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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.17 by root, Wed Feb 22 22:36:45 2006 UTC vs.
Revision 1.92 by root, Sat Mar 3 19:32:00 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
26 43
27sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
28 45
29our $CACHEDIR;
30our %ARCH; 46our %ARCH;
31our %FACE; 47our %FACE;
32our $TILE; 48our $TILE;
33 49
34our %FIELD_MULTILINE = ( 50our %FIELD_MULTILINE = (
35 msg => "endmsg", 51 msg => "endmsg",
36 lore => "endlore", 52 lore => "endlore",
53 maplore => "endmaplore",
37); 54);
38 55
39# not used yet, maybe alphabetical is ok 56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
64 name attach swap_time reset_timeout fixed_resettime difficulty region
65 shopitems shopgreed shopmin shopmax shoprace
66 darkness width height enter_x enter_y msg maplore
67 unique template
68 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70));
71
40our @FIELD_ORDER = (qw(name name_pl)); 72our @FIELD_ORDER = (qw(
73 elevation
41 74
75 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face
77 #todo-events
78 animation is_animated
79 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype
84
85 resist_physical resist_magic resist_fire resist_electricity
86 resist_cold resist_confusion resist_acid resist_drain
87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
89 resist_deplete resist_death resist_chaos resist_counterspell
90 resist_godpower resist_holyword resist_blind resist_internal
91 resist_life_stealing resist_disease
92
93 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program
97 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102
103 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104 friendly generator is_thrown auto_apply treasure player sold see_invisible
105 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106 splitting hitback startequip blocksview undead scared unaggressive
107 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111 random_move only_attack confused stealth cursed damned see_anywhere
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117
118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120));
121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
42sub MOVE_WALK (){ 0x1 } 137sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 138sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 139sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 140sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 141sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_KNOWN (){ 0x1f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value
48 145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub {
168 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) {
170 $_[0] += $_[1];
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
239
240sub load_ref($) {
241 my ($path) = @_;
242
243 open my $fh, "<:raw:perlio", $path
244 or die "$path: $!";
245 local $/;
246
247 thaw <$fh>
248}
249
250sub save_ref($$) {
251 my ($ref, $path) = @_;
252
253 open my $fh, ">:raw:perlio", "$path~"
254 or die "$path~: $!";
255 print $fh freeze $ref;
256 close $fh;
257 rename "$path~", $path
258 or die "$path: $!";
259}
260
261my %attack_mask = (
262 physical => 0x00000001,
263 magic => 0x00000002,
264 fire => 0x00000004,
265 electricity => 0x00000008,
266 cold => 0x00000010,
267 confusion => 0x00000020,
268 acid => 0x00000040,
269 drain => 0x00000080,
270 weaponmagic => 0x00000100,
271 ghosthit => 0x00000200,
272 poison => 0x00000400,
273 slow => 0x00000800,
274 paralyze => 0x00001000,
275 turn_undead => 0x00002000,
276 fear => 0x00004000,
277 cancellation => 0x00008000,
278 deplete => 0x00010000,
279 death => 0x00020000,
280 chaos => 0x00040000,
281 counterspell => 0x00080000,
282 godpower => 0x00100000,
283 holyword => 0x00200000,
284 blind => 0x00400000,
285 internal => 0x00800000,
286 life_stealing => 0x01000000,
287 disease => 0x02000000,
288);
289
290sub _add_resist($$$) {
291 my ($ob, $mask, $value) = @_;
292
293 while (my ($k, $v) = each %attack_mask) {
294 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 }
296}
297
298my %MATERIAL = reverse
299 paper => 1,
300 iron => 2,
301 glass => 4,
302 leather => 8,
303 wood => 16,
304 organic => 32,
305 stone => 64,
306 cloth => 128,
307 adamant => 256,
308 liquid => 512,
309 tin => 1024,
310 bone => 2048,
311 ice => 4096,
312
313 # guesses
314 runestone => 12,
315 bronze => 18,
316 "ancient wood" => 20,
317 glass => 36,
318 marble => 66,
319 ice => 68,
320 stone => 70,
321 stone => 80,
322 cloth => 136,
323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
326 blood => 544,
327;
328
329# object as in "Object xxx", i.e. archetypes
330sub normalize_object($) {
331 my ($ob) = @_;
332
333 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) {
335 if (!$ob->{material}) {
336 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) {
338 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339 delete $ob->{material};
340 } else {
341 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342 delete $ob->{material}; # assume materilname is more specific and nuke material
343 }
344 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345 delete $ob->{material};
346 $ob->{materialname} = $name;
347 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 }
350 }
351
352 # nuke outdated or never supported fields
353 delete @$ob{qw(
354 can_knockback can_parry can_impale can_cut can_dam_armour
355 can_apply pass_thru can_pass_thru
356 )};
357
358 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
359 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
360 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
361
362 # convert movement strings to bitsets
363 for my $attr (keys %FIELD_MOVEMENT) {
364 next unless exists $ob->{$attr};
365
366 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
367 }
368
369 # convert outdated movement flags to new movement sets
370 if (defined (my $v = delete $ob->{no_pass})) {
371 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
372 }
373 if (defined (my $v = delete $ob->{slow_move})) {
374 $ob->{move_slow} += "walk";
375 $ob->{move_slow_penalty} = $v;
376 }
377 if (defined (my $v = delete $ob->{walk_on})) {
378 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
379 }
380 if (defined (my $v = delete $ob->{walk_off})) {
381 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
382 }
383 if (defined (my $v = delete $ob->{fly_on})) {
384 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
385 }
386 if (defined (my $v = delete $ob->{fly_off})) {
387 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
388 }
389 if (defined (my $v = delete $ob->{flying})) {
390 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
391 }
392
393 # convert idiotic event_xxx things into objects
394 while (my ($event, $subtype) = each %EVENT_TYPE) {
395 if (exists $ob->{"event_${event}_plugin"}) {
396 push @{$ob->{inventory}}, {
397 _name => "event_$event",
398 title => delete $ob->{"event_${event}_plugin"},
399 slaying => delete $ob->{"event_${event}"},
400 name => delete $ob->{"event_${event}_options"},
401 };
402 }
403 }
404
405 # some archetypes had "+3" instead of the canonical "3", so fix
406 $ob->{dam} *= 1 if exists $ob->{dam};
407
408 $ob
409}
410
411# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 412sub normalize_arch($) {
50 my ($ob) = @_; 413 my ($ob) = @_;
51 414
415 normalize_object $ob;
416
52 my $arch = $ARCH{$ob->{_name}} 417 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 418 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 419
57 if ($arch->{type} == 22) { # map 420 if ($arch->{type} == 22) { # map
58 my %normalize = ( 421 my %normalize = (
59 "enter_x" => "hp", 422 "enter_x" => "hp",
60 "enter_y" => "sp", 423 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 433 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 434 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 435 $ob->{$k2} = $v;
73 } 436 }
74 } 437 }
75 } 438 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 439 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 440 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 441 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 442 next if $k eq "_name";
105 delete $ob->{$k}; 443 delete $ob->{$k};
106 } 444 }
445 }
446 }
447
448 # a speciality for the editor
449 if (exists $ob->{attack_movement}) {
450 my $am = delete $ob->{attack_movement};
451 $ob->{attack_movement_bits_0_3} = $am & 15;
452 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 453 }
108 454
109 $ob 455 $ob
110} 456}
111 457
458sub attr_thaw($) {
459 my ($ob) = @_;
460
461 $ob->{attach} = from_json $ob->{attach}
462 if exists $ob->{attach};
463
464 $ob
465}
466
467sub attr_freeze($) {
468 my ($ob) = @_;
469
470 $ob->{attach} = Crossfire::to_json $ob->{attach}
471 if exists $ob->{attach};
472
473 $ob
474}
475
112sub read_pak($;$) { 476sub read_pak($) {
113 my ($path, $cache) = @_; 477 my ($path) = @_;
114 478
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 479 my %pak;
121 480
122 open my $fh, "<:raw", $path 481 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 482 or Carp::croak "$_[0]: $!";
483 binmode $fh;
124 while (<$fh>) { 484 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 485 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 486 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 487 read $fh, $pak{$path}, $len;
128 } 488 }
129 489
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 490 \%pak
134 }
135} 491}
136 492
137sub read_arch($;$) { 493sub read_arch($;$) {
138 my ($path, $cache) = @_; 494 my ($path, $toplevel) = @_;
139 495
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 496 my %arc;
146 my ($more, $prev); 497 my ($more, $prev);
498 my $comment;
147 499
148 open my $fh, "<:raw", $path 500 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 501 or Carp::croak "$path: $!";
150 502
503# binmode $fh;
504
151 my $parse_block; $parse_block = sub { 505 my $parse_block; $parse_block = sub {
152 my %arc = @_; 506 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 507
182 while (<$fh>) { 508 while (<$fh>) {
183 s/\s+$//; 509 s/\s+$//;
184 if (/^more$/i) { 510 if (/^end$/i) {
185 $more = $prev; 511 last;
512
186 } elsif (/^object (\S+)$/i) { 513 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 514 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 515
190 if ($more) { 516 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 517 while (<$fh>) {
192 } else { 518 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 519 $arc{lore} .= $_;
194 } 520 }
195 $prev = $arc; 521 } elsif (/^msg$/i) {
196 $more = undef; 522 while (<$fh>) {
523 last if /^endmsg\s*$/i;
524 $arc{msg} .= $_;
525 }
526 } elsif (/^anim$/i) {
527 while (<$fh>) {
528 last if /^mina\s*$/i;
529 chomp;
530 push @{ $arc{anim} }, $_;
531 }
197 } elsif (/^arch (\S+)$/i) { 532 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 533 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 534 } elsif (/^\s*#/) {
535 $arc{_comment} .= "$_\n";
536
537 } elsif (/^\s*$/) {
200 # 538 #
201 } else { 539 } else {
202 warn "$path: unparseable top-level line '$_'"; 540 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 541 }
205 542 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 543
211 \%arc 544 \%arc
212 } 545 };
546
547 while (<$fh>) {
548 s/\s+$//;
549 if (/^more$/i) {
550 $more = $prev;
551 } elsif (/^object (\S+)$/i) {
552 my $name = $1;
553 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
554 undef $comment;
555 delete $arc{_comment} unless length $arc{_comment};
556 $arc->{_atype} = 'object';
557
558 if ($more) {
559 $more->{more} = $arc;
560 } else {
561 $arc{$name} = $arc;
562 }
563 $prev = $arc;
564 $more = undef;
565 } elsif (/^arch (\S+)$/i) {
566 my $name = $1;
567 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
568 undef $comment;
569 delete $arc{_comment} unless length $arc{_comment};
570 $arc->{_atype} = 'arch';
571
572 if ($more) {
573 $more->{more} = $arc;
574 } else {
575 push @{ $arc{arch} }, $arc;
576 }
577 $prev = $arc;
578 $more = undef;
579 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
580 if ($1 eq "lev_array") {
581 while (<$fh>) {
582 last if /^endplst\s*$/;
583 push @{$toplevel->{lev_array}}, $_+0;
584 }
585 } else {
586 $toplevel->{$1} = $2;
587 }
588 } elsif (/^\s*#/) {
589 $comment .= "$_\n";
590 } elsif (/^\s*($|#)/) {
591 #
592 } else {
593 die "$path: unparseable top-level line '$_'";
594 }
595 }
596
597 undef $parse_block; # work around bug in perl not freeing $fh etc.
598
599 \%arc
600}
601
602sub archlist_to_string {
603 my ($arch) = @_;
604
605 my $str;
606
607 my $append; $append = sub {
608 my %a = %{$_[0]};
609
610 Crossfire::attr_freeze \%a;
611 Crossfire::normalize_arch \%a;
612
613 # undo the bit-split we did before
614 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
615 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
616 | (delete $a{attack_movement_bits_4_7});
617 }
618
619 if (my $comment = delete $a{_comment}) {
620 if ($comment =~ /[^\n\s#]/) {
621 $str .= $comment;
622 }
623 }
624
625 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
626
627 my $inv = delete $a{inventory};
628 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
629 my $anim = delete $a{anim};
630
631 if ($a{_atype} eq 'object') {
632 $str .= join "\n", "anim", @$anim, "mina\n"
633 if $anim;
634 }
635
636 my @kv;
637
638 for ($a{_name} eq "map"
639 ? @Crossfire::FIELD_ORDER_MAP
640 : @Crossfire::FIELD_ORDER) {
641 push @kv, [$_, delete $a{$_}]
642 if exists $a{$_};
643 }
644
645 for (sort keys %a) {
646 next if /^_/; # ignore our _-keys
647 push @kv, [$_, delete $a{$_}];
648 }
649
650 for (@kv) {
651 my ($k, $v) = @$_;
652
653 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
654 $v =~ s/\n$//;
655 $str .= "$k\n$v\n$end\n";
656 } else {
657 $str .= "$k $v\n";
658 }
659 }
660
661 if ($inv) {
662 $append->($_) for @$inv;
663 }
664
665 $str .= "end\n";
666
667 if ($a{_atype} eq 'object') {
668 if ($more) {
669 $str .= "more\n";
670 $append->($more) if $more;
671 } else {
672 $str .= "\n";
673 }
674 }
675 };
676
677 for (@$arch) {
678 $append->($_);
679 }
680
681 $str
213} 682}
214 683
215# put all archs into a hash with editor_face as it's key 684# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 685# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 686# the archs from $ARCH
218sub editor_archs { 687sub editor_archs {
219 my %paths; 688 my %paths;
220 689
221 for (keys %ARCH) { 690 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 691 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 692 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 693 }
225 694
226 \%paths 695 \%paths
227} 696}
228 697
238 my ($a) = @_; 707 my ($a) = @_;
239 708
240 my $o = $ARCH{$a->{_name}} 709 my $o = $ARCH{$a->{_name}}
241 or return; 710 or return;
242 711
243 my $face = $FACE{$a->{face} || $o->{face}} 712 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
713 unless ($face) {
714 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 715 or (warn "no face data found for arch '$a->{_name}'"), return;
716 }
245 717
246 if ($face->{w} > 1 || $face->{h} > 1) { 718 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 719 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 720 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 721
264 # single face 736 # single face
265 return (0, 0, 0, 0); 737 return (0, 0, 0, 0);
266 } 738 }
267} 739}
268 740
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 741=item $type = arch_attr $arch
278 742
279Returns a hashref describing the object and its attributes. It can contain 743Returns a hashref describing the object and its attributes. It can contain
280the following keys: 744the following keys:
281 745
282 name the name, suitable for display purposes 746 name the name, suitable for display purposes
283 ignore 747 ignore
284 attr 748 attr
285 desc 749 desc
286 use 750 use
287 section => [name => \%attr, name => \%attr] 751 section => [name => \%attr, name => \%attr]
752 import
288 753
289=cut 754=cut
290 755
291sub arch_attr($) { 756sub arch_attr($) {
292 my ($arch) = @_; 757 my ($obj) = @_;
293 758
294 require Crossfire::Data; 759 require Crossfire::Data;
295 760
296 my %attr; 761 my $root;
762 my $attr = { };
763
764 my $arch = $ARCH{ $obj->{_name} };
765 my $type = $obj->{type} || $arch->{type};
297 766
298 if ($arch->{type} > 0) { 767 if ($type > 0) {
299 %attr = %{ $Crossfire::Data::ATTR{$arch->{type}+0} || {} }; 768 $root = $Crossfire::Data::ATTR{$type};
300 } else { 769 } else {
301 die; 770 my %a = (%$arch, %$obj);
771
772 if ($a{is_floor} && !$a{alive}) {
773 $root = $Crossfire::Data::TYPE{Floor};
774 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
775 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
776 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
777 $root = $Crossfire::Data::TYPE{Wall};
778 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
779 $root = $Crossfire::Data::TYPE{"Weak Wall"};
780 } else {
781 $root = $Crossfire::Data::TYPE{Misc};
782 }
783 }
784
785 my @import = ($root);
786
787 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
788 unless $type == 116;
789
790 my (%ignore);
791 my (@section_order, %section, @attr_order);
792
793 while (my $type = shift @import) {
794 push @import, @{$type->{import} || []};
795
796 $attr->{$_} ||= $type->{$_}
797 for qw(name desc use);
798
799 for (@{$type->{ignore} || []}) {
800 $ignore{$_}++ for ref $_ ? @$_ : $_;
801 }
802
803 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
804 my ($name, $attr) = @$_;
805 push @section_order, $name;
806 for (@$attr) {
807 my ($k, $v) = @$_;
808 push @attr_order, $k;
809 $section{$name}{$k} ||= $v;
810 }
811 }
812 }
813
814 $attr->{section} = [
815 map !exists $section{$_} ? () : do {
816 my $attr = delete $section{$_};
817
818 [
819 $_,
820 map exists $attr->{$_} && !$ignore{$_}
821 ? [$_ => delete $attr->{$_}] : (),
822 @attr_order
823 ]
824 },
825
826 exists $section{$_} ? [$_ => delete $section{$_}] : (),
827 @section_order
828 ];
829
830 $attr
831}
832
833sub cache_file($$&&) {
834 my ($src, $cache, $load, $create) = @_;
835
836 my ($size, $mtime) = (stat $src)[7,9]
837 or Carp::croak "$src: $!";
838
839 if (-e $cache) {
840 my $ref = eval { load_ref $cache };
841
842 if ($ref->{version} == 1
843 && $ref->{size} == $size
844 && $ref->{mtime} == $mtime
845 && eval { $load->($ref->{data}); 1 }) {
846 return;
847 }
848 }
849
850 my $ref = {
851 version => 1,
852 size => $size,
853 mtime => $mtime,
854 data => $create->(),
302 } 855 };
303 856
304 use PApp::Util; 857 $load->($ref->{data});
305 warn PApp::Util::dumpval \%attr;
306}
307 858
308sub arch_edit_sections { 859 save_ref $ref, $cache;
309# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 860}
310# edit_type = 0; 861
311# else if (edit_type != 0) { 862=item set_libdir $path
312# // all flags from 'check_type' must be unset in this arch because they get recalculated now 863
313# edit_type &= ~check_type; 864Sets the library directory to the given path
865(default: $ENV{CROSSFIRE_LIBDIR}).
866
867You have to (re-)load the archetypes and tilecache manually after steting
868the library path.
869
870=cut
871
872sub set_libdir($) {
873 $LIB = $_[0];
874}
875
876=item load_archetypes
877
878(Re-)Load archetypes into %ARCH.
879
880=cut
881
882sub load_archetypes() {
883 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
884 *ARCH = $_[0];
885 }, sub {
886 read_arch "$LIB/archetypes"
887 };
888}
889
890=item load_tilecache
891
892(Re-)Load %TILE and %FACE.
893
894=cut
895
896sub load_tilecache() {
897 require Gtk2;
898
899 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
900 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
901 or die "$VARDIR/tilecache.png: $!";
902 *FACE = $_[0];
903 }, sub {
904 my $tile = read_pak "$LIB/crossfire.0";
905
906 my %cache;
907
908 my $idx = 0;
909
910 for my $name (sort keys %$tile) {
911 my $pb = new Gtk2::Gdk::PixbufLoader;
912 $pb->write ($tile->{$name});
913 $pb->close;
914 my $pb = $pb->get_pixbuf;
915
916 my $tile = $cache{$name} = {
917 pb => $pb,
918 idx => $idx,
919 w => int $pb->get_width / TILESIZE,
920 h => int $pb->get_height / TILESIZE,
921 };
922
923
924 $idx += $tile->{w} * $tile->{h};
314# } 925 }
315# 926
927 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
928
929 while (my ($name, $tile) = each %cache) {
930 my $tpb = delete $tile->{pb};
931 my $ofs = $tile->{idx};
932
933 for my $x (0 .. $tile->{w} - 1) {
934 for my $y (0 .. $tile->{h} - 1) {
935 my $idx = $ofs + $x + $y * $tile->{w};
936 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
937 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
938 }
939 }
316# } 940 }
317# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
318# getAttributeValue("alive", defarch) == 1 &&
319# (getAttributeValue("monster", defarch) == 1 ||
320# getAttributeValue("generator", defarch) == 1)) {
321# // Monster: monsters/npcs/generators
322# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
323# }
324# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
325# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
326# // Walls
327# edit_type |= IGUIConstants.TILE_EDIT_WALL;
328# }
329# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
330# getAttributeValue("connected", defarch) != 0) {
331# // Connected Objects
332# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
333# }
334# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
335# arch_type == 66 || arch_type == 41 || arch_type == 95) {
336# // Exit: teleporter/exit/trapdoors
337# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
338# }
339# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
340# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
341# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
342# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
343# arch_type == 124 || arch_type == 130)) {
344# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
345# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
348# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
349# arch_type == 91 || arch_type == 21 || arch_type == 24) {
350# // Door: door/special door/gates + keys
351# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
352# }
353# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
354# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
355# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
356# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
357# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
358# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
359# arch_type == 122 || arch_type == 3)) {
360# // Equipment: weapons/armour/wands/rods
361# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
362# }
363#
364# return(edit_type);
365#
366#
367}
368 941
369$CACHEDIR ||= "$ENV{HOME}/.crossfire"; 942 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
370 943
371init $CACHEDIR; 944 \%cache
945 };
946}
372 947
373=head1 AUTHOR 948=head1 AUTHOR
374 949
375 Marc Lehmann <schmorp@schmorp.de> 950 Marc Lehmann <schmorp@schmorp.de>
376 http://home.schmorp.de/ 951 http://home.schmorp.de/

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