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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.92 by root, Sat Mar 3 19:32:00 2007 UTC vs.
Revision 1.140 by elmex, Fri Mar 19 23:11:43 2010 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.96'; 11our $VERSION = '1.29';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 29use JSON::XS qw(decode_json encode_json);
25 30
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
37 32
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
40 : File::Spec->tmpdir . "/crossfire"; 35 : File::Spec->tmpdir . "/deliantra";
41 36
42mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
43 38
44sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
45 41
46our %ARCH; 42our %ARCH;
43our %FACE; # face32
47our %FACE; 44our %FACEDATA;
48our $TILE; 45our $TILE;
49 46
50our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
51 msg => "endmsg", 48 msg => "endmsg",
52 lore => "endlore", 49 lore => "endlore",
68 outdoor temp pressure humid windspeed winddir sky nosmooth 65 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4 66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70)); 67));
71 68
72our @FIELD_ORDER = (qw( 69our @FIELD_ORDER = (qw(
70 inherit
71
73 elevation 72 elevation
74 73
75 name name_pl custom_name attach title race 74 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch
77 #todo-events 76 sound sound_destroy face animation is_animated
78 animation is_animated 77 magicmap smoothlevel smoothface
79 str dex con wis pow cha int 78 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul 80 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype 82 nrof level direction type subtype attacktype
91 resist_life_stealing resist_disease 90 resist_life_stealing resist_disease
92 91
93 path_attuned path_repelled path_denied material materialname 92 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic 93 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat 94 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program 95 connected glow_radius randomitems tresure_env npx_status npc_program
97 run_away pick_up container will_apply smoothlevel 96 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type 97 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range 98 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour 99 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll 111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116 precious
117 117
118 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120)); 120));
121 121
138sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
139sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
140sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
141sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
142sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_SHIP (){ 0x20 }
143sub MOVE_KNOWN (){ 0x1f } # all of above 144sub MOVE_KNOWN (){ 0x3f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value 145sub MOVE_ALL (){ 0x10000 } # very special value
145 146
146our %MOVE_TYPE = ( 147our %MOVE_TYPE = (
147 walk => MOVE_WALK, 148 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW, 149 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH, 150 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING, 151 flying => MOVE_FLYING,
151 swim => MOVE_SWIM, 152 swim => MOVE_SWIM,
152 boat => MOVE_BOAT, 153 boat => MOVE_BOAT,
154 ship => MOVE_SHIP,
153 all => MOVE_ALL, 155 all => MOVE_ALL,
154); 156);
155 157
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat); 158our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
157 159
158{ 160{
159 package Crossfire::MoveType; 161 package Deliantra::MoveType;
160 162
161 use overload 163 use overload
164 '=' => sub { bless [@{$_[0]}], ref $_[0] },
162 '""' => \&as_string, 165 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef }, 166 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
167 '<=' => sub {
168 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
169 ? $_[0][1] & $MOVE_TYPE{$_[1]}
170 : undef
171 },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise }, 172 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise }, 173 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise }, 174 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub { 175 'x=' => sub { # toggle between off, + and -
168 my $cur = $_[0] >= $_[1]; 176 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) { 177 if (!defined $cur) {
178 if ($_[0] >= "all") {
179 $_[0] -= $_[1];
180 } else {
170 $_[0] += $_[1]; 181 $_[0] += $_[1];
182 }
171 } elsif ($cur) { 183 } elsif ($cur) {
172 $_[0] -= $_[1]; 184 $_[0] -= $_[1];
173 } else { 185 } else {
174 $_[0] /= $_[1]; 186 $_[0] /= $_[1];
175 } 187 }
177 $_[0] 189 $_[0]
178 }, 190 },
179 'eq' => sub { "$_[0]" eq "$_[1]" }, 191 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" }, 192 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ; 193 ;
182}
183 194
184sub Crossfire::MoveType::new { 195 sub TO_JSON {
196 $_[0][0]
197 }
198}
199
200sub Deliantra::MoveType::new {
185 my ($class, $string) = @_; 201 my ($class, $string) = @_;
186 202
187 my $mask; 203 my $mask;
188 my $value; 204 my $value;
189 205
203 } 219 }
204 220
205 (bless [$mask, $value], $class)->normalise 221 (bless [$mask, $value], $class)->normalise
206} 222}
207 223
208sub Crossfire::MoveType::normalise { 224sub Deliantra::MoveType::normalise {
209 my ($self) = @_; 225 my ($self) = @_;
210 226
211 if ($self->[0] & MOVE_ALL) { 227 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL); 228 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask; 229 $self->[0] &= $mask;
217 $self->[1] &= $self->[0]; 233 $self->[1] &= $self->[0];
218 234
219 $self 235 $self
220} 236}
221 237
222sub Crossfire::MoveType::as_string { 238sub Deliantra::MoveType::as_string {
223 my ($self) = @_; 239 my ($self) = @_;
224 240
225 my @res; 241 my @res;
226 242
227 my ($mask, $value) = @$self; 243 my ($mask, $value) = @$self;
228 244
229 for (@Crossfire::MOVE_TYPE) { 245 for (@Deliantra::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_}; 246 my $bit = $Deliantra::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) { 247 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit; 248 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_"; 249 push @res, $value & $bit ? $_ : "-$_";
234 } 250 }
235 } 251 }
328 344
329# object as in "Object xxx", i.e. archetypes 345# object as in "Object xxx", i.e. archetypes
330sub normalize_object($) { 346sub normalize_object($) {
331 my ($ob) = @_; 347 my ($ob) = @_;
332 348
349 delete $ob->{editable}; # deprecated
350
333 # convert material bitset to materialname, if possible 351 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) { 352 if (exists $ob->{material}) {
335 if (!$ob->{material}) { 353 if (!$ob->{material}) {
336 delete $ob->{material}; 354 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) { 355 } elsif (exists $ob->{materialname}) {
347 } else { 365 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; 366 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 } 367 }
350 } 368 }
351 369
370 # check whether attachment is the same as in the archetype
371 if (exists $ob->{attach}) {
372 my $arch = $ARCH{$ob->{_name}};
373 my $js = JSON::XS->new->utf8->canonical (1);
374
375 if (defined $arch->{attach}
376 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
377 delete $ob->{attach}
378 }
379 }
380
381 # color_fg is used as default for magicmap if magicmap does not exist
382 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
383
352 # nuke outdated or never supported fields 384 # nuke outdated or never supported fields
353 delete @$ob{qw( 385 delete @$ob{qw(
354 can_knockback can_parry can_impale can_cut can_dam_armour 386 can_knockback can_parry can_impale can_cut can_dam_armour
355 can_apply pass_thru can_pass_thru 387 can_apply pass_thru can_pass_thru color_bg color_fg
356 )}; 388 )};
357 389
358 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 390 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
359 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 391 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
360 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 392 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
361 393
362 # convert movement strings to bitsets 394 # convert movement strings to bitsets
363 for my $attr (keys %FIELD_MOVEMENT) { 395 for my $attr (keys %FIELD_MOVEMENT) {
364 next unless exists $ob->{$attr}; 396 next unless exists $ob->{$attr};
365 397
366 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr}; 398 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
367 } 399 }
368 400
369 # convert outdated movement flags to new movement sets 401 # convert outdated movement flags to new movement sets
370 if (defined (my $v = delete $ob->{no_pass})) { 402 if (defined (my $v = delete $ob->{no_pass})) {
371 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : ""; 403 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
372 } 404 }
373 if (defined (my $v = delete $ob->{slow_move})) { 405 if (defined (my $v = delete $ob->{slow_move})) {
374 $ob->{move_slow} += "walk"; 406 $ob->{move_slow} += "walk";
375 $ob->{move_slow_penalty} = $v; 407 $ob->{move_slow_penalty} = $v;
376 } 408 }
377 if (defined (my $v = delete $ob->{walk_on})) { 409 if (defined (my $v = delete $ob->{walk_on})) {
378 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" } 410 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
379 } 411 }
380 if (defined (my $v = delete $ob->{walk_off})) { 412 if (defined (my $v = delete $ob->{walk_off})) {
381 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" } 413 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
382 } 414 }
383 if (defined (my $v = delete $ob->{fly_on})) { 415 if (defined (my $v = delete $ob->{fly_on})) {
384 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" } 416 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
385 } 417 }
386 if (defined (my $v = delete $ob->{fly_off})) { 418 if (defined (my $v = delete $ob->{fly_off})) {
387 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" } 419 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
388 } 420 }
389 if (defined (my $v = delete $ob->{flying})) { 421 if (defined (my $v = delete $ob->{flying})) {
390 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" } 422 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
391 } 423 }
392 424
393 # convert idiotic event_xxx things into objects 425 # convert idiotic event_xxx things into objects
394 while (my ($event, $subtype) = each %EVENT_TYPE) { 426 while (my ($event, $subtype) = each %EVENT_TYPE) {
395 if (exists $ob->{"event_${event}_plugin"}) { 427 if (exists $ob->{"event_${event}_plugin"}) {
411# arch as in "arch xxx", ie.. objects 443# arch as in "arch xxx", ie.. objects
412sub normalize_arch($) { 444sub normalize_arch($) {
413 my ($ob) = @_; 445 my ($ob) = @_;
414 446
415 normalize_object $ob; 447 normalize_object $ob;
448
449 return if $ob->{_atype} eq "object";
416 450
417 my $arch = $ARCH{$ob->{_name}} 451 my $arch = $ARCH{$ob->{_name}}
418 or (warn "$ob->{_name}: no such archetype", return $ob); 452 or (warn "$ob->{_name}: no such archetype", return $ob);
419 453
420 if ($arch->{type} == 22) { # map 454 if ($arch->{type} == 22) { # map
456} 490}
457 491
458sub attr_thaw($) { 492sub attr_thaw($) {
459 my ($ob) = @_; 493 my ($ob) = @_;
460 494
461 $ob->{attach} = from_json $ob->{attach} 495 $ob->{attach} = decode_json $ob->{attach}
462 if exists $ob->{attach}; 496 if exists $ob->{attach};
463 497
464 $ob 498 $ob
465} 499}
466 500
467sub attr_freeze($) { 501sub attr_freeze($) {
468 my ($ob) = @_; 502 my ($ob) = @_;
469 503
470 $ob->{attach} = Crossfire::to_json $ob->{attach} 504 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
471 if exists $ob->{attach}; 505 if exists $ob->{attach};
472 506
473 $ob 507 $ob
474} 508}
475 509
495 529
496 my %arc; 530 my %arc;
497 my ($more, $prev); 531 my ($more, $prev);
498 my $comment; 532 my $comment;
499 533
500 open my $fh, "<:raw:perlio:utf8", $path 534 open my $fh, "<:utf8", $path
501 or Carp::croak "$path: $!"; 535 or Carp::croak "$path: $!";
502 536
503# binmode $fh; 537# binmode $fh;
504 538
505 my $parse_block; $parse_block = sub { 539 my $parse_block; $parse_block = sub {
605 my $str; 639 my $str;
606 640
607 my $append; $append = sub { 641 my $append; $append = sub {
608 my %a = %{$_[0]}; 642 my %a = %{$_[0]};
609 643
610 Crossfire::attr_freeze \%a; 644 Deliantra::attr_freeze \%a;
611 Crossfire::normalize_arch \%a; 645 Deliantra::normalize_arch \%a;
612 646
613 # undo the bit-split we did before 647 # undo the bit-split we did before
614 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 648 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
615 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 649 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
616 | (delete $a{attack_movement_bits_4_7}); 650 | (delete $a{attack_movement_bits_4_7});
634 } 668 }
635 669
636 my @kv; 670 my @kv;
637 671
638 for ($a{_name} eq "map" 672 for ($a{_name} eq "map"
639 ? @Crossfire::FIELD_ORDER_MAP 673 ? @Deliantra::FIELD_ORDER_MAP
640 : @Crossfire::FIELD_ORDER) { 674 : @Deliantra::FIELD_ORDER) {
641 push @kv, [$_, delete $a{$_}] 675 push @kv, [$_, delete $a{$_}]
642 if exists $a{$_}; 676 if exists $a{$_};
643 } 677 }
644 678
645 for (sort keys %a) { 679 for (sort keys %a) {
648 } 682 }
649 683
650 for (@kv) { 684 for (@kv) {
651 my ($k, $v) = @$_; 685 my ($k, $v) = @$_;
652 686
653 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 687 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
654 $v =~ s/\n$//; 688 $v =~ s/\n$//;
655 $str .= "$k\n$v\n$end\n"; 689 $str .= "$k\n$v\n$end\n";
656 } else { 690 } else {
657 $str .= "$k $v\n"; 691 $str .= "$k $v\n";
658 } 692 }
754=cut 788=cut
755 789
756sub arch_attr($) { 790sub arch_attr($) {
757 my ($obj) = @_; 791 my ($obj) = @_;
758 792
759 require Crossfire::Data; 793 require Deliantra::Data;
760 794
761 my $root; 795 my $root;
762 my $attr = { }; 796 my $attr = { };
763 797
764 my $arch = $ARCH{ $obj->{_name} }; 798 my $arch = $ARCH{ $obj->{_name} };
765 my $type = $obj->{type} || $arch->{type}; 799 my $type = $obj->{type} || $arch->{type};
766 800
767 if ($type > 0) { 801 if ($type > 0) {
768 $root = $Crossfire::Data::ATTR{$type}; 802 $root = $Deliantra::Data::ATTR{$type};
769 } else { 803 } else {
770 my %a = (%$arch, %$obj); 804 my %a = (%$arch, %$obj);
771 805
772 if ($a{is_floor} && !$a{alive}) { 806 if ($a{is_floor} && !$a{alive}) {
773 $root = $Crossfire::Data::TYPE{Floor}; 807 $root = $Deliantra::Data::TYPE{Floor};
774 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { 808 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
775 $root = $Crossfire::Data::TYPE{"Monster & NPC"}; 809 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
776 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { 810 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
777 $root = $Crossfire::Data::TYPE{Wall}; 811 $root = $Deliantra::Data::TYPE{Wall};
778 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { 812 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
779 $root = $Crossfire::Data::TYPE{"Weak Wall"}; 813 $root = $Deliantra::Data::TYPE{"Weak Wall"};
780 } else { 814 } else {
781 $root = $Crossfire::Data::TYPE{Misc}; 815 $root = $Deliantra::Data::TYPE{Misc};
782 } 816 }
783 } 817 }
784 818
819 my (%ignore);
785 my @import = ($root); 820 my @import = ($root);
821
822 my @new_import;
823 while (my $type = shift @import) {
824 # first import everything we will need:
825 push @import,
826 grep $_,
827 map $Deliantra::Data::TYPE{$_},
828 @{$type->{import} || []};
829
830 # and compute the ignored attributes
831 for (@{$type->{ignore} || []}) {
832 $ignore{$_}++ for ref $_ ? @$_ : $_;
833 }
834
835 push @new_import, $type;
786 836 }
837 (@import) = @new_import;
838
839 # then add defaults to the back of the list, so they are added
840 # as last resort.
787 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 841 push @import, \%Deliantra::Data::DEFAULT_ATTR
788 unless $type == 116; 842 unless $type == 116;
789 843
790 my (%ignore);
791 my (@section_order, %section, @attr_order); 844 my (@section_order, %section, @attr_order);
792 845
846 # @import = root, imported, default
793 while (my $type = shift @import) { 847 while (my $type = pop @import) {
794 push @import, @{$type->{import} || []};
795
796 $attr->{$_} ||= $type->{$_} 848 $attr->{$_} ||= $type->{$_}
797 for qw(name desc use); 849 for qw(name desc use);
798
799 for (@{$type->{ignore} || []}) {
800 $ignore{$_}++ for ref $_ ? @$_ : $_;
801 }
802 850
803 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { 851 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
804 my ($name, $attr) = @$_; 852 my ($name, $attr) = @$_;
805 push @section_order, $name; 853 push @section_order, $name;
806 for (@$attr) { 854 for (@$attr) {
807 my ($k, $v) = @$_; 855 my ($k, $v) = @$_;
808 push @attr_order, $k; 856 push @attr_order, $k;
809 $section{$name}{$k} ||= $v; 857 $section{$name}{$k} = $v; # overwrite, so that the root decides
810 }
811 } 858 }
859 }
860 }
861
862 # remove ignores for "root" type
863 for (
864 map @{$_->[1]}, # section attributes
865 [general => ($root->{attr} || [])],
866 @{$root->{section} || []}
867 ) {
868 my ($k, $v) = @$_;
869 # skip fixed attributes, if they are ignored thats fine
870 next if $v->{type} eq 'fixed';
871
872 delete $ignore{$k}; # if the attributes are defined explicitly they
873 # should NOT be ignored. ignore should mainly
874 # hit imported/inherited attributes.
812 } 875 }
813 876
814 $attr->{section} = [ 877 $attr->{section} = [
815 map !exists $section{$_} ? () : do { 878 map !exists $section{$_} ? () : do {
816 my $attr = delete $section{$_}; 879 my $attr = delete $section{$_};
820 map exists $attr->{$_} && !$ignore{$_} 883 map exists $attr->{$_} && !$ignore{$_}
821 ? [$_ => delete $attr->{$_}] : (), 884 ? [$_ => delete $attr->{$_}] : (),
822 @attr_order 885 @attr_order
823 ] 886 ]
824 }, 887 },
825
826 exists $section{$_} ? [$_ => delete $section{$_}] : (), 888 exists $section{$_} ? [$_ => delete $section{$_}] : (),
827 @section_order 889 @section_order
828 ]; 890 ];
829 891
830 $attr 892 $attr
831} 893}
885 }, sub { 947 }, sub {
886 read_arch "$LIB/archetypes" 948 read_arch "$LIB/archetypes"
887 }; 949 };
888} 950}
889 951
952sub construct_tilecache_pb {
953 my ($idx, $cache) = @_;
954
955 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
956
957 while (my ($name, $tile) = each %$cache) {
958 my $tpb = delete $tile->{pb};
959 my $ofs = $tile->{idx};
960
961 for my $x (0 .. $tile->{w} - 1) {
962 for my $y (0 .. $tile->{h} - 1) {
963 my $idx = $ofs + $x + $y * $tile->{w};
964 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
965 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
966 }
967 }
968 }
969
970 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
971
972 $cache
973}
974
975sub use_tilecache {
976 my ($face) = @_;
977 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
978 or die "$VARDIR/tilecache.png: $!";
979 *FACE = $_[0];
980}
981
890=item load_tilecache 982=item load_tilecache
891 983
892(Re-)Load %TILE and %FACE. 984(Re-)Load %TILE and %FACE.
893 985
894=cut 986=cut
895 987
896sub load_tilecache() { 988sub load_tilecache() {
897 require Gtk2; 989 require Gtk2;
898 990
899 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 991 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
900 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
901 or die "$VARDIR/tilecache.png: $!";
902 *FACE = $_[0];
903 }, sub { 992 sub {
904 my $tile = read_pak "$LIB/crossfire.0";
905
906 my %cache; 993 my %cache;
994 my $facedata = Storable::retrieve "$LIB/facedata";
907 995
996 $facedata->{version} == 2
997 or die "$LIB/facedata: version mismatch, cannot proceed.";
998
999 my $faces = $facedata->{faceinfo};
908 my $idx = 0; 1000 my $idx = 0;
909 1001
910 for my $name (sort keys %$tile) { 1002 for (sort keys %$faces) {
1003 my ($face, $info) = ($_, $faces->{$_});
1004
911 my $pb = new Gtk2::Gdk::PixbufLoader; 1005 my $pb = new Gtk2::Gdk::PixbufLoader;
912 $pb->write ($tile->{$name}); 1006 $pb->write ($info->{data32});
913 $pb->close; 1007 $pb->close;
914 my $pb = $pb->get_pixbuf; 1008 my $pb = $pb->get_pixbuf;
915 1009
916 my $tile = $cache{$name} = { 1010 my $tile = $cache{$face} = {
917 pb => $pb, 1011 pb => $pb,
918 idx => $idx, 1012 idx => $idx,
919 w => int $pb->get_width / TILESIZE, 1013 w => int $pb->get_width / TILESIZE,
920 h => int $pb->get_height / TILESIZE, 1014 h => int $pb->get_height / TILESIZE,
921 }; 1015 };
922
923 1016
924 $idx += $tile->{w} * $tile->{h}; 1017 $idx += $tile->{w} * $tile->{h};
1018 }
1019
1020 construct_tilecache_pb $idx, \%cache;
1021
1022 \%cache
925 } 1023 };
926
927 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
928
929 while (my ($name, $tile) = each %cache) {
930 my $tpb = delete $tile->{pb};
931 my $ofs = $tile->{idx};
932
933 for my $x (0 .. $tile->{w} - 1) {
934 for my $y (0 .. $tile->{h} - 1) {
935 my $idx = $ofs + $x + $y * $tile->{w};
936 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
937 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
938 }
939 }
940 }
941
942 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
943
944 \%cache
945 };
946} 1024}
1025
1026=back
947 1027
948=head1 AUTHOR 1028=head1 AUTHOR
949 1029
950 Marc Lehmann <schmorp@schmorp.de> 1030 Marc Lehmann <schmorp@schmorp.de>
951 http://home.schmorp.de/ 1031 http://home.schmorp.de/
954 http://www.ta-sa.org/ 1034 http://www.ta-sa.org/
955 1035
956=cut 1036=cut
957 1037
9581 10381
1039

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