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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.17 by root, Wed Feb 22 22:36:45 2006 UTC vs.
Revision 1.130 by root, Thu Jun 25 13:15:56 2009 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Deliantra;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '1.23';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
25);
23 26
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 27use JSON::XS qw(decode_json encode_json);
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n";
26 28
29our $LIB = $ENV{DELIANTRA_LIBDIR};
30
31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
32 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
33 : File::Spec->tmpdir . "/deliantra";
34
35mkdir $VARDIR, 0777;
36
27sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
28 39
29our $CACHEDIR;
30our %ARCH; 40our %ARCH;
41our %FACE; # face32
31our %FACE; 42our %FACEDATA;
32our $TILE; 43our $TILE;
33 44
34our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
35 msg => "endmsg", 46 msg => "endmsg",
36 lore => "endlore", 47 lore => "endlore",
48 maplore => "endmaplore",
37); 49);
38 50
39# not used yet, maybe alphabetical is ok 51# movement bit type, PITA
52our %FIELD_MOVEMENT = map +($_ => undef),
53 qw(move_type move_block move_allow move_on move_off move_slow);
54
55# same as in server save routine, to (hopefully) be compatible
56# to the other editors.
57our @FIELD_ORDER_MAP = (qw(
58 file_format_version
59 name attach swap_time reset_timeout fixed_resettime difficulty region
60 shopitems shopgreed shopmin shopmax shoprace
61 darkness width height enter_x enter_y msg maplore
62 unique template
63 outdoor temp pressure humid windspeed winddir sky nosmooth
64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
65));
66
40our @FIELD_ORDER = (qw(name name_pl)); 67our @FIELD_ORDER = (qw(
68 inherit
41 69
70 elevation
71
72 name name_pl custom_name attach title race
73 slaying skill msg lore other_arch
74 sound sound_destroy face animation is_animated
75 magicmap smoothlevel smoothface
76 str dex con wis pow cha int
77 hp maxhp sp maxsp grace maxgrace
78 exp perm_exp expmul
79 food dam luck wc ac x y speed speed_left move_state attack_movement
80 nrof level direction type subtype attacktype
81
82 resist_physical resist_magic resist_fire resist_electricity
83 resist_cold resist_confusion resist_acid resist_drain
84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
86 resist_deplete resist_death resist_chaos resist_counterspell
87 resist_godpower resist_holyword resist_blind resist_internal
88 resist_life_stealing resist_disease
89
90 path_attuned path_repelled path_denied material materialname
91 value carrying weight invisible state magic
92 last_heal last_sp last_grace last_eat
93 connected glow_radius randomitems tresure_env npx_status npc_program
94 run_away pick_up container will_apply smoothlevel
95 current_weapon_script weapontype tooltype elevation client_type
96 item_power duration range
97 range_modifier duration_modifier dam_modifier gen_sp_armour
98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99
100 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101 friendly generator is_thrown auto_apply treasure player sold see_invisible
102 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103 splitting hitback startequip blocksview undead scared unaggressive
104 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108 random_move only_attack confused stealth cursed damned see_anywhere
109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
115
116 body_range body_arm body_torso body_head body_neck body_skill
117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
118));
119
120our %EVENT_TYPE = (
121 apply => 1,
122 attack => 2,
123 death => 3,
124 drop => 4,
125 pickup => 5,
126 say => 6,
127 stop => 7,
128 time => 8,
129 throw => 9,
130 trigger => 10,
131 close => 11,
132 timer => 12,
133);
134
42sub MOVE_WALK (){ 0x1 } 135sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 136sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 137sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 138sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 139sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 140sub MOVE_BOAT (){ 0x10 }
141sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALL (){ 0x10000 } # very special value
48 144
145our %MOVE_TYPE = (
146 walk => MOVE_WALK,
147 fly_low => MOVE_FLY_LOW,
148 fly_high => MOVE_FLY_HIGH,
149 flying => MOVE_FLYING,
150 swim => MOVE_SWIM,
151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = keys %MOVE_TYPE;
157
158{
159 package Deliantra::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187
188 sub TO_JSON {
189 $_[0][0]
190 }
191}
192
193sub Deliantra::MoveType::new {
194 my ($class, $string) = @_;
195
196 my $mask;
197 my $value;
198
199 if ($string =~ /^\s*\d+\s*$/) {
200 $mask = MOVE_ALL;
201 $value = $string+0;
202 } else {
203 for (split /\s+/, lc $string) {
204 if (s/^-//) {
205 $mask |= $MOVE_TYPE{$_};
206 $value &= ~$MOVE_TYPE{$_};
207 } else {
208 $mask |= $MOVE_TYPE{$_};
209 $value |= $MOVE_TYPE{$_};
210 }
211 }
212 }
213
214 (bless [$mask, $value], $class)->normalise
215}
216
217sub Deliantra::MoveType::normalise {
218 my ($self) = @_;
219
220 if ($self->[0] & MOVE_ALL) {
221 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
222 $self->[0] &= $mask;
223 $self->[1] &= $mask;
224 }
225
226 $self->[1] &= $self->[0];
227
228 $self
229}
230
231sub Deliantra::MoveType::as_string {
232 my ($self) = @_;
233
234 my @res;
235
236 my ($mask, $value) = @$self;
237
238 for (@Deliantra::MOVE_TYPE) {
239 my $bit = $Deliantra::MOVE_TYPE{$_};
240 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
241 $mask &= ~$bit;
242 push @res, $value & $bit ? $_ : "-$_";
243 }
244 }
245
246 join " ", @res
247}
248
249sub load_ref($) {
250 my ($path) = @_;
251
252 open my $fh, "<:raw:perlio", $path
253 or die "$path: $!";
254 local $/;
255
256 thaw <$fh>
257}
258
259sub save_ref($$) {
260 my ($ref, $path) = @_;
261
262 open my $fh, ">:raw:perlio", "$path~"
263 or die "$path~: $!";
264 print $fh freeze $ref;
265 close $fh;
266 rename "$path~", $path
267 or die "$path: $!";
268}
269
270my %attack_mask = (
271 physical => 0x00000001,
272 magic => 0x00000002,
273 fire => 0x00000004,
274 electricity => 0x00000008,
275 cold => 0x00000010,
276 confusion => 0x00000020,
277 acid => 0x00000040,
278 drain => 0x00000080,
279 weaponmagic => 0x00000100,
280 ghosthit => 0x00000200,
281 poison => 0x00000400,
282 slow => 0x00000800,
283 paralyze => 0x00001000,
284 turn_undead => 0x00002000,
285 fear => 0x00004000,
286 cancellation => 0x00008000,
287 deplete => 0x00010000,
288 death => 0x00020000,
289 chaos => 0x00040000,
290 counterspell => 0x00080000,
291 godpower => 0x00100000,
292 holyword => 0x00200000,
293 blind => 0x00400000,
294 internal => 0x00800000,
295 life_stealing => 0x01000000,
296 disease => 0x02000000,
297);
298
299sub _add_resist($$$) {
300 my ($ob, $mask, $value) = @_;
301
302 while (my ($k, $v) = each %attack_mask) {
303 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
304 }
305}
306
307my %MATERIAL = reverse
308 paper => 1,
309 iron => 2,
310 glass => 4,
311 leather => 8,
312 wood => 16,
313 organic => 32,
314 stone => 64,
315 cloth => 128,
316 adamant => 256,
317 liquid => 512,
318 tin => 1024,
319 bone => 2048,
320 ice => 4096,
321
322 # guesses
323 runestone => 12,
324 bronze => 18,
325 "ancient wood" => 20,
326 glass => 36,
327 marble => 66,
328 ice => 68,
329 stone => 70,
330 stone => 80,
331 cloth => 136,
332 ironwood => 144,
333 adamantium => 258,
334 glacium => 260,
335 blood => 544,
336;
337
338# object as in "Object xxx", i.e. archetypes
339sub normalize_object($) {
340 my ($ob) = @_;
341
342 # convert material bitset to materialname, if possible
343 if (exists $ob->{material}) {
344 if (!$ob->{material}) {
345 delete $ob->{material};
346 } elsif (exists $ob->{materialname}) {
347 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
348 delete $ob->{material};
349 } else {
350 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
351 delete $ob->{material}; # assume materilname is more specific and nuke material
352 }
353 } elsif (my $name = $MATERIAL{$ob->{material}}) {
354 delete $ob->{material};
355 $ob->{materialname} = $name;
356 } else {
357 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
358 }
359 }
360
361 # check whether attachment is the same as in the archetype
362 if (exists $ob->{attach}) {
363 my $arch = $ARCH{$ob->{_name}};
364 my $js = JSON::XS->new->utf8->canonical (1);
365
366 if (defined $arch->{attach}
367 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
368 delete $ob->{attach}
369 }
370 }
371
372 # color_fg is used as default for magicmap if magicmap does not exist
373 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
374
375 # nuke outdated or never supported fields
376 delete @$ob{qw(
377 can_knockback can_parry can_impale can_cut can_dam_armour
378 can_apply pass_thru can_pass_thru color_bg color_fg
379 )};
380
381 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
382 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
383 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
384
385 # convert movement strings to bitsets
386 for my $attr (keys %FIELD_MOVEMENT) {
387 next unless exists $ob->{$attr};
388
389 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
390 }
391
392 # convert outdated movement flags to new movement sets
393 if (defined (my $v = delete $ob->{no_pass})) {
394 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
395 }
396 if (defined (my $v = delete $ob->{slow_move})) {
397 $ob->{move_slow} += "walk";
398 $ob->{move_slow_penalty} = $v;
399 }
400 if (defined (my $v = delete $ob->{walk_on})) {
401 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
402 }
403 if (defined (my $v = delete $ob->{walk_off})) {
404 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
405 }
406 if (defined (my $v = delete $ob->{fly_on})) {
407 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
408 }
409 if (defined (my $v = delete $ob->{fly_off})) {
410 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
411 }
412 if (defined (my $v = delete $ob->{flying})) {
413 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
414 }
415
416 # convert idiotic event_xxx things into objects
417 while (my ($event, $subtype) = each %EVENT_TYPE) {
418 if (exists $ob->{"event_${event}_plugin"}) {
419 push @{$ob->{inventory}}, {
420 _name => "event_$event",
421 title => delete $ob->{"event_${event}_plugin"},
422 slaying => delete $ob->{"event_${event}"},
423 name => delete $ob->{"event_${event}_options"},
424 };
425 }
426 }
427
428 # some archetypes had "+3" instead of the canonical "3", so fix
429 $ob->{dam} *= 1 if exists $ob->{dam};
430
431 $ob
432}
433
434# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 435sub normalize_arch($) {
50 my ($ob) = @_; 436 my ($ob) = @_;
51 437
438 normalize_object $ob;
439
440 return if $ob->{_atype} eq "object";
441
52 my $arch = $ARCH{$ob->{_name}} 442 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 443 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 444
57 if ($arch->{type} == 22) { # map 445 if ($arch->{type} == 22) { # map
58 my %normalize = ( 446 my %normalize = (
59 "enter_x" => "hp", 447 "enter_x" => "hp",
60 "enter_y" => "sp", 448 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 458 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 459 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 460 $ob->{$k2} = $v;
73 } 461 }
74 } 462 }
75 } 463 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 464 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 465 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 466 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 467 next if $k eq "_name";
105 delete $ob->{$k}; 468 delete $ob->{$k};
106 } 469 }
470 }
471 }
472
473 # a speciality for the editor
474 if (exists $ob->{attack_movement}) {
475 my $am = delete $ob->{attack_movement};
476 $ob->{attack_movement_bits_0_3} = $am & 15;
477 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 478 }
108 479
109 $ob 480 $ob
110} 481}
111 482
483sub attr_thaw($) {
484 my ($ob) = @_;
485
486 $ob->{attach} = decode_json $ob->{attach}
487 if exists $ob->{attach};
488
489 $ob
490}
491
492sub attr_freeze($) {
493 my ($ob) = @_;
494
495 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
496 if exists $ob->{attach};
497
498 $ob
499}
500
112sub read_pak($;$) { 501sub read_pak($) {
113 my ($path, $cache) = @_; 502 my ($path) = @_;
114 503
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 504 my %pak;
121 505
122 open my $fh, "<:raw", $path 506 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 507 or Carp::croak "$_[0]: $!";
508 binmode $fh;
124 while (<$fh>) { 509 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 510 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 511 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 512 read $fh, $pak{$path}, $len;
128 } 513 }
129 514
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 515 \%pak
134 }
135} 516}
136 517
137sub read_arch($;$) { 518sub read_arch($;$) {
138 my ($path, $cache) = @_; 519 my ($path, $toplevel) = @_;
139 520
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 521 my %arc;
146 my ($more, $prev); 522 my ($more, $prev);
523 my $comment;
147 524
148 open my $fh, "<:raw", $path 525 open my $fh, "<:utf8", $path
149 or Carp::croak "$path: $!"; 526 or Carp::croak "$path: $!";
150 527
528# binmode $fh;
529
151 my $parse_block; $parse_block = sub { 530 my $parse_block; $parse_block = sub {
152 my %arc = @_; 531 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 532
182 while (<$fh>) { 533 while (<$fh>) {
183 s/\s+$//; 534 s/\s+$//;
184 if (/^more$/i) { 535 if (/^end$/i) {
185 $more = $prev; 536 last;
537
186 } elsif (/^object (\S+)$/i) { 538 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 539 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 540
190 if ($more) { 541 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 542 while (<$fh>) {
192 } else { 543 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 544 $arc{lore} .= $_;
194 } 545 }
195 $prev = $arc; 546 } elsif (/^msg$/i) {
196 $more = undef; 547 while (<$fh>) {
548 last if /^endmsg\s*$/i;
549 $arc{msg} .= $_;
550 }
551 } elsif (/^anim$/i) {
552 while (<$fh>) {
553 last if /^mina\s*$/i;
554 chomp;
555 push @{ $arc{anim} }, $_;
556 }
197 } elsif (/^arch (\S+)$/i) { 557 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 558 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 559 } elsif (/^\s*#/) {
560 $arc{_comment} .= "$_\n";
561
562 } elsif (/^\s*$/) {
200 # 563 #
201 } else { 564 } else {
202 warn "$path: unparseable top-level line '$_'"; 565 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 566 }
205 567 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 568
211 \%arc 569 \%arc
212 } 570 };
571
572 while (<$fh>) {
573 s/\s+$//;
574 if (/^more$/i) {
575 $more = $prev;
576 } elsif (/^object (\S+)$/i) {
577 my $name = $1;
578 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
579 undef $comment;
580 delete $arc{_comment} unless length $arc{_comment};
581 $arc->{_atype} = 'object';
582
583 if ($more) {
584 $more->{more} = $arc;
585 } else {
586 $arc{$name} = $arc;
587 }
588 $prev = $arc;
589 $more = undef;
590 } elsif (/^arch (\S+)$/i) {
591 my $name = $1;
592 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
593 undef $comment;
594 delete $arc{_comment} unless length $arc{_comment};
595 $arc->{_atype} = 'arch';
596
597 if ($more) {
598 $more->{more} = $arc;
599 } else {
600 push @{ $arc{arch} }, $arc;
601 }
602 $prev = $arc;
603 $more = undef;
604 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
605 if ($1 eq "lev_array") {
606 while (<$fh>) {
607 last if /^endplst\s*$/;
608 push @{$toplevel->{lev_array}}, $_+0;
609 }
610 } else {
611 $toplevel->{$1} = $2;
612 }
613 } elsif (/^\s*#/) {
614 $comment .= "$_\n";
615 } elsif (/^\s*($|#)/) {
616 #
617 } else {
618 die "$path: unparseable top-level line '$_'";
619 }
620 }
621
622 undef $parse_block; # work around bug in perl not freeing $fh etc.
623
624 \%arc
625}
626
627sub archlist_to_string {
628 my ($arch) = @_;
629
630 my $str;
631
632 my $append; $append = sub {
633 my %a = %{$_[0]};
634
635 Deliantra::attr_freeze \%a;
636 Deliantra::normalize_arch \%a;
637
638 # undo the bit-split we did before
639 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
640 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
641 | (delete $a{attack_movement_bits_4_7});
642 }
643
644 if (my $comment = delete $a{_comment}) {
645 if ($comment =~ /[^\n\s#]/) {
646 $str .= $comment;
647 }
648 }
649
650 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
651
652 my $inv = delete $a{inventory};
653 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
654 my $anim = delete $a{anim};
655
656 if ($a{_atype} eq 'object') {
657 $str .= join "\n", "anim", @$anim, "mina\n"
658 if $anim;
659 }
660
661 my @kv;
662
663 for ($a{_name} eq "map"
664 ? @Deliantra::FIELD_ORDER_MAP
665 : @Deliantra::FIELD_ORDER) {
666 push @kv, [$_, delete $a{$_}]
667 if exists $a{$_};
668 }
669
670 for (sort keys %a) {
671 next if /^_/; # ignore our _-keys
672 push @kv, [$_, delete $a{$_}];
673 }
674
675 for (@kv) {
676 my ($k, $v) = @$_;
677
678 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
679 $v =~ s/\n$//;
680 $str .= "$k\n$v\n$end\n";
681 } else {
682 $str .= "$k $v\n";
683 }
684 }
685
686 if ($inv) {
687 $append->($_) for @$inv;
688 }
689
690 $str .= "end\n";
691
692 if ($a{_atype} eq 'object') {
693 if ($more) {
694 $str .= "more\n";
695 $append->($more) if $more;
696 } else {
697 $str .= "\n";
698 }
699 }
700 };
701
702 for (@$arch) {
703 $append->($_);
704 }
705
706 $str
213} 707}
214 708
215# put all archs into a hash with editor_face as it's key 709# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 710# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 711# the archs from $ARCH
218sub editor_archs { 712sub editor_archs {
219 my %paths; 713 my %paths;
220 714
221 for (keys %ARCH) { 715 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 716 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 717 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 718 }
225 719
226 \%paths 720 \%paths
227} 721}
228 722
238 my ($a) = @_; 732 my ($a) = @_;
239 733
240 my $o = $ARCH{$a->{_name}} 734 my $o = $ARCH{$a->{_name}}
241 or return; 735 or return;
242 736
243 my $face = $FACE{$a->{face} || $o->{face}} 737 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
738 unless ($face) {
739 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 740 or (warn "no face data found for arch '$a->{_name}'"), return;
741 }
245 742
246 if ($face->{w} > 1 || $face->{h} > 1) { 743 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 744 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 745 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 746
264 # single face 761 # single face
265 return (0, 0, 0, 0); 762 return (0, 0, 0, 0);
266 } 763 }
267} 764}
268 765
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 766=item $type = arch_attr $arch
278 767
279Returns a hashref describing the object and its attributes. It can contain 768Returns a hashref describing the object and its attributes. It can contain
280the following keys: 769the following keys:
281 770
282 name the name, suitable for display purposes 771 name the name, suitable for display purposes
283 ignore 772 ignore
284 attr 773 attr
285 desc 774 desc
286 use 775 use
287 section => [name => \%attr, name => \%attr] 776 section => [name => \%attr, name => \%attr]
777 import
288 778
289=cut 779=cut
290 780
291sub arch_attr($) { 781sub arch_attr($) {
292 my ($arch) = @_; 782 my ($obj) = @_;
293 783
294 require Crossfire::Data; 784 require Deliantra::Data;
295 785
296 my %attr; 786 my $root;
787 my $attr = { };
788
789 my $arch = $ARCH{ $obj->{_name} };
790 my $type = $obj->{type} || $arch->{type};
297 791
298 if ($arch->{type} > 0) { 792 if ($type > 0) {
299 %attr = %{ $Crossfire::Data::ATTR{$arch->{type}+0} || {} }; 793 $root = $Deliantra::Data::ATTR{$type};
300 } else { 794 } else {
301 die; 795 my %a = (%$arch, %$obj);
796
797 if ($a{is_floor} && !$a{alive}) {
798 $root = $Deliantra::Data::TYPE{Floor};
799 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
800 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
801 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
802 $root = $Deliantra::Data::TYPE{Wall};
803 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
804 $root = $Deliantra::Data::TYPE{"Weak Wall"};
805 } else {
806 $root = $Deliantra::Data::TYPE{Misc};
807 }
808 }
809
810 my @import = ($root);
811
812 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
813 unless $type == 116;
814
815 my (%ignore);
816 my (@section_order, %section, @attr_order);
817
818 while (my $type = shift @import) {
819 push @import,
820 grep $_,
821 map $Deliantra::Data::TYPE{$_},
822 @{$type->{import} || []};
823
824 $attr->{$_} ||= $type->{$_}
825 for qw(name desc use);
826
827 for (@{$type->{ignore} || []}) {
828 $ignore{$_}++ for ref $_ ? @$_ : $_;
829 }
830
831 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
832 my ($name, $attr) = @$_;
833 push @section_order, $name;
834 for (@$attr) {
835 my ($k, $v) = @$_;
836 push @attr_order, $k;
837 $section{$name}{$k} ||= $v;
838 }
839 }
840 }
841
842 $attr->{section} = [
843 map !exists $section{$_} ? () : do {
844 my $attr = delete $section{$_};
845
846 [
847 $_,
848 map exists $attr->{$_} && !$ignore{$_}
849 ? [$_ => delete $attr->{$_}] : (),
850 @attr_order
851 ]
852 },
853
854 exists $section{$_} ? [$_ => delete $section{$_}] : (),
855 @section_order
856 ];
857
858 $attr
859}
860
861sub cache_file($$&&) {
862 my ($src, $cache, $load, $create) = @_;
863
864 my ($size, $mtime) = (stat $src)[7,9]
865 or Carp::croak "$src: $!";
866
867 if (-e $cache) {
868 my $ref = eval { load_ref $cache };
869
870 if ($ref->{version} == 1
871 && $ref->{size} == $size
872 && $ref->{mtime} == $mtime
873 && eval { $load->($ref->{data}); 1 }) {
874 return;
875 }
876 }
877
878 my $ref = {
879 version => 1,
880 size => $size,
881 mtime => $mtime,
882 data => $create->(),
302 } 883 };
303 884
304 use PApp::Util; 885 $load->($ref->{data});
305 warn PApp::Util::dumpval \%attr;
306}
307 886
308sub arch_edit_sections { 887 save_ref $ref, $cache;
309# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 888}
310# edit_type = 0; 889
311# else if (edit_type != 0) { 890=item set_libdir $path
312# // all flags from 'check_type' must be unset in this arch because they get recalculated now 891
313# edit_type &= ~check_type; 892Sets the library directory to the given path
893(default: $ENV{CROSSFIRE_LIBDIR}).
894
895You have to (re-)load the archetypes and tilecache manually after steting
896the library path.
897
898=cut
899
900sub set_libdir($) {
901 $LIB = $_[0];
902}
903
904=item load_archetypes
905
906(Re-)Load archetypes into %ARCH.
907
908=cut
909
910sub load_archetypes() {
911 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
912 *ARCH = $_[0];
913 }, sub {
914 read_arch "$LIB/archetypes"
915 };
916}
917
918sub construct_tilecache_pb {
919 my ($idx, $cache) = @_;
920
921 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
922
923 while (my ($name, $tile) = each %$cache) {
924 my $tpb = delete $tile->{pb};
925 my $ofs = $tile->{idx};
926
927 for my $x (0 .. $tile->{w} - 1) {
928 for my $y (0 .. $tile->{h} - 1) {
929 my $idx = $ofs + $x + $y * $tile->{w};
930 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
931 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
932 }
314# } 933 }
315# 934 }
935
936 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
937
938 $cache
939}
940
941sub use_tilecache {
942 my ($face) = @_;
943 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
944 or die "$VARDIR/tilecache.png: $!";
945 *FACE = $_[0];
946}
947
948=item load_tilecache
949
950(Re-)Load %TILE and %FACE.
951
952=cut
953
954sub load_tilecache() {
955 require Gtk2;
956
957 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
958 sub {
959 my %cache;
960 my $facedata = Storable::retrieve "$LIB/facedata";
961
962 $facedata->{version} == 2
963 or die "$LIB/facedata: version mismatch, cannot proceed.";
964
965 my $faces = $facedata->{faceinfo};
966 my $idx = 0;
967
968 for (sort keys %$faces) {
969 my ($face, $info) = ($_, $faces->{$_});
970
971 my $pb = new Gtk2::Gdk::PixbufLoader;
972 $pb->write ($info->{data32});
973 $pb->close;
974 my $pb = $pb->get_pixbuf;
975
976 my $tile = $cache{$face} = {
977 pb => $pb,
978 idx => $idx,
979 w => int $pb->get_width / TILESIZE,
980 h => int $pb->get_height / TILESIZE,
981 };
982
983 $idx += $tile->{w} * $tile->{h};
316# } 984 }
317# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 985
318# getAttributeValue("alive", defarch) == 1 && 986 construct_tilecache_pb $idx, \%cache;
319# (getAttributeValue("monster", defarch) == 1 || 987
320# getAttributeValue("generator", defarch) == 1)) { 988 \%cache
321# // Monster: monsters/npcs/generators
322# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
323# } 989 };
324# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
325# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
326# // Walls
327# edit_type |= IGUIConstants.TILE_EDIT_WALL;
328# }
329# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
330# getAttributeValue("connected", defarch) != 0) {
331# // Connected Objects
332# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
333# }
334# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
335# arch_type == 66 || arch_type == 41 || arch_type == 95) {
336# // Exit: teleporter/exit/trapdoors
337# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
338# }
339# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
340# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
341# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
342# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
343# arch_type == 124 || arch_type == 130)) {
344# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
345# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
348# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
349# arch_type == 91 || arch_type == 21 || arch_type == 24) {
350# // Door: door/special door/gates + keys
351# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
352# }
353# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
354# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
355# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
356# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
357# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
358# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
359# arch_type == 122 || arch_type == 3)) {
360# // Equipment: weapons/armour/wands/rods
361# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
362# }
363#
364# return(edit_type);
365#
366#
367} 990}
368
369$CACHEDIR ||= "$ENV{HOME}/.crossfire";
370
371init $CACHEDIR;
372 991
373=head1 AUTHOR 992=head1 AUTHOR
374 993
375 Marc Lehmann <schmorp@schmorp.de> 994 Marc Lehmann <schmorp@schmorp.de>
376 http://home.schmorp.de/ 995 http://home.schmorp.de/
379 http://www.ta-sa.org/ 998 http://www.ta-sa.org/
380 999
381=cut 1000=cut
382 1001
3831 10021
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