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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.82 by root, Tue Feb 6 23:53:26 2007 UTC vs.
Revision 1.119 by root, Wed Dec 26 18:05:00 2007 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Deliantra;
8 8
9our $VERSION = '0.96'; 9our $VERSION = '1.13';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
22); 25);
23 26
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 27use JSON::XS qw(decode_json encode_json);
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35 28
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 29our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 30
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 32 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire"; 33 : File::Spec->tmpdir . "/crossfire";
41 34
42mkdir $VARDIR, 0777; 35mkdir $VARDIR, 0777;
43 36
44sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
45 39
46our %ARCH; 40our %ARCH;
41our %FACE; # face32
47our %FACE; 42our %FACEDATA;
48our $TILE; 43our $TILE;
49 44
50our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
51 msg => "endmsg", 46 msg => "endmsg",
52 lore => "endlore", 47 lore => "endlore",
58 qw(move_type move_block move_allow move_on move_off move_slow); 53 qw(move_type move_block move_allow move_on move_off move_slow);
59 54
60# same as in server save routine, to (hopefully) be compatible 55# same as in server save routine, to (hopefully) be compatible
61# to the other editors. 56# to the other editors.
62our @FIELD_ORDER_MAP = (qw( 57our @FIELD_ORDER_MAP = (qw(
58 file_format_version
63 name attach swap_time reset_timeout fixed_resettime difficulty region 59 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace 60 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore 61 darkness width height enter_x enter_y msg maplore
66 unique template 62 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth 63 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4 64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69)); 65));
70 66
71our @FIELD_ORDER = (qw( 67our @FIELD_ORDER = (qw(
68 inherit
69
72 elevation 70 elevation
73 71
74 name name_pl custom_name attach title race 72 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face 73 slaying skill msg lore other_arch
76 #todo-events
77 animation is_animated 74 face animation is_animated
75 magicmap smoothlevel smoothface
78 str dex con wis pow cha int 76 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace 77 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul 78 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement 79 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype 80 nrof level direction type subtype attacktype
90 resist_life_stealing resist_disease 88 resist_life_stealing resist_disease
91 89
92 path_attuned path_repelled path_denied material materialname 90 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic 91 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat 92 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program 93 connected glow_radius randomitems tresure_env npx_status npc_program
96 run_away pick_up container will_apply smoothlevel 94 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type 95 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range 96 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour 97 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll 109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
116 115
117 body_range body_arm body_torso body_head body_neck body_skill 116 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist 117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119)); 118));
120 119
137sub MOVE_FLY_LOW (){ 0x02 } 136sub MOVE_FLY_LOW (){ 0x02 }
138sub MOVE_FLY_HIGH (){ 0x04 } 137sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 } 138sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 } 139sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 } 140sub MOVE_BOAT (){ 0x10 }
141sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x1f } # all of above 142sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 143sub MOVE_ALL (){ 0x10000 } # very special value
144
145our %MOVE_TYPE = (
146 walk => MOVE_WALK,
147 fly_low => MOVE_FLY_LOW,
148 fly_high => MOVE_FLY_HIGH,
149 flying => MOVE_FLYING,
150 swim => MOVE_SWIM,
151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = keys %MOVE_TYPE;
157
158{
159 package Deliantra::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187}
188
189sub Deliantra::MoveType::new {
190 my ($class, $string) = @_;
191
192 my $mask;
193 my $value;
194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
199 for (split /\s+/, lc $string) {
200 if (s/^-//) {
201 $mask |= $MOVE_TYPE{$_};
202 $value &= ~$MOVE_TYPE{$_};
203 } else {
204 $mask |= $MOVE_TYPE{$_};
205 $value |= $MOVE_TYPE{$_};
206 }
207 }
208 }
209
210 (bless [$mask, $value], $class)->normalise
211}
212
213sub Deliantra::MoveType::normalise {
214 my ($self) = @_;
215
216 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask;
219 $self->[1] &= $mask;
220 }
221
222 $self->[1] &= $self->[0];
223
224 $self
225}
226
227sub Deliantra::MoveType::as_string {
228 my ($self) = @_;
229
230 my @res;
231
232 my ($mask, $value) = @$self;
233
234 for (@Deliantra::MOVE_TYPE) {
235 my $bit = $Deliantra::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_";
239 }
240 }
241
242 join " ", @res
243}
145 244
146sub load_ref($) { 245sub load_ref($) {
147 my ($path) = @_; 246 my ($path) = @_;
148 247
149 open my $fh, "<:raw:perlio", $path 248 open my $fh, "<:raw:perlio", $path
213 adamant => 256, 312 adamant => 256,
214 liquid => 512, 313 liquid => 512,
215 tin => 1024, 314 tin => 1024,
216 bone => 2048, 315 bone => 2048,
217 ice => 4096, 316 ice => 4096,
317
318 # guesses
319 runestone => 12,
320 bronze => 18,
321 "ancient wood" => 20,
322 glass => 36,
323 marble => 66,
324 ice => 68,
325 stone => 70,
326 stone => 80,
327 cloth => 136,
328 ironwood => 144,
329 adamantium => 258,
330 glacium => 260,
331 blood => 544,
218; 332;
219 333
220# object as in "Object xxx", i.e. archetypes 334# object as in "Object xxx", i.e. archetypes
221sub normalize_object($) { 335sub normalize_object($) {
222 my ($ob) = @_; 336 my ($ob) = @_;
230 delete $ob->{material}; 344 delete $ob->{material};
231 } else { 345 } else {
232 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n"; 346 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
233 delete $ob->{material}; # assume materilname is more specific and nuke material 347 delete $ob->{material}; # assume materilname is more specific and nuke material
234 } 348 }
349 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350 delete $ob->{material};
351 $ob->{materialname} = $name;
235 } else { 352 } else {
236 if (my $name = $MATERIAL{$ob->{material}}) { 353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
237 delete $ob->{material};
238 $ob->{materialname} = $name;
239 } 354 }
240 }
241 } 355 }
356
357 # check whether attachment is the same as in the archetype
358 if (exists $ob->{attach}) {
359 my $arch = $ARCH{$ob->{_name}};
360 my $js = JSON::XS->new->utf8->canonical (1);
361
362 if (defined $arch->{attach}
363 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
364 delete $ob->{attach}
365 }
366 }
367
368 # color_fg is used as default for magicmap if magicmap does not exist
369 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
242 370
243 # nuke outdated or never supported fields 371 # nuke outdated or never supported fields
244 delete @$ob{qw( 372 delete @$ob{qw(
245 can_knockback can_parry can_impale can_cut can_dam_armour 373 can_knockback can_parry can_impale can_cut can_dam_armour
246 can_apply pass_thru can_pass_thru 374 can_apply pass_thru can_pass_thru color_bg color_fg
247 )}; 375 )};
248 376
249 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 377 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
250 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 378 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
251 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 379 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
252 380
253 # convert movement strings to bitsets 381 # convert movement strings to bitsets
254 for my $attr (keys %FIELD_MOVEMENT) { 382 for my $attr (keys %FIELD_MOVEMENT) {
255 next unless exists $ob->{$attr}; 383 next unless exists $ob->{$attr};
256 384
257 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 385 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
258
259 next if $ob->{$attr} =~ /^\d+$/;
260
261 my $flags = 0;
262
263 # assume list
264 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
265 $flags |= MOVE_WALK if $flag eq "walk";
266 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
267 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
268 $flags |= MOVE_FLYING if $flag eq "flying";
269 $flags |= MOVE_SWIM if $flag eq "swim";
270 $flags |= MOVE_BOAT if $flag eq "boat";
271 $flags |= MOVE_ALL if $flag eq "all";
272
273 $flags &= ~MOVE_WALK if $flag eq "-walk";
274 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
275 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
276 $flags &= ~MOVE_FLYING if $flag eq "-flying";
277 $flags &= ~MOVE_SWIM if $flag eq "-swim";
278 $flags &= ~MOVE_BOAT if $flag eq "-boat";
279 $flags &= ~MOVE_ALL if $flag eq "-all";
280 }
281
282 $ob->{$attr} = $flags;
283 } 386 }
284 387
285 # convert outdated movement flags to new movement sets 388 # convert outdated movement flags to new movement sets
286 if (defined (my $v = delete $ob->{no_pass})) { 389 if (defined (my $v = delete $ob->{no_pass})) {
287 $ob->{move_block} = $v ? MOVE_ALL : 0; 390 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
288 } 391 }
289 if (defined (my $v = delete $ob->{slow_move})) { 392 if (defined (my $v = delete $ob->{slow_move})) {
290 $ob->{move_slow} |= MOVE_WALK; 393 $ob->{move_slow} += "walk";
291 $ob->{move_slow_penalty} = $v; 394 $ob->{move_slow_penalty} = $v;
292 } 395 }
293 if (defined (my $v = delete $ob->{walk_on})) { 396 if (defined (my $v = delete $ob->{walk_on})) {
294 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 397 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
295 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
296 : $ob->{move_on} & ~MOVE_WALK;
297 } 398 }
298 if (defined (my $v = delete $ob->{walk_off})) { 399 if (defined (my $v = delete $ob->{walk_off})) {
299 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 400 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
300 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
301 : $ob->{move_off} & ~MOVE_WALK;
302 } 401 }
303 if (defined (my $v = delete $ob->{fly_on})) { 402 if (defined (my $v = delete $ob->{fly_on})) {
304 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 403 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
305 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
306 : $ob->{move_on} & ~MOVE_FLY_LOW;
307 } 404 }
308 if (defined (my $v = delete $ob->{fly_off})) { 405 if (defined (my $v = delete $ob->{fly_off})) {
309 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 406 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
310 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
311 : $ob->{move_off} & ~MOVE_FLY_LOW;
312 } 407 }
313 if (defined (my $v = delete $ob->{flying})) { 408 if (defined (my $v = delete $ob->{flying})) {
314 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 409 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
315 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
316 : $ob->{move_type} & ~MOVE_FLY_LOW;
317 } 410 }
318 411
319 # convert idiotic event_xxx things into objects 412 # convert idiotic event_xxx things into objects
320 while (my ($event, $subtype) = each %EVENT_TYPE) { 413 while (my ($event, $subtype) = each %EVENT_TYPE) {
321 if (exists $ob->{"event_${event}_plugin"}) { 414 if (exists $ob->{"event_${event}_plugin"}) {
382} 475}
383 476
384sub attr_thaw($) { 477sub attr_thaw($) {
385 my ($ob) = @_; 478 my ($ob) = @_;
386 479
387 $ob->{attach} = from_json $ob->{attach} 480 $ob->{attach} = decode_json $ob->{attach}
388 if exists $ob->{attach}; 481 if exists $ob->{attach};
389 482
390 $ob 483 $ob
391} 484}
392 485
393sub attr_freeze($) { 486sub attr_freeze($) {
394 my ($ob) = @_; 487 my ($ob) = @_;
395 488
396 $ob->{attach} = Crossfire::to_json $ob->{attach} 489 $ob->{attach} = Deliantra::encode_json $ob->{attach}
397 if exists $ob->{attach}; 490 if exists $ob->{attach};
398 491
399 $ob 492 $ob
400} 493}
401 494
531 my $str; 624 my $str;
532 625
533 my $append; $append = sub { 626 my $append; $append = sub {
534 my %a = %{$_[0]}; 627 my %a = %{$_[0]};
535 628
536 Crossfire::attr_freeze \%a; 629 Deliantra::attr_freeze \%a;
537 Crossfire::normalize_arch \%a; 630 Deliantra::normalize_arch \%a;
538 631
539 # undo the bit-split we did before 632 # undo the bit-split we did before
540 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 633 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
541 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 634 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
542 | (delete $a{attack_movement_bits_4_7}); 635 | (delete $a{attack_movement_bits_4_7});
552 645
553 my $inv = delete $a{inventory}; 646 my $inv = delete $a{inventory};
554 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 647 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
555 my $anim = delete $a{anim}; 648 my $anim = delete $a{anim};
556 649
650 if ($a{_atype} eq 'object') {
651 $str .= join "\n", "anim", @$anim, "mina\n"
652 if $anim;
653 }
654
557 my @kv; 655 my @kv;
558 656
559 for ($a{_name} eq "map" 657 for ($a{_name} eq "map"
560 ? @Crossfire::FIELD_ORDER_MAP 658 ? @Deliantra::FIELD_ORDER_MAP
561 : @Crossfire::FIELD_ORDER) { 659 : @Deliantra::FIELD_ORDER) {
562 push @kv, [$_, delete $a{$_}] 660 push @kv, [$_, delete $a{$_}]
563 if exists $a{$_}; 661 if exists $a{$_};
564 } 662 }
565 663
566 for (sort keys %a) { 664 for (sort keys %a) {
569 } 667 }
570 668
571 for (@kv) { 669 for (@kv) {
572 my ($k, $v) = @$_; 670 my ($k, $v) = @$_;
573 671
574 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 672 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
575 $v =~ s/\n$//; 673 $v =~ s/\n$//;
576 $str .= "$k\n$v\n$end\n"; 674 $str .= "$k\n$v\n$end\n";
577 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
578 if ($v & ~Crossfire::MOVE_ALL or !$v) {
579 $str .= "$k $v\n";
580
581 } elsif ($v & Crossfire::MOVE_ALLBIT) {
582 $str .= "$k all";
583
584 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
585 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
586 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
587 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
588 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
589
590 $str .= "\n";
591
592 } else {
593 $str .= $k;
594
595 $str .= " walk" if $v & Crossfire::MOVE_WALK;
596 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
597 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
598 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
599 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
600
601 $str .= "\n";
602 }
603 } else { 675 } else {
604 $str .= "$k $v\n"; 676 $str .= "$k $v\n";
605 } 677 }
606 } 678 }
607 679
608 if ($inv) { 680 if ($inv) {
609 $append->($_) for @$inv; 681 $append->($_) for @$inv;
610 }
611
612 if ($a{_atype} eq 'object') {
613 $str .= join "\n", "anim", @$anim, "mina\n"
614 if $anim;
615 } 682 }
616 683
617 $str .= "end\n"; 684 $str .= "end\n";
618 685
619 if ($a{_atype} eq 'object') { 686 if ($a{_atype} eq 'object') {
706=cut 773=cut
707 774
708sub arch_attr($) { 775sub arch_attr($) {
709 my ($obj) = @_; 776 my ($obj) = @_;
710 777
711 require Crossfire::Data; 778 require Deliantra::Data;
712 779
713 my $root; 780 my $root;
714 my $attr = { }; 781 my $attr = { };
715 782
716 my $arch = $ARCH{ $obj->{_name} }; 783 my $arch = $ARCH{ $obj->{_name} };
717 my $type = $obj->{type} || $arch->{type}; 784 my $type = $obj->{type} || $arch->{type};
718 785
719 if ($type > 0) { 786 if ($type > 0) {
720 $root = $Crossfire::Data::ATTR{$type}; 787 $root = $Deliantra::Data::ATTR{$type};
721 } else { 788 } else {
722 my %a = (%$arch, %$obj); 789 my %a = (%$arch, %$obj);
723 790
724 if ($a{is_floor} && !$a{alive}) { 791 if ($a{is_floor} && !$a{alive}) {
725 $root = $Crossfire::Data::TYPE{Floor}; 792 $root = $Deliantra::Data::TYPE{Floor};
726 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { 793 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
727 $root = $Crossfire::Data::TYPE{"Monster & NPC"}; 794 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
728 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { 795 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
729 $root = $Crossfire::Data::TYPE{Wall}; 796 $root = $Deliantra::Data::TYPE{Wall};
730 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { 797 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
731 $root = $Crossfire::Data::TYPE{"Weak Wall"}; 798 $root = $Deliantra::Data::TYPE{"Weak Wall"};
732 } else { 799 } else {
733 $root = $Crossfire::Data::TYPE{Misc}; 800 $root = $Deliantra::Data::TYPE{Misc};
734 } 801 }
735 } 802 }
736 803
737 my @import = ($root); 804 my @import = ($root);
738 805
739 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 806 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
740 unless $type == 116; 807 unless $type == 116;
741 808
742 my (%ignore); 809 my (%ignore);
743 my (@section_order, %section, @attr_order); 810 my (@section_order, %section, @attr_order);
744 811
745 while (my $type = shift @import) { 812 while (my $type = shift @import) {
813 push @import,
814 grep $_,
815 map $Deliantra::Data::TYPE{$_},
746 push @import, @{$type->{import} || []}; 816 @{$type->{import} || []};
747 817
748 $attr->{$_} ||= $type->{$_} 818 $attr->{$_} ||= $type->{$_}
749 for qw(name desc use); 819 for qw(name desc use);
750 820
751 for (@{$type->{ignore} || []}) { 821 for (@{$type->{ignore} || []}) {
780 ]; 850 ];
781 851
782 $attr 852 $attr
783} 853}
784 854
785sub arch_edit_sections {
786# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
787# edit_type = 0;
788# else if (edit_type != 0) {
789# // all flags from 'check_type' must be unset in this arch because they get recalculated now
790# edit_type &= ~check_type;
791# }
792#
793# }
794# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
795# getAttributeValue("alive", defarch) == 1 &&
796# (getAttributeValue("monster", defarch) == 1 ||
797# getAttributeValue("generator", defarch) == 1)) {
798# // Monster: monsters/npcs/generators
799# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
800# }
801# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
802# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
803# // Walls
804# edit_type |= IGUIConstants.TILE_EDIT_WALL;
805# }
806# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
807# getAttributeValue("connected", defarch) != 0) {
808# // Connected Objects
809# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
810# }
811# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
812# arch_type == 66 || arch_type == 41 || arch_type == 95) {
813# // Exit: teleporter/exit/trapdoors
814# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
815# }
816# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
817# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
818# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
819# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
820# arch_type == 124 || arch_type == 130)) {
821# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
822# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
823# }
824# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
825# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
826# arch_type == 91 || arch_type == 21 || arch_type == 24) {
827# // Door: door/special door/gates + keys
828# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
829# }
830# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
831# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
832# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
833# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
834# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
835# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
836# arch_type == 122 || arch_type == 3)) {
837# // Equipment: weapons/armour/wands/rods
838# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
839# }
840#
841# return(edit_type);
842#
843#
844}
845
846sub cache_file($$&&) { 855sub cache_file($$&&) {
847 my ($src, $cache, $load, $create) = @_; 856 my ($src, $cache, $load, $create) = @_;
848 857
849 my ($size, $mtime) = (stat $src)[7,9] 858 my ($size, $mtime) = (stat $src)[7,9]
850 or Carp::croak "$src: $!"; 859 or Carp::croak "$src: $!";
898 }, sub { 907 }, sub {
899 read_arch "$LIB/archetypes" 908 read_arch "$LIB/archetypes"
900 }; 909 };
901} 910}
902 911
912sub construct_tilecache_pb {
913 my ($idx, $cache) = @_;
914
915 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
916
917 while (my ($name, $tile) = each %$cache) {
918 my $tpb = delete $tile->{pb};
919 my $ofs = $tile->{idx};
920
921 for my $x (0 .. $tile->{w} - 1) {
922 for my $y (0 .. $tile->{h} - 1) {
923 my $idx = $ofs + $x + $y * $tile->{w};
924 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
925 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
926 }
927 }
928 }
929
930 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
931
932 $cache
933}
934
935sub use_tilecache {
936 my ($face) = @_;
937 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
938 or die "$VARDIR/tilecache.png: $!";
939 *FACE = $_[0];
940}
941
903=item load_tilecache 942=item load_tilecache
904 943
905(Re-)Load %TILE and %FACE. 944(Re-)Load %TILE and %FACE.
906 945
907=cut 946=cut
908 947
909sub load_tilecache() { 948sub load_tilecache() {
910 require Gtk2; 949 require Gtk2;
911 950
912 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 951 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
913 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
914 or die "$VARDIR/tilecache.png: $!";
915 *FACE = $_[0];
916 }, sub { 952 sub {
917 my $tile = read_pak "$LIB/crossfire.0";
918
919 my %cache; 953 my %cache;
954 my $facedata = Storable::retrieve "$LIB/facedata";
920 955
956 $facedata->{version} == 2
957 or die "$LIB/facedata: version mismatch, cannot proceed.";
958
959 my $faces = $facedata->{faceinfo};
921 my $idx = 0; 960 my $idx = 0;
922 961
923 for my $name (sort keys %$tile) { 962 for (sort keys %$faces) {
963 my ($face, $info) = ($_, $faces->{$_});
964
924 my $pb = new Gtk2::Gdk::PixbufLoader; 965 my $pb = new Gtk2::Gdk::PixbufLoader;
925 $pb->write ($tile->{$name}); 966 $pb->write ($info->{data32});
926 $pb->close; 967 $pb->close;
927 my $pb = $pb->get_pixbuf; 968 my $pb = $pb->get_pixbuf;
928 969
929 my $tile = $cache{$name} = { 970 my $tile = $cache{$face} = {
930 pb => $pb, 971 pb => $pb,
931 idx => $idx, 972 idx => $idx,
932 w => int $pb->get_width / TILESIZE, 973 w => int $pb->get_width / TILESIZE,
933 h => int $pb->get_height / TILESIZE, 974 h => int $pb->get_height / TILESIZE,
934 }; 975 };
935
936 976
937 $idx += $tile->{w} * $tile->{h}; 977 $idx += $tile->{w} * $tile->{h};
978 }
979
980 construct_tilecache_pb $idx, \%cache;
981
982 \%cache
938 } 983 };
939
940 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
941
942 while (my ($name, $tile) = each %cache) {
943 my $tpb = delete $tile->{pb};
944 my $ofs = $tile->{idx};
945
946 for my $x (0 .. $tile->{w} - 1) {
947 for my $y (0 .. $tile->{h} - 1) {
948 my $idx = $ofs + $x + $y * $tile->{w};
949 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
950 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
951 }
952 }
953 }
954
955 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
956
957 \%cache
958 };
959} 984}
960 985
961=head1 AUTHOR 986=head1 AUTHOR
962 987
963 Marc Lehmann <schmorp@schmorp.de> 988 Marc Lehmann <schmorp@schmorp.de>
967 http://www.ta-sa.org/ 992 http://www.ta-sa.org/
968 993
969=cut 994=cut
970 995
9711 9961
997

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