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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.40 by root, Sun Mar 12 23:35:56 2006 UTC vs.
Revision 1.142 by root, Sat May 15 00:30:53 2010 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.1'; 11our $VERSION = '1.30';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable; 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = 22our @EXPORT = qw(
21 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
27);
22 28
23our $LIB = $ENV{CROSSFIRE_LIBDIR} 29use JSON::XS qw(decode_json encode_json);
24 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n";
25 30
31our $LIB = $ENV{DELIANTRA_LIBDIR};
32
33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
36
37mkdir $VARDIR, 0777;
38
26sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
27 41
28our $VARDIR;
29our %ARCH; 42our %ARCH;
43our %FACE; # face32
30our %FACE; 44our %FACEDATA;
31our $TILE; 45our $TILE;
32 46
33our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
34 msg => "endmsg", 48 msg => "endmsg",
35 lore => "endlore", 49 lore => "endlore",
50 maplore => "endmaplore",
36); 51);
37 52
38# not used yet, maybe alphabetical is ok 53# movement bit type, PITA
54our %FIELD_MOVEMENT = map +($_ => undef),
55 qw(move_type move_block move_allow move_on move_off move_slow);
56
57# same as in server save routine, to (hopefully) be compatible
58# to the other editors.
59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
61 name attach swap_time reset_timeout fixed_resettime difficulty
62 region music
63 shopitems shopgreed shopmin shopmax shoprace
64 darkness width height enter_x enter_y msg maplore
65 unique template
66 outdoor temp pressure humid windspeed winddir sky nosmooth
67 tile_path_1 tile_path_2 tile_path_3 tile_path_4
68));
69
39our @FIELD_ORDER = (qw(name name_pl)); 70our @FIELD_ORDER = (qw(
71 inherit
40 72
73 elevation
74
75 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch
77 sound sound_destroy face animation is_animated
78 magicmap smoothlevel smoothface
79 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype
84
85 resist_physical resist_magic resist_fire resist_electricity
86 resist_cold resist_confusion resist_acid resist_drain
87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
89 resist_deplete resist_death resist_chaos resist_counterspell
90 resist_godpower resist_holyword resist_blind resist_internal
91 resist_life_stealing resist_disease
92
93 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems tresure_env npx_status npc_program
97 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102
103 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104 friendly generator is_thrown auto_apply treasure player sold see_invisible
105 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106 splitting hitback startequip blocksview undead scared unaggressive
107 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111 random_move only_attack confused stealth cursed damned see_anywhere
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117 precious
118
119 body_range body_arm body_torso body_head body_neck body_skill
120 body_finger body_shoulder body_foot body_hand body_wrist body_waist
121));
122
123our %EVENT_TYPE = (
124 apply => 1,
125 attack => 2,
126 death => 3,
127 drop => 4,
128 pickup => 5,
129 say => 6,
130 stop => 7,
131 time => 8,
132 throw => 9,
133 trigger => 10,
134 close => 11,
135 timer => 12,
136);
137
41sub MOVE_WALK (){ 0x1 } 138sub MOVE_WALK (){ 0x01 }
42sub MOVE_FLY_LOW (){ 0x2 } 139sub MOVE_FLY_LOW (){ 0x02 }
43sub MOVE_FLY_HIGH (){ 0x4 } 140sub MOVE_FLY_HIGH (){ 0x04 }
44sub MOVE_FLYING (){ 0x6 } 141sub MOVE_FLYING (){ 0x06 }
45sub MOVE_SWIM (){ 0x8 } 142sub MOVE_SWIM (){ 0x08 }
46sub MOVE_ALL (){ 0xf } 143sub MOVE_BOAT (){ 0x10 }
144sub MOVE_SHIP (){ 0x20 }
145sub MOVE_KNOWN (){ 0x3f } # all of above
146sub MOVE_ALL (){ 0x10000 } # very special value
147
148our %MOVE_TYPE = (
149 walk => MOVE_WALK,
150 fly_low => MOVE_FLY_LOW,
151 fly_high => MOVE_FLY_HIGH,
152 flying => MOVE_FLYING,
153 swim => MOVE_SWIM,
154 boat => MOVE_BOAT,
155 ship => MOVE_SHIP,
156 all => MOVE_ALL,
157);
158
159our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
160
161{
162 package Deliantra::MoveType;
163
164 use overload
165 '=' => sub { bless [@{$_[0]}], ref $_[0] },
166 '""' => \&as_string,
167 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
168 '<=' => sub {
169 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
170 ? $_[0][1] & $MOVE_TYPE{$_[1]}
171 : undef
172 },
173 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
174 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
175 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
176 'x=' => sub { # toggle between off, + and -
177 my $cur = $_[0] >= $_[1];
178 if (!defined $cur) {
179 if ($_[0] >= "all") {
180 $_[0] -= $_[1];
181 } else {
182 $_[0] += $_[1];
183 }
184 } elsif ($cur) {
185 $_[0] -= $_[1];
186 } else {
187 $_[0] /= $_[1];
188 }
189
190 $_[0]
191 },
192 'eq' => sub { "$_[0]" eq "$_[1]" },
193 'ne' => sub { "$_[0]" ne "$_[1]" },
194 ;
195
196 sub TO_JSON {
197 $_[0][0]
198 }
199}
200
201sub Deliantra::MoveType::new {
202 my ($class, $string) = @_;
203
204 my $mask;
205 my $value;
206
207 if ($string =~ /^\s*\d+\s*$/) {
208 $mask = MOVE_ALL;
209 $value = $string+0;
210 } else {
211 for (split /\s+/, lc $string) {
212 if (s/^-//) {
213 $mask |= $MOVE_TYPE{$_};
214 $value &= ~$MOVE_TYPE{$_};
215 } else {
216 $mask |= $MOVE_TYPE{$_};
217 $value |= $MOVE_TYPE{$_};
218 }
219 }
220 }
221
222 (bless [$mask, $value], $class)->normalise
223}
224
225sub Deliantra::MoveType::normalise {
226 my ($self) = @_;
227
228 if ($self->[0] & MOVE_ALL) {
229 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
230 $self->[0] &= $mask;
231 $self->[1] &= $mask;
232 }
233
234 $self->[1] &= $self->[0];
235
236 $self
237}
238
239sub Deliantra::MoveType::as_string {
240 my ($self) = @_;
241
242 my @res;
243
244 my ($mask, $value) = @$self;
245
246 for (@Deliantra::MOVE_TYPE) {
247 my $bit = $Deliantra::MOVE_TYPE{$_};
248 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
249 $mask &= ~$bit;
250 push @res, $value & $bit ? $_ : "-$_";
251 }
252 }
253
254 join " ", @res
255}
47 256
48sub load_ref($) { 257sub load_ref($) {
49 my ($path) = @_; 258 my ($path) = @_;
50 259
51 open my $fh, "<", $path 260 open my $fh, "<:raw:perlio", $path
52 or die "$path: $!"; 261 or die "$path: $!";
53 binmode $fh;
54 local $/; 262 local $/;
55 263
56 Storable::thaw <$fh> 264 thaw <$fh>
57} 265}
58 266
59sub save_ref($$) { 267sub save_ref($$) {
60 my ($ref, $path) = @_; 268 my ($ref, $path) = @_;
61 269
62 open my $fh, ">", "$path~" 270 open my $fh, ">:raw:perlio", "$path~"
63 or die "$path~: $!"; 271 or die "$path~: $!";
64 binmode $fh;
65 print $fh Storable::freeze $ref; 272 print $fh freeze $ref;
66 close $fh; 273 close $fh;
67 rename "$path~", $path 274 rename "$path~", $path
68 or die "$path: $!"; 275 or die "$path: $!";
69} 276}
70 277
278my %attack_mask = (
279 physical => 0x00000001,
280 magic => 0x00000002,
281 fire => 0x00000004,
282 electricity => 0x00000008,
283 cold => 0x00000010,
284 confusion => 0x00000020,
285 acid => 0x00000040,
286 drain => 0x00000080,
287 weaponmagic => 0x00000100,
288 ghosthit => 0x00000200,
289 poison => 0x00000400,
290 slow => 0x00000800,
291 paralyze => 0x00001000,
292 turn_undead => 0x00002000,
293 fear => 0x00004000,
294 cancellation => 0x00008000,
295 deplete => 0x00010000,
296 death => 0x00020000,
297 chaos => 0x00040000,
298 counterspell => 0x00080000,
299 godpower => 0x00100000,
300 holyword => 0x00200000,
301 blind => 0x00400000,
302 internal => 0x00800000,
303 life_stealing => 0x01000000,
304 disease => 0x02000000,
305);
306
307sub _add_resist($$$) {
308 my ($ob, $mask, $value) = @_;
309
310 while (my ($k, $v) = each %attack_mask) {
311 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
312 }
313}
314
315my %MATERIAL = reverse
316 paper => 1,
317 iron => 2,
318 glass => 4,
319 leather => 8,
320 wood => 16,
321 organic => 32,
322 stone => 64,
323 cloth => 128,
324 adamant => 256,
325 liquid => 512,
326 tin => 1024,
327 bone => 2048,
328 ice => 4096,
329
330 # guesses
331 runestone => 12,
332 bronze => 18,
333 "ancient wood" => 20,
334 glass => 36,
335 marble => 66,
336 ice => 68,
337 stone => 70,
338 stone => 80,
339 cloth => 136,
340 ironwood => 144,
341 adamantium => 258,
342 glacium => 260,
343 blood => 544,
344;
345
346# object as in "Object xxx", i.e. archetypes
347sub normalize_object($) {
348 my ($ob) = @_;
349
350 delete $ob->{editable}; # deprecated
351
352 # convert material bitset to materialname, if possible
353 if (exists $ob->{material}) {
354 if (!$ob->{material}) {
355 delete $ob->{material};
356 } elsif (exists $ob->{materialname}) {
357 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
358 delete $ob->{material};
359 } else {
360 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
361 delete $ob->{material}; # assume materilname is more specific and nuke material
362 }
363 } elsif (my $name = $MATERIAL{$ob->{material}}) {
364 delete $ob->{material};
365 $ob->{materialname} = $name;
366 } else {
367 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
368 }
369 }
370
371 # check whether attachment is the same as in the archetype
372 if (exists $ob->{attach}) {
373 my $arch = $ARCH{$ob->{_name}};
374 my $js = JSON::XS->new->utf8->canonical (1);
375
376 if (defined $arch->{attach}
377 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
378 delete $ob->{attach}
379 }
380 }
381
382 # color_fg is used as default for magicmap if magicmap does not exist
383 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
384
385 # nuke outdated or never supported fields
386 delete @$ob{qw(
387 can_knockback can_parry can_impale can_cut can_dam_armour
388 can_apply pass_thru can_pass_thru color_bg color_fg
389 )};
390
391 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
392 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
393 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
394
395 # convert movement strings to bitsets
396 for my $attr (keys %FIELD_MOVEMENT) {
397 next unless exists $ob->{$attr};
398
399 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
400 }
401
402 # convert outdated movement flags to new movement sets
403 if (defined (my $v = delete $ob->{no_pass})) {
404 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
405 }
406 if (defined (my $v = delete $ob->{slow_move})) {
407 $ob->{move_slow} += "walk";
408 $ob->{move_slow_penalty} = $v;
409 }
410 if (defined (my $v = delete $ob->{walk_on})) {
411 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
412 }
413 if (defined (my $v = delete $ob->{walk_off})) {
414 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
415 }
416 if (defined (my $v = delete $ob->{fly_on})) {
417 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
418 }
419 if (defined (my $v = delete $ob->{fly_off})) {
420 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
421 }
422 if (defined (my $v = delete $ob->{flying})) {
423 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
424 }
425
426 # convert idiotic event_xxx things into objects
427 while (my ($event, $subtype) = each %EVENT_TYPE) {
428 if (exists $ob->{"event_${event}_plugin"}) {
429 push @{$ob->{inventory}}, {
430 _name => "event_$event",
431 title => delete $ob->{"event_${event}_plugin"},
432 slaying => delete $ob->{"event_${event}"},
433 name => delete $ob->{"event_${event}_options"},
434 };
435 }
436 }
437
438 # some archetypes had "+3" instead of the canonical "3", so fix
439 $ob->{dam} *= 1 if exists $ob->{dam};
440
441 $ob
442}
443
444# arch as in "arch xxx", ie.. objects
71sub normalize_arch($) { 445sub normalize_arch($) {
72 my ($ob) = @_; 446 my ($ob) = @_;
73 447
448 normalize_object $ob;
449
450 return if $ob->{_atype} eq "object";
451
74 my $arch = $ARCH{$ob->{_name}} 452 my $arch = $ARCH{$ob->{_name}}
75 or (warn "$ob->{_name}: no such archetype", return $ob); 453 or (warn "$ob->{_name}: no such archetype", return $ob);
76
77 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
78 454
79 if ($arch->{type} == 22) { # map 455 if ($arch->{type} == 22) { # map
80 my %normalize = ( 456 my %normalize = (
81 "enter_x" => "hp", 457 "enter_x" => "hp",
82 "enter_y" => "sp", 458 "enter_y" => "sp",
92 while (my ($k2, $k1) = each %normalize) { 468 while (my ($k2, $k1) = each %normalize) {
93 if (defined (my $v = delete $ob->{$k1})) { 469 if (defined (my $v = delete $ob->{$k1})) {
94 $ob->{$k2} = $v; 470 $ob->{$k2} = $v;
95 } 471 }
96 } 472 }
97 } 473 } else {
98
99 if (defined (my $v = delete $ob->{no_pass})) {
100 $ob->{move_block} = $v ? MOVE_ALL : 0;
101 }
102 if (defined (my $v = delete $ob->{walk_on})) {
103 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
104 : $ob->{move_on} & ~MOVE_WALK;
105 }
106 if (defined (my $v = delete $ob->{walk_off})) {
107 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
108 : $ob->{move_off} & ~MOVE_WALK;
109 }
110 if (defined (my $v = delete $ob->{fly_on})) {
111 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
112 : $ob->{move_on} & ~MOVE_FLY_LOW;
113 }
114 if (defined (my $v = delete $ob->{fly_off})) {
115 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
116 : $ob->{move_off} & ~MOVE_FLY_LOW;
117 }
118 if (defined (my $v = delete $ob->{flying})) {
119 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
120 : $ob->{move_type} & ~MOVE_FLY_LOW;
121 }
122
123 # if value matches archetype default, delete 474 # if value matches archetype default, delete
124 while (my ($k, $v) = each %$ob) { 475 while (my ($k, $v) = each %$ob) {
125 if (exists $arch->{$k} and $arch->{$k} eq $v) { 476 if (exists $arch->{$k} and $arch->{$k} eq $v) {
126 next if $k eq "_name"; 477 next if $k eq "_name";
127 delete $ob->{$k}; 478 delete $ob->{$k};
128 } 479 }
480 }
481 }
482
483 # a speciality for the editor
484 if (exists $ob->{attack_movement}) {
485 my $am = delete $ob->{attack_movement};
486 $ob->{attack_movement_bits_0_3} = $am & 15;
487 $ob->{attack_movement_bits_4_7} = $am & 240;
129 } 488 }
130 489
131 $ob 490 $ob
132} 491}
133 492
493sub attr_thaw($) {
494 my ($ob) = @_;
495
496 $ob->{attach} = decode_json $ob->{attach}
497 if exists $ob->{attach};
498
499 $ob
500}
501
502sub attr_freeze($) {
503 my ($ob) = @_;
504
505 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
506 if exists $ob->{attach};
507
508 $ob
509}
510
134sub read_pak($;$) { 511sub read_pak($) {
135 my ($path, $cache) = @_; 512 my ($path) = @_;
136 513
137 eval {
138 defined $cache
139 && -M $cache < -M $path
140 && load_ref $cache
141 } or do {
142 my %pak; 514 my %pak;
143 515
144 open my $fh, "<", $path 516 open my $fh, "<:raw:perlio", $path
145 or Carp::croak "$_[0]: $!"; 517 or Carp::croak "$_[0]: $!";
146 binmode $fh; 518 binmode $fh;
147 while (<$fh>) { 519 while (<$fh>) {
148 my ($type, $id, $len, $path) = split; 520 my ($type, $id, $len, $path) = split;
149 $path =~ s/.*\///; 521 $path =~ s/.*\///;
150 read $fh, $pak{$path}, $len; 522 read $fh, $pak{$path}, $len;
151 } 523 }
152 524
153 save_ref \%pak, $cache
154 if defined $cache;
155
156 \%pak 525 \%pak
157 }
158} 526}
159 527
160sub read_arch($;$) { 528sub read_arch($;$) {
161 my ($path, $cache) = @_; 529 my ($path, $toplevel) = @_;
162 530
163 eval {
164 defined $cache
165 && -M $cache < -M $path
166 && load_ref $cache
167 } or do {
168 my %arc; 531 my %arc;
169 my ($more, $prev); 532 my ($more, $prev);
533 my $comment;
170 534
171 open my $fh, "<", $path 535 open my $fh, "<:utf8", $path
172 or Carp::croak "$path: $!"; 536 or Carp::croak "$path: $!";
173 537
174 binmode $fh; 538# binmode $fh;
175 539
176 my $parse_block; $parse_block = sub { 540 my $parse_block; $parse_block = sub {
177 my %arc = @_; 541 my %arc = @_;
178
179 while (<$fh>) {
180 s/\s+$//;
181 if (/^end$/i) {
182 last;
183 } elsif (/^arch (\S+)$/) {
184 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
185 } elsif (/^lore$/) {
186 while (<$fh>) {
187 last if /^endlore\s*$/i;
188 $arc{lore} .= $_;
189 }
190 } elsif (/^msg$/) {
191 while (<$fh>) {
192 last if /^endmsg\s*$/i;
193 $arc{msg} .= $_;
194 }
195 } elsif (/^(\S+)\s*(.*)$/) {
196 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) {
198 #
199 } else {
200 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 }
202 }
203
204 \%arc
205 };
206 542
207 while (<$fh>) { 543 while (<$fh>) {
208 s/\s+$//; 544 s/\s+$//;
209 if (/^more$/i) { 545 if (/^end$/i) {
210 $more = $prev; 546 last;
547
211 } elsif (/^object (\S+)$/i) { 548 } elsif (/^arch (\S+)$/i) {
212 my $name = $1; 549 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
213 my $arc = $parse_block->(_name => $name);
214 550
215 if ($more) { 551 } elsif (/^lore$/i) {
216 $more->{more} = $arc; 552 while (<$fh>) {
217 } else { 553 last if /^endlore\s*$/i;
218 $arc{$name} = $arc; 554 $arc{lore} .= $_;
219 } 555 }
220 $prev = $arc; 556 } elsif (/^msg$/i) {
221 $more = undef; 557 while (<$fh>) {
558 last if /^endmsg\s*$/i;
559 $arc{msg} .= $_;
560 }
561 } elsif (/^anim$/i) {
562 while (<$fh>) {
563 last if /^mina\s*$/i;
564 chomp;
565 push @{ $arc{anim} }, $_;
566 }
222 } elsif (/^arch (\S+)$/i) { 567 } elsif (/^(\S+)\s*(.*)$/) {
223 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 568 $arc{lc $1} = $2;
224 } elsif (/^\s*($|#)/) { 569 } elsif (/^\s*#/) {
570 $arc{_comment} .= "$_\n";
571
572 } elsif (/^\s*$/) {
225 # 573 #
226 } else { 574 } else {
227 warn "$path: unparseable top-level line '$_'"; 575 warn "$path: unparsable line '$_' in arch $arc{_name}";
228 }
229 } 576 }
230 577 }
231 undef $parse_block; # work around bug in perl not freeing $fh etc.
232
233 save_ref \%arc, $cache
234 if defined $cache;
235 578
236 \%arc 579 \%arc
237 } 580 };
581
582 while (<$fh>) {
583 s/\s+$//;
584 if (/^more$/i) {
585 $more = $prev;
586 } elsif (/^object (\S+)$/i) {
587 my $name = $1;
588 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
589 undef $comment;
590 delete $arc{_comment} unless length $arc{_comment};
591 $arc->{_atype} = 'object';
592
593 if ($more) {
594 $more->{more} = $arc;
595 } else {
596 $arc{$name} = $arc;
597 }
598 $prev = $arc;
599 $more = undef;
600 } elsif (/^arch (\S+)$/i) {
601 my $name = $1;
602 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
603 undef $comment;
604 delete $arc{_comment} unless length $arc{_comment};
605 $arc->{_atype} = 'arch';
606
607 if ($more) {
608 $more->{more} = $arc;
609 } else {
610 push @{ $arc{arch} }, $arc;
611 }
612 $prev = $arc;
613 $more = undef;
614 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
615 if ($1 eq "lev_array") {
616 while (<$fh>) {
617 last if /^endplst\s*$/;
618 push @{$toplevel->{lev_array}}, $_+0;
619 }
620 } else {
621 $toplevel->{$1} = $2;
622 }
623 } elsif (/^\s*#/) {
624 $comment .= "$_\n";
625 } elsif (/^\s*($|#)/) {
626 #
627 } else {
628 die "$path: unparseable top-level line '$_'";
629 }
630 }
631
632 undef $parse_block; # work around bug in perl not freeing $fh etc.
633
634 \%arc
635}
636
637sub archlist_to_string {
638 my ($arch) = @_;
639
640 my $str;
641
642 my $append; $append = sub {
643 my %a = %{$_[0]};
644
645 Deliantra::attr_freeze \%a;
646 Deliantra::normalize_arch \%a;
647
648 # undo the bit-split we did before
649 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
650 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
651 | (delete $a{attack_movement_bits_4_7});
652 }
653
654 if (my $comment = delete $a{_comment}) {
655 if ($comment =~ /[^\n\s#]/) {
656 $str .= $comment;
657 }
658 }
659
660 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
661
662 my $inv = delete $a{inventory};
663 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
664 my $anim = delete $a{anim};
665
666 if ($a{_atype} eq 'object') {
667 $str .= join "\n", "anim", @$anim, "mina\n"
668 if $anim;
669 }
670
671 my @kv;
672
673 for ($a{_name} eq "map"
674 ? @Deliantra::FIELD_ORDER_MAP
675 : @Deliantra::FIELD_ORDER) {
676 push @kv, [$_, delete $a{$_}]
677 if exists $a{$_};
678 }
679
680 for (sort keys %a) {
681 next if /^_/; # ignore our _-keys
682 push @kv, [$_, delete $a{$_}];
683 }
684
685 for (@kv) {
686 my ($k, $v) = @$_;
687
688 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
689 $v =~ s/\n$//;
690 $str .= "$k\n$v\n$end\n";
691 } else {
692 $str .= "$k $v\n";
693 }
694 }
695
696 if ($inv) {
697 $append->($_) for @$inv;
698 }
699
700 $str .= "end\n";
701
702 if ($a{_atype} eq 'object') {
703 if ($more) {
704 $str .= "more\n";
705 $append->($more) if $more;
706 } else {
707 $str .= "\n";
708 }
709 }
710 };
711
712 for (@$arch) {
713 $append->($_);
714 }
715
716 $str
238} 717}
239 718
240# put all archs into a hash with editor_face as it's key 719# put all archs into a hash with editor_face as it's key
241# NOTE: the arrays in the hash values are references to 720# NOTE: the arrays in the hash values are references to
242# the archs from $ARCH 721# the archs from $ARCH
243sub editor_archs { 722sub editor_archs {
244 my %paths; 723 my %paths;
245 724
246 for (keys %ARCH) { 725 for (keys %ARCH) {
247 my $arch = $ARCH{$_}; 726 my $arch = $ARCH{$_};
248 push @{$paths{$arch->{editor_folder}}}, \$arch; 727 push @{$paths{$arch->{editor_folder}}}, $arch;
249 } 728 }
250 729
251 \%paths 730 \%paths
252} 731}
253 732
263 my ($a) = @_; 742 my ($a) = @_;
264 743
265 my $o = $ARCH{$a->{_name}} 744 my $o = $ARCH{$a->{_name}}
266 or return; 745 or return;
267 746
268 my $face = $FACE{$a->{face} || $o->{face}} 747 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
748 unless ($face) {
749 $face = $FACE{"blank.x11"}
269 or (warn "no face data found for arch '$a->{_name}'"), return; 750 or (warn "no face data found for arch '$a->{_name}'"), return;
751 }
270 752
271 if ($face->{w} > 1 || $face->{h} > 1) { 753 if ($face->{w} > 1 || $face->{h} > 1) {
272 # bigface 754 # bigface
273 return (0, 0, $face->{w} - 1, $face->{h} - 1); 755 return (0, 0, $face->{w} - 1, $face->{h} - 1);
274 756
305 import 787 import
306 788
307=cut 789=cut
308 790
309sub arch_attr($) { 791sub arch_attr($) {
310 my ($arch) = @_; 792 my ($obj) = @_;
311 793
312 require Crossfire::Data; 794 require Deliantra::Data;
313 795
314 my $root; 796 my $root;
797 my $attr = { };
798
799 my $arch = $ARCH{ $obj->{_name} };
800 my $type = $obj->{type} || $arch->{type};
315 801
316 if ($arch->{type} > 0) { 802 if ($type > 0) {
317 $root = $Crossfire::Data::ATTR{$arch->{type}+0}; 803 $root = $Deliantra::Data::ATTR{$type};
318 } else { 804 } else {
805 my %a = (%$arch, %$obj);
806
807 if ($a{is_floor} && !$a{alive}) {
808 $root = $Deliantra::Data::TYPE{Floor};
809 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
810 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
811 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
812 $root = $Deliantra::Data::TYPE{Wall};
813 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
814 $root = $Deliantra::Data::TYPE{"Weak Wall"};
815 } else {
319 $root = $Crossfire::Data::TYPE{Misc}; 816 $root = $Deliantra::Data::TYPE{Misc};
320
321 type:
322 for (@Crossfire::Data::ATTR0) {
323 my $req = $_->{required}
324 or die "internal error: ATTR0 without 'required'";
325
326 keys %$req;
327 while (my ($k, $v) = each %$req) {
328 next type
329 unless $arch->{$k} == $v;
330 } 817 }
331
332 $root = $_;
333 }
334 } 818 }
335 819
336 my $attr = { };
337
338 my @import = (\%Crossfire::Data::DEFAULT_ATTR, $root);
339 my (%ignore); 820 my (%ignore);
821 my @import = ($root);
822
823 my @new_import;
824 while (my $type = shift @import) {
825 # first import everything we will need:
826 push @import,
827 grep $_,
828 map $Deliantra::Data::TYPE{$_},
829 @{$type->{import} || []};
830
831 # and compute the ignored attributes
832 for (@{$type->{ignore} || []}) {
833 $ignore{$_}++ for ref $_ ? @$_ : $_;
834 }
835
836 push @new_import, $type;
837 }
838 (@import) = @new_import;
839
840 # then add defaults to the back of the list, so they are added
841 # as last resort.
842 push @import, \%Deliantra::Data::DEFAULT_ATTR
843 unless $type == 116;
844
340 my (@section_order, %section, @attr_order); 845 my (@section_order, %section, @attr_order);
341 846
847 # @import = root, imported, default
342 while (my $type = shift @import) { 848 while (my $type = pop @import) {
343 push @import, @{$type->{import} || []};
344
345 $attr->{$_} ||= $type->{$_} 849 $attr->{$_} ||= $type->{$_}
346 for qw(name desc use); 850 for qw(name desc use);
347 851
348 for (@{$type->{ignore} || []}) {
349 $ignore{$_}++ for ref $_ ? @$_ : $_;
350 }
351
352 for ([general => ($type->{attr} || {})], @{$type->{section} || []}) { 852 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
353 my ($name, $attr) = @$_; 853 my ($name, $attr) = @$_;
354 push @section_order, $name; 854 push @section_order, $name;
355 for (@$attr) { 855 for (@$attr) {
356 my ($k, $v) = @$_; 856 my ($k, $v) = @$_;
357 push @attr_order, $k; 857 push @attr_order, $k;
358 $section{$name}{$k} ||= $v; 858 $section{$name}{$k} = $v; # overwrite, so that the root decides
359 }
360 } 859 }
860 }
861 }
862
863 # remove ignores for "root" type
864 for (
865 map @{$_->[1]}, # section attributes
866 [general => ($root->{attr} || [])],
867 @{$root->{section} || []}
868 ) {
869 my ($k, $v) = @$_;
870 # skip fixed attributes, if they are ignored thats fine
871 next if $v->{type} eq 'fixed';
872
873 delete $ignore{$k}; # if the attributes are defined explicitly they
874 # should NOT be ignored. ignore should mainly
875 # hit imported/inherited attributes.
361 } 876 }
362 877
363 $attr->{section} = [ 878 $attr->{section} = [
364 map !exists $section{$_} ? () : do { 879 map !exists $section{$_} ? () : do {
365 my $attr = delete $section{$_}; 880 my $attr = delete $section{$_};
369 map exists $attr->{$_} && !$ignore{$_} 884 map exists $attr->{$_} && !$ignore{$_}
370 ? [$_ => delete $attr->{$_}] : (), 885 ? [$_ => delete $attr->{$_}] : (),
371 @attr_order 886 @attr_order
372 ] 887 ]
373 }, 888 },
374
375 exists $section{$_} ? [$_ => delete $section{$_}] : (), 889 exists $section{$_} ? [$_ => delete $section{$_}] : (),
376 @section_order 890 @section_order
377 ]; 891 ];
378 892
379 use PApp::Util;
380 warn PApp::Util::dumpval $attr;
381
382 $attr 893 $attr
383} 894}
384 895
385sub arch_edit_sections { 896sub cache_file($$&&) {
386# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 897 my ($src, $cache, $load, $create) = @_;
387# edit_type = 0; 898
388# else if (edit_type != 0) { 899 my ($size, $mtime) = (stat $src)[7,9]
389# // all flags from 'check_type' must be unset in this arch because they get recalculated now 900 or Carp::croak "$src: $!";
390# edit_type &= ~check_type; 901
902 if (-e $cache) {
903 my $ref = eval { load_ref $cache };
904
905 if ($ref->{version} == 1
906 && $ref->{size} == $size
907 && $ref->{mtime} == $mtime
908 && eval { $load->($ref->{data}); 1 }) {
909 return;
391# } 910 }
392# 911 }
912
913 my $ref = {
914 version => 1,
915 size => $size,
916 mtime => $mtime,
917 data => $create->(),
918 };
919
920 $load->($ref->{data});
921
922 save_ref $ref, $cache;
923}
924
925=item set_libdir $path
926
927Sets the library directory to the given path
928(default: $ENV{CROSSFIRE_LIBDIR}).
929
930You have to (re-)load the archetypes and tilecache manually after steting
931the library path.
932
933=cut
934
935sub set_libdir($) {
936 $LIB = $_[0];
937}
938
939=item load_archetypes
940
941(Re-)Load archetypes into %ARCH.
942
943=cut
944
945sub load_archetypes() {
946 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
947 *ARCH = $_[0];
948 }, sub {
949 read_arch "$LIB/archetypes"
950 };
951}
952
953sub construct_tilecache_pb {
954 my ($idx, $cache) = @_;
955
956 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
957
958 while (my ($name, $tile) = each %$cache) {
959 my $tpb = delete $tile->{pb};
960 my $ofs = $tile->{idx};
961
962 for my $x (0 .. $tile->{w} - 1) {
963 for my $y (0 .. $tile->{h} - 1) {
964 my $idx = $ofs + $x + $y * $tile->{w};
965 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
966 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
967 }
393# } 968 }
394# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 969 }
395# getAttributeValue("alive", defarch) == 1 &&
396# (getAttributeValue("monster", defarch) == 1 ||
397# getAttributeValue("generator", defarch) == 1)) {
398# // Monster: monsters/npcs/generators
399# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
400# }
401# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
402# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
403# // Walls
404# edit_type |= IGUIConstants.TILE_EDIT_WALL;
405# }
406# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
407# getAttributeValue("connected", defarch) != 0) {
408# // Connected Objects
409# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
410# }
411# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
412# arch_type == 66 || arch_type == 41 || arch_type == 95) {
413# // Exit: teleporter/exit/trapdoors
414# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
415# }
416# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
417# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
418# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
419# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
420# arch_type == 124 || arch_type == 130)) {
421# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
422# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
423# }
424# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
425# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
426# arch_type == 91 || arch_type == 21 || arch_type == 24) {
427# // Door: door/special door/gates + keys
428# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
429# }
430# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
431# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
432# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
433# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
434# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
435# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
436# arch_type == 122 || arch_type == 3)) {
437# // Equipment: weapons/armour/wands/rods
438# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
439# }
440#
441# return(edit_type);
442#
443#
444}
445 970
446sub init($) { 971 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
972
973 $cache
974}
975
976sub use_tilecache {
447 my ($cachedir) = @_; 977 my ($face) = @_;
448 978 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
449 return if %ARCH; 979 or die "$VARDIR/tilecache.png: $!";
450 980 *FACE = $_[0];
451 mkdir $cachedir, 0777;
452 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
453} 981}
454 982
455$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 983=item load_tilecache
456 984
457init $VARDIR; 985(Re-)Load %TILE and %FACE.
986
987=cut
988
989sub load_tilecache() {
990 require Gtk2;
991
992 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
993 sub {
994 my %cache;
995 my $facedata = Storable::retrieve "$LIB/facedata";
996
997 $facedata->{version} == 2
998 or die "$LIB/facedata: version mismatch, cannot proceed.";
999
1000 my $faces = $facedata->{faceinfo};
1001 my $idx = 0;
1002
1003 for (sort keys %$faces) {
1004 my ($face, $info) = ($_, $faces->{$_});
1005
1006 my $pb = new Gtk2::Gdk::PixbufLoader;
1007 $pb->write ($info->{data32});
1008 $pb->close;
1009 my $pb = $pb->get_pixbuf;
1010
1011 my $tile = $cache{$face} = {
1012 pb => $pb,
1013 idx => $idx,
1014 w => int $pb->get_width / TILESIZE,
1015 h => int $pb->get_height / TILESIZE,
1016 };
1017
1018 $idx += $tile->{w} * $tile->{h};
1019 }
1020
1021 construct_tilecache_pb $idx, \%cache;
1022
1023 \%cache
1024 };
1025}
1026
1027=back
458 1028
459=head1 AUTHOR 1029=head1 AUTHOR
460 1030
461 Marc Lehmann <schmorp@schmorp.de> 1031 Marc Lehmann <schmorp@schmorp.de>
462 http://home.schmorp.de/ 1032 http://home.schmorp.de/
465 http://www.ta-sa.org/ 1035 http://www.ta-sa.org/
466 1036
467=cut 1037=cut
468 1038
4691 10391
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