ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.82 by root, Tue Feb 6 23:53:26 2007 UTC vs.
Revision 1.142 by root, Sat May 15 00:30:53 2010 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.96'; 11our $VERSION = '1.30';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 29use JSON::XS qw(decode_json encode_json);
25 30
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
37 32
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
40 : File::Spec->tmpdir . "/crossfire"; 35 : File::Spec->tmpdir . "/deliantra";
41 36
42mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
43 38
44sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
45 41
46our %ARCH; 42our %ARCH;
43our %FACE; # face32
47our %FACE; 44our %FACEDATA;
48our $TILE; 45our $TILE;
49 46
50our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
51 msg => "endmsg", 48 msg => "endmsg",
52 lore => "endlore", 49 lore => "endlore",
58 qw(move_type move_block move_allow move_on move_off move_slow); 55 qw(move_type move_block move_allow move_on move_off move_slow);
59 56
60# same as in server save routine, to (hopefully) be compatible 57# same as in server save routine, to (hopefully) be compatible
61# to the other editors. 58# to the other editors.
62our @FIELD_ORDER_MAP = (qw( 59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
63 name attach swap_time reset_timeout fixed_resettime difficulty region 61 name attach swap_time reset_timeout fixed_resettime difficulty
62 region music
64 shopitems shopgreed shopmin shopmax shoprace 63 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore 64 darkness width height enter_x enter_y msg maplore
66 unique template 65 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth 66 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4 67 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69)); 68));
70 69
71our @FIELD_ORDER = (qw( 70our @FIELD_ORDER = (qw(
71 inherit
72
72 elevation 73 elevation
73 74
74 name name_pl custom_name attach title race 75 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch
76 #todo-events 77 sound sound_destroy face animation is_animated
77 animation is_animated 78 magicmap smoothlevel smoothface
78 str dex con wis pow cha int 79 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul 81 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement 82 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype 83 nrof level direction type subtype attacktype
90 resist_life_stealing resist_disease 91 resist_life_stealing resist_disease
91 92
92 path_attuned path_repelled path_denied material materialname 93 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic 94 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat 95 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program 96 connected glow_radius randomitems tresure_env npx_status npc_program
96 run_away pick_up container will_apply smoothlevel 97 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type 98 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range 99 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour 100 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll 112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117 precious
116 118
117 body_range body_arm body_torso body_head body_neck body_skill 119 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist 120 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119)); 121));
120 122
137sub MOVE_FLY_LOW (){ 0x02 } 139sub MOVE_FLY_LOW (){ 0x02 }
138sub MOVE_FLY_HIGH (){ 0x04 } 140sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 } 141sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 } 142sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 } 143sub MOVE_BOAT (){ 0x10 }
144sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x1f } # all of above 145sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 146sub MOVE_ALL (){ 0x10000 } # very special value
147
148our %MOVE_TYPE = (
149 walk => MOVE_WALK,
150 fly_low => MOVE_FLY_LOW,
151 fly_high => MOVE_FLY_HIGH,
152 flying => MOVE_FLYING,
153 swim => MOVE_SWIM,
154 boat => MOVE_BOAT,
155 ship => MOVE_SHIP,
156 all => MOVE_ALL,
157);
158
159our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
160
161{
162 package Deliantra::MoveType;
163
164 use overload
165 '=' => sub { bless [@{$_[0]}], ref $_[0] },
166 '""' => \&as_string,
167 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
168 '<=' => sub {
169 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
170 ? $_[0][1] & $MOVE_TYPE{$_[1]}
171 : undef
172 },
173 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
174 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
175 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
176 'x=' => sub { # toggle between off, + and -
177 my $cur = $_[0] >= $_[1];
178 if (!defined $cur) {
179 if ($_[0] >= "all") {
180 $_[0] -= $_[1];
181 } else {
182 $_[0] += $_[1];
183 }
184 } elsif ($cur) {
185 $_[0] -= $_[1];
186 } else {
187 $_[0] /= $_[1];
188 }
189
190 $_[0]
191 },
192 'eq' => sub { "$_[0]" eq "$_[1]" },
193 'ne' => sub { "$_[0]" ne "$_[1]" },
194 ;
195
196 sub TO_JSON {
197 $_[0][0]
198 }
199}
200
201sub Deliantra::MoveType::new {
202 my ($class, $string) = @_;
203
204 my $mask;
205 my $value;
206
207 if ($string =~ /^\s*\d+\s*$/) {
208 $mask = MOVE_ALL;
209 $value = $string+0;
210 } else {
211 for (split /\s+/, lc $string) {
212 if (s/^-//) {
213 $mask |= $MOVE_TYPE{$_};
214 $value &= ~$MOVE_TYPE{$_};
215 } else {
216 $mask |= $MOVE_TYPE{$_};
217 $value |= $MOVE_TYPE{$_};
218 }
219 }
220 }
221
222 (bless [$mask, $value], $class)->normalise
223}
224
225sub Deliantra::MoveType::normalise {
226 my ($self) = @_;
227
228 if ($self->[0] & MOVE_ALL) {
229 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
230 $self->[0] &= $mask;
231 $self->[1] &= $mask;
232 }
233
234 $self->[1] &= $self->[0];
235
236 $self
237}
238
239sub Deliantra::MoveType::as_string {
240 my ($self) = @_;
241
242 my @res;
243
244 my ($mask, $value) = @$self;
245
246 for (@Deliantra::MOVE_TYPE) {
247 my $bit = $Deliantra::MOVE_TYPE{$_};
248 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
249 $mask &= ~$bit;
250 push @res, $value & $bit ? $_ : "-$_";
251 }
252 }
253
254 join " ", @res
255}
145 256
146sub load_ref($) { 257sub load_ref($) {
147 my ($path) = @_; 258 my ($path) = @_;
148 259
149 open my $fh, "<:raw:perlio", $path 260 open my $fh, "<:raw:perlio", $path
213 adamant => 256, 324 adamant => 256,
214 liquid => 512, 325 liquid => 512,
215 tin => 1024, 326 tin => 1024,
216 bone => 2048, 327 bone => 2048,
217 ice => 4096, 328 ice => 4096,
329
330 # guesses
331 runestone => 12,
332 bronze => 18,
333 "ancient wood" => 20,
334 glass => 36,
335 marble => 66,
336 ice => 68,
337 stone => 70,
338 stone => 80,
339 cloth => 136,
340 ironwood => 144,
341 adamantium => 258,
342 glacium => 260,
343 blood => 544,
218; 344;
219 345
220# object as in "Object xxx", i.e. archetypes 346# object as in "Object xxx", i.e. archetypes
221sub normalize_object($) { 347sub normalize_object($) {
222 my ($ob) = @_; 348 my ($ob) = @_;
349
350 delete $ob->{editable}; # deprecated
223 351
224 # convert material bitset to materialname, if possible 352 # convert material bitset to materialname, if possible
225 if (exists $ob->{material}) { 353 if (exists $ob->{material}) {
226 if (!$ob->{material}) { 354 if (!$ob->{material}) {
227 delete $ob->{material}; 355 delete $ob->{material};
230 delete $ob->{material}; 358 delete $ob->{material};
231 } else { 359 } else {
232 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n"; 360 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
233 delete $ob->{material}; # assume materilname is more specific and nuke material 361 delete $ob->{material}; # assume materilname is more specific and nuke material
234 } 362 }
363 } elsif (my $name = $MATERIAL{$ob->{material}}) {
364 delete $ob->{material};
365 $ob->{materialname} = $name;
235 } else { 366 } else {
236 if (my $name = $MATERIAL{$ob->{material}}) { 367 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
237 delete $ob->{material};
238 $ob->{materialname} = $name;
239 } 368 }
240 }
241 } 369 }
370
371 # check whether attachment is the same as in the archetype
372 if (exists $ob->{attach}) {
373 my $arch = $ARCH{$ob->{_name}};
374 my $js = JSON::XS->new->utf8->canonical (1);
375
376 if (defined $arch->{attach}
377 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
378 delete $ob->{attach}
379 }
380 }
381
382 # color_fg is used as default for magicmap if magicmap does not exist
383 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
242 384
243 # nuke outdated or never supported fields 385 # nuke outdated or never supported fields
244 delete @$ob{qw( 386 delete @$ob{qw(
245 can_knockback can_parry can_impale can_cut can_dam_armour 387 can_knockback can_parry can_impale can_cut can_dam_armour
246 can_apply pass_thru can_pass_thru 388 can_apply pass_thru can_pass_thru color_bg color_fg
247 )}; 389 )};
248 390
249 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 391 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
250 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 392 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
251 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 393 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
252 394
253 # convert movement strings to bitsets 395 # convert movement strings to bitsets
254 for my $attr (keys %FIELD_MOVEMENT) { 396 for my $attr (keys %FIELD_MOVEMENT) {
255 next unless exists $ob->{$attr}; 397 next unless exists $ob->{$attr};
256 398
257 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 399 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
258
259 next if $ob->{$attr} =~ /^\d+$/;
260
261 my $flags = 0;
262
263 # assume list
264 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
265 $flags |= MOVE_WALK if $flag eq "walk";
266 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
267 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
268 $flags |= MOVE_FLYING if $flag eq "flying";
269 $flags |= MOVE_SWIM if $flag eq "swim";
270 $flags |= MOVE_BOAT if $flag eq "boat";
271 $flags |= MOVE_ALL if $flag eq "all";
272
273 $flags &= ~MOVE_WALK if $flag eq "-walk";
274 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
275 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
276 $flags &= ~MOVE_FLYING if $flag eq "-flying";
277 $flags &= ~MOVE_SWIM if $flag eq "-swim";
278 $flags &= ~MOVE_BOAT if $flag eq "-boat";
279 $flags &= ~MOVE_ALL if $flag eq "-all";
280 }
281
282 $ob->{$attr} = $flags;
283 } 400 }
284 401
285 # convert outdated movement flags to new movement sets 402 # convert outdated movement flags to new movement sets
286 if (defined (my $v = delete $ob->{no_pass})) { 403 if (defined (my $v = delete $ob->{no_pass})) {
287 $ob->{move_block} = $v ? MOVE_ALL : 0; 404 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
288 } 405 }
289 if (defined (my $v = delete $ob->{slow_move})) { 406 if (defined (my $v = delete $ob->{slow_move})) {
290 $ob->{move_slow} |= MOVE_WALK; 407 $ob->{move_slow} += "walk";
291 $ob->{move_slow_penalty} = $v; 408 $ob->{move_slow_penalty} = $v;
292 } 409 }
293 if (defined (my $v = delete $ob->{walk_on})) { 410 if (defined (my $v = delete $ob->{walk_on})) {
294 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 411 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
295 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
296 : $ob->{move_on} & ~MOVE_WALK;
297 } 412 }
298 if (defined (my $v = delete $ob->{walk_off})) { 413 if (defined (my $v = delete $ob->{walk_off})) {
299 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 414 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
300 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
301 : $ob->{move_off} & ~MOVE_WALK;
302 } 415 }
303 if (defined (my $v = delete $ob->{fly_on})) { 416 if (defined (my $v = delete $ob->{fly_on})) {
304 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 417 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
305 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
306 : $ob->{move_on} & ~MOVE_FLY_LOW;
307 } 418 }
308 if (defined (my $v = delete $ob->{fly_off})) { 419 if (defined (my $v = delete $ob->{fly_off})) {
309 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 420 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
310 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
311 : $ob->{move_off} & ~MOVE_FLY_LOW;
312 } 421 }
313 if (defined (my $v = delete $ob->{flying})) { 422 if (defined (my $v = delete $ob->{flying})) {
314 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 423 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
315 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
316 : $ob->{move_type} & ~MOVE_FLY_LOW;
317 } 424 }
318 425
319 # convert idiotic event_xxx things into objects 426 # convert idiotic event_xxx things into objects
320 while (my ($event, $subtype) = each %EVENT_TYPE) { 427 while (my ($event, $subtype) = each %EVENT_TYPE) {
321 if (exists $ob->{"event_${event}_plugin"}) { 428 if (exists $ob->{"event_${event}_plugin"}) {
337# arch as in "arch xxx", ie.. objects 444# arch as in "arch xxx", ie.. objects
338sub normalize_arch($) { 445sub normalize_arch($) {
339 my ($ob) = @_; 446 my ($ob) = @_;
340 447
341 normalize_object $ob; 448 normalize_object $ob;
449
450 return if $ob->{_atype} eq "object";
342 451
343 my $arch = $ARCH{$ob->{_name}} 452 my $arch = $ARCH{$ob->{_name}}
344 or (warn "$ob->{_name}: no such archetype", return $ob); 453 or (warn "$ob->{_name}: no such archetype", return $ob);
345 454
346 if ($arch->{type} == 22) { # map 455 if ($arch->{type} == 22) { # map
382} 491}
383 492
384sub attr_thaw($) { 493sub attr_thaw($) {
385 my ($ob) = @_; 494 my ($ob) = @_;
386 495
387 $ob->{attach} = from_json $ob->{attach} 496 $ob->{attach} = decode_json $ob->{attach}
388 if exists $ob->{attach}; 497 if exists $ob->{attach};
389 498
390 $ob 499 $ob
391} 500}
392 501
393sub attr_freeze($) { 502sub attr_freeze($) {
394 my ($ob) = @_; 503 my ($ob) = @_;
395 504
396 $ob->{attach} = Crossfire::to_json $ob->{attach} 505 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
397 if exists $ob->{attach}; 506 if exists $ob->{attach};
398 507
399 $ob 508 $ob
400} 509}
401 510
421 530
422 my %arc; 531 my %arc;
423 my ($more, $prev); 532 my ($more, $prev);
424 my $comment; 533 my $comment;
425 534
426 open my $fh, "<:raw:perlio:utf8", $path 535 open my $fh, "<:utf8", $path
427 or Carp::croak "$path: $!"; 536 or Carp::croak "$path: $!";
428 537
429# binmode $fh; 538# binmode $fh;
430 539
431 my $parse_block; $parse_block = sub { 540 my $parse_block; $parse_block = sub {
531 my $str; 640 my $str;
532 641
533 my $append; $append = sub { 642 my $append; $append = sub {
534 my %a = %{$_[0]}; 643 my %a = %{$_[0]};
535 644
536 Crossfire::attr_freeze \%a; 645 Deliantra::attr_freeze \%a;
537 Crossfire::normalize_arch \%a; 646 Deliantra::normalize_arch \%a;
538 647
539 # undo the bit-split we did before 648 # undo the bit-split we did before
540 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 649 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
541 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 650 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
542 | (delete $a{attack_movement_bits_4_7}); 651 | (delete $a{attack_movement_bits_4_7});
552 661
553 my $inv = delete $a{inventory}; 662 my $inv = delete $a{inventory};
554 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 663 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
555 my $anim = delete $a{anim}; 664 my $anim = delete $a{anim};
556 665
666 if ($a{_atype} eq 'object') {
667 $str .= join "\n", "anim", @$anim, "mina\n"
668 if $anim;
669 }
670
557 my @kv; 671 my @kv;
558 672
559 for ($a{_name} eq "map" 673 for ($a{_name} eq "map"
560 ? @Crossfire::FIELD_ORDER_MAP 674 ? @Deliantra::FIELD_ORDER_MAP
561 : @Crossfire::FIELD_ORDER) { 675 : @Deliantra::FIELD_ORDER) {
562 push @kv, [$_, delete $a{$_}] 676 push @kv, [$_, delete $a{$_}]
563 if exists $a{$_}; 677 if exists $a{$_};
564 } 678 }
565 679
566 for (sort keys %a) { 680 for (sort keys %a) {
569 } 683 }
570 684
571 for (@kv) { 685 for (@kv) {
572 my ($k, $v) = @$_; 686 my ($k, $v) = @$_;
573 687
574 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 688 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
575 $v =~ s/\n$//; 689 $v =~ s/\n$//;
576 $str .= "$k\n$v\n$end\n"; 690 $str .= "$k\n$v\n$end\n";
577 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
578 if ($v & ~Crossfire::MOVE_ALL or !$v) {
579 $str .= "$k $v\n";
580
581 } elsif ($v & Crossfire::MOVE_ALLBIT) {
582 $str .= "$k all";
583
584 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
585 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
586 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
587 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
588 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
589
590 $str .= "\n";
591
592 } else {
593 $str .= $k;
594
595 $str .= " walk" if $v & Crossfire::MOVE_WALK;
596 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
597 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
598 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
599 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
600
601 $str .= "\n";
602 }
603 } else { 691 } else {
604 $str .= "$k $v\n"; 692 $str .= "$k $v\n";
605 } 693 }
606 } 694 }
607 695
608 if ($inv) { 696 if ($inv) {
609 $append->($_) for @$inv; 697 $append->($_) for @$inv;
610 }
611
612 if ($a{_atype} eq 'object') {
613 $str .= join "\n", "anim", @$anim, "mina\n"
614 if $anim;
615 } 698 }
616 699
617 $str .= "end\n"; 700 $str .= "end\n";
618 701
619 if ($a{_atype} eq 'object') { 702 if ($a{_atype} eq 'object') {
706=cut 789=cut
707 790
708sub arch_attr($) { 791sub arch_attr($) {
709 my ($obj) = @_; 792 my ($obj) = @_;
710 793
711 require Crossfire::Data; 794 require Deliantra::Data;
712 795
713 my $root; 796 my $root;
714 my $attr = { }; 797 my $attr = { };
715 798
716 my $arch = $ARCH{ $obj->{_name} }; 799 my $arch = $ARCH{ $obj->{_name} };
717 my $type = $obj->{type} || $arch->{type}; 800 my $type = $obj->{type} || $arch->{type};
718 801
719 if ($type > 0) { 802 if ($type > 0) {
720 $root = $Crossfire::Data::ATTR{$type}; 803 $root = $Deliantra::Data::ATTR{$type};
721 } else { 804 } else {
722 my %a = (%$arch, %$obj); 805 my %a = (%$arch, %$obj);
723 806
724 if ($a{is_floor} && !$a{alive}) { 807 if ($a{is_floor} && !$a{alive}) {
725 $root = $Crossfire::Data::TYPE{Floor}; 808 $root = $Deliantra::Data::TYPE{Floor};
726 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { 809 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
727 $root = $Crossfire::Data::TYPE{"Monster & NPC"}; 810 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
728 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { 811 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
729 $root = $Crossfire::Data::TYPE{Wall}; 812 $root = $Deliantra::Data::TYPE{Wall};
730 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { 813 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
731 $root = $Crossfire::Data::TYPE{"Weak Wall"}; 814 $root = $Deliantra::Data::TYPE{"Weak Wall"};
732 } else { 815 } else {
733 $root = $Crossfire::Data::TYPE{Misc}; 816 $root = $Deliantra::Data::TYPE{Misc};
734 } 817 }
735 } 818 }
736 819
820 my (%ignore);
737 my @import = ($root); 821 my @import = ($root);
822
823 my @new_import;
824 while (my $type = shift @import) {
825 # first import everything we will need:
826 push @import,
827 grep $_,
828 map $Deliantra::Data::TYPE{$_},
829 @{$type->{import} || []};
830
831 # and compute the ignored attributes
832 for (@{$type->{ignore} || []}) {
833 $ignore{$_}++ for ref $_ ? @$_ : $_;
834 }
835
836 push @new_import, $type;
738 837 }
838 (@import) = @new_import;
839
840 # then add defaults to the back of the list, so they are added
841 # as last resort.
739 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 842 push @import, \%Deliantra::Data::DEFAULT_ATTR
740 unless $type == 116; 843 unless $type == 116;
741 844
742 my (%ignore);
743 my (@section_order, %section, @attr_order); 845 my (@section_order, %section, @attr_order);
744 846
847 # @import = root, imported, default
745 while (my $type = shift @import) { 848 while (my $type = pop @import) {
746 push @import, @{$type->{import} || []};
747
748 $attr->{$_} ||= $type->{$_} 849 $attr->{$_} ||= $type->{$_}
749 for qw(name desc use); 850 for qw(name desc use);
750
751 for (@{$type->{ignore} || []}) {
752 $ignore{$_}++ for ref $_ ? @$_ : $_;
753 }
754 851
755 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { 852 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
756 my ($name, $attr) = @$_; 853 my ($name, $attr) = @$_;
757 push @section_order, $name; 854 push @section_order, $name;
758 for (@$attr) { 855 for (@$attr) {
759 my ($k, $v) = @$_; 856 my ($k, $v) = @$_;
760 push @attr_order, $k; 857 push @attr_order, $k;
761 $section{$name}{$k} ||= $v; 858 $section{$name}{$k} = $v; # overwrite, so that the root decides
762 }
763 } 859 }
860 }
861 }
862
863 # remove ignores for "root" type
864 for (
865 map @{$_->[1]}, # section attributes
866 [general => ($root->{attr} || [])],
867 @{$root->{section} || []}
868 ) {
869 my ($k, $v) = @$_;
870 # skip fixed attributes, if they are ignored thats fine
871 next if $v->{type} eq 'fixed';
872
873 delete $ignore{$k}; # if the attributes are defined explicitly they
874 # should NOT be ignored. ignore should mainly
875 # hit imported/inherited attributes.
764 } 876 }
765 877
766 $attr->{section} = [ 878 $attr->{section} = [
767 map !exists $section{$_} ? () : do { 879 map !exists $section{$_} ? () : do {
768 my $attr = delete $section{$_}; 880 my $attr = delete $section{$_};
772 map exists $attr->{$_} && !$ignore{$_} 884 map exists $attr->{$_} && !$ignore{$_}
773 ? [$_ => delete $attr->{$_}] : (), 885 ? [$_ => delete $attr->{$_}] : (),
774 @attr_order 886 @attr_order
775 ] 887 ]
776 }, 888 },
777
778 exists $section{$_} ? [$_ => delete $section{$_}] : (), 889 exists $section{$_} ? [$_ => delete $section{$_}] : (),
779 @section_order 890 @section_order
780 ]; 891 ];
781 892
782 $attr 893 $attr
783}
784
785sub arch_edit_sections {
786# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
787# edit_type = 0;
788# else if (edit_type != 0) {
789# // all flags from 'check_type' must be unset in this arch because they get recalculated now
790# edit_type &= ~check_type;
791# }
792#
793# }
794# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
795# getAttributeValue("alive", defarch) == 1 &&
796# (getAttributeValue("monster", defarch) == 1 ||
797# getAttributeValue("generator", defarch) == 1)) {
798# // Monster: monsters/npcs/generators
799# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
800# }
801# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
802# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
803# // Walls
804# edit_type |= IGUIConstants.TILE_EDIT_WALL;
805# }
806# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
807# getAttributeValue("connected", defarch) != 0) {
808# // Connected Objects
809# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
810# }
811# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
812# arch_type == 66 || arch_type == 41 || arch_type == 95) {
813# // Exit: teleporter/exit/trapdoors
814# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
815# }
816# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
817# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
818# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
819# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
820# arch_type == 124 || arch_type == 130)) {
821# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
822# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
823# }
824# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
825# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
826# arch_type == 91 || arch_type == 21 || arch_type == 24) {
827# // Door: door/special door/gates + keys
828# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
829# }
830# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
831# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
832# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
833# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
834# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
835# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
836# arch_type == 122 || arch_type == 3)) {
837# // Equipment: weapons/armour/wands/rods
838# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
839# }
840#
841# return(edit_type);
842#
843#
844} 894}
845 895
846sub cache_file($$&&) { 896sub cache_file($$&&) {
847 my ($src, $cache, $load, $create) = @_; 897 my ($src, $cache, $load, $create) = @_;
848 898
898 }, sub { 948 }, sub {
899 read_arch "$LIB/archetypes" 949 read_arch "$LIB/archetypes"
900 }; 950 };
901} 951}
902 952
953sub construct_tilecache_pb {
954 my ($idx, $cache) = @_;
955
956 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
957
958 while (my ($name, $tile) = each %$cache) {
959 my $tpb = delete $tile->{pb};
960 my $ofs = $tile->{idx};
961
962 for my $x (0 .. $tile->{w} - 1) {
963 for my $y (0 .. $tile->{h} - 1) {
964 my $idx = $ofs + $x + $y * $tile->{w};
965 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
966 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
967 }
968 }
969 }
970
971 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
972
973 $cache
974}
975
976sub use_tilecache {
977 my ($face) = @_;
978 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
979 or die "$VARDIR/tilecache.png: $!";
980 *FACE = $_[0];
981}
982
903=item load_tilecache 983=item load_tilecache
904 984
905(Re-)Load %TILE and %FACE. 985(Re-)Load %TILE and %FACE.
906 986
907=cut 987=cut
908 988
909sub load_tilecache() { 989sub load_tilecache() {
910 require Gtk2; 990 require Gtk2;
911 991
912 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 992 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
913 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
914 or die "$VARDIR/tilecache.png: $!";
915 *FACE = $_[0];
916 }, sub { 993 sub {
917 my $tile = read_pak "$LIB/crossfire.0";
918
919 my %cache; 994 my %cache;
995 my $facedata = Storable::retrieve "$LIB/facedata";
920 996
997 $facedata->{version} == 2
998 or die "$LIB/facedata: version mismatch, cannot proceed.";
999
1000 my $faces = $facedata->{faceinfo};
921 my $idx = 0; 1001 my $idx = 0;
922 1002
923 for my $name (sort keys %$tile) { 1003 for (sort keys %$faces) {
1004 my ($face, $info) = ($_, $faces->{$_});
1005
924 my $pb = new Gtk2::Gdk::PixbufLoader; 1006 my $pb = new Gtk2::Gdk::PixbufLoader;
925 $pb->write ($tile->{$name}); 1007 $pb->write ($info->{data32});
926 $pb->close; 1008 $pb->close;
927 my $pb = $pb->get_pixbuf; 1009 my $pb = $pb->get_pixbuf;
928 1010
929 my $tile = $cache{$name} = { 1011 my $tile = $cache{$face} = {
930 pb => $pb, 1012 pb => $pb,
931 idx => $idx, 1013 idx => $idx,
932 w => int $pb->get_width / TILESIZE, 1014 w => int $pb->get_width / TILESIZE,
933 h => int $pb->get_height / TILESIZE, 1015 h => int $pb->get_height / TILESIZE,
934 }; 1016 };
935
936 1017
937 $idx += $tile->{w} * $tile->{h}; 1018 $idx += $tile->{w} * $tile->{h};
1019 }
1020
1021 construct_tilecache_pb $idx, \%cache;
1022
1023 \%cache
938 } 1024 };
939
940 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
941
942 while (my ($name, $tile) = each %cache) {
943 my $tpb = delete $tile->{pb};
944 my $ofs = $tile->{idx};
945
946 for my $x (0 .. $tile->{w} - 1) {
947 for my $y (0 .. $tile->{h} - 1) {
948 my $idx = $ofs + $x + $y * $tile->{w};
949 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
950 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
951 }
952 }
953 }
954
955 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
956
957 \%cache
958 };
959} 1025}
1026
1027=back
960 1028
961=head1 AUTHOR 1029=head1 AUTHOR
962 1030
963 Marc Lehmann <schmorp@schmorp.de> 1031 Marc Lehmann <schmorp@schmorp.de>
964 http://home.schmorp.de/ 1032 http://home.schmorp.de/
967 http://www.ta-sa.org/ 1035 http://www.ta-sa.org/
968 1036
969=cut 1037=cut
970 1038
9711 10391
1040

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines