ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.58 by root, Thu Mar 23 20:15:08 2006 UTC vs.
Revision 1.143 by root, Wed Oct 6 01:53:51 2010 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.1'; 11our $VERSION = '1.30';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
29use JSON::XS qw(decode_json encode_json);
30
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
25 32
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
27 36
28mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
29 38
30sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
31 41
32our %ARCH; 42our %ARCH;
43our %FACE; # face32
33our %FACE; 44our %FACEDATA;
34our $TILE; 45our $TILE;
35 46
36our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
37 msg => "endmsg", 48 msg => "endmsg",
38 lore => "endlore", 49 lore => "endlore",
44 qw(move_type move_block move_allow move_on move_off move_slow); 55 qw(move_type move_block move_allow move_on move_off move_slow);
45 56
46# same as in server save routine, to (hopefully) be compatible 57# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 58# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 61 name attach swap_time reset_timeout fixed_resettime difficulty
62 region music
50 shopitems shopgreed shopmin shopmax shoprace 63 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 64 darkness width height enter_x enter_y msg maplore
52 unique template 65 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 66 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 67 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 68));
56 69
57our @FIELD_ORDER = (qw( 70our @FIELD_ORDER = (qw(
71 inherit
72
58 elevation 73 elevation
59 74
60 name name_pl custom_name title race 75 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch
62 #todo-events 77 sound sound_destroy face animation is_animated
63 animation is_animated 78 magicmap glyph smoothlevel smoothface
64 Str Dex Con Wis Pow Cha Int 79 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul 81 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement 82 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype 83 nrof level direction type subtype attacktype
69 84
70 resist_physical resist_magic resist_fire resist_electricity 85 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain 86 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow 87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation 88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
76 resist_life_stealing resist_disease 91 resist_life_stealing resist_disease
77 92
78 path_attuned path_repelled path_denied material materialname 93 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic 94 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat 95 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program 96 connected glow_radius randomitems tresure_env npx_status npc_program
82 run_away pick_up container will_apply smoothlevel 97 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type 98 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range 99 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour 100 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll 112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117 precious
102 118
103 body_range body_arm body_torso body_head body_neck body_skill 119 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist 120 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105)); 121));
122
123our %EVENT_TYPE = (
124 apply => 1,
125 attack => 2,
126 death => 3,
127 drop => 4,
128 pickup => 5,
129 say => 6,
130 stop => 7,
131 time => 8,
132 throw => 9,
133 trigger => 10,
134 close => 11,
135 timer => 12,
136);
137
138# 1 up 2 right 4 down 8 left
139our %WALLDIR = (
140 0 => 0,
141 1_2 => 1,
142 1_4 => 2,
143 2_2_1 => 3,
144 1_1 => 4,
145 2_1_1 => 5,
146 2_2_2 => 6,
147 3_2 => 7,
148 1_3 => 8,
149 2_2_4 => 9,
150 2_1_2 => 10,
151 3_1 => 11,
152 2_2_3 => 12,
153 3_4 => 13,
154 3_3 => 14,
155 4 => 15,
156);
106 157
107sub MOVE_WALK (){ 0x01 } 158sub MOVE_WALK (){ 0x01 }
108sub MOVE_FLY_LOW (){ 0x02 } 159sub MOVE_FLY_LOW (){ 0x02 }
109sub MOVE_FLY_HIGH (){ 0x04 } 160sub MOVE_FLY_HIGH (){ 0x04 }
110sub MOVE_FLYING (){ 0x06 } 161sub MOVE_FLYING (){ 0x06 }
111sub MOVE_SWIM (){ 0x08 } 162sub MOVE_SWIM (){ 0x08 }
112sub MOVE_BOAT (){ 0x10 } 163sub MOVE_BOAT (){ 0x10 }
164sub MOVE_SHIP (){ 0x20 }
113sub MOVE_KNOWN (){ 0x1f } # all of above 165sub MOVE_KNOWN (){ 0x3f } # all of above
114sub MOVE_ALLBIT (){ 0x10000 }
115sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 166sub MOVE_ALL (){ 0x10000 } # very special value
167
168our %MOVE_TYPE = (
169 walk => MOVE_WALK,
170 fly_low => MOVE_FLY_LOW,
171 fly_high => MOVE_FLY_HIGH,
172 flying => MOVE_FLYING,
173 swim => MOVE_SWIM,
174 boat => MOVE_BOAT,
175 ship => MOVE_SHIP,
176 all => MOVE_ALL,
177);
178
179our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
180
181{
182 package Deliantra::MoveType;
183
184 use overload
185 '=' => sub { bless [@{$_[0]}], ref $_[0] },
186 '""' => \&as_string,
187 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
188 '<=' => sub {
189 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
190 ? $_[0][1] & $MOVE_TYPE{$_[1]}
191 : undef
192 },
193 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
194 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
195 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
196 'x=' => sub { # toggle between off, + and -
197 my $cur = $_[0] >= $_[1];
198 if (!defined $cur) {
199 if ($_[0] >= "all") {
200 $_[0] -= $_[1];
201 } else {
202 $_[0] += $_[1];
203 }
204 } elsif ($cur) {
205 $_[0] -= $_[1];
206 } else {
207 $_[0] /= $_[1];
208 }
209
210 $_[0]
211 },
212 'eq' => sub { "$_[0]" eq "$_[1]" },
213 'ne' => sub { "$_[0]" ne "$_[1]" },
214 ;
215
216 sub TO_JSON {
217 $_[0][0]
218 }
219}
220
221sub Deliantra::MoveType::new {
222 my ($class, $string) = @_;
223
224 my $mask;
225 my $value;
226
227 if ($string =~ /^\s*\d+\s*$/) {
228 $mask = MOVE_ALL;
229 $value = $string+0;
230 } else {
231 for (split /\s+/, lc $string) {
232 if (s/^-//) {
233 $mask |= $MOVE_TYPE{$_};
234 $value &= ~$MOVE_TYPE{$_};
235 } else {
236 $mask |= $MOVE_TYPE{$_};
237 $value |= $MOVE_TYPE{$_};
238 }
239 }
240 }
241
242 (bless [$mask, $value], $class)->normalise
243}
244
245sub Deliantra::MoveType::normalise {
246 my ($self) = @_;
247
248 if ($self->[0] & MOVE_ALL) {
249 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
250 $self->[0] &= $mask;
251 $self->[1] &= $mask;
252 }
253
254 $self->[1] &= $self->[0];
255
256 $self
257}
258
259sub Deliantra::MoveType::as_string {
260 my ($self) = @_;
261
262 my @res;
263
264 my ($mask, $value) = @$self;
265
266 for (@Deliantra::MOVE_TYPE) {
267 my $bit = $Deliantra::MOVE_TYPE{$_};
268 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
269 $mask &= ~$bit;
270 push @res, $value & $bit ? $_ : "-$_";
271 }
272 }
273
274 join " ", @res
275}
116 276
117sub load_ref($) { 277sub load_ref($) {
118 my ($path) = @_; 278 my ($path) = @_;
119 279
120 open my $fh, "<", $path 280 open my $fh, "<:raw:perlio", $path
121 or die "$path: $!"; 281 or die "$path: $!";
122 binmode $fh;
123 local $/; 282 local $/;
124 283
125 thaw <$fh> 284 thaw <$fh>
126} 285}
127 286
128sub save_ref($$) { 287sub save_ref($$) {
129 my ($ref, $path) = @_; 288 my ($ref, $path) = @_;
130 289
131 open my $fh, ">", "$path~" 290 open my $fh, ">:raw:perlio", "$path~"
132 or die "$path~: $!"; 291 or die "$path~: $!";
133 binmode $fh;
134 print $fh freeze $ref; 292 print $fh freeze $ref;
135 close $fh; 293 close $fh;
136 rename "$path~", $path 294 rename "$path~", $path
137 or die "$path: $!"; 295 or die "$path: $!";
138} 296}
139 297
298my %attack_mask = (
299 physical => 0x00000001,
300 magic => 0x00000002,
301 fire => 0x00000004,
302 electricity => 0x00000008,
303 cold => 0x00000010,
304 confusion => 0x00000020,
305 acid => 0x00000040,
306 drain => 0x00000080,
307 weaponmagic => 0x00000100,
308 ghosthit => 0x00000200,
309 poison => 0x00000400,
310 slow => 0x00000800,
311 paralyze => 0x00001000,
312 turn_undead => 0x00002000,
313 fear => 0x00004000,
314 cancellation => 0x00008000,
315 deplete => 0x00010000,
316 death => 0x00020000,
317 chaos => 0x00040000,
318 counterspell => 0x00080000,
319 godpower => 0x00100000,
320 holyword => 0x00200000,
321 blind => 0x00400000,
322 internal => 0x00800000,
323 life_stealing => 0x01000000,
324 disease => 0x02000000,
325);
326
327sub _add_resist($$$) {
328 my ($ob, $mask, $value) = @_;
329
330 while (my ($k, $v) = each %attack_mask) {
331 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
332 }
333}
334
335my %MATERIAL = reverse
336 paper => 1,
337 iron => 2,
338 glass => 4,
339 leather => 8,
340 wood => 16,
341 organic => 32,
342 stone => 64,
343 cloth => 128,
344 adamant => 256,
345 liquid => 512,
346 tin => 1024,
347 bone => 2048,
348 ice => 4096,
349
350 # guesses
351 runestone => 12,
352 bronze => 18,
353 "ancient wood" => 20,
354 glass => 36,
355 marble => 66,
356 ice => 68,
357 stone => 70,
358 stone => 80,
359 cloth => 136,
360 ironwood => 144,
361 adamantium => 258,
362 glacium => 260,
363 blood => 544,
364;
365
366# object as in "Object xxx", i.e. archetypes
140sub normalize_object($) { 367sub normalize_object($) {
141 my ($ob) = @_; 368 my ($ob) = @_;
142 369
370 delete $ob->{editable}; # deprecated
371
372 # convert material bitset to materialname, if possible
373 if (exists $ob->{material}) {
374 if (!$ob->{material}) {
375 delete $ob->{material};
376 } elsif (exists $ob->{materialname}) {
377 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
378 delete $ob->{material};
379 } else {
380 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
381 delete $ob->{material}; # assume materilname is more specific and nuke material
382 }
383 } elsif (my $name = $MATERIAL{$ob->{material}}) {
384 delete $ob->{material};
385 $ob->{materialname} = $name;
386 } else {
387 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
388 }
389 }
390
391 # check whether attachment is the same as in the archetype
392 if (exists $ob->{attach}) {
393 my $arch = $ARCH{$ob->{_name}};
394 my $js = JSON::XS->new->utf8->canonical (1);
395
396 if (defined $arch->{attach}
397 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
398 delete $ob->{attach}
399 }
400 }
401
402 # color_fg is used as default for magicmap if magicmap does not exist
403 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
404
405 # nuke outdated or never supported fields
143 delete $ob->{$_} for qw( 406 delete @$ob{qw(
144 can_knockback can_parry can_impale can_cut can_dam_armour 407 can_knockback can_parry can_impale can_cut can_dam_armour
145 can_apply pass_thru can_pass_thru 408 can_apply pass_thru can_pass_thru color_bg color_fg
146 ); 409 )};
147 410
411 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
412 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
413 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
414
415 # convert movement strings to bitsets
148 for my $attr (keys %FIELD_MOVEMENT) { 416 for my $attr (keys %FIELD_MOVEMENT) {
149 next unless exists $ob->{$attr}; 417 next unless exists $ob->{$attr};
150 418
151 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 419 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
152
153 next if $ob->{$attr} =~ /^\d+$/;
154
155 my $flags = 0;
156
157 # assume list
158 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
159 $flags |= MOVE_WALK if $flag eq "walk";
160 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
161 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
162 $flags |= MOVE_FLYING if $flag eq "flying";
163 $flags |= MOVE_SWIM if $flag eq "swim";
164 $flags |= MOVE_BOAT if $flag eq "boat";
165 $flags |= MOVE_ALL if $flag eq "all";
166
167 $flags &= ~MOVE_WALK if $flag eq "-walk";
168 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
169 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
170 $flags &= ~MOVE_FLYING if $flag eq "-flying";
171 $flags &= ~MOVE_SWIM if $flag eq "-swim";
172 $flags &= ~MOVE_BOAT if $flag eq "-boat";
173 $flags &= ~MOVE_ALL if $flag eq "-all";
174 }
175
176 $ob->{$attr} = $flags;
177 } 420 }
178 421
422 # convert outdated movement flags to new movement sets
179 if (defined (my $v = delete $ob->{no_pass})) { 423 if (defined (my $v = delete $ob->{no_pass})) {
180 $ob->{move_block} = $v ? MOVE_ALL : 0; 424 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
181 } 425 }
182 if (defined (my $v = delete $ob->{slow_move})) { 426 if (defined (my $v = delete $ob->{slow_move})) {
183 $ob->{move_slow} |= MOVE_WALK; 427 $ob->{move_slow} += "walk";
184 $ob->{move_slow_penalty} = $v; 428 $ob->{move_slow_penalty} = $v;
185 } 429 }
186 if (defined (my $v = delete $ob->{walk_on})) { 430 if (defined (my $v = delete $ob->{walk_on})) {
187 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 431 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
188 : $ob->{move_on} & ~MOVE_WALK;
189 } 432 }
190 if (defined (my $v = delete $ob->{walk_off})) { 433 if (defined (my $v = delete $ob->{walk_off})) {
191 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 434 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
192 : $ob->{move_off} & ~MOVE_WALK;
193 } 435 }
194 if (defined (my $v = delete $ob->{fly_on})) { 436 if (defined (my $v = delete $ob->{fly_on})) {
195 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 437 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
196 : $ob->{move_on} & ~MOVE_FLY_LOW;
197 } 438 }
198 if (defined (my $v = delete $ob->{fly_off})) { 439 if (defined (my $v = delete $ob->{fly_off})) {
199 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 440 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
200 : $ob->{move_off} & ~MOVE_FLY_LOW;
201 } 441 }
202 if (defined (my $v = delete $ob->{flying})) { 442 if (defined (my $v = delete $ob->{flying})) {
203 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 443 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
204 : $ob->{move_type} & ~MOVE_FLY_LOW;
205 } 444 }
445
446 # convert idiotic event_xxx things into objects
447 while (my ($event, $subtype) = each %EVENT_TYPE) {
448 if (exists $ob->{"event_${event}_plugin"}) {
449 push @{$ob->{inventory}}, {
450 _name => "event_$event",
451 title => delete $ob->{"event_${event}_plugin"},
452 slaying => delete $ob->{"event_${event}"},
453 name => delete $ob->{"event_${event}_options"},
454 };
455 }
456 }
457
458 # some archetypes had "+3" instead of the canonical "3", so fix
459 $ob->{dam} *= 1 if exists $ob->{dam};
206 460
207 $ob 461 $ob
208} 462}
209 463
464# arch as in "arch xxx", ie.. objects
210sub normalize_arch($) { 465sub normalize_arch($) {
211 my ($ob) = @_; 466 my ($ob) = @_;
212 467
213 normalize_object $ob; 468 normalize_object $ob;
469
470 return if $ob->{_atype} eq "object";
214 471
215 my $arch = $ARCH{$ob->{_name}} 472 my $arch = $ARCH{$ob->{_name}}
216 or (warn "$ob->{_name}: no such archetype", return $ob); 473 or (warn "$ob->{_name}: no such archetype", return $ob);
217 474
218 if ($arch->{type} == 22) { # map 475 if ($arch->{type} == 22) { # map
251 } 508 }
252 509
253 $ob 510 $ob
254} 511}
255 512
513sub attr_thaw($) {
514 my ($ob) = @_;
515
516 $ob->{attach} = decode_json $ob->{attach}
517 if exists $ob->{attach};
518
519 $ob
520}
521
522sub attr_freeze($) {
523 my ($ob) = @_;
524
525 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
526 if exists $ob->{attach};
527
528 $ob
529}
530
256sub read_pak($) { 531sub read_pak($) {
257 my ($path) = @_; 532 my ($path) = @_;
258 533
259 my %pak; 534 my %pak;
260 535
261 open my $fh, "<", $path 536 open my $fh, "<:raw:perlio", $path
262 or Carp::croak "$_[0]: $!"; 537 or Carp::croak "$_[0]: $!";
263 binmode $fh; 538 binmode $fh;
264 while (<$fh>) { 539 while (<$fh>) {
265 my ($type, $id, $len, $path) = split; 540 my ($type, $id, $len, $path) = split;
266 $path =~ s/.*\///; 541 $path =~ s/.*\///;
268 } 543 }
269 544
270 \%pak 545 \%pak
271} 546}
272 547
273sub read_arch($) { 548sub read_arch($;$) {
274 my ($path) = @_; 549 my ($path, $toplevel) = @_;
275 550
276 my %arc; 551 my %arc;
277 my ($more, $prev); 552 my ($more, $prev);
553 my $comment;
278 554
279 open my $fh, "<", $path 555 open my $fh, "<:utf8", $path
280 or Carp::croak "$path: $!"; 556 or Carp::croak "$path: $!";
281 557
282 binmode $fh; 558# binmode $fh;
283 559
284 my $parse_block; $parse_block = sub { 560 my $parse_block; $parse_block = sub {
285 my %arc = @_; 561 my %arc = @_;
286 562
287 while (<$fh>) { 563 while (<$fh>) {
288 s/\s+$//; 564 s/\s+$//;
289 if (/^end$/i) { 565 if (/^end$/i) {
290 last; 566 last;
567
291 } elsif (/^arch (\S+)$/i) { 568 } elsif (/^arch (\S+)$/i) {
292 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 569 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
570
293 } elsif (/^lore$/i) { 571 } elsif (/^lore$/i) {
294 while (<$fh>) { 572 while (<$fh>) {
295 last if /^endlore\s*$/i; 573 last if /^endlore\s*$/i;
296 $arc{lore} .= $_; 574 $arc{lore} .= $_;
297 } 575 }
298 } elsif (/^msg$/i) { 576 } elsif (/^msg$/i) {
299 while (<$fh>) { 577 while (<$fh>) {
300 last if /^endmsg\s*$/i; 578 last if /^endmsg\s*$/i;
301 $arc{msg} .= $_; 579 $arc{msg} .= $_;
302 } 580 }
581 } elsif (/^anim$/i) {
582 while (<$fh>) {
583 last if /^mina\s*$/i;
584 chomp;
585 push @{ $arc{anim} }, $_;
586 }
303 } elsif (/^(\S+)\s*(.*)$/) { 587 } elsif (/^(\S+)\s*(.*)$/) {
304 $arc{lc $1} = $2; 588 $arc{lc $1} = $2;
305 } elsif (/^\s*($|#)/) { 589 } elsif (/^\s*#/) {
590 $arc{_comment} .= "$_\n";
591
592 } elsif (/^\s*$/) {
306 # 593 #
307 } else { 594 } else {
308 warn "$path: unparsable line '$_' in arch $arc{_name}"; 595 warn "$path: unparsable line '$_' in arch $arc{_name}";
309 } 596 }
310 } 597 }
316 s/\s+$//; 603 s/\s+$//;
317 if (/^more$/i) { 604 if (/^more$/i) {
318 $more = $prev; 605 $more = $prev;
319 } elsif (/^object (\S+)$/i) { 606 } elsif (/^object (\S+)$/i) {
320 my $name = $1; 607 my $name = $1;
321 my $arc = normalize_object $parse_block->(_name => $name); 608 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
609 undef $comment;
610 delete $arc{_comment} unless length $arc{_comment};
611 $arc->{_atype} = 'object';
322 612
323 if ($more) { 613 if ($more) {
324 $more->{more} = $arc; 614 $more->{more} = $arc;
325 } else { 615 } else {
326 $arc{$name} = $arc; 616 $arc{$name} = $arc;
327 } 617 }
328 $prev = $arc; 618 $prev = $arc;
329 $more = undef; 619 $more = undef;
330 } elsif (/^arch (\S+)$/i) { 620 } elsif (/^arch (\S+)$/i) {
331 my $name = $1; 621 my $name = $1;
332 my $arc = normalize_arch $parse_block->(_name => $name); 622 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
623 undef $comment;
624 delete $arc{_comment} unless length $arc{_comment};
625 $arc->{_atype} = 'arch';
333 626
334 if ($more) { 627 if ($more) {
335 $more->{more} = $arc; 628 $more->{more} = $arc;
336 } else { 629 } else {
337 push @{ $arc{arch} }, $arc; 630 push @{ $arc{arch} }, $arc;
338 } 631 }
339 $prev = $arc; 632 $prev = $arc;
340 $more = undef; 633 $more = undef;
634 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
635 if ($1 eq "lev_array") {
636 while (<$fh>) {
637 last if /^endplst\s*$/;
638 push @{$toplevel->{lev_array}}, $_+0;
639 }
640 } else {
641 $toplevel->{$1} = $2;
642 }
643 } elsif (/^\s*#/) {
644 $comment .= "$_\n";
341 } elsif (/^\s*($|#)/) { 645 } elsif (/^\s*($|#)/) {
342 # 646 #
343 } else { 647 } else {
344 warn "$path: unparseable top-level line '$_'"; 648 die "$path: unparseable top-level line '$_'";
345 } 649 }
346 } 650 }
347 651
348 undef $parse_block; # work around bug in perl not freeing $fh etc. 652 undef $parse_block; # work around bug in perl not freeing $fh etc.
349 653
350 \%arc 654 \%arc
655}
656
657sub archlist_to_string {
658 my ($arch) = @_;
659
660 my $str;
661
662 my $append; $append = sub {
663 my %a = %{$_[0]};
664
665 Deliantra::attr_freeze \%a;
666 Deliantra::normalize_arch \%a;
667
668 # undo the bit-split we did before
669 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
670 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
671 | (delete $a{attack_movement_bits_4_7});
672 }
673
674 if (my $comment = delete $a{_comment}) {
675 if ($comment =~ /[^\n\s#]/) {
676 $str .= $comment;
677 }
678 }
679
680 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
681
682 my $inv = delete $a{inventory};
683 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
684 my $anim = delete $a{anim};
685
686 if ($a{_atype} eq 'object') {
687 $str .= join "\n", "anim", @$anim, "mina\n"
688 if $anim;
689 }
690
691 my @kv;
692
693 for ($a{_name} eq "map"
694 ? @Deliantra::FIELD_ORDER_MAP
695 : @Deliantra::FIELD_ORDER) {
696 push @kv, [$_, delete $a{$_}]
697 if exists $a{$_};
698 }
699
700 for (sort keys %a) {
701 next if /^_/; # ignore our _-keys
702 push @kv, [$_, delete $a{$_}];
703 }
704
705 for (@kv) {
706 my ($k, $v) = @$_;
707
708 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
709 $v =~ s/\n$//;
710 $str .= "$k\n$v\n$end\n";
711 } else {
712 $str .= "$k $v\n";
713 }
714 }
715
716 if ($inv) {
717 $append->($_) for @$inv;
718 }
719
720 $str .= "end\n";
721
722 if ($a{_atype} eq 'object') {
723 if ($more) {
724 $str .= "more\n";
725 $append->($more) if $more;
726 } else {
727 $str .= "\n";
728 }
729 }
730 };
731
732 for (@$arch) {
733 $append->($_);
734 }
735
736 $str
351} 737}
352 738
353# put all archs into a hash with editor_face as it's key 739# put all archs into a hash with editor_face as it's key
354# NOTE: the arrays in the hash values are references to 740# NOTE: the arrays in the hash values are references to
355# the archs from $ARCH 741# the archs from $ARCH
356sub editor_archs { 742sub editor_archs {
357 my %paths; 743 my %paths;
358 744
359 for (keys %ARCH) { 745 for (keys %ARCH) {
360 my $arch = $ARCH{$_}; 746 my $arch = $ARCH{$_};
361 push @{$paths{$arch->{editor_folder}}}, \$arch; 747 push @{$paths{$arch->{editor_folder}}}, $arch;
362 } 748 }
363 749
364 \%paths 750 \%paths
365} 751}
366 752
376 my ($a) = @_; 762 my ($a) = @_;
377 763
378 my $o = $ARCH{$a->{_name}} 764 my $o = $ARCH{$a->{_name}}
379 or return; 765 or return;
380 766
381 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 767 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
768 unless ($face) {
769 $face = $FACE{"blank.x11"}
382 or (warn "no face data found for arch '$a->{_name}'"), return; 770 or (warn "no face data found for arch '$a->{_name}'"), return;
771 }
383 772
384 if ($face->{w} > 1 || $face->{h} > 1) { 773 if ($face->{w} > 1 || $face->{h} > 1) {
385 # bigface 774 # bigface
386 return (0, 0, $face->{w} - 1, $face->{h} - 1); 775 return (0, 0, $face->{w} - 1, $face->{h} - 1);
387 776
420=cut 809=cut
421 810
422sub arch_attr($) { 811sub arch_attr($) {
423 my ($obj) = @_; 812 my ($obj) = @_;
424 813
425 require Crossfire::Data; 814 require Deliantra::Data;
426 815
427 my $root; 816 my $root;
428 my $attr = { }; 817 my $attr = { };
429 818
430 my $arch = $ARCH{ $obj->{_name} }; 819 my $arch = $ARCH{ $obj->{_name} };
431 my $type = $obj->{type} || $arch->{type}; 820 my $type = $obj->{type} || $arch->{type};
432 821
433 if ($type > 0) { 822 if ($type > 0) {
434 $root = $Crossfire::Data::ATTR{$type}; 823 $root = $Deliantra::Data::ATTR{$type};
435 } else { 824 } else {
825 my %a = (%$arch, %$obj);
826
827 if ($a{is_floor} && !$a{alive}) {
828 $root = $Deliantra::Data::TYPE{Floor};
829 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
830 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
831 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
832 $root = $Deliantra::Data::TYPE{Wall};
833 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
834 $root = $Deliantra::Data::TYPE{"Weak Wall"};
835 } else {
436 $root = $Crossfire::Data::TYPE{Misc}; 836 $root = $Deliantra::Data::TYPE{Misc};
437
438 type:
439 for (@Crossfire::Data::ATTR0) {
440 my $req = $_->{required}
441 or die "internal error: ATTR0 without 'required'";
442
443 keys %$req;
444 while (my ($k, $v) = each %$req) {
445 next type
446 unless $obj->{$k} == $v || $arch->{$k} == $v;
447 } 837 }
448
449 $root = $_;
450 }
451 } 838 }
452 839
840 my (%ignore);
453 my @import = ($root); 841 my @import = ($root);
842
843 my @new_import;
844 while (my $type = shift @import) {
845 # first import everything we will need:
846 push @import,
847 grep $_,
848 map $Deliantra::Data::TYPE{$_},
849 @{$type->{import} || []};
850
851 # and compute the ignored attributes
852 for (@{$type->{ignore} || []}) {
853 $ignore{$_}++ for ref $_ ? @$_ : $_;
854 }
855
856 push @new_import, $type;
454 857 }
858 (@import) = @new_import;
859
860 # then add defaults to the back of the list, so they are added
861 # as last resort.
455 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 862 push @import, \%Deliantra::Data::DEFAULT_ATTR
456 unless $type == 116; 863 unless $type == 116;
457 864
458 my (%ignore);
459 my (@section_order, %section, @attr_order); 865 my (@section_order, %section, @attr_order);
460 866
867 # @import = root, imported, default
461 while (my $type = shift @import) { 868 while (my $type = pop @import) {
462 push @import, @{$type->{import} || []};
463
464 $attr->{$_} ||= $type->{$_} 869 $attr->{$_} ||= $type->{$_}
465 for qw(name desc use); 870 for qw(name desc use);
466
467 for (@{$type->{ignore} || []}) {
468 $ignore{$_}++ for ref $_ ? @$_ : $_;
469 }
470 871
471 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { 872 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
472 my ($name, $attr) = @$_; 873 my ($name, $attr) = @$_;
473 push @section_order, $name; 874 push @section_order, $name;
474 for (@$attr) { 875 for (@$attr) {
475 my ($k, $v) = @$_; 876 my ($k, $v) = @$_;
476 push @attr_order, $k; 877 push @attr_order, $k;
477 $section{$name}{$k} ||= $v; 878 $section{$name}{$k} = $v; # overwrite, so that the root decides
478 }
479 } 879 }
880 }
881 }
882
883 # remove ignores for "root" type
884 for (
885 map @{$_->[1]}, # section attributes
886 [general => ($root->{attr} || [])],
887 @{$root->{section} || []}
888 ) {
889 my ($k, $v) = @$_;
890 # skip fixed attributes, if they are ignored thats fine
891 next if $v->{type} eq 'fixed';
892
893 delete $ignore{$k}; # if the attributes are defined explicitly they
894 # should NOT be ignored. ignore should mainly
895 # hit imported/inherited attributes.
480 } 896 }
481 897
482 $attr->{section} = [ 898 $attr->{section} = [
483 map !exists $section{$_} ? () : do { 899 map !exists $section{$_} ? () : do {
484 my $attr = delete $section{$_}; 900 my $attr = delete $section{$_};
488 map exists $attr->{$_} && !$ignore{$_} 904 map exists $attr->{$_} && !$ignore{$_}
489 ? [$_ => delete $attr->{$_}] : (), 905 ? [$_ => delete $attr->{$_}] : (),
490 @attr_order 906 @attr_order
491 ] 907 ]
492 }, 908 },
493
494 exists $section{$_} ? [$_ => delete $section{$_}] : (), 909 exists $section{$_} ? [$_ => delete $section{$_}] : (),
495 @section_order 910 @section_order
496 ]; 911 ];
497 912
498 $attr 913 $attr
499}
500
501sub arch_edit_sections {
502# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
503# edit_type = 0;
504# else if (edit_type != 0) {
505# // all flags from 'check_type' must be unset in this arch because they get recalculated now
506# edit_type &= ~check_type;
507# }
508#
509# }
510# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
511# getAttributeValue("alive", defarch) == 1 &&
512# (getAttributeValue("monster", defarch) == 1 ||
513# getAttributeValue("generator", defarch) == 1)) {
514# // Monster: monsters/npcs/generators
515# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
516# }
517# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
518# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
519# // Walls
520# edit_type |= IGUIConstants.TILE_EDIT_WALL;
521# }
522# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
523# getAttributeValue("connected", defarch) != 0) {
524# // Connected Objects
525# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
526# }
527# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
528# arch_type == 66 || arch_type == 41 || arch_type == 95) {
529# // Exit: teleporter/exit/trapdoors
530# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
531# }
532# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
533# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
534# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
535# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
536# arch_type == 124 || arch_type == 130)) {
537# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
538# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
539# }
540# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
541# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
542# arch_type == 91 || arch_type == 21 || arch_type == 24) {
543# // Door: door/special door/gates + keys
544# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
545# }
546# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
547# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
548# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
549# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
550# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
551# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
552# arch_type == 122 || arch_type == 3)) {
553# // Equipment: weapons/armour/wands/rods
554# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
555# }
556#
557# return(edit_type);
558#
559#
560} 914}
561 915
562sub cache_file($$&&) { 916sub cache_file($$&&) {
563 my ($src, $cache, $load, $create) = @_; 917 my ($src, $cache, $load, $create) = @_;
564 918
614 }, sub { 968 }, sub {
615 read_arch "$LIB/archetypes" 969 read_arch "$LIB/archetypes"
616 }; 970 };
617} 971}
618 972
973sub construct_tilecache_pb {
974 my ($idx, $cache) = @_;
975
976 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
977
978 while (my ($name, $tile) = each %$cache) {
979 my $tpb = delete $tile->{pb};
980 my $ofs = $tile->{idx};
981
982 for my $x (0 .. $tile->{w} - 1) {
983 for my $y (0 .. $tile->{h} - 1) {
984 my $idx = $ofs + $x + $y * $tile->{w};
985 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
986 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
987 }
988 }
989 }
990
991 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
992
993 $cache
994}
995
996sub use_tilecache {
997 my ($face) = @_;
998 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
999 or die "$VARDIR/tilecache.png: $!";
1000 *FACE = $_[0];
1001}
1002
619=item load_tilecache 1003=item load_tilecache
620 1004
621(Re-)Load %TILE and %FACE. 1005(Re-)Load %TILE and %FACE.
622 1006
623=cut 1007=cut
624 1008
625sub load_tilecache() { 1009sub load_tilecache() {
626 require Gtk2; 1010 require Gtk2;
627 1011
628 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 1012 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
629 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
630 or die "$VARDIR/tilecache.png: $!";
631 *FACE = $_[0];
632 }, sub { 1013 sub {
633 require File::Temp;
634
635 my $tile = read_pak "$LIB/crossfire.0";
636
637 my %cache; 1014 my %cache;
1015 my $facedata = Storable::retrieve "$LIB/facedata";
638 1016
1017 $facedata->{version} == 2
1018 or die "$LIB/facedata: version mismatch, cannot proceed.";
1019
1020 my $faces = $facedata->{faceinfo};
639 my $idx = 0; 1021 my $idx = 0;
640 1022
641 for my $name (sort keys %$tile) { 1023 for (sort keys %$faces) {
642 my ($fh, $filename) = File::Temp::tempfile (); 1024 my ($face, $info) = ($_, $faces->{$_});
643 print $fh $tile->{$name}; 1025
644 close $fh;
645 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 1026 my $pb = new Gtk2::Gdk::PixbufLoader;
646 unlink $filename; 1027 $pb->write ($info->{data32});
1028 $pb->close;
1029 my $pb = $pb->get_pixbuf;
647 1030
648 my $tile = $cache{$name} = { 1031 my $tile = $cache{$face} = {
649 pb => $pb, 1032 pb => $pb,
650 idx => $idx, 1033 idx => $idx,
651 w => int $pb->get_width / TILESIZE, 1034 w => int $pb->get_width / TILESIZE,
652 h => int $pb->get_height / TILESIZE, 1035 h => int $pb->get_height / TILESIZE,
653 }; 1036 };
654
655 1037
656 $idx += $tile->{w} * $tile->{h}; 1038 $idx += $tile->{w} * $tile->{h};
1039 }
1040
1041 construct_tilecache_pb $idx, \%cache;
1042
1043 \%cache
657 } 1044 };
658
659 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
660
661 while (my ($name, $tile) = each %cache) {
662 my $tpb = delete $tile->{pb};
663 my $ofs = $tile->{idx};
664
665 for my $x (0 .. $tile->{w} - 1) {
666 for my $y (0 .. $tile->{h} - 1) {
667 my $idx = $ofs + $x + $y * $tile->{w};
668 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
669 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
670 }
671 }
672 }
673
674 $pb->save ("$VARDIR/tilecache.png", "png");
675
676 \%cache
677 };
678} 1045}
1046
1047=back
679 1048
680=head1 AUTHOR 1049=head1 AUTHOR
681 1050
682 Marc Lehmann <schmorp@schmorp.de> 1051 Marc Lehmann <schmorp@schmorp.de>
683 http://home.schmorp.de/ 1052 http://home.schmorp.de/
686 http://www.ta-sa.org/ 1055 http://www.ta-sa.org/
687 1056
688=cut 1057=cut
689 1058
6901 10591
1060

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines