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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.55 by root, Thu Mar 23 07:06:17 2006 UTC vs.
Revision 1.131 by root, Tue Sep 1 21:37:25 2009 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Deliantra;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '1.24';
10 10
11use strict; 11use common::sense;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
22); 25);
23 26
27use JSON::XS qw(decode_json encode_json);
28
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 29our $LIB = $ENV{DELIANTRA_LIBDIR};
25 30
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
32 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
33 : File::Spec->tmpdir . "/deliantra";
27 34
28mkdir $VARDIR, 0777; 35mkdir $VARDIR, 0777;
29 36
30sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
31 39
32our %ARCH; 40our %ARCH;
41our %FACE; # face32
33our %FACE; 42our %FACEDATA;
34our $TILE; 43our $TILE;
35 44
36our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
37 msg => "endmsg", 46 msg => "endmsg",
38 lore => "endlore", 47 lore => "endlore",
39 maplore => "endmaplore", 48 maplore => "endmaplore",
40); 49);
41 50
51# movement bit type, PITA
52our %FIELD_MOVEMENT = map +($_ => undef),
53 qw(move_type move_block move_allow move_on move_off move_slow);
54
42# same as in server save routine, to (hopefully) be compatible 55# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 56# to the other editors.
57our @FIELD_ORDER_MAP = (qw(
58 file_format_version
59 name attach swap_time reset_timeout fixed_resettime difficulty region
60 shopitems shopgreed shopmin shopmax shoprace
61 darkness width height enter_x enter_y msg maplore
62 unique template
63 outdoor temp pressure humid windspeed winddir sky nosmooth
64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
65));
66
44our @FIELD_ORDER = (qw( 67our @FIELD_ORDER = (qw(
68 inherit
69
70 elevation
71
45 name name_pl custom_name title race 72 name name_pl custom_name attach title race
46 slaying skill msg lore other_arch face 73 slaying skill msg lore other_arch
47 #events 74 sound sound_destroy face animation is_animated
48 animation is_animated 75 magicmap smoothlevel smoothface
49 Str Dex Con Wis Pow Cha Int 76 str dex con wis pow cha int
50 hp maxhp sp maxsp grace maxgrace 77 hp maxhp sp maxsp grace maxgrace
51 exp perm_exp expmul 78 exp perm_exp expmul
52 food dam luck wc ac x y speed speed_left move_state attack_movement 79 food dam luck wc ac x y speed speed_left move_state attack_movement
53 nrof level direction type subtype 80 nrof level direction type subtype attacktype
54 81
55 resist_physical resist_magic resist_fire resist_electricity 82 resist_physical resist_magic resist_fire resist_electricity
56 resist_cold resist_confusion resist_acid resist_drain 83 resist_cold resist_confusion resist_acid resist_drain
57 resist_weaponmagic resist_ghosthit resist_poison resist_slow 84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
58 resist_paralyze resist_turn_undead resist_fear resist_cancellation 85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
61 resist_life_stealing resist_disease 88 resist_life_stealing resist_disease
62 89
63 path_attuned path_repelled path_denied material materialname 90 path_attuned path_repelled path_denied material materialname
64 value carrying weight invisible state magic 91 value carrying weight invisible state magic
65 last_heal last_sp last_grace last_eat 92 last_heal last_sp last_grace last_eat
66 connected glow_radius randomitems npx_status npc_program 93 connected glow_radius randomitems tresure_env npx_status npc_program
67 run_away pick_up container will_apply smoothlevel 94 run_away pick_up container will_apply smoothlevel
68 current_weapon_script weapontype tooltype elevation client_type 95 current_weapon_script weapontype tooltype elevation client_type
69 item_power duration range 96 item_power duration range
70 range_modifier duration_modifier dam_modifier gen_sp_armour 97 range_modifier duration_modifier dam_modifier gen_sp_armour
71 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
82 known_magical known_cursed can_use_skill been_applied has_ready_scroll 109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
83 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
84 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
85 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
86 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
87 115
88 body_range body_arm body_torso body_head body_neck body_skill 116 body_range body_arm body_torso body_head body_neck body_skill
89 body_finger body_shoulder body_foot body_hand body_wrist body_waist 117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
90)); 118));
119
120our %EVENT_TYPE = (
121 apply => 1,
122 attack => 2,
123 death => 3,
124 drop => 4,
125 pickup => 5,
126 say => 6,
127 stop => 7,
128 time => 8,
129 throw => 9,
130 trigger => 10,
131 close => 11,
132 timer => 12,
133);
91 134
92sub MOVE_WALK (){ 0x01 } 135sub MOVE_WALK (){ 0x01 }
93sub MOVE_FLY_LOW (){ 0x02 } 136sub MOVE_FLY_LOW (){ 0x02 }
94sub MOVE_FLY_HIGH (){ 0x04 } 137sub MOVE_FLY_HIGH (){ 0x04 }
95sub MOVE_FLYING (){ 0x06 } 138sub MOVE_FLYING (){ 0x06 }
96sub MOVE_SWIM (){ 0x08 } 139sub MOVE_SWIM (){ 0x08 }
97sub MOVE_BOAT (){ 0x10 } 140sub MOVE_BOAT (){ 0x10 }
98sub MOVE_ALL (){ 0xff } 141sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALL (){ 0x10000 } # very special value
144
145our %MOVE_TYPE = (
146 walk => MOVE_WALK,
147 fly_low => MOVE_FLY_LOW,
148 fly_high => MOVE_FLY_HIGH,
149 flying => MOVE_FLYING,
150 swim => MOVE_SWIM,
151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all ship boat swim flying fly_high fly_low walk);
157
158{
159 package Deliantra::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187
188 sub TO_JSON {
189 $_[0][0]
190 }
191}
192
193sub Deliantra::MoveType::new {
194 my ($class, $string) = @_;
195
196 my $mask;
197 my $value;
198
199 if ($string =~ /^\s*\d+\s*$/) {
200 $mask = MOVE_ALL;
201 $value = $string+0;
202 } else {
203 for (split /\s+/, lc $string) {
204 if (s/^-//) {
205 $mask |= $MOVE_TYPE{$_};
206 $value &= ~$MOVE_TYPE{$_};
207 } else {
208 $mask |= $MOVE_TYPE{$_};
209 $value |= $MOVE_TYPE{$_};
210 }
211 }
212 }
213
214 (bless [$mask, $value], $class)->normalise
215}
216
217sub Deliantra::MoveType::normalise {
218 my ($self) = @_;
219
220 if ($self->[0] & MOVE_ALL) {
221 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
222 $self->[0] &= $mask;
223 $self->[1] &= $mask;
224 }
225
226 $self->[1] &= $self->[0];
227
228 $self
229}
230
231sub Deliantra::MoveType::as_string {
232 my ($self) = @_;
233
234 my @res;
235
236 my ($mask, $value) = @$self;
237
238 for (@Deliantra::MOVE_TYPE) {
239 my $bit = $Deliantra::MOVE_TYPE{$_};
240 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
241 $mask &= ~$bit;
242 push @res, $value & $bit ? $_ : "-$_";
243 }
244 }
245
246 join " ", @res
247}
99 248
100sub load_ref($) { 249sub load_ref($) {
101 my ($path) = @_; 250 my ($path) = @_;
102 251
103 open my $fh, "<", $path 252 open my $fh, "<:raw:perlio", $path
104 or die "$path: $!"; 253 or die "$path: $!";
105 binmode $fh;
106 local $/; 254 local $/;
107 255
108 thaw <$fh> 256 thaw <$fh>
109} 257}
110 258
111sub save_ref($$) { 259sub save_ref($$) {
112 my ($ref, $path) = @_; 260 my ($ref, $path) = @_;
113 261
114 open my $fh, ">", "$path~" 262 open my $fh, ">:raw:perlio", "$path~"
115 or die "$path~: $!"; 263 or die "$path~: $!";
116 binmode $fh;
117 print $fh freeze $ref; 264 print $fh freeze $ref;
118 close $fh; 265 close $fh;
119 rename "$path~", $path 266 rename "$path~", $path
120 or die "$path: $!"; 267 or die "$path: $!";
121} 268}
122 269
270my %attack_mask = (
271 physical => 0x00000001,
272 magic => 0x00000002,
273 fire => 0x00000004,
274 electricity => 0x00000008,
275 cold => 0x00000010,
276 confusion => 0x00000020,
277 acid => 0x00000040,
278 drain => 0x00000080,
279 weaponmagic => 0x00000100,
280 ghosthit => 0x00000200,
281 poison => 0x00000400,
282 slow => 0x00000800,
283 paralyze => 0x00001000,
284 turn_undead => 0x00002000,
285 fear => 0x00004000,
286 cancellation => 0x00008000,
287 deplete => 0x00010000,
288 death => 0x00020000,
289 chaos => 0x00040000,
290 counterspell => 0x00080000,
291 godpower => 0x00100000,
292 holyword => 0x00200000,
293 blind => 0x00400000,
294 internal => 0x00800000,
295 life_stealing => 0x01000000,
296 disease => 0x02000000,
297);
298
299sub _add_resist($$$) {
300 my ($ob, $mask, $value) = @_;
301
302 while (my ($k, $v) = each %attack_mask) {
303 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
304 }
305}
306
307my %MATERIAL = reverse
308 paper => 1,
309 iron => 2,
310 glass => 4,
311 leather => 8,
312 wood => 16,
313 organic => 32,
314 stone => 64,
315 cloth => 128,
316 adamant => 256,
317 liquid => 512,
318 tin => 1024,
319 bone => 2048,
320 ice => 4096,
321
322 # guesses
323 runestone => 12,
324 bronze => 18,
325 "ancient wood" => 20,
326 glass => 36,
327 marble => 66,
328 ice => 68,
329 stone => 70,
330 stone => 80,
331 cloth => 136,
332 ironwood => 144,
333 adamantium => 258,
334 glacium => 260,
335 blood => 544,
336;
337
338# object as in "Object xxx", i.e. archetypes
123sub normalize_object($) { 339sub normalize_object($) {
124 my ($ob) = @_; 340 my ($ob) = @_;
125 341
342 # convert material bitset to materialname, if possible
343 if (exists $ob->{material}) {
344 if (!$ob->{material}) {
345 delete $ob->{material};
346 } elsif (exists $ob->{materialname}) {
347 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
348 delete $ob->{material};
349 } else {
350 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
351 delete $ob->{material}; # assume materilname is more specific and nuke material
352 }
353 } elsif (my $name = $MATERIAL{$ob->{material}}) {
354 delete $ob->{material};
355 $ob->{materialname} = $name;
356 } else {
357 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
358 }
359 }
360
361 # check whether attachment is the same as in the archetype
362 if (exists $ob->{attach}) {
363 my $arch = $ARCH{$ob->{_name}};
364 my $js = JSON::XS->new->utf8->canonical (1);
365
366 if (defined $arch->{attach}
367 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
368 delete $ob->{attach}
369 }
370 }
371
372 # color_fg is used as default for magicmap if magicmap does not exist
373 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
374
375 # nuke outdated or never supported fields
126 delete $ob->{$_} for qw( 376 delete @$ob{qw(
127 can_knockback can_parry can_impale can_cut can_dam_armour 377 can_knockback can_parry can_impale can_cut can_dam_armour
128 can_apply pass_thru can_pass_thru 378 can_apply pass_thru can_pass_thru color_bg color_fg
129 ); 379 )};
130 380
131 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 381 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
382 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
383 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
384
385 # convert movement strings to bitsets
386 for my $attr (keys %FIELD_MOVEMENT) {
132 next unless exists $ob->{$attr}; 387 next unless exists $ob->{$attr};
133 next if $ob->{$attr} =~ /^\d+$/;
134 388
135 my $flags = 0; 389 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
136
137 # assume list
138 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
139 $flags |= MOVE_WALK if $flag eq "walk";
140 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
141 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
142 $flags |= MOVE_FLYING if $flag eq "flying";
143 $flags |= MOVE_SWIM if $flag eq "swim";
144 $flags |= MOVE_BOAT if $flag eq "boat";
145 $flags |= MOVE_ALL if $flag eq "all";
146
147 $flags &= ~MOVE_WALK if $flag eq "-walk";
148 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
149 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
150 $flags &= ~MOVE_FLYING if $flag eq "-flying";
151 $flags &= ~MOVE_SWIM if $flag eq "-swim";
152 $flags &= ~MOVE_BOAT if $flag eq "-boat";
153 $flags &= ~MOVE_ALL if $flag eq "-all";
154 }
155
156 $ob->{$attr} = $flags;
157 } 390 }
158 391
392 # convert outdated movement flags to new movement sets
159 if (defined (my $v = delete $ob->{no_pass})) { 393 if (defined (my $v = delete $ob->{no_pass})) {
160 $ob->{move_block} = $v ? MOVE_ALL : 0; 394 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
161 } 395 }
162 if (defined (my $v = delete $ob->{slow_move})) { 396 if (defined (my $v = delete $ob->{slow_move})) {
163 $ob->{move_slow} |= MOVE_WALK; 397 $ob->{move_slow} += "walk";
164 $ob->{move_slow_penalty} = $v; 398 $ob->{move_slow_penalty} = $v;
165 } 399 }
166 if (defined (my $v = delete $ob->{walk_on})) { 400 if (defined (my $v = delete $ob->{walk_on})) {
167 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 401 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
168 : $ob->{move_on} & ~MOVE_WALK;
169 } 402 }
170 if (defined (my $v = delete $ob->{walk_off})) { 403 if (defined (my $v = delete $ob->{walk_off})) {
171 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 404 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
172 : $ob->{move_off} & ~MOVE_WALK;
173 } 405 }
174 if (defined (my $v = delete $ob->{fly_on})) { 406 if (defined (my $v = delete $ob->{fly_on})) {
175 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 407 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
176 : $ob->{move_on} & ~MOVE_FLY_LOW;
177 } 408 }
178 if (defined (my $v = delete $ob->{fly_off})) { 409 if (defined (my $v = delete $ob->{fly_off})) {
179 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 410 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
180 : $ob->{move_off} & ~MOVE_FLY_LOW;
181 } 411 }
182 if (defined (my $v = delete $ob->{flying})) { 412 if (defined (my $v = delete $ob->{flying})) {
183 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 413 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
184 : $ob->{move_type} & ~MOVE_FLY_LOW;
185 } 414 }
415
416 # convert idiotic event_xxx things into objects
417 while (my ($event, $subtype) = each %EVENT_TYPE) {
418 if (exists $ob->{"event_${event}_plugin"}) {
419 push @{$ob->{inventory}}, {
420 _name => "event_$event",
421 title => delete $ob->{"event_${event}_plugin"},
422 slaying => delete $ob->{"event_${event}"},
423 name => delete $ob->{"event_${event}_options"},
424 };
425 }
426 }
427
428 # some archetypes had "+3" instead of the canonical "3", so fix
429 $ob->{dam} *= 1 if exists $ob->{dam};
186 430
187 $ob 431 $ob
188} 432}
189 433
434# arch as in "arch xxx", ie.. objects
190sub normalize_arch($) { 435sub normalize_arch($) {
191 my ($ob) = @_; 436 my ($ob) = @_;
192 437
193 normalize_object $ob; 438 normalize_object $ob;
439
440 return if $ob->{_atype} eq "object";
194 441
195 my $arch = $ARCH{$ob->{_name}} 442 my $arch = $ARCH{$ob->{_name}}
196 or (warn "$ob->{_name}: no such archetype", return $ob); 443 or (warn "$ob->{_name}: no such archetype", return $ob);
197 444
198 if ($arch->{type} == 22) { # map 445 if ($arch->{type} == 22) { # map
221 delete $ob->{$k}; 468 delete $ob->{$k};
222 } 469 }
223 } 470 }
224 } 471 }
225 472
473 # a speciality for the editor
474 if (exists $ob->{attack_movement}) {
475 my $am = delete $ob->{attack_movement};
476 $ob->{attack_movement_bits_0_3} = $am & 15;
477 $ob->{attack_movement_bits_4_7} = $am & 240;
478 }
479
480 $ob
481}
482
483sub attr_thaw($) {
484 my ($ob) = @_;
485
486 $ob->{attach} = decode_json $ob->{attach}
487 if exists $ob->{attach};
488
489 $ob
490}
491
492sub attr_freeze($) {
493 my ($ob) = @_;
494
495 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
496 if exists $ob->{attach};
497
226 $ob 498 $ob
227} 499}
228 500
229sub read_pak($) { 501sub read_pak($) {
230 my ($path) = @_; 502 my ($path) = @_;
231 503
232 my %pak; 504 my %pak;
233 505
234 open my $fh, "<", $path 506 open my $fh, "<:raw:perlio", $path
235 or Carp::croak "$_[0]: $!"; 507 or Carp::croak "$_[0]: $!";
236 binmode $fh; 508 binmode $fh;
237 while (<$fh>) { 509 while (<$fh>) {
238 my ($type, $id, $len, $path) = split; 510 my ($type, $id, $len, $path) = split;
239 $path =~ s/.*\///; 511 $path =~ s/.*\///;
241 } 513 }
242 514
243 \%pak 515 \%pak
244} 516}
245 517
246sub read_arch($) { 518sub read_arch($;$) {
247 my ($path) = @_; 519 my ($path, $toplevel) = @_;
248 520
249 my %arc; 521 my %arc;
250 my ($more, $prev); 522 my ($more, $prev);
523 my $comment;
251 524
252 open my $fh, "<", $path 525 open my $fh, "<:utf8", $path
253 or Carp::croak "$path: $!"; 526 or Carp::croak "$path: $!";
254 527
255 binmode $fh; 528# binmode $fh;
256 529
257 my $parse_block; $parse_block = sub { 530 my $parse_block; $parse_block = sub {
258 my %arc = @_; 531 my %arc = @_;
259 532
260 while (<$fh>) { 533 while (<$fh>) {
261 s/\s+$//; 534 s/\s+$//;
262 if (/^end$/i) { 535 if (/^end$/i) {
263 last; 536 last;
537
264 } elsif (/^arch (\S+)$/i) { 538 } elsif (/^arch (\S+)$/i) {
265 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 539 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
540
266 } elsif (/^lore$/i) { 541 } elsif (/^lore$/i) {
267 while (<$fh>) { 542 while (<$fh>) {
268 last if /^endlore\s*$/i; 543 last if /^endlore\s*$/i;
269 $arc{lore} .= $_; 544 $arc{lore} .= $_;
270 } 545 }
271 } elsif (/^msg$/i) { 546 } elsif (/^msg$/i) {
272 while (<$fh>) { 547 while (<$fh>) {
273 last if /^endmsg\s*$/i; 548 last if /^endmsg\s*$/i;
274 $arc{msg} .= $_; 549 $arc{msg} .= $_;
275 } 550 }
551 } elsif (/^anim$/i) {
552 while (<$fh>) {
553 last if /^mina\s*$/i;
554 chomp;
555 push @{ $arc{anim} }, $_;
556 }
276 } elsif (/^(\S+)\s*(.*)$/) { 557 } elsif (/^(\S+)\s*(.*)$/) {
277 $arc{lc $1} = $2; 558 $arc{lc $1} = $2;
278 } elsif (/^\s*($|#)/) { 559 } elsif (/^\s*#/) {
560 $arc{_comment} .= "$_\n";
561
562 } elsif (/^\s*$/) {
279 # 563 #
280 } else { 564 } else {
281 warn "$path: unparsable line '$_' in arch $arc{_name}"; 565 warn "$path: unparsable line '$_' in arch $arc{_name}";
282 } 566 }
283 } 567 }
289 s/\s+$//; 573 s/\s+$//;
290 if (/^more$/i) { 574 if (/^more$/i) {
291 $more = $prev; 575 $more = $prev;
292 } elsif (/^object (\S+)$/i) { 576 } elsif (/^object (\S+)$/i) {
293 my $name = $1; 577 my $name = $1;
294 my $arc = normalize_object $parse_block->(_name => $name); 578 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
579 undef $comment;
580 delete $arc{_comment} unless length $arc{_comment};
581 $arc->{_atype} = 'object';
295 582
296 if ($more) { 583 if ($more) {
297 $more->{more} = $arc; 584 $more->{more} = $arc;
298 } else { 585 } else {
299 $arc{$name} = $arc; 586 $arc{$name} = $arc;
300 } 587 }
301 $prev = $arc; 588 $prev = $arc;
302 $more = undef; 589 $more = undef;
303 } elsif (/^arch (\S+)$/i) { 590 } elsif (/^arch (\S+)$/i) {
304 my $name = $1; 591 my $name = $1;
305 my $arc = normalize_object $parse_block->(_name => $name); 592 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
593 undef $comment;
594 delete $arc{_comment} unless length $arc{_comment};
595 $arc->{_atype} = 'arch';
306 596
307 if ($more) { 597 if ($more) {
308 $more->{more} = $arc; 598 $more->{more} = $arc;
309 } else { 599 } else {
310 push @{ $arc{arch} }, $arc; 600 push @{ $arc{arch} }, $arc;
311 } 601 }
312 $prev = $arc; 602 $prev = $arc;
313 $more = undef; 603 $more = undef;
604 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
605 if ($1 eq "lev_array") {
606 while (<$fh>) {
607 last if /^endplst\s*$/;
608 push @{$toplevel->{lev_array}}, $_+0;
609 }
610 } else {
611 $toplevel->{$1} = $2;
612 }
613 } elsif (/^\s*#/) {
614 $comment .= "$_\n";
314 } elsif (/^\s*($|#)/) { 615 } elsif (/^\s*($|#)/) {
315 # 616 #
316 } else { 617 } else {
317 warn "$path: unparseable top-level line '$_'"; 618 die "$path: unparseable top-level line '$_'";
318 } 619 }
319 } 620 }
320 621
321 undef $parse_block; # work around bug in perl not freeing $fh etc. 622 undef $parse_block; # work around bug in perl not freeing $fh etc.
322 623
323 \%arc 624 \%arc
625}
626
627sub archlist_to_string {
628 my ($arch) = @_;
629
630 my $str;
631
632 my $append; $append = sub {
633 my %a = %{$_[0]};
634
635 Deliantra::attr_freeze \%a;
636 Deliantra::normalize_arch \%a;
637
638 # undo the bit-split we did before
639 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
640 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
641 | (delete $a{attack_movement_bits_4_7});
642 }
643
644 if (my $comment = delete $a{_comment}) {
645 if ($comment =~ /[^\n\s#]/) {
646 $str .= $comment;
647 }
648 }
649
650 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
651
652 my $inv = delete $a{inventory};
653 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
654 my $anim = delete $a{anim};
655
656 if ($a{_atype} eq 'object') {
657 $str .= join "\n", "anim", @$anim, "mina\n"
658 if $anim;
659 }
660
661 my @kv;
662
663 for ($a{_name} eq "map"
664 ? @Deliantra::FIELD_ORDER_MAP
665 : @Deliantra::FIELD_ORDER) {
666 push @kv, [$_, delete $a{$_}]
667 if exists $a{$_};
668 }
669
670 for (sort keys %a) {
671 next if /^_/; # ignore our _-keys
672 push @kv, [$_, delete $a{$_}];
673 }
674
675 for (@kv) {
676 my ($k, $v) = @$_;
677
678 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
679 $v =~ s/\n$//;
680 $str .= "$k\n$v\n$end\n";
681 } else {
682 $str .= "$k $v\n";
683 }
684 }
685
686 if ($inv) {
687 $append->($_) for @$inv;
688 }
689
690 $str .= "end\n";
691
692 if ($a{_atype} eq 'object') {
693 if ($more) {
694 $str .= "more\n";
695 $append->($more) if $more;
696 } else {
697 $str .= "\n";
698 }
699 }
700 };
701
702 for (@$arch) {
703 $append->($_);
704 }
705
706 $str
324} 707}
325 708
326# put all archs into a hash with editor_face as it's key 709# put all archs into a hash with editor_face as it's key
327# NOTE: the arrays in the hash values are references to 710# NOTE: the arrays in the hash values are references to
328# the archs from $ARCH 711# the archs from $ARCH
329sub editor_archs { 712sub editor_archs {
330 my %paths; 713 my %paths;
331 714
332 for (keys %ARCH) { 715 for (keys %ARCH) {
333 my $arch = $ARCH{$_}; 716 my $arch = $ARCH{$_};
334 push @{$paths{$arch->{editor_folder}}}, \$arch; 717 push @{$paths{$arch->{editor_folder}}}, $arch;
335 } 718 }
336 719
337 \%paths 720 \%paths
338} 721}
339 722
349 my ($a) = @_; 732 my ($a) = @_;
350 733
351 my $o = $ARCH{$a->{_name}} 734 my $o = $ARCH{$a->{_name}}
352 or return; 735 or return;
353 736
354 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 737 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
738 unless ($face) {
739 $face = $FACE{"blank.x11"}
355 or (warn "no face data found for arch '$a->{_name}'"), return; 740 or (warn "no face data found for arch '$a->{_name}'"), return;
741 }
356 742
357 if ($face->{w} > 1 || $face->{h} > 1) { 743 if ($face->{w} > 1 || $face->{h} > 1) {
358 # bigface 744 # bigface
359 return (0, 0, $face->{w} - 1, $face->{h} - 1); 745 return (0, 0, $face->{w} - 1, $face->{h} - 1);
360 746
393=cut 779=cut
394 780
395sub arch_attr($) { 781sub arch_attr($) {
396 my ($obj) = @_; 782 my ($obj) = @_;
397 783
398 require Crossfire::Data; 784 require Deliantra::Data;
399 785
400 my $root; 786 my $root;
401 my $attr = { }; 787 my $attr = { };
402 788
403 my $arch = $ARCH{ $obj->{_name} }; 789 my $arch = $ARCH{ $obj->{_name} };
404 my $type = $obj->{type} || $arch->{type}; 790 my $type = $obj->{type} || $arch->{type};
405 791
406 if ($type > 0) { 792 if ($type > 0) {
407 $root = $Crossfire::Data::ATTR{$type}; 793 $root = $Deliantra::Data::ATTR{$type};
408 } else { 794 } else {
795 my %a = (%$arch, %$obj);
796
797 if ($a{is_floor} && !$a{alive}) {
798 $root = $Deliantra::Data::TYPE{Floor};
799 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
800 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
801 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
802 $root = $Deliantra::Data::TYPE{Wall};
803 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
804 $root = $Deliantra::Data::TYPE{"Weak Wall"};
805 } else {
409 $root = $Crossfire::Data::TYPE{Misc}; 806 $root = $Deliantra::Data::TYPE{Misc};
410
411 type:
412 for (@Crossfire::Data::ATTR0) {
413 my $req = $_->{required}
414 or die "internal error: ATTR0 without 'required'";
415
416 keys %$req;
417 while (my ($k, $v) = each %$req) {
418 next type
419 unless $obj->{$k} == $v || $arch->{$k} == $v;
420 }
421
422 $root = $_;
423 } 807 }
424 } 808 }
425 809
426 my @import = ($root); 810 my @import = ($root);
427 811
428 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 812 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
429 unless $type == 116; 813 unless $type == 116;
430 814
431 my (%ignore); 815 my (%ignore);
432 my (@section_order, %section, @attr_order); 816 my (@section_order, %section, @attr_order);
433 817
434 while (my $type = shift @import) { 818 while (my $type = shift @import) {
819 push @import,
820 grep $_,
821 map $Deliantra::Data::TYPE{$_},
435 push @import, @{$type->{import} || []}; 822 @{$type->{import} || []};
436 823
437 $attr->{$_} ||= $type->{$_} 824 $attr->{$_} ||= $type->{$_}
438 for qw(name desc use); 825 for qw(name desc use);
439 826
440 for (@{$type->{ignore} || []}) { 827 for (@{$type->{ignore} || []}) {
469 ]; 856 ];
470 857
471 $attr 858 $attr
472} 859}
473 860
474sub arch_edit_sections {
475# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
476# edit_type = 0;
477# else if (edit_type != 0) {
478# // all flags from 'check_type' must be unset in this arch because they get recalculated now
479# edit_type &= ~check_type;
480# }
481#
482# }
483# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
484# getAttributeValue("alive", defarch) == 1 &&
485# (getAttributeValue("monster", defarch) == 1 ||
486# getAttributeValue("generator", defarch) == 1)) {
487# // Monster: monsters/npcs/generators
488# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
489# }
490# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
491# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
492# // Walls
493# edit_type |= IGUIConstants.TILE_EDIT_WALL;
494# }
495# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
496# getAttributeValue("connected", defarch) != 0) {
497# // Connected Objects
498# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
499# }
500# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
501# arch_type == 66 || arch_type == 41 || arch_type == 95) {
502# // Exit: teleporter/exit/trapdoors
503# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
504# }
505# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
506# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
507# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
508# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
509# arch_type == 124 || arch_type == 130)) {
510# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
511# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
512# }
513# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
514# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
515# arch_type == 91 || arch_type == 21 || arch_type == 24) {
516# // Door: door/special door/gates + keys
517# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
518# }
519# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
520# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
521# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
522# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
523# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
524# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
525# arch_type == 122 || arch_type == 3)) {
526# // Equipment: weapons/armour/wands/rods
527# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
528# }
529#
530# return(edit_type);
531#
532#
533}
534
535sub cache_file($$&&) { 861sub cache_file($$&&) {
536 my ($src, $cache, $load, $create) = @_; 862 my ($src, $cache, $load, $create) = @_;
537 863
538 my ($size, $mtime) = (stat $src)[7,9] 864 my ($size, $mtime) = (stat $src)[7,9]
539 or Carp::croak "$src: $!"; 865 or Carp::croak "$src: $!";
587 }, sub { 913 }, sub {
588 read_arch "$LIB/archetypes" 914 read_arch "$LIB/archetypes"
589 }; 915 };
590} 916}
591 917
918sub construct_tilecache_pb {
919 my ($idx, $cache) = @_;
920
921 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
922
923 while (my ($name, $tile) = each %$cache) {
924 my $tpb = delete $tile->{pb};
925 my $ofs = $tile->{idx};
926
927 for my $x (0 .. $tile->{w} - 1) {
928 for my $y (0 .. $tile->{h} - 1) {
929 my $idx = $ofs + $x + $y * $tile->{w};
930 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
931 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
932 }
933 }
934 }
935
936 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
937
938 $cache
939}
940
941sub use_tilecache {
942 my ($face) = @_;
943 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
944 or die "$VARDIR/tilecache.png: $!";
945 *FACE = $_[0];
946}
947
592=item load_tilecache 948=item load_tilecache
593 949
594(Re-)Load %TILE and %FACE. 950(Re-)Load %TILE and %FACE.
595 951
596=cut 952=cut
597 953
598sub load_tilecache() { 954sub load_tilecache() {
599 require Gtk2; 955 require Gtk2;
600 956
601 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 957 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
602 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
603 or die "$VARDIR/tilecache.png: $!";
604 *FACE = $_[0];
605 }, sub { 958 sub {
606 require File::Temp;
607
608 my $tile = read_pak "$LIB/crossfire.0";
609
610 my %cache; 959 my %cache;
960 my $facedata = Storable::retrieve "$LIB/facedata";
611 961
962 $facedata->{version} == 2
963 or die "$LIB/facedata: version mismatch, cannot proceed.";
964
965 my $faces = $facedata->{faceinfo};
612 my $idx = 0; 966 my $idx = 0;
613 967
614 for my $name (sort keys %$tile) { 968 for (sort keys %$faces) {
615 my ($fh, $filename) = File::Temp::tempfile (); 969 my ($face, $info) = ($_, $faces->{$_});
616 print $fh $tile->{$name}; 970
617 close $fh;
618 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 971 my $pb = new Gtk2::Gdk::PixbufLoader;
619 unlink $filename; 972 $pb->write ($info->{data32});
973 $pb->close;
974 my $pb = $pb->get_pixbuf;
620 975
621 my $tile = $cache{$name} = { 976 my $tile = $cache{$face} = {
622 pb => $pb, 977 pb => $pb,
623 idx => $idx, 978 idx => $idx,
624 w => int $pb->get_width / TILESIZE, 979 w => int $pb->get_width / TILESIZE,
625 h => int $pb->get_height / TILESIZE, 980 h => int $pb->get_height / TILESIZE,
626 }; 981 };
627
628 982
629 $idx += $tile->{w} * $tile->{h}; 983 $idx += $tile->{w} * $tile->{h};
984 }
985
986 construct_tilecache_pb $idx, \%cache;
987
988 \%cache
630 } 989 };
631
632 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
633
634 while (my ($name, $tile) = each %cache) {
635 my $tpb = delete $tile->{pb};
636 my $ofs = $tile->{idx};
637
638 for my $x (0 .. $tile->{w} - 1) {
639 for my $y (0 .. $tile->{h} - 1) {
640 my $idx = $ofs + $x + $y * $tile->{w};
641 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
642 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
643 }
644 }
645 }
646
647 $pb->save ("$VARDIR/tilecache.png", "png");
648
649 \%cache
650 };
651} 990}
652 991
653=head1 AUTHOR 992=head1 AUTHOR
654 993
655 Marc Lehmann <schmorp@schmorp.de> 994 Marc Lehmann <schmorp@schmorp.de>
659 http://www.ta-sa.org/ 998 http://www.ta-sa.org/
660 999
661=cut 1000=cut
662 1001
6631 10021
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