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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.92 by root, Sat Mar 3 19:32:00 2007 UTC vs.
Revision 1.134 by root, Wed Oct 28 10:17:01 2009 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.96'; 11our $VERSION = '1.25';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 29use JSON::XS qw(decode_json encode_json);
25 30
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
37 32
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
40 : File::Spec->tmpdir . "/crossfire"; 35 : File::Spec->tmpdir . "/deliantra";
41 36
42mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
43 38
44sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
45 41
46our %ARCH; 42our %ARCH;
43our %FACE; # face32
47our %FACE; 44our %FACEDATA;
48our $TILE; 45our $TILE;
49 46
50our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
51 msg => "endmsg", 48 msg => "endmsg",
52 lore => "endlore", 49 lore => "endlore",
68 outdoor temp pressure humid windspeed winddir sky nosmooth 65 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4 66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70)); 67));
71 68
72our @FIELD_ORDER = (qw( 69our @FIELD_ORDER = (qw(
70 inherit
71
73 elevation 72 elevation
74 73
75 name name_pl custom_name attach title race 74 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch
77 #todo-events 76 sound sound_destroy face animation is_animated
78 animation is_animated 77 magicmap smoothlevel smoothface
79 str dex con wis pow cha int 78 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul 80 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype 82 nrof level direction type subtype attacktype
91 resist_life_stealing resist_disease 90 resist_life_stealing resist_disease
92 91
93 path_attuned path_repelled path_denied material materialname 92 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic 93 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat 94 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program 95 connected glow_radius randomitems tresure_env npx_status npc_program
97 run_away pick_up container will_apply smoothlevel 96 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type 97 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range 98 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour 99 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll 111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116 precious
117 117
118 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120)); 120));
121 121
138sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
139sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
140sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
141sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
142sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_SHIP (){ 0x20 }
143sub MOVE_KNOWN (){ 0x1f } # all of above 144sub MOVE_KNOWN (){ 0x3f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value 145sub MOVE_ALL (){ 0x10000 } # very special value
145 146
146our %MOVE_TYPE = ( 147our %MOVE_TYPE = (
147 walk => MOVE_WALK, 148 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW, 149 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH, 150 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING, 151 flying => MOVE_FLYING,
151 swim => MOVE_SWIM, 152 swim => MOVE_SWIM,
152 boat => MOVE_BOAT, 153 boat => MOVE_BOAT,
154 ship => MOVE_SHIP,
153 all => MOVE_ALL, 155 all => MOVE_ALL,
154); 156);
155 157
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat); 158our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
157 159
158{ 160{
159 package Crossfire::MoveType; 161 package Deliantra::MoveType;
160 162
161 use overload 163 use overload
164 '=' => sub { bless [@{$_[0]}], ref $_[0] },
162 '""' => \&as_string, 165 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef }, 166 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise }, 167 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise }, 168 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise }, 169 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub { 170 'x=' => sub {
168 my $cur = $_[0] >= $_[1]; 171 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) { 172 if (!defined $cur) {
173 if ($_[0] >= "all") {
174 $_[0] -= $_[1];
175 } else {
170 $_[0] += $_[1]; 176 $_[0] += $_[1];
177 }
171 } elsif ($cur) { 178 } elsif ($cur) {
172 $_[0] -= $_[1]; 179 $_[0] -= $_[1];
173 } else { 180 } else {
174 $_[0] /= $_[1]; 181 $_[0] /= $_[1];
175 } 182 }
177 $_[0] 184 $_[0]
178 }, 185 },
179 'eq' => sub { "$_[0]" eq "$_[1]" }, 186 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" }, 187 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ; 188 ;
182}
183 189
184sub Crossfire::MoveType::new { 190 sub TO_JSON {
191 $_[0][0]
192 }
193}
194
195sub Deliantra::MoveType::new {
185 my ($class, $string) = @_; 196 my ($class, $string) = @_;
186 197
187 my $mask; 198 my $mask;
188 my $value; 199 my $value;
189 200
203 } 214 }
204 215
205 (bless [$mask, $value], $class)->normalise 216 (bless [$mask, $value], $class)->normalise
206} 217}
207 218
208sub Crossfire::MoveType::normalise { 219sub Deliantra::MoveType::normalise {
209 my ($self) = @_; 220 my ($self) = @_;
210 221
211 if ($self->[0] & MOVE_ALL) { 222 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL); 223 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask; 224 $self->[0] &= $mask;
217 $self->[1] &= $self->[0]; 228 $self->[1] &= $self->[0];
218 229
219 $self 230 $self
220} 231}
221 232
222sub Crossfire::MoveType::as_string { 233sub Deliantra::MoveType::as_string {
223 my ($self) = @_; 234 my ($self) = @_;
224 235
225 my @res; 236 my @res;
226 237
227 my ($mask, $value) = @$self; 238 my ($mask, $value) = @$self;
228 239
229 for (@Crossfire::MOVE_TYPE) { 240 for (@Deliantra::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_}; 241 my $bit = $Deliantra::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) { 242 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit; 243 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_"; 244 push @res, $value & $bit ? $_ : "-$_";
234 } 245 }
235 } 246 }
347 } else { 358 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; 359 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 } 360 }
350 } 361 }
351 362
363 # check whether attachment is the same as in the archetype
364 if (exists $ob->{attach}) {
365 my $arch = $ARCH{$ob->{_name}};
366 my $js = JSON::XS->new->utf8->canonical (1);
367
368 if (defined $arch->{attach}
369 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
370 delete $ob->{attach}
371 }
372 }
373
374 # color_fg is used as default for magicmap if magicmap does not exist
375 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
376
352 # nuke outdated or never supported fields 377 # nuke outdated or never supported fields
353 delete @$ob{qw( 378 delete @$ob{qw(
354 can_knockback can_parry can_impale can_cut can_dam_armour 379 can_knockback can_parry can_impale can_cut can_dam_armour
355 can_apply pass_thru can_pass_thru 380 can_apply pass_thru can_pass_thru color_bg color_fg
356 )}; 381 )};
357 382
358 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 383 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
359 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 384 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
360 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 385 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
361 386
362 # convert movement strings to bitsets 387 # convert movement strings to bitsets
363 for my $attr (keys %FIELD_MOVEMENT) { 388 for my $attr (keys %FIELD_MOVEMENT) {
364 next unless exists $ob->{$attr}; 389 next unless exists $ob->{$attr};
365 390
366 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr}; 391 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
367 } 392 }
368 393
369 # convert outdated movement flags to new movement sets 394 # convert outdated movement flags to new movement sets
370 if (defined (my $v = delete $ob->{no_pass})) { 395 if (defined (my $v = delete $ob->{no_pass})) {
371 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : ""; 396 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
372 } 397 }
373 if (defined (my $v = delete $ob->{slow_move})) { 398 if (defined (my $v = delete $ob->{slow_move})) {
374 $ob->{move_slow} += "walk"; 399 $ob->{move_slow} += "walk";
375 $ob->{move_slow_penalty} = $v; 400 $ob->{move_slow_penalty} = $v;
376 } 401 }
377 if (defined (my $v = delete $ob->{walk_on})) { 402 if (defined (my $v = delete $ob->{walk_on})) {
378 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" } 403 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
379 } 404 }
380 if (defined (my $v = delete $ob->{walk_off})) { 405 if (defined (my $v = delete $ob->{walk_off})) {
381 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" } 406 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
382 } 407 }
383 if (defined (my $v = delete $ob->{fly_on})) { 408 if (defined (my $v = delete $ob->{fly_on})) {
384 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" } 409 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
385 } 410 }
386 if (defined (my $v = delete $ob->{fly_off})) { 411 if (defined (my $v = delete $ob->{fly_off})) {
387 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" } 412 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
388 } 413 }
389 if (defined (my $v = delete $ob->{flying})) { 414 if (defined (my $v = delete $ob->{flying})) {
390 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" } 415 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
391 } 416 }
392 417
393 # convert idiotic event_xxx things into objects 418 # convert idiotic event_xxx things into objects
394 while (my ($event, $subtype) = each %EVENT_TYPE) { 419 while (my ($event, $subtype) = each %EVENT_TYPE) {
395 if (exists $ob->{"event_${event}_plugin"}) { 420 if (exists $ob->{"event_${event}_plugin"}) {
411# arch as in "arch xxx", ie.. objects 436# arch as in "arch xxx", ie.. objects
412sub normalize_arch($) { 437sub normalize_arch($) {
413 my ($ob) = @_; 438 my ($ob) = @_;
414 439
415 normalize_object $ob; 440 normalize_object $ob;
441
442 return if $ob->{_atype} eq "object";
416 443
417 my $arch = $ARCH{$ob->{_name}} 444 my $arch = $ARCH{$ob->{_name}}
418 or (warn "$ob->{_name}: no such archetype", return $ob); 445 or (warn "$ob->{_name}: no such archetype", return $ob);
419 446
420 if ($arch->{type} == 22) { # map 447 if ($arch->{type} == 22) { # map
456} 483}
457 484
458sub attr_thaw($) { 485sub attr_thaw($) {
459 my ($ob) = @_; 486 my ($ob) = @_;
460 487
461 $ob->{attach} = from_json $ob->{attach} 488 $ob->{attach} = decode_json $ob->{attach}
462 if exists $ob->{attach}; 489 if exists $ob->{attach};
463 490
464 $ob 491 $ob
465} 492}
466 493
467sub attr_freeze($) { 494sub attr_freeze($) {
468 my ($ob) = @_; 495 my ($ob) = @_;
469 496
470 $ob->{attach} = Crossfire::to_json $ob->{attach} 497 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
471 if exists $ob->{attach}; 498 if exists $ob->{attach};
472 499
473 $ob 500 $ob
474} 501}
475 502
495 522
496 my %arc; 523 my %arc;
497 my ($more, $prev); 524 my ($more, $prev);
498 my $comment; 525 my $comment;
499 526
500 open my $fh, "<:raw:perlio:utf8", $path 527 open my $fh, "<:utf8", $path
501 or Carp::croak "$path: $!"; 528 or Carp::croak "$path: $!";
502 529
503# binmode $fh; 530# binmode $fh;
504 531
505 my $parse_block; $parse_block = sub { 532 my $parse_block; $parse_block = sub {
605 my $str; 632 my $str;
606 633
607 my $append; $append = sub { 634 my $append; $append = sub {
608 my %a = %{$_[0]}; 635 my %a = %{$_[0]};
609 636
610 Crossfire::attr_freeze \%a; 637 Deliantra::attr_freeze \%a;
611 Crossfire::normalize_arch \%a; 638 Deliantra::normalize_arch \%a;
612 639
613 # undo the bit-split we did before 640 # undo the bit-split we did before
614 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 641 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
615 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 642 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
616 | (delete $a{attack_movement_bits_4_7}); 643 | (delete $a{attack_movement_bits_4_7});
634 } 661 }
635 662
636 my @kv; 663 my @kv;
637 664
638 for ($a{_name} eq "map" 665 for ($a{_name} eq "map"
639 ? @Crossfire::FIELD_ORDER_MAP 666 ? @Deliantra::FIELD_ORDER_MAP
640 : @Crossfire::FIELD_ORDER) { 667 : @Deliantra::FIELD_ORDER) {
641 push @kv, [$_, delete $a{$_}] 668 push @kv, [$_, delete $a{$_}]
642 if exists $a{$_}; 669 if exists $a{$_};
643 } 670 }
644 671
645 for (sort keys %a) { 672 for (sort keys %a) {
648 } 675 }
649 676
650 for (@kv) { 677 for (@kv) {
651 my ($k, $v) = @$_; 678 my ($k, $v) = @$_;
652 679
653 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 680 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
654 $v =~ s/\n$//; 681 $v =~ s/\n$//;
655 $str .= "$k\n$v\n$end\n"; 682 $str .= "$k\n$v\n$end\n";
656 } else { 683 } else {
657 $str .= "$k $v\n"; 684 $str .= "$k $v\n";
658 } 685 }
754=cut 781=cut
755 782
756sub arch_attr($) { 783sub arch_attr($) {
757 my ($obj) = @_; 784 my ($obj) = @_;
758 785
759 require Crossfire::Data; 786 require Deliantra::Data;
760 787
761 my $root; 788 my $root;
762 my $attr = { }; 789 my $attr = { };
763 790
764 my $arch = $ARCH{ $obj->{_name} }; 791 my $arch = $ARCH{ $obj->{_name} };
765 my $type = $obj->{type} || $arch->{type}; 792 my $type = $obj->{type} || $arch->{type};
766 793
767 if ($type > 0) { 794 if ($type > 0) {
768 $root = $Crossfire::Data::ATTR{$type}; 795 $root = $Deliantra::Data::ATTR{$type};
769 } else { 796 } else {
770 my %a = (%$arch, %$obj); 797 my %a = (%$arch, %$obj);
771 798
772 if ($a{is_floor} && !$a{alive}) { 799 if ($a{is_floor} && !$a{alive}) {
773 $root = $Crossfire::Data::TYPE{Floor}; 800 $root = $Deliantra::Data::TYPE{Floor};
774 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { 801 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
775 $root = $Crossfire::Data::TYPE{"Monster & NPC"}; 802 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
776 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { 803 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
777 $root = $Crossfire::Data::TYPE{Wall}; 804 $root = $Deliantra::Data::TYPE{Wall};
778 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { 805 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
779 $root = $Crossfire::Data::TYPE{"Weak Wall"}; 806 $root = $Deliantra::Data::TYPE{"Weak Wall"};
780 } else { 807 } else {
781 $root = $Crossfire::Data::TYPE{Misc}; 808 $root = $Deliantra::Data::TYPE{Misc};
782 } 809 }
783 } 810 }
784 811
785 my @import = ($root); 812 my @import = ($root);
786 813
787 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 814 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
788 unless $type == 116; 815 unless $type == 116;
789 816
790 my (%ignore); 817 my (%ignore);
791 my (@section_order, %section, @attr_order); 818 my (@section_order, %section, @attr_order);
792 819
793 while (my $type = shift @import) { 820 while (my $type = shift @import) {
821 push @import,
822 grep $_,
823 map $Deliantra::Data::TYPE{$_},
794 push @import, @{$type->{import} || []}; 824 @{$type->{import} || []};
795 825
796 $attr->{$_} ||= $type->{$_} 826 $attr->{$_} ||= $type->{$_}
797 for qw(name desc use); 827 for qw(name desc use);
798 828
799 for (@{$type->{ignore} || []}) { 829 for (@{$type->{ignore} || []}) {
885 }, sub { 915 }, sub {
886 read_arch "$LIB/archetypes" 916 read_arch "$LIB/archetypes"
887 }; 917 };
888} 918}
889 919
920sub construct_tilecache_pb {
921 my ($idx, $cache) = @_;
922
923 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
924
925 while (my ($name, $tile) = each %$cache) {
926 my $tpb = delete $tile->{pb};
927 my $ofs = $tile->{idx};
928
929 for my $x (0 .. $tile->{w} - 1) {
930 for my $y (0 .. $tile->{h} - 1) {
931 my $idx = $ofs + $x + $y * $tile->{w};
932 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
933 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
934 }
935 }
936 }
937
938 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
939
940 $cache
941}
942
943sub use_tilecache {
944 my ($face) = @_;
945 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
946 or die "$VARDIR/tilecache.png: $!";
947 *FACE = $_[0];
948}
949
890=item load_tilecache 950=item load_tilecache
891 951
892(Re-)Load %TILE and %FACE. 952(Re-)Load %TILE and %FACE.
893 953
894=cut 954=cut
895 955
896sub load_tilecache() { 956sub load_tilecache() {
897 require Gtk2; 957 require Gtk2;
898 958
899 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 959 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
900 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
901 or die "$VARDIR/tilecache.png: $!";
902 *FACE = $_[0];
903 }, sub { 960 sub {
904 my $tile = read_pak "$LIB/crossfire.0";
905
906 my %cache; 961 my %cache;
962 my $facedata = Storable::retrieve "$LIB/facedata";
907 963
964 $facedata->{version} == 2
965 or die "$LIB/facedata: version mismatch, cannot proceed.";
966
967 my $faces = $facedata->{faceinfo};
908 my $idx = 0; 968 my $idx = 0;
909 969
910 for my $name (sort keys %$tile) { 970 for (sort keys %$faces) {
971 my ($face, $info) = ($_, $faces->{$_});
972
911 my $pb = new Gtk2::Gdk::PixbufLoader; 973 my $pb = new Gtk2::Gdk::PixbufLoader;
912 $pb->write ($tile->{$name}); 974 $pb->write ($info->{data32});
913 $pb->close; 975 $pb->close;
914 my $pb = $pb->get_pixbuf; 976 my $pb = $pb->get_pixbuf;
915 977
916 my $tile = $cache{$name} = { 978 my $tile = $cache{$face} = {
917 pb => $pb, 979 pb => $pb,
918 idx => $idx, 980 idx => $idx,
919 w => int $pb->get_width / TILESIZE, 981 w => int $pb->get_width / TILESIZE,
920 h => int $pb->get_height / TILESIZE, 982 h => int $pb->get_height / TILESIZE,
921 }; 983 };
922
923 984
924 $idx += $tile->{w} * $tile->{h}; 985 $idx += $tile->{w} * $tile->{h};
986 }
987
988 construct_tilecache_pb $idx, \%cache;
989
990 \%cache
925 } 991 };
926
927 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
928
929 while (my ($name, $tile) = each %cache) {
930 my $tpb = delete $tile->{pb};
931 my $ofs = $tile->{idx};
932
933 for my $x (0 .. $tile->{w} - 1) {
934 for my $y (0 .. $tile->{h} - 1) {
935 my $idx = $ofs + $x + $y * $tile->{w};
936 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
937 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
938 }
939 }
940 }
941
942 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
943
944 \%cache
945 };
946} 992}
993
994=back
947 995
948=head1 AUTHOR 996=head1 AUTHOR
949 997
950 Marc Lehmann <schmorp@schmorp.de> 998 Marc Lehmann <schmorp@schmorp.de>
951 http://home.schmorp.de/ 999 http://home.schmorp.de/
954 http://www.ta-sa.org/ 1002 http://www.ta-sa.org/
955 1003
956=cut 1004=cut
957 1005
9581 10061
1007

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