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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.95 by root, Mon Mar 5 01:10:30 2007 UTC vs.
Revision 1.131 by root, Tue Sep 1 21:37:25 2009 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Deliantra;
8 8
9our $VERSION = '0.97'; 9our $VERSION = '1.24';
10 10
11use strict; 11use common::sense;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
22); 25);
23 26
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 27use JSON::XS qw(decode_json encode_json);
25 28
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 29our $LIB = $ENV{DELIANTRA_LIBDIR};
37 30
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 32 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
40 : File::Spec->tmpdir . "/crossfire"; 33 : File::Spec->tmpdir . "/deliantra";
41 34
42mkdir $VARDIR, 0777; 35mkdir $VARDIR, 0777;
43 36
44sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
45 39
46our %ARCH; 40our %ARCH;
41our %FACE; # face32
47our %FACE; 42our %FACEDATA;
48our $TILE; 43our $TILE;
49 44
50our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
51 msg => "endmsg", 46 msg => "endmsg",
52 lore => "endlore", 47 lore => "endlore",
68 outdoor temp pressure humid windspeed winddir sky nosmooth 63 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4 64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70)); 65));
71 66
72our @FIELD_ORDER = (qw( 67our @FIELD_ORDER = (qw(
68 inherit
69
73 elevation 70 elevation
74 71
75 name name_pl custom_name attach title race 72 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face 73 slaying skill msg lore other_arch
77 #todo-events 74 sound sound_destroy face animation is_animated
78 animation is_animated 75 magicmap smoothlevel smoothface
79 str dex con wis pow cha int 76 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace 77 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul 78 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement 79 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype 80 nrof level direction type subtype attacktype
91 resist_life_stealing resist_disease 88 resist_life_stealing resist_disease
92 89
93 path_attuned path_repelled path_denied material materialname 90 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic 91 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat 92 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program 93 connected glow_radius randomitems tresure_env npx_status npc_program
97 run_away pick_up container will_apply smoothlevel 94 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type 95 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range 96 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour 97 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll 109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
117 115
118 body_range body_arm body_torso body_head body_neck body_skill 116 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist 117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120)); 118));
121 119
138sub MOVE_FLY_LOW (){ 0x02 } 136sub MOVE_FLY_LOW (){ 0x02 }
139sub MOVE_FLY_HIGH (){ 0x04 } 137sub MOVE_FLY_HIGH (){ 0x04 }
140sub MOVE_FLYING (){ 0x06 } 138sub MOVE_FLYING (){ 0x06 }
141sub MOVE_SWIM (){ 0x08 } 139sub MOVE_SWIM (){ 0x08 }
142sub MOVE_BOAT (){ 0x10 } 140sub MOVE_BOAT (){ 0x10 }
141sub MOVE_SHIP (){ 0x20 }
143sub MOVE_KNOWN (){ 0x1f } # all of above 142sub MOVE_KNOWN (){ 0x3f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value 143sub MOVE_ALL (){ 0x10000 } # very special value
145 144
146our %MOVE_TYPE = ( 145our %MOVE_TYPE = (
147 walk => MOVE_WALK, 146 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW, 147 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH, 148 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING, 149 flying => MOVE_FLYING,
151 swim => MOVE_SWIM, 150 swim => MOVE_SWIM,
152 boat => MOVE_BOAT, 151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL, 153 all => MOVE_ALL,
154); 154);
155 155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat); 156our @MOVE_TYPE = qw(all ship boat swim flying fly_high fly_low walk);
157 157
158{ 158{
159 package Crossfire::MoveType; 159 package Deliantra::MoveType;
160 160
161 use overload 161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] }, 162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string, 163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef }, 164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
182 $_[0] 182 $_[0]
183 }, 183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" }, 184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" }, 185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ; 186 ;
187}
188 187
189sub Crossfire::MoveType::new { 188 sub TO_JSON {
189 $_[0][0]
190 }
191}
192
193sub Deliantra::MoveType::new {
190 my ($class, $string) = @_; 194 my ($class, $string) = @_;
191 195
192 my $mask; 196 my $mask;
193 my $value; 197 my $value;
194 198
208 } 212 }
209 213
210 (bless [$mask, $value], $class)->normalise 214 (bless [$mask, $value], $class)->normalise
211} 215}
212 216
213sub Crossfire::MoveType::normalise { 217sub Deliantra::MoveType::normalise {
214 my ($self) = @_; 218 my ($self) = @_;
215 219
216 if ($self->[0] & MOVE_ALL) { 220 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL); 221 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask; 222 $self->[0] &= $mask;
222 $self->[1] &= $self->[0]; 226 $self->[1] &= $self->[0];
223 227
224 $self 228 $self
225} 229}
226 230
227sub Crossfire::MoveType::as_string { 231sub Deliantra::MoveType::as_string {
228 my ($self) = @_; 232 my ($self) = @_;
229 233
230 my @res; 234 my @res;
231 235
232 my ($mask, $value) = @$self; 236 my ($mask, $value) = @$self;
233 237
234 for (@Crossfire::MOVE_TYPE) { 238 for (@Deliantra::MOVE_TYPE) {
235 my $bit = $Crossfire::MOVE_TYPE{$_}; 239 my $bit = $Deliantra::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) { 240 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit; 241 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_"; 242 push @res, $value & $bit ? $_ : "-$_";
239 } 243 }
240 } 244 }
352 } else { 356 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; 357 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 } 358 }
355 } 359 }
356 360
361 # check whether attachment is the same as in the archetype
362 if (exists $ob->{attach}) {
363 my $arch = $ARCH{$ob->{_name}};
364 my $js = JSON::XS->new->utf8->canonical (1);
365
366 if (defined $arch->{attach}
367 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
368 delete $ob->{attach}
369 }
370 }
371
372 # color_fg is used as default for magicmap if magicmap does not exist
373 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
374
357 # nuke outdated or never supported fields 375 # nuke outdated or never supported fields
358 delete @$ob{qw( 376 delete @$ob{qw(
359 can_knockback can_parry can_impale can_cut can_dam_armour 377 can_knockback can_parry can_impale can_cut can_dam_armour
360 can_apply pass_thru can_pass_thru 378 can_apply pass_thru can_pass_thru color_bg color_fg
361 )}; 379 )};
362 380
363 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 381 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
364 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 382 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
365 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 383 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
366 384
367 # convert movement strings to bitsets 385 # convert movement strings to bitsets
368 for my $attr (keys %FIELD_MOVEMENT) { 386 for my $attr (keys %FIELD_MOVEMENT) {
369 next unless exists $ob->{$attr}; 387 next unless exists $ob->{$attr};
370 388
371 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr}; 389 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
372 } 390 }
373 391
374 # convert outdated movement flags to new movement sets 392 # convert outdated movement flags to new movement sets
375 if (defined (my $v = delete $ob->{no_pass})) { 393 if (defined (my $v = delete $ob->{no_pass})) {
376 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : ""; 394 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
377 } 395 }
378 if (defined (my $v = delete $ob->{slow_move})) { 396 if (defined (my $v = delete $ob->{slow_move})) {
379 $ob->{move_slow} += "walk"; 397 $ob->{move_slow} += "walk";
380 $ob->{move_slow_penalty} = $v; 398 $ob->{move_slow_penalty} = $v;
381 } 399 }
382 if (defined (my $v = delete $ob->{walk_on})) { 400 if (defined (my $v = delete $ob->{walk_on})) {
383 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" } 401 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
384 } 402 }
385 if (defined (my $v = delete $ob->{walk_off})) { 403 if (defined (my $v = delete $ob->{walk_off})) {
386 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" } 404 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
387 } 405 }
388 if (defined (my $v = delete $ob->{fly_on})) { 406 if (defined (my $v = delete $ob->{fly_on})) {
389 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" } 407 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
390 } 408 }
391 if (defined (my $v = delete $ob->{fly_off})) { 409 if (defined (my $v = delete $ob->{fly_off})) {
392 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" } 410 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
393 } 411 }
394 if (defined (my $v = delete $ob->{flying})) { 412 if (defined (my $v = delete $ob->{flying})) {
395 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" } 413 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
396 } 414 }
397 415
398 # convert idiotic event_xxx things into objects 416 # convert idiotic event_xxx things into objects
399 while (my ($event, $subtype) = each %EVENT_TYPE) { 417 while (my ($event, $subtype) = each %EVENT_TYPE) {
400 if (exists $ob->{"event_${event}_plugin"}) { 418 if (exists $ob->{"event_${event}_plugin"}) {
416# arch as in "arch xxx", ie.. objects 434# arch as in "arch xxx", ie.. objects
417sub normalize_arch($) { 435sub normalize_arch($) {
418 my ($ob) = @_; 436 my ($ob) = @_;
419 437
420 normalize_object $ob; 438 normalize_object $ob;
439
440 return if $ob->{_atype} eq "object";
421 441
422 my $arch = $ARCH{$ob->{_name}} 442 my $arch = $ARCH{$ob->{_name}}
423 or (warn "$ob->{_name}: no such archetype", return $ob); 443 or (warn "$ob->{_name}: no such archetype", return $ob);
424 444
425 if ($arch->{type} == 22) { # map 445 if ($arch->{type} == 22) { # map
461} 481}
462 482
463sub attr_thaw($) { 483sub attr_thaw($) {
464 my ($ob) = @_; 484 my ($ob) = @_;
465 485
466 $ob->{attach} = from_json $ob->{attach} 486 $ob->{attach} = decode_json $ob->{attach}
467 if exists $ob->{attach}; 487 if exists $ob->{attach};
468 488
469 $ob 489 $ob
470} 490}
471 491
472sub attr_freeze($) { 492sub attr_freeze($) {
473 my ($ob) = @_; 493 my ($ob) = @_;
474 494
475 $ob->{attach} = Crossfire::to_json $ob->{attach} 495 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
476 if exists $ob->{attach}; 496 if exists $ob->{attach};
477 497
478 $ob 498 $ob
479} 499}
480 500
500 520
501 my %arc; 521 my %arc;
502 my ($more, $prev); 522 my ($more, $prev);
503 my $comment; 523 my $comment;
504 524
505 open my $fh, "<:raw:perlio:utf8", $path 525 open my $fh, "<:utf8", $path
506 or Carp::croak "$path: $!"; 526 or Carp::croak "$path: $!";
507 527
508# binmode $fh; 528# binmode $fh;
509 529
510 my $parse_block; $parse_block = sub { 530 my $parse_block; $parse_block = sub {
610 my $str; 630 my $str;
611 631
612 my $append; $append = sub { 632 my $append; $append = sub {
613 my %a = %{$_[0]}; 633 my %a = %{$_[0]};
614 634
615 Crossfire::attr_freeze \%a; 635 Deliantra::attr_freeze \%a;
616 Crossfire::normalize_arch \%a; 636 Deliantra::normalize_arch \%a;
617 637
618 # undo the bit-split we did before 638 # undo the bit-split we did before
619 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 639 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
620 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 640 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
621 | (delete $a{attack_movement_bits_4_7}); 641 | (delete $a{attack_movement_bits_4_7});
639 } 659 }
640 660
641 my @kv; 661 my @kv;
642 662
643 for ($a{_name} eq "map" 663 for ($a{_name} eq "map"
644 ? @Crossfire::FIELD_ORDER_MAP 664 ? @Deliantra::FIELD_ORDER_MAP
645 : @Crossfire::FIELD_ORDER) { 665 : @Deliantra::FIELD_ORDER) {
646 push @kv, [$_, delete $a{$_}] 666 push @kv, [$_, delete $a{$_}]
647 if exists $a{$_}; 667 if exists $a{$_};
648 } 668 }
649 669
650 for (sort keys %a) { 670 for (sort keys %a) {
653 } 673 }
654 674
655 for (@kv) { 675 for (@kv) {
656 my ($k, $v) = @$_; 676 my ($k, $v) = @$_;
657 677
658 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 678 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
659 $v =~ s/\n$//; 679 $v =~ s/\n$//;
660 $str .= "$k\n$v\n$end\n"; 680 $str .= "$k\n$v\n$end\n";
661 } else { 681 } else {
662 $str .= "$k $v\n"; 682 $str .= "$k $v\n";
663 } 683 }
759=cut 779=cut
760 780
761sub arch_attr($) { 781sub arch_attr($) {
762 my ($obj) = @_; 782 my ($obj) = @_;
763 783
764 require Crossfire::Data; 784 require Deliantra::Data;
765 785
766 my $root; 786 my $root;
767 my $attr = { }; 787 my $attr = { };
768 788
769 my $arch = $ARCH{ $obj->{_name} }; 789 my $arch = $ARCH{ $obj->{_name} };
770 my $type = $obj->{type} || $arch->{type}; 790 my $type = $obj->{type} || $arch->{type};
771 791
772 if ($type > 0) { 792 if ($type > 0) {
773 $root = $Crossfire::Data::ATTR{$type}; 793 $root = $Deliantra::Data::ATTR{$type};
774 } else { 794 } else {
775 my %a = (%$arch, %$obj); 795 my %a = (%$arch, %$obj);
776 796
777 if ($a{is_floor} && !$a{alive}) { 797 if ($a{is_floor} && !$a{alive}) {
778 $root = $Crossfire::Data::TYPE{Floor}; 798 $root = $Deliantra::Data::TYPE{Floor};
779 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { 799 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
780 $root = $Crossfire::Data::TYPE{"Monster & NPC"}; 800 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
781 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { 801 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
782 $root = $Crossfire::Data::TYPE{Wall}; 802 $root = $Deliantra::Data::TYPE{Wall};
783 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { 803 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
784 $root = $Crossfire::Data::TYPE{"Weak Wall"}; 804 $root = $Deliantra::Data::TYPE{"Weak Wall"};
785 } else { 805 } else {
786 $root = $Crossfire::Data::TYPE{Misc}; 806 $root = $Deliantra::Data::TYPE{Misc};
787 } 807 }
788 } 808 }
789 809
790 my @import = ($root); 810 my @import = ($root);
791 811
792 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 812 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
793 unless $type == 116; 813 unless $type == 116;
794 814
795 my (%ignore); 815 my (%ignore);
796 my (@section_order, %section, @attr_order); 816 my (@section_order, %section, @attr_order);
797 817
798 while (my $type = shift @import) { 818 while (my $type = shift @import) {
819 push @import,
820 grep $_,
821 map $Deliantra::Data::TYPE{$_},
799 push @import, @{$type->{import} || []}; 822 @{$type->{import} || []};
800 823
801 $attr->{$_} ||= $type->{$_} 824 $attr->{$_} ||= $type->{$_}
802 for qw(name desc use); 825 for qw(name desc use);
803 826
804 for (@{$type->{ignore} || []}) { 827 for (@{$type->{ignore} || []}) {
890 }, sub { 913 }, sub {
891 read_arch "$LIB/archetypes" 914 read_arch "$LIB/archetypes"
892 }; 915 };
893} 916}
894 917
918sub construct_tilecache_pb {
919 my ($idx, $cache) = @_;
920
921 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
922
923 while (my ($name, $tile) = each %$cache) {
924 my $tpb = delete $tile->{pb};
925 my $ofs = $tile->{idx};
926
927 for my $x (0 .. $tile->{w} - 1) {
928 for my $y (0 .. $tile->{h} - 1) {
929 my $idx = $ofs + $x + $y * $tile->{w};
930 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
931 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
932 }
933 }
934 }
935
936 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
937
938 $cache
939}
940
941sub use_tilecache {
942 my ($face) = @_;
943 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
944 or die "$VARDIR/tilecache.png: $!";
945 *FACE = $_[0];
946}
947
895=item load_tilecache 948=item load_tilecache
896 949
897(Re-)Load %TILE and %FACE. 950(Re-)Load %TILE and %FACE.
898 951
899=cut 952=cut
900 953
901sub load_tilecache() { 954sub load_tilecache() {
902 require Gtk2; 955 require Gtk2;
903 956
904 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 957 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
905 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
906 or die "$VARDIR/tilecache.png: $!";
907 *FACE = $_[0];
908 }, sub { 958 sub {
909 my $tile = read_pak "$LIB/crossfire.0";
910
911 my %cache; 959 my %cache;
960 my $facedata = Storable::retrieve "$LIB/facedata";
912 961
962 $facedata->{version} == 2
963 or die "$LIB/facedata: version mismatch, cannot proceed.";
964
965 my $faces = $facedata->{faceinfo};
913 my $idx = 0; 966 my $idx = 0;
914 967
915 for my $name (sort keys %$tile) { 968 for (sort keys %$faces) {
969 my ($face, $info) = ($_, $faces->{$_});
970
916 my $pb = new Gtk2::Gdk::PixbufLoader; 971 my $pb = new Gtk2::Gdk::PixbufLoader;
917 $pb->write ($tile->{$name}); 972 $pb->write ($info->{data32});
918 $pb->close; 973 $pb->close;
919 my $pb = $pb->get_pixbuf; 974 my $pb = $pb->get_pixbuf;
920 975
921 my $tile = $cache{$name} = { 976 my $tile = $cache{$face} = {
922 pb => $pb, 977 pb => $pb,
923 idx => $idx, 978 idx => $idx,
924 w => int $pb->get_width / TILESIZE, 979 w => int $pb->get_width / TILESIZE,
925 h => int $pb->get_height / TILESIZE, 980 h => int $pb->get_height / TILESIZE,
926 }; 981 };
927
928 982
929 $idx += $tile->{w} * $tile->{h}; 983 $idx += $tile->{w} * $tile->{h};
984 }
985
986 construct_tilecache_pb $idx, \%cache;
987
988 \%cache
930 } 989 };
931
932 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
933
934 while (my ($name, $tile) = each %cache) {
935 my $tpb = delete $tile->{pb};
936 my $ofs = $tile->{idx};
937
938 for my $x (0 .. $tile->{w} - 1) {
939 for my $y (0 .. $tile->{h} - 1) {
940 my $idx = $ofs + $x + $y * $tile->{w};
941 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
942 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
943 }
944 }
945 }
946
947 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
948
949 \%cache
950 };
951} 990}
952 991
953=head1 AUTHOR 992=head1 AUTHOR
954 993
955 Marc Lehmann <schmorp@schmorp.de> 994 Marc Lehmann <schmorp@schmorp.de>
959 http://www.ta-sa.org/ 998 http://www.ta-sa.org/
960 999
961=cut 1000=cut
962 1001
9631 10021
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