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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.46 by root, Thu Mar 16 01:34:01 2006 UTC vs.
Revision 1.134 by root, Wed Oct 28 10:17:01 2009 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.1'; 11our $VERSION = '1.25';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable; 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = 22our @EXPORT = qw(
21 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
27);
22 28
23our $LIB = $ENV{CROSSFIRE_LIBDIR} 29use JSON::XS qw(decode_json encode_json);
24 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n";
25 30
31our $LIB = $ENV{DELIANTRA_LIBDIR};
32
33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
36
37mkdir $VARDIR, 0777;
38
26sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
27 41
28our $VARDIR;
29our %ARCH; 42our %ARCH;
43our %FACE; # face32
30our %FACE; 44our %FACEDATA;
31our $TILE; 45our $TILE;
32 46
33our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
34 msg => "endmsg", 48 msg => "endmsg",
35 lore => "endlore", 49 lore => "endlore",
50 maplore => "endmaplore",
36); 51);
37 52
38# not used yet, maybe alphabetical is ok 53# movement bit type, PITA
54our %FIELD_MOVEMENT = map +($_ => undef),
55 qw(move_type move_block move_allow move_on move_off move_slow);
56
57# same as in server save routine, to (hopefully) be compatible
58# to the other editors.
59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
61 name attach swap_time reset_timeout fixed_resettime difficulty region
62 shopitems shopgreed shopmin shopmax shoprace
63 darkness width height enter_x enter_y msg maplore
64 unique template
65 outdoor temp pressure humid windspeed winddir sky nosmooth
66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
67));
68
39our @FIELD_ORDER = (qw(name name_pl)); 69our @FIELD_ORDER = (qw(
70 inherit
40 71
72 elevation
73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch
76 sound sound_destroy face animation is_animated
77 magicmap smoothlevel smoothface
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems tresure_env npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116 precious
117
118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120));
121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
41sub MOVE_WALK (){ 0x1 } 137sub MOVE_WALK (){ 0x01 }
42sub MOVE_FLY_LOW (){ 0x2 } 138sub MOVE_FLY_LOW (){ 0x02 }
43sub MOVE_FLY_HIGH (){ 0x4 } 139sub MOVE_FLY_HIGH (){ 0x04 }
44sub MOVE_FLYING (){ 0x6 } 140sub MOVE_FLYING (){ 0x06 }
45sub MOVE_SWIM (){ 0x8 } 141sub MOVE_SWIM (){ 0x08 }
46sub MOVE_ALL (){ 0xf } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_SHIP (){ 0x20 }
144sub MOVE_KNOWN (){ 0x3f } # all of above
145sub MOVE_ALL (){ 0x10000 } # very special value
146
147our %MOVE_TYPE = (
148 walk => MOVE_WALK,
149 fly_low => MOVE_FLY_LOW,
150 fly_high => MOVE_FLY_HIGH,
151 flying => MOVE_FLYING,
152 swim => MOVE_SWIM,
153 boat => MOVE_BOAT,
154 ship => MOVE_SHIP,
155 all => MOVE_ALL,
156);
157
158our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
159
160{
161 package Deliantra::MoveType;
162
163 use overload
164 '=' => sub { bless [@{$_[0]}], ref $_[0] },
165 '""' => \&as_string,
166 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
167 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
168 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
169 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
170 'x=' => sub {
171 my $cur = $_[0] >= $_[1];
172 if (!defined $cur) {
173 if ($_[0] >= "all") {
174 $_[0] -= $_[1];
175 } else {
176 $_[0] += $_[1];
177 }
178 } elsif ($cur) {
179 $_[0] -= $_[1];
180 } else {
181 $_[0] /= $_[1];
182 }
183
184 $_[0]
185 },
186 'eq' => sub { "$_[0]" eq "$_[1]" },
187 'ne' => sub { "$_[0]" ne "$_[1]" },
188 ;
189
190 sub TO_JSON {
191 $_[0][0]
192 }
193}
194
195sub Deliantra::MoveType::new {
196 my ($class, $string) = @_;
197
198 my $mask;
199 my $value;
200
201 if ($string =~ /^\s*\d+\s*$/) {
202 $mask = MOVE_ALL;
203 $value = $string+0;
204 } else {
205 for (split /\s+/, lc $string) {
206 if (s/^-//) {
207 $mask |= $MOVE_TYPE{$_};
208 $value &= ~$MOVE_TYPE{$_};
209 } else {
210 $mask |= $MOVE_TYPE{$_};
211 $value |= $MOVE_TYPE{$_};
212 }
213 }
214 }
215
216 (bless [$mask, $value], $class)->normalise
217}
218
219sub Deliantra::MoveType::normalise {
220 my ($self) = @_;
221
222 if ($self->[0] & MOVE_ALL) {
223 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
224 $self->[0] &= $mask;
225 $self->[1] &= $mask;
226 }
227
228 $self->[1] &= $self->[0];
229
230 $self
231}
232
233sub Deliantra::MoveType::as_string {
234 my ($self) = @_;
235
236 my @res;
237
238 my ($mask, $value) = @$self;
239
240 for (@Deliantra::MOVE_TYPE) {
241 my $bit = $Deliantra::MOVE_TYPE{$_};
242 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
243 $mask &= ~$bit;
244 push @res, $value & $bit ? $_ : "-$_";
245 }
246 }
247
248 join " ", @res
249}
47 250
48sub load_ref($) { 251sub load_ref($) {
49 my ($path) = @_; 252 my ($path) = @_;
50 253
51 open my $fh, "<", $path 254 open my $fh, "<:raw:perlio", $path
52 or die "$path: $!"; 255 or die "$path: $!";
53 binmode $fh;
54 local $/; 256 local $/;
55 257
56 Storable::thaw <$fh> 258 thaw <$fh>
57} 259}
58 260
59sub save_ref($$) { 261sub save_ref($$) {
60 my ($ref, $path) = @_; 262 my ($ref, $path) = @_;
61 263
62 open my $fh, ">", "$path~" 264 open my $fh, ">:raw:perlio", "$path~"
63 or die "$path~: $!"; 265 or die "$path~: $!";
64 binmode $fh;
65 print $fh Storable::freeze $ref; 266 print $fh freeze $ref;
66 close $fh; 267 close $fh;
67 rename "$path~", $path 268 rename "$path~", $path
68 or die "$path: $!"; 269 or die "$path: $!";
69} 270}
70 271
272my %attack_mask = (
273 physical => 0x00000001,
274 magic => 0x00000002,
275 fire => 0x00000004,
276 electricity => 0x00000008,
277 cold => 0x00000010,
278 confusion => 0x00000020,
279 acid => 0x00000040,
280 drain => 0x00000080,
281 weaponmagic => 0x00000100,
282 ghosthit => 0x00000200,
283 poison => 0x00000400,
284 slow => 0x00000800,
285 paralyze => 0x00001000,
286 turn_undead => 0x00002000,
287 fear => 0x00004000,
288 cancellation => 0x00008000,
289 deplete => 0x00010000,
290 death => 0x00020000,
291 chaos => 0x00040000,
292 counterspell => 0x00080000,
293 godpower => 0x00100000,
294 holyword => 0x00200000,
295 blind => 0x00400000,
296 internal => 0x00800000,
297 life_stealing => 0x01000000,
298 disease => 0x02000000,
299);
300
301sub _add_resist($$$) {
302 my ($ob, $mask, $value) = @_;
303
304 while (my ($k, $v) = each %attack_mask) {
305 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
306 }
307}
308
309my %MATERIAL = reverse
310 paper => 1,
311 iron => 2,
312 glass => 4,
313 leather => 8,
314 wood => 16,
315 organic => 32,
316 stone => 64,
317 cloth => 128,
318 adamant => 256,
319 liquid => 512,
320 tin => 1024,
321 bone => 2048,
322 ice => 4096,
323
324 # guesses
325 runestone => 12,
326 bronze => 18,
327 "ancient wood" => 20,
328 glass => 36,
329 marble => 66,
330 ice => 68,
331 stone => 70,
332 stone => 80,
333 cloth => 136,
334 ironwood => 144,
335 adamantium => 258,
336 glacium => 260,
337 blood => 544,
338;
339
340# object as in "Object xxx", i.e. archetypes
341sub normalize_object($) {
342 my ($ob) = @_;
343
344 # convert material bitset to materialname, if possible
345 if (exists $ob->{material}) {
346 if (!$ob->{material}) {
347 delete $ob->{material};
348 } elsif (exists $ob->{materialname}) {
349 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
350 delete $ob->{material};
351 } else {
352 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
353 delete $ob->{material}; # assume materilname is more specific and nuke material
354 }
355 } elsif (my $name = $MATERIAL{$ob->{material}}) {
356 delete $ob->{material};
357 $ob->{materialname} = $name;
358 } else {
359 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
360 }
361 }
362
363 # check whether attachment is the same as in the archetype
364 if (exists $ob->{attach}) {
365 my $arch = $ARCH{$ob->{_name}};
366 my $js = JSON::XS->new->utf8->canonical (1);
367
368 if (defined $arch->{attach}
369 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
370 delete $ob->{attach}
371 }
372 }
373
374 # color_fg is used as default for magicmap if magicmap does not exist
375 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
376
377 # nuke outdated or never supported fields
378 delete @$ob{qw(
379 can_knockback can_parry can_impale can_cut can_dam_armour
380 can_apply pass_thru can_pass_thru color_bg color_fg
381 )};
382
383 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
384 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
385 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
386
387 # convert movement strings to bitsets
388 for my $attr (keys %FIELD_MOVEMENT) {
389 next unless exists $ob->{$attr};
390
391 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
392 }
393
394 # convert outdated movement flags to new movement sets
395 if (defined (my $v = delete $ob->{no_pass})) {
396 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
397 }
398 if (defined (my $v = delete $ob->{slow_move})) {
399 $ob->{move_slow} += "walk";
400 $ob->{move_slow_penalty} = $v;
401 }
402 if (defined (my $v = delete $ob->{walk_on})) {
403 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
404 }
405 if (defined (my $v = delete $ob->{walk_off})) {
406 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
407 }
408 if (defined (my $v = delete $ob->{fly_on})) {
409 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
410 }
411 if (defined (my $v = delete $ob->{fly_off})) {
412 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
413 }
414 if (defined (my $v = delete $ob->{flying})) {
415 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
416 }
417
418 # convert idiotic event_xxx things into objects
419 while (my ($event, $subtype) = each %EVENT_TYPE) {
420 if (exists $ob->{"event_${event}_plugin"}) {
421 push @{$ob->{inventory}}, {
422 _name => "event_$event",
423 title => delete $ob->{"event_${event}_plugin"},
424 slaying => delete $ob->{"event_${event}"},
425 name => delete $ob->{"event_${event}_options"},
426 };
427 }
428 }
429
430 # some archetypes had "+3" instead of the canonical "3", so fix
431 $ob->{dam} *= 1 if exists $ob->{dam};
432
433 $ob
434}
435
436# arch as in "arch xxx", ie.. objects
71sub normalize_arch($) { 437sub normalize_arch($) {
72 my ($ob) = @_; 438 my ($ob) = @_;
73 439
440 normalize_object $ob;
441
442 return if $ob->{_atype} eq "object";
443
74 my $arch = $ARCH{$ob->{_name}} 444 my $arch = $ARCH{$ob->{_name}}
75 or (warn "$ob->{_name}: no such archetype", return $ob); 445 or (warn "$ob->{_name}: no such archetype", return $ob);
76
77 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
78 446
79 if ($arch->{type} == 22) { # map 447 if ($arch->{type} == 22) { # map
80 my %normalize = ( 448 my %normalize = (
81 "enter_x" => "hp", 449 "enter_x" => "hp",
82 "enter_y" => "sp", 450 "enter_y" => "sp",
92 while (my ($k2, $k1) = each %normalize) { 460 while (my ($k2, $k1) = each %normalize) {
93 if (defined (my $v = delete $ob->{$k1})) { 461 if (defined (my $v = delete $ob->{$k1})) {
94 $ob->{$k2} = $v; 462 $ob->{$k2} = $v;
95 } 463 }
96 } 464 }
97 } 465 } else {
98
99 if (defined (my $v = delete $ob->{no_pass})) {
100 $ob->{move_block} = $v ? MOVE_ALL : 0;
101 }
102 if (defined (my $v = delete $ob->{walk_on})) {
103 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
104 : $ob->{move_on} & ~MOVE_WALK;
105 }
106 if (defined (my $v = delete $ob->{walk_off})) {
107 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
108 : $ob->{move_off} & ~MOVE_WALK;
109 }
110 if (defined (my $v = delete $ob->{fly_on})) {
111 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
112 : $ob->{move_on} & ~MOVE_FLY_LOW;
113 }
114 if (defined (my $v = delete $ob->{fly_off})) {
115 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
116 : $ob->{move_off} & ~MOVE_FLY_LOW;
117 }
118 if (defined (my $v = delete $ob->{flying})) {
119 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
120 : $ob->{move_type} & ~MOVE_FLY_LOW;
121 }
122
123 # if value matches archetype default, delete 466 # if value matches archetype default, delete
124 while (my ($k, $v) = each %$ob) { 467 while (my ($k, $v) = each %$ob) {
125 if (exists $arch->{$k} and $arch->{$k} eq $v) { 468 if (exists $arch->{$k} and $arch->{$k} eq $v) {
126 next if $k eq "_name"; 469 next if $k eq "_name";
127 delete $ob->{$k}; 470 delete $ob->{$k};
128 } 471 }
472 }
473 }
474
475 # a speciality for the editor
476 if (exists $ob->{attack_movement}) {
477 my $am = delete $ob->{attack_movement};
478 $ob->{attack_movement_bits_0_3} = $am & 15;
479 $ob->{attack_movement_bits_4_7} = $am & 240;
129 } 480 }
130 481
131 $ob 482 $ob
132} 483}
133 484
485sub attr_thaw($) {
486 my ($ob) = @_;
487
488 $ob->{attach} = decode_json $ob->{attach}
489 if exists $ob->{attach};
490
491 $ob
492}
493
494sub attr_freeze($) {
495 my ($ob) = @_;
496
497 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
498 if exists $ob->{attach};
499
500 $ob
501}
502
134sub read_pak($;$) { 503sub read_pak($) {
135 my ($path, $cache) = @_; 504 my ($path) = @_;
136 505
137 eval {
138 defined $cache
139 && -M $cache < -M $path
140 && load_ref $cache
141 } or do {
142 my %pak; 506 my %pak;
143 507
144 open my $fh, "<", $path 508 open my $fh, "<:raw:perlio", $path
145 or Carp::croak "$_[0]: $!"; 509 or Carp::croak "$_[0]: $!";
146 binmode $fh; 510 binmode $fh;
147 while (<$fh>) { 511 while (<$fh>) {
148 my ($type, $id, $len, $path) = split; 512 my ($type, $id, $len, $path) = split;
149 $path =~ s/.*\///; 513 $path =~ s/.*\///;
150 read $fh, $pak{$path}, $len; 514 read $fh, $pak{$path}, $len;
151 } 515 }
152 516
153 save_ref \%pak, $cache
154 if defined $cache;
155
156 \%pak 517 \%pak
157 }
158} 518}
159 519
160sub read_arch($;$) { 520sub read_arch($;$) {
161 my ($path, $cache) = @_; 521 my ($path, $toplevel) = @_;
162 522
163 eval {
164 defined $cache
165 && -M $cache < -M $path
166 && load_ref $cache
167 } or do {
168 my %arc; 523 my %arc;
169 my ($more, $prev); 524 my ($more, $prev);
525 my $comment;
170 526
171 open my $fh, "<", $path 527 open my $fh, "<:utf8", $path
172 or Carp::croak "$path: $!"; 528 or Carp::croak "$path: $!";
173 529
174 binmode $fh; 530# binmode $fh;
175 531
176 my $parse_block; $parse_block = sub { 532 my $parse_block; $parse_block = sub {
177 my %arc = @_; 533 my %arc = @_;
178
179 while (<$fh>) {
180 s/\s+$//;
181 if (/^end$/i) {
182 last;
183 } elsif (/^arch (\S+)$/) {
184 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
185 } elsif (/^lore$/) {
186 while (<$fh>) {
187 last if /^endlore\s*$/i;
188 $arc{lore} .= $_;
189 }
190 } elsif (/^msg$/) {
191 while (<$fh>) {
192 last if /^endmsg\s*$/i;
193 $arc{msg} .= $_;
194 }
195 } elsif (/^(\S+)\s*(.*)$/) {
196 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) {
198 #
199 } else {
200 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 }
202 }
203
204 \%arc
205 };
206 534
207 while (<$fh>) { 535 while (<$fh>) {
208 s/\s+$//; 536 s/\s+$//;
209 if (/^more$/i) { 537 if (/^end$/i) {
210 $more = $prev; 538 last;
539
211 } elsif (/^object (\S+)$/i) { 540 } elsif (/^arch (\S+)$/i) {
212 my $name = $1; 541 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
213 my $arc = $parse_block->(_name => $name);
214 542
215 if ($more) { 543 } elsif (/^lore$/i) {
216 $more->{more} = $arc; 544 while (<$fh>) {
217 } else { 545 last if /^endlore\s*$/i;
218 $arc{$name} = $arc; 546 $arc{lore} .= $_;
219 } 547 }
220 $prev = $arc; 548 } elsif (/^msg$/i) {
221 $more = undef; 549 while (<$fh>) {
550 last if /^endmsg\s*$/i;
551 $arc{msg} .= $_;
552 }
553 } elsif (/^anim$/i) {
554 while (<$fh>) {
555 last if /^mina\s*$/i;
556 chomp;
557 push @{ $arc{anim} }, $_;
558 }
222 } elsif (/^arch (\S+)$/i) { 559 } elsif (/^(\S+)\s*(.*)$/) {
223 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 560 $arc{lc $1} = $2;
224 } elsif (/^\s*($|#)/) { 561 } elsif (/^\s*#/) {
562 $arc{_comment} .= "$_\n";
563
564 } elsif (/^\s*$/) {
225 # 565 #
226 } else { 566 } else {
227 warn "$path: unparseable top-level line '$_'"; 567 warn "$path: unparsable line '$_' in arch $arc{_name}";
228 }
229 } 568 }
230 569 }
231 undef $parse_block; # work around bug in perl not freeing $fh etc.
232
233 save_ref \%arc, $cache
234 if defined $cache;
235 570
236 \%arc 571 \%arc
237 } 572 };
573
574 while (<$fh>) {
575 s/\s+$//;
576 if (/^more$/i) {
577 $more = $prev;
578 } elsif (/^object (\S+)$/i) {
579 my $name = $1;
580 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
581 undef $comment;
582 delete $arc{_comment} unless length $arc{_comment};
583 $arc->{_atype} = 'object';
584
585 if ($more) {
586 $more->{more} = $arc;
587 } else {
588 $arc{$name} = $arc;
589 }
590 $prev = $arc;
591 $more = undef;
592 } elsif (/^arch (\S+)$/i) {
593 my $name = $1;
594 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
595 undef $comment;
596 delete $arc{_comment} unless length $arc{_comment};
597 $arc->{_atype} = 'arch';
598
599 if ($more) {
600 $more->{more} = $arc;
601 } else {
602 push @{ $arc{arch} }, $arc;
603 }
604 $prev = $arc;
605 $more = undef;
606 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
607 if ($1 eq "lev_array") {
608 while (<$fh>) {
609 last if /^endplst\s*$/;
610 push @{$toplevel->{lev_array}}, $_+0;
611 }
612 } else {
613 $toplevel->{$1} = $2;
614 }
615 } elsif (/^\s*#/) {
616 $comment .= "$_\n";
617 } elsif (/^\s*($|#)/) {
618 #
619 } else {
620 die "$path: unparseable top-level line '$_'";
621 }
622 }
623
624 undef $parse_block; # work around bug in perl not freeing $fh etc.
625
626 \%arc
627}
628
629sub archlist_to_string {
630 my ($arch) = @_;
631
632 my $str;
633
634 my $append; $append = sub {
635 my %a = %{$_[0]};
636
637 Deliantra::attr_freeze \%a;
638 Deliantra::normalize_arch \%a;
639
640 # undo the bit-split we did before
641 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
642 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
643 | (delete $a{attack_movement_bits_4_7});
644 }
645
646 if (my $comment = delete $a{_comment}) {
647 if ($comment =~ /[^\n\s#]/) {
648 $str .= $comment;
649 }
650 }
651
652 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
653
654 my $inv = delete $a{inventory};
655 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
656 my $anim = delete $a{anim};
657
658 if ($a{_atype} eq 'object') {
659 $str .= join "\n", "anim", @$anim, "mina\n"
660 if $anim;
661 }
662
663 my @kv;
664
665 for ($a{_name} eq "map"
666 ? @Deliantra::FIELD_ORDER_MAP
667 : @Deliantra::FIELD_ORDER) {
668 push @kv, [$_, delete $a{$_}]
669 if exists $a{$_};
670 }
671
672 for (sort keys %a) {
673 next if /^_/; # ignore our _-keys
674 push @kv, [$_, delete $a{$_}];
675 }
676
677 for (@kv) {
678 my ($k, $v) = @$_;
679
680 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
681 $v =~ s/\n$//;
682 $str .= "$k\n$v\n$end\n";
683 } else {
684 $str .= "$k $v\n";
685 }
686 }
687
688 if ($inv) {
689 $append->($_) for @$inv;
690 }
691
692 $str .= "end\n";
693
694 if ($a{_atype} eq 'object') {
695 if ($more) {
696 $str .= "more\n";
697 $append->($more) if $more;
698 } else {
699 $str .= "\n";
700 }
701 }
702 };
703
704 for (@$arch) {
705 $append->($_);
706 }
707
708 $str
238} 709}
239 710
240# put all archs into a hash with editor_face as it's key 711# put all archs into a hash with editor_face as it's key
241# NOTE: the arrays in the hash values are references to 712# NOTE: the arrays in the hash values are references to
242# the archs from $ARCH 713# the archs from $ARCH
243sub editor_archs { 714sub editor_archs {
244 my %paths; 715 my %paths;
245 716
246 for (keys %ARCH) { 717 for (keys %ARCH) {
247 my $arch = $ARCH{$_}; 718 my $arch = $ARCH{$_};
248 push @{$paths{$arch->{editor_folder}}}, \$arch; 719 push @{$paths{$arch->{editor_folder}}}, $arch;
249 } 720 }
250 721
251 \%paths 722 \%paths
252} 723}
253 724
263 my ($a) = @_; 734 my ($a) = @_;
264 735
265 my $o = $ARCH{$a->{_name}} 736 my $o = $ARCH{$a->{_name}}
266 or return; 737 or return;
267 738
268 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 739 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
740 unless ($face) {
741 $face = $FACE{"blank.x11"}
269 or (warn "no face data found for arch '$a->{_name}'"), return; 742 or (warn "no face data found for arch '$a->{_name}'"), return;
743 }
270 744
271 if ($face->{w} > 1 || $face->{h} > 1) { 745 if ($face->{w} > 1 || $face->{h} > 1) {
272 # bigface 746 # bigface
273 return (0, 0, $face->{w} - 1, $face->{h} - 1); 747 return (0, 0, $face->{w} - 1, $face->{h} - 1);
274 748
307=cut 781=cut
308 782
309sub arch_attr($) { 783sub arch_attr($) {
310 my ($obj) = @_; 784 my ($obj) = @_;
311 785
312 require Crossfire::Data; 786 require Deliantra::Data;
313 787
314 my $root; 788 my $root;
789 my $attr = { };
315 790
316 my $arch = $ARCH{ $obj->{_name} }; 791 my $arch = $ARCH{ $obj->{_name} };
317 my $type = $obj->{type} || $arch->{type}; 792 my $type = $obj->{type} || $arch->{type};
318 793
319 if ($type > 0) { 794 if ($type > 0) {
320 $root = $Crossfire::Data::ATTR{$type}; 795 $root = $Deliantra::Data::ATTR{$type};
321 } else { 796 } else {
797 my %a = (%$arch, %$obj);
798
799 if ($a{is_floor} && !$a{alive}) {
800 $root = $Deliantra::Data::TYPE{Floor};
801 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
802 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
803 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
804 $root = $Deliantra::Data::TYPE{Wall};
805 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
806 $root = $Deliantra::Data::TYPE{"Weak Wall"};
807 } else {
322 $root = $Crossfire::Data::TYPE{Misc}; 808 $root = $Deliantra::Data::TYPE{Misc};
323
324 type:
325 for (@Crossfire::Data::ATTR0) {
326 my $req = $_->{required}
327 or die "internal error: ATTR0 without 'required'";
328
329 keys %$req;
330 while (my ($k, $v) = each %$req) {
331 next type
332 unless $obj->{$k} eq $v || $arch->{$k} eq $v;
333 } 809 }
810 }
334 811
335 $root = $_; 812 my @import = ($root);
336 }
337 } 813
814 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
815 unless $type == 116;
338 816
339 my $attr = { };
340
341 my @import = (\%Crossfire::Data::DEFAULT_ATTR, $root);
342 my (%ignore); 817 my (%ignore);
343 my (@section_order, %section, @attr_order); 818 my (@section_order, %section, @attr_order);
344 819
345 while (my $type = shift @import) { 820 while (my $type = shift @import) {
821 push @import,
822 grep $_,
823 map $Deliantra::Data::TYPE{$_},
346 push @import, @{$type->{import} || []}; 824 @{$type->{import} || []};
347 825
348 $attr->{$_} ||= $type->{$_} 826 $attr->{$_} ||= $type->{$_}
349 for qw(name desc use); 827 for qw(name desc use);
350 828
351 for (@{$type->{ignore} || []}) { 829 for (@{$type->{ignore} || []}) {
380 ]; 858 ];
381 859
382 $attr 860 $attr
383} 861}
384 862
385sub arch_edit_sections { 863sub cache_file($$&&) {
386# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 864 my ($src, $cache, $load, $create) = @_;
387# edit_type = 0; 865
388# else if (edit_type != 0) { 866 my ($size, $mtime) = (stat $src)[7,9]
389# // all flags from 'check_type' must be unset in this arch because they get recalculated now 867 or Carp::croak "$src: $!";
390# edit_type &= ~check_type; 868
869 if (-e $cache) {
870 my $ref = eval { load_ref $cache };
871
872 if ($ref->{version} == 1
873 && $ref->{size} == $size
874 && $ref->{mtime} == $mtime
875 && eval { $load->($ref->{data}); 1 }) {
876 return;
391# } 877 }
392# 878 }
879
880 my $ref = {
881 version => 1,
882 size => $size,
883 mtime => $mtime,
884 data => $create->(),
885 };
886
887 $load->($ref->{data});
888
889 save_ref $ref, $cache;
890}
891
892=item set_libdir $path
893
894Sets the library directory to the given path
895(default: $ENV{CROSSFIRE_LIBDIR}).
896
897You have to (re-)load the archetypes and tilecache manually after steting
898the library path.
899
900=cut
901
902sub set_libdir($) {
903 $LIB = $_[0];
904}
905
906=item load_archetypes
907
908(Re-)Load archetypes into %ARCH.
909
910=cut
911
912sub load_archetypes() {
913 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
914 *ARCH = $_[0];
915 }, sub {
916 read_arch "$LIB/archetypes"
917 };
918}
919
920sub construct_tilecache_pb {
921 my ($idx, $cache) = @_;
922
923 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
924
925 while (my ($name, $tile) = each %$cache) {
926 my $tpb = delete $tile->{pb};
927 my $ofs = $tile->{idx};
928
929 for my $x (0 .. $tile->{w} - 1) {
930 for my $y (0 .. $tile->{h} - 1) {
931 my $idx = $ofs + $x + $y * $tile->{w};
932 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
933 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
934 }
393# } 935 }
394# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 936 }
395# getAttributeValue("alive", defarch) == 1 &&
396# (getAttributeValue("monster", defarch) == 1 ||
397# getAttributeValue("generator", defarch) == 1)) {
398# // Monster: monsters/npcs/generators
399# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
400# }
401# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
402# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
403# // Walls
404# edit_type |= IGUIConstants.TILE_EDIT_WALL;
405# }
406# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
407# getAttributeValue("connected", defarch) != 0) {
408# // Connected Objects
409# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
410# }
411# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
412# arch_type == 66 || arch_type == 41 || arch_type == 95) {
413# // Exit: teleporter/exit/trapdoors
414# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
415# }
416# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
417# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
418# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
419# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
420# arch_type == 124 || arch_type == 130)) {
421# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
422# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
423# }
424# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
425# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
426# arch_type == 91 || arch_type == 21 || arch_type == 24) {
427# // Door: door/special door/gates + keys
428# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
429# }
430# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
431# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
432# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
433# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
434# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
435# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
436# arch_type == 122 || arch_type == 3)) {
437# // Equipment: weapons/armour/wands/rods
438# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
439# }
440#
441# return(edit_type);
442#
443#
444}
445 937
446sub init($) { 938 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
939
940 $cache
941}
942
943sub use_tilecache {
447 my ($cachedir) = @_; 944 my ($face) = @_;
448 945 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
449 return if %ARCH; 946 or die "$VARDIR/tilecache.png: $!";
450 947 *FACE = $_[0];
451 mkdir $cachedir, 0777;
452 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
453} 948}
454 949
455$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 950=item load_tilecache
456 951
457init $VARDIR; 952(Re-)Load %TILE and %FACE.
953
954=cut
955
956sub load_tilecache() {
957 require Gtk2;
958
959 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
960 sub {
961 my %cache;
962 my $facedata = Storable::retrieve "$LIB/facedata";
963
964 $facedata->{version} == 2
965 or die "$LIB/facedata: version mismatch, cannot proceed.";
966
967 my $faces = $facedata->{faceinfo};
968 my $idx = 0;
969
970 for (sort keys %$faces) {
971 my ($face, $info) = ($_, $faces->{$_});
972
973 my $pb = new Gtk2::Gdk::PixbufLoader;
974 $pb->write ($info->{data32});
975 $pb->close;
976 my $pb = $pb->get_pixbuf;
977
978 my $tile = $cache{$face} = {
979 pb => $pb,
980 idx => $idx,
981 w => int $pb->get_width / TILESIZE,
982 h => int $pb->get_height / TILESIZE,
983 };
984
985 $idx += $tile->{w} * $tile->{h};
986 }
987
988 construct_tilecache_pb $idx, \%cache;
989
990 \%cache
991 };
992}
993
994=back
458 995
459=head1 AUTHOR 996=head1 AUTHOR
460 997
461 Marc Lehmann <schmorp@schmorp.de> 998 Marc Lehmann <schmorp@schmorp.de>
462 http://home.schmorp.de/ 999 http://home.schmorp.de/
465 http://www.ta-sa.org/ 1002 http://www.ta-sa.org/
466 1003
467=cut 1004=cut
468 1005
4691 10061
1007

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