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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.106 by root, Mon Apr 23 19:09:48 2007 UTC vs.
Revision 1.147 by root, Wed Nov 7 12:04:36 2018 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.98'; 11our $VERSION = '2.01';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
24use JSON::XS qw(from_json to_json); 29use JSON::XS qw(decode_json encode_json);
25 30
26our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
27 32
28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
30 : File::Spec->tmpdir . "/crossfire"; 35 : File::Spec->tmpdir . "/deliantra";
31 36
32mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
33 38
34sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
35 41
36our %ARCH; 42our %ARCH;
43our %FACE; # face32
37our %FACE; 44our %FACEDATA;
38our $TILE; 45our $TILE;
39 46
40our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
41 msg => "endmsg", 48 msg => "endmsg",
42 lore => "endlore", 49 lore => "endlore",
49 56
50# same as in server save routine, to (hopefully) be compatible 57# same as in server save routine, to (hopefully) be compatible
51# to the other editors. 58# to the other editors.
52our @FIELD_ORDER_MAP = (qw( 59our @FIELD_ORDER_MAP = (qw(
53 file_format_version 60 file_format_version
54 name attach swap_time reset_timeout fixed_resettime difficulty region 61 name attach swap_time reset_timeout fixed_resettime difficulty
62 region music
55 shopitems shopgreed shopmin shopmax shoprace 63 shopitems shopgreed shopmin shopmax shoprace
56 darkness width height enter_x enter_y msg maplore 64 darkness width height enter_x enter_y msg maplore
57 unique template 65 unique template
58 outdoor temp pressure humid windspeed winddir sky nosmooth 66 outdoor temp pressure humid windspeed winddir sky nosmooth
59 tile_path_1 tile_path_2 tile_path_3 tile_path_4 67 tile_path_1 tile_path_2 tile_path_3 tile_path_4
64 72
65 elevation 73 elevation
66 74
67 name name_pl custom_name attach title race 75 name name_pl custom_name attach title race
68 slaying skill msg lore other_arch 76 slaying skill msg lore other_arch
69 face animation is_animated 77 sound sound_destroy face animation is_animated
70 magicmap smoothlevel smoothface 78 magicmap glyph smoothlevel smoothface
71 str dex con wis pow cha int 79 str dex con wis pow cha int
72 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
73 exp perm_exp expmul 81 exp perm_exp expmul
74 food dam luck wc ac x y speed speed_left move_state attack_movement 82 food dam luck wc ac x y speed speed_left move_state attack_movement
75 nrof level direction type subtype attacktype 83 nrof level direction type subtype attacktype
83 resist_life_stealing resist_disease 91 resist_life_stealing resist_disease
84 92
85 path_attuned path_repelled path_denied material materialname 93 path_attuned path_repelled path_denied material materialname
86 value carrying weight invisible state magic 94 value carrying weight invisible state magic
87 last_heal last_sp last_grace last_eat 95 last_heal last_sp last_grace last_eat
88 connected glow_radius randomitems npx_status npc_program 96 connected glow_radius randomitems tresure_env npx_status npc_program
89 run_away pick_up container will_apply smoothlevel 97 run_away pick_up container will_apply smoothlevel
90 current_weapon_script weapontype tooltype elevation client_type 98 current_weapon_script weapontype tooltype elevation client_type
91 item_power duration range 99 item_power duration range
92 range_modifier duration_modifier dam_modifier gen_sp_armour 100 range_modifier duration_modifier dam_modifier gen_sp_armour
93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
104 known_magical known_cursed can_use_skill been_applied has_ready_scroll 112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117 precious
109 118
110 body_range body_arm body_torso body_head body_neck body_skill 119 body_range body_arm body_torso body_head body_neck body_skill
111 body_finger body_shoulder body_foot body_hand body_wrist body_waist 120 body_finger body_shoulder body_foot body_hand body_wrist body_waist
112)); 121));
113 122
124 trigger => 10, 133 trigger => 10,
125 close => 11, 134 close => 11,
126 timer => 12, 135 timer => 12,
127); 136);
128 137
138# 1 up 2 right 4 down 8 left
139our %WALLDIR = (
140 0 => 0,
141 1_2 => 1,
142 1_4 => 2,
143 2_2_1 => 3,
144 1_1 => 4,
145 2_1_1 => 5,
146 2_2_2 => 6,
147 3_2 => 7,
148 1_3 => 8,
149 2_2_4 => 9,
150 2_1_2 => 10,
151 3_1 => 11,
152 2_2_3 => 12,
153 3_4 => 13,
154 3_3 => 14,
155 4 => 15,
156);
157
129sub MOVE_WALK (){ 0x01 } 158sub MOVE_WALK (){ 0x01 }
130sub MOVE_FLY_LOW (){ 0x02 } 159sub MOVE_FLY_LOW (){ 0x02 }
131sub MOVE_FLY_HIGH (){ 0x04 } 160sub MOVE_FLY_HIGH (){ 0x04 }
132sub MOVE_FLYING (){ 0x06 } 161sub MOVE_FLYING (){ 0x06 }
133sub MOVE_SWIM (){ 0x08 } 162sub MOVE_SWIM (){ 0x08 }
145 boat => MOVE_BOAT, 174 boat => MOVE_BOAT,
146 ship => MOVE_SHIP, 175 ship => MOVE_SHIP,
147 all => MOVE_ALL, 176 all => MOVE_ALL,
148); 177);
149 178
150our @MOVE_TYPE = keys %MOVE_TYPE; 179our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
151 180
152{ 181{
153 package Crossfire::MoveType; 182 package Deliantra::MoveType;
154 183
155 use overload 184 use overload
156 '=' => sub { bless [@{$_[0]}], ref $_[0] }, 185 '=' => sub { bless [@{$_[0]}], ref $_[0] },
157 '""' => \&as_string, 186 '""' => \&as_string,
158 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef }, 187 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
188 '<=' => sub {
189 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
190 ? $_[0][1] & $MOVE_TYPE{$_[1]}
191 : undef
192 },
159 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise }, 193 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
160 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise }, 194 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
161 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise }, 195 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 'x=' => sub { 196 'x=' => sub { # toggle between off, + and -
163 my $cur = $_[0] >= $_[1]; 197 my $cur = $_[0] >= $_[1];
164 if (!defined $cur) { 198 if (!defined $cur) {
165 if ($_[0] >= "all") { 199 if ($_[0] >= "all") {
166 $_[0] -= $_[1]; 200 $_[0] -= $_[1];
167 } else { 201 } else {
176 $_[0] 210 $_[0]
177 }, 211 },
178 'eq' => sub { "$_[0]" eq "$_[1]" }, 212 'eq' => sub { "$_[0]" eq "$_[1]" },
179 'ne' => sub { "$_[0]" ne "$_[1]" }, 213 'ne' => sub { "$_[0]" ne "$_[1]" },
180 ; 214 ;
181}
182 215
183sub Crossfire::MoveType::new { 216 sub TO_JSON {
217 $_[0][0]
218 }
219}
220
221sub Deliantra::MoveType::new {
184 my ($class, $string) = @_; 222 my ($class, $string) = @_;
185 223
186 my $mask; 224 my $mask;
187 my $value; 225 my $value;
188 226
202 } 240 }
203 241
204 (bless [$mask, $value], $class)->normalise 242 (bless [$mask, $value], $class)->normalise
205} 243}
206 244
207sub Crossfire::MoveType::normalise { 245sub Deliantra::MoveType::normalise {
208 my ($self) = @_; 246 my ($self) = @_;
209 247
210 if ($self->[0] & MOVE_ALL) { 248 if ($self->[0] & MOVE_ALL) {
211 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL); 249 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
212 $self->[0] &= $mask; 250 $self->[0] &= $mask;
216 $self->[1] &= $self->[0]; 254 $self->[1] &= $self->[0];
217 255
218 $self 256 $self
219} 257}
220 258
221sub Crossfire::MoveType::as_string { 259sub Deliantra::MoveType::as_string {
222 my ($self) = @_; 260 my ($self) = @_;
223 261
224 my @res; 262 my @res;
225 263
226 my ($mask, $value) = @$self; 264 my ($mask, $value) = @$self;
227 265
228 for (@Crossfire::MOVE_TYPE) { 266 for (@Deliantra::MOVE_TYPE) {
229 my $bit = $Crossfire::MOVE_TYPE{$_}; 267 my $bit = $Deliantra::MOVE_TYPE{$_};
230 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) { 268 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
231 $mask &= ~$bit; 269 $mask &= ~$bit;
232 push @res, $value & $bit ? $_ : "-$_"; 270 push @res, $value & $bit ? $_ : "-$_";
233 } 271 }
234 } 272 }
327 365
328# object as in "Object xxx", i.e. archetypes 366# object as in "Object xxx", i.e. archetypes
329sub normalize_object($) { 367sub normalize_object($) {
330 my ($ob) = @_; 368 my ($ob) = @_;
331 369
370 delete $ob->{editable}; # deprecated
371
332 # convert material bitset to materialname, if possible 372 # convert material bitset to materialname, if possible
333 if (exists $ob->{material}) { 373 if (exists $ob->{material}) {
334 if (!$ob->{material}) { 374 if (!$ob->{material}) {
335 delete $ob->{material}; 375 delete $ob->{material};
336 } elsif (exists $ob->{materialname}) { 376 } elsif (exists $ob->{materialname}) {
346 } else { 386 } else {
347 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; 387 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
348 } 388 }
349 } 389 }
350 390
391 # check whether attachment is the same as in the archetype
392 if (exists $ob->{attach}) {
393 my $arch = $ARCH{$ob->{_name}};
394 my $js = JSON::XS->new->utf8->canonical (1);
395
396 if (defined $arch->{attach}
397 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
398 delete $ob->{attach}
399 }
400 }
401
351 # color_fg is used as default for magicmap if magicmap does not exist 402 # color_fg is used as default for magicmap if magicmap does not exist
352 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg}; 403 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
353 404
354 # nuke outdated or never supported fields 405 # nuke outdated or never supported fields
355 delete @$ob{qw( 406 delete @$ob{qw(
363 414
364 # convert movement strings to bitsets 415 # convert movement strings to bitsets
365 for my $attr (keys %FIELD_MOVEMENT) { 416 for my $attr (keys %FIELD_MOVEMENT) {
366 next unless exists $ob->{$attr}; 417 next unless exists $ob->{$attr};
367 418
368 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr}; 419 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
369 } 420 }
370 421
371 # convert outdated movement flags to new movement sets 422 # convert outdated movement flags to new movement sets
372 if (defined (my $v = delete $ob->{no_pass})) { 423 if (defined (my $v = delete $ob->{no_pass})) {
373 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : ""; 424 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
374 } 425 }
375 if (defined (my $v = delete $ob->{slow_move})) { 426 if (defined (my $v = delete $ob->{slow_move})) {
376 $ob->{move_slow} += "walk"; 427 $ob->{move_slow} += "walk";
377 $ob->{move_slow_penalty} = $v; 428 $ob->{move_slow_penalty} = $v;
378 } 429 }
379 if (defined (my $v = delete $ob->{walk_on})) { 430 if (defined (my $v = delete $ob->{walk_on})) {
380 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" } 431 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
381 } 432 }
382 if (defined (my $v = delete $ob->{walk_off})) { 433 if (defined (my $v = delete $ob->{walk_off})) {
383 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" } 434 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
384 } 435 }
385 if (defined (my $v = delete $ob->{fly_on})) { 436 if (defined (my $v = delete $ob->{fly_on})) {
386 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" } 437 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
387 } 438 }
388 if (defined (my $v = delete $ob->{fly_off})) { 439 if (defined (my $v = delete $ob->{fly_off})) {
389 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" } 440 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
390 } 441 }
391 if (defined (my $v = delete $ob->{flying})) { 442 if (defined (my $v = delete $ob->{flying})) {
392 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" } 443 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
393 } 444 }
394 445
395 # convert idiotic event_xxx things into objects 446 # convert idiotic event_xxx things into objects
396 while (my ($event, $subtype) = each %EVENT_TYPE) { 447 while (my ($event, $subtype) = each %EVENT_TYPE) {
397 if (exists $ob->{"event_${event}_plugin"}) { 448 if (exists $ob->{"event_${event}_plugin"}) {
413# arch as in "arch xxx", ie.. objects 464# arch as in "arch xxx", ie.. objects
414sub normalize_arch($) { 465sub normalize_arch($) {
415 my ($ob) = @_; 466 my ($ob) = @_;
416 467
417 normalize_object $ob; 468 normalize_object $ob;
469
470 return if $ob->{_atype} eq "object";
418 471
419 my $arch = $ARCH{$ob->{_name}} 472 my $arch = $ARCH{$ob->{_name}}
420 or (warn "$ob->{_name}: no such archetype", return $ob); 473 or (warn "$ob->{_name}: no such archetype", return $ob);
421 474
422 if ($arch->{type} == 22) { # map 475 if ($arch->{type} == 22) { # map
458} 511}
459 512
460sub attr_thaw($) { 513sub attr_thaw($) {
461 my ($ob) = @_; 514 my ($ob) = @_;
462 515
463 $ob->{attach} = from_json $ob->{attach} 516 $ob->{attach} = decode_json $ob->{attach}
464 if exists $ob->{attach}; 517 if exists $ob->{attach};
465 518
466 $ob 519 $ob
467} 520}
468 521
469sub attr_freeze($) { 522sub attr_freeze($) {
470 my ($ob) = @_; 523 my ($ob) = @_;
471 524
472 $ob->{attach} = Crossfire::to_json $ob->{attach} 525 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
473 if exists $ob->{attach}; 526 if exists $ob->{attach};
474 527
475 $ob 528 $ob
476} 529}
477 530
497 550
498 my %arc; 551 my %arc;
499 my ($more, $prev); 552 my ($more, $prev);
500 my $comment; 553 my $comment;
501 554
502 open my $fh, "<:raw:perlio:utf8", $path 555 open my $fh, "<:utf8", $path
503 or Carp::croak "$path: $!"; 556 or Carp::croak "$path: $!";
504 557
505# binmode $fh; 558# binmode $fh;
506 559
507 my $parse_block; $parse_block = sub { 560 my $parse_block; $parse_block = sub {
607 my $str; 660 my $str;
608 661
609 my $append; $append = sub { 662 my $append; $append = sub {
610 my %a = %{$_[0]}; 663 my %a = %{$_[0]};
611 664
612 Crossfire::attr_freeze \%a; 665 Deliantra::attr_freeze \%a;
613 Crossfire::normalize_arch \%a; 666 Deliantra::normalize_arch \%a;
614 667
615 # undo the bit-split we did before 668 # undo the bit-split we did before
616 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 669 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
617 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 670 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
618 | (delete $a{attack_movement_bits_4_7}); 671 | (delete $a{attack_movement_bits_4_7});
636 } 689 }
637 690
638 my @kv; 691 my @kv;
639 692
640 for ($a{_name} eq "map" 693 for ($a{_name} eq "map"
641 ? @Crossfire::FIELD_ORDER_MAP 694 ? @Deliantra::FIELD_ORDER_MAP
642 : @Crossfire::FIELD_ORDER) { 695 : @Deliantra::FIELD_ORDER) {
643 push @kv, [$_, delete $a{$_}] 696 push @kv, [$_, delete $a{$_}]
644 if exists $a{$_}; 697 if exists $a{$_};
645 } 698 }
646 699
647 for (sort keys %a) { 700 for (sort keys %a) {
650 } 703 }
651 704
652 for (@kv) { 705 for (@kv) {
653 my ($k, $v) = @$_; 706 my ($k, $v) = @$_;
654 707
655 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 708 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
656 $v =~ s/\n$//; 709 $v =~ s/\n$//;
657 $str .= "$k\n$v\n$end\n"; 710 $str .= "$k\n$v\n$end\n";
658 } else { 711 } else {
659 $str .= "$k $v\n"; 712 $str .= "$k $v\n";
660 } 713 }
756=cut 809=cut
757 810
758sub arch_attr($) { 811sub arch_attr($) {
759 my ($obj) = @_; 812 my ($obj) = @_;
760 813
761 require Crossfire::Data; 814 require Deliantra::Data;
762 815
763 my $root; 816 my $root;
764 my $attr = { }; 817 my $attr = { };
765 818
766 my $arch = $ARCH{ $obj->{_name} }; 819 my $arch = $ARCH{ $obj->{_name} };
767 my $type = $obj->{type} || $arch->{type}; 820 my $type = $obj->{type} || $arch->{type};
768 821
769 if ($type > 0) { 822 if ($type > 0) {
770 $root = $Crossfire::Data::ATTR{$type}; 823 $root = $Deliantra::Data::ATTR{$type};
771 } else { 824 } else {
772 my %a = (%$arch, %$obj); 825 my %a = (%$arch, %$obj);
773 826
774 if ($a{is_floor} && !$a{alive}) { 827 if ($a{is_floor} && !$a{alive}) {
775 $root = $Crossfire::Data::TYPE{Floor}; 828 $root = $Deliantra::Data::TYPE{Floor};
776 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { 829 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
777 $root = $Crossfire::Data::TYPE{"Monster & NPC"}; 830 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
778 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { 831 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
779 $root = $Crossfire::Data::TYPE{Wall}; 832 $root = $Deliantra::Data::TYPE{Wall};
780 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { 833 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
781 $root = $Crossfire::Data::TYPE{"Weak Wall"}; 834 $root = $Deliantra::Data::TYPE{"Weak Wall"};
782 } else { 835 } else {
783 $root = $Crossfire::Data::TYPE{Misc}; 836 $root = $Deliantra::Data::TYPE{Misc};
784 } 837 }
785 } 838 }
786 839
840 my (%ignore);
787 my @import = ($root); 841 my @import = ($root);
842
843 my @new_import;
844 while (my $type = shift @import) {
845 # first import everything we will need:
846 push @import,
847 grep $_,
848 map $Deliantra::Data::TYPE{$_},
849 @{$type->{import} || []};
850
851 # and compute the ignored attributes
852 for (@{$type->{ignore} || []}) {
853 $ignore{$_}++ for ref $_ ? @$_ : $_;
854 }
855
856 push @new_import, $type;
788 857 }
858 (@import) = @new_import;
859
860 # then add defaults to the back of the list, so they are added
861 # as last resort.
789 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 862 push @import, \%Deliantra::Data::DEFAULT_ATTR
790 unless $type == 116; 863 unless $type == 116;
791 864
792 my (%ignore);
793 my (@section_order, %section, @attr_order); 865 my (@section_order, %section, @attr_order);
794 866
867 # @import = root, imported, default
795 while (my $type = shift @import) { 868 while (my $type = pop @import) {
796 push @import, @{$type->{import} || []};
797
798 $attr->{$_} ||= $type->{$_} 869 $attr->{$_} ||= $type->{$_}
799 for qw(name desc use); 870 for qw(name desc use);
800
801 for (@{$type->{ignore} || []}) {
802 $ignore{$_}++ for ref $_ ? @$_ : $_;
803 }
804 871
805 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { 872 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
806 my ($name, $attr) = @$_; 873 my ($name, $attr) = @$_;
807 push @section_order, $name; 874 push @section_order, $name;
808 for (@$attr) { 875 for (@$attr) {
809 my ($k, $v) = @$_; 876 my ($k, $v) = @$_;
810 push @attr_order, $k; 877 push @attr_order, $k;
811 $section{$name}{$k} ||= $v; 878 $section{$name}{$k} = $v; # overwrite, so that the root decides
812 }
813 } 879 }
880 }
881 }
882
883 # remove ignores for "root" type
884 for (
885 map @{$_->[1]}, # section attributes
886 [general => ($root->{attr} || [])],
887 @{$root->{section} || []}
888 ) {
889 my ($k, $v) = @$_;
890 # skip fixed attributes, if they are ignored thats fine
891 next if $v->{type} eq 'fixed';
892
893 delete $ignore{$k}; # if the attributes are defined explicitly they
894 # should NOT be ignored. ignore should mainly
895 # hit imported/inherited attributes.
814 } 896 }
815 897
816 $attr->{section} = [ 898 $attr->{section} = [
817 map !exists $section{$_} ? () : do { 899 map !exists $section{$_} ? () : do {
818 my $attr = delete $section{$_}; 900 my $attr = delete $section{$_};
822 map exists $attr->{$_} && !$ignore{$_} 904 map exists $attr->{$_} && !$ignore{$_}
823 ? [$_ => delete $attr->{$_}] : (), 905 ? [$_ => delete $attr->{$_}] : (),
824 @attr_order 906 @attr_order
825 ] 907 ]
826 }, 908 },
827
828 exists $section{$_} ? [$_ => delete $section{$_}] : (), 909 exists $section{$_} ? [$_ => delete $section{$_}] : (),
829 @section_order 910 @section_order
830 ]; 911 ];
831 912
832 $attr 913 $attr
833} 914}
890} 971}
891 972
892sub construct_tilecache_pb { 973sub construct_tilecache_pb {
893 my ($idx, $cache) = @_; 974 my ($idx, $cache) = @_;
894 975
895 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64; 976 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
896 977
897 while (my ($name, $tile) = each %$cache) { 978 while (my ($name, $tile) = each %$cache) {
898 my $tpb = delete $tile->{pb}; 979 my $tpb = delete $tile->{pb};
899 my $ofs = $tile->{idx}; 980 my $ofs = $tile->{idx};
900 981
901 for my $x (0 .. $tile->{w} - 1) { 982 for my $x (0 .. $tile->{w} - 1) {
902 for my $y (0 .. $tile->{h} - 1) { 983 for my $y (0 .. $tile->{h} - 1) {
903 my $idx = $ofs + $x + $y * $tile->{w}; 984 my $idx = $ofs + $x + $y * $tile->{w};
904 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE, 985 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
905 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 986 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
906 } 987 }
907 } 988 }
908 } 989 }
909 990
910 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1); 991 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
926=cut 1007=cut
927 1008
928sub load_tilecache() { 1009sub load_tilecache() {
929 require Gtk2; 1010 require Gtk2;
930 1011
931 if (-e "$LIB/crossfire.0") { # Crossfire1 version
932 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache, 1012 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
933 sub { 1013 sub {
934 my $tile = read_pak "$LIB/crossfire.0";
935
936 my %cache; 1014 my %cache;
1015 my $facedata = Storable::retrieve "$LIB/faceinfo";
937 1016
1017 open my $fh, "<", "$LIB/facedata"
1018 or die "$LIB/facedata: $!";
1019
1020 $facedata->{version} == 2
1021 or die "$LIB/facedata: version mismatch, cannot proceed.";
1022
1023 my $faces = $facedata->{faceinfo};
938 my $idx = 0; 1024 my $idx = 0;
939 1025
940 for my $name (sort keys %$tile) { 1026 for (sort keys %$faces) {
1027 my ($face, $info) = ($_, $faces->{$_});
1028
941 my $pb = new Gtk2::Gdk::PixbufLoader; 1029 my $pb = new Gtk2::Gdk::PixbufLoader;
1030
1031 if (exists $info->{data32}) {
942 $pb->write ($tile->{$name}); 1032 $pb->write ($info->{data32});
943 $pb->close; 1033 } else {
944 my $pb = $pb->get_pixbuf; 1034 sysseek $fh, $info->{fofs32}, 0;
945 1035 sysread $fh, my $buf, $info->{size32};
946 my $tile = $cache{$name} = { 1036 $pb->write ($buf);
947 pb => $pb,
948 idx => $idx,
949 w => int $pb->get_width / TILESIZE,
950 h => int $pb->get_height / TILESIZE,
951 };
952
953 $idx += $tile->{w} * $tile->{h};
954 } 1037 }
955
956 construct_tilecache_pb $idx, \%cache;
957
958 \%cache
959 };
960
961 } else { # Crossfire+ version
962 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
963 sub {
964 my %cache;
965 my $facedata = Storable::retrieve "$LIB/facedata";
966
967 $facedata->{version} == 2
968 or die "$LIB/facedata: version mismatch, cannot proceed.";
969
970 my $faces = $facedata->{faceinfo};
971 my $idx = 0;
972
973 for (sort keys %$faces) {
974 my ($face, $info) = ($_, $faces->{$_});
975
976 my $pb = new Gtk2::Gdk::PixbufLoader;
977 $pb->write ($info->{data32});
978 $pb->close; 1038 $pb->close;
979 my $pb = $pb->get_pixbuf; 1039 my $pb = $pb->get_pixbuf;
980 1040
981 my $tile = $cache{$face} = { 1041 my $tile = $cache{$face} = {
982 pb => $pb, 1042 pb => $pb,
983 idx => $idx, 1043 idx => $idx,
984 w => int $pb->get_width / TILESIZE, 1044 w => int $pb->get_width / TILESIZE,
985 h => int $pb->get_height / TILESIZE, 1045 h => int $pb->get_height / TILESIZE,
986 }; 1046 };
987 1047
988 $idx += $tile->{w} * $tile->{h}; 1048 $idx += $tile->{w} * $tile->{h};
989 } 1049 }
990 1050
991 construct_tilecache_pb $idx, \%cache; 1051 construct_tilecache_pb $idx, \%cache;
992 1052
993 \%cache 1053 \%cache
994 }; 1054 };
995 }
996} 1055}
1056
1057=back
997 1058
998=head1 AUTHOR 1059=head1 AUTHOR
999 1060
1000 Marc Lehmann <schmorp@schmorp.de> 1061 Marc Lehmann <schmorp@schmorp.de>
1001 http://home.schmorp.de/ 1062 http://home.schmorp.de/
1004 http://www.ta-sa.org/ 1065 http://www.ta-sa.org/
1005 1066
1006=cut 1067=cut
1007 1068
10081 10691
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