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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.83 by root, Wed Feb 7 00:14:48 2007 UTC vs.
Revision 1.134 by root, Wed Oct 28 10:17:01 2009 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.96'; 11our $VERSION = '1.25';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 29use JSON::XS qw(decode_json encode_json);
25 30
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
37 32
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
40 : File::Spec->tmpdir . "/crossfire"; 35 : File::Spec->tmpdir . "/deliantra";
41 36
42mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
43 38
44sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
45 41
46our %ARCH; 42our %ARCH;
43our %FACE; # face32
47our %FACE; 44our %FACEDATA;
48our $TILE; 45our $TILE;
49 46
50our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
51 msg => "endmsg", 48 msg => "endmsg",
52 lore => "endlore", 49 lore => "endlore",
58 qw(move_type move_block move_allow move_on move_off move_slow); 55 qw(move_type move_block move_allow move_on move_off move_slow);
59 56
60# same as in server save routine, to (hopefully) be compatible 57# same as in server save routine, to (hopefully) be compatible
61# to the other editors. 58# to the other editors.
62our @FIELD_ORDER_MAP = (qw( 59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
63 name attach swap_time reset_timeout fixed_resettime difficulty region 61 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace 62 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore 63 darkness width height enter_x enter_y msg maplore
66 unique template 64 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth 65 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4 66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69)); 67));
70 68
71our @FIELD_ORDER = (qw( 69our @FIELD_ORDER = (qw(
70 inherit
71
72 elevation 72 elevation
73 73
74 name name_pl custom_name attach title race 74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch
76 #todo-events 76 sound sound_destroy face animation is_animated
77 animation is_animated 77 magicmap smoothlevel smoothface
78 str dex con wis pow cha int 78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul 80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype 82 nrof level direction type subtype attacktype
90 resist_life_stealing resist_disease 90 resist_life_stealing resist_disease
91 91
92 path_attuned path_repelled path_denied material materialname 92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic 93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat 94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program 95 connected glow_radius randomitems tresure_env npx_status npc_program
96 run_away pick_up container will_apply smoothlevel 96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type 97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range 98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour 99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll 111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116 precious
116 117
117 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119)); 120));
120 121
137sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
138sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x1f } # all of above 144sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 145sub MOVE_ALL (){ 0x10000 } # very special value
146
147our %MOVE_TYPE = (
148 walk => MOVE_WALK,
149 fly_low => MOVE_FLY_LOW,
150 fly_high => MOVE_FLY_HIGH,
151 flying => MOVE_FLYING,
152 swim => MOVE_SWIM,
153 boat => MOVE_BOAT,
154 ship => MOVE_SHIP,
155 all => MOVE_ALL,
156);
157
158our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
159
160{
161 package Deliantra::MoveType;
162
163 use overload
164 '=' => sub { bless [@{$_[0]}], ref $_[0] },
165 '""' => \&as_string,
166 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
167 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
168 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
169 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
170 'x=' => sub {
171 my $cur = $_[0] >= $_[1];
172 if (!defined $cur) {
173 if ($_[0] >= "all") {
174 $_[0] -= $_[1];
175 } else {
176 $_[0] += $_[1];
177 }
178 } elsif ($cur) {
179 $_[0] -= $_[1];
180 } else {
181 $_[0] /= $_[1];
182 }
183
184 $_[0]
185 },
186 'eq' => sub { "$_[0]" eq "$_[1]" },
187 'ne' => sub { "$_[0]" ne "$_[1]" },
188 ;
189
190 sub TO_JSON {
191 $_[0][0]
192 }
193}
194
195sub Deliantra::MoveType::new {
196 my ($class, $string) = @_;
197
198 my $mask;
199 my $value;
200
201 if ($string =~ /^\s*\d+\s*$/) {
202 $mask = MOVE_ALL;
203 $value = $string+0;
204 } else {
205 for (split /\s+/, lc $string) {
206 if (s/^-//) {
207 $mask |= $MOVE_TYPE{$_};
208 $value &= ~$MOVE_TYPE{$_};
209 } else {
210 $mask |= $MOVE_TYPE{$_};
211 $value |= $MOVE_TYPE{$_};
212 }
213 }
214 }
215
216 (bless [$mask, $value], $class)->normalise
217}
218
219sub Deliantra::MoveType::normalise {
220 my ($self) = @_;
221
222 if ($self->[0] & MOVE_ALL) {
223 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
224 $self->[0] &= $mask;
225 $self->[1] &= $mask;
226 }
227
228 $self->[1] &= $self->[0];
229
230 $self
231}
232
233sub Deliantra::MoveType::as_string {
234 my ($self) = @_;
235
236 my @res;
237
238 my ($mask, $value) = @$self;
239
240 for (@Deliantra::MOVE_TYPE) {
241 my $bit = $Deliantra::MOVE_TYPE{$_};
242 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
243 $mask &= ~$bit;
244 push @res, $value & $bit ? $_ : "-$_";
245 }
246 }
247
248 join " ", @res
249}
145 250
146sub load_ref($) { 251sub load_ref($) {
147 my ($path) = @_; 252 my ($path) = @_;
148 253
149 open my $fh, "<:raw:perlio", $path 254 open my $fh, "<:raw:perlio", $path
225 ice => 68, 330 ice => 68,
226 stone => 70, 331 stone => 70,
227 stone => 80, 332 stone => 80,
228 cloth => 136, 333 cloth => 136,
229 ironwood => 144, 334 ironwood => 144,
335 adamantium => 258,
336 glacium => 260,
230 blood => 544, 337 blood => 544,
231; 338;
232 339
233# object as in "Object xxx", i.e. archetypes 340# object as in "Object xxx", i.e. archetypes
234sub normalize_object($) { 341sub normalize_object($) {
251 } else { 358 } else {
252 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; 359 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
253 } 360 }
254 } 361 }
255 362
363 # check whether attachment is the same as in the archetype
364 if (exists $ob->{attach}) {
365 my $arch = $ARCH{$ob->{_name}};
366 my $js = JSON::XS->new->utf8->canonical (1);
367
368 if (defined $arch->{attach}
369 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
370 delete $ob->{attach}
371 }
372 }
373
374 # color_fg is used as default for magicmap if magicmap does not exist
375 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
376
256 # nuke outdated or never supported fields 377 # nuke outdated or never supported fields
257 delete @$ob{qw( 378 delete @$ob{qw(
258 can_knockback can_parry can_impale can_cut can_dam_armour 379 can_knockback can_parry can_impale can_cut can_dam_armour
259 can_apply pass_thru can_pass_thru 380 can_apply pass_thru can_pass_thru color_bg color_fg
260 )}; 381 )};
261 382
262 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 383 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
263 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 384 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
264 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 385 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
265 386
266 # convert movement strings to bitsets 387 # convert movement strings to bitsets
267 for my $attr (keys %FIELD_MOVEMENT) { 388 for my $attr (keys %FIELD_MOVEMENT) {
268 next unless exists $ob->{$attr}; 389 next unless exists $ob->{$attr};
269 390
270 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 391 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
271
272 next if $ob->{$attr} =~ /^\d+$/;
273
274 my $flags = 0;
275
276 # assume list
277 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
278 $flags |= MOVE_WALK if $flag eq "walk";
279 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
280 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
281 $flags |= MOVE_FLYING if $flag eq "flying";
282 $flags |= MOVE_SWIM if $flag eq "swim";
283 $flags |= MOVE_BOAT if $flag eq "boat";
284 $flags |= MOVE_ALL if $flag eq "all";
285
286 $flags &= ~MOVE_WALK if $flag eq "-walk";
287 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
288 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
289 $flags &= ~MOVE_FLYING if $flag eq "-flying";
290 $flags &= ~MOVE_SWIM if $flag eq "-swim";
291 $flags &= ~MOVE_BOAT if $flag eq "-boat";
292 $flags &= ~MOVE_ALL if $flag eq "-all";
293 }
294
295 $ob->{$attr} = $flags;
296 } 392 }
297 393
298 # convert outdated movement flags to new movement sets 394 # convert outdated movement flags to new movement sets
299 if (defined (my $v = delete $ob->{no_pass})) { 395 if (defined (my $v = delete $ob->{no_pass})) {
300 $ob->{move_block} = $v ? MOVE_ALL : 0; 396 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
301 } 397 }
302 if (defined (my $v = delete $ob->{slow_move})) { 398 if (defined (my $v = delete $ob->{slow_move})) {
303 $ob->{move_slow} |= MOVE_WALK; 399 $ob->{move_slow} += "walk";
304 $ob->{move_slow_penalty} = $v; 400 $ob->{move_slow_penalty} = $v;
305 } 401 }
306 if (defined (my $v = delete $ob->{walk_on})) { 402 if (defined (my $v = delete $ob->{walk_on})) {
307 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 403 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
308 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
309 : $ob->{move_on} & ~MOVE_WALK;
310 } 404 }
311 if (defined (my $v = delete $ob->{walk_off})) { 405 if (defined (my $v = delete $ob->{walk_off})) {
312 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 406 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
313 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
314 : $ob->{move_off} & ~MOVE_WALK;
315 } 407 }
316 if (defined (my $v = delete $ob->{fly_on})) { 408 if (defined (my $v = delete $ob->{fly_on})) {
317 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 409 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
318 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
319 : $ob->{move_on} & ~MOVE_FLY_LOW;
320 } 410 }
321 if (defined (my $v = delete $ob->{fly_off})) { 411 if (defined (my $v = delete $ob->{fly_off})) {
322 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 412 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
323 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
324 : $ob->{move_off} & ~MOVE_FLY_LOW;
325 } 413 }
326 if (defined (my $v = delete $ob->{flying})) { 414 if (defined (my $v = delete $ob->{flying})) {
327 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 415 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
328 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
329 : $ob->{move_type} & ~MOVE_FLY_LOW;
330 } 416 }
331 417
332 # convert idiotic event_xxx things into objects 418 # convert idiotic event_xxx things into objects
333 while (my ($event, $subtype) = each %EVENT_TYPE) { 419 while (my ($event, $subtype) = each %EVENT_TYPE) {
334 if (exists $ob->{"event_${event}_plugin"}) { 420 if (exists $ob->{"event_${event}_plugin"}) {
350# arch as in "arch xxx", ie.. objects 436# arch as in "arch xxx", ie.. objects
351sub normalize_arch($) { 437sub normalize_arch($) {
352 my ($ob) = @_; 438 my ($ob) = @_;
353 439
354 normalize_object $ob; 440 normalize_object $ob;
441
442 return if $ob->{_atype} eq "object";
355 443
356 my $arch = $ARCH{$ob->{_name}} 444 my $arch = $ARCH{$ob->{_name}}
357 or (warn "$ob->{_name}: no such archetype", return $ob); 445 or (warn "$ob->{_name}: no such archetype", return $ob);
358 446
359 if ($arch->{type} == 22) { # map 447 if ($arch->{type} == 22) { # map
395} 483}
396 484
397sub attr_thaw($) { 485sub attr_thaw($) {
398 my ($ob) = @_; 486 my ($ob) = @_;
399 487
400 $ob->{attach} = from_json $ob->{attach} 488 $ob->{attach} = decode_json $ob->{attach}
401 if exists $ob->{attach}; 489 if exists $ob->{attach};
402 490
403 $ob 491 $ob
404} 492}
405 493
406sub attr_freeze($) { 494sub attr_freeze($) {
407 my ($ob) = @_; 495 my ($ob) = @_;
408 496
409 $ob->{attach} = Crossfire::to_json $ob->{attach} 497 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
410 if exists $ob->{attach}; 498 if exists $ob->{attach};
411 499
412 $ob 500 $ob
413} 501}
414 502
434 522
435 my %arc; 523 my %arc;
436 my ($more, $prev); 524 my ($more, $prev);
437 my $comment; 525 my $comment;
438 526
439 open my $fh, "<:raw:perlio:utf8", $path 527 open my $fh, "<:utf8", $path
440 or Carp::croak "$path: $!"; 528 or Carp::croak "$path: $!";
441 529
442# binmode $fh; 530# binmode $fh;
443 531
444 my $parse_block; $parse_block = sub { 532 my $parse_block; $parse_block = sub {
544 my $str; 632 my $str;
545 633
546 my $append; $append = sub { 634 my $append; $append = sub {
547 my %a = %{$_[0]}; 635 my %a = %{$_[0]};
548 636
549 Crossfire::attr_freeze \%a; 637 Deliantra::attr_freeze \%a;
550 Crossfire::normalize_arch \%a; 638 Deliantra::normalize_arch \%a;
551 639
552 # undo the bit-split we did before 640 # undo the bit-split we did before
553 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 641 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
554 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 642 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
555 | (delete $a{attack_movement_bits_4_7}); 643 | (delete $a{attack_movement_bits_4_7});
565 653
566 my $inv = delete $a{inventory}; 654 my $inv = delete $a{inventory};
567 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 655 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
568 my $anim = delete $a{anim}; 656 my $anim = delete $a{anim};
569 657
658 if ($a{_atype} eq 'object') {
659 $str .= join "\n", "anim", @$anim, "mina\n"
660 if $anim;
661 }
662
570 my @kv; 663 my @kv;
571 664
572 for ($a{_name} eq "map" 665 for ($a{_name} eq "map"
573 ? @Crossfire::FIELD_ORDER_MAP 666 ? @Deliantra::FIELD_ORDER_MAP
574 : @Crossfire::FIELD_ORDER) { 667 : @Deliantra::FIELD_ORDER) {
575 push @kv, [$_, delete $a{$_}] 668 push @kv, [$_, delete $a{$_}]
576 if exists $a{$_}; 669 if exists $a{$_};
577 } 670 }
578 671
579 for (sort keys %a) { 672 for (sort keys %a) {
582 } 675 }
583 676
584 for (@kv) { 677 for (@kv) {
585 my ($k, $v) = @$_; 678 my ($k, $v) = @$_;
586 679
587 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 680 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
588 $v =~ s/\n$//; 681 $v =~ s/\n$//;
589 $str .= "$k\n$v\n$end\n"; 682 $str .= "$k\n$v\n$end\n";
590 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
591 if ($v & ~Crossfire::MOVE_ALL or !$v) {
592 $str .= "$k $v\n";
593
594 } elsif ($v & Crossfire::MOVE_ALLBIT) {
595 $str .= "$k all";
596
597 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
598 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
599 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
600 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
601 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
602
603 $str .= "\n";
604
605 } else {
606 $str .= $k;
607
608 $str .= " walk" if $v & Crossfire::MOVE_WALK;
609 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
610 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
611 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
612 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
613
614 $str .= "\n";
615 }
616 } else { 683 } else {
617 $str .= "$k $v\n"; 684 $str .= "$k $v\n";
618 } 685 }
619 } 686 }
620 687
621 if ($inv) { 688 if ($inv) {
622 $append->($_) for @$inv; 689 $append->($_) for @$inv;
623 }
624
625 if ($a{_atype} eq 'object') {
626 $str .= join "\n", "anim", @$anim, "mina\n"
627 if $anim;
628 } 690 }
629 691
630 $str .= "end\n"; 692 $str .= "end\n";
631 693
632 if ($a{_atype} eq 'object') { 694 if ($a{_atype} eq 'object') {
719=cut 781=cut
720 782
721sub arch_attr($) { 783sub arch_attr($) {
722 my ($obj) = @_; 784 my ($obj) = @_;
723 785
724 require Crossfire::Data; 786 require Deliantra::Data;
725 787
726 my $root; 788 my $root;
727 my $attr = { }; 789 my $attr = { };
728 790
729 my $arch = $ARCH{ $obj->{_name} }; 791 my $arch = $ARCH{ $obj->{_name} };
730 my $type = $obj->{type} || $arch->{type}; 792 my $type = $obj->{type} || $arch->{type};
731 793
732 if ($type > 0) { 794 if ($type > 0) {
733 $root = $Crossfire::Data::ATTR{$type}; 795 $root = $Deliantra::Data::ATTR{$type};
734 } else { 796 } else {
735 my %a = (%$arch, %$obj); 797 my %a = (%$arch, %$obj);
736 798
737 if ($a{is_floor} && !$a{alive}) { 799 if ($a{is_floor} && !$a{alive}) {
738 $root = $Crossfire::Data::TYPE{Floor}; 800 $root = $Deliantra::Data::TYPE{Floor};
739 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { 801 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
740 $root = $Crossfire::Data::TYPE{"Monster & NPC"}; 802 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
741 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { 803 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
742 $root = $Crossfire::Data::TYPE{Wall}; 804 $root = $Deliantra::Data::TYPE{Wall};
743 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { 805 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
744 $root = $Crossfire::Data::TYPE{"Weak Wall"}; 806 $root = $Deliantra::Data::TYPE{"Weak Wall"};
745 } else { 807 } else {
746 $root = $Crossfire::Data::TYPE{Misc}; 808 $root = $Deliantra::Data::TYPE{Misc};
747 } 809 }
748 } 810 }
749 811
750 my @import = ($root); 812 my @import = ($root);
751 813
752 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 814 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
753 unless $type == 116; 815 unless $type == 116;
754 816
755 my (%ignore); 817 my (%ignore);
756 my (@section_order, %section, @attr_order); 818 my (@section_order, %section, @attr_order);
757 819
758 while (my $type = shift @import) { 820 while (my $type = shift @import) {
821 push @import,
822 grep $_,
823 map $Deliantra::Data::TYPE{$_},
759 push @import, @{$type->{import} || []}; 824 @{$type->{import} || []};
760 825
761 $attr->{$_} ||= $type->{$_} 826 $attr->{$_} ||= $type->{$_}
762 for qw(name desc use); 827 for qw(name desc use);
763 828
764 for (@{$type->{ignore} || []}) { 829 for (@{$type->{ignore} || []}) {
793 ]; 858 ];
794 859
795 $attr 860 $attr
796} 861}
797 862
798sub arch_edit_sections {
799# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
800# edit_type = 0;
801# else if (edit_type != 0) {
802# // all flags from 'check_type' must be unset in this arch because they get recalculated now
803# edit_type &= ~check_type;
804# }
805#
806# }
807# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
808# getAttributeValue("alive", defarch) == 1 &&
809# (getAttributeValue("monster", defarch) == 1 ||
810# getAttributeValue("generator", defarch) == 1)) {
811# // Monster: monsters/npcs/generators
812# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
813# }
814# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
815# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
816# // Walls
817# edit_type |= IGUIConstants.TILE_EDIT_WALL;
818# }
819# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
820# getAttributeValue("connected", defarch) != 0) {
821# // Connected Objects
822# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
823# }
824# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
825# arch_type == 66 || arch_type == 41 || arch_type == 95) {
826# // Exit: teleporter/exit/trapdoors
827# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
828# }
829# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
830# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
831# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
832# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
833# arch_type == 124 || arch_type == 130)) {
834# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
835# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
836# }
837# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
838# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
839# arch_type == 91 || arch_type == 21 || arch_type == 24) {
840# // Door: door/special door/gates + keys
841# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
842# }
843# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
844# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
845# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
846# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
847# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
848# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
849# arch_type == 122 || arch_type == 3)) {
850# // Equipment: weapons/armour/wands/rods
851# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
852# }
853#
854# return(edit_type);
855#
856#
857}
858
859sub cache_file($$&&) { 863sub cache_file($$&&) {
860 my ($src, $cache, $load, $create) = @_; 864 my ($src, $cache, $load, $create) = @_;
861 865
862 my ($size, $mtime) = (stat $src)[7,9] 866 my ($size, $mtime) = (stat $src)[7,9]
863 or Carp::croak "$src: $!"; 867 or Carp::croak "$src: $!";
911 }, sub { 915 }, sub {
912 read_arch "$LIB/archetypes" 916 read_arch "$LIB/archetypes"
913 }; 917 };
914} 918}
915 919
920sub construct_tilecache_pb {
921 my ($idx, $cache) = @_;
922
923 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
924
925 while (my ($name, $tile) = each %$cache) {
926 my $tpb = delete $tile->{pb};
927 my $ofs = $tile->{idx};
928
929 for my $x (0 .. $tile->{w} - 1) {
930 for my $y (0 .. $tile->{h} - 1) {
931 my $idx = $ofs + $x + $y * $tile->{w};
932 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
933 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
934 }
935 }
936 }
937
938 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
939
940 $cache
941}
942
943sub use_tilecache {
944 my ($face) = @_;
945 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
946 or die "$VARDIR/tilecache.png: $!";
947 *FACE = $_[0];
948}
949
916=item load_tilecache 950=item load_tilecache
917 951
918(Re-)Load %TILE and %FACE. 952(Re-)Load %TILE and %FACE.
919 953
920=cut 954=cut
921 955
922sub load_tilecache() { 956sub load_tilecache() {
923 require Gtk2; 957 require Gtk2;
924 958
925 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 959 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
926 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
927 or die "$VARDIR/tilecache.png: $!";
928 *FACE = $_[0];
929 }, sub { 960 sub {
930 my $tile = read_pak "$LIB/crossfire.0";
931
932 my %cache; 961 my %cache;
962 my $facedata = Storable::retrieve "$LIB/facedata";
933 963
964 $facedata->{version} == 2
965 or die "$LIB/facedata: version mismatch, cannot proceed.";
966
967 my $faces = $facedata->{faceinfo};
934 my $idx = 0; 968 my $idx = 0;
935 969
936 for my $name (sort keys %$tile) { 970 for (sort keys %$faces) {
971 my ($face, $info) = ($_, $faces->{$_});
972
937 my $pb = new Gtk2::Gdk::PixbufLoader; 973 my $pb = new Gtk2::Gdk::PixbufLoader;
938 $pb->write ($tile->{$name}); 974 $pb->write ($info->{data32});
939 $pb->close; 975 $pb->close;
940 my $pb = $pb->get_pixbuf; 976 my $pb = $pb->get_pixbuf;
941 977
942 my $tile = $cache{$name} = { 978 my $tile = $cache{$face} = {
943 pb => $pb, 979 pb => $pb,
944 idx => $idx, 980 idx => $idx,
945 w => int $pb->get_width / TILESIZE, 981 w => int $pb->get_width / TILESIZE,
946 h => int $pb->get_height / TILESIZE, 982 h => int $pb->get_height / TILESIZE,
947 }; 983 };
948
949 984
950 $idx += $tile->{w} * $tile->{h}; 985 $idx += $tile->{w} * $tile->{h};
986 }
987
988 construct_tilecache_pb $idx, \%cache;
989
990 \%cache
951 } 991 };
952
953 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
954
955 while (my ($name, $tile) = each %cache) {
956 my $tpb = delete $tile->{pb};
957 my $ofs = $tile->{idx};
958
959 for my $x (0 .. $tile->{w} - 1) {
960 for my $y (0 .. $tile->{h} - 1) {
961 my $idx = $ofs + $x + $y * $tile->{w};
962 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
963 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
964 }
965 }
966 }
967
968 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
969
970 \%cache
971 };
972} 992}
993
994=back
973 995
974=head1 AUTHOR 996=head1 AUTHOR
975 997
976 Marc Lehmann <schmorp@schmorp.de> 998 Marc Lehmann <schmorp@schmorp.de>
977 http://home.schmorp.de/ 999 http://home.schmorp.de/
980 http://www.ta-sa.org/ 1002 http://www.ta-sa.org/
981 1003
982=cut 1004=cut
983 1005
9841 10061
1007

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