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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.93 by root, Sat Mar 3 19:38:06 2007 UTC vs.
Revision 1.140 by elmex, Fri Mar 19 23:11:43 2010 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.96'; 11our $VERSION = '1.29';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 29use JSON::XS qw(decode_json encode_json);
25 30
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
37 32
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
40 : File::Spec->tmpdir . "/crossfire"; 35 : File::Spec->tmpdir . "/deliantra";
41 36
42mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
43 38
44sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
45 41
46our %ARCH; 42our %ARCH;
43our %FACE; # face32
47our %FACE; 44our %FACEDATA;
48our $TILE; 45our $TILE;
49 46
50our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
51 msg => "endmsg", 48 msg => "endmsg",
52 lore => "endlore", 49 lore => "endlore",
68 outdoor temp pressure humid windspeed winddir sky nosmooth 65 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4 66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70)); 67));
71 68
72our @FIELD_ORDER = (qw( 69our @FIELD_ORDER = (qw(
70 inherit
71
73 elevation 72 elevation
74 73
75 name name_pl custom_name attach title race 74 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch
77 #todo-events 76 sound sound_destroy face animation is_animated
78 animation is_animated 77 magicmap smoothlevel smoothface
79 str dex con wis pow cha int 78 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul 80 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype 82 nrof level direction type subtype attacktype
91 resist_life_stealing resist_disease 90 resist_life_stealing resist_disease
92 91
93 path_attuned path_repelled path_denied material materialname 92 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic 93 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat 94 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program 95 connected glow_radius randomitems tresure_env npx_status npc_program
97 run_away pick_up container will_apply smoothlevel 96 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type 97 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range 98 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour 99 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll 111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116 precious
117 117
118 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120)); 120));
121 121
138sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
139sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
140sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
141sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
142sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_SHIP (){ 0x20 }
143sub MOVE_KNOWN (){ 0x1f } # all of above 144sub MOVE_KNOWN (){ 0x3f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value 145sub MOVE_ALL (){ 0x10000 } # very special value
145 146
146our %MOVE_TYPE = ( 147our %MOVE_TYPE = (
147 walk => MOVE_WALK, 148 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW, 149 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH, 150 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING, 151 flying => MOVE_FLYING,
151 swim => MOVE_SWIM, 152 swim => MOVE_SWIM,
152 boat => MOVE_BOAT, 153 boat => MOVE_BOAT,
154 ship => MOVE_SHIP,
153 all => MOVE_ALL, 155 all => MOVE_ALL,
154); 156);
155 157
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat); 158our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
157 159
158{ 160{
159 package Crossfire::MoveType; 161 package Deliantra::MoveType;
160 162
161 use overload 163 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] }, 164 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string, 165 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef }, 166 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
167 '<=' => sub {
168 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
169 ? $_[0][1] & $MOVE_TYPE{$_[1]}
170 : undef
171 },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise }, 172 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise }, 173 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise }, 174 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub { 175 'x=' => sub { # toggle between off, + and -
169 my $cur = $_[0] >= $_[1]; 176 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) { 177 if (!defined $cur) {
178 if ($_[0] >= "all") {
179 $_[0] -= $_[1];
180 } else {
171 $_[0] += $_[1]; 181 $_[0] += $_[1];
182 }
172 } elsif ($cur) { 183 } elsif ($cur) {
173 $_[0] -= $_[1]; 184 $_[0] -= $_[1];
174 } else { 185 } else {
175 $_[0] /= $_[1]; 186 $_[0] /= $_[1];
176 } 187 }
178 $_[0] 189 $_[0]
179 }, 190 },
180 'eq' => sub { "$_[0]" eq "$_[1]" }, 191 'eq' => sub { "$_[0]" eq "$_[1]" },
181 'ne' => sub { "$_[0]" ne "$_[1]" }, 192 'ne' => sub { "$_[0]" ne "$_[1]" },
182 ; 193 ;
183}
184 194
185sub Crossfire::MoveType::new { 195 sub TO_JSON {
196 $_[0][0]
197 }
198}
199
200sub Deliantra::MoveType::new {
186 my ($class, $string) = @_; 201 my ($class, $string) = @_;
187 202
188 my $mask; 203 my $mask;
189 my $value; 204 my $value;
190 205
204 } 219 }
205 220
206 (bless [$mask, $value], $class)->normalise 221 (bless [$mask, $value], $class)->normalise
207} 222}
208 223
209sub Crossfire::MoveType::normalise { 224sub Deliantra::MoveType::normalise {
210 my ($self) = @_; 225 my ($self) = @_;
211 226
212 if ($self->[0] & MOVE_ALL) { 227 if ($self->[0] & MOVE_ALL) {
213 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL); 228 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
214 $self->[0] &= $mask; 229 $self->[0] &= $mask;
218 $self->[1] &= $self->[0]; 233 $self->[1] &= $self->[0];
219 234
220 $self 235 $self
221} 236}
222 237
223sub Crossfire::MoveType::as_string { 238sub Deliantra::MoveType::as_string {
224 my ($self) = @_; 239 my ($self) = @_;
225 240
226 my @res; 241 my @res;
227 242
228 my ($mask, $value) = @$self; 243 my ($mask, $value) = @$self;
229 244
230 for (@Crossfire::MOVE_TYPE) { 245 for (@Deliantra::MOVE_TYPE) {
231 my $bit = $Crossfire::MOVE_TYPE{$_}; 246 my $bit = $Deliantra::MOVE_TYPE{$_};
232 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) { 247 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
233 $mask &= ~$bit; 248 $mask &= ~$bit;
234 push @res, $value & $bit ? $_ : "-$_"; 249 push @res, $value & $bit ? $_ : "-$_";
235 } 250 }
236 } 251 }
329 344
330# object as in "Object xxx", i.e. archetypes 345# object as in "Object xxx", i.e. archetypes
331sub normalize_object($) { 346sub normalize_object($) {
332 my ($ob) = @_; 347 my ($ob) = @_;
333 348
349 delete $ob->{editable}; # deprecated
350
334 # convert material bitset to materialname, if possible 351 # convert material bitset to materialname, if possible
335 if (exists $ob->{material}) { 352 if (exists $ob->{material}) {
336 if (!$ob->{material}) { 353 if (!$ob->{material}) {
337 delete $ob->{material}; 354 delete $ob->{material};
338 } elsif (exists $ob->{materialname}) { 355 } elsif (exists $ob->{materialname}) {
348 } else { 365 } else {
349 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; 366 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
350 } 367 }
351 } 368 }
352 369
370 # check whether attachment is the same as in the archetype
371 if (exists $ob->{attach}) {
372 my $arch = $ARCH{$ob->{_name}};
373 my $js = JSON::XS->new->utf8->canonical (1);
374
375 if (defined $arch->{attach}
376 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
377 delete $ob->{attach}
378 }
379 }
380
381 # color_fg is used as default for magicmap if magicmap does not exist
382 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
383
353 # nuke outdated or never supported fields 384 # nuke outdated or never supported fields
354 delete @$ob{qw( 385 delete @$ob{qw(
355 can_knockback can_parry can_impale can_cut can_dam_armour 386 can_knockback can_parry can_impale can_cut can_dam_armour
356 can_apply pass_thru can_pass_thru 387 can_apply pass_thru can_pass_thru color_bg color_fg
357 )}; 388 )};
358 389
359 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 390 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
360 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 391 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
361 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 392 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
362 393
363 # convert movement strings to bitsets 394 # convert movement strings to bitsets
364 for my $attr (keys %FIELD_MOVEMENT) { 395 for my $attr (keys %FIELD_MOVEMENT) {
365 next unless exists $ob->{$attr}; 396 next unless exists $ob->{$attr};
366 397
367 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr}; 398 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
368 } 399 }
369 400
370 # convert outdated movement flags to new movement sets 401 # convert outdated movement flags to new movement sets
371 if (defined (my $v = delete $ob->{no_pass})) { 402 if (defined (my $v = delete $ob->{no_pass})) {
372 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : ""; 403 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
373 } 404 }
374 if (defined (my $v = delete $ob->{slow_move})) { 405 if (defined (my $v = delete $ob->{slow_move})) {
375 $ob->{move_slow} += "walk"; 406 $ob->{move_slow} += "walk";
376 $ob->{move_slow_penalty} = $v; 407 $ob->{move_slow_penalty} = $v;
377 } 408 }
378 if (defined (my $v = delete $ob->{walk_on})) { 409 if (defined (my $v = delete $ob->{walk_on})) {
379 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" } 410 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
380 } 411 }
381 if (defined (my $v = delete $ob->{walk_off})) { 412 if (defined (my $v = delete $ob->{walk_off})) {
382 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" } 413 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
383 } 414 }
384 if (defined (my $v = delete $ob->{fly_on})) { 415 if (defined (my $v = delete $ob->{fly_on})) {
385 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" } 416 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
386 } 417 }
387 if (defined (my $v = delete $ob->{fly_off})) { 418 if (defined (my $v = delete $ob->{fly_off})) {
388 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" } 419 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
389 } 420 }
390 if (defined (my $v = delete $ob->{flying})) { 421 if (defined (my $v = delete $ob->{flying})) {
391 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" } 422 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
392 } 423 }
393 424
394 # convert idiotic event_xxx things into objects 425 # convert idiotic event_xxx things into objects
395 while (my ($event, $subtype) = each %EVENT_TYPE) { 426 while (my ($event, $subtype) = each %EVENT_TYPE) {
396 if (exists $ob->{"event_${event}_plugin"}) { 427 if (exists $ob->{"event_${event}_plugin"}) {
412# arch as in "arch xxx", ie.. objects 443# arch as in "arch xxx", ie.. objects
413sub normalize_arch($) { 444sub normalize_arch($) {
414 my ($ob) = @_; 445 my ($ob) = @_;
415 446
416 normalize_object $ob; 447 normalize_object $ob;
448
449 return if $ob->{_atype} eq "object";
417 450
418 my $arch = $ARCH{$ob->{_name}} 451 my $arch = $ARCH{$ob->{_name}}
419 or (warn "$ob->{_name}: no such archetype", return $ob); 452 or (warn "$ob->{_name}: no such archetype", return $ob);
420 453
421 if ($arch->{type} == 22) { # map 454 if ($arch->{type} == 22) { # map
457} 490}
458 491
459sub attr_thaw($) { 492sub attr_thaw($) {
460 my ($ob) = @_; 493 my ($ob) = @_;
461 494
462 $ob->{attach} = from_json $ob->{attach} 495 $ob->{attach} = decode_json $ob->{attach}
463 if exists $ob->{attach}; 496 if exists $ob->{attach};
464 497
465 $ob 498 $ob
466} 499}
467 500
468sub attr_freeze($) { 501sub attr_freeze($) {
469 my ($ob) = @_; 502 my ($ob) = @_;
470 503
471 $ob->{attach} = Crossfire::to_json $ob->{attach} 504 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
472 if exists $ob->{attach}; 505 if exists $ob->{attach};
473 506
474 $ob 507 $ob
475} 508}
476 509
496 529
497 my %arc; 530 my %arc;
498 my ($more, $prev); 531 my ($more, $prev);
499 my $comment; 532 my $comment;
500 533
501 open my $fh, "<:raw:perlio:utf8", $path 534 open my $fh, "<:utf8", $path
502 or Carp::croak "$path: $!"; 535 or Carp::croak "$path: $!";
503 536
504# binmode $fh; 537# binmode $fh;
505 538
506 my $parse_block; $parse_block = sub { 539 my $parse_block; $parse_block = sub {
606 my $str; 639 my $str;
607 640
608 my $append; $append = sub { 641 my $append; $append = sub {
609 my %a = %{$_[0]}; 642 my %a = %{$_[0]};
610 643
611 Crossfire::attr_freeze \%a; 644 Deliantra::attr_freeze \%a;
612 Crossfire::normalize_arch \%a; 645 Deliantra::normalize_arch \%a;
613 646
614 # undo the bit-split we did before 647 # undo the bit-split we did before
615 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 648 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
616 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 649 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
617 | (delete $a{attack_movement_bits_4_7}); 650 | (delete $a{attack_movement_bits_4_7});
635 } 668 }
636 669
637 my @kv; 670 my @kv;
638 671
639 for ($a{_name} eq "map" 672 for ($a{_name} eq "map"
640 ? @Crossfire::FIELD_ORDER_MAP 673 ? @Deliantra::FIELD_ORDER_MAP
641 : @Crossfire::FIELD_ORDER) { 674 : @Deliantra::FIELD_ORDER) {
642 push @kv, [$_, delete $a{$_}] 675 push @kv, [$_, delete $a{$_}]
643 if exists $a{$_}; 676 if exists $a{$_};
644 } 677 }
645 678
646 for (sort keys %a) { 679 for (sort keys %a) {
649 } 682 }
650 683
651 for (@kv) { 684 for (@kv) {
652 my ($k, $v) = @$_; 685 my ($k, $v) = @$_;
653 686
654 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 687 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
655 $v =~ s/\n$//; 688 $v =~ s/\n$//;
656 $str .= "$k\n$v\n$end\n"; 689 $str .= "$k\n$v\n$end\n";
657 } else { 690 } else {
658 $str .= "$k $v\n"; 691 $str .= "$k $v\n";
659 } 692 }
755=cut 788=cut
756 789
757sub arch_attr($) { 790sub arch_attr($) {
758 my ($obj) = @_; 791 my ($obj) = @_;
759 792
760 require Crossfire::Data; 793 require Deliantra::Data;
761 794
762 my $root; 795 my $root;
763 my $attr = { }; 796 my $attr = { };
764 797
765 my $arch = $ARCH{ $obj->{_name} }; 798 my $arch = $ARCH{ $obj->{_name} };
766 my $type = $obj->{type} || $arch->{type}; 799 my $type = $obj->{type} || $arch->{type};
767 800
768 if ($type > 0) { 801 if ($type > 0) {
769 $root = $Crossfire::Data::ATTR{$type}; 802 $root = $Deliantra::Data::ATTR{$type};
770 } else { 803 } else {
771 my %a = (%$arch, %$obj); 804 my %a = (%$arch, %$obj);
772 805
773 if ($a{is_floor} && !$a{alive}) { 806 if ($a{is_floor} && !$a{alive}) {
774 $root = $Crossfire::Data::TYPE{Floor}; 807 $root = $Deliantra::Data::TYPE{Floor};
775 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { 808 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
776 $root = $Crossfire::Data::TYPE{"Monster & NPC"}; 809 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
777 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { 810 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
778 $root = $Crossfire::Data::TYPE{Wall}; 811 $root = $Deliantra::Data::TYPE{Wall};
779 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { 812 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
780 $root = $Crossfire::Data::TYPE{"Weak Wall"}; 813 $root = $Deliantra::Data::TYPE{"Weak Wall"};
781 } else { 814 } else {
782 $root = $Crossfire::Data::TYPE{Misc}; 815 $root = $Deliantra::Data::TYPE{Misc};
783 } 816 }
784 } 817 }
785 818
819 my (%ignore);
786 my @import = ($root); 820 my @import = ($root);
821
822 my @new_import;
823 while (my $type = shift @import) {
824 # first import everything we will need:
825 push @import,
826 grep $_,
827 map $Deliantra::Data::TYPE{$_},
828 @{$type->{import} || []};
829
830 # and compute the ignored attributes
831 for (@{$type->{ignore} || []}) {
832 $ignore{$_}++ for ref $_ ? @$_ : $_;
833 }
834
835 push @new_import, $type;
787 836 }
837 (@import) = @new_import;
838
839 # then add defaults to the back of the list, so they are added
840 # as last resort.
788 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 841 push @import, \%Deliantra::Data::DEFAULT_ATTR
789 unless $type == 116; 842 unless $type == 116;
790 843
791 my (%ignore);
792 my (@section_order, %section, @attr_order); 844 my (@section_order, %section, @attr_order);
793 845
846 # @import = root, imported, default
794 while (my $type = shift @import) { 847 while (my $type = pop @import) {
795 push @import, @{$type->{import} || []};
796
797 $attr->{$_} ||= $type->{$_} 848 $attr->{$_} ||= $type->{$_}
798 for qw(name desc use); 849 for qw(name desc use);
799
800 for (@{$type->{ignore} || []}) {
801 $ignore{$_}++ for ref $_ ? @$_ : $_;
802 }
803 850
804 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { 851 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
805 my ($name, $attr) = @$_; 852 my ($name, $attr) = @$_;
806 push @section_order, $name; 853 push @section_order, $name;
807 for (@$attr) { 854 for (@$attr) {
808 my ($k, $v) = @$_; 855 my ($k, $v) = @$_;
809 push @attr_order, $k; 856 push @attr_order, $k;
810 $section{$name}{$k} ||= $v; 857 $section{$name}{$k} = $v; # overwrite, so that the root decides
811 }
812 } 858 }
859 }
860 }
861
862 # remove ignores for "root" type
863 for (
864 map @{$_->[1]}, # section attributes
865 [general => ($root->{attr} || [])],
866 @{$root->{section} || []}
867 ) {
868 my ($k, $v) = @$_;
869 # skip fixed attributes, if they are ignored thats fine
870 next if $v->{type} eq 'fixed';
871
872 delete $ignore{$k}; # if the attributes are defined explicitly they
873 # should NOT be ignored. ignore should mainly
874 # hit imported/inherited attributes.
813 } 875 }
814 876
815 $attr->{section} = [ 877 $attr->{section} = [
816 map !exists $section{$_} ? () : do { 878 map !exists $section{$_} ? () : do {
817 my $attr = delete $section{$_}; 879 my $attr = delete $section{$_};
821 map exists $attr->{$_} && !$ignore{$_} 883 map exists $attr->{$_} && !$ignore{$_}
822 ? [$_ => delete $attr->{$_}] : (), 884 ? [$_ => delete $attr->{$_}] : (),
823 @attr_order 885 @attr_order
824 ] 886 ]
825 }, 887 },
826
827 exists $section{$_} ? [$_ => delete $section{$_}] : (), 888 exists $section{$_} ? [$_ => delete $section{$_}] : (),
828 @section_order 889 @section_order
829 ]; 890 ];
830 891
831 $attr 892 $attr
832} 893}
886 }, sub { 947 }, sub {
887 read_arch "$LIB/archetypes" 948 read_arch "$LIB/archetypes"
888 }; 949 };
889} 950}
890 951
952sub construct_tilecache_pb {
953 my ($idx, $cache) = @_;
954
955 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
956
957 while (my ($name, $tile) = each %$cache) {
958 my $tpb = delete $tile->{pb};
959 my $ofs = $tile->{idx};
960
961 for my $x (0 .. $tile->{w} - 1) {
962 for my $y (0 .. $tile->{h} - 1) {
963 my $idx = $ofs + $x + $y * $tile->{w};
964 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
965 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
966 }
967 }
968 }
969
970 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
971
972 $cache
973}
974
975sub use_tilecache {
976 my ($face) = @_;
977 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
978 or die "$VARDIR/tilecache.png: $!";
979 *FACE = $_[0];
980}
981
891=item load_tilecache 982=item load_tilecache
892 983
893(Re-)Load %TILE and %FACE. 984(Re-)Load %TILE and %FACE.
894 985
895=cut 986=cut
896 987
897sub load_tilecache() { 988sub load_tilecache() {
898 require Gtk2; 989 require Gtk2;
899 990
900 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 991 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
901 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
902 or die "$VARDIR/tilecache.png: $!";
903 *FACE = $_[0];
904 }, sub { 992 sub {
905 my $tile = read_pak "$LIB/crossfire.0";
906
907 my %cache; 993 my %cache;
994 my $facedata = Storable::retrieve "$LIB/facedata";
908 995
996 $facedata->{version} == 2
997 or die "$LIB/facedata: version mismatch, cannot proceed.";
998
999 my $faces = $facedata->{faceinfo};
909 my $idx = 0; 1000 my $idx = 0;
910 1001
911 for my $name (sort keys %$tile) { 1002 for (sort keys %$faces) {
1003 my ($face, $info) = ($_, $faces->{$_});
1004
912 my $pb = new Gtk2::Gdk::PixbufLoader; 1005 my $pb = new Gtk2::Gdk::PixbufLoader;
913 $pb->write ($tile->{$name}); 1006 $pb->write ($info->{data32});
914 $pb->close; 1007 $pb->close;
915 my $pb = $pb->get_pixbuf; 1008 my $pb = $pb->get_pixbuf;
916 1009
917 my $tile = $cache{$name} = { 1010 my $tile = $cache{$face} = {
918 pb => $pb, 1011 pb => $pb,
919 idx => $idx, 1012 idx => $idx,
920 w => int $pb->get_width / TILESIZE, 1013 w => int $pb->get_width / TILESIZE,
921 h => int $pb->get_height / TILESIZE, 1014 h => int $pb->get_height / TILESIZE,
922 }; 1015 };
923
924 1016
925 $idx += $tile->{w} * $tile->{h}; 1017 $idx += $tile->{w} * $tile->{h};
1018 }
1019
1020 construct_tilecache_pb $idx, \%cache;
1021
1022 \%cache
926 } 1023 };
927
928 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
929
930 while (my ($name, $tile) = each %cache) {
931 my $tpb = delete $tile->{pb};
932 my $ofs = $tile->{idx};
933
934 for my $x (0 .. $tile->{w} - 1) {
935 for my $y (0 .. $tile->{h} - 1) {
936 my $idx = $ofs + $x + $y * $tile->{w};
937 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
938 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
939 }
940 }
941 }
942
943 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
944
945 \%cache
946 };
947} 1024}
1025
1026=back
948 1027
949=head1 AUTHOR 1028=head1 AUTHOR
950 1029
951 Marc Lehmann <schmorp@schmorp.de> 1030 Marc Lehmann <schmorp@schmorp.de>
952 http://home.schmorp.de/ 1031 http://home.schmorp.de/
955 http://www.ta-sa.org/ 1034 http://www.ta-sa.org/
956 1035
957=cut 1036=cut
958 1037
9591 10381
1039

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