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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.17 by root, Wed Feb 22 22:36:45 2006 UTC vs.
Revision 1.105 by root, Tue Apr 17 18:50:41 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 27
28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
31
32mkdir $VARDIR, 0777;
26 33
27sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
28 35
29our $CACHEDIR;
30our %ARCH; 36our %ARCH;
31our %FACE; 37our %FACE;
32our $TILE; 38our $TILE;
33 39
34our %FIELD_MULTILINE = ( 40our %FIELD_MULTILINE = (
35 msg => "endmsg", 41 msg => "endmsg",
36 lore => "endlore", 42 lore => "endlore",
43 maplore => "endmaplore",
37); 44);
38 45
39# not used yet, maybe alphabetical is ok 46# movement bit type, PITA
47our %FIELD_MOVEMENT = map +($_ => undef),
48 qw(move_type move_block move_allow move_on move_off move_slow);
49
50# same as in server save routine, to (hopefully) be compatible
51# to the other editors.
52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
54 name attach swap_time reset_timeout fixed_resettime difficulty region
55 shopitems shopgreed shopmin shopmax shoprace
56 darkness width height enter_x enter_y msg maplore
57 unique template
58 outdoor temp pressure humid windspeed winddir sky nosmooth
59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
60));
61
40our @FIELD_ORDER = (qw(name name_pl)); 62our @FIELD_ORDER = (qw(
63 inherit
41 64
65 elevation
66
67 name name_pl custom_name attach title race
68 slaying skill msg lore other_arch
69 face animation is_animated
70 magicmap smoothlevel smoothface
71 str dex con wis pow cha int
72 hp maxhp sp maxsp grace maxgrace
73 exp perm_exp expmul
74 food dam luck wc ac x y speed speed_left move_state attack_movement
75 nrof level direction type subtype attacktype
76
77 resist_physical resist_magic resist_fire resist_electricity
78 resist_cold resist_confusion resist_acid resist_drain
79 resist_weaponmagic resist_ghosthit resist_poison resist_slow
80 resist_paralyze resist_turn_undead resist_fear resist_cancellation
81 resist_deplete resist_death resist_chaos resist_counterspell
82 resist_godpower resist_holyword resist_blind resist_internal
83 resist_life_stealing resist_disease
84
85 path_attuned path_repelled path_denied material materialname
86 value carrying weight invisible state magic
87 last_heal last_sp last_grace last_eat
88 connected glow_radius randomitems npx_status npc_program
89 run_away pick_up container will_apply smoothlevel
90 current_weapon_script weapontype tooltype elevation client_type
91 item_power duration range
92 range_modifier duration_modifier dam_modifier gen_sp_armour
93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
94
95 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
96 friendly generator is_thrown auto_apply treasure player sold see_invisible
97 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
98 splitting hitback startequip blocksview undead scared unaggressive
99 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
100 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
101 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
102 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
103 random_move only_attack confused stealth cursed damned see_anywhere
104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109
110 body_range body_arm body_torso body_head body_neck body_skill
111 body_finger body_shoulder body_foot body_hand body_wrist body_waist
112));
113
114our %EVENT_TYPE = (
115 apply => 1,
116 attack => 2,
117 death => 3,
118 drop => 4,
119 pickup => 5,
120 say => 6,
121 stop => 7,
122 time => 8,
123 throw => 9,
124 trigger => 10,
125 close => 11,
126 timer => 12,
127);
128
42sub MOVE_WALK (){ 0x1 } 129sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 130sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 131sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 132sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 133sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 134sub MOVE_BOAT (){ 0x10 }
135sub MOVE_KNOWN (){ 0x1f } # all of above
136sub MOVE_ALL (){ 0x10000 } # very special value
48 137
138our %MOVE_TYPE = (
139 walk => MOVE_WALK,
140 fly_low => MOVE_FLY_LOW,
141 fly_high => MOVE_FLY_HIGH,
142 flying => MOVE_FLYING,
143 swim => MOVE_SWIM,
144 boat => MOVE_BOAT,
145 all => MOVE_ALL,
146);
147
148our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
149
150{
151 package Crossfire::MoveType;
152
153 use overload
154 '=' => sub { bless [@{$_[0]}], ref $_[0] },
155 '""' => \&as_string,
156 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
157 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
158 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
159 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
160 'x=' => sub {
161 my $cur = $_[0] >= $_[1];
162 if (!defined $cur) {
163 if ($_[0] >= "all") {
164 $_[0] -= $_[1];
165 } else {
166 $_[0] += $_[1];
167 }
168 } elsif ($cur) {
169 $_[0] -= $_[1];
170 } else {
171 $_[0] /= $_[1];
172 }
173
174 $_[0]
175 },
176 'eq' => sub { "$_[0]" eq "$_[1]" },
177 'ne' => sub { "$_[0]" ne "$_[1]" },
178 ;
179}
180
181sub Crossfire::MoveType::new {
182 my ($class, $string) = @_;
183
184 my $mask;
185 my $value;
186
187 if ($string =~ /^\s*\d+\s*$/) {
188 $mask = MOVE_ALL;
189 $value = $string+0;
190 } else {
191 for (split /\s+/, lc $string) {
192 if (s/^-//) {
193 $mask |= $MOVE_TYPE{$_};
194 $value &= ~$MOVE_TYPE{$_};
195 } else {
196 $mask |= $MOVE_TYPE{$_};
197 $value |= $MOVE_TYPE{$_};
198 }
199 }
200 }
201
202 (bless [$mask, $value], $class)->normalise
203}
204
205sub Crossfire::MoveType::normalise {
206 my ($self) = @_;
207
208 if ($self->[0] & MOVE_ALL) {
209 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
210 $self->[0] &= $mask;
211 $self->[1] &= $mask;
212 }
213
214 $self->[1] &= $self->[0];
215
216 $self
217}
218
219sub Crossfire::MoveType::as_string {
220 my ($self) = @_;
221
222 my @res;
223
224 my ($mask, $value) = @$self;
225
226 for (@Crossfire::MOVE_TYPE) {
227 my $bit = $Crossfire::MOVE_TYPE{$_};
228 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
229 $mask &= ~$bit;
230 push @res, $value & $bit ? $_ : "-$_";
231 }
232 }
233
234 join " ", @res
235}
236
237sub load_ref($) {
238 my ($path) = @_;
239
240 open my $fh, "<:raw:perlio", $path
241 or die "$path: $!";
242 local $/;
243
244 thaw <$fh>
245}
246
247sub save_ref($$) {
248 my ($ref, $path) = @_;
249
250 open my $fh, ">:raw:perlio", "$path~"
251 or die "$path~: $!";
252 print $fh freeze $ref;
253 close $fh;
254 rename "$path~", $path
255 or die "$path: $!";
256}
257
258my %attack_mask = (
259 physical => 0x00000001,
260 magic => 0x00000002,
261 fire => 0x00000004,
262 electricity => 0x00000008,
263 cold => 0x00000010,
264 confusion => 0x00000020,
265 acid => 0x00000040,
266 drain => 0x00000080,
267 weaponmagic => 0x00000100,
268 ghosthit => 0x00000200,
269 poison => 0x00000400,
270 slow => 0x00000800,
271 paralyze => 0x00001000,
272 turn_undead => 0x00002000,
273 fear => 0x00004000,
274 cancellation => 0x00008000,
275 deplete => 0x00010000,
276 death => 0x00020000,
277 chaos => 0x00040000,
278 counterspell => 0x00080000,
279 godpower => 0x00100000,
280 holyword => 0x00200000,
281 blind => 0x00400000,
282 internal => 0x00800000,
283 life_stealing => 0x01000000,
284 disease => 0x02000000,
285);
286
287sub _add_resist($$$) {
288 my ($ob, $mask, $value) = @_;
289
290 while (my ($k, $v) = each %attack_mask) {
291 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
292 }
293}
294
295my %MATERIAL = reverse
296 paper => 1,
297 iron => 2,
298 glass => 4,
299 leather => 8,
300 wood => 16,
301 organic => 32,
302 stone => 64,
303 cloth => 128,
304 adamant => 256,
305 liquid => 512,
306 tin => 1024,
307 bone => 2048,
308 ice => 4096,
309
310 # guesses
311 runestone => 12,
312 bronze => 18,
313 "ancient wood" => 20,
314 glass => 36,
315 marble => 66,
316 ice => 68,
317 stone => 70,
318 stone => 80,
319 cloth => 136,
320 ironwood => 144,
321 adamantium => 258,
322 glacium => 260,
323 blood => 544,
324;
325
326# object as in "Object xxx", i.e. archetypes
327sub normalize_object($) {
328 my ($ob) = @_;
329
330 # convert material bitset to materialname, if possible
331 if (exists $ob->{material}) {
332 if (!$ob->{material}) {
333 delete $ob->{material};
334 } elsif (exists $ob->{materialname}) {
335 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
336 delete $ob->{material};
337 } else {
338 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
339 delete $ob->{material}; # assume materilname is more specific and nuke material
340 }
341 } elsif (my $name = $MATERIAL{$ob->{material}}) {
342 delete $ob->{material};
343 $ob->{materialname} = $name;
344 } else {
345 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
346 }
347 }
348
349 # color_fg is used as default for magicmap if magicmap does not exist
350 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
351
352 # nuke outdated or never supported fields
353 delete @$ob{qw(
354 can_knockback can_parry can_impale can_cut can_dam_armour
355 can_apply pass_thru can_pass_thru color_bg color_fg
356 )};
357
358 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
359 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
360 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
361
362 # convert movement strings to bitsets
363 for my $attr (keys %FIELD_MOVEMENT) {
364 next unless exists $ob->{$attr};
365
366 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
367 }
368
369 # convert outdated movement flags to new movement sets
370 if (defined (my $v = delete $ob->{no_pass})) {
371 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
372 }
373 if (defined (my $v = delete $ob->{slow_move})) {
374 $ob->{move_slow} += "walk";
375 $ob->{move_slow_penalty} = $v;
376 }
377 if (defined (my $v = delete $ob->{walk_on})) {
378 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
379 }
380 if (defined (my $v = delete $ob->{walk_off})) {
381 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
382 }
383 if (defined (my $v = delete $ob->{fly_on})) {
384 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
385 }
386 if (defined (my $v = delete $ob->{fly_off})) {
387 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
388 }
389 if (defined (my $v = delete $ob->{flying})) {
390 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
391 }
392
393 # convert idiotic event_xxx things into objects
394 while (my ($event, $subtype) = each %EVENT_TYPE) {
395 if (exists $ob->{"event_${event}_plugin"}) {
396 push @{$ob->{inventory}}, {
397 _name => "event_$event",
398 title => delete $ob->{"event_${event}_plugin"},
399 slaying => delete $ob->{"event_${event}"},
400 name => delete $ob->{"event_${event}_options"},
401 };
402 }
403 }
404
405 # some archetypes had "+3" instead of the canonical "3", so fix
406 $ob->{dam} *= 1 if exists $ob->{dam};
407
408 $ob
409}
410
411# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 412sub normalize_arch($) {
50 my ($ob) = @_; 413 my ($ob) = @_;
51 414
415 normalize_object $ob;
416
52 my $arch = $ARCH{$ob->{_name}} 417 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 418 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 419
57 if ($arch->{type} == 22) { # map 420 if ($arch->{type} == 22) { # map
58 my %normalize = ( 421 my %normalize = (
59 "enter_x" => "hp", 422 "enter_x" => "hp",
60 "enter_y" => "sp", 423 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 433 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 434 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 435 $ob->{$k2} = $v;
73 } 436 }
74 } 437 }
75 } 438 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 439 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 440 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 441 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 442 next if $k eq "_name";
105 delete $ob->{$k}; 443 delete $ob->{$k};
106 } 444 }
445 }
446 }
447
448 # a speciality for the editor
449 if (exists $ob->{attack_movement}) {
450 my $am = delete $ob->{attack_movement};
451 $ob->{attack_movement_bits_0_3} = $am & 15;
452 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 453 }
108 454
109 $ob 455 $ob
110} 456}
111 457
458sub attr_thaw($) {
459 my ($ob) = @_;
460
461 $ob->{attach} = from_json $ob->{attach}
462 if exists $ob->{attach};
463
464 $ob
465}
466
467sub attr_freeze($) {
468 my ($ob) = @_;
469
470 $ob->{attach} = Crossfire::to_json $ob->{attach}
471 if exists $ob->{attach};
472
473 $ob
474}
475
112sub read_pak($;$) { 476sub read_pak($) {
113 my ($path, $cache) = @_; 477 my ($path) = @_;
114 478
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 479 my %pak;
121 480
122 open my $fh, "<:raw", $path 481 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 482 or Carp::croak "$_[0]: $!";
483 binmode $fh;
124 while (<$fh>) { 484 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 485 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 486 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 487 read $fh, $pak{$path}, $len;
128 } 488 }
129 489
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 490 \%pak
134 }
135} 491}
136 492
137sub read_arch($;$) { 493sub read_arch($;$) {
138 my ($path, $cache) = @_; 494 my ($path, $toplevel) = @_;
139 495
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 496 my %arc;
146 my ($more, $prev); 497 my ($more, $prev);
498 my $comment;
147 499
148 open my $fh, "<:raw", $path 500 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 501 or Carp::croak "$path: $!";
150 502
503# binmode $fh;
504
151 my $parse_block; $parse_block = sub { 505 my $parse_block; $parse_block = sub {
152 my %arc = @_; 506 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 507
182 while (<$fh>) { 508 while (<$fh>) {
183 s/\s+$//; 509 s/\s+$//;
184 if (/^more$/i) { 510 if (/^end$/i) {
185 $more = $prev; 511 last;
512
186 } elsif (/^object (\S+)$/i) { 513 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 514 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 515
190 if ($more) { 516 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 517 while (<$fh>) {
192 } else { 518 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 519 $arc{lore} .= $_;
194 } 520 }
195 $prev = $arc; 521 } elsif (/^msg$/i) {
196 $more = undef; 522 while (<$fh>) {
523 last if /^endmsg\s*$/i;
524 $arc{msg} .= $_;
525 }
526 } elsif (/^anim$/i) {
527 while (<$fh>) {
528 last if /^mina\s*$/i;
529 chomp;
530 push @{ $arc{anim} }, $_;
531 }
197 } elsif (/^arch (\S+)$/i) { 532 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 533 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 534 } elsif (/^\s*#/) {
535 $arc{_comment} .= "$_\n";
536
537 } elsif (/^\s*$/) {
200 # 538 #
201 } else { 539 } else {
202 warn "$path: unparseable top-level line '$_'"; 540 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 541 }
205 542 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 543
211 \%arc 544 \%arc
212 } 545 };
546
547 while (<$fh>) {
548 s/\s+$//;
549 if (/^more$/i) {
550 $more = $prev;
551 } elsif (/^object (\S+)$/i) {
552 my $name = $1;
553 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
554 undef $comment;
555 delete $arc{_comment} unless length $arc{_comment};
556 $arc->{_atype} = 'object';
557
558 if ($more) {
559 $more->{more} = $arc;
560 } else {
561 $arc{$name} = $arc;
562 }
563 $prev = $arc;
564 $more = undef;
565 } elsif (/^arch (\S+)$/i) {
566 my $name = $1;
567 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
568 undef $comment;
569 delete $arc{_comment} unless length $arc{_comment};
570 $arc->{_atype} = 'arch';
571
572 if ($more) {
573 $more->{more} = $arc;
574 } else {
575 push @{ $arc{arch} }, $arc;
576 }
577 $prev = $arc;
578 $more = undef;
579 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
580 if ($1 eq "lev_array") {
581 while (<$fh>) {
582 last if /^endplst\s*$/;
583 push @{$toplevel->{lev_array}}, $_+0;
584 }
585 } else {
586 $toplevel->{$1} = $2;
587 }
588 } elsif (/^\s*#/) {
589 $comment .= "$_\n";
590 } elsif (/^\s*($|#)/) {
591 #
592 } else {
593 die "$path: unparseable top-level line '$_'";
594 }
595 }
596
597 undef $parse_block; # work around bug in perl not freeing $fh etc.
598
599 \%arc
600}
601
602sub archlist_to_string {
603 my ($arch) = @_;
604
605 my $str;
606
607 my $append; $append = sub {
608 my %a = %{$_[0]};
609
610 Crossfire::attr_freeze \%a;
611 Crossfire::normalize_arch \%a;
612
613 # undo the bit-split we did before
614 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
615 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
616 | (delete $a{attack_movement_bits_4_7});
617 }
618
619 if (my $comment = delete $a{_comment}) {
620 if ($comment =~ /[^\n\s#]/) {
621 $str .= $comment;
622 }
623 }
624
625 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
626
627 my $inv = delete $a{inventory};
628 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
629 my $anim = delete $a{anim};
630
631 if ($a{_atype} eq 'object') {
632 $str .= join "\n", "anim", @$anim, "mina\n"
633 if $anim;
634 }
635
636 my @kv;
637
638 for ($a{_name} eq "map"
639 ? @Crossfire::FIELD_ORDER_MAP
640 : @Crossfire::FIELD_ORDER) {
641 push @kv, [$_, delete $a{$_}]
642 if exists $a{$_};
643 }
644
645 for (sort keys %a) {
646 next if /^_/; # ignore our _-keys
647 push @kv, [$_, delete $a{$_}];
648 }
649
650 for (@kv) {
651 my ($k, $v) = @$_;
652
653 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
654 $v =~ s/\n$//;
655 $str .= "$k\n$v\n$end\n";
656 } else {
657 $str .= "$k $v\n";
658 }
659 }
660
661 if ($inv) {
662 $append->($_) for @$inv;
663 }
664
665 $str .= "end\n";
666
667 if ($a{_atype} eq 'object') {
668 if ($more) {
669 $str .= "more\n";
670 $append->($more) if $more;
671 } else {
672 $str .= "\n";
673 }
674 }
675 };
676
677 for (@$arch) {
678 $append->($_);
679 }
680
681 $str
213} 682}
214 683
215# put all archs into a hash with editor_face as it's key 684# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 685# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 686# the archs from $ARCH
218sub editor_archs { 687sub editor_archs {
219 my %paths; 688 my %paths;
220 689
221 for (keys %ARCH) { 690 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 691 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 692 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 693 }
225 694
226 \%paths 695 \%paths
227} 696}
228 697
238 my ($a) = @_; 707 my ($a) = @_;
239 708
240 my $o = $ARCH{$a->{_name}} 709 my $o = $ARCH{$a->{_name}}
241 or return; 710 or return;
242 711
243 my $face = $FACE{$a->{face} || $o->{face}} 712 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
713 unless ($face) {
714 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 715 or (warn "no face data found for arch '$a->{_name}'"), return;
716 }
245 717
246 if ($face->{w} > 1 || $face->{h} > 1) { 718 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 719 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 720 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 721
264 # single face 736 # single face
265 return (0, 0, 0, 0); 737 return (0, 0, 0, 0);
266 } 738 }
267} 739}
268 740
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 741=item $type = arch_attr $arch
278 742
279Returns a hashref describing the object and its attributes. It can contain 743Returns a hashref describing the object and its attributes. It can contain
280the following keys: 744the following keys:
281 745
282 name the name, suitable for display purposes 746 name the name, suitable for display purposes
283 ignore 747 ignore
284 attr 748 attr
285 desc 749 desc
286 use 750 use
287 section => [name => \%attr, name => \%attr] 751 section => [name => \%attr, name => \%attr]
752 import
288 753
289=cut 754=cut
290 755
291sub arch_attr($) { 756sub arch_attr($) {
292 my ($arch) = @_; 757 my ($obj) = @_;
293 758
294 require Crossfire::Data; 759 require Crossfire::Data;
295 760
296 my %attr; 761 my $root;
762 my $attr = { };
763
764 my $arch = $ARCH{ $obj->{_name} };
765 my $type = $obj->{type} || $arch->{type};
297 766
298 if ($arch->{type} > 0) { 767 if ($type > 0) {
299 %attr = %{ $Crossfire::Data::ATTR{$arch->{type}+0} || {} }; 768 $root = $Crossfire::Data::ATTR{$type};
300 } else { 769 } else {
301 die; 770 my %a = (%$arch, %$obj);
771
772 if ($a{is_floor} && !$a{alive}) {
773 $root = $Crossfire::Data::TYPE{Floor};
774 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
775 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
776 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
777 $root = $Crossfire::Data::TYPE{Wall};
778 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
779 $root = $Crossfire::Data::TYPE{"Weak Wall"};
780 } else {
781 $root = $Crossfire::Data::TYPE{Misc};
782 }
783 }
784
785 my @import = ($root);
786
787 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
788 unless $type == 116;
789
790 my (%ignore);
791 my (@section_order, %section, @attr_order);
792
793 while (my $type = shift @import) {
794 push @import, @{$type->{import} || []};
795
796 $attr->{$_} ||= $type->{$_}
797 for qw(name desc use);
798
799 for (@{$type->{ignore} || []}) {
800 $ignore{$_}++ for ref $_ ? @$_ : $_;
801 }
802
803 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
804 my ($name, $attr) = @$_;
805 push @section_order, $name;
806 for (@$attr) {
807 my ($k, $v) = @$_;
808 push @attr_order, $k;
809 $section{$name}{$k} ||= $v;
810 }
811 }
812 }
813
814 $attr->{section} = [
815 map !exists $section{$_} ? () : do {
816 my $attr = delete $section{$_};
817
818 [
819 $_,
820 map exists $attr->{$_} && !$ignore{$_}
821 ? [$_ => delete $attr->{$_}] : (),
822 @attr_order
823 ]
824 },
825
826 exists $section{$_} ? [$_ => delete $section{$_}] : (),
827 @section_order
828 ];
829
830 $attr
831}
832
833sub cache_file($$&&) {
834 my ($src, $cache, $load, $create) = @_;
835
836 my ($size, $mtime) = (stat $src)[7,9]
837 or Carp::croak "$src: $!";
838
839 if (-e $cache) {
840 my $ref = eval { load_ref $cache };
841
842 if ($ref->{version} == 1
843 && $ref->{size} == $size
844 && $ref->{mtime} == $mtime
845 && eval { $load->($ref->{data}); 1 }) {
846 return;
847 }
848 }
849
850 my $ref = {
851 version => 1,
852 size => $size,
853 mtime => $mtime,
854 data => $create->(),
302 } 855 };
303 856
304 use PApp::Util; 857 $load->($ref->{data});
305 warn PApp::Util::dumpval \%attr;
306}
307 858
308sub arch_edit_sections { 859 save_ref $ref, $cache;
309# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 860}
310# edit_type = 0; 861
311# else if (edit_type != 0) { 862=item set_libdir $path
312# // all flags from 'check_type' must be unset in this arch because they get recalculated now 863
313# edit_type &= ~check_type; 864Sets the library directory to the given path
865(default: $ENV{CROSSFIRE_LIBDIR}).
866
867You have to (re-)load the archetypes and tilecache manually after steting
868the library path.
869
870=cut
871
872sub set_libdir($) {
873 $LIB = $_[0];
874}
875
876=item load_archetypes
877
878(Re-)Load archetypes into %ARCH.
879
880=cut
881
882sub load_archetypes() {
883 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
884 *ARCH = $_[0];
885 }, sub {
886 read_arch "$LIB/archetypes"
887 };
888}
889
890sub construct_tilecache_pb {
891 my ($idx, $cache) = @_;
892
893 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
894
895 while (my ($name, $tile) = each %$cache) {
896 my $tpb = delete $tile->{pb};
897 my $ofs = $tile->{idx};
898
899 for my $x (0 .. $tile->{w} - 1) {
900 for my $y (0 .. $tile->{h} - 1) {
901 my $idx = $ofs + $x + $y * $tile->{w};
902 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
903 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
904 }
314# } 905 }
315# 906 }
907
908 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
909
910 $cache
911}
912
913sub use_tilecache {
914 my ($face) = @_;
915 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
916 or die "$VARDIR/tilecache.png: $!";
917 *FACE = $_[0];
918}
919
920=item load_tilecache
921
922(Re-)Load %TILE and %FACE.
923
924=cut
925
926sub load_tilecache() {
927 require Gtk2;
928
929 if (-e "$LIB/crossfire.0") { # Crossfire1 version
930 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
931 sub {
932 my $tile = read_pak "$LIB/crossfire.0";
933
934 my %cache;
935
936 my $idx = 0;
937
938 for my $name (sort keys %$tile) {
939 my $pb = new Gtk2::Gdk::PixbufLoader;
940 $pb->write ($tile->{$name});
941 $pb->close;
942 my $pb = $pb->get_pixbuf;
943
944 my $tile = $cache{$name} = {
945 pb => $pb,
946 idx => $idx,
947 w => int $pb->get_width / TILESIZE,
948 h => int $pb->get_height / TILESIZE,
949 };
950
951 $idx += $tile->{w} * $tile->{h};
952 }
953
954 construct_tilecache_pb $idx, \%cache;
955
956 \%cache
316# } 957 };
317# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 958
318# getAttributeValue("alive", defarch) == 1 && 959 } else { # Crossfire+ version
319# (getAttributeValue("monster", defarch) == 1 || 960 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
320# getAttributeValue("generator", defarch) == 1)) { 961 sub {
321# // Monster: monsters/npcs/generators 962 my %cache;
322# edit_type |= IGUIConstants.TILE_EDIT_MONSTER; 963 my $facedata = Storable::retrieve "$LIB/facedata";
964
965 $facedata->{version} == 2
966 or die "$LIB/facedata: version mismatch, cannot proceed.";
967
968 my $faces = $facedata->{faceinfo};
969 my $idx = 0;
970
971 for (sort keys %$faces) {
972 my ($face, $info) = ($_, $faces->{$_});
973
974 my $pb = new Gtk2::Gdk::PixbufLoader;
975 $pb->write ($info->{data32});
976 $pb->close;
977 my $pb = $pb->get_pixbuf;
978
979 my $tile = $cache{$face} = {
980 pb => $pb,
981 idx => $idx,
982 w => int $pb->get_width / TILESIZE,
983 h => int $pb->get_height / TILESIZE,
984 };
985
986 $idx += $tile->{w} * $tile->{h};
987 }
988
989 construct_tilecache_pb $idx, \%cache;
990
991 \%cache
323# } 992 };
324# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 && 993 }
325# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
326# // Walls
327# edit_type |= IGUIConstants.TILE_EDIT_WALL;
328# }
329# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
330# getAttributeValue("connected", defarch) != 0) {
331# // Connected Objects
332# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
333# }
334# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
335# arch_type == 66 || arch_type == 41 || arch_type == 95) {
336# // Exit: teleporter/exit/trapdoors
337# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
338# }
339# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
340# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
341# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
342# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
343# arch_type == 124 || arch_type == 130)) {
344# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
345# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
348# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
349# arch_type == 91 || arch_type == 21 || arch_type == 24) {
350# // Door: door/special door/gates + keys
351# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
352# }
353# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
354# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
355# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
356# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
357# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
358# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
359# arch_type == 122 || arch_type == 3)) {
360# // Equipment: weapons/armour/wands/rods
361# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
362# }
363#
364# return(edit_type);
365#
366#
367} 994}
368
369$CACHEDIR ||= "$ENV{HOME}/.crossfire";
370
371init $CACHEDIR;
372 995
373=head1 AUTHOR 996=head1 AUTHOR
374 997
375 Marc Lehmann <schmorp@schmorp.de> 998 Marc Lehmann <schmorp@schmorp.de>
376 http://home.schmorp.de/ 999 http://home.schmorp.de/

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