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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.17 by root, Wed Feb 22 22:36:45 2006 UTC vs.
Revision 1.142 by root, Sat May 15 00:30:53 2010 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.1'; 11our $VERSION = '1.30';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use Storable; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
20use Storable qw(freeze thaw);
18 21
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 22our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
27);
23 28
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 29use JSON::XS qw(decode_json encode_json);
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n";
26 30
31our $LIB = $ENV{DELIANTRA_LIBDIR};
32
33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
36
37mkdir $VARDIR, 0777;
38
27sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
28 41
29our $CACHEDIR;
30our %ARCH; 42our %ARCH;
43our %FACE; # face32
31our %FACE; 44our %FACEDATA;
32our $TILE; 45our $TILE;
33 46
34our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
35 msg => "endmsg", 48 msg => "endmsg",
36 lore => "endlore", 49 lore => "endlore",
50 maplore => "endmaplore",
37); 51);
38 52
39# not used yet, maybe alphabetical is ok 53# movement bit type, PITA
54our %FIELD_MOVEMENT = map +($_ => undef),
55 qw(move_type move_block move_allow move_on move_off move_slow);
56
57# same as in server save routine, to (hopefully) be compatible
58# to the other editors.
59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
61 name attach swap_time reset_timeout fixed_resettime difficulty
62 region music
63 shopitems shopgreed shopmin shopmax shoprace
64 darkness width height enter_x enter_y msg maplore
65 unique template
66 outdoor temp pressure humid windspeed winddir sky nosmooth
67 tile_path_1 tile_path_2 tile_path_3 tile_path_4
68));
69
40our @FIELD_ORDER = (qw(name name_pl)); 70our @FIELD_ORDER = (qw(
71 inherit
41 72
73 elevation
74
75 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch
77 sound sound_destroy face animation is_animated
78 magicmap smoothlevel smoothface
79 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype
84
85 resist_physical resist_magic resist_fire resist_electricity
86 resist_cold resist_confusion resist_acid resist_drain
87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
89 resist_deplete resist_death resist_chaos resist_counterspell
90 resist_godpower resist_holyword resist_blind resist_internal
91 resist_life_stealing resist_disease
92
93 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems tresure_env npx_status npc_program
97 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102
103 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104 friendly generator is_thrown auto_apply treasure player sold see_invisible
105 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106 splitting hitback startequip blocksview undead scared unaggressive
107 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111 random_move only_attack confused stealth cursed damned see_anywhere
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117 precious
118
119 body_range body_arm body_torso body_head body_neck body_skill
120 body_finger body_shoulder body_foot body_hand body_wrist body_waist
121));
122
123our %EVENT_TYPE = (
124 apply => 1,
125 attack => 2,
126 death => 3,
127 drop => 4,
128 pickup => 5,
129 say => 6,
130 stop => 7,
131 time => 8,
132 throw => 9,
133 trigger => 10,
134 close => 11,
135 timer => 12,
136);
137
42sub MOVE_WALK (){ 0x1 } 138sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 139sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 140sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 141sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 142sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 143sub MOVE_BOAT (){ 0x10 }
144sub MOVE_SHIP (){ 0x20 }
145sub MOVE_KNOWN (){ 0x3f } # all of above
146sub MOVE_ALL (){ 0x10000 } # very special value
48 147
148our %MOVE_TYPE = (
149 walk => MOVE_WALK,
150 fly_low => MOVE_FLY_LOW,
151 fly_high => MOVE_FLY_HIGH,
152 flying => MOVE_FLYING,
153 swim => MOVE_SWIM,
154 boat => MOVE_BOAT,
155 ship => MOVE_SHIP,
156 all => MOVE_ALL,
157);
158
159our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
160
161{
162 package Deliantra::MoveType;
163
164 use overload
165 '=' => sub { bless [@{$_[0]}], ref $_[0] },
166 '""' => \&as_string,
167 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
168 '<=' => sub {
169 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
170 ? $_[0][1] & $MOVE_TYPE{$_[1]}
171 : undef
172 },
173 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
174 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
175 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
176 'x=' => sub { # toggle between off, + and -
177 my $cur = $_[0] >= $_[1];
178 if (!defined $cur) {
179 if ($_[0] >= "all") {
180 $_[0] -= $_[1];
181 } else {
182 $_[0] += $_[1];
183 }
184 } elsif ($cur) {
185 $_[0] -= $_[1];
186 } else {
187 $_[0] /= $_[1];
188 }
189
190 $_[0]
191 },
192 'eq' => sub { "$_[0]" eq "$_[1]" },
193 'ne' => sub { "$_[0]" ne "$_[1]" },
194 ;
195
196 sub TO_JSON {
197 $_[0][0]
198 }
199}
200
201sub Deliantra::MoveType::new {
202 my ($class, $string) = @_;
203
204 my $mask;
205 my $value;
206
207 if ($string =~ /^\s*\d+\s*$/) {
208 $mask = MOVE_ALL;
209 $value = $string+0;
210 } else {
211 for (split /\s+/, lc $string) {
212 if (s/^-//) {
213 $mask |= $MOVE_TYPE{$_};
214 $value &= ~$MOVE_TYPE{$_};
215 } else {
216 $mask |= $MOVE_TYPE{$_};
217 $value |= $MOVE_TYPE{$_};
218 }
219 }
220 }
221
222 (bless [$mask, $value], $class)->normalise
223}
224
225sub Deliantra::MoveType::normalise {
226 my ($self) = @_;
227
228 if ($self->[0] & MOVE_ALL) {
229 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
230 $self->[0] &= $mask;
231 $self->[1] &= $mask;
232 }
233
234 $self->[1] &= $self->[0];
235
236 $self
237}
238
239sub Deliantra::MoveType::as_string {
240 my ($self) = @_;
241
242 my @res;
243
244 my ($mask, $value) = @$self;
245
246 for (@Deliantra::MOVE_TYPE) {
247 my $bit = $Deliantra::MOVE_TYPE{$_};
248 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
249 $mask &= ~$bit;
250 push @res, $value & $bit ? $_ : "-$_";
251 }
252 }
253
254 join " ", @res
255}
256
257sub load_ref($) {
258 my ($path) = @_;
259
260 open my $fh, "<:raw:perlio", $path
261 or die "$path: $!";
262 local $/;
263
264 thaw <$fh>
265}
266
267sub save_ref($$) {
268 my ($ref, $path) = @_;
269
270 open my $fh, ">:raw:perlio", "$path~"
271 or die "$path~: $!";
272 print $fh freeze $ref;
273 close $fh;
274 rename "$path~", $path
275 or die "$path: $!";
276}
277
278my %attack_mask = (
279 physical => 0x00000001,
280 magic => 0x00000002,
281 fire => 0x00000004,
282 electricity => 0x00000008,
283 cold => 0x00000010,
284 confusion => 0x00000020,
285 acid => 0x00000040,
286 drain => 0x00000080,
287 weaponmagic => 0x00000100,
288 ghosthit => 0x00000200,
289 poison => 0x00000400,
290 slow => 0x00000800,
291 paralyze => 0x00001000,
292 turn_undead => 0x00002000,
293 fear => 0x00004000,
294 cancellation => 0x00008000,
295 deplete => 0x00010000,
296 death => 0x00020000,
297 chaos => 0x00040000,
298 counterspell => 0x00080000,
299 godpower => 0x00100000,
300 holyword => 0x00200000,
301 blind => 0x00400000,
302 internal => 0x00800000,
303 life_stealing => 0x01000000,
304 disease => 0x02000000,
305);
306
307sub _add_resist($$$) {
308 my ($ob, $mask, $value) = @_;
309
310 while (my ($k, $v) = each %attack_mask) {
311 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
312 }
313}
314
315my %MATERIAL = reverse
316 paper => 1,
317 iron => 2,
318 glass => 4,
319 leather => 8,
320 wood => 16,
321 organic => 32,
322 stone => 64,
323 cloth => 128,
324 adamant => 256,
325 liquid => 512,
326 tin => 1024,
327 bone => 2048,
328 ice => 4096,
329
330 # guesses
331 runestone => 12,
332 bronze => 18,
333 "ancient wood" => 20,
334 glass => 36,
335 marble => 66,
336 ice => 68,
337 stone => 70,
338 stone => 80,
339 cloth => 136,
340 ironwood => 144,
341 adamantium => 258,
342 glacium => 260,
343 blood => 544,
344;
345
346# object as in "Object xxx", i.e. archetypes
347sub normalize_object($) {
348 my ($ob) = @_;
349
350 delete $ob->{editable}; # deprecated
351
352 # convert material bitset to materialname, if possible
353 if (exists $ob->{material}) {
354 if (!$ob->{material}) {
355 delete $ob->{material};
356 } elsif (exists $ob->{materialname}) {
357 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
358 delete $ob->{material};
359 } else {
360 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
361 delete $ob->{material}; # assume materilname is more specific and nuke material
362 }
363 } elsif (my $name = $MATERIAL{$ob->{material}}) {
364 delete $ob->{material};
365 $ob->{materialname} = $name;
366 } else {
367 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
368 }
369 }
370
371 # check whether attachment is the same as in the archetype
372 if (exists $ob->{attach}) {
373 my $arch = $ARCH{$ob->{_name}};
374 my $js = JSON::XS->new->utf8->canonical (1);
375
376 if (defined $arch->{attach}
377 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
378 delete $ob->{attach}
379 }
380 }
381
382 # color_fg is used as default for magicmap if magicmap does not exist
383 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
384
385 # nuke outdated or never supported fields
386 delete @$ob{qw(
387 can_knockback can_parry can_impale can_cut can_dam_armour
388 can_apply pass_thru can_pass_thru color_bg color_fg
389 )};
390
391 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
392 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
393 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
394
395 # convert movement strings to bitsets
396 for my $attr (keys %FIELD_MOVEMENT) {
397 next unless exists $ob->{$attr};
398
399 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
400 }
401
402 # convert outdated movement flags to new movement sets
403 if (defined (my $v = delete $ob->{no_pass})) {
404 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
405 }
406 if (defined (my $v = delete $ob->{slow_move})) {
407 $ob->{move_slow} += "walk";
408 $ob->{move_slow_penalty} = $v;
409 }
410 if (defined (my $v = delete $ob->{walk_on})) {
411 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
412 }
413 if (defined (my $v = delete $ob->{walk_off})) {
414 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
415 }
416 if (defined (my $v = delete $ob->{fly_on})) {
417 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
418 }
419 if (defined (my $v = delete $ob->{fly_off})) {
420 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
421 }
422 if (defined (my $v = delete $ob->{flying})) {
423 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
424 }
425
426 # convert idiotic event_xxx things into objects
427 while (my ($event, $subtype) = each %EVENT_TYPE) {
428 if (exists $ob->{"event_${event}_plugin"}) {
429 push @{$ob->{inventory}}, {
430 _name => "event_$event",
431 title => delete $ob->{"event_${event}_plugin"},
432 slaying => delete $ob->{"event_${event}"},
433 name => delete $ob->{"event_${event}_options"},
434 };
435 }
436 }
437
438 # some archetypes had "+3" instead of the canonical "3", so fix
439 $ob->{dam} *= 1 if exists $ob->{dam};
440
441 $ob
442}
443
444# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 445sub normalize_arch($) {
50 my ($ob) = @_; 446 my ($ob) = @_;
51 447
448 normalize_object $ob;
449
450 return if $ob->{_atype} eq "object";
451
52 my $arch = $ARCH{$ob->{_name}} 452 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 453 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 454
57 if ($arch->{type} == 22) { # map 455 if ($arch->{type} == 22) { # map
58 my %normalize = ( 456 my %normalize = (
59 "enter_x" => "hp", 457 "enter_x" => "hp",
60 "enter_y" => "sp", 458 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 468 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 469 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 470 $ob->{$k2} = $v;
73 } 471 }
74 } 472 }
75 } 473 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 474 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 475 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 476 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 477 next if $k eq "_name";
105 delete $ob->{$k}; 478 delete $ob->{$k};
106 } 479 }
480 }
481 }
482
483 # a speciality for the editor
484 if (exists $ob->{attack_movement}) {
485 my $am = delete $ob->{attack_movement};
486 $ob->{attack_movement_bits_0_3} = $am & 15;
487 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 488 }
108 489
109 $ob 490 $ob
110} 491}
111 492
493sub attr_thaw($) {
494 my ($ob) = @_;
495
496 $ob->{attach} = decode_json $ob->{attach}
497 if exists $ob->{attach};
498
499 $ob
500}
501
502sub attr_freeze($) {
503 my ($ob) = @_;
504
505 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
506 if exists $ob->{attach};
507
508 $ob
509}
510
112sub read_pak($;$) { 511sub read_pak($) {
113 my ($path, $cache) = @_; 512 my ($path) = @_;
114 513
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 514 my %pak;
121 515
122 open my $fh, "<:raw", $path 516 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 517 or Carp::croak "$_[0]: $!";
518 binmode $fh;
124 while (<$fh>) { 519 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 520 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 521 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 522 read $fh, $pak{$path}, $len;
128 } 523 }
129 524
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 525 \%pak
134 }
135} 526}
136 527
137sub read_arch($;$) { 528sub read_arch($;$) {
138 my ($path, $cache) = @_; 529 my ($path, $toplevel) = @_;
139 530
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 531 my %arc;
146 my ($more, $prev); 532 my ($more, $prev);
533 my $comment;
147 534
148 open my $fh, "<:raw", $path 535 open my $fh, "<:utf8", $path
149 or Carp::croak "$path: $!"; 536 or Carp::croak "$path: $!";
150 537
538# binmode $fh;
539
151 my $parse_block; $parse_block = sub { 540 my $parse_block; $parse_block = sub {
152 my %arc = @_; 541 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 542
182 while (<$fh>) { 543 while (<$fh>) {
183 s/\s+$//; 544 s/\s+$//;
184 if (/^more$/i) { 545 if (/^end$/i) {
185 $more = $prev; 546 last;
547
186 } elsif (/^object (\S+)$/i) { 548 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 549 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 550
190 if ($more) { 551 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 552 while (<$fh>) {
192 } else { 553 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 554 $arc{lore} .= $_;
194 } 555 }
195 $prev = $arc; 556 } elsif (/^msg$/i) {
196 $more = undef; 557 while (<$fh>) {
558 last if /^endmsg\s*$/i;
559 $arc{msg} .= $_;
560 }
561 } elsif (/^anim$/i) {
562 while (<$fh>) {
563 last if /^mina\s*$/i;
564 chomp;
565 push @{ $arc{anim} }, $_;
566 }
197 } elsif (/^arch (\S+)$/i) { 567 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 568 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 569 } elsif (/^\s*#/) {
570 $arc{_comment} .= "$_\n";
571
572 } elsif (/^\s*$/) {
200 # 573 #
201 } else { 574 } else {
202 warn "$path: unparseable top-level line '$_'"; 575 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 576 }
205 577 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 578
211 \%arc 579 \%arc
212 } 580 };
581
582 while (<$fh>) {
583 s/\s+$//;
584 if (/^more$/i) {
585 $more = $prev;
586 } elsif (/^object (\S+)$/i) {
587 my $name = $1;
588 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
589 undef $comment;
590 delete $arc{_comment} unless length $arc{_comment};
591 $arc->{_atype} = 'object';
592
593 if ($more) {
594 $more->{more} = $arc;
595 } else {
596 $arc{$name} = $arc;
597 }
598 $prev = $arc;
599 $more = undef;
600 } elsif (/^arch (\S+)$/i) {
601 my $name = $1;
602 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
603 undef $comment;
604 delete $arc{_comment} unless length $arc{_comment};
605 $arc->{_atype} = 'arch';
606
607 if ($more) {
608 $more->{more} = $arc;
609 } else {
610 push @{ $arc{arch} }, $arc;
611 }
612 $prev = $arc;
613 $more = undef;
614 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
615 if ($1 eq "lev_array") {
616 while (<$fh>) {
617 last if /^endplst\s*$/;
618 push @{$toplevel->{lev_array}}, $_+0;
619 }
620 } else {
621 $toplevel->{$1} = $2;
622 }
623 } elsif (/^\s*#/) {
624 $comment .= "$_\n";
625 } elsif (/^\s*($|#)/) {
626 #
627 } else {
628 die "$path: unparseable top-level line '$_'";
629 }
630 }
631
632 undef $parse_block; # work around bug in perl not freeing $fh etc.
633
634 \%arc
635}
636
637sub archlist_to_string {
638 my ($arch) = @_;
639
640 my $str;
641
642 my $append; $append = sub {
643 my %a = %{$_[0]};
644
645 Deliantra::attr_freeze \%a;
646 Deliantra::normalize_arch \%a;
647
648 # undo the bit-split we did before
649 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
650 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
651 | (delete $a{attack_movement_bits_4_7});
652 }
653
654 if (my $comment = delete $a{_comment}) {
655 if ($comment =~ /[^\n\s#]/) {
656 $str .= $comment;
657 }
658 }
659
660 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
661
662 my $inv = delete $a{inventory};
663 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
664 my $anim = delete $a{anim};
665
666 if ($a{_atype} eq 'object') {
667 $str .= join "\n", "anim", @$anim, "mina\n"
668 if $anim;
669 }
670
671 my @kv;
672
673 for ($a{_name} eq "map"
674 ? @Deliantra::FIELD_ORDER_MAP
675 : @Deliantra::FIELD_ORDER) {
676 push @kv, [$_, delete $a{$_}]
677 if exists $a{$_};
678 }
679
680 for (sort keys %a) {
681 next if /^_/; # ignore our _-keys
682 push @kv, [$_, delete $a{$_}];
683 }
684
685 for (@kv) {
686 my ($k, $v) = @$_;
687
688 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
689 $v =~ s/\n$//;
690 $str .= "$k\n$v\n$end\n";
691 } else {
692 $str .= "$k $v\n";
693 }
694 }
695
696 if ($inv) {
697 $append->($_) for @$inv;
698 }
699
700 $str .= "end\n";
701
702 if ($a{_atype} eq 'object') {
703 if ($more) {
704 $str .= "more\n";
705 $append->($more) if $more;
706 } else {
707 $str .= "\n";
708 }
709 }
710 };
711
712 for (@$arch) {
713 $append->($_);
714 }
715
716 $str
213} 717}
214 718
215# put all archs into a hash with editor_face as it's key 719# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 720# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 721# the archs from $ARCH
218sub editor_archs { 722sub editor_archs {
219 my %paths; 723 my %paths;
220 724
221 for (keys %ARCH) { 725 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 726 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 727 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 728 }
225 729
226 \%paths 730 \%paths
227} 731}
228 732
238 my ($a) = @_; 742 my ($a) = @_;
239 743
240 my $o = $ARCH{$a->{_name}} 744 my $o = $ARCH{$a->{_name}}
241 or return; 745 or return;
242 746
243 my $face = $FACE{$a->{face} || $o->{face}} 747 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
748 unless ($face) {
749 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 750 or (warn "no face data found for arch '$a->{_name}'"), return;
751 }
245 752
246 if ($face->{w} > 1 || $face->{h} > 1) { 753 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 754 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 755 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 756
264 # single face 771 # single face
265 return (0, 0, 0, 0); 772 return (0, 0, 0, 0);
266 } 773 }
267} 774}
268 775
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 776=item $type = arch_attr $arch
278 777
279Returns a hashref describing the object and its attributes. It can contain 778Returns a hashref describing the object and its attributes. It can contain
280the following keys: 779the following keys:
281 780
282 name the name, suitable for display purposes 781 name the name, suitable for display purposes
283 ignore 782 ignore
284 attr 783 attr
285 desc 784 desc
286 use 785 use
287 section => [name => \%attr, name => \%attr] 786 section => [name => \%attr, name => \%attr]
787 import
288 788
289=cut 789=cut
290 790
291sub arch_attr($) { 791sub arch_attr($) {
292 my ($arch) = @_; 792 my ($obj) = @_;
293 793
294 require Crossfire::Data; 794 require Deliantra::Data;
295 795
296 my %attr; 796 my $root;
797 my $attr = { };
798
799 my $arch = $ARCH{ $obj->{_name} };
800 my $type = $obj->{type} || $arch->{type};
297 801
298 if ($arch->{type} > 0) { 802 if ($type > 0) {
299 %attr = %{ $Crossfire::Data::ATTR{$arch->{type}+0} || {} }; 803 $root = $Deliantra::Data::ATTR{$type};
300 } else { 804 } else {
301 die; 805 my %a = (%$arch, %$obj);
806
807 if ($a{is_floor} && !$a{alive}) {
808 $root = $Deliantra::Data::TYPE{Floor};
809 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
810 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
811 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
812 $root = $Deliantra::Data::TYPE{Wall};
813 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
814 $root = $Deliantra::Data::TYPE{"Weak Wall"};
815 } else {
816 $root = $Deliantra::Data::TYPE{Misc};
817 }
818 }
819
820 my (%ignore);
821 my @import = ($root);
822
823 my @new_import;
824 while (my $type = shift @import) {
825 # first import everything we will need:
826 push @import,
827 grep $_,
828 map $Deliantra::Data::TYPE{$_},
829 @{$type->{import} || []};
830
831 # and compute the ignored attributes
832 for (@{$type->{ignore} || []}) {
833 $ignore{$_}++ for ref $_ ? @$_ : $_;
834 }
835
836 push @new_import, $type;
837 }
838 (@import) = @new_import;
839
840 # then add defaults to the back of the list, so they are added
841 # as last resort.
842 push @import, \%Deliantra::Data::DEFAULT_ATTR
843 unless $type == 116;
844
845 my (@section_order, %section, @attr_order);
846
847 # @import = root, imported, default
848 while (my $type = pop @import) {
849 $attr->{$_} ||= $type->{$_}
850 for qw(name desc use);
851
852 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
853 my ($name, $attr) = @$_;
854 push @section_order, $name;
855 for (@$attr) {
856 my ($k, $v) = @$_;
857 push @attr_order, $k;
858 $section{$name}{$k} = $v; # overwrite, so that the root decides
859 }
860 }
861 }
862
863 # remove ignores for "root" type
864 for (
865 map @{$_->[1]}, # section attributes
866 [general => ($root->{attr} || [])],
867 @{$root->{section} || []}
868 ) {
869 my ($k, $v) = @$_;
870 # skip fixed attributes, if they are ignored thats fine
871 next if $v->{type} eq 'fixed';
872
873 delete $ignore{$k}; # if the attributes are defined explicitly they
874 # should NOT be ignored. ignore should mainly
875 # hit imported/inherited attributes.
876 }
877
878 $attr->{section} = [
879 map !exists $section{$_} ? () : do {
880 my $attr = delete $section{$_};
881
882 [
883 $_,
884 map exists $attr->{$_} && !$ignore{$_}
885 ? [$_ => delete $attr->{$_}] : (),
886 @attr_order
887 ]
888 },
889 exists $section{$_} ? [$_ => delete $section{$_}] : (),
890 @section_order
891 ];
892
893 $attr
894}
895
896sub cache_file($$&&) {
897 my ($src, $cache, $load, $create) = @_;
898
899 my ($size, $mtime) = (stat $src)[7,9]
900 or Carp::croak "$src: $!";
901
902 if (-e $cache) {
903 my $ref = eval { load_ref $cache };
904
905 if ($ref->{version} == 1
906 && $ref->{size} == $size
907 && $ref->{mtime} == $mtime
908 && eval { $load->($ref->{data}); 1 }) {
909 return;
910 }
911 }
912
913 my $ref = {
914 version => 1,
915 size => $size,
916 mtime => $mtime,
917 data => $create->(),
302 } 918 };
303 919
304 use PApp::Util; 920 $load->($ref->{data});
305 warn PApp::Util::dumpval \%attr;
306}
307 921
308sub arch_edit_sections { 922 save_ref $ref, $cache;
309# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 923}
310# edit_type = 0; 924
311# else if (edit_type != 0) { 925=item set_libdir $path
312# // all flags from 'check_type' must be unset in this arch because they get recalculated now 926
313# edit_type &= ~check_type; 927Sets the library directory to the given path
928(default: $ENV{CROSSFIRE_LIBDIR}).
929
930You have to (re-)load the archetypes and tilecache manually after steting
931the library path.
932
933=cut
934
935sub set_libdir($) {
936 $LIB = $_[0];
937}
938
939=item load_archetypes
940
941(Re-)Load archetypes into %ARCH.
942
943=cut
944
945sub load_archetypes() {
946 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
947 *ARCH = $_[0];
948 }, sub {
949 read_arch "$LIB/archetypes"
950 };
951}
952
953sub construct_tilecache_pb {
954 my ($idx, $cache) = @_;
955
956 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
957
958 while (my ($name, $tile) = each %$cache) {
959 my $tpb = delete $tile->{pb};
960 my $ofs = $tile->{idx};
961
962 for my $x (0 .. $tile->{w} - 1) {
963 for my $y (0 .. $tile->{h} - 1) {
964 my $idx = $ofs + $x + $y * $tile->{w};
965 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
966 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
967 }
314# } 968 }
315# 969 }
970
971 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
972
973 $cache
974}
975
976sub use_tilecache {
977 my ($face) = @_;
978 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
979 or die "$VARDIR/tilecache.png: $!";
980 *FACE = $_[0];
981}
982
983=item load_tilecache
984
985(Re-)Load %TILE and %FACE.
986
987=cut
988
989sub load_tilecache() {
990 require Gtk2;
991
992 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
993 sub {
994 my %cache;
995 my $facedata = Storable::retrieve "$LIB/facedata";
996
997 $facedata->{version} == 2
998 or die "$LIB/facedata: version mismatch, cannot proceed.";
999
1000 my $faces = $facedata->{faceinfo};
1001 my $idx = 0;
1002
1003 for (sort keys %$faces) {
1004 my ($face, $info) = ($_, $faces->{$_});
1005
1006 my $pb = new Gtk2::Gdk::PixbufLoader;
1007 $pb->write ($info->{data32});
1008 $pb->close;
1009 my $pb = $pb->get_pixbuf;
1010
1011 my $tile = $cache{$face} = {
1012 pb => $pb,
1013 idx => $idx,
1014 w => int $pb->get_width / TILESIZE,
1015 h => int $pb->get_height / TILESIZE,
1016 };
1017
1018 $idx += $tile->{w} * $tile->{h};
316# } 1019 }
317# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 1020
318# getAttributeValue("alive", defarch) == 1 && 1021 construct_tilecache_pb $idx, \%cache;
319# (getAttributeValue("monster", defarch) == 1 || 1022
320# getAttributeValue("generator", defarch) == 1)) { 1023 \%cache
321# // Monster: monsters/npcs/generators
322# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
323# } 1024 };
324# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
325# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
326# // Walls
327# edit_type |= IGUIConstants.TILE_EDIT_WALL;
328# }
329# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
330# getAttributeValue("connected", defarch) != 0) {
331# // Connected Objects
332# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
333# }
334# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
335# arch_type == 66 || arch_type == 41 || arch_type == 95) {
336# // Exit: teleporter/exit/trapdoors
337# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
338# }
339# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
340# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
341# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
342# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
343# arch_type == 124 || arch_type == 130)) {
344# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
345# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
348# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
349# arch_type == 91 || arch_type == 21 || arch_type == 24) {
350# // Door: door/special door/gates + keys
351# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
352# }
353# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
354# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
355# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
356# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
357# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
358# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
359# arch_type == 122 || arch_type == 3)) {
360# // Equipment: weapons/armour/wands/rods
361# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
362# }
363#
364# return(edit_type);
365#
366#
367} 1025}
368 1026
369$CACHEDIR ||= "$ENV{HOME}/.crossfire"; 1027=back
370
371init $CACHEDIR;
372 1028
373=head1 AUTHOR 1029=head1 AUTHOR
374 1030
375 Marc Lehmann <schmorp@schmorp.de> 1031 Marc Lehmann <schmorp@schmorp.de>
376 http://home.schmorp.de/ 1032 http://home.schmorp.de/
379 http://www.ta-sa.org/ 1035 http://www.ta-sa.org/
380 1036
381=cut 1037=cut
382 1038
3831 10391
1040

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