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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.49 by root, Thu Mar 16 22:10:25 2006 UTC vs.
Revision 1.121 by root, Mon Apr 14 00:35:17 2008 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Deliantra;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '1.14';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
25);
22 26
23our $LIB = $ENV{CROSSFIRE_LIBDIR} 27use JSON::XS qw(decode_json encode_json);
24 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n";
25 28
29our $LIB = $ENV{DELIANTRA_LIBDIR} || $ENV{CROSSFIRE_LIBDIR};
30
31our $OLDDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
32 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
33 : File::Spec->tmpdir . "/crossfire";
34
35our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
36 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
37 : File::Spec->tmpdir . "/deliantra";
38
39mkdir $VARDIR, 0777;
40
26sub TILESIZE (){ 32 } 41sub TILESIZE (){ 32 }
42sub CACHESTRIDE (){ 64 }
27 43
28our $VARDIR;
29our %ARCH; 44our %ARCH;
45our %FACE; # face32
30our %FACE; 46our %FACEDATA;
31our $TILE; 47our $TILE;
32 48
33our %FIELD_MULTILINE = ( 49our %FIELD_MULTILINE = (
34 msg => "endmsg", 50 msg => "endmsg",
35 lore => "endlore", 51 lore => "endlore",
52 maplore => "endmaplore",
36); 53);
37 54
38# not used yet, maybe alphabetical is ok 55# movement bit type, PITA
56our %FIELD_MOVEMENT = map +($_ => undef),
57 qw(move_type move_block move_allow move_on move_off move_slow);
58
59# same as in server save routine, to (hopefully) be compatible
60# to the other editors.
61our @FIELD_ORDER_MAP = (qw(
62 file_format_version
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69));
70
39our @FIELD_ORDER = (qw(name name_pl)); 71our @FIELD_ORDER = (qw(
72 inherit
40 73
74 elevation
75
76 name name_pl custom_name attach title race
77 slaying skill msg lore other_arch
78 face animation is_animated
79 magicmap smoothlevel smoothface
80 str dex con wis pow cha int
81 hp maxhp sp maxsp grace maxgrace
82 exp perm_exp expmul
83 food dam luck wc ac x y speed speed_left move_state attack_movement
84 nrof level direction type subtype attacktype
85
86 resist_physical resist_magic resist_fire resist_electricity
87 resist_cold resist_confusion resist_acid resist_drain
88 resist_weaponmagic resist_ghosthit resist_poison resist_slow
89 resist_paralyze resist_turn_undead resist_fear resist_cancellation
90 resist_deplete resist_death resist_chaos resist_counterspell
91 resist_godpower resist_holyword resist_blind resist_internal
92 resist_life_stealing resist_disease
93
94 path_attuned path_repelled path_denied material materialname
95 value carrying weight invisible state magic
96 last_heal last_sp last_grace last_eat
97 connected glow_radius randomitems tresure_env npx_status npc_program
98 run_away pick_up container will_apply smoothlevel
99 current_weapon_script weapontype tooltype elevation client_type
100 item_power duration range
101 range_modifier duration_modifier dam_modifier gen_sp_armour
102 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
103
104 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
105 friendly generator is_thrown auto_apply treasure player sold see_invisible
106 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
107 splitting hitback startequip blocksview undead scared unaggressive
108 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
109 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
110 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
111 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
112 random_move only_attack confused stealth cursed damned see_anywhere
113 known_magical known_cursed can_use_skill been_applied has_ready_scroll
114 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
115 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
116 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
117 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
118 precious
119
120 body_range body_arm body_torso body_head body_neck body_skill
121 body_finger body_shoulder body_foot body_hand body_wrist body_waist
122));
123
124our %EVENT_TYPE = (
125 apply => 1,
126 attack => 2,
127 death => 3,
128 drop => 4,
129 pickup => 5,
130 say => 6,
131 stop => 7,
132 time => 8,
133 throw => 9,
134 trigger => 10,
135 close => 11,
136 timer => 12,
137);
138
41sub MOVE_WALK (){ 0x1 } 139sub MOVE_WALK (){ 0x01 }
42sub MOVE_FLY_LOW (){ 0x2 } 140sub MOVE_FLY_LOW (){ 0x02 }
43sub MOVE_FLY_HIGH (){ 0x4 } 141sub MOVE_FLY_HIGH (){ 0x04 }
44sub MOVE_FLYING (){ 0x6 } 142sub MOVE_FLYING (){ 0x06 }
45sub MOVE_SWIM (){ 0x8 } 143sub MOVE_SWIM (){ 0x08 }
46sub MOVE_ALL (){ 0xf } 144sub MOVE_BOAT (){ 0x10 }
145sub MOVE_SHIP (){ 0x20 }
146sub MOVE_KNOWN (){ 0x3f } # all of above
147sub MOVE_ALL (){ 0x10000 } # very special value
148
149our %MOVE_TYPE = (
150 walk => MOVE_WALK,
151 fly_low => MOVE_FLY_LOW,
152 fly_high => MOVE_FLY_HIGH,
153 flying => MOVE_FLYING,
154 swim => MOVE_SWIM,
155 boat => MOVE_BOAT,
156 ship => MOVE_SHIP,
157 all => MOVE_ALL,
158);
159
160our @MOVE_TYPE = keys %MOVE_TYPE;
161
162{
163 package Deliantra::MoveType;
164
165 use overload
166 '=' => sub { bless [@{$_[0]}], ref $_[0] },
167 '""' => \&as_string,
168 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
169 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
170 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
171 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
172 'x=' => sub {
173 my $cur = $_[0] >= $_[1];
174 if (!defined $cur) {
175 if ($_[0] >= "all") {
176 $_[0] -= $_[1];
177 } else {
178 $_[0] += $_[1];
179 }
180 } elsif ($cur) {
181 $_[0] -= $_[1];
182 } else {
183 $_[0] /= $_[1];
184 }
185
186 $_[0]
187 },
188 'eq' => sub { "$_[0]" eq "$_[1]" },
189 'ne' => sub { "$_[0]" ne "$_[1]" },
190 ;
191}
192
193sub Deliantra::MoveType::new {
194 my ($class, $string) = @_;
195
196 my $mask;
197 my $value;
198
199 if ($string =~ /^\s*\d+\s*$/) {
200 $mask = MOVE_ALL;
201 $value = $string+0;
202 } else {
203 for (split /\s+/, lc $string) {
204 if (s/^-//) {
205 $mask |= $MOVE_TYPE{$_};
206 $value &= ~$MOVE_TYPE{$_};
207 } else {
208 $mask |= $MOVE_TYPE{$_};
209 $value |= $MOVE_TYPE{$_};
210 }
211 }
212 }
213
214 (bless [$mask, $value], $class)->normalise
215}
216
217sub Deliantra::MoveType::normalise {
218 my ($self) = @_;
219
220 if ($self->[0] & MOVE_ALL) {
221 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
222 $self->[0] &= $mask;
223 $self->[1] &= $mask;
224 }
225
226 $self->[1] &= $self->[0];
227
228 $self
229}
230
231sub Deliantra::MoveType::as_string {
232 my ($self) = @_;
233
234 my @res;
235
236 my ($mask, $value) = @$self;
237
238 for (@Deliantra::MOVE_TYPE) {
239 my $bit = $Deliantra::MOVE_TYPE{$_};
240 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
241 $mask &= ~$bit;
242 push @res, $value & $bit ? $_ : "-$_";
243 }
244 }
245
246 join " ", @res
247}
47 248
48sub load_ref($) { 249sub load_ref($) {
49 my ($path) = @_; 250 my ($path) = @_;
50 251
51 open my $fh, "<", $path 252 open my $fh, "<:raw:perlio", $path
52 or die "$path: $!"; 253 or die "$path: $!";
53 binmode $fh;
54 local $/; 254 local $/;
55 255
56 Storable::thaw <$fh> 256 thaw <$fh>
57} 257}
58 258
59sub save_ref($$) { 259sub save_ref($$) {
60 my ($ref, $path) = @_; 260 my ($ref, $path) = @_;
61 261
62 open my $fh, ">", "$path~" 262 open my $fh, ">:raw:perlio", "$path~"
63 or die "$path~: $!"; 263 or die "$path~: $!";
64 binmode $fh;
65 print $fh Storable::freeze $ref; 264 print $fh freeze $ref;
66 close $fh; 265 close $fh;
67 rename "$path~", $path 266 rename "$path~", $path
68 or die "$path: $!"; 267 or die "$path: $!";
69} 268}
70 269
270my %attack_mask = (
271 physical => 0x00000001,
272 magic => 0x00000002,
273 fire => 0x00000004,
274 electricity => 0x00000008,
275 cold => 0x00000010,
276 confusion => 0x00000020,
277 acid => 0x00000040,
278 drain => 0x00000080,
279 weaponmagic => 0x00000100,
280 ghosthit => 0x00000200,
281 poison => 0x00000400,
282 slow => 0x00000800,
283 paralyze => 0x00001000,
284 turn_undead => 0x00002000,
285 fear => 0x00004000,
286 cancellation => 0x00008000,
287 deplete => 0x00010000,
288 death => 0x00020000,
289 chaos => 0x00040000,
290 counterspell => 0x00080000,
291 godpower => 0x00100000,
292 holyword => 0x00200000,
293 blind => 0x00400000,
294 internal => 0x00800000,
295 life_stealing => 0x01000000,
296 disease => 0x02000000,
297);
298
299sub _add_resist($$$) {
300 my ($ob, $mask, $value) = @_;
301
302 while (my ($k, $v) = each %attack_mask) {
303 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
304 }
305}
306
307my %MATERIAL = reverse
308 paper => 1,
309 iron => 2,
310 glass => 4,
311 leather => 8,
312 wood => 16,
313 organic => 32,
314 stone => 64,
315 cloth => 128,
316 adamant => 256,
317 liquid => 512,
318 tin => 1024,
319 bone => 2048,
320 ice => 4096,
321
322 # guesses
323 runestone => 12,
324 bronze => 18,
325 "ancient wood" => 20,
326 glass => 36,
327 marble => 66,
328 ice => 68,
329 stone => 70,
330 stone => 80,
331 cloth => 136,
332 ironwood => 144,
333 adamantium => 258,
334 glacium => 260,
335 blood => 544,
336;
337
338# object as in "Object xxx", i.e. archetypes
339sub normalize_object($) {
340 my ($ob) = @_;
341
342 # convert material bitset to materialname, if possible
343 if (exists $ob->{material}) {
344 if (!$ob->{material}) {
345 delete $ob->{material};
346 } elsif (exists $ob->{materialname}) {
347 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
348 delete $ob->{material};
349 } else {
350 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
351 delete $ob->{material}; # assume materilname is more specific and nuke material
352 }
353 } elsif (my $name = $MATERIAL{$ob->{material}}) {
354 delete $ob->{material};
355 $ob->{materialname} = $name;
356 } else {
357 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
358 }
359 }
360
361 # check whether attachment is the same as in the archetype
362 if (exists $ob->{attach}) {
363 my $arch = $ARCH{$ob->{_name}};
364 my $js = JSON::XS->new->utf8->canonical (1);
365
366 if (defined $arch->{attach}
367 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
368 delete $ob->{attach}
369 }
370 }
371
372 # color_fg is used as default for magicmap if magicmap does not exist
373 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
374
375 # nuke outdated or never supported fields
376 delete @$ob{qw(
377 can_knockback can_parry can_impale can_cut can_dam_armour
378 can_apply pass_thru can_pass_thru color_bg color_fg
379 )};
380
381 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
382 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
383 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
384
385 # convert movement strings to bitsets
386 for my $attr (keys %FIELD_MOVEMENT) {
387 next unless exists $ob->{$attr};
388
389 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
390 }
391
392 # convert outdated movement flags to new movement sets
393 if (defined (my $v = delete $ob->{no_pass})) {
394 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
395 }
396 if (defined (my $v = delete $ob->{slow_move})) {
397 $ob->{move_slow} += "walk";
398 $ob->{move_slow_penalty} = $v;
399 }
400 if (defined (my $v = delete $ob->{walk_on})) {
401 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
402 }
403 if (defined (my $v = delete $ob->{walk_off})) {
404 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
405 }
406 if (defined (my $v = delete $ob->{fly_on})) {
407 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
408 }
409 if (defined (my $v = delete $ob->{fly_off})) {
410 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
411 }
412 if (defined (my $v = delete $ob->{flying})) {
413 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
414 }
415
416 # convert idiotic event_xxx things into objects
417 while (my ($event, $subtype) = each %EVENT_TYPE) {
418 if (exists $ob->{"event_${event}_plugin"}) {
419 push @{$ob->{inventory}}, {
420 _name => "event_$event",
421 title => delete $ob->{"event_${event}_plugin"},
422 slaying => delete $ob->{"event_${event}"},
423 name => delete $ob->{"event_${event}_options"},
424 };
425 }
426 }
427
428 # some archetypes had "+3" instead of the canonical "3", so fix
429 $ob->{dam} *= 1 if exists $ob->{dam};
430
431 $ob
432}
433
434# arch as in "arch xxx", ie.. objects
71sub normalize_arch($) { 435sub normalize_arch($) {
72 my ($ob) = @_; 436 my ($ob) = @_;
73 437
438 normalize_object $ob;
439
74 my $arch = $ARCH{$ob->{_name}} 440 my $arch = $ARCH{$ob->{_name}}
75 or (warn "$ob->{_name}: no such archetype", return $ob); 441 or (warn "$ob->{_name}: no such archetype", return $ob);
76
77 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
78 442
79 if ($arch->{type} == 22) { # map 443 if ($arch->{type} == 22) { # map
80 my %normalize = ( 444 my %normalize = (
81 "enter_x" => "hp", 445 "enter_x" => "hp",
82 "enter_y" => "sp", 446 "enter_y" => "sp",
92 while (my ($k2, $k1) = each %normalize) { 456 while (my ($k2, $k1) = each %normalize) {
93 if (defined (my $v = delete $ob->{$k1})) { 457 if (defined (my $v = delete $ob->{$k1})) {
94 $ob->{$k2} = $v; 458 $ob->{$k2} = $v;
95 } 459 }
96 } 460 }
97 } 461 } else {
98
99 if (defined (my $v = delete $ob->{no_pass})) {
100 $ob->{move_block} = $v ? MOVE_ALL : 0;
101 }
102 if (defined (my $v = delete $ob->{walk_on})) {
103 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
104 : $ob->{move_on} & ~MOVE_WALK;
105 }
106 if (defined (my $v = delete $ob->{walk_off})) {
107 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
108 : $ob->{move_off} & ~MOVE_WALK;
109 }
110 if (defined (my $v = delete $ob->{fly_on})) {
111 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
112 : $ob->{move_on} & ~MOVE_FLY_LOW;
113 }
114 if (defined (my $v = delete $ob->{fly_off})) {
115 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
116 : $ob->{move_off} & ~MOVE_FLY_LOW;
117 }
118 if (defined (my $v = delete $ob->{flying})) {
119 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
120 : $ob->{move_type} & ~MOVE_FLY_LOW;
121 }
122
123 # if value matches archetype default, delete 462 # if value matches archetype default, delete
124 while (my ($k, $v) = each %$ob) { 463 while (my ($k, $v) = each %$ob) {
125 if (exists $arch->{$k} and $arch->{$k} eq $v) { 464 if (exists $arch->{$k} and $arch->{$k} eq $v) {
126 next if $k eq "_name"; 465 next if $k eq "_name";
127 delete $ob->{$k}; 466 delete $ob->{$k};
128 } 467 }
468 }
469 }
470
471 # a speciality for the editor
472 if (exists $ob->{attack_movement}) {
473 my $am = delete $ob->{attack_movement};
474 $ob->{attack_movement_bits_0_3} = $am & 15;
475 $ob->{attack_movement_bits_4_7} = $am & 240;
129 } 476 }
130 477
131 $ob 478 $ob
132} 479}
133 480
481sub attr_thaw($) {
482 my ($ob) = @_;
483
484 $ob->{attach} = decode_json $ob->{attach}
485 if exists $ob->{attach};
486
487 $ob
488}
489
490sub attr_freeze($) {
491 my ($ob) = @_;
492
493 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
494 if exists $ob->{attach};
495
496 $ob
497}
498
134sub read_pak($;$) { 499sub read_pak($) {
135 my ($path, $cache) = @_; 500 my ($path) = @_;
136 501
137 eval {
138 defined $cache
139 && -M $cache < -M $path
140 && load_ref $cache
141 } or do {
142 my %pak; 502 my %pak;
143 503
144 open my $fh, "<", $path 504 open my $fh, "<:raw:perlio", $path
145 or Carp::croak "$_[0]: $!"; 505 or Carp::croak "$_[0]: $!";
146 binmode $fh; 506 binmode $fh;
147 while (<$fh>) { 507 while (<$fh>) {
148 my ($type, $id, $len, $path) = split; 508 my ($type, $id, $len, $path) = split;
149 $path =~ s/.*\///; 509 $path =~ s/.*\///;
150 read $fh, $pak{$path}, $len; 510 read $fh, $pak{$path}, $len;
151 } 511 }
152 512
153 save_ref \%pak, $cache
154 if defined $cache;
155
156 \%pak 513 \%pak
157 }
158} 514}
159 515
160sub read_arch($;$) { 516sub read_arch($;$) {
161 my ($path, $cache) = @_; 517 my ($path, $toplevel) = @_;
162 518
163 eval {
164 defined $cache
165 && -M $cache < -M $path
166 && load_ref $cache
167 } or do {
168 my %arc; 519 my %arc;
169 my ($more, $prev); 520 my ($more, $prev);
521 my $comment;
170 522
171 open my $fh, "<", $path 523 open my $fh, "<:raw:perlio:utf8", $path
172 or Carp::croak "$path: $!"; 524 or Carp::croak "$path: $!";
173 525
174 binmode $fh; 526# binmode $fh;
175 527
176 my $parse_block; $parse_block = sub { 528 my $parse_block; $parse_block = sub {
177 my %arc = @_; 529 my %arc = @_;
178
179 while (<$fh>) {
180 s/\s+$//;
181 if (/^end$/i) {
182 last;
183 } elsif (/^arch (\S+)$/) {
184 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
185 } elsif (/^lore$/) {
186 while (<$fh>) {
187 last if /^endlore\s*$/i;
188 $arc{lore} .= $_;
189 }
190 } elsif (/^msg$/) {
191 while (<$fh>) {
192 last if /^endmsg\s*$/i;
193 $arc{msg} .= $_;
194 }
195 } elsif (/^(\S+)\s*(.*)$/) {
196 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) {
198 #
199 } else {
200 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 }
202 }
203
204 \%arc
205 };
206 530
207 while (<$fh>) { 531 while (<$fh>) {
208 s/\s+$//; 532 s/\s+$//;
209 if (/^more$/i) { 533 if (/^end$/i) {
210 $more = $prev; 534 last;
535
211 } elsif (/^object (\S+)$/i) { 536 } elsif (/^arch (\S+)$/i) {
212 my $name = $1; 537 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
213 my $arc = $parse_block->(_name => $name);
214 538
215 if ($more) { 539 } elsif (/^lore$/i) {
216 $more->{more} = $arc; 540 while (<$fh>) {
217 } else { 541 last if /^endlore\s*$/i;
218 $arc{$name} = $arc; 542 $arc{lore} .= $_;
219 } 543 }
220 $prev = $arc; 544 } elsif (/^msg$/i) {
221 $more = undef; 545 while (<$fh>) {
546 last if /^endmsg\s*$/i;
547 $arc{msg} .= $_;
548 }
549 } elsif (/^anim$/i) {
550 while (<$fh>) {
551 last if /^mina\s*$/i;
552 chomp;
553 push @{ $arc{anim} }, $_;
554 }
222 } elsif (/^arch (\S+)$/i) { 555 } elsif (/^(\S+)\s*(.*)$/) {
223 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 556 $arc{lc $1} = $2;
224 } elsif (/^\s*($|#)/) { 557 } elsif (/^\s*#/) {
558 $arc{_comment} .= "$_\n";
559
560 } elsif (/^\s*$/) {
225 # 561 #
226 } else { 562 } else {
227 warn "$path: unparseable top-level line '$_'"; 563 warn "$path: unparsable line '$_' in arch $arc{_name}";
228 }
229 } 564 }
230 565 }
231 undef $parse_block; # work around bug in perl not freeing $fh etc.
232
233 save_ref \%arc, $cache
234 if defined $cache;
235 566
236 \%arc 567 \%arc
237 } 568 };
569
570 while (<$fh>) {
571 s/\s+$//;
572 if (/^more$/i) {
573 $more = $prev;
574 } elsif (/^object (\S+)$/i) {
575 my $name = $1;
576 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
577 undef $comment;
578 delete $arc{_comment} unless length $arc{_comment};
579 $arc->{_atype} = 'object';
580
581 if ($more) {
582 $more->{more} = $arc;
583 } else {
584 $arc{$name} = $arc;
585 }
586 $prev = $arc;
587 $more = undef;
588 } elsif (/^arch (\S+)$/i) {
589 my $name = $1;
590 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
591 undef $comment;
592 delete $arc{_comment} unless length $arc{_comment};
593 $arc->{_atype} = 'arch';
594
595 if ($more) {
596 $more->{more} = $arc;
597 } else {
598 push @{ $arc{arch} }, $arc;
599 }
600 $prev = $arc;
601 $more = undef;
602 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
603 if ($1 eq "lev_array") {
604 while (<$fh>) {
605 last if /^endplst\s*$/;
606 push @{$toplevel->{lev_array}}, $_+0;
607 }
608 } else {
609 $toplevel->{$1} = $2;
610 }
611 } elsif (/^\s*#/) {
612 $comment .= "$_\n";
613 } elsif (/^\s*($|#)/) {
614 #
615 } else {
616 die "$path: unparseable top-level line '$_'";
617 }
618 }
619
620 undef $parse_block; # work around bug in perl not freeing $fh etc.
621
622 \%arc
623}
624
625sub archlist_to_string {
626 my ($arch) = @_;
627
628 my $str;
629
630 my $append; $append = sub {
631 my %a = %{$_[0]};
632
633 Deliantra::attr_freeze \%a;
634 Deliantra::normalize_arch \%a;
635
636 # undo the bit-split we did before
637 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
638 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
639 | (delete $a{attack_movement_bits_4_7});
640 }
641
642 if (my $comment = delete $a{_comment}) {
643 if ($comment =~ /[^\n\s#]/) {
644 $str .= $comment;
645 }
646 }
647
648 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
649
650 my $inv = delete $a{inventory};
651 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
652 my $anim = delete $a{anim};
653
654 if ($a{_atype} eq 'object') {
655 $str .= join "\n", "anim", @$anim, "mina\n"
656 if $anim;
657 }
658
659 my @kv;
660
661 for ($a{_name} eq "map"
662 ? @Deliantra::FIELD_ORDER_MAP
663 : @Deliantra::FIELD_ORDER) {
664 push @kv, [$_, delete $a{$_}]
665 if exists $a{$_};
666 }
667
668 for (sort keys %a) {
669 next if /^_/; # ignore our _-keys
670 push @kv, [$_, delete $a{$_}];
671 }
672
673 for (@kv) {
674 my ($k, $v) = @$_;
675
676 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
677 $v =~ s/\n$//;
678 $str .= "$k\n$v\n$end\n";
679 } else {
680 $str .= "$k $v\n";
681 }
682 }
683
684 if ($inv) {
685 $append->($_) for @$inv;
686 }
687
688 $str .= "end\n";
689
690 if ($a{_atype} eq 'object') {
691 if ($more) {
692 $str .= "more\n";
693 $append->($more) if $more;
694 } else {
695 $str .= "\n";
696 }
697 }
698 };
699
700 for (@$arch) {
701 $append->($_);
702 }
703
704 $str
238} 705}
239 706
240# put all archs into a hash with editor_face as it's key 707# put all archs into a hash with editor_face as it's key
241# NOTE: the arrays in the hash values are references to 708# NOTE: the arrays in the hash values are references to
242# the archs from $ARCH 709# the archs from $ARCH
243sub editor_archs { 710sub editor_archs {
244 my %paths; 711 my %paths;
245 712
246 for (keys %ARCH) { 713 for (keys %ARCH) {
247 my $arch = $ARCH{$_}; 714 my $arch = $ARCH{$_};
248 push @{$paths{$arch->{editor_folder}}}, \$arch; 715 push @{$paths{$arch->{editor_folder}}}, $arch;
249 } 716 }
250 717
251 \%paths 718 \%paths
252} 719}
253 720
263 my ($a) = @_; 730 my ($a) = @_;
264 731
265 my $o = $ARCH{$a->{_name}} 732 my $o = $ARCH{$a->{_name}}
266 or return; 733 or return;
267 734
268 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 735 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
736 unless ($face) {
737 $face = $FACE{"blank.x11"}
269 or (warn "no face data found for arch '$a->{_name}'"), return; 738 or (warn "no face data found for arch '$a->{_name}'"), return;
739 }
270 740
271 if ($face->{w} > 1 || $face->{h} > 1) { 741 if ($face->{w} > 1 || $face->{h} > 1) {
272 # bigface 742 # bigface
273 return (0, 0, $face->{w} - 1, $face->{h} - 1); 743 return (0, 0, $face->{w} - 1, $face->{h} - 1);
274 744
307=cut 777=cut
308 778
309sub arch_attr($) { 779sub arch_attr($) {
310 my ($obj) = @_; 780 my ($obj) = @_;
311 781
312 require Crossfire::Data; 782 require Deliantra::Data;
313 783
314 my $root; 784 my $root;
315 my $attr = { }; 785 my $attr = { };
316 786
317 my $arch = $ARCH{ $obj->{_name} }; 787 my $arch = $ARCH{ $obj->{_name} };
318 my $type = $obj->{type} || $arch->{type}; 788 my $type = $obj->{type} || $arch->{type};
319 789
320 if ($type > 0) { 790 if ($type > 0) {
321 $root = $Crossfire::Data::ATTR{$type}; 791 $root = $Deliantra::Data::ATTR{$type};
322 } else { 792 } else {
793 my %a = (%$arch, %$obj);
794
795 if ($a{is_floor} && !$a{alive}) {
796 $root = $Deliantra::Data::TYPE{Floor};
797 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
798 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
799 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
800 $root = $Deliantra::Data::TYPE{Wall};
801 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
802 $root = $Deliantra::Data::TYPE{"Weak Wall"};
803 } else {
323 $root = $Crossfire::Data::TYPE{Misc}; 804 $root = $Deliantra::Data::TYPE{Misc};
324
325 type:
326 for (@Crossfire::Data::ATTR0) {
327 my $req = $_->{required}
328 or die "internal error: ATTR0 without 'required'";
329
330 keys %$req;
331 while (my ($k, $v) = each %$req) {
332 next type
333 unless $obj->{$k} == $v || $arch->{$k} == $v;
334 }
335
336 $root = $_;
337 } 805 }
338 } 806 }
339 807
340 my @import = ($root); 808 my @import = ($root);
341 809
342 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 810 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
343 unless $type == 116; 811 unless $type == 116;
344 812
345 my (%ignore); 813 my (%ignore);
346 my (@section_order, %section, @attr_order); 814 my (@section_order, %section, @attr_order);
347 815
348 while (my $type = shift @import) { 816 while (my $type = shift @import) {
817 push @import,
818 grep $_,
819 map $Deliantra::Data::TYPE{$_},
349 push @import, @{$type->{import} || []}; 820 @{$type->{import} || []};
350 821
351 $attr->{$_} ||= $type->{$_} 822 $attr->{$_} ||= $type->{$_}
352 for qw(name desc use); 823 for qw(name desc use);
353 824
354 for (@{$type->{ignore} || []}) { 825 for (@{$type->{ignore} || []}) {
383 ]; 854 ];
384 855
385 $attr 856 $attr
386} 857}
387 858
388sub arch_edit_sections { 859sub cache_file($$&&) {
389# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 860 my ($src, $cache, $load, $create) = @_;
390# edit_type = 0; 861
391# else if (edit_type != 0) { 862 my ($size, $mtime) = (stat $src)[7,9]
392# // all flags from 'check_type' must be unset in this arch because they get recalculated now 863 or Carp::croak "$src: $!";
393# edit_type &= ~check_type; 864
865 if (-e $cache) {
866 my $ref = eval { load_ref $cache };
867
868 if ($ref->{version} == 1
869 && $ref->{size} == $size
870 && $ref->{mtime} == $mtime
871 && eval { $load->($ref->{data}); 1 }) {
872 return;
394# } 873 }
395# 874 }
875
876 my $ref = {
877 version => 1,
878 size => $size,
879 mtime => $mtime,
880 data => $create->(),
881 };
882
883 $load->($ref->{data});
884
885 save_ref $ref, $cache;
886}
887
888=item set_libdir $path
889
890Sets the library directory to the given path
891(default: $ENV{CROSSFIRE_LIBDIR}).
892
893You have to (re-)load the archetypes and tilecache manually after steting
894the library path.
895
896=cut
897
898sub set_libdir($) {
899 $LIB = $_[0];
900}
901
902=item load_archetypes
903
904(Re-)Load archetypes into %ARCH.
905
906=cut
907
908sub load_archetypes() {
909 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
910 *ARCH = $_[0];
911 }, sub {
912 read_arch "$LIB/archetypes"
913 };
914}
915
916sub construct_tilecache_pb {
917 my ($idx, $cache) = @_;
918
919 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
920
921 while (my ($name, $tile) = each %$cache) {
922 my $tpb = delete $tile->{pb};
923 my $ofs = $tile->{idx};
924
925 for my $x (0 .. $tile->{w} - 1) {
926 for my $y (0 .. $tile->{h} - 1) {
927 my $idx = $ofs + $x + $y * $tile->{w};
928 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
929 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
930 }
396# } 931 }
397# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 932 }
398# getAttributeValue("alive", defarch) == 1 &&
399# (getAttributeValue("monster", defarch) == 1 ||
400# getAttributeValue("generator", defarch) == 1)) {
401# // Monster: monsters/npcs/generators
402# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
403# }
404# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
405# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
406# // Walls
407# edit_type |= IGUIConstants.TILE_EDIT_WALL;
408# }
409# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
410# getAttributeValue("connected", defarch) != 0) {
411# // Connected Objects
412# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
413# }
414# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
415# arch_type == 66 || arch_type == 41 || arch_type == 95) {
416# // Exit: teleporter/exit/trapdoors
417# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
418# }
419# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
420# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
421# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
422# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
423# arch_type == 124 || arch_type == 130)) {
424# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
425# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
426# }
427# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
428# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
429# arch_type == 91 || arch_type == 21 || arch_type == 24) {
430# // Door: door/special door/gates + keys
431# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
432# }
433# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
434# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
435# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
436# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
437# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
438# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
439# arch_type == 122 || arch_type == 3)) {
440# // Equipment: weapons/armour/wands/rods
441# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
442# }
443#
444# return(edit_type);
445#
446#
447}
448 933
449sub init($) { 934 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
935
936 $cache
937}
938
939sub use_tilecache {
450 my ($cachedir) = @_; 940 my ($face) = @_;
451 941 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
452 return if %ARCH; 942 or die "$VARDIR/tilecache.png: $!";
453 943 *FACE = $_[0];
454 mkdir $cachedir, 0777;
455 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
456} 944}
457 945
458$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 946=item load_tilecache
459 947
460init $VARDIR; 948(Re-)Load %TILE and %FACE.
949
950=cut
951
952sub load_tilecache() {
953 require Gtk2;
954
955 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
956 sub {
957 my %cache;
958 my $facedata = Storable::retrieve "$LIB/facedata";
959
960 $facedata->{version} == 2
961 or die "$LIB/facedata: version mismatch, cannot proceed.";
962
963 my $faces = $facedata->{faceinfo};
964 my $idx = 0;
965
966 for (sort keys %$faces) {
967 my ($face, $info) = ($_, $faces->{$_});
968
969 my $pb = new Gtk2::Gdk::PixbufLoader;
970 $pb->write ($info->{data32});
971 $pb->close;
972 my $pb = $pb->get_pixbuf;
973
974 my $tile = $cache{$face} = {
975 pb => $pb,
976 idx => $idx,
977 w => int $pb->get_width / TILESIZE,
978 h => int $pb->get_height / TILESIZE,
979 };
980
981 $idx += $tile->{w} * $tile->{h};
982 }
983
984 construct_tilecache_pb $idx, \%cache;
985
986 \%cache
987 };
988}
461 989
462=head1 AUTHOR 990=head1 AUTHOR
463 991
464 Marc Lehmann <schmorp@schmorp.de> 992 Marc Lehmann <schmorp@schmorp.de>
465 http://home.schmorp.de/ 993 http://home.schmorp.de/
468 http://www.ta-sa.org/ 996 http://www.ta-sa.org/
469 997
470=cut 998=cut
471 999
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