ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.54 by root, Thu Mar 23 06:45:23 2006 UTC vs.
Revision 1.116 by root, Thu Nov 8 01:21:54 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '1.11';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
22); 25);
23 26
27use JSON::XS qw(from_json to_json);
28
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 29our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 30
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
32 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
33 : File::Spec->tmpdir . "/crossfire";
27 34
28mkdir $VARDIR, 0777; 35mkdir $VARDIR, 0777;
29 36
30sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
31 39
32our %ARCH; 40our %ARCH;
41our %FACE; # face32
33our %FACE; 42our %FACEDATA;
34our $TILE; 43our $TILE;
35 44
36our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
37 msg => "endmsg", 46 msg => "endmsg",
38 lore => "endlore", 47 lore => "endlore",
39 maplore => "endmaplore", 48 maplore => "endmaplore",
40); 49);
41 50
51# movement bit type, PITA
52our %FIELD_MOVEMENT = map +($_ => undef),
53 qw(move_type move_block move_allow move_on move_off move_slow);
54
42# same as in server save routine, to (hopefully) be compatible 55# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 56# to the other editors.
57our @FIELD_ORDER_MAP = (qw(
58 file_format_version
59 name attach swap_time reset_timeout fixed_resettime difficulty region
60 shopitems shopgreed shopmin shopmax shoprace
61 darkness width height enter_x enter_y msg maplore
62 unique template
63 outdoor temp pressure humid windspeed winddir sky nosmooth
64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
65));
66
44our @FIELD_ORDER = (qw( 67our @FIELD_ORDER = (qw(
68 inherit
69
70 elevation
71
45 name name_pl custom_name title race 72 name name_pl custom_name attach title race
46 slaying skill msg lore other_arch face 73 slaying skill msg lore other_arch
47 #events
48 animation is_animated 74 face animation is_animated
75 magicmap smoothlevel smoothface
49 Str Dex Con Wis Pow Cha Int 76 str dex con wis pow cha int
50 hp maxhp sp maxsp grace maxgrace 77 hp maxhp sp maxsp grace maxgrace
51 exp perm_exp expmul 78 exp perm_exp expmul
52 food dam luck wc ac x y speed speed_left move_state attack_movement 79 food dam luck wc ac x y speed speed_left move_state attack_movement
53 nrof level direction type subtype 80 nrof level direction type subtype attacktype
54 81
55 resist_physical resist_magic resist_fire resist_electricity 82 resist_physical resist_magic resist_fire resist_electricity
56 resist_cold resist_confusion resist_acid resist_drain 83 resist_cold resist_confusion resist_acid resist_drain
57 resist_weaponmagic resist_ghosthit resist_poison resist_slow 84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
58 resist_paralyze resist_turn_undead resist_fear resist_cancellation 85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
61 resist_life_stealing resist_disease 88 resist_life_stealing resist_disease
62 89
63 path_attuned path_repelled path_denied material materialname 90 path_attuned path_repelled path_denied material materialname
64 value carrying weight invisible state magic 91 value carrying weight invisible state magic
65 last_heal last_sp last_grace last_eat 92 last_heal last_sp last_grace last_eat
66 connected glow_radius randomitems npx_status npc_program 93 connected glow_radius randomitems tresure_env npx_status npc_program
67 run_away pick_up container will_apply smoothlevel 94 run_away pick_up container will_apply smoothlevel
68 current_weapon_script weapontype tooltype elevation client_type 95 current_weapon_script weapontype tooltype elevation client_type
69 item_power duration range 96 item_power duration range
70 range_modifier duration_modifier dam_modifier gen_sp_armour 97 range_modifier duration_modifier dam_modifier gen_sp_armour
71 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
82 known_magical known_cursed can_use_skill been_applied has_ready_scroll 109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
83 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
84 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
85 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
86 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
87 115
88 body_range body_arm body_torso body_head body_neck body_skill 116 body_range body_arm body_torso body_head body_neck body_skill
89 body_finger body_shoulder body_foot body_hand body_wrist body_waist 117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
90)); 118));
119
120our %EVENT_TYPE = (
121 apply => 1,
122 attack => 2,
123 death => 3,
124 drop => 4,
125 pickup => 5,
126 say => 6,
127 stop => 7,
128 time => 8,
129 throw => 9,
130 trigger => 10,
131 close => 11,
132 timer => 12,
133);
91 134
92sub MOVE_WALK (){ 0x01 } 135sub MOVE_WALK (){ 0x01 }
93sub MOVE_FLY_LOW (){ 0x02 } 136sub MOVE_FLY_LOW (){ 0x02 }
94sub MOVE_FLY_HIGH (){ 0x04 } 137sub MOVE_FLY_HIGH (){ 0x04 }
95sub MOVE_FLYING (){ 0x06 } 138sub MOVE_FLYING (){ 0x06 }
96sub MOVE_SWIM (){ 0x08 } 139sub MOVE_SWIM (){ 0x08 }
97sub MOVE_BOAT (){ 0x10 } 140sub MOVE_BOAT (){ 0x10 }
98sub MOVE_ALL (){ 0xff } 141sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALL (){ 0x10000 } # very special value
144
145our %MOVE_TYPE = (
146 walk => MOVE_WALK,
147 fly_low => MOVE_FLY_LOW,
148 fly_high => MOVE_FLY_HIGH,
149 flying => MOVE_FLYING,
150 swim => MOVE_SWIM,
151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = keys %MOVE_TYPE;
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187}
188
189sub Crossfire::MoveType::new {
190 my ($class, $string) = @_;
191
192 my $mask;
193 my $value;
194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
199 for (split /\s+/, lc $string) {
200 if (s/^-//) {
201 $mask |= $MOVE_TYPE{$_};
202 $value &= ~$MOVE_TYPE{$_};
203 } else {
204 $mask |= $MOVE_TYPE{$_};
205 $value |= $MOVE_TYPE{$_};
206 }
207 }
208 }
209
210 (bless [$mask, $value], $class)->normalise
211}
212
213sub Crossfire::MoveType::normalise {
214 my ($self) = @_;
215
216 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask;
219 $self->[1] &= $mask;
220 }
221
222 $self->[1] &= $self->[0];
223
224 $self
225}
226
227sub Crossfire::MoveType::as_string {
228 my ($self) = @_;
229
230 my @res;
231
232 my ($mask, $value) = @$self;
233
234 for (@Crossfire::MOVE_TYPE) {
235 my $bit = $Crossfire::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_";
239 }
240 }
241
242 join " ", @res
243}
99 244
100sub load_ref($) { 245sub load_ref($) {
101 my ($path) = @_; 246 my ($path) = @_;
102 247
103 open my $fh, "<", $path 248 open my $fh, "<:raw:perlio", $path
104 or die "$path: $!"; 249 or die "$path: $!";
105 binmode $fh;
106 local $/; 250 local $/;
107 251
108 thaw <$fh> 252 thaw <$fh>
109} 253}
110 254
111sub save_ref($$) { 255sub save_ref($$) {
112 my ($ref, $path) = @_; 256 my ($ref, $path) = @_;
113 257
114 open my $fh, ">", "$path~" 258 open my $fh, ">:raw:perlio", "$path~"
115 or die "$path~: $!"; 259 or die "$path~: $!";
116 binmode $fh;
117 print $fh freeze $ref; 260 print $fh freeze $ref;
118 close $fh; 261 close $fh;
119 rename "$path~", $path 262 rename "$path~", $path
120 or die "$path: $!"; 263 or die "$path: $!";
121} 264}
122 265
266my %attack_mask = (
267 physical => 0x00000001,
268 magic => 0x00000002,
269 fire => 0x00000004,
270 electricity => 0x00000008,
271 cold => 0x00000010,
272 confusion => 0x00000020,
273 acid => 0x00000040,
274 drain => 0x00000080,
275 weaponmagic => 0x00000100,
276 ghosthit => 0x00000200,
277 poison => 0x00000400,
278 slow => 0x00000800,
279 paralyze => 0x00001000,
280 turn_undead => 0x00002000,
281 fear => 0x00004000,
282 cancellation => 0x00008000,
283 deplete => 0x00010000,
284 death => 0x00020000,
285 chaos => 0x00040000,
286 counterspell => 0x00080000,
287 godpower => 0x00100000,
288 holyword => 0x00200000,
289 blind => 0x00400000,
290 internal => 0x00800000,
291 life_stealing => 0x01000000,
292 disease => 0x02000000,
293);
294
295sub _add_resist($$$) {
296 my ($ob, $mask, $value) = @_;
297
298 while (my ($k, $v) = each %attack_mask) {
299 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
300 }
301}
302
303my %MATERIAL = reverse
304 paper => 1,
305 iron => 2,
306 glass => 4,
307 leather => 8,
308 wood => 16,
309 organic => 32,
310 stone => 64,
311 cloth => 128,
312 adamant => 256,
313 liquid => 512,
314 tin => 1024,
315 bone => 2048,
316 ice => 4096,
317
318 # guesses
319 runestone => 12,
320 bronze => 18,
321 "ancient wood" => 20,
322 glass => 36,
323 marble => 66,
324 ice => 68,
325 stone => 70,
326 stone => 80,
327 cloth => 136,
328 ironwood => 144,
329 adamantium => 258,
330 glacium => 260,
331 blood => 544,
332;
333
334# object as in "Object xxx", i.e. archetypes
123sub normalize_object($) { 335sub normalize_object($) {
124 my ($ob) = @_; 336 my ($ob) = @_;
125 337
338 # convert material bitset to materialname, if possible
339 if (exists $ob->{material}) {
340 if (!$ob->{material}) {
341 delete $ob->{material};
342 } elsif (exists $ob->{materialname}) {
343 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
344 delete $ob->{material};
345 } else {
346 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
347 delete $ob->{material}; # assume materilname is more specific and nuke material
348 }
349 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350 delete $ob->{material};
351 $ob->{materialname} = $name;
352 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 }
355 }
356
357 # check whether attachment is the same as in the archetype
358 if (exists $ob->{attach}) {
359 my $arch = $ARCH{$ob->{_name}};
360 my $js = JSON::XS->new->utf8->canonical (1);
361
362 if (defined $arch->{attach}
363 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
364 delete $ob->{attach}
365 }
366 }
367
368 # color_fg is used as default for magicmap if magicmap does not exist
369 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
370
371 # nuke outdated or never supported fields
126 delete $ob->{$_} for qw( 372 delete @$ob{qw(
127 can_knockback can_parry can_impale can_cut can_dam_armour 373 can_knockback can_parry can_impale can_cut can_dam_armour
128 can_apply pass_thru can_pass_thru 374 can_apply pass_thru can_pass_thru color_bg color_fg
129 ); 375 )};
130 376
131 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 377 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
378 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
379 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
380
381 # convert movement strings to bitsets
382 for my $attr (keys %FIELD_MOVEMENT) {
132 next unless exists $ob->{$attr}; 383 next unless exists $ob->{$attr};
133 next if $ob->{$attr} =~ /^\d+$/;
134 384
135 my $flags = 0; 385 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
136
137 # assume list
138 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
139 $flags |= MOVE_WALK if $flag eq "walk";
140 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
141 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
142 $flags |= MOVE_FLYING if $flag eq "flying";
143 $flags |= MOVE_SWIM if $flag eq "swim";
144 $flags |= MOVE_BOAT if $flag eq "boat";
145 $flags |= MOVE_ALL if $flag eq "all";
146
147 $flags &= ~MOVE_WALK if $flag eq "-walk";
148 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
149 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
150 $flags &= ~MOVE_FLYING if $flag eq "-flying";
151 $flags &= ~MOVE_SWIM if $flag eq "-swim";
152 $flags &= ~MOVE_BOAT if $flag eq "-boat";
153 $flags &= ~MOVE_ALL if $flag eq "-all";
154 }
155
156 $ob->{$attr} = $flags;
157 } 386 }
158 387
388 # convert outdated movement flags to new movement sets
159 if (defined (my $v = delete $ob->{no_pass})) { 389 if (defined (my $v = delete $ob->{no_pass})) {
160 $ob->{move_block} = $v ? MOVE_ALL : 0; 390 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
161 } 391 }
162 if (defined (my $v = delete $ob->{slow_move})) { 392 if (defined (my $v = delete $ob->{slow_move})) {
163 $ob->{move_slow} |= MOVE_WALK; 393 $ob->{move_slow} += "walk";
164 $ob->{move_slow_penalty} = $v; 394 $ob->{move_slow_penalty} = $v;
165 } 395 }
166 if (defined (my $v = delete $ob->{walk_on})) { 396 if (defined (my $v = delete $ob->{walk_on})) {
167 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 397 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
168 : $ob->{move_on} & ~MOVE_WALK;
169 } 398 }
170 if (defined (my $v = delete $ob->{walk_off})) { 399 if (defined (my $v = delete $ob->{walk_off})) {
171 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 400 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
172 : $ob->{move_off} & ~MOVE_WALK;
173 } 401 }
174 if (defined (my $v = delete $ob->{fly_on})) { 402 if (defined (my $v = delete $ob->{fly_on})) {
175 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 403 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
176 : $ob->{move_on} & ~MOVE_FLY_LOW;
177 } 404 }
178 if (defined (my $v = delete $ob->{fly_off})) { 405 if (defined (my $v = delete $ob->{fly_off})) {
179 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 406 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
180 : $ob->{move_off} & ~MOVE_FLY_LOW;
181 } 407 }
182 if (defined (my $v = delete $ob->{flying})) { 408 if (defined (my $v = delete $ob->{flying})) {
183 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 409 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
184 : $ob->{move_type} & ~MOVE_FLY_LOW;
185 } 410 }
411
412 # convert idiotic event_xxx things into objects
413 while (my ($event, $subtype) = each %EVENT_TYPE) {
414 if (exists $ob->{"event_${event}_plugin"}) {
415 push @{$ob->{inventory}}, {
416 _name => "event_$event",
417 title => delete $ob->{"event_${event}_plugin"},
418 slaying => delete $ob->{"event_${event}"},
419 name => delete $ob->{"event_${event}_options"},
420 };
421 }
422 }
423
424 # some archetypes had "+3" instead of the canonical "3", so fix
425 $ob->{dam} *= 1 if exists $ob->{dam};
186 426
187 $ob 427 $ob
188} 428}
189 429
430# arch as in "arch xxx", ie.. objects
190sub normalize_arch($) { 431sub normalize_arch($) {
191 my ($ob) = @_; 432 my ($ob) = @_;
192 433
193 normalize_object $ob; 434 normalize_object $ob;
194 435
221 delete $ob->{$k}; 462 delete $ob->{$k};
222 } 463 }
223 } 464 }
224 } 465 }
225 466
467 # a speciality for the editor
468 if (exists $ob->{attack_movement}) {
469 my $am = delete $ob->{attack_movement};
470 $ob->{attack_movement_bits_0_3} = $am & 15;
471 $ob->{attack_movement_bits_4_7} = $am & 240;
472 }
473
474 $ob
475}
476
477sub attr_thaw($) {
478 my ($ob) = @_;
479
480 $ob->{attach} = from_json $ob->{attach}
481 if exists $ob->{attach};
482
483 $ob
484}
485
486sub attr_freeze($) {
487 my ($ob) = @_;
488
489 $ob->{attach} = Crossfire::to_json $ob->{attach}
490 if exists $ob->{attach};
491
226 $ob 492 $ob
227} 493}
228 494
229sub read_pak($) { 495sub read_pak($) {
230 my ($path) = @_; 496 my ($path) = @_;
231 497
232 my %pak; 498 my %pak;
233 499
234 open my $fh, "<", $path 500 open my $fh, "<:raw:perlio", $path
235 or Carp::croak "$_[0]: $!"; 501 or Carp::croak "$_[0]: $!";
236 binmode $fh; 502 binmode $fh;
237 while (<$fh>) { 503 while (<$fh>) {
238 my ($type, $id, $len, $path) = split; 504 my ($type, $id, $len, $path) = split;
239 $path =~ s/.*\///; 505 $path =~ s/.*\///;
241 } 507 }
242 508
243 \%pak 509 \%pak
244} 510}
245 511
246sub read_arch($) { 512sub read_arch($;$) {
247 my ($path) = @_; 513 my ($path, $toplevel) = @_;
248 514
249 my %arc; 515 my %arc;
250 my ($more, $prev); 516 my ($more, $prev);
517 my $comment;
251 518
252 open my $fh, "<", $path 519 open my $fh, "<:raw:perlio:utf8", $path
253 or Carp::croak "$path: $!"; 520 or Carp::croak "$path: $!";
254 521
255 binmode $fh; 522# binmode $fh;
256 523
257 my $parse_block; $parse_block = sub { 524 my $parse_block; $parse_block = sub {
258 my %arc = @_; 525 my %arc = @_;
259 526
260 while (<$fh>) { 527 while (<$fh>) {
261 s/\s+$//; 528 s/\s+$//;
262 if (/^end$/i) { 529 if (/^end$/i) {
263 last; 530 last;
531
264 } elsif (/^arch (\S+)$/) { 532 } elsif (/^arch (\S+)$/i) {
265 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 533 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
534
266 } elsif (/^lore$/) { 535 } elsif (/^lore$/i) {
267 while (<$fh>) { 536 while (<$fh>) {
268 last if /^endlore\s*$/i; 537 last if /^endlore\s*$/i;
269 $arc{lore} .= $_; 538 $arc{lore} .= $_;
270 } 539 }
271 } elsif (/^msg$/) { 540 } elsif (/^msg$/i) {
272 while (<$fh>) { 541 while (<$fh>) {
273 last if /^endmsg\s*$/i; 542 last if /^endmsg\s*$/i;
274 $arc{msg} .= $_; 543 $arc{msg} .= $_;
275 } 544 }
545 } elsif (/^anim$/i) {
546 while (<$fh>) {
547 last if /^mina\s*$/i;
548 chomp;
549 push @{ $arc{anim} }, $_;
550 }
276 } elsif (/^(\S+)\s*(.*)$/) { 551 } elsif (/^(\S+)\s*(.*)$/) {
277 $arc{lc $1} = $2; 552 $arc{lc $1} = $2;
278 } elsif (/^\s*($|#)/) { 553 } elsif (/^\s*#/) {
554 $arc{_comment} .= "$_\n";
555
556 } elsif (/^\s*$/) {
279 # 557 #
280 } else { 558 } else {
281 warn "$path: unparsable line '$_' in arch $arc{_name}"; 559 warn "$path: unparsable line '$_' in arch $arc{_name}";
282 } 560 }
283 } 561 }
289 s/\s+$//; 567 s/\s+$//;
290 if (/^more$/i) { 568 if (/^more$/i) {
291 $more = $prev; 569 $more = $prev;
292 } elsif (/^object (\S+)$/i) { 570 } elsif (/^object (\S+)$/i) {
293 my $name = $1; 571 my $name = $1;
294 my $arc = normalize_object $parse_block->(_name => $name); 572 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
573 undef $comment;
574 delete $arc{_comment} unless length $arc{_comment};
575 $arc->{_atype} = 'object';
295 576
296 if ($more) { 577 if ($more) {
297 $more->{more} = $arc; 578 $more->{more} = $arc;
298 } else { 579 } else {
299 $arc{$name} = $arc; 580 $arc{$name} = $arc;
300 } 581 }
301 $prev = $arc; 582 $prev = $arc;
302 $more = undef; 583 $more = undef;
303 } elsif (/^arch (\S+)$/i) { 584 } elsif (/^arch (\S+)$/i) {
304 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 585 my $name = $1;
586 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
587 undef $comment;
588 delete $arc{_comment} unless length $arc{_comment};
589 $arc->{_atype} = 'arch';
590
591 if ($more) {
592 $more->{more} = $arc;
593 } else {
594 push @{ $arc{arch} }, $arc;
595 }
596 $prev = $arc;
597 $more = undef;
598 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
599 if ($1 eq "lev_array") {
600 while (<$fh>) {
601 last if /^endplst\s*$/;
602 push @{$toplevel->{lev_array}}, $_+0;
603 }
604 } else {
605 $toplevel->{$1} = $2;
606 }
607 } elsif (/^\s*#/) {
608 $comment .= "$_\n";
305 } elsif (/^\s*($|#)/) { 609 } elsif (/^\s*($|#)/) {
306 # 610 #
307 } else { 611 } else {
308 warn "$path: unparseable top-level line '$_'"; 612 die "$path: unparseable top-level line '$_'";
309 } 613 }
310 } 614 }
311 615
312 undef $parse_block; # work around bug in perl not freeing $fh etc. 616 undef $parse_block; # work around bug in perl not freeing $fh etc.
313 617
314 \%arc 618 \%arc
619}
620
621sub archlist_to_string {
622 my ($arch) = @_;
623
624 my $str;
625
626 my $append; $append = sub {
627 my %a = %{$_[0]};
628
629 Crossfire::attr_freeze \%a;
630 Crossfire::normalize_arch \%a;
631
632 # undo the bit-split we did before
633 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
634 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
635 | (delete $a{attack_movement_bits_4_7});
636 }
637
638 if (my $comment = delete $a{_comment}) {
639 if ($comment =~ /[^\n\s#]/) {
640 $str .= $comment;
641 }
642 }
643
644 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
645
646 my $inv = delete $a{inventory};
647 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
648 my $anim = delete $a{anim};
649
650 if ($a{_atype} eq 'object') {
651 $str .= join "\n", "anim", @$anim, "mina\n"
652 if $anim;
653 }
654
655 my @kv;
656
657 for ($a{_name} eq "map"
658 ? @Crossfire::FIELD_ORDER_MAP
659 : @Crossfire::FIELD_ORDER) {
660 push @kv, [$_, delete $a{$_}]
661 if exists $a{$_};
662 }
663
664 for (sort keys %a) {
665 next if /^_/; # ignore our _-keys
666 push @kv, [$_, delete $a{$_}];
667 }
668
669 for (@kv) {
670 my ($k, $v) = @$_;
671
672 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
673 $v =~ s/\n$//;
674 $str .= "$k\n$v\n$end\n";
675 } else {
676 $str .= "$k $v\n";
677 }
678 }
679
680 if ($inv) {
681 $append->($_) for @$inv;
682 }
683
684 $str .= "end\n";
685
686 if ($a{_atype} eq 'object') {
687 if ($more) {
688 $str .= "more\n";
689 $append->($more) if $more;
690 } else {
691 $str .= "\n";
692 }
693 }
694 };
695
696 for (@$arch) {
697 $append->($_);
698 }
699
700 $str
315} 701}
316 702
317# put all archs into a hash with editor_face as it's key 703# put all archs into a hash with editor_face as it's key
318# NOTE: the arrays in the hash values are references to 704# NOTE: the arrays in the hash values are references to
319# the archs from $ARCH 705# the archs from $ARCH
320sub editor_archs { 706sub editor_archs {
321 my %paths; 707 my %paths;
322 708
323 for (keys %ARCH) { 709 for (keys %ARCH) {
324 my $arch = $ARCH{$_}; 710 my $arch = $ARCH{$_};
325 push @{$paths{$arch->{editor_folder}}}, \$arch; 711 push @{$paths{$arch->{editor_folder}}}, $arch;
326 } 712 }
327 713
328 \%paths 714 \%paths
329} 715}
330 716
340 my ($a) = @_; 726 my ($a) = @_;
341 727
342 my $o = $ARCH{$a->{_name}} 728 my $o = $ARCH{$a->{_name}}
343 or return; 729 or return;
344 730
345 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 731 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
732 unless ($face) {
733 $face = $FACE{"blank.x11"}
346 or (warn "no face data found for arch '$a->{_name}'"), return; 734 or (warn "no face data found for arch '$a->{_name}'"), return;
735 }
347 736
348 if ($face->{w} > 1 || $face->{h} > 1) { 737 if ($face->{w} > 1 || $face->{h} > 1) {
349 # bigface 738 # bigface
350 return (0, 0, $face->{w} - 1, $face->{h} - 1); 739 return (0, 0, $face->{w} - 1, $face->{h} - 1);
351 740
395 my $type = $obj->{type} || $arch->{type}; 784 my $type = $obj->{type} || $arch->{type};
396 785
397 if ($type > 0) { 786 if ($type > 0) {
398 $root = $Crossfire::Data::ATTR{$type}; 787 $root = $Crossfire::Data::ATTR{$type};
399 } else { 788 } else {
789 my %a = (%$arch, %$obj);
790
791 if ($a{is_floor} && !$a{alive}) {
792 $root = $Crossfire::Data::TYPE{Floor};
793 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
794 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
795 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
796 $root = $Crossfire::Data::TYPE{Wall};
797 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
798 $root = $Crossfire::Data::TYPE{"Weak Wall"};
799 } else {
400 $root = $Crossfire::Data::TYPE{Misc}; 800 $root = $Crossfire::Data::TYPE{Misc};
401
402 type:
403 for (@Crossfire::Data::ATTR0) {
404 my $req = $_->{required}
405 or die "internal error: ATTR0 without 'required'";
406
407 keys %$req;
408 while (my ($k, $v) = each %$req) {
409 next type
410 unless $obj->{$k} == $v || $arch->{$k} == $v;
411 }
412
413 $root = $_;
414 } 801 }
415 } 802 }
416 803
417 my @import = ($root); 804 my @import = ($root);
418 805
421 808
422 my (%ignore); 809 my (%ignore);
423 my (@section_order, %section, @attr_order); 810 my (@section_order, %section, @attr_order);
424 811
425 while (my $type = shift @import) { 812 while (my $type = shift @import) {
813 push @import,
814 grep $_,
815 map $Crossfire::Data::TYPE{$_},
426 push @import, @{$type->{import} || []}; 816 @{$type->{import} || []};
427 817
428 $attr->{$_} ||= $type->{$_} 818 $attr->{$_} ||= $type->{$_}
429 for qw(name desc use); 819 for qw(name desc use);
430 820
431 for (@{$type->{ignore} || []}) { 821 for (@{$type->{ignore} || []}) {
460 ]; 850 ];
461 851
462 $attr 852 $attr
463} 853}
464 854
465sub arch_edit_sections {
466# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
467# edit_type = 0;
468# else if (edit_type != 0) {
469# // all flags from 'check_type' must be unset in this arch because they get recalculated now
470# edit_type &= ~check_type;
471# }
472#
473# }
474# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
475# getAttributeValue("alive", defarch) == 1 &&
476# (getAttributeValue("monster", defarch) == 1 ||
477# getAttributeValue("generator", defarch) == 1)) {
478# // Monster: monsters/npcs/generators
479# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
480# }
481# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
482# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
483# // Walls
484# edit_type |= IGUIConstants.TILE_EDIT_WALL;
485# }
486# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
487# getAttributeValue("connected", defarch) != 0) {
488# // Connected Objects
489# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
490# }
491# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
492# arch_type == 66 || arch_type == 41 || arch_type == 95) {
493# // Exit: teleporter/exit/trapdoors
494# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
495# }
496# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
497# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
498# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
499# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
500# arch_type == 124 || arch_type == 130)) {
501# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
502# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
503# }
504# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
505# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
506# arch_type == 91 || arch_type == 21 || arch_type == 24) {
507# // Door: door/special door/gates + keys
508# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
509# }
510# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
511# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
512# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
513# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
514# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
515# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
516# arch_type == 122 || arch_type == 3)) {
517# // Equipment: weapons/armour/wands/rods
518# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
519# }
520#
521# return(edit_type);
522#
523#
524}
525
526sub cache_file($$&&) { 855sub cache_file($$&&) {
527 my ($src, $cache, $load, $create) = @_; 856 my ($src, $cache, $load, $create) = @_;
528 857
529 my ($size, $mtime) = (stat $src)[7,9] 858 my ($size, $mtime) = (stat $src)[7,9]
530 or Carp::croak "$src: $!"; 859 or Carp::croak "$src: $!";
578 }, sub { 907 }, sub {
579 read_arch "$LIB/archetypes" 908 read_arch "$LIB/archetypes"
580 }; 909 };
581} 910}
582 911
912sub construct_tilecache_pb {
913 my ($idx, $cache) = @_;
914
915 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
916
917 while (my ($name, $tile) = each %$cache) {
918 my $tpb = delete $tile->{pb};
919 my $ofs = $tile->{idx};
920
921 for my $x (0 .. $tile->{w} - 1) {
922 for my $y (0 .. $tile->{h} - 1) {
923 my $idx = $ofs + $x + $y * $tile->{w};
924 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
925 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
926 }
927 }
928 }
929
930 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
931
932 $cache
933}
934
935sub use_tilecache {
936 my ($face) = @_;
937 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
938 or die "$VARDIR/tilecache.png: $!";
939 *FACE = $_[0];
940}
941
583=item load_tilecache 942=item load_tilecache
584 943
585(Re-)Load %TILE and %FACE. 944(Re-)Load %TILE and %FACE.
586 945
587=cut 946=cut
588 947
589sub load_tilecache() { 948sub load_tilecache() {
590 require Gtk2; 949 require Gtk2;
591 950
592 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 951 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
593 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
594 or die "$VARDIR/tilecache.png: $!";
595 *FACE = $_[0];
596 }, sub { 952 sub {
597 require File::Temp;
598
599 my $tile = read_pak "$LIB/crossfire.0";
600
601 my %cache; 953 my %cache;
954 my $facedata = Storable::retrieve "$LIB/facedata";
602 955
956 $facedata->{version} == 2
957 or die "$LIB/facedata: version mismatch, cannot proceed.";
958
959 my $faces = $facedata->{faceinfo};
603 my $idx = 0; 960 my $idx = 0;
604 961
605 for my $name (sort keys %$tile) { 962 for (sort keys %$faces) {
606 my ($fh, $filename) = File::Temp::tempfile (); 963 my ($face, $info) = ($_, $faces->{$_});
607 print $fh $tile->{$name}; 964
608 close $fh;
609 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 965 my $pb = new Gtk2::Gdk::PixbufLoader;
610 unlink $filename; 966 $pb->write ($info->{data32});
967 $pb->close;
968 my $pb = $pb->get_pixbuf;
611 969
612 my $tile = $cache{$name} = { 970 my $tile = $cache{$face} = {
613 pb => $pb, 971 pb => $pb,
614 idx => $idx, 972 idx => $idx,
615 w => int $pb->get_width / TILESIZE, 973 w => int $pb->get_width / TILESIZE,
616 h => int $pb->get_height / TILESIZE, 974 h => int $pb->get_height / TILESIZE,
617 }; 975 };
618
619 976
620 $idx += $tile->{w} * $tile->{h}; 977 $idx += $tile->{w} * $tile->{h};
978 }
979
980 construct_tilecache_pb $idx, \%cache;
981
982 \%cache
621 } 983 };
622
623 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
624
625 while (my ($name, $tile) = each %cache) {
626 my $tpb = delete $tile->{pb};
627 my $ofs = $tile->{idx};
628
629 for my $x (0 .. $tile->{w} - 1) {
630 for my $y (0 .. $tile->{h} - 1) {
631 my $idx = $ofs + $x + $y * $tile->{w};
632 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
633 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
634 }
635 }
636 }
637
638 $pb->save ("$VARDIR/tilecache.png", "png");
639
640 \%cache
641 };
642} 984}
643 985
644=head1 AUTHOR 986=head1 AUTHOR
645 987
646 Marc Lehmann <schmorp@schmorp.de> 988 Marc Lehmann <schmorp@schmorp.de>
650 http://www.ta-sa.org/ 992 http://www.ta-sa.org/
651 993
652=cut 994=cut
653 995
6541 9961
997

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines