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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.56 by root, Thu Mar 23 07:33:16 2006 UTC vs.
Revision 1.130 by root, Thu Jun 25 13:15:56 2009 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Deliantra;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '1.23';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
22); 25);
23 26
27use JSON::XS qw(decode_json encode_json);
28
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 29our $LIB = $ENV{DELIANTRA_LIBDIR};
25 30
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
32 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
33 : File::Spec->tmpdir . "/deliantra";
27 34
28mkdir $VARDIR, 0777; 35mkdir $VARDIR, 0777;
29 36
30sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
31 39
32our %ARCH; 40our %ARCH;
41our %FACE; # face32
33our %FACE; 42our %FACEDATA;
34our $TILE; 43our $TILE;
35 44
36our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
37 msg => "endmsg", 46 msg => "endmsg",
38 lore => "endlore", 47 lore => "endlore",
39 maplore => "endmaplore", 48 maplore => "endmaplore",
40); 49);
41 50
51# movement bit type, PITA
52our %FIELD_MOVEMENT = map +($_ => undef),
53 qw(move_type move_block move_allow move_on move_off move_slow);
54
42# same as in server save routine, to (hopefully) be compatible 55# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 56# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 57our @FIELD_ORDER_MAP = (qw(
58 file_format_version
45 name swap_time reset_timeout fixed_resettime difficulty region 59 name attach swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace 60 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 61 darkness width height enter_x enter_y msg maplore
48 unique template 62 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 63 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 65));
52 66
53our @FIELD_ORDER = (qw( 67our @FIELD_ORDER = (qw(
68 inherit
69
70 elevation
71
54 name name_pl custom_name title race 72 name name_pl custom_name attach title race
55 slaying skill msg lore other_arch face 73 slaying skill msg lore other_arch
56 #todo-events 74 sound sound_destroy face animation is_animated
57 animation is_animated 75 magicmap smoothlevel smoothface
58 Str Dex Con Wis Pow Cha Int 76 str dex con wis pow cha int
59 hp maxhp sp maxsp grace maxgrace 77 hp maxhp sp maxsp grace maxgrace
60 exp perm_exp expmul 78 exp perm_exp expmul
61 food dam luck wc ac x y speed speed_left move_state attack_movement 79 food dam luck wc ac x y speed speed_left move_state attack_movement
62 nrof level direction type subtype 80 nrof level direction type subtype attacktype
63 81
64 resist_physical resist_magic resist_fire resist_electricity 82 resist_physical resist_magic resist_fire resist_electricity
65 resist_cold resist_confusion resist_acid resist_drain 83 resist_cold resist_confusion resist_acid resist_drain
66 resist_weaponmagic resist_ghosthit resist_poison resist_slow 84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
67 resist_paralyze resist_turn_undead resist_fear resist_cancellation 85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
70 resist_life_stealing resist_disease 88 resist_life_stealing resist_disease
71 89
72 path_attuned path_repelled path_denied material materialname 90 path_attuned path_repelled path_denied material materialname
73 value carrying weight invisible state magic 91 value carrying weight invisible state magic
74 last_heal last_sp last_grace last_eat 92 last_heal last_sp last_grace last_eat
75 connected glow_radius randomitems npx_status npc_program 93 connected glow_radius randomitems tresure_env npx_status npc_program
76 run_away pick_up container will_apply smoothlevel 94 run_away pick_up container will_apply smoothlevel
77 current_weapon_script weapontype tooltype elevation client_type 95 current_weapon_script weapontype tooltype elevation client_type
78 item_power duration range 96 item_power duration range
79 range_modifier duration_modifier dam_modifier gen_sp_armour 97 range_modifier duration_modifier dam_modifier gen_sp_armour
80 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
91 known_magical known_cursed can_use_skill been_applied has_ready_scroll 109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
92 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
93 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
94 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
95 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
96 115
97 body_range body_arm body_torso body_head body_neck body_skill 116 body_range body_arm body_torso body_head body_neck body_skill
98 body_finger body_shoulder body_foot body_hand body_wrist body_waist 117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
99)); 118));
119
120our %EVENT_TYPE = (
121 apply => 1,
122 attack => 2,
123 death => 3,
124 drop => 4,
125 pickup => 5,
126 say => 6,
127 stop => 7,
128 time => 8,
129 throw => 9,
130 trigger => 10,
131 close => 11,
132 timer => 12,
133);
100 134
101sub MOVE_WALK (){ 0x01 } 135sub MOVE_WALK (){ 0x01 }
102sub MOVE_FLY_LOW (){ 0x02 } 136sub MOVE_FLY_LOW (){ 0x02 }
103sub MOVE_FLY_HIGH (){ 0x04 } 137sub MOVE_FLY_HIGH (){ 0x04 }
104sub MOVE_FLYING (){ 0x06 } 138sub MOVE_FLYING (){ 0x06 }
105sub MOVE_SWIM (){ 0x08 } 139sub MOVE_SWIM (){ 0x08 }
106sub MOVE_BOAT (){ 0x10 } 140sub MOVE_BOAT (){ 0x10 }
107sub MOVE_ALL (){ 0xff } 141sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALL (){ 0x10000 } # very special value
144
145our %MOVE_TYPE = (
146 walk => MOVE_WALK,
147 fly_low => MOVE_FLY_LOW,
148 fly_high => MOVE_FLY_HIGH,
149 flying => MOVE_FLYING,
150 swim => MOVE_SWIM,
151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = keys %MOVE_TYPE;
157
158{
159 package Deliantra::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187
188 sub TO_JSON {
189 $_[0][0]
190 }
191}
192
193sub Deliantra::MoveType::new {
194 my ($class, $string) = @_;
195
196 my $mask;
197 my $value;
198
199 if ($string =~ /^\s*\d+\s*$/) {
200 $mask = MOVE_ALL;
201 $value = $string+0;
202 } else {
203 for (split /\s+/, lc $string) {
204 if (s/^-//) {
205 $mask |= $MOVE_TYPE{$_};
206 $value &= ~$MOVE_TYPE{$_};
207 } else {
208 $mask |= $MOVE_TYPE{$_};
209 $value |= $MOVE_TYPE{$_};
210 }
211 }
212 }
213
214 (bless [$mask, $value], $class)->normalise
215}
216
217sub Deliantra::MoveType::normalise {
218 my ($self) = @_;
219
220 if ($self->[0] & MOVE_ALL) {
221 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
222 $self->[0] &= $mask;
223 $self->[1] &= $mask;
224 }
225
226 $self->[1] &= $self->[0];
227
228 $self
229}
230
231sub Deliantra::MoveType::as_string {
232 my ($self) = @_;
233
234 my @res;
235
236 my ($mask, $value) = @$self;
237
238 for (@Deliantra::MOVE_TYPE) {
239 my $bit = $Deliantra::MOVE_TYPE{$_};
240 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
241 $mask &= ~$bit;
242 push @res, $value & $bit ? $_ : "-$_";
243 }
244 }
245
246 join " ", @res
247}
108 248
109sub load_ref($) { 249sub load_ref($) {
110 my ($path) = @_; 250 my ($path) = @_;
111 251
112 open my $fh, "<", $path 252 open my $fh, "<:raw:perlio", $path
113 or die "$path: $!"; 253 or die "$path: $!";
114 binmode $fh;
115 local $/; 254 local $/;
116 255
117 thaw <$fh> 256 thaw <$fh>
118} 257}
119 258
120sub save_ref($$) { 259sub save_ref($$) {
121 my ($ref, $path) = @_; 260 my ($ref, $path) = @_;
122 261
123 open my $fh, ">", "$path~" 262 open my $fh, ">:raw:perlio", "$path~"
124 or die "$path~: $!"; 263 or die "$path~: $!";
125 binmode $fh;
126 print $fh freeze $ref; 264 print $fh freeze $ref;
127 close $fh; 265 close $fh;
128 rename "$path~", $path 266 rename "$path~", $path
129 or die "$path: $!"; 267 or die "$path: $!";
130} 268}
131 269
270my %attack_mask = (
271 physical => 0x00000001,
272 magic => 0x00000002,
273 fire => 0x00000004,
274 electricity => 0x00000008,
275 cold => 0x00000010,
276 confusion => 0x00000020,
277 acid => 0x00000040,
278 drain => 0x00000080,
279 weaponmagic => 0x00000100,
280 ghosthit => 0x00000200,
281 poison => 0x00000400,
282 slow => 0x00000800,
283 paralyze => 0x00001000,
284 turn_undead => 0x00002000,
285 fear => 0x00004000,
286 cancellation => 0x00008000,
287 deplete => 0x00010000,
288 death => 0x00020000,
289 chaos => 0x00040000,
290 counterspell => 0x00080000,
291 godpower => 0x00100000,
292 holyword => 0x00200000,
293 blind => 0x00400000,
294 internal => 0x00800000,
295 life_stealing => 0x01000000,
296 disease => 0x02000000,
297);
298
299sub _add_resist($$$) {
300 my ($ob, $mask, $value) = @_;
301
302 while (my ($k, $v) = each %attack_mask) {
303 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
304 }
305}
306
307my %MATERIAL = reverse
308 paper => 1,
309 iron => 2,
310 glass => 4,
311 leather => 8,
312 wood => 16,
313 organic => 32,
314 stone => 64,
315 cloth => 128,
316 adamant => 256,
317 liquid => 512,
318 tin => 1024,
319 bone => 2048,
320 ice => 4096,
321
322 # guesses
323 runestone => 12,
324 bronze => 18,
325 "ancient wood" => 20,
326 glass => 36,
327 marble => 66,
328 ice => 68,
329 stone => 70,
330 stone => 80,
331 cloth => 136,
332 ironwood => 144,
333 adamantium => 258,
334 glacium => 260,
335 blood => 544,
336;
337
338# object as in "Object xxx", i.e. archetypes
132sub normalize_object($) { 339sub normalize_object($) {
133 my ($ob) = @_; 340 my ($ob) = @_;
134 341
342 # convert material bitset to materialname, if possible
343 if (exists $ob->{material}) {
344 if (!$ob->{material}) {
345 delete $ob->{material};
346 } elsif (exists $ob->{materialname}) {
347 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
348 delete $ob->{material};
349 } else {
350 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
351 delete $ob->{material}; # assume materilname is more specific and nuke material
352 }
353 } elsif (my $name = $MATERIAL{$ob->{material}}) {
354 delete $ob->{material};
355 $ob->{materialname} = $name;
356 } else {
357 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
358 }
359 }
360
361 # check whether attachment is the same as in the archetype
362 if (exists $ob->{attach}) {
363 my $arch = $ARCH{$ob->{_name}};
364 my $js = JSON::XS->new->utf8->canonical (1);
365
366 if (defined $arch->{attach}
367 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
368 delete $ob->{attach}
369 }
370 }
371
372 # color_fg is used as default for magicmap if magicmap does not exist
373 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
374
375 # nuke outdated or never supported fields
135 delete $ob->{$_} for qw( 376 delete @$ob{qw(
136 can_knockback can_parry can_impale can_cut can_dam_armour 377 can_knockback can_parry can_impale can_cut can_dam_armour
137 can_apply pass_thru can_pass_thru 378 can_apply pass_thru can_pass_thru color_bg color_fg
138 ); 379 )};
139 380
140 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 381 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
382 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
383 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
384
385 # convert movement strings to bitsets
386 for my $attr (keys %FIELD_MOVEMENT) {
141 next unless exists $ob->{$attr}; 387 next unless exists $ob->{$attr};
142 next if $ob->{$attr} =~ /^\d+$/;
143 388
144 my $flags = 0; 389 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
145
146 # assume list
147 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
148 $flags |= MOVE_WALK if $flag eq "walk";
149 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
150 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
151 $flags |= MOVE_FLYING if $flag eq "flying";
152 $flags |= MOVE_SWIM if $flag eq "swim";
153 $flags |= MOVE_BOAT if $flag eq "boat";
154 $flags |= MOVE_ALL if $flag eq "all";
155
156 $flags &= ~MOVE_WALK if $flag eq "-walk";
157 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
158 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
159 $flags &= ~MOVE_FLYING if $flag eq "-flying";
160 $flags &= ~MOVE_SWIM if $flag eq "-swim";
161 $flags &= ~MOVE_BOAT if $flag eq "-boat";
162 $flags &= ~MOVE_ALL if $flag eq "-all";
163 }
164
165 $ob->{$attr} = $flags;
166 } 390 }
167 391
392 # convert outdated movement flags to new movement sets
168 if (defined (my $v = delete $ob->{no_pass})) { 393 if (defined (my $v = delete $ob->{no_pass})) {
169 $ob->{move_block} = $v ? MOVE_ALL : 0; 394 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
170 } 395 }
171 if (defined (my $v = delete $ob->{slow_move})) { 396 if (defined (my $v = delete $ob->{slow_move})) {
172 $ob->{move_slow} |= MOVE_WALK; 397 $ob->{move_slow} += "walk";
173 $ob->{move_slow_penalty} = $v; 398 $ob->{move_slow_penalty} = $v;
174 } 399 }
175 if (defined (my $v = delete $ob->{walk_on})) { 400 if (defined (my $v = delete $ob->{walk_on})) {
176 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 401 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
177 : $ob->{move_on} & ~MOVE_WALK;
178 } 402 }
179 if (defined (my $v = delete $ob->{walk_off})) { 403 if (defined (my $v = delete $ob->{walk_off})) {
180 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 404 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
181 : $ob->{move_off} & ~MOVE_WALK;
182 } 405 }
183 if (defined (my $v = delete $ob->{fly_on})) { 406 if (defined (my $v = delete $ob->{fly_on})) {
184 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 407 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
185 : $ob->{move_on} & ~MOVE_FLY_LOW;
186 } 408 }
187 if (defined (my $v = delete $ob->{fly_off})) { 409 if (defined (my $v = delete $ob->{fly_off})) {
188 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 410 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
189 : $ob->{move_off} & ~MOVE_FLY_LOW;
190 } 411 }
191 if (defined (my $v = delete $ob->{flying})) { 412 if (defined (my $v = delete $ob->{flying})) {
192 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 413 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
193 : $ob->{move_type} & ~MOVE_FLY_LOW;
194 } 414 }
415
416 # convert idiotic event_xxx things into objects
417 while (my ($event, $subtype) = each %EVENT_TYPE) {
418 if (exists $ob->{"event_${event}_plugin"}) {
419 push @{$ob->{inventory}}, {
420 _name => "event_$event",
421 title => delete $ob->{"event_${event}_plugin"},
422 slaying => delete $ob->{"event_${event}"},
423 name => delete $ob->{"event_${event}_options"},
424 };
425 }
426 }
427
428 # some archetypes had "+3" instead of the canonical "3", so fix
429 $ob->{dam} *= 1 if exists $ob->{dam};
195 430
196 $ob 431 $ob
197} 432}
198 433
434# arch as in "arch xxx", ie.. objects
199sub normalize_arch($) { 435sub normalize_arch($) {
200 my ($ob) = @_; 436 my ($ob) = @_;
201 437
202 normalize_object $ob; 438 normalize_object $ob;
439
440 return if $ob->{_atype} eq "object";
203 441
204 my $arch = $ARCH{$ob->{_name}} 442 my $arch = $ARCH{$ob->{_name}}
205 or (warn "$ob->{_name}: no such archetype", return $ob); 443 or (warn "$ob->{_name}: no such archetype", return $ob);
206 444
207 if ($arch->{type} == 22) { # map 445 if ($arch->{type} == 22) { # map
230 delete $ob->{$k}; 468 delete $ob->{$k};
231 } 469 }
232 } 470 }
233 } 471 }
234 472
473 # a speciality for the editor
474 if (exists $ob->{attack_movement}) {
475 my $am = delete $ob->{attack_movement};
476 $ob->{attack_movement_bits_0_3} = $am & 15;
477 $ob->{attack_movement_bits_4_7} = $am & 240;
478 }
479
480 $ob
481}
482
483sub attr_thaw($) {
484 my ($ob) = @_;
485
486 $ob->{attach} = decode_json $ob->{attach}
487 if exists $ob->{attach};
488
489 $ob
490}
491
492sub attr_freeze($) {
493 my ($ob) = @_;
494
495 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
496 if exists $ob->{attach};
497
235 $ob 498 $ob
236} 499}
237 500
238sub read_pak($) { 501sub read_pak($) {
239 my ($path) = @_; 502 my ($path) = @_;
240 503
241 my %pak; 504 my %pak;
242 505
243 open my $fh, "<", $path 506 open my $fh, "<:raw:perlio", $path
244 or Carp::croak "$_[0]: $!"; 507 or Carp::croak "$_[0]: $!";
245 binmode $fh; 508 binmode $fh;
246 while (<$fh>) { 509 while (<$fh>) {
247 my ($type, $id, $len, $path) = split; 510 my ($type, $id, $len, $path) = split;
248 $path =~ s/.*\///; 511 $path =~ s/.*\///;
250 } 513 }
251 514
252 \%pak 515 \%pak
253} 516}
254 517
255sub read_arch($) { 518sub read_arch($;$) {
256 my ($path) = @_; 519 my ($path, $toplevel) = @_;
257 520
258 my %arc; 521 my %arc;
259 my ($more, $prev); 522 my ($more, $prev);
523 my $comment;
260 524
261 open my $fh, "<", $path 525 open my $fh, "<:utf8", $path
262 or Carp::croak "$path: $!"; 526 or Carp::croak "$path: $!";
263 527
264 binmode $fh; 528# binmode $fh;
265 529
266 my $parse_block; $parse_block = sub { 530 my $parse_block; $parse_block = sub {
267 my %arc = @_; 531 my %arc = @_;
268 532
269 while (<$fh>) { 533 while (<$fh>) {
270 s/\s+$//; 534 s/\s+$//;
271 if (/^end$/i) { 535 if (/^end$/i) {
272 last; 536 last;
537
273 } elsif (/^arch (\S+)$/i) { 538 } elsif (/^arch (\S+)$/i) {
274 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 539 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
540
275 } elsif (/^lore$/i) { 541 } elsif (/^lore$/i) {
276 while (<$fh>) { 542 while (<$fh>) {
277 last if /^endlore\s*$/i; 543 last if /^endlore\s*$/i;
278 $arc{lore} .= $_; 544 $arc{lore} .= $_;
279 } 545 }
280 } elsif (/^msg$/i) { 546 } elsif (/^msg$/i) {
281 while (<$fh>) { 547 while (<$fh>) {
282 last if /^endmsg\s*$/i; 548 last if /^endmsg\s*$/i;
283 $arc{msg} .= $_; 549 $arc{msg} .= $_;
284 } 550 }
551 } elsif (/^anim$/i) {
552 while (<$fh>) {
553 last if /^mina\s*$/i;
554 chomp;
555 push @{ $arc{anim} }, $_;
556 }
285 } elsif (/^(\S+)\s*(.*)$/) { 557 } elsif (/^(\S+)\s*(.*)$/) {
286 $arc{lc $1} = $2; 558 $arc{lc $1} = $2;
287 } elsif (/^\s*($|#)/) { 559 } elsif (/^\s*#/) {
560 $arc{_comment} .= "$_\n";
561
562 } elsif (/^\s*$/) {
288 # 563 #
289 } else { 564 } else {
290 warn "$path: unparsable line '$_' in arch $arc{_name}"; 565 warn "$path: unparsable line '$_' in arch $arc{_name}";
291 } 566 }
292 } 567 }
298 s/\s+$//; 573 s/\s+$//;
299 if (/^more$/i) { 574 if (/^more$/i) {
300 $more = $prev; 575 $more = $prev;
301 } elsif (/^object (\S+)$/i) { 576 } elsif (/^object (\S+)$/i) {
302 my $name = $1; 577 my $name = $1;
303 my $arc = normalize_object $parse_block->(_name => $name); 578 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
579 undef $comment;
580 delete $arc{_comment} unless length $arc{_comment};
581 $arc->{_atype} = 'object';
304 582
305 if ($more) { 583 if ($more) {
306 $more->{more} = $arc; 584 $more->{more} = $arc;
307 } else { 585 } else {
308 $arc{$name} = $arc; 586 $arc{$name} = $arc;
309 } 587 }
310 $prev = $arc; 588 $prev = $arc;
311 $more = undef; 589 $more = undef;
312 } elsif (/^arch (\S+)$/i) { 590 } elsif (/^arch (\S+)$/i) {
313 my $name = $1; 591 my $name = $1;
314 my $arc = normalize_object $parse_block->(_name => $name); 592 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
593 undef $comment;
594 delete $arc{_comment} unless length $arc{_comment};
595 $arc->{_atype} = 'arch';
315 596
316 if ($more) { 597 if ($more) {
317 $more->{more} = $arc; 598 $more->{more} = $arc;
318 } else { 599 } else {
319 push @{ $arc{arch} }, $arc; 600 push @{ $arc{arch} }, $arc;
320 } 601 }
321 $prev = $arc; 602 $prev = $arc;
322 $more = undef; 603 $more = undef;
604 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
605 if ($1 eq "lev_array") {
606 while (<$fh>) {
607 last if /^endplst\s*$/;
608 push @{$toplevel->{lev_array}}, $_+0;
609 }
610 } else {
611 $toplevel->{$1} = $2;
612 }
613 } elsif (/^\s*#/) {
614 $comment .= "$_\n";
323 } elsif (/^\s*($|#)/) { 615 } elsif (/^\s*($|#)/) {
324 # 616 #
325 } else { 617 } else {
326 warn "$path: unparseable top-level line '$_'"; 618 die "$path: unparseable top-level line '$_'";
327 } 619 }
328 } 620 }
329 621
330 undef $parse_block; # work around bug in perl not freeing $fh etc. 622 undef $parse_block; # work around bug in perl not freeing $fh etc.
331 623
332 \%arc 624 \%arc
625}
626
627sub archlist_to_string {
628 my ($arch) = @_;
629
630 my $str;
631
632 my $append; $append = sub {
633 my %a = %{$_[0]};
634
635 Deliantra::attr_freeze \%a;
636 Deliantra::normalize_arch \%a;
637
638 # undo the bit-split we did before
639 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
640 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
641 | (delete $a{attack_movement_bits_4_7});
642 }
643
644 if (my $comment = delete $a{_comment}) {
645 if ($comment =~ /[^\n\s#]/) {
646 $str .= $comment;
647 }
648 }
649
650 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
651
652 my $inv = delete $a{inventory};
653 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
654 my $anim = delete $a{anim};
655
656 if ($a{_atype} eq 'object') {
657 $str .= join "\n", "anim", @$anim, "mina\n"
658 if $anim;
659 }
660
661 my @kv;
662
663 for ($a{_name} eq "map"
664 ? @Deliantra::FIELD_ORDER_MAP
665 : @Deliantra::FIELD_ORDER) {
666 push @kv, [$_, delete $a{$_}]
667 if exists $a{$_};
668 }
669
670 for (sort keys %a) {
671 next if /^_/; # ignore our _-keys
672 push @kv, [$_, delete $a{$_}];
673 }
674
675 for (@kv) {
676 my ($k, $v) = @$_;
677
678 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
679 $v =~ s/\n$//;
680 $str .= "$k\n$v\n$end\n";
681 } else {
682 $str .= "$k $v\n";
683 }
684 }
685
686 if ($inv) {
687 $append->($_) for @$inv;
688 }
689
690 $str .= "end\n";
691
692 if ($a{_atype} eq 'object') {
693 if ($more) {
694 $str .= "more\n";
695 $append->($more) if $more;
696 } else {
697 $str .= "\n";
698 }
699 }
700 };
701
702 for (@$arch) {
703 $append->($_);
704 }
705
706 $str
333} 707}
334 708
335# put all archs into a hash with editor_face as it's key 709# put all archs into a hash with editor_face as it's key
336# NOTE: the arrays in the hash values are references to 710# NOTE: the arrays in the hash values are references to
337# the archs from $ARCH 711# the archs from $ARCH
338sub editor_archs { 712sub editor_archs {
339 my %paths; 713 my %paths;
340 714
341 for (keys %ARCH) { 715 for (keys %ARCH) {
342 my $arch = $ARCH{$_}; 716 my $arch = $ARCH{$_};
343 push @{$paths{$arch->{editor_folder}}}, \$arch; 717 push @{$paths{$arch->{editor_folder}}}, $arch;
344 } 718 }
345 719
346 \%paths 720 \%paths
347} 721}
348 722
358 my ($a) = @_; 732 my ($a) = @_;
359 733
360 my $o = $ARCH{$a->{_name}} 734 my $o = $ARCH{$a->{_name}}
361 or return; 735 or return;
362 736
363 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 737 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
738 unless ($face) {
739 $face = $FACE{"blank.x11"}
364 or (warn "no face data found for arch '$a->{_name}'"), return; 740 or (warn "no face data found for arch '$a->{_name}'"), return;
741 }
365 742
366 if ($face->{w} > 1 || $face->{h} > 1) { 743 if ($face->{w} > 1 || $face->{h} > 1) {
367 # bigface 744 # bigface
368 return (0, 0, $face->{w} - 1, $face->{h} - 1); 745 return (0, 0, $face->{w} - 1, $face->{h} - 1);
369 746
402=cut 779=cut
403 780
404sub arch_attr($) { 781sub arch_attr($) {
405 my ($obj) = @_; 782 my ($obj) = @_;
406 783
407 require Crossfire::Data; 784 require Deliantra::Data;
408 785
409 my $root; 786 my $root;
410 my $attr = { }; 787 my $attr = { };
411 788
412 my $arch = $ARCH{ $obj->{_name} }; 789 my $arch = $ARCH{ $obj->{_name} };
413 my $type = $obj->{type} || $arch->{type}; 790 my $type = $obj->{type} || $arch->{type};
414 791
415 if ($type > 0) { 792 if ($type > 0) {
416 $root = $Crossfire::Data::ATTR{$type}; 793 $root = $Deliantra::Data::ATTR{$type};
417 } else { 794 } else {
795 my %a = (%$arch, %$obj);
796
797 if ($a{is_floor} && !$a{alive}) {
798 $root = $Deliantra::Data::TYPE{Floor};
799 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
800 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
801 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
802 $root = $Deliantra::Data::TYPE{Wall};
803 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
804 $root = $Deliantra::Data::TYPE{"Weak Wall"};
805 } else {
418 $root = $Crossfire::Data::TYPE{Misc}; 806 $root = $Deliantra::Data::TYPE{Misc};
419
420 type:
421 for (@Crossfire::Data::ATTR0) {
422 my $req = $_->{required}
423 or die "internal error: ATTR0 without 'required'";
424
425 keys %$req;
426 while (my ($k, $v) = each %$req) {
427 next type
428 unless $obj->{$k} == $v || $arch->{$k} == $v;
429 }
430
431 $root = $_;
432 } 807 }
433 } 808 }
434 809
435 my @import = ($root); 810 my @import = ($root);
436 811
437 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 812 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
438 unless $type == 116; 813 unless $type == 116;
439 814
440 my (%ignore); 815 my (%ignore);
441 my (@section_order, %section, @attr_order); 816 my (@section_order, %section, @attr_order);
442 817
443 while (my $type = shift @import) { 818 while (my $type = shift @import) {
819 push @import,
820 grep $_,
821 map $Deliantra::Data::TYPE{$_},
444 push @import, @{$type->{import} || []}; 822 @{$type->{import} || []};
445 823
446 $attr->{$_} ||= $type->{$_} 824 $attr->{$_} ||= $type->{$_}
447 for qw(name desc use); 825 for qw(name desc use);
448 826
449 for (@{$type->{ignore} || []}) { 827 for (@{$type->{ignore} || []}) {
478 ]; 856 ];
479 857
480 $attr 858 $attr
481} 859}
482 860
483sub arch_edit_sections {
484# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
485# edit_type = 0;
486# else if (edit_type != 0) {
487# // all flags from 'check_type' must be unset in this arch because they get recalculated now
488# edit_type &= ~check_type;
489# }
490#
491# }
492# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
493# getAttributeValue("alive", defarch) == 1 &&
494# (getAttributeValue("monster", defarch) == 1 ||
495# getAttributeValue("generator", defarch) == 1)) {
496# // Monster: monsters/npcs/generators
497# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
498# }
499# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
500# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
501# // Walls
502# edit_type |= IGUIConstants.TILE_EDIT_WALL;
503# }
504# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
505# getAttributeValue("connected", defarch) != 0) {
506# // Connected Objects
507# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
508# }
509# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
510# arch_type == 66 || arch_type == 41 || arch_type == 95) {
511# // Exit: teleporter/exit/trapdoors
512# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
513# }
514# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
515# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
516# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
517# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
518# arch_type == 124 || arch_type == 130)) {
519# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
520# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
521# }
522# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
523# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
524# arch_type == 91 || arch_type == 21 || arch_type == 24) {
525# // Door: door/special door/gates + keys
526# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
527# }
528# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
529# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
530# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
531# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
532# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
533# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
534# arch_type == 122 || arch_type == 3)) {
535# // Equipment: weapons/armour/wands/rods
536# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
537# }
538#
539# return(edit_type);
540#
541#
542}
543
544sub cache_file($$&&) { 861sub cache_file($$&&) {
545 my ($src, $cache, $load, $create) = @_; 862 my ($src, $cache, $load, $create) = @_;
546 863
547 my ($size, $mtime) = (stat $src)[7,9] 864 my ($size, $mtime) = (stat $src)[7,9]
548 or Carp::croak "$src: $!"; 865 or Carp::croak "$src: $!";
596 }, sub { 913 }, sub {
597 read_arch "$LIB/archetypes" 914 read_arch "$LIB/archetypes"
598 }; 915 };
599} 916}
600 917
918sub construct_tilecache_pb {
919 my ($idx, $cache) = @_;
920
921 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
922
923 while (my ($name, $tile) = each %$cache) {
924 my $tpb = delete $tile->{pb};
925 my $ofs = $tile->{idx};
926
927 for my $x (0 .. $tile->{w} - 1) {
928 for my $y (0 .. $tile->{h} - 1) {
929 my $idx = $ofs + $x + $y * $tile->{w};
930 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
931 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
932 }
933 }
934 }
935
936 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
937
938 $cache
939}
940
941sub use_tilecache {
942 my ($face) = @_;
943 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
944 or die "$VARDIR/tilecache.png: $!";
945 *FACE = $_[0];
946}
947
601=item load_tilecache 948=item load_tilecache
602 949
603(Re-)Load %TILE and %FACE. 950(Re-)Load %TILE and %FACE.
604 951
605=cut 952=cut
606 953
607sub load_tilecache() { 954sub load_tilecache() {
608 require Gtk2; 955 require Gtk2;
609 956
610 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 957 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
611 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
612 or die "$VARDIR/tilecache.png: $!";
613 *FACE = $_[0];
614 }, sub { 958 sub {
615 require File::Temp;
616
617 my $tile = read_pak "$LIB/crossfire.0";
618
619 my %cache; 959 my %cache;
960 my $facedata = Storable::retrieve "$LIB/facedata";
620 961
962 $facedata->{version} == 2
963 or die "$LIB/facedata: version mismatch, cannot proceed.";
964
965 my $faces = $facedata->{faceinfo};
621 my $idx = 0; 966 my $idx = 0;
622 967
623 for my $name (sort keys %$tile) { 968 for (sort keys %$faces) {
624 my ($fh, $filename) = File::Temp::tempfile (); 969 my ($face, $info) = ($_, $faces->{$_});
625 print $fh $tile->{$name}; 970
626 close $fh;
627 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 971 my $pb = new Gtk2::Gdk::PixbufLoader;
628 unlink $filename; 972 $pb->write ($info->{data32});
973 $pb->close;
974 my $pb = $pb->get_pixbuf;
629 975
630 my $tile = $cache{$name} = { 976 my $tile = $cache{$face} = {
631 pb => $pb, 977 pb => $pb,
632 idx => $idx, 978 idx => $idx,
633 w => int $pb->get_width / TILESIZE, 979 w => int $pb->get_width / TILESIZE,
634 h => int $pb->get_height / TILESIZE, 980 h => int $pb->get_height / TILESIZE,
635 }; 981 };
636
637 982
638 $idx += $tile->{w} * $tile->{h}; 983 $idx += $tile->{w} * $tile->{h};
984 }
985
986 construct_tilecache_pb $idx, \%cache;
987
988 \%cache
639 } 989 };
640
641 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
642
643 while (my ($name, $tile) = each %cache) {
644 my $tpb = delete $tile->{pb};
645 my $ofs = $tile->{idx};
646
647 for my $x (0 .. $tile->{w} - 1) {
648 for my $y (0 .. $tile->{h} - 1) {
649 my $idx = $ofs + $x + $y * $tile->{w};
650 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
651 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
652 }
653 }
654 }
655
656 $pb->save ("$VARDIR/tilecache.png", "png");
657
658 \%cache
659 };
660} 990}
661 991
662=head1 AUTHOR 992=head1 AUTHOR
663 993
664 Marc Lehmann <schmorp@schmorp.de> 994 Marc Lehmann <schmorp@schmorp.de>
668 http://www.ta-sa.org/ 998 http://www.ta-sa.org/
669 999
670=cut 1000=cut
671 1001
6721 10021
1003

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