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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.14 by root, Sat Feb 11 16:17:14 2006 UTC vs.
Revision 1.54 by root, Thu Mar 23 06:45:23 2006 UTC

11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max);
18use Storable qw(freeze thaw);
17 19
18#XXX: The map_* procedures scream for a map-object
19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch $ARCH TILESIZE editor_archs 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 arch_extends 22);
23 map_get_tile_stack map_push_tile_stack map_pop_tile_stack 23
24our $LIB = $ENV{CROSSFIRE_LIBDIR};
25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
29
30sub TILESIZE (){ 32 }
31
32our %ARCH;
33our %FACE;
34our $TILE;
35
36our %FIELD_MULTILINE = (
37 msg => "endmsg",
38 lore => "endlore",
39 maplore => "endmaplore",
40);
41
42# same as in server save routine, to (hopefully) be compatible
43# to the other editors.
44our @FIELD_ORDER = (qw(
45 name name_pl custom_name title race
46 slaying skill msg lore other_arch face
47 #events
48 animation is_animated
49 Str Dex Con Wis Pow Cha Int
50 hp maxhp sp maxsp grace maxgrace
51 exp perm_exp expmul
52 food dam luck wc ac x y speed speed_left move_state attack_movement
53 nrof level direction type subtype
54
55 resist_physical resist_magic resist_fire resist_electricity
56 resist_cold resist_confusion resist_acid resist_drain
57 resist_weaponmagic resist_ghosthit resist_poison resist_slow
58 resist_paralyze resist_turn_undead resist_fear resist_cancellation
59 resist_deplete resist_death resist_chaos resist_counterspell
60 resist_godpower resist_holyword resist_blind resist_internal
61 resist_life_stealing resist_disease
62
63 path_attuned path_repelled path_denied material materialname
64 value carrying weight invisible state magic
65 last_heal last_sp last_grace last_eat
66 connected glow_radius randomitems npx_status npc_program
67 run_away pick_up container will_apply smoothlevel
68 current_weapon_script weapontype tooltype elevation client_type
69 item_power duration range
70 range_modifier duration_modifier dam_modifier gen_sp_armour
71 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
72
73 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
74 friendly generator is_thrown auto_apply treasure player sold see_invisible
75 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
76 splitting hitback startequip blocksview undead scared unaggressive
77 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
78 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
79 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
80 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
81 random_move only_attack confused stealth cursed damned see_anywhere
82 known_magical known_cursed can_use_skill been_applied has_ready_scroll
83 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
84 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
85 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
86 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
87
88 body_range body_arm body_torso body_head body_neck body_skill
89 body_finger body_shoulder body_foot body_hand body_wrist body_waist
90));
91
92sub MOVE_WALK (){ 0x01 }
93sub MOVE_FLY_LOW (){ 0x02 }
94sub MOVE_FLY_HIGH (){ 0x04 }
95sub MOVE_FLYING (){ 0x06 }
96sub MOVE_SWIM (){ 0x08 }
97sub MOVE_BOAT (){ 0x10 }
98sub MOVE_ALL (){ 0xff }
99
100sub load_ref($) {
101 my ($path) = @_;
102
103 open my $fh, "<", $path
104 or die "$path: $!";
105 binmode $fh;
106 local $/;
107
108 thaw <$fh>
109}
110
111sub save_ref($$) {
112 my ($ref, $path) = @_;
113
114 open my $fh, ">", "$path~"
115 or die "$path~: $!";
116 binmode $fh;
117 print $fh freeze $ref;
118 close $fh;
119 rename "$path~", $path
120 or die "$path: $!";
121}
122
123sub normalize_object($) {
124 my ($ob) = @_;
125
126 delete $ob->{$_} for qw(
127 can_knockback can_parry can_impale can_cut can_dam_armour
128 can_apply pass_thru can_pass_thru
24 ); 129 );
25 130
26our $LIB = $ENV{CROSSFIRE_LIBDIR} 131 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) {
27 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 132 next unless exists $ob->{$attr};
133 next if $ob->{$attr} =~ /^\d+$/;
28 134
29sub TILESIZE (){ 32 } 135 my $flags = 0;
30 136
31our $ARCH; 137 # assume list
138 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
139 $flags |= MOVE_WALK if $flag eq "walk";
140 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
141 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
142 $flags |= MOVE_FLYING if $flag eq "flying";
143 $flags |= MOVE_SWIM if $flag eq "swim";
144 $flags |= MOVE_BOAT if $flag eq "boat";
145 $flags |= MOVE_ALL if $flag eq "all";
32 146
33our %FIELD_MULTILINE = ( 147 $flags &= ~MOVE_WALK if $flag eq "-walk";
34 msg => "endmsg", 148 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
35 lore => "endlore", 149 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
36); 150 $flags &= ~MOVE_FLYING if $flag eq "-flying";
151 $flags &= ~MOVE_SWIM if $flag eq "-swim";
152 $flags &= ~MOVE_BOAT if $flag eq "-boat";
153 $flags &= ~MOVE_ALL if $flag eq "-all";
154 }
37 155
38# not used yet, maybe alphabetical is ok 156 $ob->{$attr} = $flags;
39our @FIELD_ORDER = (qw(name name_pl)); 157 }
40 158
41sub MOVE_WALK (){ 0x1 } 159 if (defined (my $v = delete $ob->{no_pass})) {
42sub MOVE_FLY_LOW (){ 0x2 } 160 $ob->{move_block} = $v ? MOVE_ALL : 0;
43sub MOVE_FLY_HIGH (){ 0x4 } 161 }
44sub MOVE_FLYING (){ 0x6 } 162 if (defined (my $v = delete $ob->{slow_move})) {
45sub MOVE_SWIM (){ 0x8 } 163 $ob->{move_slow} |= MOVE_WALK;
46sub MOVE_ALL (){ 0xf } 164 $ob->{move_slow_penalty} = $v;
165 }
166 if (defined (my $v = delete $ob->{walk_on})) {
167 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
168 : $ob->{move_on} & ~MOVE_WALK;
169 }
170 if (defined (my $v = delete $ob->{walk_off})) {
171 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
172 : $ob->{move_off} & ~MOVE_WALK;
173 }
174 if (defined (my $v = delete $ob->{fly_on})) {
175 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
176 : $ob->{move_on} & ~MOVE_FLY_LOW;
177 }
178 if (defined (my $v = delete $ob->{fly_off})) {
179 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
180 : $ob->{move_off} & ~MOVE_FLY_LOW;
181 }
182 if (defined (my $v = delete $ob->{flying})) {
183 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
184 : $ob->{move_type} & ~MOVE_FLY_LOW;
185 }
186
187 $ob
188}
47 189
48sub normalize_arch($) { 190sub normalize_arch($) {
49 my ($ob) = @_; 191 my ($ob) = @_;
50 192
193 normalize_object $ob;
194
51 my $arch = $ARCH->{$ob->{_name}} 195 my $arch = $ARCH{$ob->{_name}}
52 or (warn "$ob->{_name}: no such archetype", return $ob); 196 or (warn "$ob->{_name}: no such archetype", return $ob);
53
54 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
55 197
56 if ($arch->{type} == 22) { # map 198 if ($arch->{type} == 22) { # map
57 my %normalize = ( 199 my %normalize = (
58 "enter_x" => "hp", 200 "enter_x" => "hp",
59 "enter_y" => "sp", 201 "enter_y" => "sp",
69 while (my ($k2, $k1) = each %normalize) { 211 while (my ($k2, $k1) = each %normalize) {
70 if (defined (my $v = delete $ob->{$k1})) { 212 if (defined (my $v = delete $ob->{$k1})) {
71 $ob->{$k2} = $v; 213 $ob->{$k2} = $v;
72 } 214 }
73 } 215 }
74 } 216 } else {
75
76 if (defined (my $v = delete $ob->{no_pass})) {
77 $ob->{move_block} = $v ? MOVE_ALL : 0;
78 }
79 if (defined (my $v = delete $ob->{walk_on})) {
80 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
81 : $ob->{move_on} & ~MOVE_WALK;
82 }
83 if (defined (my $v = delete $ob->{walk_off})) {
84 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
85 : $ob->{move_off} & ~MOVE_WALK;
86 }
87 if (defined (my $v = delete $ob->{fly_on})) {
88 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
89 : $ob->{move_on} & ~MOVE_FLY_LOW;
90 }
91 if (defined (my $v = delete $ob->{fly_off})) {
92 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
93 : $ob->{move_off} & ~MOVE_FLY_LOW;
94 }
95 if (defined (my $v = delete $ob->{flying})) {
96 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
97 : $ob->{move_type} & ~MOVE_FLY_LOW;
98 }
99
100 # if value matches archetype default, delete 217 # if value matches archetype default, delete
101 while (my ($k, $v) = each %$ob) { 218 while (my ($k, $v) = each %$ob) {
102 if (exists $arch->{$k} and $arch->{$k} eq $v) { 219 if (exists $arch->{$k} and $arch->{$k} eq $v) {
220 next if $k eq "_name";
103 delete $ob->{$k}; 221 delete $ob->{$k};
222 }
104 } 223 }
105 } 224 }
106 225
107 $ob 226 $ob
108} 227}
109 228
110sub read_pak($;$) { 229sub read_pak($) {
111 my ($path, $cache) = @_; 230 my ($path) = @_;
112 231
113 eval {
114 defined $cache
115 && -M $cache < -M $path
116 && Storable::retrieve $cache
117 } or do {
118 my %pak; 232 my %pak;
119 233
120 open my $fh, "<:raw", $path 234 open my $fh, "<", $path
121 or Carp::croak "$_[0]: $!"; 235 or Carp::croak "$_[0]: $!";
236 binmode $fh;
122 while (<$fh>) { 237 while (<$fh>) {
123 my ($type, $id, $len, $path) = split; 238 my ($type, $id, $len, $path) = split;
124 $path =~ s/.*\///; 239 $path =~ s/.*\///;
125 read $fh, $pak{$path}, $len; 240 read $fh, $pak{$path}, $len;
126 } 241 }
127 242
128 Storable::nstore \%pak, $cache
129 if defined $cache;
130
131 \%pak 243 \%pak
132 }
133} 244}
134 245
135sub read_arch($;$) { 246sub read_arch($) {
136 my ($path, $cache) = @_; 247 my ($path) = @_;
137 248
138 eval {
139 defined $cache
140 && -M $cache < -M $path
141 && Storable::retrieve $cache
142 } or do {
143 my %arc; 249 my %arc;
144 my ($more, $prev); 250 my ($more, $prev);
145 251
146 open my $fh, "<:raw", $path 252 open my $fh, "<", $path
147 or Carp::croak "$path: $!"; 253 or Carp::croak "$path: $!";
148 254
255 binmode $fh;
256
149 my $parse_block; $parse_block = sub { 257 my $parse_block; $parse_block = sub {
150 my %arc = @_; 258 my %arc = @_;
151
152 while (<$fh>) {
153 s/\s+$//;
154 if (/^end$/i) {
155 last;
156 } elsif (/^arch (\S+)$/) {
157 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
158 } elsif (/^lore$/) {
159 while (<$fh>) {
160 last if /^endlore\s*$/i;
161 $arc{lore} .= $_;
162 }
163 } elsif (/^msg$/) {
164 while (<$fh>) {
165 last if /^endmsg\s*$/i;
166 $arc{msg} .= $_;
167 }
168 } elsif (/^(\S+)\s*(.*)$/) {
169 $arc{lc $1} = $2;
170 } elsif (/^\s*($|#)/) {
171 #
172 } else {
173 warn "$path: unparsable line '$_' in arch $arc{_name}";
174 }
175 }
176
177 \%arc
178 };
179 259
180 while (<$fh>) { 260 while (<$fh>) {
181 s/\s+$//; 261 s/\s+$//;
182 if (/^more$/i) { 262 if (/^end$/i) {
183 $more = $prev; 263 last;
184 } elsif (/^object (\S+)$/i) { 264 } elsif (/^arch (\S+)$/) {
185 my $name = $1; 265 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
186 my $arc = $parse_block->(_name => $name); 266 } elsif (/^lore$/) {
187 267 while (<$fh>) {
188 if ($more) { 268 last if /^endlore\s*$/i;
189 $more->{more} = $arc;
190 } else {
191 $arc{$name} = $arc; 269 $arc{lore} .= $_;
192 } 270 }
193 $prev = $arc; 271 } elsif (/^msg$/) {
194 $more = undef; 272 while (<$fh>) {
273 last if /^endmsg\s*$/i;
274 $arc{msg} .= $_;
275 }
195 } elsif (/^arch (\S+)$/i) { 276 } elsif (/^(\S+)\s*(.*)$/) {
196 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 277 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) { 278 } elsif (/^\s*($|#)/) {
198 # 279 #
199 } else { 280 } else {
200 warn "$path: unparseable top-level line '$_'"; 281 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 } 282 }
202 } 283 }
203 284
204 undef $parse_block; # work around bug in perl not freeing $fh etc.
205
206 Storable::nstore \%arc, $cache
207 if defined $cache;
208
209 \%arc 285 \%arc
210 } 286 };
211}
212 287
213# returns the arch/object stack from a tile on a map 288 while (<$fh>) {
214sub map_get_tile_stack { 289 s/\s+$//;
215 my ($map, $x, $y) = @_; 290 if (/^more$/i) {
216 my $as; 291 $more = $prev;
292 } elsif (/^object (\S+)$/i) {
293 my $name = $1;
294 my $arc = normalize_object $parse_block->(_name => $name);
217 295
218 if ($x > 0 || $x < $map->{width} 296 if ($more) {
219 || $y > 0 || $y < $map->{height}) { 297 $more->{more} = $arc;
220 298 } else {
221 $as = $map->{map}{map}[$x][$y] || []; 299 $arc{$name} = $arc;
300 }
301 $prev = $arc;
302 $more = undef;
303 } elsif (/^arch (\S+)$/i) {
304 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1);
305 } elsif (/^\s*($|#)/) {
306 #
307 } else {
308 warn "$path: unparseable top-level line '$_'";
309 }
222 } 310 }
223 311
224 return $as; 312 undef $parse_block; # work around bug in perl not freeing $fh etc.
225}
226 313
227# pop the topmost arch/object from the stack of a tile on a map 314 \%arc
228sub map_pop_tile_stack {
229 my ($map, $x, $y) = @_;
230
231 if ($x > 0 || $x < $map->{width}
232 || $y > 0 || $y < $map->{height}) {
233
234 pop @{$map->{map}{map}[$x][$y]};
235 }
236} 315}
237
238# pushes the arch/object on the stack of a tile on a map
239sub map_push_tile_stack {
240 my ($map, $x, $y, $arch) = @_;
241
242 if ($x > 0 || $x < $map->{width}
243 || $y > 0 || $y < $map->{height}) {
244
245 push @{$map->{map}{map}[$x][$y]}, $arch;
246 }
247}
248
249 316
250# put all archs into a hash with editor_face as it's key 317# put all archs into a hash with editor_face as it's key
251# NOTE: the arrays in the hash values are references to 318# NOTE: the arrays in the hash values are references to
252# the archs from $ARCH 319# the archs from $ARCH
253sub editor_archs { 320sub editor_archs {
254 my %paths; 321 my %paths;
255 322
256 for (keys %$ARCH) { 323 for (keys %ARCH) {
257 my $arch = $ARCH->{$_}; 324 my $arch = $ARCH{$_};
258 push @{$paths{$arch->{editor_folder}}}, \$arch; 325 push @{$paths{$arch->{editor_folder}}}, \$arch;
259 } 326 }
260 327
261 return \%paths; 328 \%paths
262} 329}
263 330
264# arch_extends determines how the arch looks like on the map, 331=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
265# bigfaces, linked faces and single faces are handled here 332
266# it returns (<xoffset>, <yoffset>, <width>, <height>) 333arch_extents determines the extents of the given arch's face(s), linked
267# NOTE: non rectangular linked faces are not considered 334faces and single faces are handled here it returns (minx, miny, maxx,
335maxy)
336
337=cut
338
268sub arch_extends { 339sub arch_extents {
269 my ($a) = @_; 340 my ($a) = @_;
270 341
271 my $TC = \%Crossfire::Tilecache::TILECACHE; 342 my $o = $ARCH{$a->{_name}}
272
273 my $facename =
274 $a->{face} || $ARCH->{$a->{_name}}->{face}
275 or return (); 343 or return;
276 344
277 my $tile = $TC->{$facename} 345 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
278 or (warn "no gfx found for arch '$facename' in arch_size ()"), return; 346 or (warn "no face data found for arch '$a->{_name}'"), return;
279 347
280 if ($tile->{w} > 1 || $tile->{h} > 1) { 348 if ($face->{w} > 1 || $face->{h} > 1) {
281 # bigfaces 349 # bigface
282 return (0, 0, $tile->{w}, $tile->{h}); 350 return (0, 0, $face->{w} - 1, $face->{h} - 1);
283 351
284 } elsif ($a->{more}) { 352 } elsif ($o->{more}) {
285 # linked faces 353 # linked face
286 my ($miw, $mih, $maw, $mah) = (0, 0, 0, 0); 354 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
287 do {
288 $miw > (0 + $a->{x}) and $miw = $a->{x};
289 $mih > (0 + $a->{y}) and $mih = $a->{y};
290 $maw < (0 + $a->{x}) and $maw = $a->{x};
291 $mah < (0 + $a->{y}) and $mah = $a->{y};
292 } while $a = $a->{more};
293 355
294 return ($miw, $mih, ($maw - $miw) + 1, ($mah - $mih) + 1) 356 for (; $o; $o = $o->{more}) {
357 $minx = min $minx, $o->{x};
358 $miny = min $miny, $o->{y};
359 $maxx = max $maxx, $o->{x};
360 $maxy = max $maxy, $o->{y};
361 }
362
363 return ($minx, $miny, $maxx, $maxy);
295 364
296 } else { 365 } else {
297 # single face 366 # single face
298 return (0, 0, 1, 1); 367 return (0, 0, 0, 0);
368 }
369}
370
371=item $type = arch_attr $arch
372
373Returns a hashref describing the object and its attributes. It can contain
374the following keys:
375
376 name the name, suitable for display purposes
377 ignore
378 attr
379 desc
380 use
381 section => [name => \%attr, name => \%attr]
382 import
383
384=cut
385
386sub arch_attr($) {
387 my ($obj) = @_;
388
389 require Crossfire::Data;
390
391 my $root;
392 my $attr = { };
393
394 my $arch = $ARCH{ $obj->{_name} };
395 my $type = $obj->{type} || $arch->{type};
396
397 if ($type > 0) {
398 $root = $Crossfire::Data::ATTR{$type};
399 } else {
400 $root = $Crossfire::Data::TYPE{Misc};
401
402 type:
403 for (@Crossfire::Data::ATTR0) {
404 my $req = $_->{required}
405 or die "internal error: ATTR0 without 'required'";
406
407 keys %$req;
408 while (my ($k, $v) = each %$req) {
409 next type
410 unless $obj->{$k} == $v || $arch->{$k} == $v;
411 }
412
413 $root = $_;
414 }
415 }
416
417 my @import = ($root);
418
419 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
420 unless $type == 116;
421
422 my (%ignore);
423 my (@section_order, %section, @attr_order);
424
425 while (my $type = shift @import) {
426 push @import, @{$type->{import} || []};
427
428 $attr->{$_} ||= $type->{$_}
429 for qw(name desc use);
430
431 for (@{$type->{ignore} || []}) {
432 $ignore{$_}++ for ref $_ ? @$_ : $_;
433 }
434
435 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
436 my ($name, $attr) = @$_;
437 push @section_order, $name;
438 for (@$attr) {
439 my ($k, $v) = @$_;
440 push @attr_order, $k;
441 $section{$name}{$k} ||= $v;
442 }
443 }
444 }
445
446 $attr->{section} = [
447 map !exists $section{$_} ? () : do {
448 my $attr = delete $section{$_};
449
450 [
451 $_,
452 map exists $attr->{$_} && !$ignore{$_}
453 ? [$_ => delete $attr->{$_}] : (),
454 @attr_order
455 ]
456 },
457
458 exists $section{$_} ? [$_ => delete $section{$_}] : (),
459 @section_order
460 ];
461
462 $attr
463}
464
465sub arch_edit_sections {
466# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
467# edit_type = 0;
468# else if (edit_type != 0) {
469# // all flags from 'check_type' must be unset in this arch because they get recalculated now
470# edit_type &= ~check_type;
471# }
472#
473# }
474# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
475# getAttributeValue("alive", defarch) == 1 &&
476# (getAttributeValue("monster", defarch) == 1 ||
477# getAttributeValue("generator", defarch) == 1)) {
478# // Monster: monsters/npcs/generators
479# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
480# }
481# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
482# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
483# // Walls
484# edit_type |= IGUIConstants.TILE_EDIT_WALL;
485# }
486# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
487# getAttributeValue("connected", defarch) != 0) {
488# // Connected Objects
489# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
490# }
491# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
492# arch_type == 66 || arch_type == 41 || arch_type == 95) {
493# // Exit: teleporter/exit/trapdoors
494# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
495# }
496# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
497# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
498# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
499# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
500# arch_type == 124 || arch_type == 130)) {
501# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
502# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
503# }
504# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
505# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
506# arch_type == 91 || arch_type == 21 || arch_type == 24) {
507# // Door: door/special door/gates + keys
508# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
509# }
510# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
511# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
512# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
513# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
514# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
515# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
516# arch_type == 122 || arch_type == 3)) {
517# // Equipment: weapons/armour/wands/rods
518# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
519# }
520#
521# return(edit_type);
522#
523#
524}
525
526sub cache_file($$&&) {
527 my ($src, $cache, $load, $create) = @_;
528
529 my ($size, $mtime) = (stat $src)[7,9]
530 or Carp::croak "$src: $!";
531
532 if (-e $cache) {
533 my $ref = eval { load_ref $cache };
534
535 if ($ref->{version} == 1
536 && $ref->{size} == $size
537 && $ref->{mtime} == $mtime
538 && eval { $load->($ref->{data}); 1 }) {
539 return;
540 }
541 }
542
543 my $ref = {
544 version => 1,
545 size => $size,
546 mtime => $mtime,
547 data => $create->(),
299 } 548 };
300}
301 549
302sub init($) { 550 $load->($ref->{data});
303 my ($cachedir) = @_;
304 551
305 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 552 save_ref $ref, $cache;
553}
554
555=item set_libdir $path
556
557Sets the library directory to the given path
558(default: $ENV{CROSSFIRE_LIBDIR}).
559
560You have to (re-)load the archetypes and tilecache manually after steting
561the library path.
562
563=cut
564
565sub set_libdir($) {
566 $LIB = $_[0];
567}
568
569=item load_archetypes
570
571(Re-)Load archetypes into %ARCH.
572
573=cut
574
575sub load_archetypes() {
576 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
577 *ARCH = $_[0];
578 }, sub {
579 read_arch "$LIB/archetypes"
580 };
581}
582
583=item load_tilecache
584
585(Re-)Load %TILE and %FACE.
586
587=cut
588
589sub load_tilecache() {
590 require Gtk2;
591
592 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
593 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
594 or die "$VARDIR/tilecache.png: $!";
595 *FACE = $_[0];
596 }, sub {
597 require File::Temp;
598
599 my $tile = read_pak "$LIB/crossfire.0";
600
601 my %cache;
602
603 my $idx = 0;
604
605 for my $name (sort keys %$tile) {
606 my ($fh, $filename) = File::Temp::tempfile ();
607 print $fh $tile->{$name};
608 close $fh;
609 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename;
610 unlink $filename;
611
612 my $tile = $cache{$name} = {
613 pb => $pb,
614 idx => $idx,
615 w => int $pb->get_width / TILESIZE,
616 h => int $pb->get_height / TILESIZE,
617 };
618
619
620 $idx += $tile->{w} * $tile->{h};
621 }
622
623 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
624
625 while (my ($name, $tile) = each %cache) {
626 my $tpb = delete $tile->{pb};
627 my $ofs = $tile->{idx};
628
629 for my $x (0 .. $tile->{w} - 1) {
630 for my $y (0 .. $tile->{h} - 1) {
631 my $idx = $ofs + $x + $y * $tile->{w};
632 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
633 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
634 }
635 }
636 }
637
638 $pb->save ("$VARDIR/tilecache.png", "png");
639
640 \%cache
641 };
306} 642}
307 643
308=head1 AUTHOR 644=head1 AUTHOR
309 645
310 Marc Lehmann <schmorp@schmorp.de> 646 Marc Lehmann <schmorp@schmorp.de>

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