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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.71 by elmex, Thu Aug 31 21:09:32 2006 UTC vs.
Revision 1.142 by root, Sat May 15 00:30:53 2010 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.9'; 11our $VERSION = '1.30';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 29use JSON::XS qw(decode_json encode_json);
25 30
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
37 32
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
39 36
40mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
41 38
42sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
43 41
44our %ARCH; 42our %ARCH;
43our %FACE; # face32
45our %FACE; 44our %FACEDATA;
46our $TILE; 45our $TILE;
47 46
48our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
49 msg => "endmsg", 48 msg => "endmsg",
50 lore => "endlore", 49 lore => "endlore",
56 qw(move_type move_block move_allow move_on move_off move_slow); 55 qw(move_type move_block move_allow move_on move_off move_slow);
57 56
58# same as in server save routine, to (hopefully) be compatible 57# same as in server save routine, to (hopefully) be compatible
59# to the other editors. 58# to the other editors.
60our @FIELD_ORDER_MAP = (qw( 59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
61 name attach swap_time reset_timeout fixed_resettime difficulty region 61 name attach swap_time reset_timeout fixed_resettime difficulty
62 region music
62 shopitems shopgreed shopmin shopmax shoprace 63 shopitems shopgreed shopmin shopmax shoprace
63 darkness width height enter_x enter_y msg maplore 64 darkness width height enter_x enter_y msg maplore
64 unique template 65 unique template
65 outdoor temp pressure humid windspeed winddir sky nosmooth 66 outdoor temp pressure humid windspeed winddir sky nosmooth
66 tile_path_1 tile_path_2 tile_path_3 tile_path_4 67 tile_path_1 tile_path_2 tile_path_3 tile_path_4
67)); 68));
68 69
69our @FIELD_ORDER = (qw( 70our @FIELD_ORDER = (qw(
71 inherit
72
70 elevation 73 elevation
71 74
72 name name_pl custom_name attach title race 75 name name_pl custom_name attach title race
73 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch
74 #todo-events 77 sound sound_destroy face animation is_animated
75 animation is_animated 78 magicmap smoothlevel smoothface
76 str dex con wis pow cha int 79 str dex con wis pow cha int
77 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
78 exp perm_exp expmul 81 exp perm_exp expmul
79 food dam luck wc ac x y speed speed_left move_state attack_movement 82 food dam luck wc ac x y speed speed_left move_state attack_movement
80 nrof level direction type subtype attacktype 83 nrof level direction type subtype attacktype
88 resist_life_stealing resist_disease 91 resist_life_stealing resist_disease
89 92
90 path_attuned path_repelled path_denied material materialname 93 path_attuned path_repelled path_denied material materialname
91 value carrying weight invisible state magic 94 value carrying weight invisible state magic
92 last_heal last_sp last_grace last_eat 95 last_heal last_sp last_grace last_eat
93 connected glow_radius randomitems npx_status npc_program 96 connected glow_radius randomitems tresure_env npx_status npc_program
94 run_away pick_up container will_apply smoothlevel 97 run_away pick_up container will_apply smoothlevel
95 current_weapon_script weapontype tooltype elevation client_type 98 current_weapon_script weapontype tooltype elevation client_type
96 item_power duration range 99 item_power duration range
97 range_modifier duration_modifier dam_modifier gen_sp_armour 100 range_modifier duration_modifier dam_modifier gen_sp_armour
98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
109 known_magical known_cursed can_use_skill been_applied has_ready_scroll 112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117 precious
114 118
115 body_range body_arm body_torso body_head body_neck body_skill 119 body_range body_arm body_torso body_head body_neck body_skill
116 body_finger body_shoulder body_foot body_hand body_wrist body_waist 120 body_finger body_shoulder body_foot body_hand body_wrist body_waist
117)); 121));
118 122
135sub MOVE_FLY_LOW (){ 0x02 } 139sub MOVE_FLY_LOW (){ 0x02 }
136sub MOVE_FLY_HIGH (){ 0x04 } 140sub MOVE_FLY_HIGH (){ 0x04 }
137sub MOVE_FLYING (){ 0x06 } 141sub MOVE_FLYING (){ 0x06 }
138sub MOVE_SWIM (){ 0x08 } 142sub MOVE_SWIM (){ 0x08 }
139sub MOVE_BOAT (){ 0x10 } 143sub MOVE_BOAT (){ 0x10 }
144sub MOVE_SHIP (){ 0x20 }
140sub MOVE_KNOWN (){ 0x1f } # all of above 145sub MOVE_KNOWN (){ 0x3f } # all of above
141sub MOVE_ALLBIT (){ 0x10000 }
142sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 146sub MOVE_ALL (){ 0x10000 } # very special value
147
148our %MOVE_TYPE = (
149 walk => MOVE_WALK,
150 fly_low => MOVE_FLY_LOW,
151 fly_high => MOVE_FLY_HIGH,
152 flying => MOVE_FLYING,
153 swim => MOVE_SWIM,
154 boat => MOVE_BOAT,
155 ship => MOVE_SHIP,
156 all => MOVE_ALL,
157);
158
159our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
160
161{
162 package Deliantra::MoveType;
163
164 use overload
165 '=' => sub { bless [@{$_[0]}], ref $_[0] },
166 '""' => \&as_string,
167 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
168 '<=' => sub {
169 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
170 ? $_[0][1] & $MOVE_TYPE{$_[1]}
171 : undef
172 },
173 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
174 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
175 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
176 'x=' => sub { # toggle between off, + and -
177 my $cur = $_[0] >= $_[1];
178 if (!defined $cur) {
179 if ($_[0] >= "all") {
180 $_[0] -= $_[1];
181 } else {
182 $_[0] += $_[1];
183 }
184 } elsif ($cur) {
185 $_[0] -= $_[1];
186 } else {
187 $_[0] /= $_[1];
188 }
189
190 $_[0]
191 },
192 'eq' => sub { "$_[0]" eq "$_[1]" },
193 'ne' => sub { "$_[0]" ne "$_[1]" },
194 ;
195
196 sub TO_JSON {
197 $_[0][0]
198 }
199}
200
201sub Deliantra::MoveType::new {
202 my ($class, $string) = @_;
203
204 my $mask;
205 my $value;
206
207 if ($string =~ /^\s*\d+\s*$/) {
208 $mask = MOVE_ALL;
209 $value = $string+0;
210 } else {
211 for (split /\s+/, lc $string) {
212 if (s/^-//) {
213 $mask |= $MOVE_TYPE{$_};
214 $value &= ~$MOVE_TYPE{$_};
215 } else {
216 $mask |= $MOVE_TYPE{$_};
217 $value |= $MOVE_TYPE{$_};
218 }
219 }
220 }
221
222 (bless [$mask, $value], $class)->normalise
223}
224
225sub Deliantra::MoveType::normalise {
226 my ($self) = @_;
227
228 if ($self->[0] & MOVE_ALL) {
229 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
230 $self->[0] &= $mask;
231 $self->[1] &= $mask;
232 }
233
234 $self->[1] &= $self->[0];
235
236 $self
237}
238
239sub Deliantra::MoveType::as_string {
240 my ($self) = @_;
241
242 my @res;
243
244 my ($mask, $value) = @$self;
245
246 for (@Deliantra::MOVE_TYPE) {
247 my $bit = $Deliantra::MOVE_TYPE{$_};
248 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
249 $mask &= ~$bit;
250 push @res, $value & $bit ? $_ : "-$_";
251 }
252 }
253
254 join " ", @res
255}
143 256
144sub load_ref($) { 257sub load_ref($) {
145 my ($path) = @_; 258 my ($path) = @_;
146 259
147 open my $fh, "<:raw:perlio", $path 260 open my $fh, "<:raw:perlio", $path
160 close $fh; 273 close $fh;
161 rename "$path~", $path 274 rename "$path~", $path
162 or die "$path: $!"; 275 or die "$path: $!";
163} 276}
164 277
278my %attack_mask = (
279 physical => 0x00000001,
280 magic => 0x00000002,
281 fire => 0x00000004,
282 electricity => 0x00000008,
283 cold => 0x00000010,
284 confusion => 0x00000020,
285 acid => 0x00000040,
286 drain => 0x00000080,
287 weaponmagic => 0x00000100,
288 ghosthit => 0x00000200,
289 poison => 0x00000400,
290 slow => 0x00000800,
291 paralyze => 0x00001000,
292 turn_undead => 0x00002000,
293 fear => 0x00004000,
294 cancellation => 0x00008000,
295 deplete => 0x00010000,
296 death => 0x00020000,
297 chaos => 0x00040000,
298 counterspell => 0x00080000,
299 godpower => 0x00100000,
300 holyword => 0x00200000,
301 blind => 0x00400000,
302 internal => 0x00800000,
303 life_stealing => 0x01000000,
304 disease => 0x02000000,
305);
306
307sub _add_resist($$$) {
308 my ($ob, $mask, $value) = @_;
309
310 while (my ($k, $v) = each %attack_mask) {
311 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
312 }
313}
314
315my %MATERIAL = reverse
316 paper => 1,
317 iron => 2,
318 glass => 4,
319 leather => 8,
320 wood => 16,
321 organic => 32,
322 stone => 64,
323 cloth => 128,
324 adamant => 256,
325 liquid => 512,
326 tin => 1024,
327 bone => 2048,
328 ice => 4096,
329
330 # guesses
331 runestone => 12,
332 bronze => 18,
333 "ancient wood" => 20,
334 glass => 36,
335 marble => 66,
336 ice => 68,
337 stone => 70,
338 stone => 80,
339 cloth => 136,
340 ironwood => 144,
341 adamantium => 258,
342 glacium => 260,
343 blood => 544,
344;
345
165# object as in "Object xxx", i.e. archetypes 346# object as in "Object xxx", i.e. archetypes
166sub normalize_object($) { 347sub normalize_object($) {
167 my ($ob) = @_; 348 my ($ob) = @_;
168 349
350 delete $ob->{editable}; # deprecated
351
352 # convert material bitset to materialname, if possible
353 if (exists $ob->{material}) {
354 if (!$ob->{material}) {
355 delete $ob->{material};
356 } elsif (exists $ob->{materialname}) {
357 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
358 delete $ob->{material};
359 } else {
360 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
361 delete $ob->{material}; # assume materilname is more specific and nuke material
362 }
363 } elsif (my $name = $MATERIAL{$ob->{material}}) {
364 delete $ob->{material};
365 $ob->{materialname} = $name;
366 } else {
367 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
368 }
369 }
370
371 # check whether attachment is the same as in the archetype
372 if (exists $ob->{attach}) {
373 my $arch = $ARCH{$ob->{_name}};
374 my $js = JSON::XS->new->utf8->canonical (1);
375
376 if (defined $arch->{attach}
377 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
378 delete $ob->{attach}
379 }
380 }
381
382 # color_fg is used as default for magicmap if magicmap does not exist
383 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
384
169 # nuke outdated or never supported fields 385 # nuke outdated or never supported fields
170 delete $ob->{$_} for qw( 386 delete @$ob{qw(
171 can_knockback can_parry can_impale can_cut can_dam_armour 387 can_knockback can_parry can_impale can_cut can_dam_armour
172 can_apply pass_thru can_pass_thru 388 can_apply pass_thru can_pass_thru color_bg color_fg
173 ); 389 )};
390
391 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
392 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
393 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
174 394
175 # convert movement strings to bitsets 395 # convert movement strings to bitsets
176 for my $attr (keys %FIELD_MOVEMENT) { 396 for my $attr (keys %FIELD_MOVEMENT) {
177 next unless exists $ob->{$attr}; 397 next unless exists $ob->{$attr};
178 398
179 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 399 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
180
181 next if $ob->{$attr} =~ /^\d+$/;
182
183 my $flags = 0;
184
185 # assume list
186 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
187 $flags |= MOVE_WALK if $flag eq "walk";
188 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
189 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
190 $flags |= MOVE_FLYING if $flag eq "flying";
191 $flags |= MOVE_SWIM if $flag eq "swim";
192 $flags |= MOVE_BOAT if $flag eq "boat";
193 $flags |= MOVE_ALL if $flag eq "all";
194
195 $flags &= ~MOVE_WALK if $flag eq "-walk";
196 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
197 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
198 $flags &= ~MOVE_FLYING if $flag eq "-flying";
199 $flags &= ~MOVE_SWIM if $flag eq "-swim";
200 $flags &= ~MOVE_BOAT if $flag eq "-boat";
201 $flags &= ~MOVE_ALL if $flag eq "-all";
202 }
203
204 $ob->{$attr} = $flags;
205 } 400 }
206 401
207 # convert outdated movement flags to new movement sets 402 # convert outdated movement flags to new movement sets
208 if (defined (my $v = delete $ob->{no_pass})) { 403 if (defined (my $v = delete $ob->{no_pass})) {
209 $ob->{move_block} = $v ? MOVE_ALL : 0; 404 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
210 } 405 }
211 if (defined (my $v = delete $ob->{slow_move})) { 406 if (defined (my $v = delete $ob->{slow_move})) {
212 $ob->{move_slow} |= MOVE_WALK; 407 $ob->{move_slow} += "walk";
213 $ob->{move_slow_penalty} = $v; 408 $ob->{move_slow_penalty} = $v;
214 } 409 }
215 if (defined (my $v = delete $ob->{walk_on})) { 410 if (defined (my $v = delete $ob->{walk_on})) {
216 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 411 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
217 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
218 : $ob->{move_on} & ~MOVE_WALK;
219 } 412 }
220 if (defined (my $v = delete $ob->{walk_off})) { 413 if (defined (my $v = delete $ob->{walk_off})) {
221 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 414 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
222 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
223 : $ob->{move_off} & ~MOVE_WALK;
224 } 415 }
225 if (defined (my $v = delete $ob->{fly_on})) { 416 if (defined (my $v = delete $ob->{fly_on})) {
226 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 417 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
227 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
228 : $ob->{move_on} & ~MOVE_FLY_LOW;
229 } 418 }
230 if (defined (my $v = delete $ob->{fly_off})) { 419 if (defined (my $v = delete $ob->{fly_off})) {
231 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 420 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
232 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
233 : $ob->{move_off} & ~MOVE_FLY_LOW;
234 } 421 }
235 if (defined (my $v = delete $ob->{flying})) { 422 if (defined (my $v = delete $ob->{flying})) {
236 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 423 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
237 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
238 : $ob->{move_type} & ~MOVE_FLY_LOW;
239 } 424 }
240 425
241 # convert idiotic event_xxx things into objects 426 # convert idiotic event_xxx things into objects
242 while (my ($event, $subtype) = each %EVENT_TYPE) { 427 while (my ($event, $subtype) = each %EVENT_TYPE) {
243 if (exists $ob->{"event_${event}_plugin"}) { 428 if (exists $ob->{"event_${event}_plugin"}) {
248 name => delete $ob->{"event_${event}_options"}, 433 name => delete $ob->{"event_${event}_options"},
249 }; 434 };
250 } 435 }
251 } 436 }
252 437
438 # some archetypes had "+3" instead of the canonical "3", so fix
439 $ob->{dam} *= 1 if exists $ob->{dam};
440
253 $ob 441 $ob
254} 442}
255 443
256# arch as in "arch xxx", ie.. objects 444# arch as in "arch xxx", ie.. objects
257sub normalize_arch($) { 445sub normalize_arch($) {
258 my ($ob) = @_; 446 my ($ob) = @_;
259 447
260 normalize_object $ob; 448 normalize_object $ob;
449
450 return if $ob->{_atype} eq "object";
261 451
262 my $arch = $ARCH{$ob->{_name}} 452 my $arch = $ARCH{$ob->{_name}}
263 or (warn "$ob->{_name}: no such archetype", return $ob); 453 or (warn "$ob->{_name}: no such archetype", return $ob);
264 454
265 if ($arch->{type} == 22) { # map 455 if ($arch->{type} == 22) { # map
301} 491}
302 492
303sub attr_thaw($) { 493sub attr_thaw($) {
304 my ($ob) = @_; 494 my ($ob) = @_;
305 495
306 $ob->{attach} = from_json $ob->{attach} 496 $ob->{attach} = decode_json $ob->{attach}
307 if exists $ob->{attach}; 497 if exists $ob->{attach};
308 498
309 $ob 499 $ob
310} 500}
311 501
312sub attr_freeze($) { 502sub attr_freeze($) {
313 my ($ob) = @_; 503 my ($ob) = @_;
314 504
315 $ob->{attach} = Crossfire::to_json $ob->{attach} 505 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
316 if exists $ob->{attach}; 506 if exists $ob->{attach};
317 507
318 $ob 508 $ob
319} 509}
320 510
338sub read_arch($;$) { 528sub read_arch($;$) {
339 my ($path, $toplevel) = @_; 529 my ($path, $toplevel) = @_;
340 530
341 my %arc; 531 my %arc;
342 my ($more, $prev); 532 my ($more, $prev);
533 my $comment;
343 534
344 open my $fh, "<:raw:perlio:utf8", $path 535 open my $fh, "<:utf8", $path
345 or Carp::croak "$path: $!"; 536 or Carp::croak "$path: $!";
346 537
347# binmode $fh; 538# binmode $fh;
348 539
349 my $parse_block; $parse_block = sub { 540 my $parse_block; $parse_block = sub {
351 542
352 while (<$fh>) { 543 while (<$fh>) {
353 s/\s+$//; 544 s/\s+$//;
354 if (/^end$/i) { 545 if (/^end$/i) {
355 last; 546 last;
547
356 } elsif (/^arch (\S+)$/i) { 548 } elsif (/^arch (\S+)$/i) {
357 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1); 549 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
550
358 } elsif (/^lore$/i) { 551 } elsif (/^lore$/i) {
359 while (<$fh>) { 552 while (<$fh>) {
360 last if /^endlore\s*$/i; 553 last if /^endlore\s*$/i;
361 $arc{lore} .= $_; 554 $arc{lore} .= $_;
362 } 555 }
371 chomp; 564 chomp;
372 push @{ $arc{anim} }, $_; 565 push @{ $arc{anim} }, $_;
373 } 566 }
374 } elsif (/^(\S+)\s*(.*)$/) { 567 } elsif (/^(\S+)\s*(.*)$/) {
375 $arc{lc $1} = $2; 568 $arc{lc $1} = $2;
376 } elsif (/^\s*($|#)/) { 569 } elsif (/^\s*#/) {
570 $arc{_comment} .= "$_\n";
571
572 } elsif (/^\s*$/) {
377 # 573 #
378 } else { 574 } else {
379 warn "$path: unparsable line '$_' in arch $arc{_name}"; 575 warn "$path: unparsable line '$_' in arch $arc{_name}";
380 } 576 }
381 } 577 }
387 s/\s+$//; 583 s/\s+$//;
388 if (/^more$/i) { 584 if (/^more$/i) {
389 $more = $prev; 585 $more = $prev;
390 } elsif (/^object (\S+)$/i) { 586 } elsif (/^object (\S+)$/i) {
391 my $name = $1; 587 my $name = $1;
392 my $arc = attr_thaw normalize_object $parse_block->(_name => $name); 588 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
589 undef $comment;
590 delete $arc{_comment} unless length $arc{_comment};
393 $arc->{_atype} = 'object'; 591 $arc->{_atype} = 'object';
394 592
395 if ($more) { 593 if ($more) {
396 $more->{more} = $arc; 594 $more->{more} = $arc;
397 } else { 595 } else {
399 } 597 }
400 $prev = $arc; 598 $prev = $arc;
401 $more = undef; 599 $more = undef;
402 } elsif (/^arch (\S+)$/i) { 600 } elsif (/^arch (\S+)$/i) {
403 my $name = $1; 601 my $name = $1;
404 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name); 602 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
603 undef $comment;
604 delete $arc{_comment} unless length $arc{_comment};
405 $arc->{_atype} = 'arch'; 605 $arc->{_atype} = 'arch';
406 606
407 if ($more) { 607 if ($more) {
408 $more->{more} = $arc; 608 $more->{more} = $arc;
409 } else { 609 } else {
418 push @{$toplevel->{lev_array}}, $_+0; 618 push @{$toplevel->{lev_array}}, $_+0;
419 } 619 }
420 } else { 620 } else {
421 $toplevel->{$1} = $2; 621 $toplevel->{$1} = $2;
422 } 622 }
623 } elsif (/^\s*#/) {
624 $comment .= "$_\n";
423 } elsif (/^\s*($|#)/) { 625 } elsif (/^\s*($|#)/) {
424 # 626 #
425 } else { 627 } else {
426 die "$path: unparseable top-level line '$_'"; 628 die "$path: unparseable top-level line '$_'";
427 } 629 }
438 my $str; 640 my $str;
439 641
440 my $append; $append = sub { 642 my $append; $append = sub {
441 my %a = %{$_[0]}; 643 my %a = %{$_[0]};
442 644
443 Crossfire::attr_freeze \%a; 645 Deliantra::attr_freeze \%a;
444 Crossfire::normalize_arch \%a; 646 Deliantra::normalize_arch \%a;
445 647
446 # undo the bit-split we did before 648 # undo the bit-split we did before
447 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 649 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
448 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 650 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
449 | (delete $a{attack_movement_bits_4_7}); 651 | (delete $a{attack_movement_bits_4_7});
450 } 652 }
451 653
654 if (my $comment = delete $a{_comment}) {
655 if ($comment =~ /[^\n\s#]/) {
656 $str .= $comment;
657 }
658 }
659
452 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n"; 660 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
453 661
454 my $inv = delete $a{inventory}; 662 my $inv = delete $a{inventory};
455 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 663 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
456 my $anim = delete $a{anim}; 664 my $anim = delete $a{anim};
457 665
666 if ($a{_atype} eq 'object') {
667 $str .= join "\n", "anim", @$anim, "mina\n"
668 if $anim;
669 }
670
458 my @kv; 671 my @kv;
459 672
460 for ($a{_name} eq "map" 673 for ($a{_name} eq "map"
461 ? @Crossfire::FIELD_ORDER_MAP 674 ? @Deliantra::FIELD_ORDER_MAP
462 : @Crossfire::FIELD_ORDER) { 675 : @Deliantra::FIELD_ORDER) {
463 push @kv, [$_, delete $a{$_}] 676 push @kv, [$_, delete $a{$_}]
464 if exists $a{$_}; 677 if exists $a{$_};
465 } 678 }
466 679
467 for (sort keys %a) { 680 for (sort keys %a) {
470 } 683 }
471 684
472 for (@kv) { 685 for (@kv) {
473 my ($k, $v) = @$_; 686 my ($k, $v) = @$_;
474 687
475 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 688 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
476 $v =~ s/\n$//; 689 $v =~ s/\n$//;
477 $str .= "$k\n$v\n$end\n"; 690 $str .= "$k\n$v\n$end\n";
478 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
479 if ($v & ~Crossfire::MOVE_ALL or !$v) {
480 $str .= "$k $v\n";
481
482 } elsif ($v & Crossfire::MOVE_ALLBIT) {
483 $str .= "$k all";
484
485 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
486 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
487 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
488 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
489 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
490
491 $str .= "\n";
492
493 } else {
494 $str .= $k;
495
496 $str .= " walk" if $v & Crossfire::MOVE_WALK;
497 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
498 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
499 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
500 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
501
502 $str .= "\n";
503 }
504 } else { 691 } else {
505 $str .= "$k $v\n"; 692 $str .= "$k $v\n";
506 } 693 }
507 } 694 }
508 695
509 if ($inv) { 696 if ($inv) {
510 $append->($_) for @$inv; 697 $append->($_) for @$inv;
511 } 698 }
512 699
700 $str .= "end\n";
701
513 if ($a{_atype} eq 'object') { 702 if ($a{_atype} eq 'object') {
514 $str .= join "\n", "anim", @$anim, "mina\n" 703 if ($more) {
515 if $anim;
516 }
517
518 $str .= "end\n";
519
520 if (($a{_atype} eq 'object') && $more) {
521 $str .= "\nmore\n"; 704 $str .= "more\n";
522 $append->($more) if $more; 705 $append->($more) if $more;
706 } else {
707 $str .= "\n";
708 }
523 } 709 }
524 }; 710 };
525 711
526 for (@$arch) { 712 for (@$arch) {
527 $append->($_); 713 $append->($_);
556 my ($a) = @_; 742 my ($a) = @_;
557 743
558 my $o = $ARCH{$a->{_name}} 744 my $o = $ARCH{$a->{_name}}
559 or return; 745 or return;
560 746
561 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 747 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
748 unless ($face) {
749 $face = $FACE{"blank.x11"}
562 or (warn "no face data found for arch '$a->{_name}'"), return; 750 or (warn "no face data found for arch '$a->{_name}'"), return;
751 }
563 752
564 if ($face->{w} > 1 || $face->{h} > 1) { 753 if ($face->{w} > 1 || $face->{h} > 1) {
565 # bigface 754 # bigface
566 return (0, 0, $face->{w} - 1, $face->{h} - 1); 755 return (0, 0, $face->{w} - 1, $face->{h} - 1);
567 756
600=cut 789=cut
601 790
602sub arch_attr($) { 791sub arch_attr($) {
603 my ($obj) = @_; 792 my ($obj) = @_;
604 793
605 require Crossfire::Data; 794 require Deliantra::Data;
606 795
607 my $root; 796 my $root;
608 my $attr = { }; 797 my $attr = { };
609 798
610 my $arch = $ARCH{ $obj->{_name} }; 799 my $arch = $ARCH{ $obj->{_name} };
611 my $type = $obj->{type} || $arch->{type}; 800 my $type = $obj->{type} || $arch->{type};
612 801
613 if ($type > 0) { 802 if ($type > 0) {
614 $root = $Crossfire::Data::ATTR{$type}; 803 $root = $Deliantra::Data::ATTR{$type};
615 } else { 804 } else {
616 my %a = (%$arch, %$obj); 805 my %a = (%$arch, %$obj);
617 806
618 if ($a{is_floor} && !$a{alive}) { 807 if ($a{is_floor} && !$a{alive}) {
619 $root = $Crossfire::Data::TYPE{Floor}; 808 $root = $Deliantra::Data::TYPE{Floor};
620 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { 809 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
621 $root = $Crossfire::Data::TYPE{"Monster & NPC"}; 810 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
622 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { 811 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
623 $root = $Crossfire::Data::TYPE{Wall}; 812 $root = $Deliantra::Data::TYPE{Wall};
624 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { 813 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
625 $root = $Crossfire::Data::TYPE{"Weak Wall"}; 814 $root = $Deliantra::Data::TYPE{"Weak Wall"};
626 } else { 815 } else {
627 $root = $Crossfire::Data::TYPE{Misc}; 816 $root = $Deliantra::Data::TYPE{Misc};
628 } 817 }
629 } 818 }
630 819
820 my (%ignore);
631 my @import = ($root); 821 my @import = ($root);
822
823 my @new_import;
824 while (my $type = shift @import) {
825 # first import everything we will need:
826 push @import,
827 grep $_,
828 map $Deliantra::Data::TYPE{$_},
829 @{$type->{import} || []};
830
831 # and compute the ignored attributes
832 for (@{$type->{ignore} || []}) {
833 $ignore{$_}++ for ref $_ ? @$_ : $_;
834 }
835
836 push @new_import, $type;
632 837 }
838 (@import) = @new_import;
839
840 # then add defaults to the back of the list, so they are added
841 # as last resort.
633 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 842 push @import, \%Deliantra::Data::DEFAULT_ATTR
634 unless $type == 116; 843 unless $type == 116;
635 844
636 my (%ignore);
637 my (@section_order, %section, @attr_order); 845 my (@section_order, %section, @attr_order);
638 846
847 # @import = root, imported, default
639 while (my $type = shift @import) { 848 while (my $type = pop @import) {
640 push @import, @{$type->{import} || []};
641
642 $attr->{$_} ||= $type->{$_} 849 $attr->{$_} ||= $type->{$_}
643 for qw(name desc use); 850 for qw(name desc use);
644
645 for (@{$type->{ignore} || []}) {
646 $ignore{$_}++ for ref $_ ? @$_ : $_;
647 }
648 851
649 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { 852 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
650 my ($name, $attr) = @$_; 853 my ($name, $attr) = @$_;
651 push @section_order, $name; 854 push @section_order, $name;
652 for (@$attr) { 855 for (@$attr) {
653 my ($k, $v) = @$_; 856 my ($k, $v) = @$_;
654 push @attr_order, $k; 857 push @attr_order, $k;
655 $section{$name}{$k} ||= $v; 858 $section{$name}{$k} = $v; # overwrite, so that the root decides
656 }
657 } 859 }
860 }
861 }
862
863 # remove ignores for "root" type
864 for (
865 map @{$_->[1]}, # section attributes
866 [general => ($root->{attr} || [])],
867 @{$root->{section} || []}
868 ) {
869 my ($k, $v) = @$_;
870 # skip fixed attributes, if they are ignored thats fine
871 next if $v->{type} eq 'fixed';
872
873 delete $ignore{$k}; # if the attributes are defined explicitly they
874 # should NOT be ignored. ignore should mainly
875 # hit imported/inherited attributes.
658 } 876 }
659 877
660 $attr->{section} = [ 878 $attr->{section} = [
661 map !exists $section{$_} ? () : do { 879 map !exists $section{$_} ? () : do {
662 my $attr = delete $section{$_}; 880 my $attr = delete $section{$_};
666 map exists $attr->{$_} && !$ignore{$_} 884 map exists $attr->{$_} && !$ignore{$_}
667 ? [$_ => delete $attr->{$_}] : (), 885 ? [$_ => delete $attr->{$_}] : (),
668 @attr_order 886 @attr_order
669 ] 887 ]
670 }, 888 },
671
672 exists $section{$_} ? [$_ => delete $section{$_}] : (), 889 exists $section{$_} ? [$_ => delete $section{$_}] : (),
673 @section_order 890 @section_order
674 ]; 891 ];
675 892
676 $attr 893 $attr
677}
678
679sub arch_edit_sections {
680# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
681# edit_type = 0;
682# else if (edit_type != 0) {
683# // all flags from 'check_type' must be unset in this arch because they get recalculated now
684# edit_type &= ~check_type;
685# }
686#
687# }
688# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
689# getAttributeValue("alive", defarch) == 1 &&
690# (getAttributeValue("monster", defarch) == 1 ||
691# getAttributeValue("generator", defarch) == 1)) {
692# // Monster: monsters/npcs/generators
693# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
694# }
695# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
696# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
697# // Walls
698# edit_type |= IGUIConstants.TILE_EDIT_WALL;
699# }
700# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
701# getAttributeValue("connected", defarch) != 0) {
702# // Connected Objects
703# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
704# }
705# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
706# arch_type == 66 || arch_type == 41 || arch_type == 95) {
707# // Exit: teleporter/exit/trapdoors
708# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
709# }
710# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
711# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
712# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
713# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
714# arch_type == 124 || arch_type == 130)) {
715# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
716# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
717# }
718# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
719# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
720# arch_type == 91 || arch_type == 21 || arch_type == 24) {
721# // Door: door/special door/gates + keys
722# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
723# }
724# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
725# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
726# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
727# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
728# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
729# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
730# arch_type == 122 || arch_type == 3)) {
731# // Equipment: weapons/armour/wands/rods
732# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
733# }
734#
735# return(edit_type);
736#
737#
738} 894}
739 895
740sub cache_file($$&&) { 896sub cache_file($$&&) {
741 my ($src, $cache, $load, $create) = @_; 897 my ($src, $cache, $load, $create) = @_;
742 898
792 }, sub { 948 }, sub {
793 read_arch "$LIB/archetypes" 949 read_arch "$LIB/archetypes"
794 }; 950 };
795} 951}
796 952
953sub construct_tilecache_pb {
954 my ($idx, $cache) = @_;
955
956 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
957
958 while (my ($name, $tile) = each %$cache) {
959 my $tpb = delete $tile->{pb};
960 my $ofs = $tile->{idx};
961
962 for my $x (0 .. $tile->{w} - 1) {
963 for my $y (0 .. $tile->{h} - 1) {
964 my $idx = $ofs + $x + $y * $tile->{w};
965 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
966 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
967 }
968 }
969 }
970
971 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
972
973 $cache
974}
975
976sub use_tilecache {
977 my ($face) = @_;
978 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
979 or die "$VARDIR/tilecache.png: $!";
980 *FACE = $_[0];
981}
982
797=item load_tilecache 983=item load_tilecache
798 984
799(Re-)Load %TILE and %FACE. 985(Re-)Load %TILE and %FACE.
800 986
801=cut 987=cut
802 988
803sub load_tilecache() { 989sub load_tilecache() {
804 require Gtk2; 990 require Gtk2;
805 991
806 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 992 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
807 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
808 or die "$VARDIR/tilecache.png: $!";
809 *FACE = $_[0];
810 }, sub { 993 sub {
811 my $tile = read_pak "$LIB/crossfire.0";
812
813 my %cache; 994 my %cache;
995 my $facedata = Storable::retrieve "$LIB/facedata";
814 996
997 $facedata->{version} == 2
998 or die "$LIB/facedata: version mismatch, cannot proceed.";
999
1000 my $faces = $facedata->{faceinfo};
815 my $idx = 0; 1001 my $idx = 0;
816 1002
817 for my $name (sort keys %$tile) { 1003 for (sort keys %$faces) {
1004 my ($face, $info) = ($_, $faces->{$_});
1005
818 my $pb = new Gtk2::Gdk::PixbufLoader; 1006 my $pb = new Gtk2::Gdk::PixbufLoader;
819 $pb->write ($tile->{$name}); 1007 $pb->write ($info->{data32});
820 $pb->close; 1008 $pb->close;
821 my $pb = $pb->get_pixbuf; 1009 my $pb = $pb->get_pixbuf;
822 1010
823 my $tile = $cache{$name} = { 1011 my $tile = $cache{$face} = {
824 pb => $pb, 1012 pb => $pb,
825 idx => $idx, 1013 idx => $idx,
826 w => int $pb->get_width / TILESIZE, 1014 w => int $pb->get_width / TILESIZE,
827 h => int $pb->get_height / TILESIZE, 1015 h => int $pb->get_height / TILESIZE,
828 }; 1016 };
829
830 1017
831 $idx += $tile->{w} * $tile->{h}; 1018 $idx += $tile->{w} * $tile->{h};
1019 }
1020
1021 construct_tilecache_pb $idx, \%cache;
1022
1023 \%cache
832 } 1024 };
833
834 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
835
836 while (my ($name, $tile) = each %cache) {
837 my $tpb = delete $tile->{pb};
838 my $ofs = $tile->{idx};
839
840 for my $x (0 .. $tile->{w} - 1) {
841 for my $y (0 .. $tile->{h} - 1) {
842 my $idx = $ofs + $x + $y * $tile->{w};
843 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
844 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
845 }
846 }
847 }
848
849 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
850
851 \%cache
852 };
853} 1025}
1026
1027=back
854 1028
855=head1 AUTHOR 1029=head1 AUTHOR
856 1030
857 Marc Lehmann <schmorp@schmorp.de> 1031 Marc Lehmann <schmorp@schmorp.de>
858 http://home.schmorp.de/ 1032 http://home.schmorp.de/
861 http://www.ta-sa.org/ 1035 http://www.ta-sa.org/
862 1036
863=cut 1037=cut
864 1038
8651 10391
1040

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