ob->{inventory}}, {
416 _name => "event_$event",
417 title => delete $ob->{"event_${event}_plugin"},
418 slaying => delete $ob->{"event_${event}"},
419 name => delete $ob->{"event_${event}_options"},
420 };
421 }
422 }
423
424 # some archetypes had "+3" instead of the canonical "3", so fix
425 $ob->{dam} *= 1 if exists $ob->{dam};
197 426
198 $ob 427 $ob
199} 428}
200 429
430# arch as in "arch xxx", ie.. objects
201sub normalize_arch($) { 431sub normalize_arch($) {
202 my ($ob) = @_; 432 my ($ob) = @_;
203 433
204 normalize_object $ob; 434 normalize_object $ob;
205 435
242 } 472 }
243 473
244 $ob 474 $ob
245} 475}
246 476
477sub attr_thaw($) {
478 my ($ob) = @_;
479
480 $ob->{attach} = from_json $ob->{attach}
481 if exists $ob->{attach};
482
483 $ob
484}
485
486sub attr_freeze($) {
487 my ($ob) = @_;
488
489 $ob->{attach} = Crossfire::to_json $ob->{attach}
490 if exists $ob->{attach};
491
492 $ob
493}
494
247sub read_pak($) { 495sub read_pak($) {
248 my ($path) = @_; 496 my ($path) = @_;
249 497
250 my %pak; 498 my %pak;
251 499
252 open my $fh, "<", $path 500 open my $fh, "<:raw:perlio", $path
253 or Carp::croak "$_[0]: $!"; 501 or Carp::croak "$_[0]: $!";
254 binmode $fh; 502 binmode $fh;
255 while (<$fh>) { 503 while (<$fh>) {
256 my ($type, $id, $len, $path) = split; 504 my ($type, $id, $len, $path) = split;
257 $path =~ s/.*\///; 505 $path =~ s/.*\///;
259 } 507 }
260 508
261 \%pak 509 \%pak
262} 510}
263 511
264sub read_arch($) { 512sub read_arch($;$) {
265 my ($path) = @_; 513 my ($path, $toplevel) = @_;
266 514
267 my %arc; 515 my %arc;
268 my ($more, $prev); 516 my ($more, $prev);
517 my $comment;
269 518
270 open my $fh, "<", $path 519 open my $fh, "<:raw:perlio:utf8", $path
271 or Carp::croak "$path: $!"; 520 or Carp::croak "$path: $!";
272 521
273 binmode $fh; 522# binmode $fh;
274 523
275 my $parse_block; $parse_block = sub { 524 my $parse_block; $parse_block = sub {
276 my %arc = @_; 525 my %arc = @_;
277 526
278 while (<$fh>) { 527 while (<$fh>) {
279 s/\s+$//; 528 s/\s+$//;
280 if (/^end$/i) { 529 if (/^end$/i) {
281 last; 530 last;
531
282 } elsif (/^arch (\S+)$/i) { 532 } elsif (/^arch (\S+)$/i) {
283 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 533 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
534
284 } elsif (/^lore$/i) { 535 } elsif (/^lore$/i) {
285 while (<$fh>) { 536 while (<$fh>) {
286 last if /^endlore\s*$/i; 537 last if /^endlore\s*$/i;
287 $arc{lore} .= $_; 538 $arc{lore} .= $_;
288 } 539 }
289 } elsif (/^msg$/i) { 540 } elsif (/^msg$/i) {
290 while (<$fh>) { 541 while (<$fh>) {
291 last if /^endmsg\s*$/i; 542 last if /^endmsg\s*$/i;
292 $arc{msg} .= $_; 543 $arc{msg} .= $_;
293 } 544 }
545 } elsif (/^anim$/i) {
546 while (<$fh>) {
547 last if /^mina\s*$/i;
548 chomp;
549 push @{ $arc{anim} }, $_;
550 }
294 } elsif (/^(\S+)\s*(.*)$/) { 551 } elsif (/^(\S+)\s*(.*)$/) {
295 $arc{lc $1} = $2; 552 $arc{lc $1} = $2;
296 } elsif (/^\s*($|#)/) { 553 } elsif (/^\s*#/) {
554 $arc{_comment} .= "$_\n";
555
556 } elsif (/^\s*$/) {
297 # 557 #
298 } else { 558 } else {
299 warn "$path: unparsable line '$_' in arch $arc{_name}"; 559 warn "$path: unparsable line '$_' in arch $arc{_name}";
300 } 560 }
301 } 561 }
307 s/\s+$//; 567 s/\s+$//;
308 if (/^more$/i) { 568 if (/^more$/i) {
309 $more = $prev; 569 $more = $prev;
310 } elsif (/^object (\S+)$/i) { 570 } elsif (/^object (\S+)$/i) {
311 my $name = $1; 571 my $name = $1;
312 my $arc = normalize_object $parse_block->(_name => $name); 572 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
573 undef $comment;
574 delete $arc{_comment} unless length $arc{_comment};
575 $arc->{_atype} = 'object';
313 576
314 if ($more) { 577 if ($more) {
315 $more->{more} = $arc; 578 $more->{more} = $arc;
316 } else { 579 } else {
317 $arc{$name} = $arc; 580 $arc{$name} = $arc;
318 } 581 }
319 $prev = $arc; 582 $prev = $arc;
320 $more = undef; 583 $more = undef;
321 } elsif (/^arch (\S+)$/i) { 584 } elsif (/^arch (\S+)$/i) {
322 my $name = $1; 585 my $name = $1;
323 my $arc = normalize_arch $parse_block->(_name => $name); 586 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
587 undef $comment;
588 delete $arc{_comment} unless length $arc{_comment};
589 $arc->{_atype} = 'arch';
324 590
325 if ($more) { 591 if ($more) {
326 $more->{more} = $arc; 592 $more->{more} = $arc;
327 } else { 593 } else {
328 push @{ $arc{arch} }, $arc; 594 push @{ $arc{arch} }, $arc;
329 } 595 }
330 $prev = $arc; 596 $prev = $arc;
331 $more = undef; 597 $more = undef;
598 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
599 if ($1 eq "lev_array") {
600 while (<$fh>) {
601 last if /^endplst\s*$/;
602 push @{$toplevel->{lev_array}}, $_+0;
603 }
604 } else {
605 $toplevel->{$1} = $2;
606 }
607 } elsif (/^\s*#/) {
608 $comment .= "$_\n";
332 } elsif (/^\s*($|#)/) { 609 } elsif (/^\s*($|#)/) {
333 # 610 #
334 } else { 611 } else {
335 warn "$path: unparseable top-level line '$_'"; 612 die "$path: unparseable top-level line '$_'";
336 } 613 }
337 } 614 }
338 615
339 undef $parse_block; # work around bug in perl not freeing $fh etc. 616 undef $parse_block; # work around bug in perl not freeing $fh etc.
340 617
341 \%arc 618 \%arc
619}
620
621sub archlist_to_string {
622 my ($arch) = @_;
623
624 my $str;
625
626 my $append; $append = sub {
627 my %a = %{$_[0]};
628
629 Crossfire::attr_freeze \%a;
630 Crossfire::normalize_arch \%a;
631
632 # undo the bit-split we did before
633 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
634 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
635 | (delete $a{attack_movement_bits_4_7});
636 }
637
638 if (my $comment = delete $a{_comment}) {
639 if ($comment =~ /[^\n\s#]/) {
640 $str .= $comment;
641 }
642 }
643
644 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
645
646 my $inv = delete $a{inventory};
647 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
648 my $anim = delete $a{anim};
649
650 if ($a{_atype} eq 'object') {
651 $str .= join "\n", "anim", @$anim, "mina\n"
652 if $anim;
653 }
654
655 my @kv;
656
657 for ($a{_name} eq "map"
658 ? @Crossfire::FIELD_ORDER_MAP
659 : @Crossfire::FIELD_ORDER) {
660 push @kv, [$_, delete $a{$_}]
661 if exists $a{$_};
662 }
663
664 for (sort keys %a) {
665 next if /^_/; # ignore our _-keys
666 push @kv, [$_, delete $a{$_}];
667 }
668
669 for (@kv) {
670 my ($k, $v) = @$_;
671
672 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
673 $v =~ s/\n$//;
674 $str .= "$k\n$v\n$end\n";
675 } else {
676 $str .= "$k $v\n";
677 }
678 }
679
680 if ($inv) {
681 $append->($_) for @$inv;
682 }
683
684 $str .= "end\n";
685
686 if ($a{_atype} eq 'object') {
687 if ($more) {
688 $str .= "more\n";
689 $append->($more) if $more;
690 } else {
691 $str .= "\n";
692 }
693 }
694 };
695
696 for (@$arch) {
697 $append->($_);
698 }
699
700 $str
342} 701}
343 702
344# put all archs into a hash with editor_face as it's key 703# put all archs into a hash with editor_face as it's key
345# NOTE: the arrays in the hash values are references to 704# NOTE: the arrays in the hash values are references to
346# the archs from $ARCH 705# the archs from $ARCH
347sub editor_archs { 706sub editor_archs {
348 my %paths; 707 my %paths;
349 708
350 for (keys %ARCH) { 709 for (keys %ARCH) {
351 my $arch = $ARCH{$_}; 710 my $arch = $ARCH{$_};
352 push @{$paths{$arch->{editor_folder}}}, \$arch; 711 push @{$paths{$arch->{editor_folder}}}, $arch;
353 } 712 }
354 713
355 \%paths 714 \%paths
356} 715}
357 716
367 my ($a) = @_; 726 my ($a) = @_;
368 727
369 my $o = $ARCH{$a->{_name}} 728 my $o = $ARCH{$a->{_name}}
370 or return; 729 or return;
371 730
372 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 731 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
732 unless ($face) {
733 $face = $FACE{"blank.x11"}
373 or (warn "no face data found for arch '$a->{_name}'"), return; 734 or (warn "no face data found for arch '$a->{_name}'"), return;
735 }
374 736
375 if ($face->{w} > 1 || $face->{h} > 1) { 737 if ($face->{w} > 1 || $face->{h} > 1) {
376 # bigface 738 # bigface
377 return (0, 0, $face->{w} - 1, $face->{h} - 1); 739 return (0, 0, $face->{w} - 1, $face->{h} - 1);
378 740
422 my $type = $obj->{type} || $arch->{type}; 784 my $type = $obj->{type} || $arch->{type};
423 785
424 if ($type > 0) { 786 if ($type > 0) {
425 $root = $Crossfire::Data::ATTR{$type}; 787 $root = $Crossfire::Data::ATTR{$type};
426 } else { 788 } else {
789 my %a = (%$arch, %$obj);
790
791 if ($a{is_floor} && !$a{alive}) {
792 $root = $Crossfire::Data::TYPE{Floor};
793 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
794 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
795 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
796 $root = $Crossfire::Data::TYPE{Wall};
797 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
798 $root = $Crossfire::Data::TYPE{"Weak Wall"};
799 } else {
427 $root = $Crossfire::Data::TYPE{Misc}; 800 $root = $Crossfire::Data::TYPE{Misc};
428
429 type:
430 for (@Crossfire::Data::ATTR0) {
431 my $req = $_->{required}
432 or die "internal error: ATTR0 without 'required'";
433
434 keys %$req;
435 while (my ($k, $v) = each %$req) {
436 next type
437 unless $obj->{$k} == $v || $arch->{$k} == $v;
438 }
439
440 $root = $_;
441 } 801 }
442 } 802 }
443 803
444 my @import = ($root); 804 my @import = ($root);
445 805
448 808
449 my (%ignore); 809 my (%ignore);
450 my (@section_order, %section, @attr_order); 810 my (@section_order, %section, @attr_order);
451 811
452 while (my $type = shift @import) { 812 while (my $type = shift @import) {
813 push @import,
814 grep $_,
815 map $Crossfire::Data::TYPE{$_},
453 push @import, @{$type->{import} || []}; 816 @{$type->{import} || []};
454 817
455 $attr->{$_} ||= $type->{$_} 818 $attr->{$_} ||= $type->{$_}
456 for qw(name desc use); 819 for qw(name desc use);
457 820
458 for (@{$type->{ignore} || []}) { 821 for (@{$type->{ignore} || []}) {
487 ]; 850 ];
488 851
489 $attr 852 $attr
490} 853}
491 854
492sub arch_edit_sections {
493# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
494# edit_type = 0;
495# else if (edit_type != 0) {
496# // all flags from 'check_type' must be unset in this arch because they get recalculated now
497# edit_type &= ~check_type;
498# }
499#
500# }
501# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
502# getAttributeValue("alive", defarch) == 1 &&
503# (getAttributeValue("monster", defarch) == 1 ||
504# getAttributeValue("generator", defarch) == 1)) {
505# // Monster: monsters/npcs/generators
506# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
507# }
508# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
509# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
510# // Walls
511# edit_type |= IGUIConstants.TILE_EDIT_WALL;
512# }
513# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
514# getAttributeValue("connected", defarch) != 0) {
515# // Connected Objects
516# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
517# }
518# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
519# arch_type == 66 || arch_type == 41 || arch_type == 95) {
520# // Exit: teleporter/exit/trapdoors
521# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
522# }
523# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
524# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
525# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
526# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
527# arch_type == 124 || arch_type == 130)) {
528# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
529# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
530# }
531# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
532# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
533# arch_type == 91 || arch_type == 21 || arch_type == 24) {
534# // Door: door/special door/gates + keys
535# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
536# }
537# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
538# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
539# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
540# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
541# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
542# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
543# arch_type == 122 || arch_type == 3)) {
544# // Equipment: weapons/armour/wands/rods
545# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
546# }
547#
548# return(edit_type);
549#
550#
551}
552
553sub cache_file($$&&) { 855sub cache_file($$&&) {
554 my ($src, $cache, $load, $create) = @_; 856 my ($src, $cache, $load, $create) = @_;
555 857
556 my ($size, $mtime) = (stat $src)[7,9] 858 my ($size, $mtime) = (stat $src)[7,9]
557 or Carp::croak "$src: $!"; 859 or Carp::croak "$src: $!";
605 }, sub { 907 }, sub {
606 read_arch "$LIB/archetypes" 908 read_arch "$LIB/archetypes"
607 }; 909 };
608} 910}
609 911
912sub construct_tilecache_pb {
913 my ($idx, $cache) = @_;
914
915 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
916
917 while (my ($name, $tile) = each %$cache) {
918 my $tpb = delete $tile->{pb};
919 my $ofs = $tile->{idx};
920
921 for my $x (0 .. $tile->{w} - 1) {
922 for my $y (0 .. $tile->{h} - 1) {
923 my $idx = $ofs + $x + $y * $tile->{w};
924 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
925 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
926 }
927 }
928 }
929
930 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
931
932 $cache
933}
934
935sub use_tilecache {
936 my ($face) = @_;
937 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
938 or die "$VARDIR/tilecache.png: $!";
939 *FACE = $_[0];
940}
941
610=item load_tilecache 942=item load_tilecache
611 943
612(Re-)Load %TILE and %FACE. 944(Re-)Load %TILE and %FACE.
613 945
614=cut 946=cut
615 947
616sub load_tilecache() { 948sub load_tilecache() {
617 require Gtk2; 949 require Gtk2;
618 950
619 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 951 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
620 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
621 or die "$VARDIR/tilecache.png: $!";
622 *FACE = $_[0];
623 }, sub { 952 sub {
624 require File::Temp;
625
626 my $tile = read_pak "$LIB/crossfire.0";
627
628 my %cache; 953 my %cache;
954 my $facedata = Storable::retrieve "$LIB/facedata";
629 955
956 $facedata->{version} == 2
957 or die "$LIB/facedata: version mismatch, cannot proceed.";
958
959 my $faces = $facedata->{faceinfo};
630 my $idx = 0; 960 my $idx = 0;
631 961
632 for my $name (sort keys %$tile) { 962 for (sort keys %$faces) {
633 my ($fh, $filename) = File::Temp::tempfile (); 963 my ($face, $info) = ($_, $faces->{$_});
634 print $fh $tile->{$name}; 964
635 close $fh;
636 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 965 my $pb = new Gtk2::Gdk::PixbufLoader;
637 unlink $filename; 966 $pb->write ($info->{data32});
967 $pb->close;
968 my $pb = $pb->get_pixbuf;
638 969
639 my $tile = $cache{$name} = { 970 my $tile = $cache{$face} = {
640 pb => $pb, 971 pb => $pb,
641 idx => $idx, 972 idx => $idx,
642 w => int $pb->get_width / TILESIZE, 973 w => int $pb->get_width / TILESIZE,
643 h => int $pb->get_height / TILESIZE, 974 h => int $pb->get_height / TILESIZE,
644 }; 975 };
645
646 976
647 $idx += $tile->{w} * $tile->{h}; 977 $idx += $tile->{w} * $tile->{h};
978 }
979
980 construct_tilecache_pb $idx, \%cache;
981
982 \%cache
648 } 983 };
649
650 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
651
652 while (my ($name, $tile) = each %cache) {
653 my $tpb = delete $tile->{pb};
654 my $ofs = $tile->{idx};
655
656 for my $x (0 .. $tile->{w} - 1) {
657 for my $y (0 .. $tile->{h} - 1) {
658 my $idx = $ofs + $x + $y * $tile->{w};
659 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
660 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
661 }
662 }
663 }
664
665 $pb->save ("$VARDIR/tilecache.png", "png");
666
667 \%cache
668 };
669} 984}
670 985
671=head1 AUTHOR 986=head1 AUTHOR
672 987
673 Marc Lehmann <schmorp@schmorp.de> 988 Marc Lehmann <schmorp@schmorp.de>
677 http://www.ta-sa.org/ 992 http://www.ta-sa.org/
678 993
679=cut 994=cut
680 995
6811 9961
997

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines