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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.54 by root, Thu Mar 23 06:45:23 2006 UTC vs.
Revision 1.134 by root, Wed Oct 28 10:17:01 2009 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.1'; 11our $VERSION = '1.25';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
29use JSON::XS qw(decode_json encode_json);
30
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
25 32
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
27 36
28mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
29 38
30sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
31 41
32our %ARCH; 42our %ARCH;
43our %FACE; # face32
33our %FACE; 44our %FACEDATA;
34our $TILE; 45our $TILE;
35 46
36our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
37 msg => "endmsg", 48 msg => "endmsg",
38 lore => "endlore", 49 lore => "endlore",
39 maplore => "endmaplore", 50 maplore => "endmaplore",
40); 51);
41 52
53# movement bit type, PITA
54our %FIELD_MOVEMENT = map +($_ => undef),
55 qw(move_type move_block move_allow move_on move_off move_slow);
56
42# same as in server save routine, to (hopefully) be compatible 57# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 58# to the other editors.
59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
61 name attach swap_time reset_timeout fixed_resettime difficulty region
62 shopitems shopgreed shopmin shopmax shoprace
63 darkness width height enter_x enter_y msg maplore
64 unique template
65 outdoor temp pressure humid windspeed winddir sky nosmooth
66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
67));
68
44our @FIELD_ORDER = (qw( 69our @FIELD_ORDER = (qw(
70 inherit
71
72 elevation
73
45 name name_pl custom_name title race 74 name name_pl custom_name attach title race
46 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch
47 #events 76 sound sound_destroy face animation is_animated
48 animation is_animated 77 magicmap smoothlevel smoothface
49 Str Dex Con Wis Pow Cha Int 78 str dex con wis pow cha int
50 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
51 exp perm_exp expmul 80 exp perm_exp expmul
52 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
53 nrof level direction type subtype 82 nrof level direction type subtype attacktype
54 83
55 resist_physical resist_magic resist_fire resist_electricity 84 resist_physical resist_magic resist_fire resist_electricity
56 resist_cold resist_confusion resist_acid resist_drain 85 resist_cold resist_confusion resist_acid resist_drain
57 resist_weaponmagic resist_ghosthit resist_poison resist_slow 86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
58 resist_paralyze resist_turn_undead resist_fear resist_cancellation 87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
61 resist_life_stealing resist_disease 90 resist_life_stealing resist_disease
62 91
63 path_attuned path_repelled path_denied material materialname 92 path_attuned path_repelled path_denied material materialname
64 value carrying weight invisible state magic 93 value carrying weight invisible state magic
65 last_heal last_sp last_grace last_eat 94 last_heal last_sp last_grace last_eat
66 connected glow_radius randomitems npx_status npc_program 95 connected glow_radius randomitems tresure_env npx_status npc_program
67 run_away pick_up container will_apply smoothlevel 96 run_away pick_up container will_apply smoothlevel
68 current_weapon_script weapontype tooltype elevation client_type 97 current_weapon_script weapontype tooltype elevation client_type
69 item_power duration range 98 item_power duration range
70 range_modifier duration_modifier dam_modifier gen_sp_armour 99 range_modifier duration_modifier dam_modifier gen_sp_armour
71 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
82 known_magical known_cursed can_use_skill been_applied has_ready_scroll 111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
83 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
84 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
85 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
86 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116 precious
87 117
88 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
89 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
90)); 120));
121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
91 136
92sub MOVE_WALK (){ 0x01 } 137sub MOVE_WALK (){ 0x01 }
93sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
94sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
95sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
96sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
97sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
98sub MOVE_ALL (){ 0xff } 143sub MOVE_SHIP (){ 0x20 }
144sub MOVE_KNOWN (){ 0x3f } # all of above
145sub MOVE_ALL (){ 0x10000 } # very special value
146
147our %MOVE_TYPE = (
148 walk => MOVE_WALK,
149 fly_low => MOVE_FLY_LOW,
150 fly_high => MOVE_FLY_HIGH,
151 flying => MOVE_FLYING,
152 swim => MOVE_SWIM,
153 boat => MOVE_BOAT,
154 ship => MOVE_SHIP,
155 all => MOVE_ALL,
156);
157
158our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
159
160{
161 package Deliantra::MoveType;
162
163 use overload
164 '=' => sub { bless [@{$_[0]}], ref $_[0] },
165 '""' => \&as_string,
166 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
167 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
168 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
169 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
170 'x=' => sub {
171 my $cur = $_[0] >= $_[1];
172 if (!defined $cur) {
173 if ($_[0] >= "all") {
174 $_[0] -= $_[1];
175 } else {
176 $_[0] += $_[1];
177 }
178 } elsif ($cur) {
179 $_[0] -= $_[1];
180 } else {
181 $_[0] /= $_[1];
182 }
183
184 $_[0]
185 },
186 'eq' => sub { "$_[0]" eq "$_[1]" },
187 'ne' => sub { "$_[0]" ne "$_[1]" },
188 ;
189
190 sub TO_JSON {
191 $_[0][0]
192 }
193}
194
195sub Deliantra::MoveType::new {
196 my ($class, $string) = @_;
197
198 my $mask;
199 my $value;
200
201 if ($string =~ /^\s*\d+\s*$/) {
202 $mask = MOVE_ALL;
203 $value = $string+0;
204 } else {
205 for (split /\s+/, lc $string) {
206 if (s/^-//) {
207 $mask |= $MOVE_TYPE{$_};
208 $value &= ~$MOVE_TYPE{$_};
209 } else {
210 $mask |= $MOVE_TYPE{$_};
211 $value |= $MOVE_TYPE{$_};
212 }
213 }
214 }
215
216 (bless [$mask, $value], $class)->normalise
217}
218
219sub Deliantra::MoveType::normalise {
220 my ($self) = @_;
221
222 if ($self->[0] & MOVE_ALL) {
223 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
224 $self->[0] &= $mask;
225 $self->[1] &= $mask;
226 }
227
228 $self->[1] &= $self->[0];
229
230 $self
231}
232
233sub Deliantra::MoveType::as_string {
234 my ($self) = @_;
235
236 my @res;
237
238 my ($mask, $value) = @$self;
239
240 for (@Deliantra::MOVE_TYPE) {
241 my $bit = $Deliantra::MOVE_TYPE{$_};
242 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
243 $mask &= ~$bit;
244 push @res, $value & $bit ? $_ : "-$_";
245 }
246 }
247
248 join " ", @res
249}
99 250
100sub load_ref($) { 251sub load_ref($) {
101 my ($path) = @_; 252 my ($path) = @_;
102 253
103 open my $fh, "<", $path 254 open my $fh, "<:raw:perlio", $path
104 or die "$path: $!"; 255 or die "$path: $!";
105 binmode $fh;
106 local $/; 256 local $/;
107 257
108 thaw <$fh> 258 thaw <$fh>
109} 259}
110 260
111sub save_ref($$) { 261sub save_ref($$) {
112 my ($ref, $path) = @_; 262 my ($ref, $path) = @_;
113 263
114 open my $fh, ">", "$path~" 264 open my $fh, ">:raw:perlio", "$path~"
115 or die "$path~: $!"; 265 or die "$path~: $!";
116 binmode $fh;
117 print $fh freeze $ref; 266 print $fh freeze $ref;
118 close $fh; 267 close $fh;
119 rename "$path~", $path 268 rename "$path~", $path
120 or die "$path: $!"; 269 or die "$path: $!";
121} 270}
122 271
272my %attack_mask = (
273 physical => 0x00000001,
274 magic => 0x00000002,
275 fire => 0x00000004,
276 electricity => 0x00000008,
277 cold => 0x00000010,
278 confusion => 0x00000020,
279 acid => 0x00000040,
280 drain => 0x00000080,
281 weaponmagic => 0x00000100,
282 ghosthit => 0x00000200,
283 poison => 0x00000400,
284 slow => 0x00000800,
285 paralyze => 0x00001000,
286 turn_undead => 0x00002000,
287 fear => 0x00004000,
288 cancellation => 0x00008000,
289 deplete => 0x00010000,
290 death => 0x00020000,
291 chaos => 0x00040000,
292 counterspell => 0x00080000,
293 godpower => 0x00100000,
294 holyword => 0x00200000,
295 blind => 0x00400000,
296 internal => 0x00800000,
297 life_stealing => 0x01000000,
298 disease => 0x02000000,
299);
300
301sub _add_resist($$$) {
302 my ($ob, $mask, $value) = @_;
303
304 while (my ($k, $v) = each %attack_mask) {
305 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
306 }
307}
308
309my %MATERIAL = reverse
310 paper => 1,
311 iron => 2,
312 glass => 4,
313 leather => 8,
314 wood => 16,
315 organic => 32,
316 stone => 64,
317 cloth => 128,
318 adamant => 256,
319 liquid => 512,
320 tin => 1024,
321 bone => 2048,
322 ice => 4096,
323
324 # guesses
325 runestone => 12,
326 bronze => 18,
327 "ancient wood" => 20,
328 glass => 36,
329 marble => 66,
330 ice => 68,
331 stone => 70,
332 stone => 80,
333 cloth => 136,
334 ironwood => 144,
335 adamantium => 258,
336 glacium => 260,
337 blood => 544,
338;
339
340# object as in "Object xxx", i.e. archetypes
123sub normalize_object($) { 341sub normalize_object($) {
124 my ($ob) = @_; 342 my ($ob) = @_;
125 343
344 # convert material bitset to materialname, if possible
345 if (exists $ob->{material}) {
346 if (!$ob->{material}) {
347 delete $ob->{material};
348 } elsif (exists $ob->{materialname}) {
349 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
350 delete $ob->{material};
351 } else {
352 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
353 delete $ob->{material}; # assume materilname is more specific and nuke material
354 }
355 } elsif (my $name = $MATERIAL{$ob->{material}}) {
356 delete $ob->{material};
357 $ob->{materialname} = $name;
358 } else {
359 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
360 }
361 }
362
363 # check whether attachment is the same as in the archetype
364 if (exists $ob->{attach}) {
365 my $arch = $ARCH{$ob->{_name}};
366 my $js = JSON::XS->new->utf8->canonical (1);
367
368 if (defined $arch->{attach}
369 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
370 delete $ob->{attach}
371 }
372 }
373
374 # color_fg is used as default for magicmap if magicmap does not exist
375 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
376
377 # nuke outdated or never supported fields
126 delete $ob->{$_} for qw( 378 delete @$ob{qw(
127 can_knockback can_parry can_impale can_cut can_dam_armour 379 can_knockback can_parry can_impale can_cut can_dam_armour
128 can_apply pass_thru can_pass_thru 380 can_apply pass_thru can_pass_thru color_bg color_fg
129 ); 381 )};
130 382
131 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 383 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
384 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
385 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
386
387 # convert movement strings to bitsets
388 for my $attr (keys %FIELD_MOVEMENT) {
132 next unless exists $ob->{$attr}; 389 next unless exists $ob->{$attr};
133 next if $ob->{$attr} =~ /^\d+$/;
134 390
135 my $flags = 0; 391 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
136
137 # assume list
138 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
139 $flags |= MOVE_WALK if $flag eq "walk";
140 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
141 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
142 $flags |= MOVE_FLYING if $flag eq "flying";
143 $flags |= MOVE_SWIM if $flag eq "swim";
144 $flags |= MOVE_BOAT if $flag eq "boat";
145 $flags |= MOVE_ALL if $flag eq "all";
146
147 $flags &= ~MOVE_WALK if $flag eq "-walk";
148 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
149 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
150 $flags &= ~MOVE_FLYING if $flag eq "-flying";
151 $flags &= ~MOVE_SWIM if $flag eq "-swim";
152 $flags &= ~MOVE_BOAT if $flag eq "-boat";
153 $flags &= ~MOVE_ALL if $flag eq "-all";
154 }
155
156 $ob->{$attr} = $flags;
157 } 392 }
158 393
394 # convert outdated movement flags to new movement sets
159 if (defined (my $v = delete $ob->{no_pass})) { 395 if (defined (my $v = delete $ob->{no_pass})) {
160 $ob->{move_block} = $v ? MOVE_ALL : 0; 396 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
161 } 397 }
162 if (defined (my $v = delete $ob->{slow_move})) { 398 if (defined (my $v = delete $ob->{slow_move})) {
163 $ob->{move_slow} |= MOVE_WALK; 399 $ob->{move_slow} += "walk";
164 $ob->{move_slow_penalty} = $v; 400 $ob->{move_slow_penalty} = $v;
165 } 401 }
166 if (defined (my $v = delete $ob->{walk_on})) { 402 if (defined (my $v = delete $ob->{walk_on})) {
167 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 403 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
168 : $ob->{move_on} & ~MOVE_WALK;
169 } 404 }
170 if (defined (my $v = delete $ob->{walk_off})) { 405 if (defined (my $v = delete $ob->{walk_off})) {
171 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 406 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
172 : $ob->{move_off} & ~MOVE_WALK;
173 } 407 }
174 if (defined (my $v = delete $ob->{fly_on})) { 408 if (defined (my $v = delete $ob->{fly_on})) {
175 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 409 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
176 : $ob->{move_on} & ~MOVE_FLY_LOW;
177 } 410 }
178 if (defined (my $v = delete $ob->{fly_off})) { 411 if (defined (my $v = delete $ob->{fly_off})) {
179 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 412 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
180 : $ob->{move_off} & ~MOVE_FLY_LOW;
181 } 413 }
182 if (defined (my $v = delete $ob->{flying})) { 414 if (defined (my $v = delete $ob->{flying})) {
183 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 415 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
184 : $ob->{move_type} & ~MOVE_FLY_LOW;
185 } 416 }
417
418 # convert idiotic event_xxx things into objects
419 while (my ($event, $subtype) = each %EVENT_TYPE) {
420 if (exists $ob->{"event_${event}_plugin"}) {
421 push @{$ob->{inventory}}, {
422 _name => "event_$event",
423 title => delete $ob->{"event_${event}_plugin"},
424 slaying => delete $ob->{"event_${event}"},
425 name => delete $ob->{"event_${event}_options"},
426 };
427 }
428 }
429
430 # some archetypes had "+3" instead of the canonical "3", so fix
431 $ob->{dam} *= 1 if exists $ob->{dam};
186 432
187 $ob 433 $ob
188} 434}
189 435
436# arch as in "arch xxx", ie.. objects
190sub normalize_arch($) { 437sub normalize_arch($) {
191 my ($ob) = @_; 438 my ($ob) = @_;
192 439
193 normalize_object $ob; 440 normalize_object $ob;
441
442 return if $ob->{_atype} eq "object";
194 443
195 my $arch = $ARCH{$ob->{_name}} 444 my $arch = $ARCH{$ob->{_name}}
196 or (warn "$ob->{_name}: no such archetype", return $ob); 445 or (warn "$ob->{_name}: no such archetype", return $ob);
197 446
198 if ($arch->{type} == 22) { # map 447 if ($arch->{type} == 22) { # map
221 delete $ob->{$k}; 470 delete $ob->{$k};
222 } 471 }
223 } 472 }
224 } 473 }
225 474
475 # a speciality for the editor
476 if (exists $ob->{attack_movement}) {
477 my $am = delete $ob->{attack_movement};
478 $ob->{attack_movement_bits_0_3} = $am & 15;
479 $ob->{attack_movement_bits_4_7} = $am & 240;
480 }
481
482 $ob
483}
484
485sub attr_thaw($) {
486 my ($ob) = @_;
487
488 $ob->{attach} = decode_json $ob->{attach}
489 if exists $ob->{attach};
490
491 $ob
492}
493
494sub attr_freeze($) {
495 my ($ob) = @_;
496
497 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
498 if exists $ob->{attach};
499
226 $ob 500 $ob
227} 501}
228 502
229sub read_pak($) { 503sub read_pak($) {
230 my ($path) = @_; 504 my ($path) = @_;
231 505
232 my %pak; 506 my %pak;
233 507
234 open my $fh, "<", $path 508 open my $fh, "<:raw:perlio", $path
235 or Carp::croak "$_[0]: $!"; 509 or Carp::croak "$_[0]: $!";
236 binmode $fh; 510 binmode $fh;
237 while (<$fh>) { 511 while (<$fh>) {
238 my ($type, $id, $len, $path) = split; 512 my ($type, $id, $len, $path) = split;
239 $path =~ s/.*\///; 513 $path =~ s/.*\///;
241 } 515 }
242 516
243 \%pak 517 \%pak
244} 518}
245 519
246sub read_arch($) { 520sub read_arch($;$) {
247 my ($path) = @_; 521 my ($path, $toplevel) = @_;
248 522
249 my %arc; 523 my %arc;
250 my ($more, $prev); 524 my ($more, $prev);
525 my $comment;
251 526
252 open my $fh, "<", $path 527 open my $fh, "<:utf8", $path
253 or Carp::croak "$path: $!"; 528 or Carp::croak "$path: $!";
254 529
255 binmode $fh; 530# binmode $fh;
256 531
257 my $parse_block; $parse_block = sub { 532 my $parse_block; $parse_block = sub {
258 my %arc = @_; 533 my %arc = @_;
259 534
260 while (<$fh>) { 535 while (<$fh>) {
261 s/\s+$//; 536 s/\s+$//;
262 if (/^end$/i) { 537 if (/^end$/i) {
263 last; 538 last;
539
264 } elsif (/^arch (\S+)$/) { 540 } elsif (/^arch (\S+)$/i) {
265 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 541 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
542
266 } elsif (/^lore$/) { 543 } elsif (/^lore$/i) {
267 while (<$fh>) { 544 while (<$fh>) {
268 last if /^endlore\s*$/i; 545 last if /^endlore\s*$/i;
269 $arc{lore} .= $_; 546 $arc{lore} .= $_;
270 } 547 }
271 } elsif (/^msg$/) { 548 } elsif (/^msg$/i) {
272 while (<$fh>) { 549 while (<$fh>) {
273 last if /^endmsg\s*$/i; 550 last if /^endmsg\s*$/i;
274 $arc{msg} .= $_; 551 $arc{msg} .= $_;
275 } 552 }
553 } elsif (/^anim$/i) {
554 while (<$fh>) {
555 last if /^mina\s*$/i;
556 chomp;
557 push @{ $arc{anim} }, $_;
558 }
276 } elsif (/^(\S+)\s*(.*)$/) { 559 } elsif (/^(\S+)\s*(.*)$/) {
277 $arc{lc $1} = $2; 560 $arc{lc $1} = $2;
278 } elsif (/^\s*($|#)/) { 561 } elsif (/^\s*#/) {
562 $arc{_comment} .= "$_\n";
563
564 } elsif (/^\s*$/) {
279 # 565 #
280 } else { 566 } else {
281 warn "$path: unparsable line '$_' in arch $arc{_name}"; 567 warn "$path: unparsable line '$_' in arch $arc{_name}";
282 } 568 }
283 } 569 }
289 s/\s+$//; 575 s/\s+$//;
290 if (/^more$/i) { 576 if (/^more$/i) {
291 $more = $prev; 577 $more = $prev;
292 } elsif (/^object (\S+)$/i) { 578 } elsif (/^object (\S+)$/i) {
293 my $name = $1; 579 my $name = $1;
294 my $arc = normalize_object $parse_block->(_name => $name); 580 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
581 undef $comment;
582 delete $arc{_comment} unless length $arc{_comment};
583 $arc->{_atype} = 'object';
295 584
296 if ($more) { 585 if ($more) {
297 $more->{more} = $arc; 586 $more->{more} = $arc;
298 } else { 587 } else {
299 $arc{$name} = $arc; 588 $arc{$name} = $arc;
300 } 589 }
301 $prev = $arc; 590 $prev = $arc;
302 $more = undef; 591 $more = undef;
303 } elsif (/^arch (\S+)$/i) { 592 } elsif (/^arch (\S+)$/i) {
304 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 593 my $name = $1;
594 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
595 undef $comment;
596 delete $arc{_comment} unless length $arc{_comment};
597 $arc->{_atype} = 'arch';
598
599 if ($more) {
600 $more->{more} = $arc;
601 } else {
602 push @{ $arc{arch} }, $arc;
603 }
604 $prev = $arc;
605 $more = undef;
606 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
607 if ($1 eq "lev_array") {
608 while (<$fh>) {
609 last if /^endplst\s*$/;
610 push @{$toplevel->{lev_array}}, $_+0;
611 }
612 } else {
613 $toplevel->{$1} = $2;
614 }
615 } elsif (/^\s*#/) {
616 $comment .= "$_\n";
305 } elsif (/^\s*($|#)/) { 617 } elsif (/^\s*($|#)/) {
306 # 618 #
307 } else { 619 } else {
308 warn "$path: unparseable top-level line '$_'"; 620 die "$path: unparseable top-level line '$_'";
309 } 621 }
310 } 622 }
311 623
312 undef $parse_block; # work around bug in perl not freeing $fh etc. 624 undef $parse_block; # work around bug in perl not freeing $fh etc.
313 625
314 \%arc 626 \%arc
627}
628
629sub archlist_to_string {
630 my ($arch) = @_;
631
632 my $str;
633
634 my $append; $append = sub {
635 my %a = %{$_[0]};
636
637 Deliantra::attr_freeze \%a;
638 Deliantra::normalize_arch \%a;
639
640 # undo the bit-split we did before
641 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
642 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
643 | (delete $a{attack_movement_bits_4_7});
644 }
645
646 if (my $comment = delete $a{_comment}) {
647 if ($comment =~ /[^\n\s#]/) {
648 $str .= $comment;
649 }
650 }
651
652 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
653
654 my $inv = delete $a{inventory};
655 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
656 my $anim = delete $a{anim};
657
658 if ($a{_atype} eq 'object') {
659 $str .= join "\n", "anim", @$anim, "mina\n"
660 if $anim;
661 }
662
663 my @kv;
664
665 for ($a{_name} eq "map"
666 ? @Deliantra::FIELD_ORDER_MAP
667 : @Deliantra::FIELD_ORDER) {
668 push @kv, [$_, delete $a{$_}]
669 if exists $a{$_};
670 }
671
672 for (sort keys %a) {
673 next if /^_/; # ignore our _-keys
674 push @kv, [$_, delete $a{$_}];
675 }
676
677 for (@kv) {
678 my ($k, $v) = @$_;
679
680 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
681 $v =~ s/\n$//;
682 $str .= "$k\n$v\n$end\n";
683 } else {
684 $str .= "$k $v\n";
685 }
686 }
687
688 if ($inv) {
689 $append->($_) for @$inv;
690 }
691
692 $str .= "end\n";
693
694 if ($a{_atype} eq 'object') {
695 if ($more) {
696 $str .= "more\n";
697 $append->($more) if $more;
698 } else {
699 $str .= "\n";
700 }
701 }
702 };
703
704 for (@$arch) {
705 $append->($_);
706 }
707
708 $str
315} 709}
316 710
317# put all archs into a hash with editor_face as it's key 711# put all archs into a hash with editor_face as it's key
318# NOTE: the arrays in the hash values are references to 712# NOTE: the arrays in the hash values are references to
319# the archs from $ARCH 713# the archs from $ARCH
320sub editor_archs { 714sub editor_archs {
321 my %paths; 715 my %paths;
322 716
323 for (keys %ARCH) { 717 for (keys %ARCH) {
324 my $arch = $ARCH{$_}; 718 my $arch = $ARCH{$_};
325 push @{$paths{$arch->{editor_folder}}}, \$arch; 719 push @{$paths{$arch->{editor_folder}}}, $arch;
326 } 720 }
327 721
328 \%paths 722 \%paths
329} 723}
330 724
340 my ($a) = @_; 734 my ($a) = @_;
341 735
342 my $o = $ARCH{$a->{_name}} 736 my $o = $ARCH{$a->{_name}}
343 or return; 737 or return;
344 738
345 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 739 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
740 unless ($face) {
741 $face = $FACE{"blank.x11"}
346 or (warn "no face data found for arch '$a->{_name}'"), return; 742 or (warn "no face data found for arch '$a->{_name}'"), return;
743 }
347 744
348 if ($face->{w} > 1 || $face->{h} > 1) { 745 if ($face->{w} > 1 || $face->{h} > 1) {
349 # bigface 746 # bigface
350 return (0, 0, $face->{w} - 1, $face->{h} - 1); 747 return (0, 0, $face->{w} - 1, $face->{h} - 1);
351 748
384=cut 781=cut
385 782
386sub arch_attr($) { 783sub arch_attr($) {
387 my ($obj) = @_; 784 my ($obj) = @_;
388 785
389 require Crossfire::Data; 786 require Deliantra::Data;
390 787
391 my $root; 788 my $root;
392 my $attr = { }; 789 my $attr = { };
393 790
394 my $arch = $ARCH{ $obj->{_name} }; 791 my $arch = $ARCH{ $obj->{_name} };
395 my $type = $obj->{type} || $arch->{type}; 792 my $type = $obj->{type} || $arch->{type};
396 793
397 if ($type > 0) { 794 if ($type > 0) {
398 $root = $Crossfire::Data::ATTR{$type}; 795 $root = $Deliantra::Data::ATTR{$type};
399 } else { 796 } else {
797 my %a = (%$arch, %$obj);
798
799 if ($a{is_floor} && !$a{alive}) {
800 $root = $Deliantra::Data::TYPE{Floor};
801 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
802 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
803 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
804 $root = $Deliantra::Data::TYPE{Wall};
805 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
806 $root = $Deliantra::Data::TYPE{"Weak Wall"};
807 } else {
400 $root = $Crossfire::Data::TYPE{Misc}; 808 $root = $Deliantra::Data::TYPE{Misc};
401
402 type:
403 for (@Crossfire::Data::ATTR0) {
404 my $req = $_->{required}
405 or die "internal error: ATTR0 without 'required'";
406
407 keys %$req;
408 while (my ($k, $v) = each %$req) {
409 next type
410 unless $obj->{$k} == $v || $arch->{$k} == $v;
411 }
412
413 $root = $_;
414 } 809 }
415 } 810 }
416 811
417 my @import = ($root); 812 my @import = ($root);
418 813
419 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 814 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
420 unless $type == 116; 815 unless $type == 116;
421 816
422 my (%ignore); 817 my (%ignore);
423 my (@section_order, %section, @attr_order); 818 my (@section_order, %section, @attr_order);
424 819
425 while (my $type = shift @import) { 820 while (my $type = shift @import) {
821 push @import,
822 grep $_,
823 map $Deliantra::Data::TYPE{$_},
426 push @import, @{$type->{import} || []}; 824 @{$type->{import} || []};
427 825
428 $attr->{$_} ||= $type->{$_} 826 $attr->{$_} ||= $type->{$_}
429 for qw(name desc use); 827 for qw(name desc use);
430 828
431 for (@{$type->{ignore} || []}) { 829 for (@{$type->{ignore} || []}) {
460 ]; 858 ];
461 859
462 $attr 860 $attr
463} 861}
464 862
465sub arch_edit_sections {
466# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
467# edit_type = 0;
468# else if (edit_type != 0) {
469# // all flags from 'check_type' must be unset in this arch because they get recalculated now
470# edit_type &= ~check_type;
471# }
472#
473# }
474# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
475# getAttributeValue("alive", defarch) == 1 &&
476# (getAttributeValue("monster", defarch) == 1 ||
477# getAttributeValue("generator", defarch) == 1)) {
478# // Monster: monsters/npcs/generators
479# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
480# }
481# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
482# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
483# // Walls
484# edit_type |= IGUIConstants.TILE_EDIT_WALL;
485# }
486# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
487# getAttributeValue("connected", defarch) != 0) {
488# // Connected Objects
489# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
490# }
491# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
492# arch_type == 66 || arch_type == 41 || arch_type == 95) {
493# // Exit: teleporter/exit/trapdoors
494# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
495# }
496# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
497# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
498# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
499# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
500# arch_type == 124 || arch_type == 130)) {
501# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
502# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
503# }
504# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
505# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
506# arch_type == 91 || arch_type == 21 || arch_type == 24) {
507# // Door: door/special door/gates + keys
508# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
509# }
510# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
511# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
512# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
513# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
514# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
515# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
516# arch_type == 122 || arch_type == 3)) {
517# // Equipment: weapons/armour/wands/rods
518# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
519# }
520#
521# return(edit_type);
522#
523#
524}
525
526sub cache_file($$&&) { 863sub cache_file($$&&) {
527 my ($src, $cache, $load, $create) = @_; 864 my ($src, $cache, $load, $create) = @_;
528 865
529 my ($size, $mtime) = (stat $src)[7,9] 866 my ($size, $mtime) = (stat $src)[7,9]
530 or Carp::croak "$src: $!"; 867 or Carp::croak "$src: $!";
578 }, sub { 915 }, sub {
579 read_arch "$LIB/archetypes" 916 read_arch "$LIB/archetypes"
580 }; 917 };
581} 918}
582 919
920sub construct_tilecache_pb {
921 my ($idx, $cache) = @_;
922
923 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
924
925 while (my ($name, $tile) = each %$cache) {
926 my $tpb = delete $tile->{pb};
927 my $ofs = $tile->{idx};
928
929 for my $x (0 .. $tile->{w} - 1) {
930 for my $y (0 .. $tile->{h} - 1) {
931 my $idx = $ofs + $x + $y * $tile->{w};
932 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
933 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
934 }
935 }
936 }
937
938 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
939
940 $cache
941}
942
943sub use_tilecache {
944 my ($face) = @_;
945 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
946 or die "$VARDIR/tilecache.png: $!";
947 *FACE = $_[0];
948}
949
583=item load_tilecache 950=item load_tilecache
584 951
585(Re-)Load %TILE and %FACE. 952(Re-)Load %TILE and %FACE.
586 953
587=cut 954=cut
588 955
589sub load_tilecache() { 956sub load_tilecache() {
590 require Gtk2; 957 require Gtk2;
591 958
592 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 959 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
593 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
594 or die "$VARDIR/tilecache.png: $!";
595 *FACE = $_[0];
596 }, sub { 960 sub {
597 require File::Temp;
598
599 my $tile = read_pak "$LIB/crossfire.0";
600
601 my %cache; 961 my %cache;
962 my $facedata = Storable::retrieve "$LIB/facedata";
602 963
964 $facedata->{version} == 2
965 or die "$LIB/facedata: version mismatch, cannot proceed.";
966
967 my $faces = $facedata->{faceinfo};
603 my $idx = 0; 968 my $idx = 0;
604 969
605 for my $name (sort keys %$tile) { 970 for (sort keys %$faces) {
606 my ($fh, $filename) = File::Temp::tempfile (); 971 my ($face, $info) = ($_, $faces->{$_});
607 print $fh $tile->{$name}; 972
608 close $fh;
609 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 973 my $pb = new Gtk2::Gdk::PixbufLoader;
610 unlink $filename; 974 $pb->write ($info->{data32});
975 $pb->close;
976 my $pb = $pb->get_pixbuf;
611 977
612 my $tile = $cache{$name} = { 978 my $tile = $cache{$face} = {
613 pb => $pb, 979 pb => $pb,
614 idx => $idx, 980 idx => $idx,
615 w => int $pb->get_width / TILESIZE, 981 w => int $pb->get_width / TILESIZE,
616 h => int $pb->get_height / TILESIZE, 982 h => int $pb->get_height / TILESIZE,
617 }; 983 };
618
619 984
620 $idx += $tile->{w} * $tile->{h}; 985 $idx += $tile->{w} * $tile->{h};
986 }
987
988 construct_tilecache_pb $idx, \%cache;
989
990 \%cache
621 } 991 };
622
623 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
624
625 while (my ($name, $tile) = each %cache) {
626 my $tpb = delete $tile->{pb};
627 my $ofs = $tile->{idx};
628
629 for my $x (0 .. $tile->{w} - 1) {
630 for my $y (0 .. $tile->{h} - 1) {
631 my $idx = $ofs + $x + $y * $tile->{w};
632 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
633 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
634 }
635 }
636 }
637
638 $pb->save ("$VARDIR/tilecache.png", "png");
639
640 \%cache
641 };
642} 992}
993
994=back
643 995
644=head1 AUTHOR 996=head1 AUTHOR
645 997
646 Marc Lehmann <schmorp@schmorp.de> 998 Marc Lehmann <schmorp@schmorp.de>
647 http://home.schmorp.de/ 999 http://home.schmorp.de/
650 http://www.ta-sa.org/ 1002 http://www.ta-sa.org/
651 1003
652=cut 1004=cut
653 1005
6541 10061
1007

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