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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.58 by root, Thu Mar 23 20:15:08 2006 UTC vs.
Revision 1.131 by root, Tue Sep 1 21:37:25 2009 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Deliantra;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '1.24';
10 10
11use strict; 11use common::sense;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
22); 25);
23 26
27use JSON::XS qw(decode_json encode_json);
28
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 29our $LIB = $ENV{DELIANTRA_LIBDIR};
25 30
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
32 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
33 : File::Spec->tmpdir . "/deliantra";
27 34
28mkdir $VARDIR, 0777; 35mkdir $VARDIR, 0777;
29 36
30sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
31 39
32our %ARCH; 40our %ARCH;
41our %FACE; # face32
33our %FACE; 42our %FACEDATA;
34our $TILE; 43our $TILE;
35 44
36our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
37 msg => "endmsg", 46 msg => "endmsg",
38 lore => "endlore", 47 lore => "endlore",
44 qw(move_type move_block move_allow move_on move_off move_slow); 53 qw(move_type move_block move_allow move_on move_off move_slow);
45 54
46# same as in server save routine, to (hopefully) be compatible 55# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 56# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 57our @FIELD_ORDER_MAP = (qw(
58 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 59 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 60 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 61 darkness width height enter_x enter_y msg maplore
52 unique template 62 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 63 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 65));
56 66
57our @FIELD_ORDER = (qw( 67our @FIELD_ORDER = (qw(
68 inherit
69
58 elevation 70 elevation
59 71
60 name name_pl custom_name title race 72 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 73 slaying skill msg lore other_arch
62 #todo-events 74 sound sound_destroy face animation is_animated
63 animation is_animated 75 magicmap smoothlevel smoothface
64 Str Dex Con Wis Pow Cha Int 76 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 77 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul 78 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement 79 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype 80 nrof level direction type subtype attacktype
69 81
70 resist_physical resist_magic resist_fire resist_electricity 82 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain 83 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow 84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation 85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
76 resist_life_stealing resist_disease 88 resist_life_stealing resist_disease
77 89
78 path_attuned path_repelled path_denied material materialname 90 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic 91 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat 92 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program 93 connected glow_radius randomitems tresure_env npx_status npc_program
82 run_away pick_up container will_apply smoothlevel 94 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type 95 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range 96 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour 97 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll 109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
102 115
103 body_range body_arm body_torso body_head body_neck body_skill 116 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist 117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105)); 118));
119
120our %EVENT_TYPE = (
121 apply => 1,
122 attack => 2,
123 death => 3,
124 drop => 4,
125 pickup => 5,
126 say => 6,
127 stop => 7,
128 time => 8,
129 throw => 9,
130 trigger => 10,
131 close => 11,
132 timer => 12,
133);
106 134
107sub MOVE_WALK (){ 0x01 } 135sub MOVE_WALK (){ 0x01 }
108sub MOVE_FLY_LOW (){ 0x02 } 136sub MOVE_FLY_LOW (){ 0x02 }
109sub MOVE_FLY_HIGH (){ 0x04 } 137sub MOVE_FLY_HIGH (){ 0x04 }
110sub MOVE_FLYING (){ 0x06 } 138sub MOVE_FLYING (){ 0x06 }
111sub MOVE_SWIM (){ 0x08 } 139sub MOVE_SWIM (){ 0x08 }
112sub MOVE_BOAT (){ 0x10 } 140sub MOVE_BOAT (){ 0x10 }
141sub MOVE_SHIP (){ 0x20 }
113sub MOVE_KNOWN (){ 0x1f } # all of above 142sub MOVE_KNOWN (){ 0x3f } # all of above
114sub MOVE_ALLBIT (){ 0x10000 }
115sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 143sub MOVE_ALL (){ 0x10000 } # very special value
144
145our %MOVE_TYPE = (
146 walk => MOVE_WALK,
147 fly_low => MOVE_FLY_LOW,
148 fly_high => MOVE_FLY_HIGH,
149 flying => MOVE_FLYING,
150 swim => MOVE_SWIM,
151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all ship boat swim flying fly_high fly_low walk);
157
158{
159 package Deliantra::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187
188 sub TO_JSON {
189 $_[0][0]
190 }
191}
192
193sub Deliantra::MoveType::new {
194 my ($class, $string) = @_;
195
196 my $mask;
197 my $value;
198
199 if ($string =~ /^\s*\d+\s*$/) {
200 $mask = MOVE_ALL;
201 $value = $string+0;
202 } else {
203 for (split /\s+/, lc $string) {
204 if (s/^-//) {
205 $mask |= $MOVE_TYPE{$_};
206 $value &= ~$MOVE_TYPE{$_};
207 } else {
208 $mask |= $MOVE_TYPE{$_};
209 $value |= $MOVE_TYPE{$_};
210 }
211 }
212 }
213
214 (bless [$mask, $value], $class)->normalise
215}
216
217sub Deliantra::MoveType::normalise {
218 my ($self) = @_;
219
220 if ($self->[0] & MOVE_ALL) {
221 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
222 $self->[0] &= $mask;
223 $self->[1] &= $mask;
224 }
225
226 $self->[1] &= $self->[0];
227
228 $self
229}
230
231sub Deliantra::MoveType::as_string {
232 my ($self) = @_;
233
234 my @res;
235
236 my ($mask, $value) = @$self;
237
238 for (@Deliantra::MOVE_TYPE) {
239 my $bit = $Deliantra::MOVE_TYPE{$_};
240 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
241 $mask &= ~$bit;
242 push @res, $value & $bit ? $_ : "-$_";
243 }
244 }
245
246 join " ", @res
247}
116 248
117sub load_ref($) { 249sub load_ref($) {
118 my ($path) = @_; 250 my ($path) = @_;
119 251
120 open my $fh, "<", $path 252 open my $fh, "<:raw:perlio", $path
121 or die "$path: $!"; 253 or die "$path: $!";
122 binmode $fh;
123 local $/; 254 local $/;
124 255
125 thaw <$fh> 256 thaw <$fh>
126} 257}
127 258
128sub save_ref($$) { 259sub save_ref($$) {
129 my ($ref, $path) = @_; 260 my ($ref, $path) = @_;
130 261
131 open my $fh, ">", "$path~" 262 open my $fh, ">:raw:perlio", "$path~"
132 or die "$path~: $!"; 263 or die "$path~: $!";
133 binmode $fh;
134 print $fh freeze $ref; 264 print $fh freeze $ref;
135 close $fh; 265 close $fh;
136 rename "$path~", $path 266 rename "$path~", $path
137 or die "$path: $!"; 267 or die "$path: $!";
138} 268}
139 269
270my %attack_mask = (
271 physical => 0x00000001,
272 magic => 0x00000002,
273 fire => 0x00000004,
274 electricity => 0x00000008,
275 cold => 0x00000010,
276 confusion => 0x00000020,
277 acid => 0x00000040,
278 drain => 0x00000080,
279 weaponmagic => 0x00000100,
280 ghosthit => 0x00000200,
281 poison => 0x00000400,
282 slow => 0x00000800,
283 paralyze => 0x00001000,
284 turn_undead => 0x00002000,
285 fear => 0x00004000,
286 cancellation => 0x00008000,
287 deplete => 0x00010000,
288 death => 0x00020000,
289 chaos => 0x00040000,
290 counterspell => 0x00080000,
291 godpower => 0x00100000,
292 holyword => 0x00200000,
293 blind => 0x00400000,
294 internal => 0x00800000,
295 life_stealing => 0x01000000,
296 disease => 0x02000000,
297);
298
299sub _add_resist($$$) {
300 my ($ob, $mask, $value) = @_;
301
302 while (my ($k, $v) = each %attack_mask) {
303 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
304 }
305}
306
307my %MATERIAL = reverse
308 paper => 1,
309 iron => 2,
310 glass => 4,
311 leather => 8,
312 wood => 16,
313 organic => 32,
314 stone => 64,
315 cloth => 128,
316 adamant => 256,
317 liquid => 512,
318 tin => 1024,
319 bone => 2048,
320 ice => 4096,
321
322 # guesses
323 runestone => 12,
324 bronze => 18,
325 "ancient wood" => 20,
326 glass => 36,
327 marble => 66,
328 ice => 68,
329 stone => 70,
330 stone => 80,
331 cloth => 136,
332 ironwood => 144,
333 adamantium => 258,
334 glacium => 260,
335 blood => 544,
336;
337
338# object as in "Object xxx", i.e. archetypes
140sub normalize_object($) { 339sub normalize_object($) {
141 my ($ob) = @_; 340 my ($ob) = @_;
142 341
342 # convert material bitset to materialname, if possible
343 if (exists $ob->{material}) {
344 if (!$ob->{material}) {
345 delete $ob->{material};
346 } elsif (exists $ob->{materialname}) {
347 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
348 delete $ob->{material};
349 } else {
350 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
351 delete $ob->{material}; # assume materilname is more specific and nuke material
352 }
353 } elsif (my $name = $MATERIAL{$ob->{material}}) {
354 delete $ob->{material};
355 $ob->{materialname} = $name;
356 } else {
357 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
358 }
359 }
360
361 # check whether attachment is the same as in the archetype
362 if (exists $ob->{attach}) {
363 my $arch = $ARCH{$ob->{_name}};
364 my $js = JSON::XS->new->utf8->canonical (1);
365
366 if (defined $arch->{attach}
367 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
368 delete $ob->{attach}
369 }
370 }
371
372 # color_fg is used as default for magicmap if magicmap does not exist
373 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
374
375 # nuke outdated or never supported fields
143 delete $ob->{$_} for qw( 376 delete @$ob{qw(
144 can_knockback can_parry can_impale can_cut can_dam_armour 377 can_knockback can_parry can_impale can_cut can_dam_armour
145 can_apply pass_thru can_pass_thru 378 can_apply pass_thru can_pass_thru color_bg color_fg
146 ); 379 )};
147 380
381 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
382 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
383 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
384
385 # convert movement strings to bitsets
148 for my $attr (keys %FIELD_MOVEMENT) { 386 for my $attr (keys %FIELD_MOVEMENT) {
149 next unless exists $ob->{$attr}; 387 next unless exists $ob->{$attr};
150 388
151 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 389 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
152
153 next if $ob->{$attr} =~ /^\d+$/;
154
155 my $flags = 0;
156
157 # assume list
158 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
159 $flags |= MOVE_WALK if $flag eq "walk";
160 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
161 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
162 $flags |= MOVE_FLYING if $flag eq "flying";
163 $flags |= MOVE_SWIM if $flag eq "swim";
164 $flags |= MOVE_BOAT if $flag eq "boat";
165 $flags |= MOVE_ALL if $flag eq "all";
166
167 $flags &= ~MOVE_WALK if $flag eq "-walk";
168 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
169 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
170 $flags &= ~MOVE_FLYING if $flag eq "-flying";
171 $flags &= ~MOVE_SWIM if $flag eq "-swim";
172 $flags &= ~MOVE_BOAT if $flag eq "-boat";
173 $flags &= ~MOVE_ALL if $flag eq "-all";
174 }
175
176 $ob->{$attr} = $flags;
177 } 390 }
178 391
392 # convert outdated movement flags to new movement sets
179 if (defined (my $v = delete $ob->{no_pass})) { 393 if (defined (my $v = delete $ob->{no_pass})) {
180 $ob->{move_block} = $v ? MOVE_ALL : 0; 394 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
181 } 395 }
182 if (defined (my $v = delete $ob->{slow_move})) { 396 if (defined (my $v = delete $ob->{slow_move})) {
183 $ob->{move_slow} |= MOVE_WALK; 397 $ob->{move_slow} += "walk";
184 $ob->{move_slow_penalty} = $v; 398 $ob->{move_slow_penalty} = $v;
185 } 399 }
186 if (defined (my $v = delete $ob->{walk_on})) { 400 if (defined (my $v = delete $ob->{walk_on})) {
187 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 401 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
188 : $ob->{move_on} & ~MOVE_WALK;
189 } 402 }
190 if (defined (my $v = delete $ob->{walk_off})) { 403 if (defined (my $v = delete $ob->{walk_off})) {
191 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 404 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
192 : $ob->{move_off} & ~MOVE_WALK;
193 } 405 }
194 if (defined (my $v = delete $ob->{fly_on})) { 406 if (defined (my $v = delete $ob->{fly_on})) {
195 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 407 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
196 : $ob->{move_on} & ~MOVE_FLY_LOW;
197 } 408 }
198 if (defined (my $v = delete $ob->{fly_off})) { 409 if (defined (my $v = delete $ob->{fly_off})) {
199 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 410 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
200 : $ob->{move_off} & ~MOVE_FLY_LOW;
201 } 411 }
202 if (defined (my $v = delete $ob->{flying})) { 412 if (defined (my $v = delete $ob->{flying})) {
203 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 413 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
204 : $ob->{move_type} & ~MOVE_FLY_LOW;
205 } 414 }
415
416 # convert idiotic event_xxx things into objects
417 while (my ($event, $subtype) = each %EVENT_TYPE) {
418 if (exists $ob->{"event_${event}_plugin"}) {
419 push @{$ob->{inventory}}, {
420 _name => "event_$event",
421 title => delete $ob->{"event_${event}_plugin"},
422 slaying => delete $ob->{"event_${event}"},
423 name => delete $ob->{"event_${event}_options"},
424 };
425 }
426 }
427
428 # some archetypes had "+3" instead of the canonical "3", so fix
429 $ob->{dam} *= 1 if exists $ob->{dam};
206 430
207 $ob 431 $ob
208} 432}
209 433
434# arch as in "arch xxx", ie.. objects
210sub normalize_arch($) { 435sub normalize_arch($) {
211 my ($ob) = @_; 436 my ($ob) = @_;
212 437
213 normalize_object $ob; 438 normalize_object $ob;
439
440 return if $ob->{_atype} eq "object";
214 441
215 my $arch = $ARCH{$ob->{_name}} 442 my $arch = $ARCH{$ob->{_name}}
216 or (warn "$ob->{_name}: no such archetype", return $ob); 443 or (warn "$ob->{_name}: no such archetype", return $ob);
217 444
218 if ($arch->{type} == 22) { # map 445 if ($arch->{type} == 22) { # map
251 } 478 }
252 479
253 $ob 480 $ob
254} 481}
255 482
483sub attr_thaw($) {
484 my ($ob) = @_;
485
486 $ob->{attach} = decode_json $ob->{attach}
487 if exists $ob->{attach};
488
489 $ob
490}
491
492sub attr_freeze($) {
493 my ($ob) = @_;
494
495 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
496 if exists $ob->{attach};
497
498 $ob
499}
500
256sub read_pak($) { 501sub read_pak($) {
257 my ($path) = @_; 502 my ($path) = @_;
258 503
259 my %pak; 504 my %pak;
260 505
261 open my $fh, "<", $path 506 open my $fh, "<:raw:perlio", $path
262 or Carp::croak "$_[0]: $!"; 507 or Carp::croak "$_[0]: $!";
263 binmode $fh; 508 binmode $fh;
264 while (<$fh>) { 509 while (<$fh>) {
265 my ($type, $id, $len, $path) = split; 510 my ($type, $id, $len, $path) = split;
266 $path =~ s/.*\///; 511 $path =~ s/.*\///;
268 } 513 }
269 514
270 \%pak 515 \%pak
271} 516}
272 517
273sub read_arch($) { 518sub read_arch($;$) {
274 my ($path) = @_; 519 my ($path, $toplevel) = @_;
275 520
276 my %arc; 521 my %arc;
277 my ($more, $prev); 522 my ($more, $prev);
523 my $comment;
278 524
279 open my $fh, "<", $path 525 open my $fh, "<:utf8", $path
280 or Carp::croak "$path: $!"; 526 or Carp::croak "$path: $!";
281 527
282 binmode $fh; 528# binmode $fh;
283 529
284 my $parse_block; $parse_block = sub { 530 my $parse_block; $parse_block = sub {
285 my %arc = @_; 531 my %arc = @_;
286 532
287 while (<$fh>) { 533 while (<$fh>) {
288 s/\s+$//; 534 s/\s+$//;
289 if (/^end$/i) { 535 if (/^end$/i) {
290 last; 536 last;
537
291 } elsif (/^arch (\S+)$/i) { 538 } elsif (/^arch (\S+)$/i) {
292 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 539 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
540
293 } elsif (/^lore$/i) { 541 } elsif (/^lore$/i) {
294 while (<$fh>) { 542 while (<$fh>) {
295 last if /^endlore\s*$/i; 543 last if /^endlore\s*$/i;
296 $arc{lore} .= $_; 544 $arc{lore} .= $_;
297 } 545 }
298 } elsif (/^msg$/i) { 546 } elsif (/^msg$/i) {
299 while (<$fh>) { 547 while (<$fh>) {
300 last if /^endmsg\s*$/i; 548 last if /^endmsg\s*$/i;
301 $arc{msg} .= $_; 549 $arc{msg} .= $_;
302 } 550 }
551 } elsif (/^anim$/i) {
552 while (<$fh>) {
553 last if /^mina\s*$/i;
554 chomp;
555 push @{ $arc{anim} }, $_;
556 }
303 } elsif (/^(\S+)\s*(.*)$/) { 557 } elsif (/^(\S+)\s*(.*)$/) {
304 $arc{lc $1} = $2; 558 $arc{lc $1} = $2;
305 } elsif (/^\s*($|#)/) { 559 } elsif (/^\s*#/) {
560 $arc{_comment} .= "$_\n";
561
562 } elsif (/^\s*$/) {
306 # 563 #
307 } else { 564 } else {
308 warn "$path: unparsable line '$_' in arch $arc{_name}"; 565 warn "$path: unparsable line '$_' in arch $arc{_name}";
309 } 566 }
310 } 567 }
316 s/\s+$//; 573 s/\s+$//;
317 if (/^more$/i) { 574 if (/^more$/i) {
318 $more = $prev; 575 $more = $prev;
319 } elsif (/^object (\S+)$/i) { 576 } elsif (/^object (\S+)$/i) {
320 my $name = $1; 577 my $name = $1;
321 my $arc = normalize_object $parse_block->(_name => $name); 578 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
579 undef $comment;
580 delete $arc{_comment} unless length $arc{_comment};
581 $arc->{_atype} = 'object';
322 582
323 if ($more) { 583 if ($more) {
324 $more->{more} = $arc; 584 $more->{more} = $arc;
325 } else { 585 } else {
326 $arc{$name} = $arc; 586 $arc{$name} = $arc;
327 } 587 }
328 $prev = $arc; 588 $prev = $arc;
329 $more = undef; 589 $more = undef;
330 } elsif (/^arch (\S+)$/i) { 590 } elsif (/^arch (\S+)$/i) {
331 my $name = $1; 591 my $name = $1;
332 my $arc = normalize_arch $parse_block->(_name => $name); 592 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
593 undef $comment;
594 delete $arc{_comment} unless length $arc{_comment};
595 $arc->{_atype} = 'arch';
333 596
334 if ($more) { 597 if ($more) {
335 $more->{more} = $arc; 598 $more->{more} = $arc;
336 } else { 599 } else {
337 push @{ $arc{arch} }, $arc; 600 push @{ $arc{arch} }, $arc;
338 } 601 }
339 $prev = $arc; 602 $prev = $arc;
340 $more = undef; 603 $more = undef;
604 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
605 if ($1 eq "lev_array") {
606 while (<$fh>) {
607 last if /^endplst\s*$/;
608 push @{$toplevel->{lev_array}}, $_+0;
609 }
610 } else {
611 $toplevel->{$1} = $2;
612 }
613 } elsif (/^\s*#/) {
614 $comment .= "$_\n";
341 } elsif (/^\s*($|#)/) { 615 } elsif (/^\s*($|#)/) {
342 # 616 #
343 } else { 617 } else {
344 warn "$path: unparseable top-level line '$_'"; 618 die "$path: unparseable top-level line '$_'";
345 } 619 }
346 } 620 }
347 621
348 undef $parse_block; # work around bug in perl not freeing $fh etc. 622 undef $parse_block; # work around bug in perl not freeing $fh etc.
349 623
350 \%arc 624 \%arc
625}
626
627sub archlist_to_string {
628 my ($arch) = @_;
629
630 my $str;
631
632 my $append; $append = sub {
633 my %a = %{$_[0]};
634
635 Deliantra::attr_freeze \%a;
636 Deliantra::normalize_arch \%a;
637
638 # undo the bit-split we did before
639 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
640 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
641 | (delete $a{attack_movement_bits_4_7});
642 }
643
644 if (my $comment = delete $a{_comment}) {
645 if ($comment =~ /[^\n\s#]/) {
646 $str .= $comment;
647 }
648 }
649
650 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
651
652 my $inv = delete $a{inventory};
653 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
654 my $anim = delete $a{anim};
655
656 if ($a{_atype} eq 'object') {
657 $str .= join "\n", "anim", @$anim, "mina\n"
658 if $anim;
659 }
660
661 my @kv;
662
663 for ($a{_name} eq "map"
664 ? @Deliantra::FIELD_ORDER_MAP
665 : @Deliantra::FIELD_ORDER) {
666 push @kv, [$_, delete $a{$_}]
667 if exists $a{$_};
668 }
669
670 for (sort keys %a) {
671 next if /^_/; # ignore our _-keys
672 push @kv, [$_, delete $a{$_}];
673 }
674
675 for (@kv) {
676 my ($k, $v) = @$_;
677
678 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
679 $v =~ s/\n$//;
680 $str .= "$k\n$v\n$end\n";
681 } else {
682 $str .= "$k $v\n";
683 }
684 }
685
686 if ($inv) {
687 $append->($_) for @$inv;
688 }
689
690 $str .= "end\n";
691
692 if ($a{_atype} eq 'object') {
693 if ($more) {
694 $str .= "more\n";
695 $append->($more) if $more;
696 } else {
697 $str .= "\n";
698 }
699 }
700 };
701
702 for (@$arch) {
703 $append->($_);
704 }
705
706 $str
351} 707}
352 708
353# put all archs into a hash with editor_face as it's key 709# put all archs into a hash with editor_face as it's key
354# NOTE: the arrays in the hash values are references to 710# NOTE: the arrays in the hash values are references to
355# the archs from $ARCH 711# the archs from $ARCH
356sub editor_archs { 712sub editor_archs {
357 my %paths; 713 my %paths;
358 714
359 for (keys %ARCH) { 715 for (keys %ARCH) {
360 my $arch = $ARCH{$_}; 716 my $arch = $ARCH{$_};
361 push @{$paths{$arch->{editor_folder}}}, \$arch; 717 push @{$paths{$arch->{editor_folder}}}, $arch;
362 } 718 }
363 719
364 \%paths 720 \%paths
365} 721}
366 722
376 my ($a) = @_; 732 my ($a) = @_;
377 733
378 my $o = $ARCH{$a->{_name}} 734 my $o = $ARCH{$a->{_name}}
379 or return; 735 or return;
380 736
381 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 737 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
738 unless ($face) {
739 $face = $FACE{"blank.x11"}
382 or (warn "no face data found for arch '$a->{_name}'"), return; 740 or (warn "no face data found for arch '$a->{_name}'"), return;
741 }
383 742
384 if ($face->{w} > 1 || $face->{h} > 1) { 743 if ($face->{w} > 1 || $face->{h} > 1) {
385 # bigface 744 # bigface
386 return (0, 0, $face->{w} - 1, $face->{h} - 1); 745 return (0, 0, $face->{w} - 1, $face->{h} - 1);
387 746
420=cut 779=cut
421 780
422sub arch_attr($) { 781sub arch_attr($) {
423 my ($obj) = @_; 782 my ($obj) = @_;
424 783
425 require Crossfire::Data; 784 require Deliantra::Data;
426 785
427 my $root; 786 my $root;
428 my $attr = { }; 787 my $attr = { };
429 788
430 my $arch = $ARCH{ $obj->{_name} }; 789 my $arch = $ARCH{ $obj->{_name} };
431 my $type = $obj->{type} || $arch->{type}; 790 my $type = $obj->{type} || $arch->{type};
432 791
433 if ($type > 0) { 792 if ($type > 0) {
434 $root = $Crossfire::Data::ATTR{$type}; 793 $root = $Deliantra::Data::ATTR{$type};
435 } else { 794 } else {
795 my %a = (%$arch, %$obj);
796
797 if ($a{is_floor} && !$a{alive}) {
798 $root = $Deliantra::Data::TYPE{Floor};
799 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
800 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
801 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
802 $root = $Deliantra::Data::TYPE{Wall};
803 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
804 $root = $Deliantra::Data::TYPE{"Weak Wall"};
805 } else {
436 $root = $Crossfire::Data::TYPE{Misc}; 806 $root = $Deliantra::Data::TYPE{Misc};
437
438 type:
439 for (@Crossfire::Data::ATTR0) {
440 my $req = $_->{required}
441 or die "internal error: ATTR0 without 'required'";
442
443 keys %$req;
444 while (my ($k, $v) = each %$req) {
445 next type
446 unless $obj->{$k} == $v || $arch->{$k} == $v;
447 }
448
449 $root = $_;
450 } 807 }
451 } 808 }
452 809
453 my @import = ($root); 810 my @import = ($root);
454 811
455 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 812 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
456 unless $type == 116; 813 unless $type == 116;
457 814
458 my (%ignore); 815 my (%ignore);
459 my (@section_order, %section, @attr_order); 816 my (@section_order, %section, @attr_order);
460 817
461 while (my $type = shift @import) { 818 while (my $type = shift @import) {
819 push @import,
820 grep $_,
821 map $Deliantra::Data::TYPE{$_},
462 push @import, @{$type->{import} || []}; 822 @{$type->{import} || []};
463 823
464 $attr->{$_} ||= $type->{$_} 824 $attr->{$_} ||= $type->{$_}
465 for qw(name desc use); 825 for qw(name desc use);
466 826
467 for (@{$type->{ignore} || []}) { 827 for (@{$type->{ignore} || []}) {
496 ]; 856 ];
497 857
498 $attr 858 $attr
499} 859}
500 860
501sub arch_edit_sections {
502# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
503# edit_type = 0;
504# else if (edit_type != 0) {
505# // all flags from 'check_type' must be unset in this arch because they get recalculated now
506# edit_type &= ~check_type;
507# }
508#
509# }
510# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
511# getAttributeValue("alive", defarch) == 1 &&
512# (getAttributeValue("monster", defarch) == 1 ||
513# getAttributeValue("generator", defarch) == 1)) {
514# // Monster: monsters/npcs/generators
515# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
516# }
517# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
518# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
519# // Walls
520# edit_type |= IGUIConstants.TILE_EDIT_WALL;
521# }
522# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
523# getAttributeValue("connected", defarch) != 0) {
524# // Connected Objects
525# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
526# }
527# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
528# arch_type == 66 || arch_type == 41 || arch_type == 95) {
529# // Exit: teleporter/exit/trapdoors
530# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
531# }
532# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
533# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
534# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
535# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
536# arch_type == 124 || arch_type == 130)) {
537# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
538# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
539# }
540# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
541# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
542# arch_type == 91 || arch_type == 21 || arch_type == 24) {
543# // Door: door/special door/gates + keys
544# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
545# }
546# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
547# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
548# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
549# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
550# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
551# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
552# arch_type == 122 || arch_type == 3)) {
553# // Equipment: weapons/armour/wands/rods
554# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
555# }
556#
557# return(edit_type);
558#
559#
560}
561
562sub cache_file($$&&) { 861sub cache_file($$&&) {
563 my ($src, $cache, $load, $create) = @_; 862 my ($src, $cache, $load, $create) = @_;
564 863
565 my ($size, $mtime) = (stat $src)[7,9] 864 my ($size, $mtime) = (stat $src)[7,9]
566 or Carp::croak "$src: $!"; 865 or Carp::croak "$src: $!";
614 }, sub { 913 }, sub {
615 read_arch "$LIB/archetypes" 914 read_arch "$LIB/archetypes"
616 }; 915 };
617} 916}
618 917
918sub construct_tilecache_pb {
919 my ($idx, $cache) = @_;
920
921 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
922
923 while (my ($name, $tile) = each %$cache) {
924 my $tpb = delete $tile->{pb};
925 my $ofs = $tile->{idx};
926
927 for my $x (0 .. $tile->{w} - 1) {
928 for my $y (0 .. $tile->{h} - 1) {
929 my $idx = $ofs + $x + $y * $tile->{w};
930 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
931 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
932 }
933 }
934 }
935
936 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
937
938 $cache
939}
940
941sub use_tilecache {
942 my ($face) = @_;
943 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
944 or die "$VARDIR/tilecache.png: $!";
945 *FACE = $_[0];
946}
947
619=item load_tilecache 948=item load_tilecache
620 949
621(Re-)Load %TILE and %FACE. 950(Re-)Load %TILE and %FACE.
622 951
623=cut 952=cut
624 953
625sub load_tilecache() { 954sub load_tilecache() {
626 require Gtk2; 955 require Gtk2;
627 956
628 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 957 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
629 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
630 or die "$VARDIR/tilecache.png: $!";
631 *FACE = $_[0];
632 }, sub { 958 sub {
633 require File::Temp;
634
635 my $tile = read_pak "$LIB/crossfire.0";
636
637 my %cache; 959 my %cache;
960 my $facedata = Storable::retrieve "$LIB/facedata";
638 961
962 $facedata->{version} == 2
963 or die "$LIB/facedata: version mismatch, cannot proceed.";
964
965 my $faces = $facedata->{faceinfo};
639 my $idx = 0; 966 my $idx = 0;
640 967
641 for my $name (sort keys %$tile) { 968 for (sort keys %$faces) {
642 my ($fh, $filename) = File::Temp::tempfile (); 969 my ($face, $info) = ($_, $faces->{$_});
643 print $fh $tile->{$name}; 970
644 close $fh;
645 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 971 my $pb = new Gtk2::Gdk::PixbufLoader;
646 unlink $filename; 972 $pb->write ($info->{data32});
973 $pb->close;
974 my $pb = $pb->get_pixbuf;
647 975
648 my $tile = $cache{$name} = { 976 my $tile = $cache{$face} = {
649 pb => $pb, 977 pb => $pb,
650 idx => $idx, 978 idx => $idx,
651 w => int $pb->get_width / TILESIZE, 979 w => int $pb->get_width / TILESIZE,
652 h => int $pb->get_height / TILESIZE, 980 h => int $pb->get_height / TILESIZE,
653 }; 981 };
654
655 982
656 $idx += $tile->{w} * $tile->{h}; 983 $idx += $tile->{w} * $tile->{h};
984 }
985
986 construct_tilecache_pb $idx, \%cache;
987
988 \%cache
657 } 989 };
658
659 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
660
661 while (my ($name, $tile) = each %cache) {
662 my $tpb = delete $tile->{pb};
663 my $ofs = $tile->{idx};
664
665 for my $x (0 .. $tile->{w} - 1) {
666 for my $y (0 .. $tile->{h} - 1) {
667 my $idx = $ofs + $x + $y * $tile->{w};
668 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
669 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
670 }
671 }
672 }
673
674 $pb->save ("$VARDIR/tilecache.png", "png");
675
676 \%cache
677 };
678} 990}
679 991
680=head1 AUTHOR 992=head1 AUTHOR
681 993
682 Marc Lehmann <schmorp@schmorp.de> 994 Marc Lehmann <schmorp@schmorp.de>
686 http://www.ta-sa.org/ 998 http://www.ta-sa.org/
687 999
688=cut 1000=cut
689 1001
6901 10021
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