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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.14 by root, Sat Feb 11 16:17:14 2006 UTC vs.
Revision 1.72 by root, Mon Sep 4 17:58:51 2006 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.9';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max);
18use Storable qw(freeze thaw);
17 19
18#XXX: The map_* procedures scream for a map-object
19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch $ARCH TILESIZE editor_archs 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 arch_extends 22);
23 map_get_tile_stack map_push_tile_stack map_pop_tile_stack
24 );
25 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
26our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
27 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
39
40mkdir $VARDIR, 0777;
28 41
29sub TILESIZE (){ 32 } 42sub TILESIZE (){ 32 }
30 43
31our $ARCH; 44our %ARCH;
45our %FACE;
46our $TILE;
32 47
33our %FIELD_MULTILINE = ( 48our %FIELD_MULTILINE = (
34 msg => "endmsg", 49 msg => "endmsg",
35 lore => "endlore", 50 lore => "endlore",
51 maplore => "endmaplore",
36); 52);
37 53
38# not used yet, maybe alphabetical is ok 54# movement bit type, PITA
55our %FIELD_MOVEMENT = map +($_ => undef),
56 qw(move_type move_block move_allow move_on move_off move_slow);
57
58# same as in server save routine, to (hopefully) be compatible
59# to the other editors.
60our @FIELD_ORDER_MAP = (qw(
61 name attach swap_time reset_timeout fixed_resettime difficulty region
62 shopitems shopgreed shopmin shopmax shoprace
63 darkness width height enter_x enter_y msg maplore
64 unique template
65 outdoor temp pressure humid windspeed winddir sky nosmooth
66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
67));
68
39our @FIELD_ORDER = (qw(name name_pl)); 69our @FIELD_ORDER = (qw(
70 elevation
40 71
72 name name_pl custom_name attach title race
73 slaying skill msg lore other_arch face
74 #todo-events
75 animation is_animated
76 str dex con wis pow cha int
77 hp maxhp sp maxsp grace maxgrace
78 exp perm_exp expmul
79 food dam luck wc ac x y speed speed_left move_state attack_movement
80 nrof level direction type subtype attacktype
81
82 resist_physical resist_magic resist_fire resist_electricity
83 resist_cold resist_confusion resist_acid resist_drain
84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
86 resist_deplete resist_death resist_chaos resist_counterspell
87 resist_godpower resist_holyword resist_blind resist_internal
88 resist_life_stealing resist_disease
89
90 path_attuned path_repelled path_denied material materialname
91 value carrying weight invisible state magic
92 last_heal last_sp last_grace last_eat
93 connected glow_radius randomitems npx_status npc_program
94 run_away pick_up container will_apply smoothlevel
95 current_weapon_script weapontype tooltype elevation client_type
96 item_power duration range
97 range_modifier duration_modifier dam_modifier gen_sp_armour
98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99
100 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101 friendly generator is_thrown auto_apply treasure player sold see_invisible
102 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103 splitting hitback startequip blocksview undead scared unaggressive
104 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108 random_move only_attack confused stealth cursed damned see_anywhere
109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114
115 body_range body_arm body_torso body_head body_neck body_skill
116 body_finger body_shoulder body_foot body_hand body_wrist body_waist
117));
118
119our %EVENT_TYPE = (
120 apply => 1,
121 attack => 2,
122 death => 3,
123 drop => 4,
124 pickup => 5,
125 say => 6,
126 stop => 7,
127 time => 8,
128 throw => 9,
129 trigger => 10,
130 close => 11,
131 timer => 12,
132);
133
41sub MOVE_WALK (){ 0x1 } 134sub MOVE_WALK (){ 0x01 }
42sub MOVE_FLY_LOW (){ 0x2 } 135sub MOVE_FLY_LOW (){ 0x02 }
43sub MOVE_FLY_HIGH (){ 0x4 } 136sub MOVE_FLY_HIGH (){ 0x04 }
44sub MOVE_FLYING (){ 0x6 } 137sub MOVE_FLYING (){ 0x06 }
45sub MOVE_SWIM (){ 0x8 } 138sub MOVE_SWIM (){ 0x08 }
46sub MOVE_ALL (){ 0xf } 139sub MOVE_BOAT (){ 0x10 }
140sub MOVE_KNOWN (){ 0x1f } # all of above
141sub MOVE_ALLBIT (){ 0x10000 }
142sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
47 143
144sub load_ref($) {
145 my ($path) = @_;
146
147 open my $fh, "<:raw:perlio", $path
148 or die "$path: $!";
149 local $/;
150
151 thaw <$fh>
152}
153
154sub save_ref($$) {
155 my ($ref, $path) = @_;
156
157 open my $fh, ">:raw:perlio", "$path~"
158 or die "$path~: $!";
159 print $fh freeze $ref;
160 close $fh;
161 rename "$path~", $path
162 or die "$path: $!";
163}
164
165my %attack_mask = (
166 physical => 0x00000001,
167 magic => 0x00000002,
168 fire => 0x00000004,
169 electricity => 0x00000008,
170 cold => 0x00000010,
171 confusion => 0x00000020,
172 acid => 0x00000040,
173 drain => 0x00000080,
174 weaponmagic => 0x00000100,
175 ghosthit => 0x00000200,
176 poison => 0x00000400,
177 slow => 0x00000800,
178 paralyze => 0x00001000,
179 turn_undead => 0x00002000,
180 fear => 0x00004000,
181 cancellation => 0x00008000,
182 deplete => 0x00010000,
183 death => 0x00020000,
184 chaos => 0x00040000,
185 counterspell => 0x00080000,
186 godpower => 0x00100000,
187 holyword => 0x00200000,
188 blind => 0x00400000,
189 internal => 0x00800000,
190 life_stealing => 0x01000000,
191 disease => 0x02000000,
192);
193
194sub _add_resist($$$) {
195 my ($ob, $mask, $value) = @_;
196
197 while (my ($k, $v) = each %attack_mask) {
198 $ob->{"resist_$k"} += $value if $mask & $v;
199 }
200}
201
202# object as in "Object xxx", i.e. archetypes
203sub normalize_object($) {
204 my ($ob) = @_;
205
206 # nuke outdated or never supported fields
207 delete @$ob{qw(
208 can_knockback can_parry can_impale can_cut can_dam_armour
209 can_apply pass_thru can_pass_thru
210 )};
211
212 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
213 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
214 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
215
216 # convert movement strings to bitsets
217 for my $attr (keys %FIELD_MOVEMENT) {
218 next unless exists $ob->{$attr};
219
220 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
221
222 next if $ob->{$attr} =~ /^\d+$/;
223
224 my $flags = 0;
225
226 # assume list
227 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
228 $flags |= MOVE_WALK if $flag eq "walk";
229 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
230 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
231 $flags |= MOVE_FLYING if $flag eq "flying";
232 $flags |= MOVE_SWIM if $flag eq "swim";
233 $flags |= MOVE_BOAT if $flag eq "boat";
234 $flags |= MOVE_ALL if $flag eq "all";
235
236 $flags &= ~MOVE_WALK if $flag eq "-walk";
237 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
238 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
239 $flags &= ~MOVE_FLYING if $flag eq "-flying";
240 $flags &= ~MOVE_SWIM if $flag eq "-swim";
241 $flags &= ~MOVE_BOAT if $flag eq "-boat";
242 $flags &= ~MOVE_ALL if $flag eq "-all";
243 }
244
245 $ob->{$attr} = $flags;
246 }
247
248 # convert outdated movement flags to new movement sets
249 if (defined (my $v = delete $ob->{no_pass})) {
250 $ob->{move_block} = $v ? MOVE_ALL : 0;
251 }
252 if (defined (my $v = delete $ob->{slow_move})) {
253 $ob->{move_slow} |= MOVE_WALK;
254 $ob->{move_slow_penalty} = $v;
255 }
256 if (defined (my $v = delete $ob->{walk_on})) {
257 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
258 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
259 : $ob->{move_on} & ~MOVE_WALK;
260 }
261 if (defined (my $v = delete $ob->{walk_off})) {
262 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
263 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
264 : $ob->{move_off} & ~MOVE_WALK;
265 }
266 if (defined (my $v = delete $ob->{fly_on})) {
267 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
268 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
269 : $ob->{move_on} & ~MOVE_FLY_LOW;
270 }
271 if (defined (my $v = delete $ob->{fly_off})) {
272 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
273 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
274 : $ob->{move_off} & ~MOVE_FLY_LOW;
275 }
276 if (defined (my $v = delete $ob->{flying})) {
277 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
278 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
279 : $ob->{move_type} & ~MOVE_FLY_LOW;
280 }
281
282 # convert idiotic event_xxx things into objects
283 while (my ($event, $subtype) = each %EVENT_TYPE) {
284 if (exists $ob->{"event_${event}_plugin"}) {
285 push @{$ob->{inventory}}, {
286 _name => "event_$event",
287 title => delete $ob->{"event_${event}_plugin"},
288 slaying => delete $ob->{"event_${event}"},
289 name => delete $ob->{"event_${event}_options"},
290 };
291 }
292 }
293
294 $ob
295}
296
297# arch as in "arch xxx", ie.. objects
48sub normalize_arch($) { 298sub normalize_arch($) {
49 my ($ob) = @_; 299 my ($ob) = @_;
50 300
301 normalize_object $ob;
302
51 my $arch = $ARCH->{$ob->{_name}} 303 my $arch = $ARCH{$ob->{_name}}
52 or (warn "$ob->{_name}: no such archetype", return $ob); 304 or (warn "$ob->{_name}: no such archetype", return $ob);
53
54 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
55 305
56 if ($arch->{type} == 22) { # map 306 if ($arch->{type} == 22) { # map
57 my %normalize = ( 307 my %normalize = (
58 "enter_x" => "hp", 308 "enter_x" => "hp",
59 "enter_y" => "sp", 309 "enter_y" => "sp",
69 while (my ($k2, $k1) = each %normalize) { 319 while (my ($k2, $k1) = each %normalize) {
70 if (defined (my $v = delete $ob->{$k1})) { 320 if (defined (my $v = delete $ob->{$k1})) {
71 $ob->{$k2} = $v; 321 $ob->{$k2} = $v;
72 } 322 }
73 } 323 }
74 } 324 } else {
75
76 if (defined (my $v = delete $ob->{no_pass})) {
77 $ob->{move_block} = $v ? MOVE_ALL : 0;
78 }
79 if (defined (my $v = delete $ob->{walk_on})) {
80 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
81 : $ob->{move_on} & ~MOVE_WALK;
82 }
83 if (defined (my $v = delete $ob->{walk_off})) {
84 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
85 : $ob->{move_off} & ~MOVE_WALK;
86 }
87 if (defined (my $v = delete $ob->{fly_on})) {
88 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
89 : $ob->{move_on} & ~MOVE_FLY_LOW;
90 }
91 if (defined (my $v = delete $ob->{fly_off})) {
92 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
93 : $ob->{move_off} & ~MOVE_FLY_LOW;
94 }
95 if (defined (my $v = delete $ob->{flying})) {
96 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
97 : $ob->{move_type} & ~MOVE_FLY_LOW;
98 }
99
100 # if value matches archetype default, delete 325 # if value matches archetype default, delete
101 while (my ($k, $v) = each %$ob) { 326 while (my ($k, $v) = each %$ob) {
102 if (exists $arch->{$k} and $arch->{$k} eq $v) { 327 if (exists $arch->{$k} and $arch->{$k} eq $v) {
328 next if $k eq "_name";
103 delete $ob->{$k}; 329 delete $ob->{$k};
104 } 330 }
331 }
332 }
333
334 # a speciality for the editor
335 if (exists $ob->{attack_movement}) {
336 my $am = delete $ob->{attack_movement};
337 $ob->{attack_movement_bits_0_3} = $am & 15;
338 $ob->{attack_movement_bits_4_7} = $am & 240;
105 } 339 }
106 340
107 $ob 341 $ob
108} 342}
109 343
344sub attr_thaw($) {
345 my ($ob) = @_;
346
347 $ob->{attach} = from_json $ob->{attach}
348 if exists $ob->{attach};
349
350 $ob
351}
352
353sub attr_freeze($) {
354 my ($ob) = @_;
355
356 $ob->{attach} = Crossfire::to_json $ob->{attach}
357 if exists $ob->{attach};
358
359 $ob
360}
361
110sub read_pak($;$) { 362sub read_pak($) {
111 my ($path, $cache) = @_; 363 my ($path) = @_;
112 364
113 eval {
114 defined $cache
115 && -M $cache < -M $path
116 && Storable::retrieve $cache
117 } or do {
118 my %pak; 365 my %pak;
119 366
120 open my $fh, "<:raw", $path 367 open my $fh, "<:raw:perlio", $path
121 or Carp::croak "$_[0]: $!"; 368 or Carp::croak "$_[0]: $!";
369 binmode $fh;
122 while (<$fh>) { 370 while (<$fh>) {
123 my ($type, $id, $len, $path) = split; 371 my ($type, $id, $len, $path) = split;
124 $path =~ s/.*\///; 372 $path =~ s/.*\///;
125 read $fh, $pak{$path}, $len; 373 read $fh, $pak{$path}, $len;
126 } 374 }
127 375
128 Storable::nstore \%pak, $cache
129 if defined $cache;
130
131 \%pak 376 \%pak
132 }
133} 377}
134 378
135sub read_arch($;$) { 379sub read_arch($;$) {
136 my ($path, $cache) = @_; 380 my ($path, $toplevel) = @_;
137 381
138 eval {
139 defined $cache
140 && -M $cache < -M $path
141 && Storable::retrieve $cache
142 } or do {
143 my %arc; 382 my %arc;
144 my ($more, $prev); 383 my ($more, $prev);
145 384
146 open my $fh, "<:raw", $path 385 open my $fh, "<:raw:perlio:utf8", $path
147 or Carp::croak "$path: $!"; 386 or Carp::croak "$path: $!";
148 387
388# binmode $fh;
389
149 my $parse_block; $parse_block = sub { 390 my $parse_block; $parse_block = sub {
150 my %arc = @_; 391 my %arc = @_;
151
152 while (<$fh>) {
153 s/\s+$//;
154 if (/^end$/i) {
155 last;
156 } elsif (/^arch (\S+)$/) {
157 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
158 } elsif (/^lore$/) {
159 while (<$fh>) {
160 last if /^endlore\s*$/i;
161 $arc{lore} .= $_;
162 }
163 } elsif (/^msg$/) {
164 while (<$fh>) {
165 last if /^endmsg\s*$/i;
166 $arc{msg} .= $_;
167 }
168 } elsif (/^(\S+)\s*(.*)$/) {
169 $arc{lc $1} = $2;
170 } elsif (/^\s*($|#)/) {
171 #
172 } else {
173 warn "$path: unparsable line '$_' in arch $arc{_name}";
174 }
175 }
176
177 \%arc
178 };
179 392
180 while (<$fh>) { 393 while (<$fh>) {
181 s/\s+$//; 394 s/\s+$//;
182 if (/^more$/i) { 395 if (/^end$/i) {
183 $more = $prev; 396 last;
184 } elsif (/^object (\S+)$/i) { 397 } elsif (/^arch (\S+)$/i) {
185 my $name = $1; 398 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
186 my $arc = $parse_block->(_name => $name); 399 } elsif (/^lore$/i) {
187 400 while (<$fh>) {
188 if ($more) { 401 last if /^endlore\s*$/i;
189 $more->{more} = $arc;
190 } else {
191 $arc{$name} = $arc; 402 $arc{lore} .= $_;
192 } 403 }
193 $prev = $arc; 404 } elsif (/^msg$/i) {
194 $more = undef; 405 while (<$fh>) {
406 last if /^endmsg\s*$/i;
407 $arc{msg} .= $_;
408 }
409 } elsif (/^anim$/i) {
410 while (<$fh>) {
411 last if /^mina\s*$/i;
412 chomp;
413 push @{ $arc{anim} }, $_;
414 }
195 } elsif (/^arch (\S+)$/i) { 415 } elsif (/^(\S+)\s*(.*)$/) {
196 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 416 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) { 417 } elsif (/^\s*($|#)/) {
198 # 418 #
199 } else { 419 } else {
200 warn "$path: unparseable top-level line '$_'"; 420 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 } 421 }
202 } 422 }
203 423
204 undef $parse_block; # work around bug in perl not freeing $fh etc.
205
206 Storable::nstore \%arc, $cache
207 if defined $cache;
208
209 \%arc 424 \%arc
210 } 425 };
211}
212 426
213# returns the arch/object stack from a tile on a map 427 while (<$fh>) {
214sub map_get_tile_stack { 428 s/\s+$//;
215 my ($map, $x, $y) = @_; 429 if (/^more$/i) {
430 $more = $prev;
431 } elsif (/^object (\S+)$/i) {
432 my $name = $1;
433 my $arc = attr_thaw normalize_object $parse_block->(_name => $name);
434 $arc->{_atype} = 'object';
435
436 if ($more) {
437 $more->{more} = $arc;
438 } else {
439 $arc{$name} = $arc;
440 }
441 $prev = $arc;
442 $more = undef;
443 } elsif (/^arch (\S+)$/i) {
444 my $name = $1;
445 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name);
446 $arc->{_atype} = 'arch';
447
448 if ($more) {
449 $more->{more} = $arc;
450 } else {
451 push @{ $arc{arch} }, $arc;
452 }
453 $prev = $arc;
454 $more = undef;
455 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
456 if ($1 eq "lev_array") {
457 while (<$fh>) {
458 last if /^endplst\s*$/;
459 push @{$toplevel->{lev_array}}, $_+0;
460 }
461 } else {
462 $toplevel->{$1} = $2;
463 }
464 } elsif (/^\s*($|#)/) {
465 #
466 } else {
467 die "$path: unparseable top-level line '$_'";
468 }
469 }
470
471 undef $parse_block; # work around bug in perl not freeing $fh etc.
472
473 \%arc
474}
475
476sub archlist_to_string {
477 my ($arch) = @_;
478
216 my $as; 479 my $str;
217 480
218 if ($x > 0 || $x < $map->{width} 481 my $append; $append = sub {
219 || $y > 0 || $y < $map->{height}) { 482 my %a = %{$_[0]};
220 483
221 $as = $map->{map}{map}[$x][$y] || []; 484 Crossfire::attr_freeze \%a;
485 Crossfire::normalize_arch \%a;
486
487 # undo the bit-split we did before
488 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
489 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
490 | (delete $a{attack_movement_bits_4_7});
491 }
492
493 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
494
495 my $inv = delete $a{inventory};
496 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
497 my $anim = delete $a{anim};
498
499 my @kv;
500
501 for ($a{_name} eq "map"
502 ? @Crossfire::FIELD_ORDER_MAP
503 : @Crossfire::FIELD_ORDER) {
504 push @kv, [$_, delete $a{$_}]
505 if exists $a{$_};
506 }
507
508 for (sort keys %a) {
509 next if /^_/; # ignore our _-keys
510 push @kv, [$_, delete $a{$_}];
511 }
512
513 for (@kv) {
514 my ($k, $v) = @$_;
515
516 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
517 $v =~ s/\n$//;
518 $str .= "$k\n$v\n$end\n";
519 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
520 if ($v & ~Crossfire::MOVE_ALL or !$v) {
521 $str .= "$k $v\n";
522
523 } elsif ($v & Crossfire::MOVE_ALLBIT) {
524 $str .= "$k all";
525
526 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
527 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
528 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
529 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
530 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
531
532 $str .= "\n";
533
534 } else {
535 $str .= $k;
536
537 $str .= " walk" if $v & Crossfire::MOVE_WALK;
538 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
539 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
540 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
541 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
542
543 $str .= "\n";
544 }
545 } else {
546 $str .= "$k $v\n";
547 }
548 }
549
550 if ($inv) {
551 $append->($_) for @$inv;
552 }
553
554 if ($a{_atype} eq 'object') {
555 $str .= join "\n", "anim", @$anim, "mina\n"
556 if $anim;
557 }
558
559 $str .= "end\n";
560
561 if (($a{_atype} eq 'object') && $more) {
562 $str .= "\nmore\n";
563 $append->($more) if $more;
564 }
222 } 565 };
223 566
224 return $as; 567 for (@$arch) {
225} 568 $append->($_);
226
227# pop the topmost arch/object from the stack of a tile on a map
228sub map_pop_tile_stack {
229 my ($map, $x, $y) = @_;
230
231 if ($x > 0 || $x < $map->{width}
232 || $y > 0 || $y < $map->{height}) {
233
234 pop @{$map->{map}{map}[$x][$y]};
235 } 569 }
236}
237 570
238# pushes the arch/object on the stack of a tile on a map 571 $str
239sub map_push_tile_stack {
240 my ($map, $x, $y, $arch) = @_;
241
242 if ($x > 0 || $x < $map->{width}
243 || $y > 0 || $y < $map->{height}) {
244
245 push @{$map->{map}{map}[$x][$y]}, $arch;
246 }
247} 572}
248
249 573
250# put all archs into a hash with editor_face as it's key 574# put all archs into a hash with editor_face as it's key
251# NOTE: the arrays in the hash values are references to 575# NOTE: the arrays in the hash values are references to
252# the archs from $ARCH 576# the archs from $ARCH
253sub editor_archs { 577sub editor_archs {
254 my %paths; 578 my %paths;
255 579
256 for (keys %$ARCH) { 580 for (keys %ARCH) {
257 my $arch = $ARCH->{$_}; 581 my $arch = $ARCH{$_};
258 push @{$paths{$arch->{editor_folder}}}, \$arch; 582 push @{$paths{$arch->{editor_folder}}}, $arch;
259 } 583 }
260 584
261 return \%paths; 585 \%paths
262} 586}
263 587
264# arch_extends determines how the arch looks like on the map, 588=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
265# bigfaces, linked faces and single faces are handled here 589
266# it returns (<xoffset>, <yoffset>, <width>, <height>) 590arch_extents determines the extents of the given arch's face(s), linked
267# NOTE: non rectangular linked faces are not considered 591faces and single faces are handled here it returns (minx, miny, maxx,
592maxy)
593
594=cut
595
268sub arch_extends { 596sub arch_extents {
269 my ($a) = @_; 597 my ($a) = @_;
270 598
271 my $TC = \%Crossfire::Tilecache::TILECACHE; 599 my $o = $ARCH{$a->{_name}}
272
273 my $facename =
274 $a->{face} || $ARCH->{$a->{_name}}->{face}
275 or return (); 600 or return;
276 601
277 my $tile = $TC->{$facename} 602 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
278 or (warn "no gfx found for arch '$facename' in arch_size ()"), return; 603 or (warn "no face data found for arch '$a->{_name}'"), return;
279 604
280 if ($tile->{w} > 1 || $tile->{h} > 1) { 605 if ($face->{w} > 1 || $face->{h} > 1) {
281 # bigfaces 606 # bigface
282 return (0, 0, $tile->{w}, $tile->{h}); 607 return (0, 0, $face->{w} - 1, $face->{h} - 1);
283 608
284 } elsif ($a->{more}) { 609 } elsif ($o->{more}) {
285 # linked faces 610 # linked face
286 my ($miw, $mih, $maw, $mah) = (0, 0, 0, 0); 611 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
287 do {
288 $miw > (0 + $a->{x}) and $miw = $a->{x};
289 $mih > (0 + $a->{y}) and $mih = $a->{y};
290 $maw < (0 + $a->{x}) and $maw = $a->{x};
291 $mah < (0 + $a->{y}) and $mah = $a->{y};
292 } while $a = $a->{more};
293 612
294 return ($miw, $mih, ($maw - $miw) + 1, ($mah - $mih) + 1) 613 for (; $o; $o = $o->{more}) {
614 $minx = min $minx, $o->{x};
615 $miny = min $miny, $o->{y};
616 $maxx = max $maxx, $o->{x};
617 $maxy = max $maxy, $o->{y};
618 }
619
620 return ($minx, $miny, $maxx, $maxy);
295 621
296 } else { 622 } else {
297 # single face 623 # single face
298 return (0, 0, 1, 1); 624 return (0, 0, 0, 0);
625 }
626}
627
628=item $type = arch_attr $arch
629
630Returns a hashref describing the object and its attributes. It can contain
631the following keys:
632
633 name the name, suitable for display purposes
634 ignore
635 attr
636 desc
637 use
638 section => [name => \%attr, name => \%attr]
639 import
640
641=cut
642
643sub arch_attr($) {
644 my ($obj) = @_;
645
646 require Crossfire::Data;
647
648 my $root;
649 my $attr = { };
650
651 my $arch = $ARCH{ $obj->{_name} };
652 my $type = $obj->{type} || $arch->{type};
653
654 if ($type > 0) {
655 $root = $Crossfire::Data::ATTR{$type};
656 } else {
657 my %a = (%$arch, %$obj);
658
659 if ($a{is_floor} && !$a{alive}) {
660 $root = $Crossfire::Data::TYPE{Floor};
661 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
662 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
663 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
664 $root = $Crossfire::Data::TYPE{Wall};
665 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
666 $root = $Crossfire::Data::TYPE{"Weak Wall"};
667 } else {
668 $root = $Crossfire::Data::TYPE{Misc};
669 }
670 }
671
672 my @import = ($root);
673
674 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
675 unless $type == 116;
676
677 my (%ignore);
678 my (@section_order, %section, @attr_order);
679
680 while (my $type = shift @import) {
681 push @import, @{$type->{import} || []};
682
683 $attr->{$_} ||= $type->{$_}
684 for qw(name desc use);
685
686 for (@{$type->{ignore} || []}) {
687 $ignore{$_}++ for ref $_ ? @$_ : $_;
688 }
689
690 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
691 my ($name, $attr) = @$_;
692 push @section_order, $name;
693 for (@$attr) {
694 my ($k, $v) = @$_;
695 push @attr_order, $k;
696 $section{$name}{$k} ||= $v;
697 }
698 }
699 }
700
701 $attr->{section} = [
702 map !exists $section{$_} ? () : do {
703 my $attr = delete $section{$_};
704
705 [
706 $_,
707 map exists $attr->{$_} && !$ignore{$_}
708 ? [$_ => delete $attr->{$_}] : (),
709 @attr_order
710 ]
711 },
712
713 exists $section{$_} ? [$_ => delete $section{$_}] : (),
714 @section_order
715 ];
716
717 $attr
718}
719
720sub arch_edit_sections {
721# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
722# edit_type = 0;
723# else if (edit_type != 0) {
724# // all flags from 'check_type' must be unset in this arch because they get recalculated now
725# edit_type &= ~check_type;
726# }
727#
728# }
729# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
730# getAttributeValue("alive", defarch) == 1 &&
731# (getAttributeValue("monster", defarch) == 1 ||
732# getAttributeValue("generator", defarch) == 1)) {
733# // Monster: monsters/npcs/generators
734# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
735# }
736# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
737# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
738# // Walls
739# edit_type |= IGUIConstants.TILE_EDIT_WALL;
740# }
741# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
742# getAttributeValue("connected", defarch) != 0) {
743# // Connected Objects
744# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
745# }
746# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
747# arch_type == 66 || arch_type == 41 || arch_type == 95) {
748# // Exit: teleporter/exit/trapdoors
749# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
750# }
751# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
752# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
753# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
754# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
755# arch_type == 124 || arch_type == 130)) {
756# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
757# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
758# }
759# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
760# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
761# arch_type == 91 || arch_type == 21 || arch_type == 24) {
762# // Door: door/special door/gates + keys
763# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
764# }
765# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
766# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
767# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
768# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
769# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
770# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
771# arch_type == 122 || arch_type == 3)) {
772# // Equipment: weapons/armour/wands/rods
773# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
774# }
775#
776# return(edit_type);
777#
778#
779}
780
781sub cache_file($$&&) {
782 my ($src, $cache, $load, $create) = @_;
783
784 my ($size, $mtime) = (stat $src)[7,9]
785 or Carp::croak "$src: $!";
786
787 if (-e $cache) {
788 my $ref = eval { load_ref $cache };
789
790 if ($ref->{version} == 1
791 && $ref->{size} == $size
792 && $ref->{mtime} == $mtime
793 && eval { $load->($ref->{data}); 1 }) {
794 return;
795 }
796 }
797
798 my $ref = {
799 version => 1,
800 size => $size,
801 mtime => $mtime,
802 data => $create->(),
299 } 803 };
300}
301 804
302sub init($) { 805 $load->($ref->{data});
303 my ($cachedir) = @_;
304 806
305 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 807 save_ref $ref, $cache;
808}
809
810=item set_libdir $path
811
812Sets the library directory to the given path
813(default: $ENV{CROSSFIRE_LIBDIR}).
814
815You have to (re-)load the archetypes and tilecache manually after steting
816the library path.
817
818=cut
819
820sub set_libdir($) {
821 $LIB = $_[0];
822}
823
824=item load_archetypes
825
826(Re-)Load archetypes into %ARCH.
827
828=cut
829
830sub load_archetypes() {
831 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
832 *ARCH = $_[0];
833 }, sub {
834 read_arch "$LIB/archetypes"
835 };
836}
837
838=item load_tilecache
839
840(Re-)Load %TILE and %FACE.
841
842=cut
843
844sub load_tilecache() {
845 require Gtk2;
846
847 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
848 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
849 or die "$VARDIR/tilecache.png: $!";
850 *FACE = $_[0];
851 }, sub {
852 my $tile = read_pak "$LIB/crossfire.0";
853
854 my %cache;
855
856 my $idx = 0;
857
858 for my $name (sort keys %$tile) {
859 my $pb = new Gtk2::Gdk::PixbufLoader;
860 $pb->write ($tile->{$name});
861 $pb->close;
862 my $pb = $pb->get_pixbuf;
863
864 my $tile = $cache{$name} = {
865 pb => $pb,
866 idx => $idx,
867 w => int $pb->get_width / TILESIZE,
868 h => int $pb->get_height / TILESIZE,
869 };
870
871
872 $idx += $tile->{w} * $tile->{h};
873 }
874
875 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
876
877 while (my ($name, $tile) = each %cache) {
878 my $tpb = delete $tile->{pb};
879 my $ofs = $tile->{idx};
880
881 for my $x (0 .. $tile->{w} - 1) {
882 for my $y (0 .. $tile->{h} - 1) {
883 my $idx = $ofs + $x + $y * $tile->{w};
884 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
885 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
886 }
887 }
888 }
889
890 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
891
892 \%cache
893 };
306} 894}
307 895
308=head1 AUTHOR 896=head1 AUTHOR
309 897
310 Marc Lehmann <schmorp@schmorp.de> 898 Marc Lehmann <schmorp@schmorp.de>

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