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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.17 by root, Wed Feb 22 22:36:45 2006 UTC vs.
Revision 1.146 by root, Sun Nov 11 23:31:42 2012 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.1'; 11our $VERSION = '2.0';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use Storable; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
20use Storable qw(freeze thaw);
18 21
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 22our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
27);
23 28
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 29use JSON::XS qw(decode_json encode_json);
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n";
26 30
31our $LIB = $ENV{DELIANTRA_LIBDIR};
32
33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
36
37mkdir $VARDIR, 0777;
38
27sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
28 41
29our $CACHEDIR;
30our %ARCH; 42our %ARCH;
43our %FACE; # face32
31our %FACE; 44our %FACEDATA;
32our $TILE; 45our $TILE;
33 46
34our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
35 msg => "endmsg", 48 msg => "endmsg",
36 lore => "endlore", 49 lore => "endlore",
50 maplore => "endmaplore",
37); 51);
38 52
39# not used yet, maybe alphabetical is ok 53# movement bit type, PITA
54our %FIELD_MOVEMENT = map +($_ => undef),
55 qw(move_type move_block move_allow move_on move_off move_slow);
56
57# same as in server save routine, to (hopefully) be compatible
58# to the other editors.
59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
61 name attach swap_time reset_timeout fixed_resettime difficulty
62 region music
63 shopitems shopgreed shopmin shopmax shoprace
64 darkness width height enter_x enter_y msg maplore
65 unique template
66 outdoor temp pressure humid windspeed winddir sky nosmooth
67 tile_path_1 tile_path_2 tile_path_3 tile_path_4
68));
69
40our @FIELD_ORDER = (qw(name name_pl)); 70our @FIELD_ORDER = (qw(
71 inherit
41 72
73 elevation
74
75 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch
77 sound sound_destroy face animation is_animated
78 magicmap glyph smoothlevel smoothface
79 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype
84
85 resist_physical resist_magic resist_fire resist_electricity
86 resist_cold resist_confusion resist_acid resist_drain
87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
89 resist_deplete resist_death resist_chaos resist_counterspell
90 resist_godpower resist_holyword resist_blind resist_internal
91 resist_life_stealing resist_disease
92
93 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems tresure_env npx_status npc_program
97 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102
103 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104 friendly generator is_thrown auto_apply treasure player sold see_invisible
105 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106 splitting hitback startequip blocksview undead scared unaggressive
107 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111 random_move only_attack confused stealth cursed damned see_anywhere
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117 precious
118
119 body_range body_arm body_torso body_head body_neck body_skill
120 body_finger body_shoulder body_foot body_hand body_wrist body_waist
121));
122
123our %EVENT_TYPE = (
124 apply => 1,
125 attack => 2,
126 death => 3,
127 drop => 4,
128 pickup => 5,
129 say => 6,
130 stop => 7,
131 time => 8,
132 throw => 9,
133 trigger => 10,
134 close => 11,
135 timer => 12,
136);
137
138# 1 up 2 right 4 down 8 left
139our %WALLDIR = (
140 0 => 0,
141 1_2 => 1,
142 1_4 => 2,
143 2_2_1 => 3,
144 1_1 => 4,
145 2_1_1 => 5,
146 2_2_2 => 6,
147 3_2 => 7,
148 1_3 => 8,
149 2_2_4 => 9,
150 2_1_2 => 10,
151 3_1 => 11,
152 2_2_3 => 12,
153 3_4 => 13,
154 3_3 => 14,
155 4 => 15,
156);
157
42sub MOVE_WALK (){ 0x1 } 158sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 159sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 160sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 161sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 162sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 163sub MOVE_BOAT (){ 0x10 }
164sub MOVE_SHIP (){ 0x20 }
165sub MOVE_KNOWN (){ 0x3f } # all of above
166sub MOVE_ALL (){ 0x10000 } # very special value
48 167
168our %MOVE_TYPE = (
169 walk => MOVE_WALK,
170 fly_low => MOVE_FLY_LOW,
171 fly_high => MOVE_FLY_HIGH,
172 flying => MOVE_FLYING,
173 swim => MOVE_SWIM,
174 boat => MOVE_BOAT,
175 ship => MOVE_SHIP,
176 all => MOVE_ALL,
177);
178
179our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
180
181{
182 package Deliantra::MoveType;
183
184 use overload
185 '=' => sub { bless [@{$_[0]}], ref $_[0] },
186 '""' => \&as_string,
187 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
188 '<=' => sub {
189 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
190 ? $_[0][1] & $MOVE_TYPE{$_[1]}
191 : undef
192 },
193 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
194 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
195 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
196 'x=' => sub { # toggle between off, + and -
197 my $cur = $_[0] >= $_[1];
198 if (!defined $cur) {
199 if ($_[0] >= "all") {
200 $_[0] -= $_[1];
201 } else {
202 $_[0] += $_[1];
203 }
204 } elsif ($cur) {
205 $_[0] -= $_[1];
206 } else {
207 $_[0] /= $_[1];
208 }
209
210 $_[0]
211 },
212 'eq' => sub { "$_[0]" eq "$_[1]" },
213 'ne' => sub { "$_[0]" ne "$_[1]" },
214 ;
215
216 sub TO_JSON {
217 $_[0][0]
218 }
219}
220
221sub Deliantra::MoveType::new {
222 my ($class, $string) = @_;
223
224 my $mask;
225 my $value;
226
227 if ($string =~ /^\s*\d+\s*$/) {
228 $mask = MOVE_ALL;
229 $value = $string+0;
230 } else {
231 for (split /\s+/, lc $string) {
232 if (s/^-//) {
233 $mask |= $MOVE_TYPE{$_};
234 $value &= ~$MOVE_TYPE{$_};
235 } else {
236 $mask |= $MOVE_TYPE{$_};
237 $value |= $MOVE_TYPE{$_};
238 }
239 }
240 }
241
242 (bless [$mask, $value], $class)->normalise
243}
244
245sub Deliantra::MoveType::normalise {
246 my ($self) = @_;
247
248 if ($self->[0] & MOVE_ALL) {
249 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
250 $self->[0] &= $mask;
251 $self->[1] &= $mask;
252 }
253
254 $self->[1] &= $self->[0];
255
256 $self
257}
258
259sub Deliantra::MoveType::as_string {
260 my ($self) = @_;
261
262 my @res;
263
264 my ($mask, $value) = @$self;
265
266 for (@Deliantra::MOVE_TYPE) {
267 my $bit = $Deliantra::MOVE_TYPE{$_};
268 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
269 $mask &= ~$bit;
270 push @res, $value & $bit ? $_ : "-$_";
271 }
272 }
273
274 join " ", @res
275}
276
277sub load_ref($) {
278 my ($path) = @_;
279
280 open my $fh, "<:raw:perlio", $path
281 or die "$path: $!";
282 local $/;
283
284 thaw <$fh>
285}
286
287sub save_ref($$) {
288 my ($ref, $path) = @_;
289
290 open my $fh, ">:raw:perlio", "$path~"
291 or die "$path~: $!";
292 print $fh freeze $ref;
293 close $fh;
294 rename "$path~", $path
295 or die "$path: $!";
296}
297
298my %attack_mask = (
299 physical => 0x00000001,
300 magic => 0x00000002,
301 fire => 0x00000004,
302 electricity => 0x00000008,
303 cold => 0x00000010,
304 confusion => 0x00000020,
305 acid => 0x00000040,
306 drain => 0x00000080,
307 weaponmagic => 0x00000100,
308 ghosthit => 0x00000200,
309 poison => 0x00000400,
310 slow => 0x00000800,
311 paralyze => 0x00001000,
312 turn_undead => 0x00002000,
313 fear => 0x00004000,
314 cancellation => 0x00008000,
315 deplete => 0x00010000,
316 death => 0x00020000,
317 chaos => 0x00040000,
318 counterspell => 0x00080000,
319 godpower => 0x00100000,
320 holyword => 0x00200000,
321 blind => 0x00400000,
322 internal => 0x00800000,
323 life_stealing => 0x01000000,
324 disease => 0x02000000,
325);
326
327sub _add_resist($$$) {
328 my ($ob, $mask, $value) = @_;
329
330 while (my ($k, $v) = each %attack_mask) {
331 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
332 }
333}
334
335my %MATERIAL = reverse
336 paper => 1,
337 iron => 2,
338 glass => 4,
339 leather => 8,
340 wood => 16,
341 organic => 32,
342 stone => 64,
343 cloth => 128,
344 adamant => 256,
345 liquid => 512,
346 tin => 1024,
347 bone => 2048,
348 ice => 4096,
349
350 # guesses
351 runestone => 12,
352 bronze => 18,
353 "ancient wood" => 20,
354 glass => 36,
355 marble => 66,
356 ice => 68,
357 stone => 70,
358 stone => 80,
359 cloth => 136,
360 ironwood => 144,
361 adamantium => 258,
362 glacium => 260,
363 blood => 544,
364;
365
366# object as in "Object xxx", i.e. archetypes
367sub normalize_object($) {
368 my ($ob) = @_;
369
370 delete $ob->{editable}; # deprecated
371
372 # convert material bitset to materialname, if possible
373 if (exists $ob->{material}) {
374 if (!$ob->{material}) {
375 delete $ob->{material};
376 } elsif (exists $ob->{materialname}) {
377 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
378 delete $ob->{material};
379 } else {
380 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
381 delete $ob->{material}; # assume materilname is more specific and nuke material
382 }
383 } elsif (my $name = $MATERIAL{$ob->{material}}) {
384 delete $ob->{material};
385 $ob->{materialname} = $name;
386 } else {
387 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
388 }
389 }
390
391 # check whether attachment is the same as in the archetype
392 if (exists $ob->{attach}) {
393 my $arch = $ARCH{$ob->{_name}};
394 my $js = JSON::XS->new->utf8->canonical (1);
395
396 if (defined $arch->{attach}
397 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
398 delete $ob->{attach}
399 }
400 }
401
402 # color_fg is used as default for magicmap if magicmap does not exist
403 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
404
405 # nuke outdated or never supported fields
406 delete @$ob{qw(
407 can_knockback can_parry can_impale can_cut can_dam_armour
408 can_apply pass_thru can_pass_thru color_bg color_fg
409 )};
410
411 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
412 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
413 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
414
415 # convert movement strings to bitsets
416 for my $attr (keys %FIELD_MOVEMENT) {
417 next unless exists $ob->{$attr};
418
419 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
420 }
421
422 # convert outdated movement flags to new movement sets
423 if (defined (my $v = delete $ob->{no_pass})) {
424 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
425 }
426 if (defined (my $v = delete $ob->{slow_move})) {
427 $ob->{move_slow} += "walk";
428 $ob->{move_slow_penalty} = $v;
429 }
430 if (defined (my $v = delete $ob->{walk_on})) {
431 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
432 }
433 if (defined (my $v = delete $ob->{walk_off})) {
434 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
435 }
436 if (defined (my $v = delete $ob->{fly_on})) {
437 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
438 }
439 if (defined (my $v = delete $ob->{fly_off})) {
440 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
441 }
442 if (defined (my $v = delete $ob->{flying})) {
443 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
444 }
445
446 # convert idiotic event_xxx things into objects
447 while (my ($event, $subtype) = each %EVENT_TYPE) {
448 if (exists $ob->{"event_${event}_plugin"}) {
449 push @{$ob->{inventory}}, {
450 _name => "event_$event",
451 title => delete $ob->{"event_${event}_plugin"},
452 slaying => delete $ob->{"event_${event}"},
453 name => delete $ob->{"event_${event}_options"},
454 };
455 }
456 }
457
458 # some archetypes had "+3" instead of the canonical "3", so fix
459 $ob->{dam} *= 1 if exists $ob->{dam};
460
461 $ob
462}
463
464# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 465sub normalize_arch($) {
50 my ($ob) = @_; 466 my ($ob) = @_;
51 467
468 normalize_object $ob;
469
470 return if $ob->{_atype} eq "object";
471
52 my $arch = $ARCH{$ob->{_name}} 472 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 473 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 474
57 if ($arch->{type} == 22) { # map 475 if ($arch->{type} == 22) { # map
58 my %normalize = ( 476 my %normalize = (
59 "enter_x" => "hp", 477 "enter_x" => "hp",
60 "enter_y" => "sp", 478 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 488 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 489 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 490 $ob->{$k2} = $v;
73 } 491 }
74 } 492 }
75 } 493 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 494 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 495 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 496 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 497 next if $k eq "_name";
105 delete $ob->{$k}; 498 delete $ob->{$k};
106 } 499 }
500 }
501 }
502
503 # a speciality for the editor
504 if (exists $ob->{attack_movement}) {
505 my $am = delete $ob->{attack_movement};
506 $ob->{attack_movement_bits_0_3} = $am & 15;
507 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 508 }
108 509
109 $ob 510 $ob
110} 511}
111 512
513sub attr_thaw($) {
514 my ($ob) = @_;
515
516 $ob->{attach} = decode_json $ob->{attach}
517 if exists $ob->{attach};
518
519 $ob
520}
521
522sub attr_freeze($) {
523 my ($ob) = @_;
524
525 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
526 if exists $ob->{attach};
527
528 $ob
529}
530
112sub read_pak($;$) { 531sub read_pak($) {
113 my ($path, $cache) = @_; 532 my ($path) = @_;
114 533
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 534 my %pak;
121 535
122 open my $fh, "<:raw", $path 536 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 537 or Carp::croak "$_[0]: $!";
538 binmode $fh;
124 while (<$fh>) { 539 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 540 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 541 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 542 read $fh, $pak{$path}, $len;
128 } 543 }
129 544
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 545 \%pak
134 }
135} 546}
136 547
137sub read_arch($;$) { 548sub read_arch($;$) {
138 my ($path, $cache) = @_; 549 my ($path, $toplevel) = @_;
139 550
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 551 my %arc;
146 my ($more, $prev); 552 my ($more, $prev);
553 my $comment;
147 554
148 open my $fh, "<:raw", $path 555 open my $fh, "<:utf8", $path
149 or Carp::croak "$path: $!"; 556 or Carp::croak "$path: $!";
150 557
558# binmode $fh;
559
151 my $parse_block; $parse_block = sub { 560 my $parse_block; $parse_block = sub {
152 my %arc = @_; 561 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 562
182 while (<$fh>) { 563 while (<$fh>) {
183 s/\s+$//; 564 s/\s+$//;
184 if (/^more$/i) { 565 if (/^end$/i) {
185 $more = $prev; 566 last;
567
186 } elsif (/^object (\S+)$/i) { 568 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 569 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 570
190 if ($more) { 571 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 572 while (<$fh>) {
192 } else { 573 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 574 $arc{lore} .= $_;
194 } 575 }
195 $prev = $arc; 576 } elsif (/^msg$/i) {
196 $more = undef; 577 while (<$fh>) {
578 last if /^endmsg\s*$/i;
579 $arc{msg} .= $_;
580 }
581 } elsif (/^anim$/i) {
582 while (<$fh>) {
583 last if /^mina\s*$/i;
584 chomp;
585 push @{ $arc{anim} }, $_;
586 }
197 } elsif (/^arch (\S+)$/i) { 587 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 588 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 589 } elsif (/^\s*#/) {
590 $arc{_comment} .= "$_\n";
591
592 } elsif (/^\s*$/) {
200 # 593 #
201 } else { 594 } else {
202 warn "$path: unparseable top-level line '$_'"; 595 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 596 }
205 597 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 598
211 \%arc 599 \%arc
212 } 600 };
601
602 while (<$fh>) {
603 s/\s+$//;
604 if (/^more$/i) {
605 $more = $prev;
606 } elsif (/^object (\S+)$/i) {
607 my $name = $1;
608 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
609 undef $comment;
610 delete $arc{_comment} unless length $arc{_comment};
611 $arc->{_atype} = 'object';
612
613 if ($more) {
614 $more->{more} = $arc;
615 } else {
616 $arc{$name} = $arc;
617 }
618 $prev = $arc;
619 $more = undef;
620 } elsif (/^arch (\S+)$/i) {
621 my $name = $1;
622 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
623 undef $comment;
624 delete $arc{_comment} unless length $arc{_comment};
625 $arc->{_atype} = 'arch';
626
627 if ($more) {
628 $more->{more} = $arc;
629 } else {
630 push @{ $arc{arch} }, $arc;
631 }
632 $prev = $arc;
633 $more = undef;
634 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
635 if ($1 eq "lev_array") {
636 while (<$fh>) {
637 last if /^endplst\s*$/;
638 push @{$toplevel->{lev_array}}, $_+0;
639 }
640 } else {
641 $toplevel->{$1} = $2;
642 }
643 } elsif (/^\s*#/) {
644 $comment .= "$_\n";
645 } elsif (/^\s*($|#)/) {
646 #
647 } else {
648 die "$path: unparseable top-level line '$_'";
649 }
650 }
651
652 undef $parse_block; # work around bug in perl not freeing $fh etc.
653
654 \%arc
655}
656
657sub archlist_to_string {
658 my ($arch) = @_;
659
660 my $str;
661
662 my $append; $append = sub {
663 my %a = %{$_[0]};
664
665 Deliantra::attr_freeze \%a;
666 Deliantra::normalize_arch \%a;
667
668 # undo the bit-split we did before
669 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
670 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
671 | (delete $a{attack_movement_bits_4_7});
672 }
673
674 if (my $comment = delete $a{_comment}) {
675 if ($comment =~ /[^\n\s#]/) {
676 $str .= $comment;
677 }
678 }
679
680 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
681
682 my $inv = delete $a{inventory};
683 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
684 my $anim = delete $a{anim};
685
686 if ($a{_atype} eq 'object') {
687 $str .= join "\n", "anim", @$anim, "mina\n"
688 if $anim;
689 }
690
691 my @kv;
692
693 for ($a{_name} eq "map"
694 ? @Deliantra::FIELD_ORDER_MAP
695 : @Deliantra::FIELD_ORDER) {
696 push @kv, [$_, delete $a{$_}]
697 if exists $a{$_};
698 }
699
700 for (sort keys %a) {
701 next if /^_/; # ignore our _-keys
702 push @kv, [$_, delete $a{$_}];
703 }
704
705 for (@kv) {
706 my ($k, $v) = @$_;
707
708 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
709 $v =~ s/\n$//;
710 $str .= "$k\n$v\n$end\n";
711 } else {
712 $str .= "$k $v\n";
713 }
714 }
715
716 if ($inv) {
717 $append->($_) for @$inv;
718 }
719
720 $str .= "end\n";
721
722 if ($a{_atype} eq 'object') {
723 if ($more) {
724 $str .= "more\n";
725 $append->($more) if $more;
726 } else {
727 $str .= "\n";
728 }
729 }
730 };
731
732 for (@$arch) {
733 $append->($_);
734 }
735
736 $str
213} 737}
214 738
215# put all archs into a hash with editor_face as it's key 739# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 740# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 741# the archs from $ARCH
218sub editor_archs { 742sub editor_archs {
219 my %paths; 743 my %paths;
220 744
221 for (keys %ARCH) { 745 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 746 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 747 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 748 }
225 749
226 \%paths 750 \%paths
227} 751}
228 752
238 my ($a) = @_; 762 my ($a) = @_;
239 763
240 my $o = $ARCH{$a->{_name}} 764 my $o = $ARCH{$a->{_name}}
241 or return; 765 or return;
242 766
243 my $face = $FACE{$a->{face} || $o->{face}} 767 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
768 unless ($face) {
769 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 770 or (warn "no face data found for arch '$a->{_name}'"), return;
771 }
245 772
246 if ($face->{w} > 1 || $face->{h} > 1) { 773 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 774 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 775 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 776
264 # single face 791 # single face
265 return (0, 0, 0, 0); 792 return (0, 0, 0, 0);
266 } 793 }
267} 794}
268 795
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 796=item $type = arch_attr $arch
278 797
279Returns a hashref describing the object and its attributes. It can contain 798Returns a hashref describing the object and its attributes. It can contain
280the following keys: 799the following keys:
281 800
282 name the name, suitable for display purposes 801 name the name, suitable for display purposes
283 ignore 802 ignore
284 attr 803 attr
285 desc 804 desc
286 use 805 use
287 section => [name => \%attr, name => \%attr] 806 section => [name => \%attr, name => \%attr]
807 import
288 808
289=cut 809=cut
290 810
291sub arch_attr($) { 811sub arch_attr($) {
292 my ($arch) = @_; 812 my ($obj) = @_;
293 813
294 require Crossfire::Data; 814 require Deliantra::Data;
295 815
296 my %attr; 816 my $root;
817 my $attr = { };
818
819 my $arch = $ARCH{ $obj->{_name} };
820 my $type = $obj->{type} || $arch->{type};
297 821
298 if ($arch->{type} > 0) { 822 if ($type > 0) {
299 %attr = %{ $Crossfire::Data::ATTR{$arch->{type}+0} || {} }; 823 $root = $Deliantra::Data::ATTR{$type};
300 } else { 824 } else {
301 die; 825 my %a = (%$arch, %$obj);
826
827 if ($a{is_floor} && !$a{alive}) {
828 $root = $Deliantra::Data::TYPE{Floor};
829 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
830 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
831 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
832 $root = $Deliantra::Data::TYPE{Wall};
833 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
834 $root = $Deliantra::Data::TYPE{"Weak Wall"};
835 } else {
836 $root = $Deliantra::Data::TYPE{Misc};
837 }
838 }
839
840 my (%ignore);
841 my @import = ($root);
842
843 my @new_import;
844 while (my $type = shift @import) {
845 # first import everything we will need:
846 push @import,
847 grep $_,
848 map $Deliantra::Data::TYPE{$_},
849 @{$type->{import} || []};
850
851 # and compute the ignored attributes
852 for (@{$type->{ignore} || []}) {
853 $ignore{$_}++ for ref $_ ? @$_ : $_;
854 }
855
856 push @new_import, $type;
857 }
858 (@import) = @new_import;
859
860 # then add defaults to the back of the list, so they are added
861 # as last resort.
862 push @import, \%Deliantra::Data::DEFAULT_ATTR
863 unless $type == 116;
864
865 my (@section_order, %section, @attr_order);
866
867 # @import = root, imported, default
868 while (my $type = pop @import) {
869 $attr->{$_} ||= $type->{$_}
870 for qw(name desc use);
871
872 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
873 my ($name, $attr) = @$_;
874 push @section_order, $name;
875 for (@$attr) {
876 my ($k, $v) = @$_;
877 push @attr_order, $k;
878 $section{$name}{$k} = $v; # overwrite, so that the root decides
879 }
880 }
881 }
882
883 # remove ignores for "root" type
884 for (
885 map @{$_->[1]}, # section attributes
886 [general => ($root->{attr} || [])],
887 @{$root->{section} || []}
888 ) {
889 my ($k, $v) = @$_;
890 # skip fixed attributes, if they are ignored thats fine
891 next if $v->{type} eq 'fixed';
892
893 delete $ignore{$k}; # if the attributes are defined explicitly they
894 # should NOT be ignored. ignore should mainly
895 # hit imported/inherited attributes.
896 }
897
898 $attr->{section} = [
899 map !exists $section{$_} ? () : do {
900 my $attr = delete $section{$_};
901
902 [
903 $_,
904 map exists $attr->{$_} && !$ignore{$_}
905 ? [$_ => delete $attr->{$_}] : (),
906 @attr_order
907 ]
908 },
909 exists $section{$_} ? [$_ => delete $section{$_}] : (),
910 @section_order
911 ];
912
913 $attr
914}
915
916sub cache_file($$&&) {
917 my ($src, $cache, $load, $create) = @_;
918
919 my ($size, $mtime) = (stat $src)[7,9]
920 or Carp::croak "$src: $!";
921
922 if (-e $cache) {
923 my $ref = eval { load_ref $cache };
924
925 if ($ref->{version} == 1
926 && $ref->{size} == $size
927 && $ref->{mtime} == $mtime
928 && eval { $load->($ref->{data}); 1 }) {
929 return;
930 }
931 }
932
933 my $ref = {
934 version => 1,
935 size => $size,
936 mtime => $mtime,
937 data => $create->(),
302 } 938 };
303 939
304 use PApp::Util; 940 $load->($ref->{data});
305 warn PApp::Util::dumpval \%attr;
306}
307 941
308sub arch_edit_sections { 942 save_ref $ref, $cache;
309# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 943}
310# edit_type = 0; 944
311# else if (edit_type != 0) { 945=item set_libdir $path
312# // all flags from 'check_type' must be unset in this arch because they get recalculated now 946
313# edit_type &= ~check_type; 947Sets the library directory to the given path
948(default: $ENV{CROSSFIRE_LIBDIR}).
949
950You have to (re-)load the archetypes and tilecache manually after steting
951the library path.
952
953=cut
954
955sub set_libdir($) {
956 $LIB = $_[0];
957}
958
959=item load_archetypes
960
961(Re-)Load archetypes into %ARCH.
962
963=cut
964
965sub load_archetypes() {
966 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
967 *ARCH = $_[0];
968 }, sub {
969 read_arch "$LIB/archetypes"
970 };
971}
972
973sub construct_tilecache_pb {
974 my ($idx, $cache) = @_;
975
976 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
977
978 while (my ($name, $tile) = each %$cache) {
979 my $tpb = delete $tile->{pb};
980 my $ofs = $tile->{idx};
981
982 for my $x (0 .. $tile->{w} - 1) {
983 for my $y (0 .. $tile->{h} - 1) {
984 my $idx = $ofs + $x + $y * $tile->{w};
985 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
986 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
987 }
314# } 988 }
315# 989 }
990
991 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
992
993 $cache
994}
995
996sub use_tilecache {
997 my ($face) = @_;
998 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
999 or die "$VARDIR/tilecache.png: $!";
1000 *FACE = $_[0];
1001}
1002
1003=item load_tilecache
1004
1005(Re-)Load %TILE and %FACE.
1006
1007=cut
1008
1009sub load_tilecache() {
1010 require Gtk2;
1011
1012 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
1013 sub {
1014 my %cache;
1015 my $facedata = Storable::retrieve "$LIB/faceinfo";
1016
1017 open my $fh, "<", "$LIB/facedata"
1018 or die "$LIB/facedata: $!";
1019
1020 $facedata->{version} == 2
1021 or die "$LIB/facedata: version mismatch, cannot proceed.";
1022
1023 my $faces = $facedata->{faceinfo};
1024 my $idx = 0;
1025
1026 for (sort keys %$faces) {
1027 my ($face, $info) = ($_, $faces->{$_});
1028
1029 my $pb = new Gtk2::Gdk::PixbufLoader;
1030
1031 if (exists $info->{data32}) {
1032 $pb->write ($info->{data32});
1033 } else {
1034 sysseek $fh, $info->{fofs32}, 0;
1035 sysread $fh, my $buf, $info->{size32};
1036 $pb->write ($buf);
1037 }
1038 $pb->close;
1039 my $pb = $pb->get_pixbuf;
1040
1041 my $tile = $cache{$face} = {
1042 pb => $pb,
1043 idx => $idx,
1044 w => int $pb->get_width / TILESIZE,
1045 h => int $pb->get_height / TILESIZE,
1046 };
1047
1048 $idx += $tile->{w} * $tile->{h};
316# } 1049 }
317# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 1050
318# getAttributeValue("alive", defarch) == 1 && 1051 construct_tilecache_pb $idx, \%cache;
319# (getAttributeValue("monster", defarch) == 1 || 1052
320# getAttributeValue("generator", defarch) == 1)) { 1053 \%cache
321# // Monster: monsters/npcs/generators
322# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
323# } 1054 };
324# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
325# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
326# // Walls
327# edit_type |= IGUIConstants.TILE_EDIT_WALL;
328# }
329# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
330# getAttributeValue("connected", defarch) != 0) {
331# // Connected Objects
332# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
333# }
334# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
335# arch_type == 66 || arch_type == 41 || arch_type == 95) {
336# // Exit: teleporter/exit/trapdoors
337# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
338# }
339# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
340# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
341# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
342# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
343# arch_type == 124 || arch_type == 130)) {
344# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
345# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
348# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
349# arch_type == 91 || arch_type == 21 || arch_type == 24) {
350# // Door: door/special door/gates + keys
351# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
352# }
353# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
354# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
355# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
356# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
357# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
358# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
359# arch_type == 122 || arch_type == 3)) {
360# // Equipment: weapons/armour/wands/rods
361# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
362# }
363#
364# return(edit_type);
365#
366#
367} 1055}
368 1056
369$CACHEDIR ||= "$ENV{HOME}/.crossfire"; 1057=back
370
371init $CACHEDIR;
372 1058
373=head1 AUTHOR 1059=head1 AUTHOR
374 1060
375 Marc Lehmann <schmorp@schmorp.de> 1061 Marc Lehmann <schmorp@schmorp.de>
376 http://home.schmorp.de/ 1062 http://home.schmorp.de/
379 http://www.ta-sa.org/ 1065 http://www.ta-sa.org/
380 1066
381=cut 1067=cut
382 1068
3831 10691
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