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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.57 by root, Thu Mar 23 08:55:54 2006 UTC vs.
Revision 1.128 by root, Sun Sep 28 05:58:01 2008 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Deliantra;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '1.222';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
22); 25);
23 26
27use JSON::XS qw(decode_json encode_json);
28
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 29our $LIB = $ENV{DELIANTRA_LIBDIR};
25 30
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
32 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
33 : File::Spec->tmpdir . "/deliantra";
27 34
28mkdir $VARDIR, 0777; 35mkdir $VARDIR, 0777;
29 36
30sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
31 39
32our %ARCH; 40our %ARCH;
41our %FACE; # face32
33our %FACE; 42our %FACEDATA;
34our $TILE; 43our $TILE;
35 44
36our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
37 msg => "endmsg", 46 msg => "endmsg",
38 lore => "endlore", 47 lore => "endlore",
39 maplore => "endmaplore", 48 maplore => "endmaplore",
40); 49);
41 50
51# movement bit type, PITA
52our %FIELD_MOVEMENT = map +($_ => undef),
53 qw(move_type move_block move_allow move_on move_off move_slow);
54
42# same as in server save routine, to (hopefully) be compatible 55# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 56# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 57our @FIELD_ORDER_MAP = (qw(
58 file_format_version
45 name swap_time reset_timeout fixed_resettime difficulty region 59 name attach swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace 60 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 61 darkness width height enter_x enter_y msg maplore
48 unique template 62 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 63 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 65));
52 66
53our @FIELD_ORDER = (qw( 67our @FIELD_ORDER = (qw(
68 inherit
69
54 elevation 70 elevation
55 71
56 name name_pl custom_name title race 72 name name_pl custom_name attach title race
57 slaying skill msg lore other_arch face 73 slaying skill msg lore other_arch
58 #todo-events 74 sound sound_destroy face animation is_animated
59 animation is_animated 75 magicmap smoothlevel smoothface
60 Str Dex Con Wis Pow Cha Int 76 str dex con wis pow cha int
61 hp maxhp sp maxsp grace maxgrace 77 hp maxhp sp maxsp grace maxgrace
62 exp perm_exp expmul 78 exp perm_exp expmul
63 food dam luck wc ac x y speed speed_left move_state attack_movement 79 food dam luck wc ac x y speed speed_left move_state attack_movement
64 nrof level direction type subtype 80 nrof level direction type subtype attacktype
65 81
66 resist_physical resist_magic resist_fire resist_electricity 82 resist_physical resist_magic resist_fire resist_electricity
67 resist_cold resist_confusion resist_acid resist_drain 83 resist_cold resist_confusion resist_acid resist_drain
68 resist_weaponmagic resist_ghosthit resist_poison resist_slow 84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
69 resist_paralyze resist_turn_undead resist_fear resist_cancellation 85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
72 resist_life_stealing resist_disease 88 resist_life_stealing resist_disease
73 89
74 path_attuned path_repelled path_denied material materialname 90 path_attuned path_repelled path_denied material materialname
75 value carrying weight invisible state magic 91 value carrying weight invisible state magic
76 last_heal last_sp last_grace last_eat 92 last_heal last_sp last_grace last_eat
77 connected glow_radius randomitems npx_status npc_program 93 connected glow_radius randomitems tresure_env npx_status npc_program
78 run_away pick_up container will_apply smoothlevel 94 run_away pick_up container will_apply smoothlevel
79 current_weapon_script weapontype tooltype elevation client_type 95 current_weapon_script weapontype tooltype elevation client_type
80 item_power duration range 96 item_power duration range
81 range_modifier duration_modifier dam_modifier gen_sp_armour 97 range_modifier duration_modifier dam_modifier gen_sp_armour
82 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
93 known_magical known_cursed can_use_skill been_applied has_ready_scroll 109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
94 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
95 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
96 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
97 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
98 115
99 body_range body_arm body_torso body_head body_neck body_skill 116 body_range body_arm body_torso body_head body_neck body_skill
100 body_finger body_shoulder body_foot body_hand body_wrist body_waist 117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
101)); 118));
119
120our %EVENT_TYPE = (
121 apply => 1,
122 attack => 2,
123 death => 3,
124 drop => 4,
125 pickup => 5,
126 say => 6,
127 stop => 7,
128 time => 8,
129 throw => 9,
130 trigger => 10,
131 close => 11,
132 timer => 12,
133);
102 134
103sub MOVE_WALK (){ 0x01 } 135sub MOVE_WALK (){ 0x01 }
104sub MOVE_FLY_LOW (){ 0x02 } 136sub MOVE_FLY_LOW (){ 0x02 }
105sub MOVE_FLY_HIGH (){ 0x04 } 137sub MOVE_FLY_HIGH (){ 0x04 }
106sub MOVE_FLYING (){ 0x06 } 138sub MOVE_FLYING (){ 0x06 }
107sub MOVE_SWIM (){ 0x08 } 139sub MOVE_SWIM (){ 0x08 }
108sub MOVE_BOAT (){ 0x10 } 140sub MOVE_BOAT (){ 0x10 }
109sub MOVE_ALL (){ 0xff } 141sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALL (){ 0x10000 } # very special value
144
145our %MOVE_TYPE = (
146 walk => MOVE_WALK,
147 fly_low => MOVE_FLY_LOW,
148 fly_high => MOVE_FLY_HIGH,
149 flying => MOVE_FLYING,
150 swim => MOVE_SWIM,
151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = keys %MOVE_TYPE;
157
158{
159 package Deliantra::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187}
188
189sub Deliantra::MoveType::new {
190 my ($class, $string) = @_;
191
192 my $mask;
193 my $value;
194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
199 for (split /\s+/, lc $string) {
200 if (s/^-//) {
201 $mask |= $MOVE_TYPE{$_};
202 $value &= ~$MOVE_TYPE{$_};
203 } else {
204 $mask |= $MOVE_TYPE{$_};
205 $value |= $MOVE_TYPE{$_};
206 }
207 }
208 }
209
210 (bless [$mask, $value], $class)->normalise
211}
212
213sub Deliantra::MoveType::normalise {
214 my ($self) = @_;
215
216 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask;
219 $self->[1] &= $mask;
220 }
221
222 $self->[1] &= $self->[0];
223
224 $self
225}
226
227sub Deliantra::MoveType::as_string {
228 my ($self) = @_;
229
230 my @res;
231
232 my ($mask, $value) = @$self;
233
234 for (@Deliantra::MOVE_TYPE) {
235 my $bit = $Deliantra::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_";
239 }
240 }
241
242 join " ", @res
243}
110 244
111sub load_ref($) { 245sub load_ref($) {
112 my ($path) = @_; 246 my ($path) = @_;
113 247
114 open my $fh, "<", $path 248 open my $fh, "<:raw:perlio", $path
115 or die "$path: $!"; 249 or die "$path: $!";
116 binmode $fh;
117 local $/; 250 local $/;
118 251
119 thaw <$fh> 252 thaw <$fh>
120} 253}
121 254
122sub save_ref($$) { 255sub save_ref($$) {
123 my ($ref, $path) = @_; 256 my ($ref, $path) = @_;
124 257
125 open my $fh, ">", "$path~" 258 open my $fh, ">:raw:perlio", "$path~"
126 or die "$path~: $!"; 259 or die "$path~: $!";
127 binmode $fh;
128 print $fh freeze $ref; 260 print $fh freeze $ref;
129 close $fh; 261 close $fh;
130 rename "$path~", $path 262 rename "$path~", $path
131 or die "$path: $!"; 263 or die "$path: $!";
132} 264}
133 265
266my %attack_mask = (
267 physical => 0x00000001,
268 magic => 0x00000002,
269 fire => 0x00000004,
270 electricity => 0x00000008,
271 cold => 0x00000010,
272 confusion => 0x00000020,
273 acid => 0x00000040,
274 drain => 0x00000080,
275 weaponmagic => 0x00000100,
276 ghosthit => 0x00000200,
277 poison => 0x00000400,
278 slow => 0x00000800,
279 paralyze => 0x00001000,
280 turn_undead => 0x00002000,
281 fear => 0x00004000,
282 cancellation => 0x00008000,
283 deplete => 0x00010000,
284 death => 0x00020000,
285 chaos => 0x00040000,
286 counterspell => 0x00080000,
287 godpower => 0x00100000,
288 holyword => 0x00200000,
289 blind => 0x00400000,
290 internal => 0x00800000,
291 life_stealing => 0x01000000,
292 disease => 0x02000000,
293);
294
295sub _add_resist($$$) {
296 my ($ob, $mask, $value) = @_;
297
298 while (my ($k, $v) = each %attack_mask) {
299 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
300 }
301}
302
303my %MATERIAL = reverse
304 paper => 1,
305 iron => 2,
306 glass => 4,
307 leather => 8,
308 wood => 16,
309 organic => 32,
310 stone => 64,
311 cloth => 128,
312 adamant => 256,
313 liquid => 512,
314 tin => 1024,
315 bone => 2048,
316 ice => 4096,
317
318 # guesses
319 runestone => 12,
320 bronze => 18,
321 "ancient wood" => 20,
322 glass => 36,
323 marble => 66,
324 ice => 68,
325 stone => 70,
326 stone => 80,
327 cloth => 136,
328 ironwood => 144,
329 adamantium => 258,
330 glacium => 260,
331 blood => 544,
332;
333
334# object as in "Object xxx", i.e. archetypes
134sub normalize_object($) { 335sub normalize_object($) {
135 my ($ob) = @_; 336 my ($ob) = @_;
136 337
338 # convert material bitset to materialname, if possible
339 if (exists $ob->{material}) {
340 if (!$ob->{material}) {
341 delete $ob->{material};
342 } elsif (exists $ob->{materialname}) {
343 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
344 delete $ob->{material};
345 } else {
346 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
347 delete $ob->{material}; # assume materilname is more specific and nuke material
348 }
349 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350 delete $ob->{material};
351 $ob->{materialname} = $name;
352 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 }
355 }
356
357 # check whether attachment is the same as in the archetype
358 if (exists $ob->{attach}) {
359 my $arch = $ARCH{$ob->{_name}};
360 my $js = JSON::XS->new->utf8->canonical (1);
361
362 if (defined $arch->{attach}
363 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
364 delete $ob->{attach}
365 }
366 }
367
368 # color_fg is used as default for magicmap if magicmap does not exist
369 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
370
371 # nuke outdated or never supported fields
137 delete $ob->{$_} for qw( 372 delete @$ob{qw(
138 can_knockback can_parry can_impale can_cut can_dam_armour 373 can_knockback can_parry can_impale can_cut can_dam_armour
139 can_apply pass_thru can_pass_thru 374 can_apply pass_thru can_pass_thru color_bg color_fg
140 ); 375 )};
141 376
142 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 377 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
378 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
379 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
380
381 # convert movement strings to bitsets
382 for my $attr (keys %FIELD_MOVEMENT) {
143 next unless exists $ob->{$attr}; 383 next unless exists $ob->{$attr};
144 next if $ob->{$attr} =~ /^\d+$/;
145 384
146 my $flags = 0; 385 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
147
148 # assume list
149 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
150 $flags |= MOVE_WALK if $flag eq "walk";
151 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
152 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
153 $flags |= MOVE_FLYING if $flag eq "flying";
154 $flags |= MOVE_SWIM if $flag eq "swim";
155 $flags |= MOVE_BOAT if $flag eq "boat";
156 $flags |= MOVE_ALL if $flag eq "all";
157
158 $flags &= ~MOVE_WALK if $flag eq "-walk";
159 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
160 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
161 $flags &= ~MOVE_FLYING if $flag eq "-flying";
162 $flags &= ~MOVE_SWIM if $flag eq "-swim";
163 $flags &= ~MOVE_BOAT if $flag eq "-boat";
164 $flags &= ~MOVE_ALL if $flag eq "-all";
165 }
166
167 $ob->{$attr} = $flags;
168 } 386 }
169 387
388 # convert outdated movement flags to new movement sets
170 if (defined (my $v = delete $ob->{no_pass})) { 389 if (defined (my $v = delete $ob->{no_pass})) {
171 $ob->{move_block} = $v ? MOVE_ALL : 0; 390 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
172 } 391 }
173 if (defined (my $v = delete $ob->{slow_move})) { 392 if (defined (my $v = delete $ob->{slow_move})) {
174 $ob->{move_slow} |= MOVE_WALK; 393 $ob->{move_slow} += "walk";
175 $ob->{move_slow_penalty} = $v; 394 $ob->{move_slow_penalty} = $v;
176 } 395 }
177 if (defined (my $v = delete $ob->{walk_on})) { 396 if (defined (my $v = delete $ob->{walk_on})) {
178 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 397 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
179 : $ob->{move_on} & ~MOVE_WALK;
180 } 398 }
181 if (defined (my $v = delete $ob->{walk_off})) { 399 if (defined (my $v = delete $ob->{walk_off})) {
182 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 400 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
183 : $ob->{move_off} & ~MOVE_WALK;
184 } 401 }
185 if (defined (my $v = delete $ob->{fly_on})) { 402 if (defined (my $v = delete $ob->{fly_on})) {
186 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 403 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
187 : $ob->{move_on} & ~MOVE_FLY_LOW;
188 } 404 }
189 if (defined (my $v = delete $ob->{fly_off})) { 405 if (defined (my $v = delete $ob->{fly_off})) {
190 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 406 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
191 : $ob->{move_off} & ~MOVE_FLY_LOW;
192 } 407 }
193 if (defined (my $v = delete $ob->{flying})) { 408 if (defined (my $v = delete $ob->{flying})) {
194 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 409 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
195 : $ob->{move_type} & ~MOVE_FLY_LOW;
196 } 410 }
411
412 # convert idiotic event_xxx things into objects
413 while (my ($event, $subtype) = each %EVENT_TYPE) {
414 if (exists $ob->{"event_${event}_plugin"}) {
415 push @{$ob->{inventory}}, {
416 _name => "event_$event",
417 title => delete $ob->{"event_${event}_plugin"},
418 slaying => delete $ob->{"event_${event}"},
419 name => delete $ob->{"event_${event}_options"},
420 };
421 }
422 }
423
424 # some archetypes had "+3" instead of the canonical "3", so fix
425 $ob->{dam} *= 1 if exists $ob->{dam};
197 426
198 $ob 427 $ob
199} 428}
200 429
430# arch as in "arch xxx", ie.. objects
201sub normalize_arch($) { 431sub normalize_arch($) {
202 my ($ob) = @_; 432 my ($ob) = @_;
203 433
204 normalize_object $ob; 434 normalize_object $ob;
435
436 return if $ob->{_atype} eq "object";
205 437
206 my $arch = $ARCH{$ob->{_name}} 438 my $arch = $ARCH{$ob->{_name}}
207 or (warn "$ob->{_name}: no such archetype", return $ob); 439 or (warn "$ob->{_name}: no such archetype", return $ob);
208 440
209 if ($arch->{type} == 22) { # map 441 if ($arch->{type} == 22) { # map
242 } 474 }
243 475
244 $ob 476 $ob
245} 477}
246 478
479sub attr_thaw($) {
480 my ($ob) = @_;
481
482 $ob->{attach} = decode_json $ob->{attach}
483 if exists $ob->{attach};
484
485 $ob
486}
487
488sub attr_freeze($) {
489 my ($ob) = @_;
490
491 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
492 if exists $ob->{attach};
493
494 $ob
495}
496
247sub read_pak($) { 497sub read_pak($) {
248 my ($path) = @_; 498 my ($path) = @_;
249 499
250 my %pak; 500 my %pak;
251 501
252 open my $fh, "<", $path 502 open my $fh, "<:raw:perlio", $path
253 or Carp::croak "$_[0]: $!"; 503 or Carp::croak "$_[0]: $!";
254 binmode $fh; 504 binmode $fh;
255 while (<$fh>) { 505 while (<$fh>) {
256 my ($type, $id, $len, $path) = split; 506 my ($type, $id, $len, $path) = split;
257 $path =~ s/.*\///; 507 $path =~ s/.*\///;
259 } 509 }
260 510
261 \%pak 511 \%pak
262} 512}
263 513
264sub read_arch($) { 514sub read_arch($;$) {
265 my ($path) = @_; 515 my ($path, $toplevel) = @_;
266 516
267 my %arc; 517 my %arc;
268 my ($more, $prev); 518 my ($more, $prev);
519 my $comment;
269 520
270 open my $fh, "<", $path 521 open my $fh, "<:utf8", $path
271 or Carp::croak "$path: $!"; 522 or Carp::croak "$path: $!";
272 523
273 binmode $fh; 524# binmode $fh;
274 525
275 my $parse_block; $parse_block = sub { 526 my $parse_block; $parse_block = sub {
276 my %arc = @_; 527 my %arc = @_;
277 528
278 while (<$fh>) { 529 while (<$fh>) {
279 s/\s+$//; 530 s/\s+$//;
280 if (/^end$/i) { 531 if (/^end$/i) {
281 last; 532 last;
533
282 } elsif (/^arch (\S+)$/i) { 534 } elsif (/^arch (\S+)$/i) {
283 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 535 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
536
284 } elsif (/^lore$/i) { 537 } elsif (/^lore$/i) {
285 while (<$fh>) { 538 while (<$fh>) {
286 last if /^endlore\s*$/i; 539 last if /^endlore\s*$/i;
287 $arc{lore} .= $_; 540 $arc{lore} .= $_;
288 } 541 }
289 } elsif (/^msg$/i) { 542 } elsif (/^msg$/i) {
290 while (<$fh>) { 543 while (<$fh>) {
291 last if /^endmsg\s*$/i; 544 last if /^endmsg\s*$/i;
292 $arc{msg} .= $_; 545 $arc{msg} .= $_;
293 } 546 }
547 } elsif (/^anim$/i) {
548 while (<$fh>) {
549 last if /^mina\s*$/i;
550 chomp;
551 push @{ $arc{anim} }, $_;
552 }
294 } elsif (/^(\S+)\s*(.*)$/) { 553 } elsif (/^(\S+)\s*(.*)$/) {
295 $arc{lc $1} = $2; 554 $arc{lc $1} = $2;
296 } elsif (/^\s*($|#)/) { 555 } elsif (/^\s*#/) {
556 $arc{_comment} .= "$_\n";
557
558 } elsif (/^\s*$/) {
297 # 559 #
298 } else { 560 } else {
299 warn "$path: unparsable line '$_' in arch $arc{_name}"; 561 warn "$path: unparsable line '$_' in arch $arc{_name}";
300 } 562 }
301 } 563 }
307 s/\s+$//; 569 s/\s+$//;
308 if (/^more$/i) { 570 if (/^more$/i) {
309 $more = $prev; 571 $more = $prev;
310 } elsif (/^object (\S+)$/i) { 572 } elsif (/^object (\S+)$/i) {
311 my $name = $1; 573 my $name = $1;
312 my $arc = normalize_object $parse_block->(_name => $name); 574 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
575 undef $comment;
576 delete $arc{_comment} unless length $arc{_comment};
577 $arc->{_atype} = 'object';
313 578
314 if ($more) { 579 if ($more) {
315 $more->{more} = $arc; 580 $more->{more} = $arc;
316 } else { 581 } else {
317 $arc{$name} = $arc; 582 $arc{$name} = $arc;
318 } 583 }
319 $prev = $arc; 584 $prev = $arc;
320 $more = undef; 585 $more = undef;
321 } elsif (/^arch (\S+)$/i) { 586 } elsif (/^arch (\S+)$/i) {
322 my $name = $1; 587 my $name = $1;
323 my $arc = normalize_arch $parse_block->(_name => $name); 588 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
589 undef $comment;
590 delete $arc{_comment} unless length $arc{_comment};
591 $arc->{_atype} = 'arch';
324 592
325 if ($more) { 593 if ($more) {
326 $more->{more} = $arc; 594 $more->{more} = $arc;
327 } else { 595 } else {
328 push @{ $arc{arch} }, $arc; 596 push @{ $arc{arch} }, $arc;
329 } 597 }
330 $prev = $arc; 598 $prev = $arc;
331 $more = undef; 599 $more = undef;
600 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
601 if ($1 eq "lev_array") {
602 while (<$fh>) {
603 last if /^endplst\s*$/;
604 push @{$toplevel->{lev_array}}, $_+0;
605 }
606 } else {
607 $toplevel->{$1} = $2;
608 }
609 } elsif (/^\s*#/) {
610 $comment .= "$_\n";
332 } elsif (/^\s*($|#)/) { 611 } elsif (/^\s*($|#)/) {
333 # 612 #
334 } else { 613 } else {
335 warn "$path: unparseable top-level line '$_'"; 614 die "$path: unparseable top-level line '$_'";
336 } 615 }
337 } 616 }
338 617
339 undef $parse_block; # work around bug in perl not freeing $fh etc. 618 undef $parse_block; # work around bug in perl not freeing $fh etc.
340 619
341 \%arc 620 \%arc
621}
622
623sub archlist_to_string {
624 my ($arch) = @_;
625
626 my $str;
627
628 my $append; $append = sub {
629 my %a = %{$_[0]};
630
631 Deliantra::attr_freeze \%a;
632 Deliantra::normalize_arch \%a;
633
634 # undo the bit-split we did before
635 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
636 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
637 | (delete $a{attack_movement_bits_4_7});
638 }
639
640 if (my $comment = delete $a{_comment}) {
641 if ($comment =~ /[^\n\s#]/) {
642 $str .= $comment;
643 }
644 }
645
646 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
647
648 my $inv = delete $a{inventory};
649 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
650 my $anim = delete $a{anim};
651
652 if ($a{_atype} eq 'object') {
653 $str .= join "\n", "anim", @$anim, "mina\n"
654 if $anim;
655 }
656
657 my @kv;
658
659 for ($a{_name} eq "map"
660 ? @Deliantra::FIELD_ORDER_MAP
661 : @Deliantra::FIELD_ORDER) {
662 push @kv, [$_, delete $a{$_}]
663 if exists $a{$_};
664 }
665
666 for (sort keys %a) {
667 next if /^_/; # ignore our _-keys
668 push @kv, [$_, delete $a{$_}];
669 }
670
671 for (@kv) {
672 my ($k, $v) = @$_;
673
674 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
675 $v =~ s/\n$//;
676 $str .= "$k\n$v\n$end\n";
677 } else {
678 $str .= "$k $v\n";
679 }
680 }
681
682 if ($inv) {
683 $append->($_) for @$inv;
684 }
685
686 $str .= "end\n";
687
688 if ($a{_atype} eq 'object') {
689 if ($more) {
690 $str .= "more\n";
691 $append->($more) if $more;
692 } else {
693 $str .= "\n";
694 }
695 }
696 };
697
698 for (@$arch) {
699 $append->($_);
700 }
701
702 $str
342} 703}
343 704
344# put all archs into a hash with editor_face as it's key 705# put all archs into a hash with editor_face as it's key
345# NOTE: the arrays in the hash values are references to 706# NOTE: the arrays in the hash values are references to
346# the archs from $ARCH 707# the archs from $ARCH
347sub editor_archs { 708sub editor_archs {
348 my %paths; 709 my %paths;
349 710
350 for (keys %ARCH) { 711 for (keys %ARCH) {
351 my $arch = $ARCH{$_}; 712 my $arch = $ARCH{$_};
352 push @{$paths{$arch->{editor_folder}}}, \$arch; 713 push @{$paths{$arch->{editor_folder}}}, $arch;
353 } 714 }
354 715
355 \%paths 716 \%paths
356} 717}
357 718
367 my ($a) = @_; 728 my ($a) = @_;
368 729
369 my $o = $ARCH{$a->{_name}} 730 my $o = $ARCH{$a->{_name}}
370 or return; 731 or return;
371 732
372 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 733 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
734 unless ($face) {
735 $face = $FACE{"blank.x11"}
373 or (warn "no face data found for arch '$a->{_name}'"), return; 736 or (warn "no face data found for arch '$a->{_name}'"), return;
737 }
374 738
375 if ($face->{w} > 1 || $face->{h} > 1) { 739 if ($face->{w} > 1 || $face->{h} > 1) {
376 # bigface 740 # bigface
377 return (0, 0, $face->{w} - 1, $face->{h} - 1); 741 return (0, 0, $face->{w} - 1, $face->{h} - 1);
378 742
411=cut 775=cut
412 776
413sub arch_attr($) { 777sub arch_attr($) {
414 my ($obj) = @_; 778 my ($obj) = @_;
415 779
416 require Crossfire::Data; 780 require Deliantra::Data;
417 781
418 my $root; 782 my $root;
419 my $attr = { }; 783 my $attr = { };
420 784
421 my $arch = $ARCH{ $obj->{_name} }; 785 my $arch = $ARCH{ $obj->{_name} };
422 my $type = $obj->{type} || $arch->{type}; 786 my $type = $obj->{type} || $arch->{type};
423 787
424 if ($type > 0) { 788 if ($type > 0) {
425 $root = $Crossfire::Data::ATTR{$type}; 789 $root = $Deliantra::Data::ATTR{$type};
426 } else { 790 } else {
791 my %a = (%$arch, %$obj);
792
793 if ($a{is_floor} && !$a{alive}) {
794 $root = $Deliantra::Data::TYPE{Floor};
795 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
796 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
797 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
798 $root = $Deliantra::Data::TYPE{Wall};
799 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
800 $root = $Deliantra::Data::TYPE{"Weak Wall"};
801 } else {
427 $root = $Crossfire::Data::TYPE{Misc}; 802 $root = $Deliantra::Data::TYPE{Misc};
428
429 type:
430 for (@Crossfire::Data::ATTR0) {
431 my $req = $_->{required}
432 or die "internal error: ATTR0 without 'required'";
433
434 keys %$req;
435 while (my ($k, $v) = each %$req) {
436 next type
437 unless $obj->{$k} == $v || $arch->{$k} == $v;
438 }
439
440 $root = $_;
441 } 803 }
442 } 804 }
443 805
444 my @import = ($root); 806 my @import = ($root);
445 807
446 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 808 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
447 unless $type == 116; 809 unless $type == 116;
448 810
449 my (%ignore); 811 my (%ignore);
450 my (@section_order, %section, @attr_order); 812 my (@section_order, %section, @attr_order);
451 813
452 while (my $type = shift @import) { 814 while (my $type = shift @import) {
815 push @import,
816 grep $_,
817 map $Deliantra::Data::TYPE{$_},
453 push @import, @{$type->{import} || []}; 818 @{$type->{import} || []};
454 819
455 $attr->{$_} ||= $type->{$_} 820 $attr->{$_} ||= $type->{$_}
456 for qw(name desc use); 821 for qw(name desc use);
457 822
458 for (@{$type->{ignore} || []}) { 823 for (@{$type->{ignore} || []}) {
487 ]; 852 ];
488 853
489 $attr 854 $attr
490} 855}
491 856
492sub arch_edit_sections {
493# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
494# edit_type = 0;
495# else if (edit_type != 0) {
496# // all flags from 'check_type' must be unset in this arch because they get recalculated now
497# edit_type &= ~check_type;
498# }
499#
500# }
501# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
502# getAttributeValue("alive", defarch) == 1 &&
503# (getAttributeValue("monster", defarch) == 1 ||
504# getAttributeValue("generator", defarch) == 1)) {
505# // Monster: monsters/npcs/generators
506# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
507# }
508# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
509# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
510# // Walls
511# edit_type |= IGUIConstants.TILE_EDIT_WALL;
512# }
513# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
514# getAttributeValue("connected", defarch) != 0) {
515# // Connected Objects
516# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
517# }
518# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
519# arch_type == 66 || arch_type == 41 || arch_type == 95) {
520# // Exit: teleporter/exit/trapdoors
521# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
522# }
523# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
524# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
525# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
526# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
527# arch_type == 124 || arch_type == 130)) {
528# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
529# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
530# }
531# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
532# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
533# arch_type == 91 || arch_type == 21 || arch_type == 24) {
534# // Door: door/special door/gates + keys
535# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
536# }
537# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
538# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
539# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
540# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
541# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
542# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
543# arch_type == 122 || arch_type == 3)) {
544# // Equipment: weapons/armour/wands/rods
545# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
546# }
547#
548# return(edit_type);
549#
550#
551}
552
553sub cache_file($$&&) { 857sub cache_file($$&&) {
554 my ($src, $cache, $load, $create) = @_; 858 my ($src, $cache, $load, $create) = @_;
555 859
556 my ($size, $mtime) = (stat $src)[7,9] 860 my ($size, $mtime) = (stat $src)[7,9]
557 or Carp::croak "$src: $!"; 861 or Carp::croak "$src: $!";
605 }, sub { 909 }, sub {
606 read_arch "$LIB/archetypes" 910 read_arch "$LIB/archetypes"
607 }; 911 };
608} 912}
609 913
914sub construct_tilecache_pb {
915 my ($idx, $cache) = @_;
916
917 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
918
919 while (my ($name, $tile) = each %$cache) {
920 my $tpb = delete $tile->{pb};
921 my $ofs = $tile->{idx};
922
923 for my $x (0 .. $tile->{w} - 1) {
924 for my $y (0 .. $tile->{h} - 1) {
925 my $idx = $ofs + $x + $y * $tile->{w};
926 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
927 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
928 }
929 }
930 }
931
932 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
933
934 $cache
935}
936
937sub use_tilecache {
938 my ($face) = @_;
939 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
940 or die "$VARDIR/tilecache.png: $!";
941 *FACE = $_[0];
942}
943
610=item load_tilecache 944=item load_tilecache
611 945
612(Re-)Load %TILE and %FACE. 946(Re-)Load %TILE and %FACE.
613 947
614=cut 948=cut
615 949
616sub load_tilecache() { 950sub load_tilecache() {
617 require Gtk2; 951 require Gtk2;
618 952
619 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 953 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
620 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
621 or die "$VARDIR/tilecache.png: $!";
622 *FACE = $_[0];
623 }, sub { 954 sub {
624 require File::Temp;
625
626 my $tile = read_pak "$LIB/crossfire.0";
627
628 my %cache; 955 my %cache;
956 my $facedata = Storable::retrieve "$LIB/facedata";
629 957
958 $facedata->{version} == 2
959 or die "$LIB/facedata: version mismatch, cannot proceed.";
960
961 my $faces = $facedata->{faceinfo};
630 my $idx = 0; 962 my $idx = 0;
631 963
632 for my $name (sort keys %$tile) { 964 for (sort keys %$faces) {
633 my ($fh, $filename) = File::Temp::tempfile (); 965 my ($face, $info) = ($_, $faces->{$_});
634 print $fh $tile->{$name}; 966
635 close $fh;
636 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 967 my $pb = new Gtk2::Gdk::PixbufLoader;
637 unlink $filename; 968 $pb->write ($info->{data32});
969 $pb->close;
970 my $pb = $pb->get_pixbuf;
638 971
639 my $tile = $cache{$name} = { 972 my $tile = $cache{$face} = {
640 pb => $pb, 973 pb => $pb,
641 idx => $idx, 974 idx => $idx,
642 w => int $pb->get_width / TILESIZE, 975 w => int $pb->get_width / TILESIZE,
643 h => int $pb->get_height / TILESIZE, 976 h => int $pb->get_height / TILESIZE,
644 }; 977 };
645
646 978
647 $idx += $tile->{w} * $tile->{h}; 979 $idx += $tile->{w} * $tile->{h};
980 }
981
982 construct_tilecache_pb $idx, \%cache;
983
984 \%cache
648 } 985 };
649
650 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
651
652 while (my ($name, $tile) = each %cache) {
653 my $tpb = delete $tile->{pb};
654 my $ofs = $tile->{idx};
655
656 for my $x (0 .. $tile->{w} - 1) {
657 for my $y (0 .. $tile->{h} - 1) {
658 my $idx = $ofs + $x + $y * $tile->{w};
659 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
660 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
661 }
662 }
663 }
664
665 $pb->save ("$VARDIR/tilecache.png", "png");
666
667 \%cache
668 };
669} 986}
670 987
671=head1 AUTHOR 988=head1 AUTHOR
672 989
673 Marc Lehmann <schmorp@schmorp.de> 990 Marc Lehmann <schmorp@schmorp.de>
677 http://www.ta-sa.org/ 994 http://www.ta-sa.org/
678 995
679=cut 996=cut
680 997
6811 9981
999

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