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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.57 by root, Thu Mar 23 08:55:54 2006 UTC vs.
Revision 1.142 by root, Sat May 15 00:30:53 2010 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.1'; 11our $VERSION = '1.30';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
29use JSON::XS qw(decode_json encode_json);
30
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
25 32
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
27 36
28mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
29 38
30sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
31 41
32our %ARCH; 42our %ARCH;
43our %FACE; # face32
33our %FACE; 44our %FACEDATA;
34our $TILE; 45our $TILE;
35 46
36our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
37 msg => "endmsg", 48 msg => "endmsg",
38 lore => "endlore", 49 lore => "endlore",
39 maplore => "endmaplore", 50 maplore => "endmaplore",
40); 51);
41 52
53# movement bit type, PITA
54our %FIELD_MOVEMENT = map +($_ => undef),
55 qw(move_type move_block move_allow move_on move_off move_slow);
56
42# same as in server save routine, to (hopefully) be compatible 57# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 58# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
45 name swap_time reset_timeout fixed_resettime difficulty region 61 name attach swap_time reset_timeout fixed_resettime difficulty
62 region music
46 shopitems shopgreed shopmin shopmax shoprace 63 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 64 darkness width height enter_x enter_y msg maplore
48 unique template 65 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 66 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 67 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 68));
52 69
53our @FIELD_ORDER = (qw( 70our @FIELD_ORDER = (qw(
71 inherit
72
54 elevation 73 elevation
55 74
56 name name_pl custom_name title race 75 name name_pl custom_name attach title race
57 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch
58 #todo-events 77 sound sound_destroy face animation is_animated
59 animation is_animated 78 magicmap smoothlevel smoothface
60 Str Dex Con Wis Pow Cha Int 79 str dex con wis pow cha int
61 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
62 exp perm_exp expmul 81 exp perm_exp expmul
63 food dam luck wc ac x y speed speed_left move_state attack_movement 82 food dam luck wc ac x y speed speed_left move_state attack_movement
64 nrof level direction type subtype 83 nrof level direction type subtype attacktype
65 84
66 resist_physical resist_magic resist_fire resist_electricity 85 resist_physical resist_magic resist_fire resist_electricity
67 resist_cold resist_confusion resist_acid resist_drain 86 resist_cold resist_confusion resist_acid resist_drain
68 resist_weaponmagic resist_ghosthit resist_poison resist_slow 87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
69 resist_paralyze resist_turn_undead resist_fear resist_cancellation 88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
72 resist_life_stealing resist_disease 91 resist_life_stealing resist_disease
73 92
74 path_attuned path_repelled path_denied material materialname 93 path_attuned path_repelled path_denied material materialname
75 value carrying weight invisible state magic 94 value carrying weight invisible state magic
76 last_heal last_sp last_grace last_eat 95 last_heal last_sp last_grace last_eat
77 connected glow_radius randomitems npx_status npc_program 96 connected glow_radius randomitems tresure_env npx_status npc_program
78 run_away pick_up container will_apply smoothlevel 97 run_away pick_up container will_apply smoothlevel
79 current_weapon_script weapontype tooltype elevation client_type 98 current_weapon_script weapontype tooltype elevation client_type
80 item_power duration range 99 item_power duration range
81 range_modifier duration_modifier dam_modifier gen_sp_armour 100 range_modifier duration_modifier dam_modifier gen_sp_armour
82 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
93 known_magical known_cursed can_use_skill been_applied has_ready_scroll 112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
94 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
95 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
96 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
97 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117 precious
98 118
99 body_range body_arm body_torso body_head body_neck body_skill 119 body_range body_arm body_torso body_head body_neck body_skill
100 body_finger body_shoulder body_foot body_hand body_wrist body_waist 120 body_finger body_shoulder body_foot body_hand body_wrist body_waist
101)); 121));
122
123our %EVENT_TYPE = (
124 apply => 1,
125 attack => 2,
126 death => 3,
127 drop => 4,
128 pickup => 5,
129 say => 6,
130 stop => 7,
131 time => 8,
132 throw => 9,
133 trigger => 10,
134 close => 11,
135 timer => 12,
136);
102 137
103sub MOVE_WALK (){ 0x01 } 138sub MOVE_WALK (){ 0x01 }
104sub MOVE_FLY_LOW (){ 0x02 } 139sub MOVE_FLY_LOW (){ 0x02 }
105sub MOVE_FLY_HIGH (){ 0x04 } 140sub MOVE_FLY_HIGH (){ 0x04 }
106sub MOVE_FLYING (){ 0x06 } 141sub MOVE_FLYING (){ 0x06 }
107sub MOVE_SWIM (){ 0x08 } 142sub MOVE_SWIM (){ 0x08 }
108sub MOVE_BOAT (){ 0x10 } 143sub MOVE_BOAT (){ 0x10 }
109sub MOVE_ALL (){ 0xff } 144sub MOVE_SHIP (){ 0x20 }
145sub MOVE_KNOWN (){ 0x3f } # all of above
146sub MOVE_ALL (){ 0x10000 } # very special value
147
148our %MOVE_TYPE = (
149 walk => MOVE_WALK,
150 fly_low => MOVE_FLY_LOW,
151 fly_high => MOVE_FLY_HIGH,
152 flying => MOVE_FLYING,
153 swim => MOVE_SWIM,
154 boat => MOVE_BOAT,
155 ship => MOVE_SHIP,
156 all => MOVE_ALL,
157);
158
159our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
160
161{
162 package Deliantra::MoveType;
163
164 use overload
165 '=' => sub { bless [@{$_[0]}], ref $_[0] },
166 '""' => \&as_string,
167 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
168 '<=' => sub {
169 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
170 ? $_[0][1] & $MOVE_TYPE{$_[1]}
171 : undef
172 },
173 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
174 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
175 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
176 'x=' => sub { # toggle between off, + and -
177 my $cur = $_[0] >= $_[1];
178 if (!defined $cur) {
179 if ($_[0] >= "all") {
180 $_[0] -= $_[1];
181 } else {
182 $_[0] += $_[1];
183 }
184 } elsif ($cur) {
185 $_[0] -= $_[1];
186 } else {
187 $_[0] /= $_[1];
188 }
189
190 $_[0]
191 },
192 'eq' => sub { "$_[0]" eq "$_[1]" },
193 'ne' => sub { "$_[0]" ne "$_[1]" },
194 ;
195
196 sub TO_JSON {
197 $_[0][0]
198 }
199}
200
201sub Deliantra::MoveType::new {
202 my ($class, $string) = @_;
203
204 my $mask;
205 my $value;
206
207 if ($string =~ /^\s*\d+\s*$/) {
208 $mask = MOVE_ALL;
209 $value = $string+0;
210 } else {
211 for (split /\s+/, lc $string) {
212 if (s/^-//) {
213 $mask |= $MOVE_TYPE{$_};
214 $value &= ~$MOVE_TYPE{$_};
215 } else {
216 $mask |= $MOVE_TYPE{$_};
217 $value |= $MOVE_TYPE{$_};
218 }
219 }
220 }
221
222 (bless [$mask, $value], $class)->normalise
223}
224
225sub Deliantra::MoveType::normalise {
226 my ($self) = @_;
227
228 if ($self->[0] & MOVE_ALL) {
229 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
230 $self->[0] &= $mask;
231 $self->[1] &= $mask;
232 }
233
234 $self->[1] &= $self->[0];
235
236 $self
237}
238
239sub Deliantra::MoveType::as_string {
240 my ($self) = @_;
241
242 my @res;
243
244 my ($mask, $value) = @$self;
245
246 for (@Deliantra::MOVE_TYPE) {
247 my $bit = $Deliantra::MOVE_TYPE{$_};
248 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
249 $mask &= ~$bit;
250 push @res, $value & $bit ? $_ : "-$_";
251 }
252 }
253
254 join " ", @res
255}
110 256
111sub load_ref($) { 257sub load_ref($) {
112 my ($path) = @_; 258 my ($path) = @_;
113 259
114 open my $fh, "<", $path 260 open my $fh, "<:raw:perlio", $path
115 or die "$path: $!"; 261 or die "$path: $!";
116 binmode $fh;
117 local $/; 262 local $/;
118 263
119 thaw <$fh> 264 thaw <$fh>
120} 265}
121 266
122sub save_ref($$) { 267sub save_ref($$) {
123 my ($ref, $path) = @_; 268 my ($ref, $path) = @_;
124 269
125 open my $fh, ">", "$path~" 270 open my $fh, ">:raw:perlio", "$path~"
126 or die "$path~: $!"; 271 or die "$path~: $!";
127 binmode $fh;
128 print $fh freeze $ref; 272 print $fh freeze $ref;
129 close $fh; 273 close $fh;
130 rename "$path~", $path 274 rename "$path~", $path
131 or die "$path: $!"; 275 or die "$path: $!";
132} 276}
133 277
278my %attack_mask = (
279 physical => 0x00000001,
280 magic => 0x00000002,
281 fire => 0x00000004,
282 electricity => 0x00000008,
283 cold => 0x00000010,
284 confusion => 0x00000020,
285 acid => 0x00000040,
286 drain => 0x00000080,
287 weaponmagic => 0x00000100,
288 ghosthit => 0x00000200,
289 poison => 0x00000400,
290 slow => 0x00000800,
291 paralyze => 0x00001000,
292 turn_undead => 0x00002000,
293 fear => 0x00004000,
294 cancellation => 0x00008000,
295 deplete => 0x00010000,
296 death => 0x00020000,
297 chaos => 0x00040000,
298 counterspell => 0x00080000,
299 godpower => 0x00100000,
300 holyword => 0x00200000,
301 blind => 0x00400000,
302 internal => 0x00800000,
303 life_stealing => 0x01000000,
304 disease => 0x02000000,
305);
306
307sub _add_resist($$$) {
308 my ($ob, $mask, $value) = @_;
309
310 while (my ($k, $v) = each %attack_mask) {
311 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
312 }
313}
314
315my %MATERIAL = reverse
316 paper => 1,
317 iron => 2,
318 glass => 4,
319 leather => 8,
320 wood => 16,
321 organic => 32,
322 stone => 64,
323 cloth => 128,
324 adamant => 256,
325 liquid => 512,
326 tin => 1024,
327 bone => 2048,
328 ice => 4096,
329
330 # guesses
331 runestone => 12,
332 bronze => 18,
333 "ancient wood" => 20,
334 glass => 36,
335 marble => 66,
336 ice => 68,
337 stone => 70,
338 stone => 80,
339 cloth => 136,
340 ironwood => 144,
341 adamantium => 258,
342 glacium => 260,
343 blood => 544,
344;
345
346# object as in "Object xxx", i.e. archetypes
134sub normalize_object($) { 347sub normalize_object($) {
135 my ($ob) = @_; 348 my ($ob) = @_;
136 349
350 delete $ob->{editable}; # deprecated
351
352 # convert material bitset to materialname, if possible
353 if (exists $ob->{material}) {
354 if (!$ob->{material}) {
355 delete $ob->{material};
356 } elsif (exists $ob->{materialname}) {
357 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
358 delete $ob->{material};
359 } else {
360 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
361 delete $ob->{material}; # assume materilname is more specific and nuke material
362 }
363 } elsif (my $name = $MATERIAL{$ob->{material}}) {
364 delete $ob->{material};
365 $ob->{materialname} = $name;
366 } else {
367 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
368 }
369 }
370
371 # check whether attachment is the same as in the archetype
372 if (exists $ob->{attach}) {
373 my $arch = $ARCH{$ob->{_name}};
374 my $js = JSON::XS->new->utf8->canonical (1);
375
376 if (defined $arch->{attach}
377 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
378 delete $ob->{attach}
379 }
380 }
381
382 # color_fg is used as default for magicmap if magicmap does not exist
383 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
384
385 # nuke outdated or never supported fields
137 delete $ob->{$_} for qw( 386 delete @$ob{qw(
138 can_knockback can_parry can_impale can_cut can_dam_armour 387 can_knockback can_parry can_impale can_cut can_dam_armour
139 can_apply pass_thru can_pass_thru 388 can_apply pass_thru can_pass_thru color_bg color_fg
140 ); 389 )};
141 390
142 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 391 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
392 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
393 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
394
395 # convert movement strings to bitsets
396 for my $attr (keys %FIELD_MOVEMENT) {
143 next unless exists $ob->{$attr}; 397 next unless exists $ob->{$attr};
144 next if $ob->{$attr} =~ /^\d+$/;
145 398
146 my $flags = 0; 399 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
147
148 # assume list
149 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
150 $flags |= MOVE_WALK if $flag eq "walk";
151 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
152 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
153 $flags |= MOVE_FLYING if $flag eq "flying";
154 $flags |= MOVE_SWIM if $flag eq "swim";
155 $flags |= MOVE_BOAT if $flag eq "boat";
156 $flags |= MOVE_ALL if $flag eq "all";
157
158 $flags &= ~MOVE_WALK if $flag eq "-walk";
159 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
160 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
161 $flags &= ~MOVE_FLYING if $flag eq "-flying";
162 $flags &= ~MOVE_SWIM if $flag eq "-swim";
163 $flags &= ~MOVE_BOAT if $flag eq "-boat";
164 $flags &= ~MOVE_ALL if $flag eq "-all";
165 }
166
167 $ob->{$attr} = $flags;
168 } 400 }
169 401
402 # convert outdated movement flags to new movement sets
170 if (defined (my $v = delete $ob->{no_pass})) { 403 if (defined (my $v = delete $ob->{no_pass})) {
171 $ob->{move_block} = $v ? MOVE_ALL : 0; 404 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
172 } 405 }
173 if (defined (my $v = delete $ob->{slow_move})) { 406 if (defined (my $v = delete $ob->{slow_move})) {
174 $ob->{move_slow} |= MOVE_WALK; 407 $ob->{move_slow} += "walk";
175 $ob->{move_slow_penalty} = $v; 408 $ob->{move_slow_penalty} = $v;
176 } 409 }
177 if (defined (my $v = delete $ob->{walk_on})) { 410 if (defined (my $v = delete $ob->{walk_on})) {
178 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 411 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
179 : $ob->{move_on} & ~MOVE_WALK;
180 } 412 }
181 if (defined (my $v = delete $ob->{walk_off})) { 413 if (defined (my $v = delete $ob->{walk_off})) {
182 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 414 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
183 : $ob->{move_off} & ~MOVE_WALK;
184 } 415 }
185 if (defined (my $v = delete $ob->{fly_on})) { 416 if (defined (my $v = delete $ob->{fly_on})) {
186 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 417 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
187 : $ob->{move_on} & ~MOVE_FLY_LOW;
188 } 418 }
189 if (defined (my $v = delete $ob->{fly_off})) { 419 if (defined (my $v = delete $ob->{fly_off})) {
190 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 420 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
191 : $ob->{move_off} & ~MOVE_FLY_LOW;
192 } 421 }
193 if (defined (my $v = delete $ob->{flying})) { 422 if (defined (my $v = delete $ob->{flying})) {
194 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 423 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
195 : $ob->{move_type} & ~MOVE_FLY_LOW;
196 } 424 }
425
426 # convert idiotic event_xxx things into objects
427 while (my ($event, $subtype) = each %EVENT_TYPE) {
428 if (exists $ob->{"event_${event}_plugin"}) {
429 push @{$ob->{inventory}}, {
430 _name => "event_$event",
431 title => delete $ob->{"event_${event}_plugin"},
432 slaying => delete $ob->{"event_${event}"},
433 name => delete $ob->{"event_${event}_options"},
434 };
435 }
436 }
437
438 # some archetypes had "+3" instead of the canonical "3", so fix
439 $ob->{dam} *= 1 if exists $ob->{dam};
197 440
198 $ob 441 $ob
199} 442}
200 443
444# arch as in "arch xxx", ie.. objects
201sub normalize_arch($) { 445sub normalize_arch($) {
202 my ($ob) = @_; 446 my ($ob) = @_;
203 447
204 normalize_object $ob; 448 normalize_object $ob;
449
450 return if $ob->{_atype} eq "object";
205 451
206 my $arch = $ARCH{$ob->{_name}} 452 my $arch = $ARCH{$ob->{_name}}
207 or (warn "$ob->{_name}: no such archetype", return $ob); 453 or (warn "$ob->{_name}: no such archetype", return $ob);
208 454
209 if ($arch->{type} == 22) { # map 455 if ($arch->{type} == 22) { # map
242 } 488 }
243 489
244 $ob 490 $ob
245} 491}
246 492
493sub attr_thaw($) {
494 my ($ob) = @_;
495
496 $ob->{attach} = decode_json $ob->{attach}
497 if exists $ob->{attach};
498
499 $ob
500}
501
502sub attr_freeze($) {
503 my ($ob) = @_;
504
505 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
506 if exists $ob->{attach};
507
508 $ob
509}
510
247sub read_pak($) { 511sub read_pak($) {
248 my ($path) = @_; 512 my ($path) = @_;
249 513
250 my %pak; 514 my %pak;
251 515
252 open my $fh, "<", $path 516 open my $fh, "<:raw:perlio", $path
253 or Carp::croak "$_[0]: $!"; 517 or Carp::croak "$_[0]: $!";
254 binmode $fh; 518 binmode $fh;
255 while (<$fh>) { 519 while (<$fh>) {
256 my ($type, $id, $len, $path) = split; 520 my ($type, $id, $len, $path) = split;
257 $path =~ s/.*\///; 521 $path =~ s/.*\///;
259 } 523 }
260 524
261 \%pak 525 \%pak
262} 526}
263 527
264sub read_arch($) { 528sub read_arch($;$) {
265 my ($path) = @_; 529 my ($path, $toplevel) = @_;
266 530
267 my %arc; 531 my %arc;
268 my ($more, $prev); 532 my ($more, $prev);
533 my $comment;
269 534
270 open my $fh, "<", $path 535 open my $fh, "<:utf8", $path
271 or Carp::croak "$path: $!"; 536 or Carp::croak "$path: $!";
272 537
273 binmode $fh; 538# binmode $fh;
274 539
275 my $parse_block; $parse_block = sub { 540 my $parse_block; $parse_block = sub {
276 my %arc = @_; 541 my %arc = @_;
277 542
278 while (<$fh>) { 543 while (<$fh>) {
279 s/\s+$//; 544 s/\s+$//;
280 if (/^end$/i) { 545 if (/^end$/i) {
281 last; 546 last;
547
282 } elsif (/^arch (\S+)$/i) { 548 } elsif (/^arch (\S+)$/i) {
283 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 549 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
550
284 } elsif (/^lore$/i) { 551 } elsif (/^lore$/i) {
285 while (<$fh>) { 552 while (<$fh>) {
286 last if /^endlore\s*$/i; 553 last if /^endlore\s*$/i;
287 $arc{lore} .= $_; 554 $arc{lore} .= $_;
288 } 555 }
289 } elsif (/^msg$/i) { 556 } elsif (/^msg$/i) {
290 while (<$fh>) { 557 while (<$fh>) {
291 last if /^endmsg\s*$/i; 558 last if /^endmsg\s*$/i;
292 $arc{msg} .= $_; 559 $arc{msg} .= $_;
293 } 560 }
561 } elsif (/^anim$/i) {
562 while (<$fh>) {
563 last if /^mina\s*$/i;
564 chomp;
565 push @{ $arc{anim} }, $_;
566 }
294 } elsif (/^(\S+)\s*(.*)$/) { 567 } elsif (/^(\S+)\s*(.*)$/) {
295 $arc{lc $1} = $2; 568 $arc{lc $1} = $2;
296 } elsif (/^\s*($|#)/) { 569 } elsif (/^\s*#/) {
570 $arc{_comment} .= "$_\n";
571
572 } elsif (/^\s*$/) {
297 # 573 #
298 } else { 574 } else {
299 warn "$path: unparsable line '$_' in arch $arc{_name}"; 575 warn "$path: unparsable line '$_' in arch $arc{_name}";
300 } 576 }
301 } 577 }
307 s/\s+$//; 583 s/\s+$//;
308 if (/^more$/i) { 584 if (/^more$/i) {
309 $more = $prev; 585 $more = $prev;
310 } elsif (/^object (\S+)$/i) { 586 } elsif (/^object (\S+)$/i) {
311 my $name = $1; 587 my $name = $1;
312 my $arc = normalize_object $parse_block->(_name => $name); 588 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
589 undef $comment;
590 delete $arc{_comment} unless length $arc{_comment};
591 $arc->{_atype} = 'object';
313 592
314 if ($more) { 593 if ($more) {
315 $more->{more} = $arc; 594 $more->{more} = $arc;
316 } else { 595 } else {
317 $arc{$name} = $arc; 596 $arc{$name} = $arc;
318 } 597 }
319 $prev = $arc; 598 $prev = $arc;
320 $more = undef; 599 $more = undef;
321 } elsif (/^arch (\S+)$/i) { 600 } elsif (/^arch (\S+)$/i) {
322 my $name = $1; 601 my $name = $1;
323 my $arc = normalize_arch $parse_block->(_name => $name); 602 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
603 undef $comment;
604 delete $arc{_comment} unless length $arc{_comment};
605 $arc->{_atype} = 'arch';
324 606
325 if ($more) { 607 if ($more) {
326 $more->{more} = $arc; 608 $more->{more} = $arc;
327 } else { 609 } else {
328 push @{ $arc{arch} }, $arc; 610 push @{ $arc{arch} }, $arc;
329 } 611 }
330 $prev = $arc; 612 $prev = $arc;
331 $more = undef; 613 $more = undef;
614 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
615 if ($1 eq "lev_array") {
616 while (<$fh>) {
617 last if /^endplst\s*$/;
618 push @{$toplevel->{lev_array}}, $_+0;
619 }
620 } else {
621 $toplevel->{$1} = $2;
622 }
623 } elsif (/^\s*#/) {
624 $comment .= "$_\n";
332 } elsif (/^\s*($|#)/) { 625 } elsif (/^\s*($|#)/) {
333 # 626 #
334 } else { 627 } else {
335 warn "$path: unparseable top-level line '$_'"; 628 die "$path: unparseable top-level line '$_'";
336 } 629 }
337 } 630 }
338 631
339 undef $parse_block; # work around bug in perl not freeing $fh etc. 632 undef $parse_block; # work around bug in perl not freeing $fh etc.
340 633
341 \%arc 634 \%arc
635}
636
637sub archlist_to_string {
638 my ($arch) = @_;
639
640 my $str;
641
642 my $append; $append = sub {
643 my %a = %{$_[0]};
644
645 Deliantra::attr_freeze \%a;
646 Deliantra::normalize_arch \%a;
647
648 # undo the bit-split we did before
649 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
650 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
651 | (delete $a{attack_movement_bits_4_7});
652 }
653
654 if (my $comment = delete $a{_comment}) {
655 if ($comment =~ /[^\n\s#]/) {
656 $str .= $comment;
657 }
658 }
659
660 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
661
662 my $inv = delete $a{inventory};
663 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
664 my $anim = delete $a{anim};
665
666 if ($a{_atype} eq 'object') {
667 $str .= join "\n", "anim", @$anim, "mina\n"
668 if $anim;
669 }
670
671 my @kv;
672
673 for ($a{_name} eq "map"
674 ? @Deliantra::FIELD_ORDER_MAP
675 : @Deliantra::FIELD_ORDER) {
676 push @kv, [$_, delete $a{$_}]
677 if exists $a{$_};
678 }
679
680 for (sort keys %a) {
681 next if /^_/; # ignore our _-keys
682 push @kv, [$_, delete $a{$_}];
683 }
684
685 for (@kv) {
686 my ($k, $v) = @$_;
687
688 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
689 $v =~ s/\n$//;
690 $str .= "$k\n$v\n$end\n";
691 } else {
692 $str .= "$k $v\n";
693 }
694 }
695
696 if ($inv) {
697 $append->($_) for @$inv;
698 }
699
700 $str .= "end\n";
701
702 if ($a{_atype} eq 'object') {
703 if ($more) {
704 $str .= "more\n";
705 $append->($more) if $more;
706 } else {
707 $str .= "\n";
708 }
709 }
710 };
711
712 for (@$arch) {
713 $append->($_);
714 }
715
716 $str
342} 717}
343 718
344# put all archs into a hash with editor_face as it's key 719# put all archs into a hash with editor_face as it's key
345# NOTE: the arrays in the hash values are references to 720# NOTE: the arrays in the hash values are references to
346# the archs from $ARCH 721# the archs from $ARCH
347sub editor_archs { 722sub editor_archs {
348 my %paths; 723 my %paths;
349 724
350 for (keys %ARCH) { 725 for (keys %ARCH) {
351 my $arch = $ARCH{$_}; 726 my $arch = $ARCH{$_};
352 push @{$paths{$arch->{editor_folder}}}, \$arch; 727 push @{$paths{$arch->{editor_folder}}}, $arch;
353 } 728 }
354 729
355 \%paths 730 \%paths
356} 731}
357 732
367 my ($a) = @_; 742 my ($a) = @_;
368 743
369 my $o = $ARCH{$a->{_name}} 744 my $o = $ARCH{$a->{_name}}
370 or return; 745 or return;
371 746
372 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 747 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
748 unless ($face) {
749 $face = $FACE{"blank.x11"}
373 or (warn "no face data found for arch '$a->{_name}'"), return; 750 or (warn "no face data found for arch '$a->{_name}'"), return;
751 }
374 752
375 if ($face->{w} > 1 || $face->{h} > 1) { 753 if ($face->{w} > 1 || $face->{h} > 1) {
376 # bigface 754 # bigface
377 return (0, 0, $face->{w} - 1, $face->{h} - 1); 755 return (0, 0, $face->{w} - 1, $face->{h} - 1);
378 756
411=cut 789=cut
412 790
413sub arch_attr($) { 791sub arch_attr($) {
414 my ($obj) = @_; 792 my ($obj) = @_;
415 793
416 require Crossfire::Data; 794 require Deliantra::Data;
417 795
418 my $root; 796 my $root;
419 my $attr = { }; 797 my $attr = { };
420 798
421 my $arch = $ARCH{ $obj->{_name} }; 799 my $arch = $ARCH{ $obj->{_name} };
422 my $type = $obj->{type} || $arch->{type}; 800 my $type = $obj->{type} || $arch->{type};
423 801
424 if ($type > 0) { 802 if ($type > 0) {
425 $root = $Crossfire::Data::ATTR{$type}; 803 $root = $Deliantra::Data::ATTR{$type};
426 } else { 804 } else {
805 my %a = (%$arch, %$obj);
806
807 if ($a{is_floor} && !$a{alive}) {
808 $root = $Deliantra::Data::TYPE{Floor};
809 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
810 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
811 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
812 $root = $Deliantra::Data::TYPE{Wall};
813 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
814 $root = $Deliantra::Data::TYPE{"Weak Wall"};
815 } else {
427 $root = $Crossfire::Data::TYPE{Misc}; 816 $root = $Deliantra::Data::TYPE{Misc};
428
429 type:
430 for (@Crossfire::Data::ATTR0) {
431 my $req = $_->{required}
432 or die "internal error: ATTR0 without 'required'";
433
434 keys %$req;
435 while (my ($k, $v) = each %$req) {
436 next type
437 unless $obj->{$k} == $v || $arch->{$k} == $v;
438 } 817 }
439
440 $root = $_;
441 }
442 } 818 }
443 819
820 my (%ignore);
444 my @import = ($root); 821 my @import = ($root);
822
823 my @new_import;
824 while (my $type = shift @import) {
825 # first import everything we will need:
826 push @import,
827 grep $_,
828 map $Deliantra::Data::TYPE{$_},
829 @{$type->{import} || []};
830
831 # and compute the ignored attributes
832 for (@{$type->{ignore} || []}) {
833 $ignore{$_}++ for ref $_ ? @$_ : $_;
834 }
835
836 push @new_import, $type;
445 837 }
838 (@import) = @new_import;
839
840 # then add defaults to the back of the list, so they are added
841 # as last resort.
446 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 842 push @import, \%Deliantra::Data::DEFAULT_ATTR
447 unless $type == 116; 843 unless $type == 116;
448 844
449 my (%ignore);
450 my (@section_order, %section, @attr_order); 845 my (@section_order, %section, @attr_order);
451 846
847 # @import = root, imported, default
452 while (my $type = shift @import) { 848 while (my $type = pop @import) {
453 push @import, @{$type->{import} || []};
454
455 $attr->{$_} ||= $type->{$_} 849 $attr->{$_} ||= $type->{$_}
456 for qw(name desc use); 850 for qw(name desc use);
457
458 for (@{$type->{ignore} || []}) {
459 $ignore{$_}++ for ref $_ ? @$_ : $_;
460 }
461 851
462 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { 852 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
463 my ($name, $attr) = @$_; 853 my ($name, $attr) = @$_;
464 push @section_order, $name; 854 push @section_order, $name;
465 for (@$attr) { 855 for (@$attr) {
466 my ($k, $v) = @$_; 856 my ($k, $v) = @$_;
467 push @attr_order, $k; 857 push @attr_order, $k;
468 $section{$name}{$k} ||= $v; 858 $section{$name}{$k} = $v; # overwrite, so that the root decides
469 }
470 } 859 }
860 }
861 }
862
863 # remove ignores for "root" type
864 for (
865 map @{$_->[1]}, # section attributes
866 [general => ($root->{attr} || [])],
867 @{$root->{section} || []}
868 ) {
869 my ($k, $v) = @$_;
870 # skip fixed attributes, if they are ignored thats fine
871 next if $v->{type} eq 'fixed';
872
873 delete $ignore{$k}; # if the attributes are defined explicitly they
874 # should NOT be ignored. ignore should mainly
875 # hit imported/inherited attributes.
471 } 876 }
472 877
473 $attr->{section} = [ 878 $attr->{section} = [
474 map !exists $section{$_} ? () : do { 879 map !exists $section{$_} ? () : do {
475 my $attr = delete $section{$_}; 880 my $attr = delete $section{$_};
479 map exists $attr->{$_} && !$ignore{$_} 884 map exists $attr->{$_} && !$ignore{$_}
480 ? [$_ => delete $attr->{$_}] : (), 885 ? [$_ => delete $attr->{$_}] : (),
481 @attr_order 886 @attr_order
482 ] 887 ]
483 }, 888 },
484
485 exists $section{$_} ? [$_ => delete $section{$_}] : (), 889 exists $section{$_} ? [$_ => delete $section{$_}] : (),
486 @section_order 890 @section_order
487 ]; 891 ];
488 892
489 $attr 893 $attr
490}
491
492sub arch_edit_sections {
493# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
494# edit_type = 0;
495# else if (edit_type != 0) {
496# // all flags from 'check_type' must be unset in this arch because they get recalculated now
497# edit_type &= ~check_type;
498# }
499#
500# }
501# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
502# getAttributeValue("alive", defarch) == 1 &&
503# (getAttributeValue("monster", defarch) == 1 ||
504# getAttributeValue("generator", defarch) == 1)) {
505# // Monster: monsters/npcs/generators
506# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
507# }
508# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
509# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
510# // Walls
511# edit_type |= IGUIConstants.TILE_EDIT_WALL;
512# }
513# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
514# getAttributeValue("connected", defarch) != 0) {
515# // Connected Objects
516# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
517# }
518# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
519# arch_type == 66 || arch_type == 41 || arch_type == 95) {
520# // Exit: teleporter/exit/trapdoors
521# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
522# }
523# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
524# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
525# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
526# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
527# arch_type == 124 || arch_type == 130)) {
528# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
529# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
530# }
531# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
532# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
533# arch_type == 91 || arch_type == 21 || arch_type == 24) {
534# // Door: door/special door/gates + keys
535# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
536# }
537# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
538# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
539# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
540# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
541# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
542# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
543# arch_type == 122 || arch_type == 3)) {
544# // Equipment: weapons/armour/wands/rods
545# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
546# }
547#
548# return(edit_type);
549#
550#
551} 894}
552 895
553sub cache_file($$&&) { 896sub cache_file($$&&) {
554 my ($src, $cache, $load, $create) = @_; 897 my ($src, $cache, $load, $create) = @_;
555 898
605 }, sub { 948 }, sub {
606 read_arch "$LIB/archetypes" 949 read_arch "$LIB/archetypes"
607 }; 950 };
608} 951}
609 952
953sub construct_tilecache_pb {
954 my ($idx, $cache) = @_;
955
956 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
957
958 while (my ($name, $tile) = each %$cache) {
959 my $tpb = delete $tile->{pb};
960 my $ofs = $tile->{idx};
961
962 for my $x (0 .. $tile->{w} - 1) {
963 for my $y (0 .. $tile->{h} - 1) {
964 my $idx = $ofs + $x + $y * $tile->{w};
965 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
966 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
967 }
968 }
969 }
970
971 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
972
973 $cache
974}
975
976sub use_tilecache {
977 my ($face) = @_;
978 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
979 or die "$VARDIR/tilecache.png: $!";
980 *FACE = $_[0];
981}
982
610=item load_tilecache 983=item load_tilecache
611 984
612(Re-)Load %TILE and %FACE. 985(Re-)Load %TILE and %FACE.
613 986
614=cut 987=cut
615 988
616sub load_tilecache() { 989sub load_tilecache() {
617 require Gtk2; 990 require Gtk2;
618 991
619 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 992 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
620 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
621 or die "$VARDIR/tilecache.png: $!";
622 *FACE = $_[0];
623 }, sub { 993 sub {
624 require File::Temp;
625
626 my $tile = read_pak "$LIB/crossfire.0";
627
628 my %cache; 994 my %cache;
995 my $facedata = Storable::retrieve "$LIB/facedata";
629 996
997 $facedata->{version} == 2
998 or die "$LIB/facedata: version mismatch, cannot proceed.";
999
1000 my $faces = $facedata->{faceinfo};
630 my $idx = 0; 1001 my $idx = 0;
631 1002
632 for my $name (sort keys %$tile) { 1003 for (sort keys %$faces) {
633 my ($fh, $filename) = File::Temp::tempfile (); 1004 my ($face, $info) = ($_, $faces->{$_});
634 print $fh $tile->{$name}; 1005
635 close $fh;
636 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 1006 my $pb = new Gtk2::Gdk::PixbufLoader;
637 unlink $filename; 1007 $pb->write ($info->{data32});
1008 $pb->close;
1009 my $pb = $pb->get_pixbuf;
638 1010
639 my $tile = $cache{$name} = { 1011 my $tile = $cache{$face} = {
640 pb => $pb, 1012 pb => $pb,
641 idx => $idx, 1013 idx => $idx,
642 w => int $pb->get_width / TILESIZE, 1014 w => int $pb->get_width / TILESIZE,
643 h => int $pb->get_height / TILESIZE, 1015 h => int $pb->get_height / TILESIZE,
644 }; 1016 };
645
646 1017
647 $idx += $tile->{w} * $tile->{h}; 1018 $idx += $tile->{w} * $tile->{h};
1019 }
1020
1021 construct_tilecache_pb $idx, \%cache;
1022
1023 \%cache
648 } 1024 };
649
650 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
651
652 while (my ($name, $tile) = each %cache) {
653 my $tpb = delete $tile->{pb};
654 my $ofs = $tile->{idx};
655
656 for my $x (0 .. $tile->{w} - 1) {
657 for my $y (0 .. $tile->{h} - 1) {
658 my $idx = $ofs + $x + $y * $tile->{w};
659 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
660 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
661 }
662 }
663 }
664
665 $pb->save ("$VARDIR/tilecache.png", "png");
666
667 \%cache
668 };
669} 1025}
1026
1027=back
670 1028
671=head1 AUTHOR 1029=head1 AUTHOR
672 1030
673 Marc Lehmann <schmorp@schmorp.de> 1031 Marc Lehmann <schmorp@schmorp.de>
674 http://home.schmorp.de/ 1032 http://home.schmorp.de/
677 http://www.ta-sa.org/ 1035 http://www.ta-sa.org/
678 1036
679=cut 1037=cut
680 1038
6811 10391
1040

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