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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.86 by root, Wed Feb 7 00:56:06 2007 UTC vs.
Revision 1.135 by root, Tue Nov 3 14:56:58 2009 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.96'; 11our $VERSION = '1.25';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 29use JSON::XS qw(decode_json encode_json);
25 30
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
37 32
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
40 : File::Spec->tmpdir . "/crossfire"; 35 : File::Spec->tmpdir . "/deliantra";
41 36
42mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
43 38
44sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
45 41
46our %ARCH; 42our %ARCH;
43our %FACE; # face32
47our %FACE; 44our %FACEDATA;
48our $TILE; 45our $TILE;
49 46
50our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
51 msg => "endmsg", 48 msg => "endmsg",
52 lore => "endlore", 49 lore => "endlore",
68 outdoor temp pressure humid windspeed winddir sky nosmooth 65 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4 66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70)); 67));
71 68
72our @FIELD_ORDER = (qw( 69our @FIELD_ORDER = (qw(
70 inherit
71
73 elevation 72 elevation
74 73
75 name name_pl custom_name attach title race 74 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch
77 #todo-events 76 sound sound_destroy face animation is_animated
78 animation is_animated 77 magicmap smoothlevel smoothface
79 str dex con wis pow cha int 78 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul 80 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype 82 nrof level direction type subtype attacktype
91 resist_life_stealing resist_disease 90 resist_life_stealing resist_disease
92 91
93 path_attuned path_repelled path_denied material materialname 92 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic 93 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat 94 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program 95 connected glow_radius randomitems tresure_env npx_status npc_program
97 run_away pick_up container will_apply smoothlevel 96 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type 97 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range 98 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour 99 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll 111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116 precious
117 117
118 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120)); 120));
121 121
138sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
139sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
140sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
141sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
142sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_SHIP (){ 0x20 }
143sub MOVE_KNOWN (){ 0x1f } # all of above 144sub MOVE_KNOWN (){ 0x3f } # all of above
144sub MOVE_ALLBIT (){ 0x10000 }
145sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 145sub MOVE_ALL (){ 0x10000 } # very special value
146
147our %MOVE_TYPE = (
148 walk => MOVE_WALK,
149 fly_low => MOVE_FLY_LOW,
150 fly_high => MOVE_FLY_HIGH,
151 flying => MOVE_FLYING,
152 swim => MOVE_SWIM,
153 boat => MOVE_BOAT,
154 ship => MOVE_SHIP,
155 all => MOVE_ALL,
156);
157
158our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
159
160{
161 package Deliantra::MoveType;
162
163 use overload
164 '=' => sub { bless [@{$_[0]}], ref $_[0] },
165 '""' => \&as_string,
166 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
167 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
168 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
169 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
170 'x=' => sub {
171 my $cur = $_[0] >= $_[1];
172 if (!defined $cur) {
173 if ($_[0] >= "all") {
174 $_[0] -= $_[1];
175 } else {
176 $_[0] += $_[1];
177 }
178 } elsif ($cur) {
179 $_[0] -= $_[1];
180 } else {
181 $_[0] /= $_[1];
182 }
183
184 $_[0]
185 },
186 'eq' => sub { "$_[0]" eq "$_[1]" },
187 'ne' => sub { "$_[0]" ne "$_[1]" },
188 ;
189
190 sub TO_JSON {
191 $_[0][0]
192 }
193}
194
195sub Deliantra::MoveType::new {
196 my ($class, $string) = @_;
197
198 my $mask;
199 my $value;
200
201 if ($string =~ /^\s*\d+\s*$/) {
202 $mask = MOVE_ALL;
203 $value = $string+0;
204 } else {
205 for (split /\s+/, lc $string) {
206 if (s/^-//) {
207 $mask |= $MOVE_TYPE{$_};
208 $value &= ~$MOVE_TYPE{$_};
209 } else {
210 $mask |= $MOVE_TYPE{$_};
211 $value |= $MOVE_TYPE{$_};
212 }
213 }
214 }
215
216 (bless [$mask, $value], $class)->normalise
217}
218
219sub Deliantra::MoveType::normalise {
220 my ($self) = @_;
221
222 if ($self->[0] & MOVE_ALL) {
223 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
224 $self->[0] &= $mask;
225 $self->[1] &= $mask;
226 }
227
228 $self->[1] &= $self->[0];
229
230 $self
231}
232
233sub Deliantra::MoveType::as_string {
234 my ($self) = @_;
235
236 my @res;
237
238 my ($mask, $value) = @$self;
239
240 for (@Deliantra::MOVE_TYPE) {
241 my $bit = $Deliantra::MOVE_TYPE{$_};
242 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
243 $mask &= ~$bit;
244 push @res, $value & $bit ? $_ : "-$_";
245 }
246 }
247
248 join " ", @res
249}
146 250
147sub load_ref($) { 251sub load_ref($) {
148 my ($path) = @_; 252 my ($path) = @_;
149 253
150 open my $fh, "<:raw:perlio", $path 254 open my $fh, "<:raw:perlio", $path
235 339
236# object as in "Object xxx", i.e. archetypes 340# object as in "Object xxx", i.e. archetypes
237sub normalize_object($) { 341sub normalize_object($) {
238 my ($ob) = @_; 342 my ($ob) = @_;
239 343
344 delete $ob->{editable}; # deprecated
345
240 # convert material bitset to materialname, if possible 346 # convert material bitset to materialname, if possible
241 if (exists $ob->{material}) { 347 if (exists $ob->{material}) {
242 if (!$ob->{material}) { 348 if (!$ob->{material}) {
243 delete $ob->{material}; 349 delete $ob->{material};
244 } elsif (exists $ob->{materialname}) { 350 } elsif (exists $ob->{materialname}) {
254 } else { 360 } else {
255 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; 361 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
256 } 362 }
257 } 363 }
258 364
365 # check whether attachment is the same as in the archetype
366 if (exists $ob->{attach}) {
367 my $arch = $ARCH{$ob->{_name}};
368 my $js = JSON::XS->new->utf8->canonical (1);
369
370 if (defined $arch->{attach}
371 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
372 delete $ob->{attach}
373 }
374 }
375
376 # color_fg is used as default for magicmap if magicmap does not exist
377 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
378
259 # nuke outdated or never supported fields 379 # nuke outdated or never supported fields
260 delete @$ob{qw( 380 delete @$ob{qw(
261 can_knockback can_parry can_impale can_cut can_dam_armour 381 can_knockback can_parry can_impale can_cut can_dam_armour
262 can_apply pass_thru can_pass_thru 382 can_apply pass_thru can_pass_thru color_bg color_fg
263 )}; 383 )};
264 384
265 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 385 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
266 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 386 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
267 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 387 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
268 388
269 # convert movement strings to bitsets 389 # convert movement strings to bitsets
270 for my $attr (keys %FIELD_MOVEMENT) { 390 for my $attr (keys %FIELD_MOVEMENT) {
271 next unless exists $ob->{$attr}; 391 next unless exists $ob->{$attr};
272 392
273 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 393 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
274
275 next if $ob->{$attr} =~ /^\d+$/;
276
277 my $flags = 0;
278
279 # assume list
280 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
281 $flags |= MOVE_WALK if $flag eq "walk";
282 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
283 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
284 $flags |= MOVE_FLYING if $flag eq "flying";
285 $flags |= MOVE_SWIM if $flag eq "swim";
286 $flags |= MOVE_BOAT if $flag eq "boat";
287 $flags |= MOVE_ALL if $flag eq "all";
288
289 $flags &= ~MOVE_WALK if $flag eq "-walk";
290 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
291 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
292 $flags &= ~MOVE_FLYING if $flag eq "-flying";
293 $flags &= ~MOVE_SWIM if $flag eq "-swim";
294 $flags &= ~MOVE_BOAT if $flag eq "-boat";
295 $flags &= ~MOVE_ALL if $flag eq "-all";
296 }
297
298 $ob->{$attr} = $flags;
299 } 394 }
300 395
301 # convert outdated movement flags to new movement sets 396 # convert outdated movement flags to new movement sets
302 if (defined (my $v = delete $ob->{no_pass})) { 397 if (defined (my $v = delete $ob->{no_pass})) {
303 $ob->{move_block} = $v ? MOVE_ALL : 0; 398 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
304 } 399 }
305 if (defined (my $v = delete $ob->{slow_move})) { 400 if (defined (my $v = delete $ob->{slow_move})) {
306 $ob->{move_slow} |= MOVE_WALK; 401 $ob->{move_slow} += "walk";
307 $ob->{move_slow_penalty} = $v; 402 $ob->{move_slow_penalty} = $v;
308 } 403 }
309 if (defined (my $v = delete $ob->{walk_on})) { 404 if (defined (my $v = delete $ob->{walk_on})) {
310 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 405 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
311 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
312 : $ob->{move_on} & ~MOVE_WALK;
313 } 406 }
314 if (defined (my $v = delete $ob->{walk_off})) { 407 if (defined (my $v = delete $ob->{walk_off})) {
315 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 408 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
316 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
317 : $ob->{move_off} & ~MOVE_WALK;
318 } 409 }
319 if (defined (my $v = delete $ob->{fly_on})) { 410 if (defined (my $v = delete $ob->{fly_on})) {
320 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 411 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
321 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
322 : $ob->{move_on} & ~MOVE_FLY_LOW;
323 } 412 }
324 if (defined (my $v = delete $ob->{fly_off})) { 413 if (defined (my $v = delete $ob->{fly_off})) {
325 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 414 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
326 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
327 : $ob->{move_off} & ~MOVE_FLY_LOW;
328 } 415 }
329 if (defined (my $v = delete $ob->{flying})) { 416 if (defined (my $v = delete $ob->{flying})) {
330 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 417 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
331 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
332 : $ob->{move_type} & ~MOVE_FLY_LOW;
333 } 418 }
334 419
335 # convert idiotic event_xxx things into objects 420 # convert idiotic event_xxx things into objects
336 while (my ($event, $subtype) = each %EVENT_TYPE) { 421 while (my ($event, $subtype) = each %EVENT_TYPE) {
337 if (exists $ob->{"event_${event}_plugin"}) { 422 if (exists $ob->{"event_${event}_plugin"}) {
353# arch as in "arch xxx", ie.. objects 438# arch as in "arch xxx", ie.. objects
354sub normalize_arch($) { 439sub normalize_arch($) {
355 my ($ob) = @_; 440 my ($ob) = @_;
356 441
357 normalize_object $ob; 442 normalize_object $ob;
443
444 return if $ob->{_atype} eq "object";
358 445
359 my $arch = $ARCH{$ob->{_name}} 446 my $arch = $ARCH{$ob->{_name}}
360 or (warn "$ob->{_name}: no such archetype", return $ob); 447 or (warn "$ob->{_name}: no such archetype", return $ob);
361 448
362 if ($arch->{type} == 22) { # map 449 if ($arch->{type} == 22) { # map
398} 485}
399 486
400sub attr_thaw($) { 487sub attr_thaw($) {
401 my ($ob) = @_; 488 my ($ob) = @_;
402 489
403 $ob->{attach} = from_json $ob->{attach} 490 $ob->{attach} = decode_json $ob->{attach}
404 if exists $ob->{attach}; 491 if exists $ob->{attach};
405 492
406 $ob 493 $ob
407} 494}
408 495
409sub attr_freeze($) { 496sub attr_freeze($) {
410 my ($ob) = @_; 497 my ($ob) = @_;
411 498
412 $ob->{attach} = Crossfire::to_json $ob->{attach} 499 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
413 if exists $ob->{attach}; 500 if exists $ob->{attach};
414 501
415 $ob 502 $ob
416} 503}
417 504
437 524
438 my %arc; 525 my %arc;
439 my ($more, $prev); 526 my ($more, $prev);
440 my $comment; 527 my $comment;
441 528
442 open my $fh, "<:raw:perlio:utf8", $path 529 open my $fh, "<:utf8", $path
443 or Carp::croak "$path: $!"; 530 or Carp::croak "$path: $!";
444 531
445# binmode $fh; 532# binmode $fh;
446 533
447 my $parse_block; $parse_block = sub { 534 my $parse_block; $parse_block = sub {
547 my $str; 634 my $str;
548 635
549 my $append; $append = sub { 636 my $append; $append = sub {
550 my %a = %{$_[0]}; 637 my %a = %{$_[0]};
551 638
552 Crossfire::attr_freeze \%a; 639 Deliantra::attr_freeze \%a;
553 Crossfire::normalize_arch \%a; 640 Deliantra::normalize_arch \%a;
554 641
555 # undo the bit-split we did before 642 # undo the bit-split we did before
556 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 643 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
557 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 644 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
558 | (delete $a{attack_movement_bits_4_7}); 645 | (delete $a{attack_movement_bits_4_7});
568 655
569 my $inv = delete $a{inventory}; 656 my $inv = delete $a{inventory};
570 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 657 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
571 my $anim = delete $a{anim}; 658 my $anim = delete $a{anim};
572 659
660 if ($a{_atype} eq 'object') {
661 $str .= join "\n", "anim", @$anim, "mina\n"
662 if $anim;
663 }
664
573 my @kv; 665 my @kv;
574 666
575 for ($a{_name} eq "map" 667 for ($a{_name} eq "map"
576 ? @Crossfire::FIELD_ORDER_MAP 668 ? @Deliantra::FIELD_ORDER_MAP
577 : @Crossfire::FIELD_ORDER) { 669 : @Deliantra::FIELD_ORDER) {
578 push @kv, [$_, delete $a{$_}] 670 push @kv, [$_, delete $a{$_}]
579 if exists $a{$_}; 671 if exists $a{$_};
580 } 672 }
581 673
582 for (sort keys %a) { 674 for (sort keys %a) {
585 } 677 }
586 678
587 for (@kv) { 679 for (@kv) {
588 my ($k, $v) = @$_; 680 my ($k, $v) = @$_;
589 681
590 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 682 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
591 $v =~ s/\n$//; 683 $v =~ s/\n$//;
592 $str .= "$k\n$v\n$end\n"; 684 $str .= "$k\n$v\n$end\n";
593 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
594 if ($v & ~Crossfire::MOVE_ALL or !$v) {
595 $str .= "$k $v\n";
596
597 } elsif ($v & Crossfire::MOVE_ALLBIT) {
598 $str .= "$k all";
599
600 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
601 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
602 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
603 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
604 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
605
606 $str .= "\n";
607
608 } else {
609 $str .= $k;
610
611 $str .= " walk" if $v & Crossfire::MOVE_WALK;
612 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
613 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
614 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
615 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
616
617 $str .= "\n";
618 }
619 } else { 685 } else {
620 $str .= "$k $v\n"; 686 $str .= "$k $v\n";
621 } 687 }
622 } 688 }
623 689
624 if ($inv) { 690 if ($inv) {
625 $append->($_) for @$inv; 691 $append->($_) for @$inv;
626 }
627
628 if ($a{_atype} eq 'object') {
629 $str .= join "\n", "anim", @$anim, "mina\n"
630 if $anim;
631 } 692 }
632 693
633 $str .= "end\n"; 694 $str .= "end\n";
634 695
635 if ($a{_atype} eq 'object') { 696 if ($a{_atype} eq 'object') {
722=cut 783=cut
723 784
724sub arch_attr($) { 785sub arch_attr($) {
725 my ($obj) = @_; 786 my ($obj) = @_;
726 787
727 require Crossfire::Data; 788 require Deliantra::Data;
728 789
729 my $root; 790 my $root;
730 my $attr = { }; 791 my $attr = { };
731 792
732 my $arch = $ARCH{ $obj->{_name} }; 793 my $arch = $ARCH{ $obj->{_name} };
733 my $type = $obj->{type} || $arch->{type}; 794 my $type = $obj->{type} || $arch->{type};
734 795
735 if ($type > 0) { 796 if ($type > 0) {
736 $root = $Crossfire::Data::ATTR{$type}; 797 $root = $Deliantra::Data::ATTR{$type};
737 } else { 798 } else {
738 my %a = (%$arch, %$obj); 799 my %a = (%$arch, %$obj);
739 800
740 if ($a{is_floor} && !$a{alive}) { 801 if ($a{is_floor} && !$a{alive}) {
741 $root = $Crossfire::Data::TYPE{Floor}; 802 $root = $Deliantra::Data::TYPE{Floor};
742 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { 803 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
743 $root = $Crossfire::Data::TYPE{"Monster & NPC"}; 804 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
744 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { 805 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
745 $root = $Crossfire::Data::TYPE{Wall}; 806 $root = $Deliantra::Data::TYPE{Wall};
746 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { 807 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
747 $root = $Crossfire::Data::TYPE{"Weak Wall"}; 808 $root = $Deliantra::Data::TYPE{"Weak Wall"};
748 } else { 809 } else {
749 $root = $Crossfire::Data::TYPE{Misc}; 810 $root = $Deliantra::Data::TYPE{Misc};
750 } 811 }
751 } 812 }
752 813
753 my @import = ($root); 814 my @import = ($root);
754 815
755 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 816 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
756 unless $type == 116; 817 unless $type == 116;
757 818
758 my (%ignore); 819 my (%ignore);
759 my (@section_order, %section, @attr_order); 820 my (@section_order, %section, @attr_order);
760 821
761 while (my $type = shift @import) { 822 while (my $type = shift @import) {
823 push @import,
824 grep $_,
825 map $Deliantra::Data::TYPE{$_},
762 push @import, @{$type->{import} || []}; 826 @{$type->{import} || []};
763 827
764 $attr->{$_} ||= $type->{$_} 828 $attr->{$_} ||= $type->{$_}
765 for qw(name desc use); 829 for qw(name desc use);
766 830
767 for (@{$type->{ignore} || []}) { 831 for (@{$type->{ignore} || []}) {
796 ]; 860 ];
797 861
798 $attr 862 $attr
799} 863}
800 864
801sub arch_edit_sections {
802# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
803# edit_type = 0;
804# else if (edit_type != 0) {
805# // all flags from 'check_type' must be unset in this arch because they get recalculated now
806# edit_type &= ~check_type;
807# }
808#
809# }
810# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
811# getAttributeValue("alive", defarch) == 1 &&
812# (getAttributeValue("monster", defarch) == 1 ||
813# getAttributeValue("generator", defarch) == 1)) {
814# // Monster: monsters/npcs/generators
815# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
816# }
817# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
818# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
819# // Walls
820# edit_type |= IGUIConstants.TILE_EDIT_WALL;
821# }
822# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
823# getAttributeValue("connected", defarch) != 0) {
824# // Connected Objects
825# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
826# }
827# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
828# arch_type == 66 || arch_type == 41 || arch_type == 95) {
829# // Exit: teleporter/exit/trapdoors
830# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
831# }
832# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
833# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
834# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
835# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
836# arch_type == 124 || arch_type == 130)) {
837# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
838# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
839# }
840# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
841# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
842# arch_type == 91 || arch_type == 21 || arch_type == 24) {
843# // Door: door/special door/gates + keys
844# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
845# }
846# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
847# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
848# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
849# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
850# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
851# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
852# arch_type == 122 || arch_type == 3)) {
853# // Equipment: weapons/armour/wands/rods
854# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
855# }
856#
857# return(edit_type);
858#
859#
860}
861
862sub cache_file($$&&) { 865sub cache_file($$&&) {
863 my ($src, $cache, $load, $create) = @_; 866 my ($src, $cache, $load, $create) = @_;
864 867
865 my ($size, $mtime) = (stat $src)[7,9] 868 my ($size, $mtime) = (stat $src)[7,9]
866 or Carp::croak "$src: $!"; 869 or Carp::croak "$src: $!";
914 }, sub { 917 }, sub {
915 read_arch "$LIB/archetypes" 918 read_arch "$LIB/archetypes"
916 }; 919 };
917} 920}
918 921
922sub construct_tilecache_pb {
923 my ($idx, $cache) = @_;
924
925 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
926
927 while (my ($name, $tile) = each %$cache) {
928 my $tpb = delete $tile->{pb};
929 my $ofs = $tile->{idx};
930
931 for my $x (0 .. $tile->{w} - 1) {
932 for my $y (0 .. $tile->{h} - 1) {
933 my $idx = $ofs + $x + $y * $tile->{w};
934 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
935 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
936 }
937 }
938 }
939
940 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
941
942 $cache
943}
944
945sub use_tilecache {
946 my ($face) = @_;
947 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
948 or die "$VARDIR/tilecache.png: $!";
949 *FACE = $_[0];
950}
951
919=item load_tilecache 952=item load_tilecache
920 953
921(Re-)Load %TILE and %FACE. 954(Re-)Load %TILE and %FACE.
922 955
923=cut 956=cut
924 957
925sub load_tilecache() { 958sub load_tilecache() {
926 require Gtk2; 959 require Gtk2;
927 960
928 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 961 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
929 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
930 or die "$VARDIR/tilecache.png: $!";
931 *FACE = $_[0];
932 }, sub { 962 sub {
933 my $tile = read_pak "$LIB/crossfire.0";
934
935 my %cache; 963 my %cache;
964 my $facedata = Storable::retrieve "$LIB/facedata";
936 965
966 $facedata->{version} == 2
967 or die "$LIB/facedata: version mismatch, cannot proceed.";
968
969 my $faces = $facedata->{faceinfo};
937 my $idx = 0; 970 my $idx = 0;
938 971
939 for my $name (sort keys %$tile) { 972 for (sort keys %$faces) {
973 my ($face, $info) = ($_, $faces->{$_});
974
940 my $pb = new Gtk2::Gdk::PixbufLoader; 975 my $pb = new Gtk2::Gdk::PixbufLoader;
941 $pb->write ($tile->{$name}); 976 $pb->write ($info->{data32});
942 $pb->close; 977 $pb->close;
943 my $pb = $pb->get_pixbuf; 978 my $pb = $pb->get_pixbuf;
944 979
945 my $tile = $cache{$name} = { 980 my $tile = $cache{$face} = {
946 pb => $pb, 981 pb => $pb,
947 idx => $idx, 982 idx => $idx,
948 w => int $pb->get_width / TILESIZE, 983 w => int $pb->get_width / TILESIZE,
949 h => int $pb->get_height / TILESIZE, 984 h => int $pb->get_height / TILESIZE,
950 }; 985 };
951
952 986
953 $idx += $tile->{w} * $tile->{h}; 987 $idx += $tile->{w} * $tile->{h};
988 }
989
990 construct_tilecache_pb $idx, \%cache;
991
992 \%cache
954 } 993 };
955
956 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
957
958 while (my ($name, $tile) = each %cache) {
959 my $tpb = delete $tile->{pb};
960 my $ofs = $tile->{idx};
961
962 for my $x (0 .. $tile->{w} - 1) {
963 for my $y (0 .. $tile->{h} - 1) {
964 my $idx = $ofs + $x + $y * $tile->{w};
965 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
966 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
967 }
968 }
969 }
970
971 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
972
973 \%cache
974 };
975} 994}
995
996=back
976 997
977=head1 AUTHOR 998=head1 AUTHOR
978 999
979 Marc Lehmann <schmorp@schmorp.de> 1000 Marc Lehmann <schmorp@schmorp.de>
980 http://home.schmorp.de/ 1001 http://home.schmorp.de/
983 http://www.ta-sa.org/ 1004 http://www.ta-sa.org/
984 1005
985=cut 1006=cut
986 1007
9871 10081
1009

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