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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.57 by root, Thu Mar 23 08:55:54 2006 UTC vs.
Revision 1.144 by root, Sat Dec 31 03:46:50 2011 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.1'; 11our $VERSION = '1.31';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
29use JSON::XS qw(decode_json encode_json);
30
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
25 32
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
27 36
28mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
29 38
30sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
31 41
32our %ARCH; 42our %ARCH;
43our %FACE; # face32
33our %FACE; 44our %FACEDATA;
34our $TILE; 45our $TILE;
35 46
36our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
37 msg => "endmsg", 48 msg => "endmsg",
38 lore => "endlore", 49 lore => "endlore",
39 maplore => "endmaplore", 50 maplore => "endmaplore",
40); 51);
41 52
53# movement bit type, PITA
54our %FIELD_MOVEMENT = map +($_ => undef),
55 qw(move_type move_block move_allow move_on move_off move_slow);
56
42# same as in server save routine, to (hopefully) be compatible 57# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 58# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
45 name swap_time reset_timeout fixed_resettime difficulty region 61 name attach swap_time reset_timeout fixed_resettime difficulty
62 region music
46 shopitems shopgreed shopmin shopmax shoprace 63 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 64 darkness width height enter_x enter_y msg maplore
48 unique template 65 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 66 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 67 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 68));
52 69
53our @FIELD_ORDER = (qw( 70our @FIELD_ORDER = (qw(
71 inherit
72
54 elevation 73 elevation
55 74
56 name name_pl custom_name title race 75 name name_pl custom_name attach title race
57 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch
58 #todo-events 77 sound sound_destroy face animation is_animated
59 animation is_animated 78 magicmap glyph smoothlevel smoothface
60 Str Dex Con Wis Pow Cha Int 79 str dex con wis pow cha int
61 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
62 exp perm_exp expmul 81 exp perm_exp expmul
63 food dam luck wc ac x y speed speed_left move_state attack_movement 82 food dam luck wc ac x y speed speed_left move_state attack_movement
64 nrof level direction type subtype 83 nrof level direction type subtype attacktype
65 84
66 resist_physical resist_magic resist_fire resist_electricity 85 resist_physical resist_magic resist_fire resist_electricity
67 resist_cold resist_confusion resist_acid resist_drain 86 resist_cold resist_confusion resist_acid resist_drain
68 resist_weaponmagic resist_ghosthit resist_poison resist_slow 87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
69 resist_paralyze resist_turn_undead resist_fear resist_cancellation 88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
72 resist_life_stealing resist_disease 91 resist_life_stealing resist_disease
73 92
74 path_attuned path_repelled path_denied material materialname 93 path_attuned path_repelled path_denied material materialname
75 value carrying weight invisible state magic 94 value carrying weight invisible state magic
76 last_heal last_sp last_grace last_eat 95 last_heal last_sp last_grace last_eat
77 connected glow_radius randomitems npx_status npc_program 96 connected glow_radius randomitems tresure_env npx_status npc_program
78 run_away pick_up container will_apply smoothlevel 97 run_away pick_up container will_apply smoothlevel
79 current_weapon_script weapontype tooltype elevation client_type 98 current_weapon_script weapontype tooltype elevation client_type
80 item_power duration range 99 item_power duration range
81 range_modifier duration_modifier dam_modifier gen_sp_armour 100 range_modifier duration_modifier dam_modifier gen_sp_armour
82 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
93 known_magical known_cursed can_use_skill been_applied has_ready_scroll 112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
94 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
95 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
96 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
97 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117 precious
98 118
99 body_range body_arm body_torso body_head body_neck body_skill 119 body_range body_arm body_torso body_head body_neck body_skill
100 body_finger body_shoulder body_foot body_hand body_wrist body_waist 120 body_finger body_shoulder body_foot body_hand body_wrist body_waist
101)); 121));
122
123our %EVENT_TYPE = (
124 apply => 1,
125 attack => 2,
126 death => 3,
127 drop => 4,
128 pickup => 5,
129 say => 6,
130 stop => 7,
131 time => 8,
132 throw => 9,
133 trigger => 10,
134 close => 11,
135 timer => 12,
136);
137
138# 1 up 2 right 4 down 8 left
139our %WALLDIR = (
140 0 => 0,
141 1_2 => 1,
142 1_4 => 2,
143 2_2_1 => 3,
144 1_1 => 4,
145 2_1_1 => 5,
146 2_2_2 => 6,
147 3_2 => 7,
148 1_3 => 8,
149 2_2_4 => 9,
150 2_1_2 => 10,
151 3_1 => 11,
152 2_2_3 => 12,
153 3_4 => 13,
154 3_3 => 14,
155 4 => 15,
156);
102 157
103sub MOVE_WALK (){ 0x01 } 158sub MOVE_WALK (){ 0x01 }
104sub MOVE_FLY_LOW (){ 0x02 } 159sub MOVE_FLY_LOW (){ 0x02 }
105sub MOVE_FLY_HIGH (){ 0x04 } 160sub MOVE_FLY_HIGH (){ 0x04 }
106sub MOVE_FLYING (){ 0x06 } 161sub MOVE_FLYING (){ 0x06 }
107sub MOVE_SWIM (){ 0x08 } 162sub MOVE_SWIM (){ 0x08 }
108sub MOVE_BOAT (){ 0x10 } 163sub MOVE_BOAT (){ 0x10 }
109sub MOVE_ALL (){ 0xff } 164sub MOVE_SHIP (){ 0x20 }
165sub MOVE_KNOWN (){ 0x3f } # all of above
166sub MOVE_ALL (){ 0x10000 } # very special value
167
168our %MOVE_TYPE = (
169 walk => MOVE_WALK,
170 fly_low => MOVE_FLY_LOW,
171 fly_high => MOVE_FLY_HIGH,
172 flying => MOVE_FLYING,
173 swim => MOVE_SWIM,
174 boat => MOVE_BOAT,
175 ship => MOVE_SHIP,
176 all => MOVE_ALL,
177);
178
179our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
180
181{
182 package Deliantra::MoveType;
183
184 use overload
185 '=' => sub { bless [@{$_[0]}], ref $_[0] },
186 '""' => \&as_string,
187 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
188 '<=' => sub {
189 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
190 ? $_[0][1] & $MOVE_TYPE{$_[1]}
191 : undef
192 },
193 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
194 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
195 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
196 'x=' => sub { # toggle between off, + and -
197 my $cur = $_[0] >= $_[1];
198 if (!defined $cur) {
199 if ($_[0] >= "all") {
200 $_[0] -= $_[1];
201 } else {
202 $_[0] += $_[1];
203 }
204 } elsif ($cur) {
205 $_[0] -= $_[1];
206 } else {
207 $_[0] /= $_[1];
208 }
209
210 $_[0]
211 },
212 'eq' => sub { "$_[0]" eq "$_[1]" },
213 'ne' => sub { "$_[0]" ne "$_[1]" },
214 ;
215
216 sub TO_JSON {
217 $_[0][0]
218 }
219}
220
221sub Deliantra::MoveType::new {
222 my ($class, $string) = @_;
223
224 my $mask;
225 my $value;
226
227 if ($string =~ /^\s*\d+\s*$/) {
228 $mask = MOVE_ALL;
229 $value = $string+0;
230 } else {
231 for (split /\s+/, lc $string) {
232 if (s/^-//) {
233 $mask |= $MOVE_TYPE{$_};
234 $value &= ~$MOVE_TYPE{$_};
235 } else {
236 $mask |= $MOVE_TYPE{$_};
237 $value |= $MOVE_TYPE{$_};
238 }
239 }
240 }
241
242 (bless [$mask, $value], $class)->normalise
243}
244
245sub Deliantra::MoveType::normalise {
246 my ($self) = @_;
247
248 if ($self->[0] & MOVE_ALL) {
249 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
250 $self->[0] &= $mask;
251 $self->[1] &= $mask;
252 }
253
254 $self->[1] &= $self->[0];
255
256 $self
257}
258
259sub Deliantra::MoveType::as_string {
260 my ($self) = @_;
261
262 my @res;
263
264 my ($mask, $value) = @$self;
265
266 for (@Deliantra::MOVE_TYPE) {
267 my $bit = $Deliantra::MOVE_TYPE{$_};
268 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
269 $mask &= ~$bit;
270 push @res, $value & $bit ? $_ : "-$_";
271 }
272 }
273
274 join " ", @res
275}
110 276
111sub load_ref($) { 277sub load_ref($) {
112 my ($path) = @_; 278 my ($path) = @_;
113 279
114 open my $fh, "<", $path 280 open my $fh, "<:raw:perlio", $path
115 or die "$path: $!"; 281 or die "$path: $!";
116 binmode $fh;
117 local $/; 282 local $/;
118 283
119 thaw <$fh> 284 thaw <$fh>
120} 285}
121 286
122sub save_ref($$) { 287sub save_ref($$) {
123 my ($ref, $path) = @_; 288 my ($ref, $path) = @_;
124 289
125 open my $fh, ">", "$path~" 290 open my $fh, ">:raw:perlio", "$path~"
126 or die "$path~: $!"; 291 or die "$path~: $!";
127 binmode $fh;
128 print $fh freeze $ref; 292 print $fh freeze $ref;
129 close $fh; 293 close $fh;
130 rename "$path~", $path 294 rename "$path~", $path
131 or die "$path: $!"; 295 or die "$path: $!";
132} 296}
133 297
298my %attack_mask = (
299 physical => 0x00000001,
300 magic => 0x00000002,
301 fire => 0x00000004,
302 electricity => 0x00000008,
303 cold => 0x00000010,
304 confusion => 0x00000020,
305 acid => 0x00000040,
306 drain => 0x00000080,
307 weaponmagic => 0x00000100,
308 ghosthit => 0x00000200,
309 poison => 0x00000400,
310 slow => 0x00000800,
311 paralyze => 0x00001000,
312 turn_undead => 0x00002000,
313 fear => 0x00004000,
314 cancellation => 0x00008000,
315 deplete => 0x00010000,
316 death => 0x00020000,
317 chaos => 0x00040000,
318 counterspell => 0x00080000,
319 godpower => 0x00100000,
320 holyword => 0x00200000,
321 blind => 0x00400000,
322 internal => 0x00800000,
323 life_stealing => 0x01000000,
324 disease => 0x02000000,
325);
326
327sub _add_resist($$$) {
328 my ($ob, $mask, $value) = @_;
329
330 while (my ($k, $v) = each %attack_mask) {
331 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
332 }
333}
334
335my %MATERIAL = reverse
336 paper => 1,
337 iron => 2,
338 glass => 4,
339 leather => 8,
340 wood => 16,
341 organic => 32,
342 stone => 64,
343 cloth => 128,
344 adamant => 256,
345 liquid => 512,
346 tin => 1024,
347 bone => 2048,
348 ice => 4096,
349
350 # guesses
351 runestone => 12,
352 bronze => 18,
353 "ancient wood" => 20,
354 glass => 36,
355 marble => 66,
356 ice => 68,
357 stone => 70,
358 stone => 80,
359 cloth => 136,
360 ironwood => 144,
361 adamantium => 258,
362 glacium => 260,
363 blood => 544,
364;
365
366# object as in "Object xxx", i.e. archetypes
134sub normalize_object($) { 367sub normalize_object($) {
135 my ($ob) = @_; 368 my ($ob) = @_;
136 369
370 delete $ob->{editable}; # deprecated
371
372 # convert material bitset to materialname, if possible
373 if (exists $ob->{material}) {
374 if (!$ob->{material}) {
375 delete $ob->{material};
376 } elsif (exists $ob->{materialname}) {
377 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
378 delete $ob->{material};
379 } else {
380 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
381 delete $ob->{material}; # assume materilname is more specific and nuke material
382 }
383 } elsif (my $name = $MATERIAL{$ob->{material}}) {
384 delete $ob->{material};
385 $ob->{materialname} = $name;
386 } else {
387 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
388 }
389 }
390
391 # check whether attachment is the same as in the archetype
392 if (exists $ob->{attach}) {
393 my $arch = $ARCH{$ob->{_name}};
394 my $js = JSON::XS->new->utf8->canonical (1);
395
396 if (defined $arch->{attach}
397 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
398 delete $ob->{attach}
399 }
400 }
401
402 # color_fg is used as default for magicmap if magicmap does not exist
403 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
404
405 # nuke outdated or never supported fields
137 delete $ob->{$_} for qw( 406 delete @$ob{qw(
138 can_knockback can_parry can_impale can_cut can_dam_armour 407 can_knockback can_parry can_impale can_cut can_dam_armour
139 can_apply pass_thru can_pass_thru 408 can_apply pass_thru can_pass_thru color_bg color_fg
140 ); 409 )};
141 410
142 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 411 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
412 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
413 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
414
415 # convert movement strings to bitsets
416 for my $attr (keys %FIELD_MOVEMENT) {
143 next unless exists $ob->{$attr}; 417 next unless exists $ob->{$attr};
144 next if $ob->{$attr} =~ /^\d+$/;
145 418
146 my $flags = 0; 419 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
147
148 # assume list
149 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
150 $flags |= MOVE_WALK if $flag eq "walk";
151 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
152 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
153 $flags |= MOVE_FLYING if $flag eq "flying";
154 $flags |= MOVE_SWIM if $flag eq "swim";
155 $flags |= MOVE_BOAT if $flag eq "boat";
156 $flags |= MOVE_ALL if $flag eq "all";
157
158 $flags &= ~MOVE_WALK if $flag eq "-walk";
159 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
160 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
161 $flags &= ~MOVE_FLYING if $flag eq "-flying";
162 $flags &= ~MOVE_SWIM if $flag eq "-swim";
163 $flags &= ~MOVE_BOAT if $flag eq "-boat";
164 $flags &= ~MOVE_ALL if $flag eq "-all";
165 }
166
167 $ob->{$attr} = $flags;
168 } 420 }
169 421
422 # convert outdated movement flags to new movement sets
170 if (defined (my $v = delete $ob->{no_pass})) { 423 if (defined (my $v = delete $ob->{no_pass})) {
171 $ob->{move_block} = $v ? MOVE_ALL : 0; 424 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
172 } 425 }
173 if (defined (my $v = delete $ob->{slow_move})) { 426 if (defined (my $v = delete $ob->{slow_move})) {
174 $ob->{move_slow} |= MOVE_WALK; 427 $ob->{move_slow} += "walk";
175 $ob->{move_slow_penalty} = $v; 428 $ob->{move_slow_penalty} = $v;
176 } 429 }
177 if (defined (my $v = delete $ob->{walk_on})) { 430 if (defined (my $v = delete $ob->{walk_on})) {
178 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 431 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
179 : $ob->{move_on} & ~MOVE_WALK;
180 } 432 }
181 if (defined (my $v = delete $ob->{walk_off})) { 433 if (defined (my $v = delete $ob->{walk_off})) {
182 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 434 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
183 : $ob->{move_off} & ~MOVE_WALK;
184 } 435 }
185 if (defined (my $v = delete $ob->{fly_on})) { 436 if (defined (my $v = delete $ob->{fly_on})) {
186 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 437 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
187 : $ob->{move_on} & ~MOVE_FLY_LOW;
188 } 438 }
189 if (defined (my $v = delete $ob->{fly_off})) { 439 if (defined (my $v = delete $ob->{fly_off})) {
190 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 440 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
191 : $ob->{move_off} & ~MOVE_FLY_LOW;
192 } 441 }
193 if (defined (my $v = delete $ob->{flying})) { 442 if (defined (my $v = delete $ob->{flying})) {
194 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 443 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
195 : $ob->{move_type} & ~MOVE_FLY_LOW;
196 } 444 }
445
446 # convert idiotic event_xxx things into objects
447 while (my ($event, $subtype) = each %EVENT_TYPE) {
448 if (exists $ob->{"event_${event}_plugin"}) {
449 push @{$ob->{inventory}}, {
450 _name => "event_$event",
451 title => delete $ob->{"event_${event}_plugin"},
452 slaying => delete $ob->{"event_${event}"},
453 name => delete $ob->{"event_${event}_options"},
454 };
455 }
456 }
457
458 # some archetypes had "+3" instead of the canonical "3", so fix
459 $ob->{dam} *= 1 if exists $ob->{dam};
197 460
198 $ob 461 $ob
199} 462}
200 463
464# arch as in "arch xxx", ie.. objects
201sub normalize_arch($) { 465sub normalize_arch($) {
202 my ($ob) = @_; 466 my ($ob) = @_;
203 467
204 normalize_object $ob; 468 normalize_object $ob;
469
470 return if $ob->{_atype} eq "object";
205 471
206 my $arch = $ARCH{$ob->{_name}} 472 my $arch = $ARCH{$ob->{_name}}
207 or (warn "$ob->{_name}: no such archetype", return $ob); 473 or (warn "$ob->{_name}: no such archetype", return $ob);
208 474
209 if ($arch->{type} == 22) { # map 475 if ($arch->{type} == 22) { # map
242 } 508 }
243 509
244 $ob 510 $ob
245} 511}
246 512
513sub attr_thaw($) {
514 my ($ob) = @_;
515
516 $ob->{attach} = decode_json $ob->{attach}
517 if exists $ob->{attach};
518
519 $ob
520}
521
522sub attr_freeze($) {
523 my ($ob) = @_;
524
525 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
526 if exists $ob->{attach};
527
528 $ob
529}
530
247sub read_pak($) { 531sub read_pak($) {
248 my ($path) = @_; 532 my ($path) = @_;
249 533
250 my %pak; 534 my %pak;
251 535
252 open my $fh, "<", $path 536 open my $fh, "<:raw:perlio", $path
253 or Carp::croak "$_[0]: $!"; 537 or Carp::croak "$_[0]: $!";
254 binmode $fh; 538 binmode $fh;
255 while (<$fh>) { 539 while (<$fh>) {
256 my ($type, $id, $len, $path) = split; 540 my ($type, $id, $len, $path) = split;
257 $path =~ s/.*\///; 541 $path =~ s/.*\///;
259 } 543 }
260 544
261 \%pak 545 \%pak
262} 546}
263 547
264sub read_arch($) { 548sub read_arch($;$) {
265 my ($path) = @_; 549 my ($path, $toplevel) = @_;
266 550
267 my %arc; 551 my %arc;
268 my ($more, $prev); 552 my ($more, $prev);
553 my $comment;
269 554
270 open my $fh, "<", $path 555 open my $fh, "<:utf8", $path
271 or Carp::croak "$path: $!"; 556 or Carp::croak "$path: $!";
272 557
273 binmode $fh; 558# binmode $fh;
274 559
275 my $parse_block; $parse_block = sub { 560 my $parse_block; $parse_block = sub {
276 my %arc = @_; 561 my %arc = @_;
277 562
278 while (<$fh>) { 563 while (<$fh>) {
279 s/\s+$//; 564 s/\s+$//;
280 if (/^end$/i) { 565 if (/^end$/i) {
281 last; 566 last;
567
282 } elsif (/^arch (\S+)$/i) { 568 } elsif (/^arch (\S+)$/i) {
283 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 569 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
570
284 } elsif (/^lore$/i) { 571 } elsif (/^lore$/i) {
285 while (<$fh>) { 572 while (<$fh>) {
286 last if /^endlore\s*$/i; 573 last if /^endlore\s*$/i;
287 $arc{lore} .= $_; 574 $arc{lore} .= $_;
288 } 575 }
289 } elsif (/^msg$/i) { 576 } elsif (/^msg$/i) {
290 while (<$fh>) { 577 while (<$fh>) {
291 last if /^endmsg\s*$/i; 578 last if /^endmsg\s*$/i;
292 $arc{msg} .= $_; 579 $arc{msg} .= $_;
293 } 580 }
581 } elsif (/^anim$/i) {
582 while (<$fh>) {
583 last if /^mina\s*$/i;
584 chomp;
585 push @{ $arc{anim} }, $_;
586 }
294 } elsif (/^(\S+)\s*(.*)$/) { 587 } elsif (/^(\S+)\s*(.*)$/) {
295 $arc{lc $1} = $2; 588 $arc{lc $1} = $2;
296 } elsif (/^\s*($|#)/) { 589 } elsif (/^\s*#/) {
590 $arc{_comment} .= "$_\n";
591
592 } elsif (/^\s*$/) {
297 # 593 #
298 } else { 594 } else {
299 warn "$path: unparsable line '$_' in arch $arc{_name}"; 595 warn "$path: unparsable line '$_' in arch $arc{_name}";
300 } 596 }
301 } 597 }
307 s/\s+$//; 603 s/\s+$//;
308 if (/^more$/i) { 604 if (/^more$/i) {
309 $more = $prev; 605 $more = $prev;
310 } elsif (/^object (\S+)$/i) { 606 } elsif (/^object (\S+)$/i) {
311 my $name = $1; 607 my $name = $1;
312 my $arc = normalize_object $parse_block->(_name => $name); 608 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
609 undef $comment;
610 delete $arc{_comment} unless length $arc{_comment};
611 $arc->{_atype} = 'object';
313 612
314 if ($more) { 613 if ($more) {
315 $more->{more} = $arc; 614 $more->{more} = $arc;
316 } else { 615 } else {
317 $arc{$name} = $arc; 616 $arc{$name} = $arc;
318 } 617 }
319 $prev = $arc; 618 $prev = $arc;
320 $more = undef; 619 $more = undef;
321 } elsif (/^arch (\S+)$/i) { 620 } elsif (/^arch (\S+)$/i) {
322 my $name = $1; 621 my $name = $1;
323 my $arc = normalize_arch $parse_block->(_name => $name); 622 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
623 undef $comment;
624 delete $arc{_comment} unless length $arc{_comment};
625 $arc->{_atype} = 'arch';
324 626
325 if ($more) { 627 if ($more) {
326 $more->{more} = $arc; 628 $more->{more} = $arc;
327 } else { 629 } else {
328 push @{ $arc{arch} }, $arc; 630 push @{ $arc{arch} }, $arc;
329 } 631 }
330 $prev = $arc; 632 $prev = $arc;
331 $more = undef; 633 $more = undef;
634 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
635 if ($1 eq "lev_array") {
636 while (<$fh>) {
637 last if /^endplst\s*$/;
638 push @{$toplevel->{lev_array}}, $_+0;
639 }
640 } else {
641 $toplevel->{$1} = $2;
642 }
643 } elsif (/^\s*#/) {
644 $comment .= "$_\n";
332 } elsif (/^\s*($|#)/) { 645 } elsif (/^\s*($|#)/) {
333 # 646 #
334 } else { 647 } else {
335 warn "$path: unparseable top-level line '$_'"; 648 die "$path: unparseable top-level line '$_'";
336 } 649 }
337 } 650 }
338 651
339 undef $parse_block; # work around bug in perl not freeing $fh etc. 652 undef $parse_block; # work around bug in perl not freeing $fh etc.
340 653
341 \%arc 654 \%arc
655}
656
657sub archlist_to_string {
658 my ($arch) = @_;
659
660 my $str;
661
662 my $append; $append = sub {
663 my %a = %{$_[0]};
664
665 Deliantra::attr_freeze \%a;
666 Deliantra::normalize_arch \%a;
667
668 # undo the bit-split we did before
669 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
670 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
671 | (delete $a{attack_movement_bits_4_7});
672 }
673
674 if (my $comment = delete $a{_comment}) {
675 if ($comment =~ /[^\n\s#]/) {
676 $str .= $comment;
677 }
678 }
679
680 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
681
682 my $inv = delete $a{inventory};
683 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
684 my $anim = delete $a{anim};
685
686 if ($a{_atype} eq 'object') {
687 $str .= join "\n", "anim", @$anim, "mina\n"
688 if $anim;
689 }
690
691 my @kv;
692
693 for ($a{_name} eq "map"
694 ? @Deliantra::FIELD_ORDER_MAP
695 : @Deliantra::FIELD_ORDER) {
696 push @kv, [$_, delete $a{$_}]
697 if exists $a{$_};
698 }
699
700 for (sort keys %a) {
701 next if /^_/; # ignore our _-keys
702 push @kv, [$_, delete $a{$_}];
703 }
704
705 for (@kv) {
706 my ($k, $v) = @$_;
707
708 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
709 $v =~ s/\n$//;
710 $str .= "$k\n$v\n$end\n";
711 } else {
712 $str .= "$k $v\n";
713 }
714 }
715
716 if ($inv) {
717 $append->($_) for @$inv;
718 }
719
720 $str .= "end\n";
721
722 if ($a{_atype} eq 'object') {
723 if ($more) {
724 $str .= "more\n";
725 $append->($more) if $more;
726 } else {
727 $str .= "\n";
728 }
729 }
730 };
731
732 for (@$arch) {
733 $append->($_);
734 }
735
736 $str
342} 737}
343 738
344# put all archs into a hash with editor_face as it's key 739# put all archs into a hash with editor_face as it's key
345# NOTE: the arrays in the hash values are references to 740# NOTE: the arrays in the hash values are references to
346# the archs from $ARCH 741# the archs from $ARCH
347sub editor_archs { 742sub editor_archs {
348 my %paths; 743 my %paths;
349 744
350 for (keys %ARCH) { 745 for (keys %ARCH) {
351 my $arch = $ARCH{$_}; 746 my $arch = $ARCH{$_};
352 push @{$paths{$arch->{editor_folder}}}, \$arch; 747 push @{$paths{$arch->{editor_folder}}}, $arch;
353 } 748 }
354 749
355 \%paths 750 \%paths
356} 751}
357 752
367 my ($a) = @_; 762 my ($a) = @_;
368 763
369 my $o = $ARCH{$a->{_name}} 764 my $o = $ARCH{$a->{_name}}
370 or return; 765 or return;
371 766
372 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 767 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
768 unless ($face) {
769 $face = $FACE{"blank.x11"}
373 or (warn "no face data found for arch '$a->{_name}'"), return; 770 or (warn "no face data found for arch '$a->{_name}'"), return;
771 }
374 772
375 if ($face->{w} > 1 || $face->{h} > 1) { 773 if ($face->{w} > 1 || $face->{h} > 1) {
376 # bigface 774 # bigface
377 return (0, 0, $face->{w} - 1, $face->{h} - 1); 775 return (0, 0, $face->{w} - 1, $face->{h} - 1);
378 776
411=cut 809=cut
412 810
413sub arch_attr($) { 811sub arch_attr($) {
414 my ($obj) = @_; 812 my ($obj) = @_;
415 813
416 require Crossfire::Data; 814 require Deliantra::Data;
417 815
418 my $root; 816 my $root;
419 my $attr = { }; 817 my $attr = { };
420 818
421 my $arch = $ARCH{ $obj->{_name} }; 819 my $arch = $ARCH{ $obj->{_name} };
422 my $type = $obj->{type} || $arch->{type}; 820 my $type = $obj->{type} || $arch->{type};
423 821
424 if ($type > 0) { 822 if ($type > 0) {
425 $root = $Crossfire::Data::ATTR{$type}; 823 $root = $Deliantra::Data::ATTR{$type};
426 } else { 824 } else {
825 my %a = (%$arch, %$obj);
826
827 if ($a{is_floor} && !$a{alive}) {
828 $root = $Deliantra::Data::TYPE{Floor};
829 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
830 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
831 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
832 $root = $Deliantra::Data::TYPE{Wall};
833 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
834 $root = $Deliantra::Data::TYPE{"Weak Wall"};
835 } else {
427 $root = $Crossfire::Data::TYPE{Misc}; 836 $root = $Deliantra::Data::TYPE{Misc};
428
429 type:
430 for (@Crossfire::Data::ATTR0) {
431 my $req = $_->{required}
432 or die "internal error: ATTR0 without 'required'";
433
434 keys %$req;
435 while (my ($k, $v) = each %$req) {
436 next type
437 unless $obj->{$k} == $v || $arch->{$k} == $v;
438 } 837 }
439
440 $root = $_;
441 }
442 } 838 }
443 839
840 my (%ignore);
444 my @import = ($root); 841 my @import = ($root);
842
843 my @new_import;
844 while (my $type = shift @import) {
845 # first import everything we will need:
846 push @import,
847 grep $_,
848 map $Deliantra::Data::TYPE{$_},
849 @{$type->{import} || []};
850
851 # and compute the ignored attributes
852 for (@{$type->{ignore} || []}) {
853 $ignore{$_}++ for ref $_ ? @$_ : $_;
854 }
855
856 push @new_import, $type;
445 857 }
858 (@import) = @new_import;
859
860 # then add defaults to the back of the list, so they are added
861 # as last resort.
446 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 862 push @import, \%Deliantra::Data::DEFAULT_ATTR
447 unless $type == 116; 863 unless $type == 116;
448 864
449 my (%ignore);
450 my (@section_order, %section, @attr_order); 865 my (@section_order, %section, @attr_order);
451 866
867 # @import = root, imported, default
452 while (my $type = shift @import) { 868 while (my $type = pop @import) {
453 push @import, @{$type->{import} || []};
454
455 $attr->{$_} ||= $type->{$_} 869 $attr->{$_} ||= $type->{$_}
456 for qw(name desc use); 870 for qw(name desc use);
457
458 for (@{$type->{ignore} || []}) {
459 $ignore{$_}++ for ref $_ ? @$_ : $_;
460 }
461 871
462 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { 872 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
463 my ($name, $attr) = @$_; 873 my ($name, $attr) = @$_;
464 push @section_order, $name; 874 push @section_order, $name;
465 for (@$attr) { 875 for (@$attr) {
466 my ($k, $v) = @$_; 876 my ($k, $v) = @$_;
467 push @attr_order, $k; 877 push @attr_order, $k;
468 $section{$name}{$k} ||= $v; 878 $section{$name}{$k} = $v; # overwrite, so that the root decides
469 }
470 } 879 }
880 }
881 }
882
883 # remove ignores for "root" type
884 for (
885 map @{$_->[1]}, # section attributes
886 [general => ($root->{attr} || [])],
887 @{$root->{section} || []}
888 ) {
889 my ($k, $v) = @$_;
890 # skip fixed attributes, if they are ignored thats fine
891 next if $v->{type} eq 'fixed';
892
893 delete $ignore{$k}; # if the attributes are defined explicitly they
894 # should NOT be ignored. ignore should mainly
895 # hit imported/inherited attributes.
471 } 896 }
472 897
473 $attr->{section} = [ 898 $attr->{section} = [
474 map !exists $section{$_} ? () : do { 899 map !exists $section{$_} ? () : do {
475 my $attr = delete $section{$_}; 900 my $attr = delete $section{$_};
479 map exists $attr->{$_} && !$ignore{$_} 904 map exists $attr->{$_} && !$ignore{$_}
480 ? [$_ => delete $attr->{$_}] : (), 905 ? [$_ => delete $attr->{$_}] : (),
481 @attr_order 906 @attr_order
482 ] 907 ]
483 }, 908 },
484
485 exists $section{$_} ? [$_ => delete $section{$_}] : (), 909 exists $section{$_} ? [$_ => delete $section{$_}] : (),
486 @section_order 910 @section_order
487 ]; 911 ];
488 912
489 $attr 913 $attr
490}
491
492sub arch_edit_sections {
493# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
494# edit_type = 0;
495# else if (edit_type != 0) {
496# // all flags from 'check_type' must be unset in this arch because they get recalculated now
497# edit_type &= ~check_type;
498# }
499#
500# }
501# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
502# getAttributeValue("alive", defarch) == 1 &&
503# (getAttributeValue("monster", defarch) == 1 ||
504# getAttributeValue("generator", defarch) == 1)) {
505# // Monster: monsters/npcs/generators
506# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
507# }
508# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
509# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
510# // Walls
511# edit_type |= IGUIConstants.TILE_EDIT_WALL;
512# }
513# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
514# getAttributeValue("connected", defarch) != 0) {
515# // Connected Objects
516# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
517# }
518# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
519# arch_type == 66 || arch_type == 41 || arch_type == 95) {
520# // Exit: teleporter/exit/trapdoors
521# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
522# }
523# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
524# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
525# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
526# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
527# arch_type == 124 || arch_type == 130)) {
528# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
529# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
530# }
531# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
532# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
533# arch_type == 91 || arch_type == 21 || arch_type == 24) {
534# // Door: door/special door/gates + keys
535# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
536# }
537# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
538# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
539# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
540# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
541# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
542# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
543# arch_type == 122 || arch_type == 3)) {
544# // Equipment: weapons/armour/wands/rods
545# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
546# }
547#
548# return(edit_type);
549#
550#
551} 914}
552 915
553sub cache_file($$&&) { 916sub cache_file($$&&) {
554 my ($src, $cache, $load, $create) = @_; 917 my ($src, $cache, $load, $create) = @_;
555 918
605 }, sub { 968 }, sub {
606 read_arch "$LIB/archetypes" 969 read_arch "$LIB/archetypes"
607 }; 970 };
608} 971}
609 972
973sub construct_tilecache_pb {
974 my ($idx, $cache) = @_;
975
976 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
977
978 while (my ($name, $tile) = each %$cache) {
979 my $tpb = delete $tile->{pb};
980 my $ofs = $tile->{idx};
981
982 for my $x (0 .. $tile->{w} - 1) {
983 for my $y (0 .. $tile->{h} - 1) {
984 my $idx = $ofs + $x + $y * $tile->{w};
985 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
986 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
987 }
988 }
989 }
990
991 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
992
993 $cache
994}
995
996sub use_tilecache {
997 my ($face) = @_;
998 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
999 or die "$VARDIR/tilecache.png: $!";
1000 *FACE = $_[0];
1001}
1002
610=item load_tilecache 1003=item load_tilecache
611 1004
612(Re-)Load %TILE and %FACE. 1005(Re-)Load %TILE and %FACE.
613 1006
614=cut 1007=cut
615 1008
616sub load_tilecache() { 1009sub load_tilecache() {
617 require Gtk2; 1010 require Gtk2;
618 1011
619 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 1012 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
620 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
621 or die "$VARDIR/tilecache.png: $!";
622 *FACE = $_[0];
623 }, sub { 1013 sub {
624 require File::Temp;
625
626 my $tile = read_pak "$LIB/crossfire.0";
627
628 my %cache; 1014 my %cache;
1015 my $facedata = Storable::retrieve "$LIB/facedata";
629 1016
1017 $facedata->{version} == 2
1018 or die "$LIB/facedata: version mismatch, cannot proceed.";
1019
1020 my $faces = $facedata->{faceinfo};
630 my $idx = 0; 1021 my $idx = 0;
631 1022
632 for my $name (sort keys %$tile) { 1023 for (sort keys %$faces) {
633 my ($fh, $filename) = File::Temp::tempfile (); 1024 my ($face, $info) = ($_, $faces->{$_});
634 print $fh $tile->{$name}; 1025
635 close $fh;
636 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 1026 my $pb = new Gtk2::Gdk::PixbufLoader;
637 unlink $filename; 1027 $pb->write ($info->{data32});
1028 $pb->close;
1029 my $pb = $pb->get_pixbuf;
638 1030
639 my $tile = $cache{$name} = { 1031 my $tile = $cache{$face} = {
640 pb => $pb, 1032 pb => $pb,
641 idx => $idx, 1033 idx => $idx,
642 w => int $pb->get_width / TILESIZE, 1034 w => int $pb->get_width / TILESIZE,
643 h => int $pb->get_height / TILESIZE, 1035 h => int $pb->get_height / TILESIZE,
644 }; 1036 };
645
646 1037
647 $idx += $tile->{w} * $tile->{h}; 1038 $idx += $tile->{w} * $tile->{h};
1039 }
1040
1041 construct_tilecache_pb $idx, \%cache;
1042
1043 \%cache
648 } 1044 };
649
650 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
651
652 while (my ($name, $tile) = each %cache) {
653 my $tpb = delete $tile->{pb};
654 my $ofs = $tile->{idx};
655
656 for my $x (0 .. $tile->{w} - 1) {
657 for my $y (0 .. $tile->{h} - 1) {
658 my $idx = $ofs + $x + $y * $tile->{w};
659 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
660 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
661 }
662 }
663 }
664
665 $pb->save ("$VARDIR/tilecache.png", "png");
666
667 \%cache
668 };
669} 1045}
1046
1047=back
670 1048
671=head1 AUTHOR 1049=head1 AUTHOR
672 1050
673 Marc Lehmann <schmorp@schmorp.de> 1051 Marc Lehmann <schmorp@schmorp.de>
674 http://home.schmorp.de/ 1052 http://home.schmorp.de/
677 http://www.ta-sa.org/ 1055 http://www.ta-sa.org/
678 1056
679=cut 1057=cut
680 1058
6811 10591
1060

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