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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.17 by root, Wed Feb 22 22:36:45 2006 UTC vs.
Revision 1.128 by root, Sun Sep 28 05:58:01 2008 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Deliantra;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '1.222';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
25);
23 26
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 27use JSON::XS qw(decode_json encode_json);
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n";
26 28
29our $LIB = $ENV{DELIANTRA_LIBDIR};
30
31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
32 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
33 : File::Spec->tmpdir . "/deliantra";
34
35mkdir $VARDIR, 0777;
36
27sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
28 39
29our $CACHEDIR;
30our %ARCH; 40our %ARCH;
41our %FACE; # face32
31our %FACE; 42our %FACEDATA;
32our $TILE; 43our $TILE;
33 44
34our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
35 msg => "endmsg", 46 msg => "endmsg",
36 lore => "endlore", 47 lore => "endlore",
48 maplore => "endmaplore",
37); 49);
38 50
39# not used yet, maybe alphabetical is ok 51# movement bit type, PITA
52our %FIELD_MOVEMENT = map +($_ => undef),
53 qw(move_type move_block move_allow move_on move_off move_slow);
54
55# same as in server save routine, to (hopefully) be compatible
56# to the other editors.
57our @FIELD_ORDER_MAP = (qw(
58 file_format_version
59 name attach swap_time reset_timeout fixed_resettime difficulty region
60 shopitems shopgreed shopmin shopmax shoprace
61 darkness width height enter_x enter_y msg maplore
62 unique template
63 outdoor temp pressure humid windspeed winddir sky nosmooth
64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
65));
66
40our @FIELD_ORDER = (qw(name name_pl)); 67our @FIELD_ORDER = (qw(
68 inherit
41 69
70 elevation
71
72 name name_pl custom_name attach title race
73 slaying skill msg lore other_arch
74 sound sound_destroy face animation is_animated
75 magicmap smoothlevel smoothface
76 str dex con wis pow cha int
77 hp maxhp sp maxsp grace maxgrace
78 exp perm_exp expmul
79 food dam luck wc ac x y speed speed_left move_state attack_movement
80 nrof level direction type subtype attacktype
81
82 resist_physical resist_magic resist_fire resist_electricity
83 resist_cold resist_confusion resist_acid resist_drain
84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
86 resist_deplete resist_death resist_chaos resist_counterspell
87 resist_godpower resist_holyword resist_blind resist_internal
88 resist_life_stealing resist_disease
89
90 path_attuned path_repelled path_denied material materialname
91 value carrying weight invisible state magic
92 last_heal last_sp last_grace last_eat
93 connected glow_radius randomitems tresure_env npx_status npc_program
94 run_away pick_up container will_apply smoothlevel
95 current_weapon_script weapontype tooltype elevation client_type
96 item_power duration range
97 range_modifier duration_modifier dam_modifier gen_sp_armour
98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99
100 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101 friendly generator is_thrown auto_apply treasure player sold see_invisible
102 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103 splitting hitback startequip blocksview undead scared unaggressive
104 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108 random_move only_attack confused stealth cursed damned see_anywhere
109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
115
116 body_range body_arm body_torso body_head body_neck body_skill
117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
118));
119
120our %EVENT_TYPE = (
121 apply => 1,
122 attack => 2,
123 death => 3,
124 drop => 4,
125 pickup => 5,
126 say => 6,
127 stop => 7,
128 time => 8,
129 throw => 9,
130 trigger => 10,
131 close => 11,
132 timer => 12,
133);
134
42sub MOVE_WALK (){ 0x1 } 135sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 136sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 137sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 138sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 139sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 140sub MOVE_BOAT (){ 0x10 }
141sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALL (){ 0x10000 } # very special value
48 144
145our %MOVE_TYPE = (
146 walk => MOVE_WALK,
147 fly_low => MOVE_FLY_LOW,
148 fly_high => MOVE_FLY_HIGH,
149 flying => MOVE_FLYING,
150 swim => MOVE_SWIM,
151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = keys %MOVE_TYPE;
157
158{
159 package Deliantra::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187}
188
189sub Deliantra::MoveType::new {
190 my ($class, $string) = @_;
191
192 my $mask;
193 my $value;
194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
199 for (split /\s+/, lc $string) {
200 if (s/^-//) {
201 $mask |= $MOVE_TYPE{$_};
202 $value &= ~$MOVE_TYPE{$_};
203 } else {
204 $mask |= $MOVE_TYPE{$_};
205 $value |= $MOVE_TYPE{$_};
206 }
207 }
208 }
209
210 (bless [$mask, $value], $class)->normalise
211}
212
213sub Deliantra::MoveType::normalise {
214 my ($self) = @_;
215
216 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask;
219 $self->[1] &= $mask;
220 }
221
222 $self->[1] &= $self->[0];
223
224 $self
225}
226
227sub Deliantra::MoveType::as_string {
228 my ($self) = @_;
229
230 my @res;
231
232 my ($mask, $value) = @$self;
233
234 for (@Deliantra::MOVE_TYPE) {
235 my $bit = $Deliantra::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_";
239 }
240 }
241
242 join " ", @res
243}
244
245sub load_ref($) {
246 my ($path) = @_;
247
248 open my $fh, "<:raw:perlio", $path
249 or die "$path: $!";
250 local $/;
251
252 thaw <$fh>
253}
254
255sub save_ref($$) {
256 my ($ref, $path) = @_;
257
258 open my $fh, ">:raw:perlio", "$path~"
259 or die "$path~: $!";
260 print $fh freeze $ref;
261 close $fh;
262 rename "$path~", $path
263 or die "$path: $!";
264}
265
266my %attack_mask = (
267 physical => 0x00000001,
268 magic => 0x00000002,
269 fire => 0x00000004,
270 electricity => 0x00000008,
271 cold => 0x00000010,
272 confusion => 0x00000020,
273 acid => 0x00000040,
274 drain => 0x00000080,
275 weaponmagic => 0x00000100,
276 ghosthit => 0x00000200,
277 poison => 0x00000400,
278 slow => 0x00000800,
279 paralyze => 0x00001000,
280 turn_undead => 0x00002000,
281 fear => 0x00004000,
282 cancellation => 0x00008000,
283 deplete => 0x00010000,
284 death => 0x00020000,
285 chaos => 0x00040000,
286 counterspell => 0x00080000,
287 godpower => 0x00100000,
288 holyword => 0x00200000,
289 blind => 0x00400000,
290 internal => 0x00800000,
291 life_stealing => 0x01000000,
292 disease => 0x02000000,
293);
294
295sub _add_resist($$$) {
296 my ($ob, $mask, $value) = @_;
297
298 while (my ($k, $v) = each %attack_mask) {
299 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
300 }
301}
302
303my %MATERIAL = reverse
304 paper => 1,
305 iron => 2,
306 glass => 4,
307 leather => 8,
308 wood => 16,
309 organic => 32,
310 stone => 64,
311 cloth => 128,
312 adamant => 256,
313 liquid => 512,
314 tin => 1024,
315 bone => 2048,
316 ice => 4096,
317
318 # guesses
319 runestone => 12,
320 bronze => 18,
321 "ancient wood" => 20,
322 glass => 36,
323 marble => 66,
324 ice => 68,
325 stone => 70,
326 stone => 80,
327 cloth => 136,
328 ironwood => 144,
329 adamantium => 258,
330 glacium => 260,
331 blood => 544,
332;
333
334# object as in "Object xxx", i.e. archetypes
335sub normalize_object($) {
336 my ($ob) = @_;
337
338 # convert material bitset to materialname, if possible
339 if (exists $ob->{material}) {
340 if (!$ob->{material}) {
341 delete $ob->{material};
342 } elsif (exists $ob->{materialname}) {
343 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
344 delete $ob->{material};
345 } else {
346 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
347 delete $ob->{material}; # assume materilname is more specific and nuke material
348 }
349 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350 delete $ob->{material};
351 $ob->{materialname} = $name;
352 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 }
355 }
356
357 # check whether attachment is the same as in the archetype
358 if (exists $ob->{attach}) {
359 my $arch = $ARCH{$ob->{_name}};
360 my $js = JSON::XS->new->utf8->canonical (1);
361
362 if (defined $arch->{attach}
363 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
364 delete $ob->{attach}
365 }
366 }
367
368 # color_fg is used as default for magicmap if magicmap does not exist
369 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
370
371 # nuke outdated or never supported fields
372 delete @$ob{qw(
373 can_knockback can_parry can_impale can_cut can_dam_armour
374 can_apply pass_thru can_pass_thru color_bg color_fg
375 )};
376
377 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
378 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
379 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
380
381 # convert movement strings to bitsets
382 for my $attr (keys %FIELD_MOVEMENT) {
383 next unless exists $ob->{$attr};
384
385 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
386 }
387
388 # convert outdated movement flags to new movement sets
389 if (defined (my $v = delete $ob->{no_pass})) {
390 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
391 }
392 if (defined (my $v = delete $ob->{slow_move})) {
393 $ob->{move_slow} += "walk";
394 $ob->{move_slow_penalty} = $v;
395 }
396 if (defined (my $v = delete $ob->{walk_on})) {
397 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
398 }
399 if (defined (my $v = delete $ob->{walk_off})) {
400 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
401 }
402 if (defined (my $v = delete $ob->{fly_on})) {
403 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
404 }
405 if (defined (my $v = delete $ob->{fly_off})) {
406 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
407 }
408 if (defined (my $v = delete $ob->{flying})) {
409 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
410 }
411
412 # convert idiotic event_xxx things into objects
413 while (my ($event, $subtype) = each %EVENT_TYPE) {
414 if (exists $ob->{"event_${event}_plugin"}) {
415 push @{$ob->{inventory}}, {
416 _name => "event_$event",
417 title => delete $ob->{"event_${event}_plugin"},
418 slaying => delete $ob->{"event_${event}"},
419 name => delete $ob->{"event_${event}_options"},
420 };
421 }
422 }
423
424 # some archetypes had "+3" instead of the canonical "3", so fix
425 $ob->{dam} *= 1 if exists $ob->{dam};
426
427 $ob
428}
429
430# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 431sub normalize_arch($) {
50 my ($ob) = @_; 432 my ($ob) = @_;
51 433
434 normalize_object $ob;
435
436 return if $ob->{_atype} eq "object";
437
52 my $arch = $ARCH{$ob->{_name}} 438 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 439 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 440
57 if ($arch->{type} == 22) { # map 441 if ($arch->{type} == 22) { # map
58 my %normalize = ( 442 my %normalize = (
59 "enter_x" => "hp", 443 "enter_x" => "hp",
60 "enter_y" => "sp", 444 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 454 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 455 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 456 $ob->{$k2} = $v;
73 } 457 }
74 } 458 }
75 } 459 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 460 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 461 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 462 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 463 next if $k eq "_name";
105 delete $ob->{$k}; 464 delete $ob->{$k};
106 } 465 }
466 }
467 }
468
469 # a speciality for the editor
470 if (exists $ob->{attack_movement}) {
471 my $am = delete $ob->{attack_movement};
472 $ob->{attack_movement_bits_0_3} = $am & 15;
473 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 474 }
108 475
109 $ob 476 $ob
110} 477}
111 478
479sub attr_thaw($) {
480 my ($ob) = @_;
481
482 $ob->{attach} = decode_json $ob->{attach}
483 if exists $ob->{attach};
484
485 $ob
486}
487
488sub attr_freeze($) {
489 my ($ob) = @_;
490
491 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
492 if exists $ob->{attach};
493
494 $ob
495}
496
112sub read_pak($;$) { 497sub read_pak($) {
113 my ($path, $cache) = @_; 498 my ($path) = @_;
114 499
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 500 my %pak;
121 501
122 open my $fh, "<:raw", $path 502 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 503 or Carp::croak "$_[0]: $!";
504 binmode $fh;
124 while (<$fh>) { 505 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 506 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 507 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 508 read $fh, $pak{$path}, $len;
128 } 509 }
129 510
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 511 \%pak
134 }
135} 512}
136 513
137sub read_arch($;$) { 514sub read_arch($;$) {
138 my ($path, $cache) = @_; 515 my ($path, $toplevel) = @_;
139 516
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 517 my %arc;
146 my ($more, $prev); 518 my ($more, $prev);
519 my $comment;
147 520
148 open my $fh, "<:raw", $path 521 open my $fh, "<:utf8", $path
149 or Carp::croak "$path: $!"; 522 or Carp::croak "$path: $!";
150 523
524# binmode $fh;
525
151 my $parse_block; $parse_block = sub { 526 my $parse_block; $parse_block = sub {
152 my %arc = @_; 527 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 528
182 while (<$fh>) { 529 while (<$fh>) {
183 s/\s+$//; 530 s/\s+$//;
184 if (/^more$/i) { 531 if (/^end$/i) {
185 $more = $prev; 532 last;
533
186 } elsif (/^object (\S+)$/i) { 534 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 535 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 536
190 if ($more) { 537 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 538 while (<$fh>) {
192 } else { 539 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 540 $arc{lore} .= $_;
194 } 541 }
195 $prev = $arc; 542 } elsif (/^msg$/i) {
196 $more = undef; 543 while (<$fh>) {
544 last if /^endmsg\s*$/i;
545 $arc{msg} .= $_;
546 }
547 } elsif (/^anim$/i) {
548 while (<$fh>) {
549 last if /^mina\s*$/i;
550 chomp;
551 push @{ $arc{anim} }, $_;
552 }
197 } elsif (/^arch (\S+)$/i) { 553 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 554 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 555 } elsif (/^\s*#/) {
556 $arc{_comment} .= "$_\n";
557
558 } elsif (/^\s*$/) {
200 # 559 #
201 } else { 560 } else {
202 warn "$path: unparseable top-level line '$_'"; 561 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 562 }
205 563 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 564
211 \%arc 565 \%arc
212 } 566 };
567
568 while (<$fh>) {
569 s/\s+$//;
570 if (/^more$/i) {
571 $more = $prev;
572 } elsif (/^object (\S+)$/i) {
573 my $name = $1;
574 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
575 undef $comment;
576 delete $arc{_comment} unless length $arc{_comment};
577 $arc->{_atype} = 'object';
578
579 if ($more) {
580 $more->{more} = $arc;
581 } else {
582 $arc{$name} = $arc;
583 }
584 $prev = $arc;
585 $more = undef;
586 } elsif (/^arch (\S+)$/i) {
587 my $name = $1;
588 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
589 undef $comment;
590 delete $arc{_comment} unless length $arc{_comment};
591 $arc->{_atype} = 'arch';
592
593 if ($more) {
594 $more->{more} = $arc;
595 } else {
596 push @{ $arc{arch} }, $arc;
597 }
598 $prev = $arc;
599 $more = undef;
600 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
601 if ($1 eq "lev_array") {
602 while (<$fh>) {
603 last if /^endplst\s*$/;
604 push @{$toplevel->{lev_array}}, $_+0;
605 }
606 } else {
607 $toplevel->{$1} = $2;
608 }
609 } elsif (/^\s*#/) {
610 $comment .= "$_\n";
611 } elsif (/^\s*($|#)/) {
612 #
613 } else {
614 die "$path: unparseable top-level line '$_'";
615 }
616 }
617
618 undef $parse_block; # work around bug in perl not freeing $fh etc.
619
620 \%arc
621}
622
623sub archlist_to_string {
624 my ($arch) = @_;
625
626 my $str;
627
628 my $append; $append = sub {
629 my %a = %{$_[0]};
630
631 Deliantra::attr_freeze \%a;
632 Deliantra::normalize_arch \%a;
633
634 # undo the bit-split we did before
635 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
636 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
637 | (delete $a{attack_movement_bits_4_7});
638 }
639
640 if (my $comment = delete $a{_comment}) {
641 if ($comment =~ /[^\n\s#]/) {
642 $str .= $comment;
643 }
644 }
645
646 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
647
648 my $inv = delete $a{inventory};
649 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
650 my $anim = delete $a{anim};
651
652 if ($a{_atype} eq 'object') {
653 $str .= join "\n", "anim", @$anim, "mina\n"
654 if $anim;
655 }
656
657 my @kv;
658
659 for ($a{_name} eq "map"
660 ? @Deliantra::FIELD_ORDER_MAP
661 : @Deliantra::FIELD_ORDER) {
662 push @kv, [$_, delete $a{$_}]
663 if exists $a{$_};
664 }
665
666 for (sort keys %a) {
667 next if /^_/; # ignore our _-keys
668 push @kv, [$_, delete $a{$_}];
669 }
670
671 for (@kv) {
672 my ($k, $v) = @$_;
673
674 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
675 $v =~ s/\n$//;
676 $str .= "$k\n$v\n$end\n";
677 } else {
678 $str .= "$k $v\n";
679 }
680 }
681
682 if ($inv) {
683 $append->($_) for @$inv;
684 }
685
686 $str .= "end\n";
687
688 if ($a{_atype} eq 'object') {
689 if ($more) {
690 $str .= "more\n";
691 $append->($more) if $more;
692 } else {
693 $str .= "\n";
694 }
695 }
696 };
697
698 for (@$arch) {
699 $append->($_);
700 }
701
702 $str
213} 703}
214 704
215# put all archs into a hash with editor_face as it's key 705# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 706# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 707# the archs from $ARCH
218sub editor_archs { 708sub editor_archs {
219 my %paths; 709 my %paths;
220 710
221 for (keys %ARCH) { 711 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 712 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 713 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 714 }
225 715
226 \%paths 716 \%paths
227} 717}
228 718
238 my ($a) = @_; 728 my ($a) = @_;
239 729
240 my $o = $ARCH{$a->{_name}} 730 my $o = $ARCH{$a->{_name}}
241 or return; 731 or return;
242 732
243 my $face = $FACE{$a->{face} || $o->{face}} 733 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
734 unless ($face) {
735 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 736 or (warn "no face data found for arch '$a->{_name}'"), return;
737 }
245 738
246 if ($face->{w} > 1 || $face->{h} > 1) { 739 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 740 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 741 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 742
264 # single face 757 # single face
265 return (0, 0, 0, 0); 758 return (0, 0, 0, 0);
266 } 759 }
267} 760}
268 761
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 762=item $type = arch_attr $arch
278 763
279Returns a hashref describing the object and its attributes. It can contain 764Returns a hashref describing the object and its attributes. It can contain
280the following keys: 765the following keys:
281 766
282 name the name, suitable for display purposes 767 name the name, suitable for display purposes
283 ignore 768 ignore
284 attr 769 attr
285 desc 770 desc
286 use 771 use
287 section => [name => \%attr, name => \%attr] 772 section => [name => \%attr, name => \%attr]
773 import
288 774
289=cut 775=cut
290 776
291sub arch_attr($) { 777sub arch_attr($) {
292 my ($arch) = @_; 778 my ($obj) = @_;
293 779
294 require Crossfire::Data; 780 require Deliantra::Data;
295 781
296 my %attr; 782 my $root;
783 my $attr = { };
784
785 my $arch = $ARCH{ $obj->{_name} };
786 my $type = $obj->{type} || $arch->{type};
297 787
298 if ($arch->{type} > 0) { 788 if ($type > 0) {
299 %attr = %{ $Crossfire::Data::ATTR{$arch->{type}+0} || {} }; 789 $root = $Deliantra::Data::ATTR{$type};
300 } else { 790 } else {
301 die; 791 my %a = (%$arch, %$obj);
792
793 if ($a{is_floor} && !$a{alive}) {
794 $root = $Deliantra::Data::TYPE{Floor};
795 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
796 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
797 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
798 $root = $Deliantra::Data::TYPE{Wall};
799 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
800 $root = $Deliantra::Data::TYPE{"Weak Wall"};
801 } else {
802 $root = $Deliantra::Data::TYPE{Misc};
803 }
804 }
805
806 my @import = ($root);
807
808 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
809 unless $type == 116;
810
811 my (%ignore);
812 my (@section_order, %section, @attr_order);
813
814 while (my $type = shift @import) {
815 push @import,
816 grep $_,
817 map $Deliantra::Data::TYPE{$_},
818 @{$type->{import} || []};
819
820 $attr->{$_} ||= $type->{$_}
821 for qw(name desc use);
822
823 for (@{$type->{ignore} || []}) {
824 $ignore{$_}++ for ref $_ ? @$_ : $_;
825 }
826
827 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
828 my ($name, $attr) = @$_;
829 push @section_order, $name;
830 for (@$attr) {
831 my ($k, $v) = @$_;
832 push @attr_order, $k;
833 $section{$name}{$k} ||= $v;
834 }
835 }
836 }
837
838 $attr->{section} = [
839 map !exists $section{$_} ? () : do {
840 my $attr = delete $section{$_};
841
842 [
843 $_,
844 map exists $attr->{$_} && !$ignore{$_}
845 ? [$_ => delete $attr->{$_}] : (),
846 @attr_order
847 ]
848 },
849
850 exists $section{$_} ? [$_ => delete $section{$_}] : (),
851 @section_order
852 ];
853
854 $attr
855}
856
857sub cache_file($$&&) {
858 my ($src, $cache, $load, $create) = @_;
859
860 my ($size, $mtime) = (stat $src)[7,9]
861 or Carp::croak "$src: $!";
862
863 if (-e $cache) {
864 my $ref = eval { load_ref $cache };
865
866 if ($ref->{version} == 1
867 && $ref->{size} == $size
868 && $ref->{mtime} == $mtime
869 && eval { $load->($ref->{data}); 1 }) {
870 return;
871 }
872 }
873
874 my $ref = {
875 version => 1,
876 size => $size,
877 mtime => $mtime,
878 data => $create->(),
302 } 879 };
303 880
304 use PApp::Util; 881 $load->($ref->{data});
305 warn PApp::Util::dumpval \%attr;
306}
307 882
308sub arch_edit_sections { 883 save_ref $ref, $cache;
309# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 884}
310# edit_type = 0; 885
311# else if (edit_type != 0) { 886=item set_libdir $path
312# // all flags from 'check_type' must be unset in this arch because they get recalculated now 887
313# edit_type &= ~check_type; 888Sets the library directory to the given path
889(default: $ENV{CROSSFIRE_LIBDIR}).
890
891You have to (re-)load the archetypes and tilecache manually after steting
892the library path.
893
894=cut
895
896sub set_libdir($) {
897 $LIB = $_[0];
898}
899
900=item load_archetypes
901
902(Re-)Load archetypes into %ARCH.
903
904=cut
905
906sub load_archetypes() {
907 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
908 *ARCH = $_[0];
909 }, sub {
910 read_arch "$LIB/archetypes"
911 };
912}
913
914sub construct_tilecache_pb {
915 my ($idx, $cache) = @_;
916
917 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
918
919 while (my ($name, $tile) = each %$cache) {
920 my $tpb = delete $tile->{pb};
921 my $ofs = $tile->{idx};
922
923 for my $x (0 .. $tile->{w} - 1) {
924 for my $y (0 .. $tile->{h} - 1) {
925 my $idx = $ofs + $x + $y * $tile->{w};
926 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
927 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
928 }
314# } 929 }
315# 930 }
931
932 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
933
934 $cache
935}
936
937sub use_tilecache {
938 my ($face) = @_;
939 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
940 or die "$VARDIR/tilecache.png: $!";
941 *FACE = $_[0];
942}
943
944=item load_tilecache
945
946(Re-)Load %TILE and %FACE.
947
948=cut
949
950sub load_tilecache() {
951 require Gtk2;
952
953 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
954 sub {
955 my %cache;
956 my $facedata = Storable::retrieve "$LIB/facedata";
957
958 $facedata->{version} == 2
959 or die "$LIB/facedata: version mismatch, cannot proceed.";
960
961 my $faces = $facedata->{faceinfo};
962 my $idx = 0;
963
964 for (sort keys %$faces) {
965 my ($face, $info) = ($_, $faces->{$_});
966
967 my $pb = new Gtk2::Gdk::PixbufLoader;
968 $pb->write ($info->{data32});
969 $pb->close;
970 my $pb = $pb->get_pixbuf;
971
972 my $tile = $cache{$face} = {
973 pb => $pb,
974 idx => $idx,
975 w => int $pb->get_width / TILESIZE,
976 h => int $pb->get_height / TILESIZE,
977 };
978
979 $idx += $tile->{w} * $tile->{h};
316# } 980 }
317# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 981
318# getAttributeValue("alive", defarch) == 1 && 982 construct_tilecache_pb $idx, \%cache;
319# (getAttributeValue("monster", defarch) == 1 || 983
320# getAttributeValue("generator", defarch) == 1)) { 984 \%cache
321# // Monster: monsters/npcs/generators
322# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
323# } 985 };
324# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
325# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
326# // Walls
327# edit_type |= IGUIConstants.TILE_EDIT_WALL;
328# }
329# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
330# getAttributeValue("connected", defarch) != 0) {
331# // Connected Objects
332# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
333# }
334# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
335# arch_type == 66 || arch_type == 41 || arch_type == 95) {
336# // Exit: teleporter/exit/trapdoors
337# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
338# }
339# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
340# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
341# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
342# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
343# arch_type == 124 || arch_type == 130)) {
344# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
345# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
348# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
349# arch_type == 91 || arch_type == 21 || arch_type == 24) {
350# // Door: door/special door/gates + keys
351# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
352# }
353# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
354# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
355# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
356# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
357# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
358# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
359# arch_type == 122 || arch_type == 3)) {
360# // Equipment: weapons/armour/wands/rods
361# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
362# }
363#
364# return(edit_type);
365#
366#
367} 986}
368
369$CACHEDIR ||= "$ENV{HOME}/.crossfire";
370
371init $CACHEDIR;
372 987
373=head1 AUTHOR 988=head1 AUTHOR
374 989
375 Marc Lehmann <schmorp@schmorp.de> 990 Marc Lehmann <schmorp@schmorp.de>
376 http://home.schmorp.de/ 991 http://home.schmorp.de/
379 http://www.ta-sa.org/ 994 http://www.ta-sa.org/
380 995
381=cut 996=cut
382 997
3831 9981
999

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