… | |
… | |
10 | |
10 | |
11 | use strict; |
11 | use strict; |
12 | |
12 | |
13 | use base 'Exporter'; |
13 | use base 'Exporter'; |
14 | |
14 | |
15 | use Storable; |
15 | use Carp (); |
|
|
16 | use File::Spec; |
|
|
17 | use List::Util qw(min max); |
|
|
18 | use Storable qw(freeze thaw); |
16 | |
19 | |
17 | #XXX: The map_* procedures scream for a map-object |
|
|
18 | |
|
|
19 | our @EXPORT = |
20 | our @EXPORT = qw( |
20 | qw(read_pak read_arch $ARCH TILESIZE editor_archs |
21 | read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents |
21 | arch_extends |
22 | ); |
22 | map_get_tile_stack map_push_tile_stack map_pop_tile_stack |
23 | |
|
|
24 | our $LIB = $ENV{CROSSFIRE_LIBDIR}; |
|
|
25 | |
|
|
26 | our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; |
|
|
27 | |
|
|
28 | mkdir $VARDIR, 0777; |
|
|
29 | |
|
|
30 | sub TILESIZE (){ 32 } |
|
|
31 | |
|
|
32 | our %ARCH; |
|
|
33 | our %FACE; |
|
|
34 | our $TILE; |
|
|
35 | |
|
|
36 | our %FIELD_MULTILINE = ( |
|
|
37 | msg => "endmsg", |
|
|
38 | lore => "endlore", |
|
|
39 | maplore => "endmaplore", |
|
|
40 | ); |
|
|
41 | |
|
|
42 | # movement bit type, PITA |
|
|
43 | our %FIELD_MOVEMENT = map +($_ => undef), |
|
|
44 | qw(move_type move_block move_allow move_on move_off move_slow); |
|
|
45 | |
|
|
46 | # same as in server save routine, to (hopefully) be compatible |
|
|
47 | # to the other editors. |
|
|
48 | our @FIELD_ORDER_MAP = (qw( |
|
|
49 | name swap_time reset_timeout fixed_resettime difficulty region |
|
|
50 | shopitems shopgreed shopmin shopmax shoprace |
|
|
51 | darkness width height enter_x enter_y msg maplore |
|
|
52 | unique template |
|
|
53 | outdoor temp pressure humid windspeed winddir sky nosmooth |
|
|
54 | tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
|
|
55 | )); |
|
|
56 | |
|
|
57 | our @FIELD_ORDER = (qw( |
|
|
58 | elevation |
|
|
59 | |
|
|
60 | name name_pl custom_name title race |
|
|
61 | slaying skill msg lore other_arch face |
|
|
62 | #todo-events |
|
|
63 | animation is_animated |
|
|
64 | str dex con wis pow cha int |
|
|
65 | hp maxhp sp maxsp grace maxgrace |
|
|
66 | exp perm_exp expmul |
|
|
67 | food dam luck wc ac x y speed speed_left move_state attack_movement |
|
|
68 | nrof level direction type subtype attacktype |
|
|
69 | |
|
|
70 | resist_physical resist_magic resist_fire resist_electricity |
|
|
71 | resist_cold resist_confusion resist_acid resist_drain |
|
|
72 | resist_weaponmagic resist_ghosthit resist_poison resist_slow |
|
|
73 | resist_paralyze resist_turn_undead resist_fear resist_cancellation |
|
|
74 | resist_deplete resist_death resist_chaos resist_counterspell |
|
|
75 | resist_godpower resist_holyword resist_blind resist_internal |
|
|
76 | resist_life_stealing resist_disease |
|
|
77 | |
|
|
78 | path_attuned path_repelled path_denied material materialname |
|
|
79 | value carrying weight invisible state magic |
|
|
80 | last_heal last_sp last_grace last_eat |
|
|
81 | connected glow_radius randomitems npx_status npc_program |
|
|
82 | run_away pick_up container will_apply smoothlevel |
|
|
83 | current_weapon_script weapontype tooltype elevation client_type |
|
|
84 | item_power duration range |
|
|
85 | range_modifier duration_modifier dam_modifier gen_sp_armour |
|
|
86 | move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty |
|
|
87 | |
|
|
88 | alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster |
|
|
89 | friendly generator is_thrown auto_apply treasure player sold see_invisible |
|
|
90 | can_roll overlay_floor is_turnable is_used_up identified reflecting changing |
|
|
91 | splitting hitback startequip blocksview undead scared unaggressive |
|
|
92 | reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down |
|
|
93 | run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range |
|
|
94 | can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range |
|
|
95 | has_ready_bow xrays is_floor lifesave no_strength sleep stand_still |
|
|
96 | random_move only_attack confused stealth cursed damned see_anywhere |
|
|
97 | known_magical known_cursed can_use_skill been_applied has_ready_scroll |
|
|
98 | can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly |
|
|
99 | has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark |
|
|
100 | is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage |
|
|
101 | activate_on_push activate_on_release is_water use_content_on_gen is_buildable |
|
|
102 | |
|
|
103 | body_range body_arm body_torso body_head body_neck body_skill |
|
|
104 | body_finger body_shoulder body_foot body_hand body_wrist body_waist |
|
|
105 | )); |
|
|
106 | |
|
|
107 | our %EVENT_TYPE = ( |
|
|
108 | apply => 1, |
|
|
109 | attack => 2, |
|
|
110 | death => 3, |
|
|
111 | drop => 4, |
|
|
112 | pickup => 5, |
|
|
113 | say => 6, |
|
|
114 | stop => 7, |
|
|
115 | time => 8, |
|
|
116 | throw => 9, |
|
|
117 | trigger => 10, |
|
|
118 | close => 11, |
|
|
119 | timer => 12, |
|
|
120 | ); |
|
|
121 | |
|
|
122 | sub MOVE_WALK (){ 0x01 } |
|
|
123 | sub MOVE_FLY_LOW (){ 0x02 } |
|
|
124 | sub MOVE_FLY_HIGH (){ 0x04 } |
|
|
125 | sub MOVE_FLYING (){ 0x06 } |
|
|
126 | sub MOVE_SWIM (){ 0x08 } |
|
|
127 | sub MOVE_BOAT (){ 0x10 } |
|
|
128 | sub MOVE_KNOWN (){ 0x1f } # all of above |
|
|
129 | sub MOVE_ALLBIT (){ 0x10000 } |
|
|
130 | sub MOVE_ALL (){ 0x1001f } # very special value, more PITA |
|
|
131 | |
|
|
132 | sub load_ref($) { |
|
|
133 | my ($path) = @_; |
|
|
134 | |
|
|
135 | open my $fh, "<:raw:perlio", $path |
|
|
136 | or die "$path: $!"; |
|
|
137 | local $/; |
|
|
138 | |
|
|
139 | thaw <$fh> |
|
|
140 | } |
|
|
141 | |
|
|
142 | sub save_ref($$) { |
|
|
143 | my ($ref, $path) = @_; |
|
|
144 | |
|
|
145 | open my $fh, ">:raw:perlio", "$path~" |
|
|
146 | or die "$path~: $!"; |
|
|
147 | print $fh freeze $ref; |
|
|
148 | close $fh; |
|
|
149 | rename "$path~", $path |
|
|
150 | or die "$path: $!"; |
|
|
151 | } |
|
|
152 | |
|
|
153 | # object as in "Object xxx", i.e. archetypes |
|
|
154 | sub normalize_object($) { |
|
|
155 | my ($ob) = @_; |
|
|
156 | |
|
|
157 | # nuke outdated or never supported fields |
|
|
158 | delete $ob->{$_} for qw( |
|
|
159 | can_knockback can_parry can_impale can_cut can_dam_armour |
|
|
160 | can_apply pass_thru can_pass_thru |
23 | ); |
161 | ); |
24 | |
162 | |
25 | our $LIB = $ENV{CROSSFIRE_LIBDIR} |
163 | # convert movement strings to bitsets |
26 | or die "\$CROSSFIRE_LIBDIR must be set\n"; |
164 | for my $attr (keys %FIELD_MOVEMENT) { |
|
|
165 | next unless exists $ob->{$attr}; |
27 | |
166 | |
28 | sub TILESIZE (){ 32 } |
167 | $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility |
29 | |
168 | |
30 | our $ARCH; |
169 | next if $ob->{$attr} =~ /^\d+$/; |
31 | |
170 | |
|
|
171 | my $flags = 0; |
|
|
172 | |
|
|
173 | # assume list |
|
|
174 | for my $flag (map lc, split /\s+/, $ob->{$attr}) { |
|
|
175 | $flags |= MOVE_WALK if $flag eq "walk"; |
|
|
176 | $flags |= MOVE_FLY_LOW if $flag eq "fly_low"; |
|
|
177 | $flags |= MOVE_FLY_HIGH if $flag eq "fly_high"; |
|
|
178 | $flags |= MOVE_FLYING if $flag eq "flying"; |
|
|
179 | $flags |= MOVE_SWIM if $flag eq "swim"; |
|
|
180 | $flags |= MOVE_BOAT if $flag eq "boat"; |
|
|
181 | $flags |= MOVE_ALL if $flag eq "all"; |
|
|
182 | |
|
|
183 | $flags &= ~MOVE_WALK if $flag eq "-walk"; |
|
|
184 | $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low"; |
|
|
185 | $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high"; |
|
|
186 | $flags &= ~MOVE_FLYING if $flag eq "-flying"; |
|
|
187 | $flags &= ~MOVE_SWIM if $flag eq "-swim"; |
|
|
188 | $flags &= ~MOVE_BOAT if $flag eq "-boat"; |
|
|
189 | $flags &= ~MOVE_ALL if $flag eq "-all"; |
|
|
190 | } |
|
|
191 | |
|
|
192 | $ob->{$attr} = $flags; |
|
|
193 | } |
|
|
194 | |
|
|
195 | # convert outdated movement flags to new movement sets |
|
|
196 | if (defined (my $v = delete $ob->{no_pass})) { |
|
|
197 | $ob->{move_block} = $v ? MOVE_ALL : 0; |
|
|
198 | } |
|
|
199 | if (defined (my $v = delete $ob->{slow_move})) { |
|
|
200 | $ob->{move_slow} |= MOVE_WALK; |
|
|
201 | $ob->{move_slow_penalty} = $v; |
|
|
202 | } |
|
|
203 | if (defined (my $v = delete $ob->{walk_on})) { |
|
|
204 | $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK |
|
|
205 | : $ob->{move_on} & ~MOVE_WALK; |
|
|
206 | } |
|
|
207 | if (defined (my $v = delete $ob->{walk_off})) { |
|
|
208 | $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK |
|
|
209 | : $ob->{move_off} & ~MOVE_WALK; |
|
|
210 | } |
|
|
211 | if (defined (my $v = delete $ob->{fly_on})) { |
|
|
212 | $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW |
|
|
213 | : $ob->{move_on} & ~MOVE_FLY_LOW; |
|
|
214 | } |
|
|
215 | if (defined (my $v = delete $ob->{fly_off})) { |
|
|
216 | $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW |
|
|
217 | : $ob->{move_off} & ~MOVE_FLY_LOW; |
|
|
218 | } |
|
|
219 | if (defined (my $v = delete $ob->{flying})) { |
|
|
220 | $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW |
|
|
221 | : $ob->{move_type} & ~MOVE_FLY_LOW; |
|
|
222 | } |
|
|
223 | |
|
|
224 | # convert idiotic event_xxx things into objects |
|
|
225 | while (my ($event, $subtype) = each %EVENT_TYPE) { |
|
|
226 | if (exists $ob->{"event_${event}_plugin"}) { |
|
|
227 | push @{$ob->{inventory}}, { |
|
|
228 | _name => "event_$event", |
|
|
229 | title => delete $ob->{"event_${event}_plugin"}, |
|
|
230 | slaying => delete $ob->{"event_${event}"}, |
|
|
231 | name => delete $ob->{"event_${event}_options"}, |
|
|
232 | }; |
|
|
233 | } |
|
|
234 | } |
|
|
235 | |
|
|
236 | $ob |
|
|
237 | } |
|
|
238 | |
|
|
239 | # arch as in "arch xxx", ie.. objects |
|
|
240 | sub normalize_arch($) { |
|
|
241 | my ($ob) = @_; |
|
|
242 | |
|
|
243 | normalize_object $ob; |
|
|
244 | |
|
|
245 | my $arch = $ARCH{$ob->{_name}} |
|
|
246 | or (warn "$ob->{_name}: no such archetype", return $ob); |
|
|
247 | |
|
|
248 | if ($arch->{type} == 22) { # map |
|
|
249 | my %normalize = ( |
|
|
250 | "enter_x" => "hp", |
|
|
251 | "enter_y" => "sp", |
|
|
252 | "width" => "x", |
|
|
253 | "height" => "y", |
|
|
254 | "reset_timeout" => "weight", |
|
|
255 | "swap_time" => "value", |
|
|
256 | "difficulty" => "level", |
|
|
257 | "darkness" => "invisible", |
|
|
258 | "fixed_resettime" => "stand_still", |
|
|
259 | ); |
|
|
260 | |
|
|
261 | while (my ($k2, $k1) = each %normalize) { |
|
|
262 | if (defined (my $v = delete $ob->{$k1})) { |
|
|
263 | $ob->{$k2} = $v; |
|
|
264 | } |
|
|
265 | } |
|
|
266 | } else { |
|
|
267 | # if value matches archetype default, delete |
|
|
268 | while (my ($k, $v) = each %$ob) { |
|
|
269 | if (exists $arch->{$k} and $arch->{$k} eq $v) { |
|
|
270 | next if $k eq "_name"; |
|
|
271 | delete $ob->{$k}; |
|
|
272 | } |
|
|
273 | } |
|
|
274 | } |
|
|
275 | |
|
|
276 | # a speciality for the editor |
|
|
277 | if (exists $ob->{attack_movement}) { |
|
|
278 | my $am = delete $ob->{attack_movement}; |
|
|
279 | $ob->{attack_movement_bits_0_3} = $am & 15; |
|
|
280 | $ob->{attack_movement_bits_4_7} = $am & 240; |
|
|
281 | } |
|
|
282 | |
|
|
283 | $ob |
|
|
284 | } |
|
|
285 | |
32 | sub read_pak($;$) { |
286 | sub read_pak($) { |
33 | my ($path, $cache) = @_; |
287 | my ($path) = @_; |
34 | |
288 | |
35 | eval { |
|
|
36 | defined $cache |
|
|
37 | && -M $cache < -M $path |
|
|
38 | && Storable::retrieve $cache |
|
|
39 | } or do { |
|
|
40 | my %pak; |
289 | my %pak; |
41 | |
290 | |
42 | open my $fh, "<:raw", $path |
291 | open my $fh, "<:raw:perlio", $path |
43 | or die "$_[0]: $!"; |
292 | or Carp::croak "$_[0]: $!"; |
|
|
293 | binmode $fh; |
44 | while (<$fh>) { |
294 | while (<$fh>) { |
45 | my ($type, $id, $len, $path) = split; |
295 | my ($type, $id, $len, $path) = split; |
46 | $path =~ s/.*\///; |
296 | $path =~ s/.*\///; |
47 | read $fh, $pak{$path}, $len; |
297 | read $fh, $pak{$path}, $len; |
48 | } |
298 | } |
49 | |
299 | |
50 | Storable::nstore \%pak, $cache |
|
|
51 | if defined $cache; |
|
|
52 | |
|
|
53 | \%pak |
300 | \%pak |
54 | } |
|
|
55 | } |
301 | } |
56 | |
302 | |
57 | sub read_arch($;$) { |
303 | sub read_arch($;$) { |
58 | my ($path, $cache) = @_; |
304 | my ($path, $toplevel) = @_; |
59 | |
305 | |
60 | eval { |
|
|
61 | defined $cache |
|
|
62 | && -M $cache < -M $path |
|
|
63 | && Storable::retrieve $cache |
|
|
64 | } or do { |
|
|
65 | my %arc; |
306 | my %arc; |
66 | my ($more, $prev); |
307 | my ($more, $prev); |
67 | |
308 | |
68 | open my $fh, "<:raw", $path |
309 | open my $fh, "<:raw:perlio:utf8", $path |
69 | or die "$path: $!"; |
310 | or Carp::croak "$path: $!"; |
70 | |
311 | |
|
|
312 | binmode $fh; |
|
|
313 | |
71 | my $parse_block; $parse_block = sub { |
314 | my $parse_block; $parse_block = sub { |
72 | my %arc = @_; |
315 | my %arc = @_; |
73 | |
|
|
74 | while (<$fh>) { |
|
|
75 | s/\s+$//; |
|
|
76 | if (/^end$/i) { |
|
|
77 | last; |
|
|
78 | } elsif (/^arch (\S+)$/) { |
|
|
79 | push @{ $arc{inventory} }, $parse_block->(_name => $1); |
|
|
80 | } elsif (/^lore$/) { |
|
|
81 | while (<$fh>) { |
|
|
82 | last if /^endlore\s*$/i; |
|
|
83 | $arc{lore} .= $_; |
|
|
84 | } |
|
|
85 | } elsif (/^msg$/) { |
|
|
86 | while (<$fh>) { |
|
|
87 | last if /^endmsg\s*$/i; |
|
|
88 | $arc{msg} .= $_; |
|
|
89 | } |
|
|
90 | } elsif (/^(\S+)\s*(.*)$/) { |
|
|
91 | $arc{lc $1} = $2; |
|
|
92 | } elsif (/^\s*($|#)/) { |
|
|
93 | # |
|
|
94 | } else { |
|
|
95 | warn "$path: unparsable line '$_' in arch $arc{_name}"; |
|
|
96 | } |
|
|
97 | } |
|
|
98 | |
|
|
99 | \%arc |
|
|
100 | }; |
|
|
101 | |
316 | |
102 | while (<$fh>) { |
317 | while (<$fh>) { |
103 | s/\s+$//; |
318 | s/\s+$//; |
104 | if (/^more$/i) { |
319 | if (/^end$/i) { |
105 | $more = $prev; |
320 | last; |
106 | } elsif (/^object (\S+)$/i) { |
321 | } elsif (/^arch (\S+)$/i) { |
107 | my $name = $1; |
322 | push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); |
108 | my $arc = $parse_block->(_name => $name); |
323 | } elsif (/^lore$/i) { |
109 | |
324 | while (<$fh>) { |
110 | if ($more) { |
325 | last if /^endlore\s*$/i; |
111 | $more->{more} = $arc; |
|
|
112 | } else { |
|
|
113 | $arc{$name} = $arc; |
326 | $arc{lore} .= $_; |
114 | } |
327 | } |
115 | $prev = $arc; |
328 | } elsif (/^msg$/i) { |
116 | $more = undef; |
329 | while (<$fh>) { |
|
|
330 | last if /^endmsg\s*$/i; |
|
|
331 | $arc{msg} .= $_; |
|
|
332 | } |
117 | } elsif (/^arch (\S+)$/i) { |
333 | } elsif (/^(\S+)\s*(.*)$/) { |
118 | push @{ $arc{arch} }, $parse_block->(_name => $1); |
334 | $arc{lc $1} = $2; |
119 | } elsif (/^\s*($|#)/) { |
335 | } elsif (/^\s*($|#)/) { |
120 | # |
336 | # |
121 | } else { |
337 | } else { |
122 | warn "$path: unparseable top-level line '$_'"; |
338 | warn "$path: unparsable line '$_' in arch $arc{_name}"; |
123 | } |
339 | } |
124 | } |
340 | } |
125 | |
341 | |
126 | undef $parse_block; # work around bug in perl not freeing $fh etc. |
|
|
127 | |
|
|
128 | Storable::nstore \%arc, $cache |
|
|
129 | if defined $cache; |
|
|
130 | |
|
|
131 | \%arc |
342 | \%arc |
132 | } |
343 | }; |
133 | } |
|
|
134 | |
344 | |
135 | # returns the arch/object stack from a tile on a map |
345 | while (<$fh>) { |
136 | sub map_get_tile_stack { |
346 | s/\s+$//; |
137 | my ($map, $x, $y) = @_; |
347 | if (/^more$/i) { |
138 | my $as; |
348 | $more = $prev; |
|
|
349 | } elsif (/^object (\S+)$/i) { |
|
|
350 | my $name = $1; |
|
|
351 | my $arc = normalize_object $parse_block->(_name => $name); |
139 | |
352 | |
140 | if ($x > 0 || $x < $map->{width} |
353 | if ($more) { |
141 | || $y > 0 || $y < $map->{height}) { |
354 | $more->{more} = $arc; |
|
|
355 | } else { |
|
|
356 | $arc{$name} = $arc; |
|
|
357 | } |
|
|
358 | $prev = $arc; |
|
|
359 | $more = undef; |
|
|
360 | } elsif (/^arch (\S+)$/i) { |
|
|
361 | my $name = $1; |
|
|
362 | my $arc = normalize_arch $parse_block->(_name => $name); |
142 | |
363 | |
143 | $as = $map->{map}{map}[$x][$y] || []; |
364 | if ($more) { |
|
|
365 | $more->{more} = $arc; |
|
|
366 | } else { |
|
|
367 | push @{ $arc{arch} }, $arc; |
|
|
368 | } |
|
|
369 | $prev = $arc; |
|
|
370 | $more = undef; |
|
|
371 | } elsif ($toplevel && /^(\S+)\s+(.*)$/) { |
|
|
372 | if ($1 eq "lev_array") { |
|
|
373 | while (<$fh>) { |
|
|
374 | last if /^endplst\s*$/; |
|
|
375 | push @{$toplevel->{lev_array}}, $_+0; |
|
|
376 | } |
|
|
377 | } else { |
|
|
378 | $toplevel->{$1} = $2; |
|
|
379 | } |
|
|
380 | } elsif (/^\s*($|#)/) { |
|
|
381 | # |
|
|
382 | } else { |
|
|
383 | die "$path: unparseable top-level line '$_'"; |
|
|
384 | } |
144 | } |
385 | } |
145 | |
386 | |
146 | return $as; |
387 | undef $parse_block; # work around bug in perl not freeing $fh etc. |
147 | } |
|
|
148 | |
388 | |
149 | # pop the topmost arch/object from the stack of a tile on a map |
389 | \%arc |
150 | sub map_pop_tile_stack { |
|
|
151 | my ($map, $x, $y) = @_; |
|
|
152 | |
|
|
153 | if ($x > 0 || $x < $map->{width} |
|
|
154 | || $y > 0 || $y < $map->{height}) { |
|
|
155 | |
|
|
156 | pop @{$map->{map}{map}[$x][$y]}; |
|
|
157 | } |
|
|
158 | } |
390 | } |
159 | |
|
|
160 | # pushes the arch/object on the stack of a tile on a map |
|
|
161 | sub map_push_tile_stack { |
|
|
162 | my ($map, $x, $y, $arch) = @_; |
|
|
163 | |
|
|
164 | if ($x > 0 || $x < $map->{width} |
|
|
165 | || $y > 0 || $y < $map->{height}) { |
|
|
166 | |
|
|
167 | push @{$map->{map}{map}[$x][$y]}, $arch; |
|
|
168 | } |
|
|
169 | } |
|
|
170 | |
|
|
171 | |
391 | |
172 | # put all archs into a hash with editor_face as it's key |
392 | # put all archs into a hash with editor_face as it's key |
173 | # NOTE: the arrays in the hash values are references to |
393 | # NOTE: the arrays in the hash values are references to |
174 | # the archs from $ARCH |
394 | # the archs from $ARCH |
175 | sub editor_archs { |
395 | sub editor_archs { |
176 | my %paths; |
396 | my %paths; |
177 | |
397 | |
178 | for (keys %$ARCH) { |
398 | for (keys %ARCH) { |
179 | my $arch = $ARCH->{$_}; |
399 | my $arch = $ARCH{$_}; |
180 | push @{$paths{$arch->{editor_folder}}}, \$arch; |
400 | push @{$paths{$arch->{editor_folder}}}, $arch; |
181 | } |
401 | } |
182 | |
402 | |
183 | return \%paths; |
403 | \%paths |
184 | } |
404 | } |
185 | |
405 | |
186 | # arch_extends determines how the arch looks like on the map, |
406 | =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch |
187 | # bigfaces, linked faces and single faces are handled here |
407 | |
188 | # it returns (<xoffset>, <yoffset>, <width>, <height>) |
408 | arch_extents determines the extents of the given arch's face(s), linked |
189 | # NOTE: non rectangular linked faces are not considered |
409 | faces and single faces are handled here it returns (minx, miny, maxx, |
|
|
410 | maxy) |
|
|
411 | |
|
|
412 | =cut |
|
|
413 | |
190 | sub arch_extends { |
414 | sub arch_extents { |
191 | my ($a) = @_; |
415 | my ($a) = @_; |
192 | |
416 | |
193 | my $TC = \%Crossfire::Tilecache::TILECACHE; |
417 | my $o = $ARCH{$a->{_name}} |
194 | |
|
|
195 | my $facename = |
|
|
196 | $a->{face} || $ARCH->{$a->{_name}}->{face} |
|
|
197 | or return (); |
418 | or return; |
198 | |
419 | |
199 | my $tile = $TC->{$facename} |
420 | my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} |
200 | or (warn "no gfx found for arch '$facename' in arch_size ()"), return; |
421 | or (warn "no face data found for arch '$a->{_name}'"), return; |
201 | |
422 | |
202 | if ($tile->{w} > 1 || $tile->{h} > 1) { |
423 | if ($face->{w} > 1 || $face->{h} > 1) { |
203 | # bigfaces |
424 | # bigface |
204 | return (0, 0, $tile->{w}, $tile->{h}); |
425 | return (0, 0, $face->{w} - 1, $face->{h} - 1); |
205 | |
426 | |
206 | } elsif ($a->{more}) { |
427 | } elsif ($o->{more}) { |
207 | # linked faces |
428 | # linked face |
208 | my ($miw, $mih, $maw, $mah) = (0, 0, 0, 0); |
429 | my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2; |
209 | do { |
|
|
210 | $miw > (0 + $a->{x}) and $miw = $a->{x}; |
|
|
211 | $mih > (0 + $a->{y}) and $mih = $a->{y}; |
|
|
212 | $maw < (0 + $a->{x}) and $maw = $a->{x}; |
|
|
213 | $mah < (0 + $a->{y}) and $mah = $a->{y}; |
|
|
214 | } while $a = $a->{more}; |
|
|
215 | |
430 | |
216 | return ($miw, $mih, ($maw - $miw) + 1, ($mah - $mih) + 1) |
431 | for (; $o; $o = $o->{more}) { |
|
|
432 | $minx = min $minx, $o->{x}; |
|
|
433 | $miny = min $miny, $o->{y}; |
|
|
434 | $maxx = max $maxx, $o->{x}; |
|
|
435 | $maxy = max $maxy, $o->{y}; |
|
|
436 | } |
|
|
437 | |
|
|
438 | return ($minx, $miny, $maxx, $maxy); |
217 | |
439 | |
218 | } else { |
440 | } else { |
219 | # single face |
441 | # single face |
220 | return (0, 0, 1, 1); |
442 | return (0, 0, 0, 0); |
|
|
443 | } |
|
|
444 | } |
|
|
445 | |
|
|
446 | =item $type = arch_attr $arch |
|
|
447 | |
|
|
448 | Returns a hashref describing the object and its attributes. It can contain |
|
|
449 | the following keys: |
|
|
450 | |
|
|
451 | name the name, suitable for display purposes |
|
|
452 | ignore |
|
|
453 | attr |
|
|
454 | desc |
|
|
455 | use |
|
|
456 | section => [name => \%attr, name => \%attr] |
|
|
457 | import |
|
|
458 | |
|
|
459 | =cut |
|
|
460 | |
|
|
461 | sub arch_attr($) { |
|
|
462 | my ($obj) = @_; |
|
|
463 | |
|
|
464 | require Crossfire::Data; |
|
|
465 | |
|
|
466 | my $root; |
|
|
467 | my $attr = { }; |
|
|
468 | |
|
|
469 | my $arch = $ARCH{ $obj->{_name} }; |
|
|
470 | my $type = $obj->{type} || $arch->{type}; |
|
|
471 | |
|
|
472 | if ($type > 0) { |
|
|
473 | $root = $Crossfire::Data::ATTR{$type}; |
|
|
474 | } else { |
|
|
475 | my %a = (%$arch, %$obj); |
|
|
476 | |
|
|
477 | if ($a{is_floor} && !$a{alive}) { |
|
|
478 | $root = $Crossfire::Data::TYPE{Floor}; |
|
|
479 | } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { |
|
|
480 | $root = $Crossfire::Data::TYPE{"Monster & NPC"}; |
|
|
481 | } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { |
|
|
482 | $root = $Crossfire::Data::TYPE{Wall}; |
|
|
483 | } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { |
|
|
484 | $root = $Crossfire::Data::TYPE{"Weak Wall"}; |
|
|
485 | } else { |
|
|
486 | $root = $Crossfire::Data::TYPE{Misc}; |
|
|
487 | } |
|
|
488 | } |
|
|
489 | |
|
|
490 | my @import = ($root); |
|
|
491 | |
|
|
492 | unshift @import, \%Crossfire::Data::DEFAULT_ATTR |
|
|
493 | unless $type == 116; |
|
|
494 | |
|
|
495 | my (%ignore); |
|
|
496 | my (@section_order, %section, @attr_order); |
|
|
497 | |
|
|
498 | while (my $type = shift @import) { |
|
|
499 | push @import, @{$type->{import} || []}; |
|
|
500 | |
|
|
501 | $attr->{$_} ||= $type->{$_} |
|
|
502 | for qw(name desc use); |
|
|
503 | |
|
|
504 | for (@{$type->{ignore} || []}) { |
|
|
505 | $ignore{$_}++ for ref $_ ? @$_ : $_; |
|
|
506 | } |
|
|
507 | |
|
|
508 | for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { |
|
|
509 | my ($name, $attr) = @$_; |
|
|
510 | push @section_order, $name; |
|
|
511 | for (@$attr) { |
|
|
512 | my ($k, $v) = @$_; |
|
|
513 | push @attr_order, $k; |
|
|
514 | $section{$name}{$k} ||= $v; |
|
|
515 | } |
|
|
516 | } |
|
|
517 | } |
|
|
518 | |
|
|
519 | $attr->{section} = [ |
|
|
520 | map !exists $section{$_} ? () : do { |
|
|
521 | my $attr = delete $section{$_}; |
|
|
522 | |
|
|
523 | [ |
|
|
524 | $_, |
|
|
525 | map exists $attr->{$_} && !$ignore{$_} |
|
|
526 | ? [$_ => delete $attr->{$_}] : (), |
|
|
527 | @attr_order |
|
|
528 | ] |
|
|
529 | }, |
|
|
530 | |
|
|
531 | exists $section{$_} ? [$_ => delete $section{$_}] : (), |
|
|
532 | @section_order |
|
|
533 | ]; |
|
|
534 | |
|
|
535 | $attr |
|
|
536 | } |
|
|
537 | |
|
|
538 | sub arch_edit_sections { |
|
|
539 | # if (edit_type == IGUIConstants.TILE_EDIT_NONE) |
|
|
540 | # edit_type = 0; |
|
|
541 | # else if (edit_type != 0) { |
|
|
542 | # // all flags from 'check_type' must be unset in this arch because they get recalculated now |
|
|
543 | # edit_type &= ~check_type; |
|
|
544 | # } |
|
|
545 | # |
|
|
546 | # } |
|
|
547 | # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && |
|
|
548 | # getAttributeValue("alive", defarch) == 1 && |
|
|
549 | # (getAttributeValue("monster", defarch) == 1 || |
|
|
550 | # getAttributeValue("generator", defarch) == 1)) { |
|
|
551 | # // Monster: monsters/npcs/generators |
|
|
552 | # edit_type |= IGUIConstants.TILE_EDIT_MONSTER; |
|
|
553 | # } |
|
|
554 | # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 && |
|
|
555 | # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) { |
|
|
556 | # // Walls |
|
|
557 | # edit_type |= IGUIConstants.TILE_EDIT_WALL; |
|
|
558 | # } |
|
|
559 | # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 && |
|
|
560 | # getAttributeValue("connected", defarch) != 0) { |
|
|
561 | # // Connected Objects |
|
|
562 | # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED; |
|
|
563 | # } |
|
|
564 | # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 && |
|
|
565 | # arch_type == 66 || arch_type == 41 || arch_type == 95) { |
|
|
566 | # // Exit: teleporter/exit/trapdoors |
|
|
567 | # edit_type |= IGUIConstants.TILE_EDIT_EXIT; |
|
|
568 | # } |
|
|
569 | # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 && |
|
|
570 | # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 || |
|
|
571 | # arch_type == 5 || arch_type == 36 || arch_type == 60 || |
|
|
572 | # arch_type == 85 || arch_type == 111 || arch_type == 123 || |
|
|
573 | # arch_type == 124 || arch_type == 130)) { |
|
|
574 | # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls |
|
|
575 | # edit_type |= IGUIConstants.TILE_EDIT_TREASURE; |
|
|
576 | # } |
|
|
577 | # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 && |
|
|
578 | # arch_type == 20 || arch_type == 23 || arch_type == 26 || |
|
|
579 | # arch_type == 91 || arch_type == 21 || arch_type == 24) { |
|
|
580 | # // Door: door/special door/gates + keys |
|
|
581 | # edit_type |= IGUIConstants.TILE_EDIT_DOOR; |
|
|
582 | # } |
|
|
583 | # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 && |
|
|
584 | # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 && |
|
|
585 | # arch_type <= 16) || arch_type == 33 || arch_type == 34 || |
|
|
586 | # arch_type == 35 || arch_type == 39 || arch_type == 70 || |
|
|
587 | # arch_type == 87 || arch_type == 99 || arch_type == 100 || |
|
|
588 | # arch_type == 104 || arch_type == 109 || arch_type == 113 || |
|
|
589 | # arch_type == 122 || arch_type == 3)) { |
|
|
590 | # // Equipment: weapons/armour/wands/rods |
|
|
591 | # edit_type |= IGUIConstants.TILE_EDIT_EQUIP; |
|
|
592 | # } |
|
|
593 | # |
|
|
594 | # return(edit_type); |
|
|
595 | # |
|
|
596 | # |
|
|
597 | } |
|
|
598 | |
|
|
599 | sub cache_file($$&&) { |
|
|
600 | my ($src, $cache, $load, $create) = @_; |
|
|
601 | |
|
|
602 | my ($size, $mtime) = (stat $src)[7,9] |
|
|
603 | or Carp::croak "$src: $!"; |
|
|
604 | |
|
|
605 | if (-e $cache) { |
|
|
606 | my $ref = eval { load_ref $cache }; |
|
|
607 | |
|
|
608 | if ($ref->{version} == 1 |
|
|
609 | && $ref->{size} == $size |
|
|
610 | && $ref->{mtime} == $mtime |
|
|
611 | && eval { $load->($ref->{data}); 1 }) { |
|
|
612 | return; |
|
|
613 | } |
|
|
614 | } |
|
|
615 | |
|
|
616 | my $ref = { |
|
|
617 | version => 1, |
|
|
618 | size => $size, |
|
|
619 | mtime => $mtime, |
|
|
620 | data => $create->(), |
221 | } |
621 | }; |
222 | } |
|
|
223 | |
622 | |
224 | sub init($) { |
623 | $load->($ref->{data}); |
225 | my ($cachedir) = @_; |
|
|
226 | |
624 | |
227 | $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; |
625 | save_ref $ref, $cache; |
|
|
626 | } |
|
|
627 | |
|
|
628 | =item set_libdir $path |
|
|
629 | |
|
|
630 | Sets the library directory to the given path |
|
|
631 | (default: $ENV{CROSSFIRE_LIBDIR}). |
|
|
632 | |
|
|
633 | You have to (re-)load the archetypes and tilecache manually after steting |
|
|
634 | the library path. |
|
|
635 | |
|
|
636 | =cut |
|
|
637 | |
|
|
638 | sub set_libdir($) { |
|
|
639 | $LIB = $_[0]; |
|
|
640 | } |
|
|
641 | |
|
|
642 | =item load_archetypes |
|
|
643 | |
|
|
644 | (Re-)Load archetypes into %ARCH. |
|
|
645 | |
|
|
646 | =cut |
|
|
647 | |
|
|
648 | sub load_archetypes() { |
|
|
649 | cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub { |
|
|
650 | *ARCH = $_[0]; |
|
|
651 | }, sub { |
|
|
652 | read_arch "$LIB/archetypes" |
|
|
653 | }; |
|
|
654 | } |
|
|
655 | |
|
|
656 | =item load_tilecache |
|
|
657 | |
|
|
658 | (Re-)Load %TILE and %FACE. |
|
|
659 | |
|
|
660 | =cut |
|
|
661 | |
|
|
662 | sub load_tilecache() { |
|
|
663 | require Gtk2; |
|
|
664 | |
|
|
665 | cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { |
|
|
666 | $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
|
|
667 | or die "$VARDIR/tilecache.png: $!"; |
|
|
668 | *FACE = $_[0]; |
|
|
669 | }, sub { |
|
|
670 | my $tile = read_pak "$LIB/crossfire.0"; |
|
|
671 | |
|
|
672 | my %cache; |
|
|
673 | |
|
|
674 | my $idx = 0; |
|
|
675 | |
|
|
676 | for my $name (sort keys %$tile) { |
|
|
677 | my $pb = new Gtk2::Gdk::PixbufLoader; |
|
|
678 | $pb->write ($tile->{$name}); |
|
|
679 | $pb->close; |
|
|
680 | my $pb = $pb->get_pixbuf; |
|
|
681 | |
|
|
682 | my $tile = $cache{$name} = { |
|
|
683 | pb => $pb, |
|
|
684 | idx => $idx, |
|
|
685 | w => int $pb->get_width / TILESIZE, |
|
|
686 | h => int $pb->get_height / TILESIZE, |
|
|
687 | }; |
|
|
688 | |
|
|
689 | |
|
|
690 | $idx += $tile->{w} * $tile->{h}; |
|
|
691 | } |
|
|
692 | |
|
|
693 | my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64; |
|
|
694 | |
|
|
695 | while (my ($name, $tile) = each %cache) { |
|
|
696 | my $tpb = delete $tile->{pb}; |
|
|
697 | my $ofs = $tile->{idx}; |
|
|
698 | |
|
|
699 | for my $x (0 .. $tile->{w} - 1) { |
|
|
700 | for my $y (0 .. $tile->{h} - 1) { |
|
|
701 | my $idx = $ofs + $x + $y * $tile->{w}; |
|
|
702 | $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE, |
|
|
703 | $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
|
|
704 | } |
|
|
705 | } |
|
|
706 | } |
|
|
707 | |
|
|
708 | $pb->save ("$VARDIR/tilecache.png", "png", compression => 1); |
|
|
709 | |
|
|
710 | \%cache |
|
|
711 | }; |
228 | } |
712 | } |
229 | |
713 | |
230 | =head1 AUTHOR |
714 | =head1 AUTHOR |
231 | |
715 | |
232 | Marc Lehmann <schmorp@schmorp.de> |
716 | Marc Lehmann <schmorp@schmorp.de> |