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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.18 by root, Wed Feb 22 22:41:22 2006 UTC vs.
Revision 1.127 by root, Mon Sep 15 23:39:13 2008 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Deliantra;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '1.222';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
25);
23 26
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 27use JSON::XS qw(decode_json encode_json);
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n";
26 28
29our $LIB = $ENV{DELIANTRA_LIBDIR};
30
31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
32 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
33 : File::Spec->tmpdir . "/deliantra";
34
35mkdir $VARDIR, 0777;
36
27sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
28 39
29our $CACHEDIR;
30our %ARCH; 40our %ARCH;
41our %FACE; # face32
31our %FACE; 42our %FACEDATA;
32our $TILE; 43our $TILE;
33 44
34our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
35 msg => "endmsg", 46 msg => "endmsg",
36 lore => "endlore", 47 lore => "endlore",
48 maplore => "endmaplore",
37); 49);
38 50
39# not used yet, maybe alphabetical is ok 51# movement bit type, PITA
52our %FIELD_MOVEMENT = map +($_ => undef),
53 qw(move_type move_block move_allow move_on move_off move_slow);
54
55# same as in server save routine, to (hopefully) be compatible
56# to the other editors.
57our @FIELD_ORDER_MAP = (qw(
58 file_format_version
59 name attach swap_time reset_timeout fixed_resettime difficulty region
60 shopitems shopgreed shopmin shopmax shoprace
61 darkness width height enter_x enter_y msg maplore
62 unique template
63 outdoor temp pressure humid windspeed winddir sky nosmooth
64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
65));
66
40our @FIELD_ORDER = (qw(name name_pl)); 67our @FIELD_ORDER = (qw(
68 inherit
41 69
70 elevation
71
72 name name_pl custom_name attach title race
73 slaying skill msg lore other_arch
74 face animation is_animated
75 magicmap smoothlevel smoothface
76 str dex con wis pow cha int
77 hp maxhp sp maxsp grace maxgrace
78 exp perm_exp expmul
79 food dam luck wc ac x y speed speed_left move_state attack_movement
80 nrof level direction type subtype attacktype
81
82 resist_physical resist_magic resist_fire resist_electricity
83 resist_cold resist_confusion resist_acid resist_drain
84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
86 resist_deplete resist_death resist_chaos resist_counterspell
87 resist_godpower resist_holyword resist_blind resist_internal
88 resist_life_stealing resist_disease
89
90 path_attuned path_repelled path_denied material materialname
91 value carrying weight invisible state magic
92 last_heal last_sp last_grace last_eat
93 connected glow_radius randomitems tresure_env npx_status npc_program
94 run_away pick_up container will_apply smoothlevel
95 current_weapon_script weapontype tooltype elevation client_type
96 item_power duration range
97 range_modifier duration_modifier dam_modifier gen_sp_armour
98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99
100 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101 friendly generator is_thrown auto_apply treasure player sold see_invisible
102 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103 splitting hitback startequip blocksview undead scared unaggressive
104 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108 random_move only_attack confused stealth cursed damned see_anywhere
109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
115
116 body_range body_arm body_torso body_head body_neck body_skill
117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
118));
119
120our %EVENT_TYPE = (
121 apply => 1,
122 attack => 2,
123 death => 3,
124 drop => 4,
125 pickup => 5,
126 say => 6,
127 stop => 7,
128 time => 8,
129 throw => 9,
130 trigger => 10,
131 close => 11,
132 timer => 12,
133);
134
42sub MOVE_WALK (){ 0x1 } 135sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 136sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 137sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 138sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 139sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 140sub MOVE_BOAT (){ 0x10 }
141sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALL (){ 0x10000 } # very special value
48 144
145our %MOVE_TYPE = (
146 walk => MOVE_WALK,
147 fly_low => MOVE_FLY_LOW,
148 fly_high => MOVE_FLY_HIGH,
149 flying => MOVE_FLYING,
150 swim => MOVE_SWIM,
151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = keys %MOVE_TYPE;
157
158{
159 package Deliantra::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187}
188
189sub Deliantra::MoveType::new {
190 my ($class, $string) = @_;
191
192 my $mask;
193 my $value;
194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
199 for (split /\s+/, lc $string) {
200 if (s/^-//) {
201 $mask |= $MOVE_TYPE{$_};
202 $value &= ~$MOVE_TYPE{$_};
203 } else {
204 $mask |= $MOVE_TYPE{$_};
205 $value |= $MOVE_TYPE{$_};
206 }
207 }
208 }
209
210 (bless [$mask, $value], $class)->normalise
211}
212
213sub Deliantra::MoveType::normalise {
214 my ($self) = @_;
215
216 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask;
219 $self->[1] &= $mask;
220 }
221
222 $self->[1] &= $self->[0];
223
224 $self
225}
226
227sub Deliantra::MoveType::as_string {
228 my ($self) = @_;
229
230 my @res;
231
232 my ($mask, $value) = @$self;
233
234 for (@Deliantra::MOVE_TYPE) {
235 my $bit = $Deliantra::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_";
239 }
240 }
241
242 join " ", @res
243}
244
245sub load_ref($) {
246 my ($path) = @_;
247
248 open my $fh, "<:raw:perlio", $path
249 or die "$path: $!";
250 local $/;
251
252 thaw <$fh>
253}
254
255sub save_ref($$) {
256 my ($ref, $path) = @_;
257
258 open my $fh, ">:raw:perlio", "$path~"
259 or die "$path~: $!";
260 print $fh freeze $ref;
261 close $fh;
262 rename "$path~", $path
263 or die "$path: $!";
264}
265
266my %attack_mask = (
267 physical => 0x00000001,
268 magic => 0x00000002,
269 fire => 0x00000004,
270 electricity => 0x00000008,
271 cold => 0x00000010,
272 confusion => 0x00000020,
273 acid => 0x00000040,
274 drain => 0x00000080,
275 weaponmagic => 0x00000100,
276 ghosthit => 0x00000200,
277 poison => 0x00000400,
278 slow => 0x00000800,
279 paralyze => 0x00001000,
280 turn_undead => 0x00002000,
281 fear => 0x00004000,
282 cancellation => 0x00008000,
283 deplete => 0x00010000,
284 death => 0x00020000,
285 chaos => 0x00040000,
286 counterspell => 0x00080000,
287 godpower => 0x00100000,
288 holyword => 0x00200000,
289 blind => 0x00400000,
290 internal => 0x00800000,
291 life_stealing => 0x01000000,
292 disease => 0x02000000,
293);
294
295sub _add_resist($$$) {
296 my ($ob, $mask, $value) = @_;
297
298 while (my ($k, $v) = each %attack_mask) {
299 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
300 }
301}
302
303my %MATERIAL = reverse
304 paper => 1,
305 iron => 2,
306 glass => 4,
307 leather => 8,
308 wood => 16,
309 organic => 32,
310 stone => 64,
311 cloth => 128,
312 adamant => 256,
313 liquid => 512,
314 tin => 1024,
315 bone => 2048,
316 ice => 4096,
317
318 # guesses
319 runestone => 12,
320 bronze => 18,
321 "ancient wood" => 20,
322 glass => 36,
323 marble => 66,
324 ice => 68,
325 stone => 70,
326 stone => 80,
327 cloth => 136,
328 ironwood => 144,
329 adamantium => 258,
330 glacium => 260,
331 blood => 544,
332;
333
334# object as in "Object xxx", i.e. archetypes
335sub normalize_object($) {
336 my ($ob) = @_;
337
338 # convert material bitset to materialname, if possible
339 if (exists $ob->{material}) {
340 if (!$ob->{material}) {
341 delete $ob->{material};
342 } elsif (exists $ob->{materialname}) {
343 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
344 delete $ob->{material};
345 } else {
346 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
347 delete $ob->{material}; # assume materilname is more specific and nuke material
348 }
349 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350 delete $ob->{material};
351 $ob->{materialname} = $name;
352 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 }
355 }
356
357 # check whether attachment is the same as in the archetype
358 if (exists $ob->{attach}) {
359 my $arch = $ARCH{$ob->{_name}};
360 my $js = JSON::XS->new->utf8->canonical (1);
361
362 if (defined $arch->{attach}
363 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
364 delete $ob->{attach}
365 }
366 }
367
368 # color_fg is used as default for magicmap if magicmap does not exist
369 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
370
371 # nuke outdated or never supported fields
372 delete @$ob{qw(
373 can_knockback can_parry can_impale can_cut can_dam_armour
374 can_apply pass_thru can_pass_thru color_bg color_fg
375 )};
376
377 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
378 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
379 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
380
381 # convert movement strings to bitsets
382 for my $attr (keys %FIELD_MOVEMENT) {
383 next unless exists $ob->{$attr};
384
385 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
386 }
387
388 # convert outdated movement flags to new movement sets
389 if (defined (my $v = delete $ob->{no_pass})) {
390 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
391 }
392 if (defined (my $v = delete $ob->{slow_move})) {
393 $ob->{move_slow} += "walk";
394 $ob->{move_slow_penalty} = $v;
395 }
396 if (defined (my $v = delete $ob->{walk_on})) {
397 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
398 }
399 if (defined (my $v = delete $ob->{walk_off})) {
400 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
401 }
402 if (defined (my $v = delete $ob->{fly_on})) {
403 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
404 }
405 if (defined (my $v = delete $ob->{fly_off})) {
406 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
407 }
408 if (defined (my $v = delete $ob->{flying})) {
409 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
410 }
411
412 # convert idiotic event_xxx things into objects
413 while (my ($event, $subtype) = each %EVENT_TYPE) {
414 if (exists $ob->{"event_${event}_plugin"}) {
415 push @{$ob->{inventory}}, {
416 _name => "event_$event",
417 title => delete $ob->{"event_${event}_plugin"},
418 slaying => delete $ob->{"event_${event}"},
419 name => delete $ob->{"event_${event}_options"},
420 };
421 }
422 }
423
424 # some archetypes had "+3" instead of the canonical "3", so fix
425 $ob->{dam} *= 1 if exists $ob->{dam};
426
427 $ob
428}
429
430# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 431sub normalize_arch($) {
50 my ($ob) = @_; 432 my ($ob) = @_;
51 433
434 normalize_object $ob;
435
52 my $arch = $ARCH{$ob->{_name}} 436 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 437 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 438
57 if ($arch->{type} == 22) { # map 439 if ($arch->{type} == 22) { # map
58 my %normalize = ( 440 my %normalize = (
59 "enter_x" => "hp", 441 "enter_x" => "hp",
60 "enter_y" => "sp", 442 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 452 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 453 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 454 $ob->{$k2} = $v;
73 } 455 }
74 } 456 }
75 } 457 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 458 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 459 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 460 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 461 next if $k eq "_name";
105 delete $ob->{$k}; 462 delete $ob->{$k};
106 } 463 }
464 }
465 }
466
467 # a speciality for the editor
468 if (exists $ob->{attack_movement}) {
469 my $am = delete $ob->{attack_movement};
470 $ob->{attack_movement_bits_0_3} = $am & 15;
471 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 472 }
108 473
109 $ob 474 $ob
110} 475}
111 476
477sub attr_thaw($) {
478 my ($ob) = @_;
479
480 $ob->{attach} = decode_json $ob->{attach}
481 if exists $ob->{attach};
482
483 $ob
484}
485
486sub attr_freeze($) {
487 my ($ob) = @_;
488
489 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
490 if exists $ob->{attach};
491
492 $ob
493}
494
112sub read_pak($;$) { 495sub read_pak($) {
113 my ($path, $cache) = @_; 496 my ($path) = @_;
114 497
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 498 my %pak;
121 499
122 open my $fh, "<:raw", $path 500 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 501 or Carp::croak "$_[0]: $!";
502 binmode $fh;
124 while (<$fh>) { 503 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 504 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 505 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 506 read $fh, $pak{$path}, $len;
128 } 507 }
129 508
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 509 \%pak
134 }
135} 510}
136 511
137sub read_arch($;$) { 512sub read_arch($;$) {
138 my ($path, $cache) = @_; 513 my ($path, $toplevel) = @_;
139 514
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 515 my %arc;
146 my ($more, $prev); 516 my ($more, $prev);
517 my $comment;
147 518
148 open my $fh, "<:raw", $path 519 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 520 or Carp::croak "$path: $!";
150 521
522# binmode $fh;
523
151 my $parse_block; $parse_block = sub { 524 my $parse_block; $parse_block = sub {
152 my %arc = @_; 525 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 526
182 while (<$fh>) { 527 while (<$fh>) {
183 s/\s+$//; 528 s/\s+$//;
184 if (/^more$/i) { 529 if (/^end$/i) {
185 $more = $prev; 530 last;
531
186 } elsif (/^object (\S+)$/i) { 532 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 533 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 534
190 if ($more) { 535 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 536 while (<$fh>) {
192 } else { 537 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 538 $arc{lore} .= $_;
194 } 539 }
195 $prev = $arc; 540 } elsif (/^msg$/i) {
196 $more = undef; 541 while (<$fh>) {
542 last if /^endmsg\s*$/i;
543 $arc{msg} .= $_;
544 }
545 } elsif (/^anim$/i) {
546 while (<$fh>) {
547 last if /^mina\s*$/i;
548 chomp;
549 push @{ $arc{anim} }, $_;
550 }
197 } elsif (/^arch (\S+)$/i) { 551 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 552 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 553 } elsif (/^\s*#/) {
554 $arc{_comment} .= "$_\n";
555
556 } elsif (/^\s*$/) {
200 # 557 #
201 } else { 558 } else {
202 warn "$path: unparseable top-level line '$_'"; 559 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 560 }
205 561 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 562
211 \%arc 563 \%arc
212 } 564 };
565
566 while (<$fh>) {
567 s/\s+$//;
568 if (/^more$/i) {
569 $more = $prev;
570 } elsif (/^object (\S+)$/i) {
571 my $name = $1;
572 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
573 undef $comment;
574 delete $arc{_comment} unless length $arc{_comment};
575 $arc->{_atype} = 'object';
576
577 if ($more) {
578 $more->{more} = $arc;
579 } else {
580 $arc{$name} = $arc;
581 }
582 $prev = $arc;
583 $more = undef;
584 } elsif (/^arch (\S+)$/i) {
585 my $name = $1;
586 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
587 undef $comment;
588 delete $arc{_comment} unless length $arc{_comment};
589 $arc->{_atype} = 'arch';
590
591 if ($more) {
592 $more->{more} = $arc;
593 } else {
594 push @{ $arc{arch} }, $arc;
595 }
596 $prev = $arc;
597 $more = undef;
598 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
599 if ($1 eq "lev_array") {
600 while (<$fh>) {
601 last if /^endplst\s*$/;
602 push @{$toplevel->{lev_array}}, $_+0;
603 }
604 } else {
605 $toplevel->{$1} = $2;
606 }
607 } elsif (/^\s*#/) {
608 $comment .= "$_\n";
609 } elsif (/^\s*($|#)/) {
610 #
611 } else {
612 die "$path: unparseable top-level line '$_'";
613 }
614 }
615
616 undef $parse_block; # work around bug in perl not freeing $fh etc.
617
618 \%arc
619}
620
621sub archlist_to_string {
622 my ($arch) = @_;
623
624 my $str;
625
626 my $append; $append = sub {
627 my %a = %{$_[0]};
628
629 Deliantra::attr_freeze \%a;
630 Deliantra::normalize_arch \%a;
631
632 # undo the bit-split we did before
633 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
634 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
635 | (delete $a{attack_movement_bits_4_7});
636 }
637
638 if (my $comment = delete $a{_comment}) {
639 if ($comment =~ /[^\n\s#]/) {
640 $str .= $comment;
641 }
642 }
643
644 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
645
646 my $inv = delete $a{inventory};
647 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
648 my $anim = delete $a{anim};
649
650 if ($a{_atype} eq 'object') {
651 $str .= join "\n", "anim", @$anim, "mina\n"
652 if $anim;
653 }
654
655 my @kv;
656
657 for ($a{_name} eq "map"
658 ? @Deliantra::FIELD_ORDER_MAP
659 : @Deliantra::FIELD_ORDER) {
660 push @kv, [$_, delete $a{$_}]
661 if exists $a{$_};
662 }
663
664 for (sort keys %a) {
665 next if /^_/; # ignore our _-keys
666 push @kv, [$_, delete $a{$_}];
667 }
668
669 for (@kv) {
670 my ($k, $v) = @$_;
671
672 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
673 $v =~ s/\n$//;
674 $str .= "$k\n$v\n$end\n";
675 } else {
676 $str .= "$k $v\n";
677 }
678 }
679
680 if ($inv) {
681 $append->($_) for @$inv;
682 }
683
684 $str .= "end\n";
685
686 if ($a{_atype} eq 'object') {
687 if ($more) {
688 $str .= "more\n";
689 $append->($more) if $more;
690 } else {
691 $str .= "\n";
692 }
693 }
694 };
695
696 for (@$arch) {
697 $append->($_);
698 }
699
700 $str
213} 701}
214 702
215# put all archs into a hash with editor_face as it's key 703# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 704# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 705# the archs from $ARCH
218sub editor_archs { 706sub editor_archs {
219 my %paths; 707 my %paths;
220 708
221 for (keys %ARCH) { 709 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 710 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 711 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 712 }
225 713
226 \%paths 714 \%paths
227} 715}
228 716
238 my ($a) = @_; 726 my ($a) = @_;
239 727
240 my $o = $ARCH{$a->{_name}} 728 my $o = $ARCH{$a->{_name}}
241 or return; 729 or return;
242 730
243 my $face = $FACE{$a->{face} || $o->{face}} 731 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
732 unless ($face) {
733 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 734 or (warn "no face data found for arch '$a->{_name}'"), return;
735 }
245 736
246 if ($face->{w} > 1 || $face->{h} > 1) { 737 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 738 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 739 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 740
264 # single face 755 # single face
265 return (0, 0, 0, 0); 756 return (0, 0, 0, 0);
266 } 757 }
267} 758}
268 759
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 760=item $type = arch_attr $arch
278 761
279Returns a hashref describing the object and its attributes. It can contain 762Returns a hashref describing the object and its attributes. It can contain
280the following keys: 763the following keys:
281 764
282 name the name, suitable for display purposes 765 name the name, suitable for display purposes
283 ignore 766 ignore
284 attr 767 attr
285 desc 768 desc
286 use 769 use
287 section => [name => \%attr, name => \%attr] 770 section => [name => \%attr, name => \%attr]
771 import
288 772
289=cut 773=cut
290 774
291sub arch_attr($) { 775sub arch_attr($) {
292 my ($arch) = @_; 776 my ($obj) = @_;
293 777
294 require Crossfire::Data; 778 require Deliantra::Data;
295 779
780 my $root;
296 my $attr; 781 my $attr = { };
782
783 my $arch = $ARCH{ $obj->{_name} };
784 my $type = $obj->{type} || $arch->{type};
297 785
298 if ($arch->{type} > 0) { 786 if ($type > 0) {
299 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 787 $root = $Deliantra::Data::ATTR{$type};
300 } else { 788 } else {
301 $attr = $Crossfire::Data::TYPE{Misc}; 789 my %a = (%$arch, %$obj);
302 790
303 type: 791 if ($a{is_floor} && !$a{alive}) {
304 for (@Crossfire::Data::ATTR0) { 792 $root = $Deliantra::Data::TYPE{Floor};
305 my $req = $_->{required} 793 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
306 or die "internal error: ATTR0 without 'required'"; 794 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
795 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
796 $root = $Deliantra::Data::TYPE{Wall};
797 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
798 $root = $Deliantra::Data::TYPE{"Weak Wall"};
799 } else {
800 $root = $Deliantra::Data::TYPE{Misc};
801 }
802 }
307 803
308 while (my ($k, $v) = each %$req) { 804 my @import = ($root);
309 next type 805
310 unless $arch->{$k} == $v; 806 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
807 unless $type == 116;
808
809 my (%ignore);
810 my (@section_order, %section, @attr_order);
811
812 while (my $type = shift @import) {
813 push @import,
814 grep $_,
815 map $Deliantra::Data::TYPE{$_},
816 @{$type->{import} || []};
817
818 $attr->{$_} ||= $type->{$_}
819 for qw(name desc use);
820
821 for (@{$type->{ignore} || []}) {
822 $ignore{$_}++ for ref $_ ? @$_ : $_;
823 }
824
825 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
826 my ($name, $attr) = @$_;
827 push @section_order, $name;
828 for (@$attr) {
829 my ($k, $v) = @$_;
830 push @attr_order, $k;
831 $section{$name}{$k} ||= $v;
832 }
833 }
834 }
835
836 $attr->{section} = [
837 map !exists $section{$_} ? () : do {
838 my $attr = delete $section{$_};
839
840 [
841 $_,
842 map exists $attr->{$_} && !$ignore{$_}
843 ? [$_ => delete $attr->{$_}] : (),
844 @attr_order
845 ]
311 } 846 },
847
848 exists $section{$_} ? [$_ => delete $section{$_}] : (),
849 @section_order
850 ];
312 851
313 $attr = $_; 852 $attr
853}
854
855sub cache_file($$&&) {
856 my ($src, $cache, $load, $create) = @_;
857
858 my ($size, $mtime) = (stat $src)[7,9]
859 or Carp::croak "$src: $!";
860
861 if (-e $cache) {
862 my $ref = eval { load_ref $cache };
863
864 if ($ref->{version} == 1
865 && $ref->{size} == $size
866 && $ref->{mtime} == $mtime
867 && eval { $load->($ref->{data}); 1 }) {
868 return;
869 }
870 }
871
872 my $ref = {
873 version => 1,
874 size => $size,
875 mtime => $mtime,
876 data => $create->(),
877 };
878
879 $load->($ref->{data});
880
881 save_ref $ref, $cache;
882}
883
884=item set_libdir $path
885
886Sets the library directory to the given path
887(default: $ENV{CROSSFIRE_LIBDIR}).
888
889You have to (re-)load the archetypes and tilecache manually after steting
890the library path.
891
892=cut
893
894sub set_libdir($) {
895 $LIB = $_[0];
896}
897
898=item load_archetypes
899
900(Re-)Load archetypes into %ARCH.
901
902=cut
903
904sub load_archetypes() {
905 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
906 *ARCH = $_[0];
907 }, sub {
908 read_arch "$LIB/archetypes"
909 };
910}
911
912sub construct_tilecache_pb {
913 my ($idx, $cache) = @_;
914
915 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
916
917 while (my ($name, $tile) = each %$cache) {
918 my $tpb = delete $tile->{pb};
919 my $ofs = $tile->{idx};
920
921 for my $x (0 .. $tile->{w} - 1) {
922 for my $y (0 .. $tile->{h} - 1) {
923 my $idx = $ofs + $x + $y * $tile->{w};
924 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
925 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
926 }
927 }
928 }
929
930 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
931
932 $cache
933}
934
935sub use_tilecache {
936 my ($face) = @_;
937 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
938 or die "$VARDIR/tilecache.png: $!";
939 *FACE = $_[0];
940}
941
942=item load_tilecache
943
944(Re-)Load %TILE and %FACE.
945
946=cut
947
948sub load_tilecache() {
949 require Gtk2;
950
951 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
952 sub {
953 my %cache;
954 my $facedata = Storable::retrieve "$LIB/facedata";
955
956 $facedata->{version} == 2
957 or die "$LIB/facedata: version mismatch, cannot proceed.";
958
959 my $faces = $facedata->{faceinfo};
960 my $idx = 0;
961
962 for (sort keys %$faces) {
963 my ($face, $info) = ($_, $faces->{$_});
964
965 my $pb = new Gtk2::Gdk::PixbufLoader;
966 $pb->write ($info->{data32});
967 $pb->close;
968 my $pb = $pb->get_pixbuf;
969
970 my $tile = $cache{$face} = {
971 pb => $pb,
972 idx => $idx,
973 w => int $pb->get_width / TILESIZE,
974 h => int $pb->get_height / TILESIZE,
975 };
976
977 $idx += $tile->{w} * $tile->{h};
978 }
979
980 construct_tilecache_pb $idx, \%cache;
981
982 \%cache
314 } 983 };
315 }
316
317 use PApp::Util;
318 warn PApp::Util::dumpval $attr;
319} 984}
320
321sub arch_edit_sections {
322# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
323# edit_type = 0;
324# else if (edit_type != 0) {
325# // all flags from 'check_type' must be unset in this arch because they get recalculated now
326# edit_type &= ~check_type;
327# }
328#
329# }
330# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
331# getAttributeValue("alive", defarch) == 1 &&
332# (getAttributeValue("monster", defarch) == 1 ||
333# getAttributeValue("generator", defarch) == 1)) {
334# // Monster: monsters/npcs/generators
335# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
336# }
337# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
338# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
339# // Walls
340# edit_type |= IGUIConstants.TILE_EDIT_WALL;
341# }
342# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
343# getAttributeValue("connected", defarch) != 0) {
344# // Connected Objects
345# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
348# arch_type == 66 || arch_type == 41 || arch_type == 95) {
349# // Exit: teleporter/exit/trapdoors
350# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
351# }
352# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
353# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
354# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
355# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
356# arch_type == 124 || arch_type == 130)) {
357# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
358# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
359# }
360# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
361# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
362# arch_type == 91 || arch_type == 21 || arch_type == 24) {
363# // Door: door/special door/gates + keys
364# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
365# }
366# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
367# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
368# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
369# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
370# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
371# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
372# arch_type == 122 || arch_type == 3)) {
373# // Equipment: weapons/armour/wands/rods
374# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
375# }
376#
377# return(edit_type);
378#
379#
380}
381
382$CACHEDIR ||= "$ENV{HOME}/.crossfire";
383
384init $CACHEDIR;
385 985
386=head1 AUTHOR 986=head1 AUTHOR
387 987
388 Marc Lehmann <schmorp@schmorp.de> 988 Marc Lehmann <schmorp@schmorp.de>
389 http://home.schmorp.de/ 989 http://home.schmorp.de/
392 http://www.ta-sa.org/ 992 http://www.ta-sa.org/
393 993
394=cut 994=cut
395 995
3961 9961
997

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