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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.13 by root, Thu Feb 9 20:54:42 2006 UTC vs.
Revision 1.63 by root, Fri Mar 31 21:06:47 2006 UTC

11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max);
18use Storable qw(freeze thaw);
17 19
18#XXX: The map_* procedures scream for a map-object
19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch $ARCH TILESIZE editor_archs 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 arch_extends 22);
23 map_get_tile_stack map_push_tile_stack map_pop_tile_stack 23
24our $LIB = $ENV{CROSSFIRE_LIBDIR};
25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
29
30sub TILESIZE (){ 32 }
31
32our %ARCH;
33our %FACE;
34our $TILE;
35
36our %FIELD_MULTILINE = (
37 msg => "endmsg",
38 lore => "endlore",
39 maplore => "endmaplore",
40);
41
42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
57our @FIELD_ORDER = (qw(
58 elevation
59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
122sub MOVE_WALK (){ 0x01 }
123sub MOVE_FLY_LOW (){ 0x02 }
124sub MOVE_FLY_HIGH (){ 0x04 }
125sub MOVE_FLYING (){ 0x06 }
126sub MOVE_SWIM (){ 0x08 }
127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
131
132sub load_ref($) {
133 my ($path) = @_;
134
135 open my $fh, "<:raw:perlio", $path
136 or die "$path: $!";
137 local $/;
138
139 thaw <$fh>
140}
141
142sub save_ref($$) {
143 my ($ref, $path) = @_;
144
145 open my $fh, ">:raw:perlio", "$path~"
146 or die "$path~: $!";
147 print $fh freeze $ref;
148 close $fh;
149 rename "$path~", $path
150 or die "$path: $!";
151}
152
153# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) {
155 my ($ob) = @_;
156
157 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru
24 ); 161 );
25 162
26our $LIB = $ENV{CROSSFIRE_LIBDIR} 163 # convert movement strings to bitsets
27 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 164 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr};
28 166
29sub TILESIZE (){ 32 } 167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
30 168
31our $ARCH; 169 next if $ob->{$attr} =~ /^\d+$/;
32 170
33our %FIELD_MULTILINE = ( 171 my $flags = 0;
34 msg => "endmsg",
35);
36 172
37# not used yet, maybe alphabetical is ok 173 # assume list
38our @FIELD_ORDER = (qw(name name_pl)); 174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
39 182
40# not used yet, AND NOT CHECKED, should also be BY TYPE 183 $flags &= ~MOVE_WALK if $flag eq "-walk";
41our %FIELD_NORMALIZE = ( 184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
42 "enter_x" => "hp", 185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
43 "enter_y" => "sp", 186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
44); 187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
45 188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
46sub read_pak($;$) { 189 $flags &= ~MOVE_ALL if $flag eq "-all";
47 my ($path, $cache) = @_;
48
49 eval {
50 defined $cache
51 && -M $cache < -M $path
52 && Storable::retrieve $cache
53 } or do {
54 my %pak;
55
56 open my $fh, "<:raw", $path
57 or Carp::croak "$_[0]: $!";
58 while (<$fh>) {
59 my ($type, $id, $len, $path) = split;
60 $path =~ s/.*\///;
61 read $fh, $pak{$path}, $len;
62 } 190 }
63 191
64 Storable::nstore \%pak, $cache 192 $ob->{$attr} = $flags;
65 if defined $cache;
66
67 \%pak
68 } 193 }
69}
70 194
71sub read_arch($;$) { 195 # convert outdated movement flags to new movement sets
72 my ($path, $cache) = @_; 196 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0;
198 }
199 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v;
202 }
203 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
205 : $ob->{move_on} & ~MOVE_WALK;
206 }
207 if (defined (my $v = delete $ob->{walk_off})) {
208 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
209 : $ob->{move_off} & ~MOVE_WALK;
210 }
211 if (defined (my $v = delete $ob->{fly_on})) {
212 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
213 : $ob->{move_on} & ~MOVE_FLY_LOW;
214 }
215 if (defined (my $v = delete $ob->{fly_off})) {
216 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
217 : $ob->{move_off} & ~MOVE_FLY_LOW;
218 }
219 if (defined (my $v = delete $ob->{flying})) {
220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
221 : $ob->{move_type} & ~MOVE_FLY_LOW;
222 }
73 223
74 eval { 224 # convert idiotic event_xxx things into objects
75 defined $cache 225 while (my ($event, $subtype) = each %EVENT_TYPE) {
76 && -M $cache < -M $path 226 if (exists $ob->{"event_${event}_plugin"}) {
77 && Storable::retrieve $cache 227 push @{$ob->{inventory}}, {
78 } or do { 228 _name => "event_$event",
79 my %arc; 229 title => delete $ob->{"event_${event}_plugin"},
80 my ($more, $prev); 230 slaying => delete $ob->{"event_${event}"},
81 231 name => delete $ob->{"event_${event}_options"},
82 open my $fh, "<:raw", $path
83 or Carp::croak "$path: $!";
84
85 my $parse_block; $parse_block = sub {
86 my %arc = @_;
87
88 while (<$fh>) {
89 s/\s+$//;
90 if (/^end$/i) {
91 last;
92 } elsif (/^arch (\S+)$/) {
93 push @{ $arc{inventory} }, $parse_block->(_name => $1);
94 } elsif (/^lore$/) {
95 while (<$fh>) {
96 last if /^endlore\s*$/i;
97 $arc{lore} .= $_;
98 }
99 } elsif (/^msg$/) {
100 while (<$fh>) {
101 last if /^endmsg\s*$/i;
102 $arc{msg} .= $_;
103 }
104 } elsif (/^(\S+)\s*(.*)$/) {
105 $arc{lc $1} = $2;
106 } elsif (/^\s*($|#)/) {
107 #
108 } else {
109 warn "$path: unparsable line '$_' in arch $arc{_name}";
110 } 232 };
233 }
234 }
235
236 $ob
237}
238
239# arch as in "arch xxx", ie.. objects
240sub normalize_arch($) {
241 my ($ob) = @_;
242
243 normalize_object $ob;
244
245 my $arch = $ARCH{$ob->{_name}}
246 or (warn "$ob->{_name}: no such archetype", return $ob);
247
248 if ($arch->{type} == 22) { # map
249 my %normalize = (
250 "enter_x" => "hp",
251 "enter_y" => "sp",
252 "width" => "x",
253 "height" => "y",
254 "reset_timeout" => "weight",
255 "swap_time" => "value",
256 "difficulty" => "level",
257 "darkness" => "invisible",
258 "fixed_resettime" => "stand_still",
259 );
260
261 while (my ($k2, $k1) = each %normalize) {
262 if (defined (my $v = delete $ob->{$k1})) {
263 $ob->{$k2} = $v;
111 } 264 }
112
113 \%arc
114 }; 265 }
266 } else {
267 # if value matches archetype default, delete
268 while (my ($k, $v) = each %$ob) {
269 if (exists $arch->{$k} and $arch->{$k} eq $v) {
270 next if $k eq "_name";
271 delete $ob->{$k};
272 }
273 }
274 }
275
276 # a speciality for the editor
277 if (exists $ob->{attack_movement}) {
278 my $am = delete $ob->{attack_movement};
279 $ob->{attack_movement_bits_0_3} = $am & 15;
280 $ob->{attack_movement_bits_4_7} = $am & 240;
281 }
282
283 $ob
284}
285
286sub read_pak($) {
287 my ($path) = @_;
288
289 my %pak;
290
291 open my $fh, "<:raw:perlio", $path
292 or Carp::croak "$_[0]: $!";
293 binmode $fh;
294 while (<$fh>) {
295 my ($type, $id, $len, $path) = split;
296 $path =~ s/.*\///;
297 read $fh, $pak{$path}, $len;
298 }
299
300 \%pak
301}
302
303sub read_arch($) {
304 my ($path) = @_;
305
306 my %arc;
307 my ($more, $prev);
308
309 open my $fh, "<:raw:perlio:utf8", $path
310 or Carp::croak "$path: $!";
311
312 binmode $fh;
313
314 my $parse_block; $parse_block = sub {
315 my %arc = @_;
115 316
116 while (<$fh>) { 317 while (<$fh>) {
117 s/\s+$//; 318 s/\s+$//;
118 if (/^more$/i) { 319 if (/^end$/i) {
119 $more = $prev; 320 last;
120 } elsif (/^object (\S+)$/i) { 321 } elsif (/^arch (\S+)$/i) {
121 my $name = $1; 322 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
122 my $arc = $parse_block->(_name => $name); 323 } elsif (/^lore$/i) {
123 324 while (<$fh>) {
124 if ($more) { 325 last if /^endlore\s*$/i;
125 $more->{more} = $arc;
126 } else {
127 $arc{$name} = $arc; 326 $arc{lore} .= $_;
128 } 327 }
129 $prev = $arc; 328 } elsif (/^msg$/i) {
130 $more = undef; 329 while (<$fh>) {
330 last if /^endmsg\s*$/i;
331 $arc{msg} .= $_;
332 }
131 } elsif (/^arch (\S+)$/i) { 333 } elsif (/^(\S+)\s*(.*)$/) {
132 push @{ $arc{arch} }, $parse_block->(_name => $1); 334 $arc{lc $1} = $2;
133 } elsif (/^\s*($|#)/) { 335 } elsif (/^\s*($|#)/) {
134 # 336 #
135 } else { 337 } else {
136 warn "$path: unparseable top-level line '$_'"; 338 warn "$path: unparsable line '$_' in arch $arc{_name}";
137 } 339 }
138 } 340 }
139 341
140 undef $parse_block; # work around bug in perl not freeing $fh etc.
141
142 Storable::nstore \%arc, $cache
143 if defined $cache;
144
145 \%arc 342 \%arc
146 } 343 };
147}
148 344
149# returns the arch/object stack from a tile on a map 345 while (<$fh>) {
150sub map_get_tile_stack { 346 s/\s+$//;
151 my ($map, $x, $y) = @_; 347 if (/^more$/i) {
152 my $as; 348 $more = $prev;
349 } elsif (/^object (\S+)$/i) {
350 my $name = $1;
351 my $arc = normalize_object $parse_block->(_name => $name);
153 352
154 if ($x > 0 || $x < $map->{width} 353 if ($more) {
155 || $y > 0 || $y < $map->{height}) { 354 $more->{more} = $arc;
355 } else {
356 $arc{$name} = $arc;
357 }
358 $prev = $arc;
359 $more = undef;
360 } elsif (/^arch (\S+)$/i) {
361 my $name = $1;
362 my $arc = normalize_arch $parse_block->(_name => $name);
156 363
157 $as = $map->{map}{map}[$x][$y] || []; 364 if ($more) {
365 $more->{more} = $arc;
366 } else {
367 push @{ $arc{arch} }, $arc;
368 }
369 $prev = $arc;
370 $more = undef;
371 } elsif (/^\s*($|#)/) {
372 #
373 } else {
374 warn "$path: unparseable top-level line '$_'";
375 }
158 } 376 }
159 377
160 return $as; 378 undef $parse_block; # work around bug in perl not freeing $fh etc.
161}
162 379
163# pop the topmost arch/object from the stack of a tile on a map 380 \%arc
164sub map_pop_tile_stack {
165 my ($map, $x, $y) = @_;
166
167 if ($x > 0 || $x < $map->{width}
168 || $y > 0 || $y < $map->{height}) {
169
170 pop @{$map->{map}{map}[$x][$y]};
171 }
172} 381}
173
174# pushes the arch/object on the stack of a tile on a map
175sub map_push_tile_stack {
176 my ($map, $x, $y, $arch) = @_;
177
178 if ($x > 0 || $x < $map->{width}
179 || $y > 0 || $y < $map->{height}) {
180
181 push @{$map->{map}{map}[$x][$y]}, $arch;
182 }
183}
184
185 382
186# put all archs into a hash with editor_face as it's key 383# put all archs into a hash with editor_face as it's key
187# NOTE: the arrays in the hash values are references to 384# NOTE: the arrays in the hash values are references to
188# the archs from $ARCH 385# the archs from $ARCH
189sub editor_archs { 386sub editor_archs {
190 my %paths; 387 my %paths;
191 388
192 for (keys %$ARCH) { 389 for (keys %ARCH) {
193 my $arch = $ARCH->{$_}; 390 my $arch = $ARCH{$_};
194 push @{$paths{$arch->{editor_folder}}}, \$arch; 391 push @{$paths{$arch->{editor_folder}}}, $arch;
195 } 392 }
196 393
197 return \%paths; 394 \%paths
198} 395}
199 396
200# arch_extends determines how the arch looks like on the map, 397=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
201# bigfaces, linked faces and single faces are handled here 398
202# it returns (<xoffset>, <yoffset>, <width>, <height>) 399arch_extents determines the extents of the given arch's face(s), linked
203# NOTE: non rectangular linked faces are not considered 400faces and single faces are handled here it returns (minx, miny, maxx,
401maxy)
402
403=cut
404
204sub arch_extends { 405sub arch_extents {
205 my ($a) = @_; 406 my ($a) = @_;
206 407
207 my $TC = \%Crossfire::Tilecache::TILECACHE; 408 my $o = $ARCH{$a->{_name}}
208
209 my $facename =
210 $a->{face} || $ARCH->{$a->{_name}}->{face}
211 or return (); 409 or return;
212 410
213 my $tile = $TC->{$facename} 411 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
214 or (warn "no gfx found for arch '$facename' in arch_size ()"), return; 412 or (warn "no face data found for arch '$a->{_name}'"), return;
215 413
216 if ($tile->{w} > 1 || $tile->{h} > 1) { 414 if ($face->{w} > 1 || $face->{h} > 1) {
217 # bigfaces 415 # bigface
218 return (0, 0, $tile->{w}, $tile->{h}); 416 return (0, 0, $face->{w} - 1, $face->{h} - 1);
219 417
220 } elsif ($a->{more}) { 418 } elsif ($o->{more}) {
221 # linked faces 419 # linked face
222 my ($miw, $mih, $maw, $mah) = (0, 0, 0, 0); 420 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
223 do {
224 $miw > (0 + $a->{x}) and $miw = $a->{x};
225 $mih > (0 + $a->{y}) and $mih = $a->{y};
226 $maw < (0 + $a->{x}) and $maw = $a->{x};
227 $mah < (0 + $a->{y}) and $mah = $a->{y};
228 } while $a = $a->{more};
229 421
230 return ($miw, $mih, ($maw - $miw) + 1, ($mah - $mih) + 1) 422 for (; $o; $o = $o->{more}) {
423 $minx = min $minx, $o->{x};
424 $miny = min $miny, $o->{y};
425 $maxx = max $maxx, $o->{x};
426 $maxy = max $maxy, $o->{y};
427 }
428
429 return ($minx, $miny, $maxx, $maxy);
231 430
232 } else { 431 } else {
233 # single face 432 # single face
234 return (0, 0, 1, 1); 433 return (0, 0, 0, 0);
434 }
435}
436
437=item $type = arch_attr $arch
438
439Returns a hashref describing the object and its attributes. It can contain
440the following keys:
441
442 name the name, suitable for display purposes
443 ignore
444 attr
445 desc
446 use
447 section => [name => \%attr, name => \%attr]
448 import
449
450=cut
451
452sub arch_attr($) {
453 my ($obj) = @_;
454
455 require Crossfire::Data;
456
457 my $root;
458 my $attr = { };
459
460 my $arch = $ARCH{ $obj->{_name} };
461 my $type = $obj->{type} || $arch->{type};
462
463 if ($type > 0) {
464 $root = $Crossfire::Data::ATTR{$type};
465 } else {
466 my %a = (%$arch, %$obj);
467
468 if ($a{is_floor} && !$a{alive}) {
469 $root = $Crossfire::Data::TYPE{Floor};
470 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
471 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
472 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
473 $root = $Crossfire::Data::TYPE{Wall};
474 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
475 $root = $Crossfire::Data::TYPE{"Weak Wall"};
476 } else {
477 $root = $Crossfire::Data::TYPE{Misc};
478 }
479 }
480
481 my @import = ($root);
482
483 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
484 unless $type == 116;
485
486 my (%ignore);
487 my (@section_order, %section, @attr_order);
488
489 while (my $type = shift @import) {
490 push @import, @{$type->{import} || []};
491
492 $attr->{$_} ||= $type->{$_}
493 for qw(name desc use);
494
495 for (@{$type->{ignore} || []}) {
496 $ignore{$_}++ for ref $_ ? @$_ : $_;
497 }
498
499 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
500 my ($name, $attr) = @$_;
501 push @section_order, $name;
502 for (@$attr) {
503 my ($k, $v) = @$_;
504 push @attr_order, $k;
505 $section{$name}{$k} ||= $v;
506 }
507 }
508 }
509
510 $attr->{section} = [
511 map !exists $section{$_} ? () : do {
512 my $attr = delete $section{$_};
513
514 [
515 $_,
516 map exists $attr->{$_} && !$ignore{$_}
517 ? [$_ => delete $attr->{$_}] : (),
518 @attr_order
519 ]
520 },
521
522 exists $section{$_} ? [$_ => delete $section{$_}] : (),
523 @section_order
524 ];
525
526 $attr
527}
528
529sub arch_edit_sections {
530# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
531# edit_type = 0;
532# else if (edit_type != 0) {
533# // all flags from 'check_type' must be unset in this arch because they get recalculated now
534# edit_type &= ~check_type;
535# }
536#
537# }
538# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
539# getAttributeValue("alive", defarch) == 1 &&
540# (getAttributeValue("monster", defarch) == 1 ||
541# getAttributeValue("generator", defarch) == 1)) {
542# // Monster: monsters/npcs/generators
543# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
544# }
545# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
546# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
547# // Walls
548# edit_type |= IGUIConstants.TILE_EDIT_WALL;
549# }
550# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
551# getAttributeValue("connected", defarch) != 0) {
552# // Connected Objects
553# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
554# }
555# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
556# arch_type == 66 || arch_type == 41 || arch_type == 95) {
557# // Exit: teleporter/exit/trapdoors
558# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
559# }
560# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
561# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
562# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
563# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
564# arch_type == 124 || arch_type == 130)) {
565# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
566# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
567# }
568# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
569# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
570# arch_type == 91 || arch_type == 21 || arch_type == 24) {
571# // Door: door/special door/gates + keys
572# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
573# }
574# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
575# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
576# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
577# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
578# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
579# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
580# arch_type == 122 || arch_type == 3)) {
581# // Equipment: weapons/armour/wands/rods
582# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
583# }
584#
585# return(edit_type);
586#
587#
588}
589
590sub cache_file($$&&) {
591 my ($src, $cache, $load, $create) = @_;
592
593 my ($size, $mtime) = (stat $src)[7,9]
594 or Carp::croak "$src: $!";
595
596 if (-e $cache) {
597 my $ref = eval { load_ref $cache };
598
599 if ($ref->{version} == 1
600 && $ref->{size} == $size
601 && $ref->{mtime} == $mtime
602 && eval { $load->($ref->{data}); 1 }) {
603 return;
604 }
605 }
606
607 my $ref = {
608 version => 1,
609 size => $size,
610 mtime => $mtime,
611 data => $create->(),
235 } 612 };
236}
237 613
238sub init($) { 614 $load->($ref->{data});
239 my ($cachedir) = @_;
240 615
241 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 616 save_ref $ref, $cache;
617}
618
619=item set_libdir $path
620
621Sets the library directory to the given path
622(default: $ENV{CROSSFIRE_LIBDIR}).
623
624You have to (re-)load the archetypes and tilecache manually after steting
625the library path.
626
627=cut
628
629sub set_libdir($) {
630 $LIB = $_[0];
631}
632
633=item load_archetypes
634
635(Re-)Load archetypes into %ARCH.
636
637=cut
638
639sub load_archetypes() {
640 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
641 *ARCH = $_[0];
642 }, sub {
643 read_arch "$LIB/archetypes"
644 };
645}
646
647=item load_tilecache
648
649(Re-)Load %TILE and %FACE.
650
651=cut
652
653sub load_tilecache() {
654 require Gtk2;
655
656 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
657 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
658 or die "$VARDIR/tilecache.png: $!";
659 *FACE = $_[0];
660 }, sub {
661 my $tile = read_pak "$LIB/crossfire.0";
662
663 my %cache;
664
665 my $idx = 0;
666
667 for my $name (sort keys %$tile) {
668 my $pb = new Gtk2::Gdk::PixbufLoader;
669 $pb->write ($tile->{$name});
670 $pb->close;
671 my $pb = $pb->get_pixbuf;
672
673 my $tile = $cache{$name} = {
674 pb => $pb,
675 idx => $idx,
676 w => int $pb->get_width / TILESIZE,
677 h => int $pb->get_height / TILESIZE,
678 };
679
680
681 $idx += $tile->{w} * $tile->{h};
682 }
683
684 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
685
686 while (my ($name, $tile) = each %cache) {
687 my $tpb = delete $tile->{pb};
688 my $ofs = $tile->{idx};
689
690 for my $x (0 .. $tile->{w} - 1) {
691 for my $y (0 .. $tile->{h} - 1) {
692 my $idx = $ofs + $x + $y * $tile->{w};
693 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
694 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
695 }
696 }
697 }
698
699 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
700
701 \%cache
702 };
242} 703}
243 704
244=head1 AUTHOR 705=head1 AUTHOR
245 706
246 Marc Lehmann <schmorp@schmorp.de> 707 Marc Lehmann <schmorp@schmorp.de>

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