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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.18 by root, Wed Feb 22 22:41:22 2006 UTC vs.
Revision 1.102 by elmex, Sun Apr 15 11:43:03 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 27
28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
31
32mkdir $VARDIR, 0777;
26 33
27sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
28 35
29our $CACHEDIR;
30our %ARCH; 36our %ARCH;
31our %FACE; 37our %FACE;
32our $TILE; 38our $TILE;
33 39
34our %FIELD_MULTILINE = ( 40our %FIELD_MULTILINE = (
35 msg => "endmsg", 41 msg => "endmsg",
36 lore => "endlore", 42 lore => "endlore",
43 maplore => "endmaplore",
37); 44);
38 45
39# not used yet, maybe alphabetical is ok 46# movement bit type, PITA
47our %FIELD_MOVEMENT = map +($_ => undef),
48 qw(move_type move_block move_allow move_on move_off move_slow);
49
50# same as in server save routine, to (hopefully) be compatible
51# to the other editors.
52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
54 name attach swap_time reset_timeout fixed_resettime difficulty region
55 shopitems shopgreed shopmin shopmax shoprace
56 darkness width height enter_x enter_y msg maplore
57 unique template
58 outdoor temp pressure humid windspeed winddir sky nosmooth
59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
60));
61
40our @FIELD_ORDER = (qw(name name_pl)); 62our @FIELD_ORDER = (qw(
63 elevation
41 64
65 name name_pl custom_name attach title race
66 slaying skill msg lore other_arch
67 is_animated animation face
68 magicmap smoothlevel smoothface
69 str dex con wis pow cha int
70 hp maxhp sp maxsp grace maxgrace
71 exp perm_exp expmul
72 food dam luck wc ac x y speed speed_left move_state attack_movement
73 nrof level direction type subtype attacktype
74
75 resist_physical resist_magic resist_fire resist_electricity
76 resist_cold resist_confusion resist_acid resist_drain
77 resist_weaponmagic resist_ghosthit resist_poison resist_slow
78 resist_paralyze resist_turn_undead resist_fear resist_cancellation
79 resist_deplete resist_death resist_chaos resist_counterspell
80 resist_godpower resist_holyword resist_blind resist_internal
81 resist_life_stealing resist_disease
82
83 path_attuned path_repelled path_denied material materialname
84 value carrying weight invisible state magic
85 last_heal last_sp last_grace last_eat
86 connected glow_radius randomitems npx_status npc_program
87 run_away pick_up container will_apply smoothlevel
88 current_weapon_script weapontype tooltype elevation client_type
89 item_power duration range
90 range_modifier duration_modifier dam_modifier gen_sp_armour
91 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
92
93 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
94 friendly generator is_thrown auto_apply treasure player sold see_invisible
95 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
96 splitting hitback startequip blocksview undead scared unaggressive
97 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
98 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
99 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
100 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
101 random_move only_attack confused stealth cursed damned see_anywhere
102 known_magical known_cursed can_use_skill been_applied has_ready_scroll
103 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
104 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
105 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
106 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
107
108 body_range body_arm body_torso body_head body_neck body_skill
109 body_finger body_shoulder body_foot body_hand body_wrist body_waist
110));
111
112our %EVENT_TYPE = (
113 apply => 1,
114 attack => 2,
115 death => 3,
116 drop => 4,
117 pickup => 5,
118 say => 6,
119 stop => 7,
120 time => 8,
121 throw => 9,
122 trigger => 10,
123 close => 11,
124 timer => 12,
125);
126
42sub MOVE_WALK (){ 0x1 } 127sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 128sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 129sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 130sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 131sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 132sub MOVE_BOAT (){ 0x10 }
133sub MOVE_KNOWN (){ 0x1f } # all of above
134sub MOVE_ALL (){ 0x10000 } # very special value
48 135
136our %MOVE_TYPE = (
137 walk => MOVE_WALK,
138 fly_low => MOVE_FLY_LOW,
139 fly_high => MOVE_FLY_HIGH,
140 flying => MOVE_FLYING,
141 swim => MOVE_SWIM,
142 boat => MOVE_BOAT,
143 all => MOVE_ALL,
144);
145
146our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
147
148{
149 package Crossfire::MoveType;
150
151 use overload
152 '=' => sub { bless [@{$_[0]}], ref $_[0] },
153 '""' => \&as_string,
154 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
155 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
156 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
157 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
158 'x=' => sub {
159 my $cur = $_[0] >= $_[1];
160 if (!defined $cur) {
161 if ($_[0] >= "all") {
162 $_[0] -= $_[1];
163 } else {
164 $_[0] += $_[1];
165 }
166 } elsif ($cur) {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] /= $_[1];
170 }
171
172 $_[0]
173 },
174 'eq' => sub { "$_[0]" eq "$_[1]" },
175 'ne' => sub { "$_[0]" ne "$_[1]" },
176 ;
177}
178
179sub Crossfire::MoveType::new {
180 my ($class, $string) = @_;
181
182 my $mask;
183 my $value;
184
185 if ($string =~ /^\s*\d+\s*$/) {
186 $mask = MOVE_ALL;
187 $value = $string+0;
188 } else {
189 for (split /\s+/, lc $string) {
190 if (s/^-//) {
191 $mask |= $MOVE_TYPE{$_};
192 $value &= ~$MOVE_TYPE{$_};
193 } else {
194 $mask |= $MOVE_TYPE{$_};
195 $value |= $MOVE_TYPE{$_};
196 }
197 }
198 }
199
200 (bless [$mask, $value], $class)->normalise
201}
202
203sub Crossfire::MoveType::normalise {
204 my ($self) = @_;
205
206 if ($self->[0] & MOVE_ALL) {
207 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
208 $self->[0] &= $mask;
209 $self->[1] &= $mask;
210 }
211
212 $self->[1] &= $self->[0];
213
214 $self
215}
216
217sub Crossfire::MoveType::as_string {
218 my ($self) = @_;
219
220 my @res;
221
222 my ($mask, $value) = @$self;
223
224 for (@Crossfire::MOVE_TYPE) {
225 my $bit = $Crossfire::MOVE_TYPE{$_};
226 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
227 $mask &= ~$bit;
228 push @res, $value & $bit ? $_ : "-$_";
229 }
230 }
231
232 join " ", @res
233}
234
235sub load_ref($) {
236 my ($path) = @_;
237
238 open my $fh, "<:raw:perlio", $path
239 or die "$path: $!";
240 local $/;
241
242 thaw <$fh>
243}
244
245sub save_ref($$) {
246 my ($ref, $path) = @_;
247
248 open my $fh, ">:raw:perlio", "$path~"
249 or die "$path~: $!";
250 print $fh freeze $ref;
251 close $fh;
252 rename "$path~", $path
253 or die "$path: $!";
254}
255
256my %attack_mask = (
257 physical => 0x00000001,
258 magic => 0x00000002,
259 fire => 0x00000004,
260 electricity => 0x00000008,
261 cold => 0x00000010,
262 confusion => 0x00000020,
263 acid => 0x00000040,
264 drain => 0x00000080,
265 weaponmagic => 0x00000100,
266 ghosthit => 0x00000200,
267 poison => 0x00000400,
268 slow => 0x00000800,
269 paralyze => 0x00001000,
270 turn_undead => 0x00002000,
271 fear => 0x00004000,
272 cancellation => 0x00008000,
273 deplete => 0x00010000,
274 death => 0x00020000,
275 chaos => 0x00040000,
276 counterspell => 0x00080000,
277 godpower => 0x00100000,
278 holyword => 0x00200000,
279 blind => 0x00400000,
280 internal => 0x00800000,
281 life_stealing => 0x01000000,
282 disease => 0x02000000,
283);
284
285sub _add_resist($$$) {
286 my ($ob, $mask, $value) = @_;
287
288 while (my ($k, $v) = each %attack_mask) {
289 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
290 }
291}
292
293my %MATERIAL = reverse
294 paper => 1,
295 iron => 2,
296 glass => 4,
297 leather => 8,
298 wood => 16,
299 organic => 32,
300 stone => 64,
301 cloth => 128,
302 adamant => 256,
303 liquid => 512,
304 tin => 1024,
305 bone => 2048,
306 ice => 4096,
307
308 # guesses
309 runestone => 12,
310 bronze => 18,
311 "ancient wood" => 20,
312 glass => 36,
313 marble => 66,
314 ice => 68,
315 stone => 70,
316 stone => 80,
317 cloth => 136,
318 ironwood => 144,
319 adamantium => 258,
320 glacium => 260,
321 blood => 544,
322;
323
324# object as in "Object xxx", i.e. archetypes
325sub normalize_object($) {
326 my ($ob) = @_;
327
328 # convert material bitset to materialname, if possible
329 if (exists $ob->{material}) {
330 if (!$ob->{material}) {
331 delete $ob->{material};
332 } elsif (exists $ob->{materialname}) {
333 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
334 delete $ob->{material};
335 } else {
336 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
337 delete $ob->{material}; # assume materilname is more specific and nuke material
338 }
339 } elsif (my $name = $MATERIAL{$ob->{material}}) {
340 delete $ob->{material};
341 $ob->{materialname} = $name;
342 } else {
343 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
344 }
345 }
346
347 # color_fg is used as default for magicmap if magicmap does not exist
348 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
349
350 # nuke outdated or never supported fields
351 delete @$ob{qw(
352 can_knockback can_parry can_impale can_cut can_dam_armour
353 can_apply pass_thru can_pass_thru color_bg color_fg
354 )};
355
356 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
357 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
358 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
359
360 # convert movement strings to bitsets
361 for my $attr (keys %FIELD_MOVEMENT) {
362 next unless exists $ob->{$attr};
363
364 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
365 }
366
367 # convert outdated movement flags to new movement sets
368 if (defined (my $v = delete $ob->{no_pass})) {
369 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
370 }
371 if (defined (my $v = delete $ob->{slow_move})) {
372 $ob->{move_slow} += "walk";
373 $ob->{move_slow_penalty} = $v;
374 }
375 if (defined (my $v = delete $ob->{walk_on})) {
376 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
377 }
378 if (defined (my $v = delete $ob->{walk_off})) {
379 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
380 }
381 if (defined (my $v = delete $ob->{fly_on})) {
382 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
383 }
384 if (defined (my $v = delete $ob->{fly_off})) {
385 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
386 }
387 if (defined (my $v = delete $ob->{flying})) {
388 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
389 }
390
391 # convert idiotic event_xxx things into objects
392 while (my ($event, $subtype) = each %EVENT_TYPE) {
393 if (exists $ob->{"event_${event}_plugin"}) {
394 push @{$ob->{inventory}}, {
395 _name => "event_$event",
396 title => delete $ob->{"event_${event}_plugin"},
397 slaying => delete $ob->{"event_${event}"},
398 name => delete $ob->{"event_${event}_options"},
399 };
400 }
401 }
402
403 # some archetypes had "+3" instead of the canonical "3", so fix
404 $ob->{dam} *= 1 if exists $ob->{dam};
405
406 $ob
407}
408
409# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 410sub normalize_arch($) {
50 my ($ob) = @_; 411 my ($ob) = @_;
51 412
413 normalize_object $ob;
414
52 my $arch = $ARCH{$ob->{_name}} 415 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 416 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 417
57 if ($arch->{type} == 22) { # map 418 if ($arch->{type} == 22) { # map
58 my %normalize = ( 419 my %normalize = (
59 "enter_x" => "hp", 420 "enter_x" => "hp",
60 "enter_y" => "sp", 421 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 431 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 432 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 433 $ob->{$k2} = $v;
73 } 434 }
74 } 435 }
75 } 436 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 437 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 438 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 439 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 440 next if $k eq "_name";
105 delete $ob->{$k}; 441 delete $ob->{$k};
106 } 442 }
443 }
444 }
445
446 # a speciality for the editor
447 if (exists $ob->{attack_movement}) {
448 my $am = delete $ob->{attack_movement};
449 $ob->{attack_movement_bits_0_3} = $am & 15;
450 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 451 }
108 452
109 $ob 453 $ob
110} 454}
111 455
456sub attr_thaw($) {
457 my ($ob) = @_;
458
459 $ob->{attach} = from_json $ob->{attach}
460 if exists $ob->{attach};
461
462 $ob
463}
464
465sub attr_freeze($) {
466 my ($ob) = @_;
467
468 $ob->{attach} = Crossfire::to_json $ob->{attach}
469 if exists $ob->{attach};
470
471 $ob
472}
473
112sub read_pak($;$) { 474sub read_pak($) {
113 my ($path, $cache) = @_; 475 my ($path) = @_;
114 476
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 477 my %pak;
121 478
122 open my $fh, "<:raw", $path 479 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 480 or Carp::croak "$_[0]: $!";
481 binmode $fh;
124 while (<$fh>) { 482 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 483 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 484 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 485 read $fh, $pak{$path}, $len;
128 } 486 }
129 487
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 488 \%pak
134 }
135} 489}
136 490
137sub read_arch($;$) { 491sub read_arch($;$) {
138 my ($path, $cache) = @_; 492 my ($path, $toplevel) = @_;
139 493
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 494 my %arc;
146 my ($more, $prev); 495 my ($more, $prev);
496 my $comment;
147 497
148 open my $fh, "<:raw", $path 498 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 499 or Carp::croak "$path: $!";
150 500
501# binmode $fh;
502
151 my $parse_block; $parse_block = sub { 503 my $parse_block; $parse_block = sub {
152 my %arc = @_; 504 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 505
182 while (<$fh>) { 506 while (<$fh>) {
183 s/\s+$//; 507 s/\s+$//;
184 if (/^more$/i) { 508 if (/^end$/i) {
185 $more = $prev; 509 last;
510
186 } elsif (/^object (\S+)$/i) { 511 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 512 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 513
190 if ($more) { 514 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 515 while (<$fh>) {
192 } else { 516 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 517 $arc{lore} .= $_;
194 } 518 }
195 $prev = $arc; 519 } elsif (/^msg$/i) {
196 $more = undef; 520 while (<$fh>) {
521 last if /^endmsg\s*$/i;
522 $arc{msg} .= $_;
523 }
524 } elsif (/^anim$/i) {
525 while (<$fh>) {
526 last if /^mina\s*$/i;
527 chomp;
528 push @{ $arc{anim} }, $_;
529 }
197 } elsif (/^arch (\S+)$/i) { 530 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 531 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 532 } elsif (/^\s*#/) {
533 $arc{_comment} .= "$_\n";
534
535 } elsif (/^\s*$/) {
200 # 536 #
201 } else { 537 } else {
202 warn "$path: unparseable top-level line '$_'"; 538 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 539 }
205 540 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 541
211 \%arc 542 \%arc
212 } 543 };
544
545 while (<$fh>) {
546 s/\s+$//;
547 if (/^more$/i) {
548 $more = $prev;
549 } elsif (/^object (\S+)$/i) {
550 my $name = $1;
551 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
552 undef $comment;
553 delete $arc{_comment} unless length $arc{_comment};
554 $arc->{_atype} = 'object';
555
556 if ($more) {
557 $more->{more} = $arc;
558 } else {
559 $arc{$name} = $arc;
560 }
561 $prev = $arc;
562 $more = undef;
563 } elsif (/^arch (\S+)$/i) {
564 my $name = $1;
565 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
566 undef $comment;
567 delete $arc{_comment} unless length $arc{_comment};
568 $arc->{_atype} = 'arch';
569
570 if ($more) {
571 $more->{more} = $arc;
572 } else {
573 push @{ $arc{arch} }, $arc;
574 }
575 $prev = $arc;
576 $more = undef;
577 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
578 if ($1 eq "lev_array") {
579 while (<$fh>) {
580 last if /^endplst\s*$/;
581 push @{$toplevel->{lev_array}}, $_+0;
582 }
583 } else {
584 $toplevel->{$1} = $2;
585 }
586 } elsif (/^\s*#/) {
587 $comment .= "$_\n";
588 } elsif (/^\s*($|#)/) {
589 #
590 } else {
591 die "$path: unparseable top-level line '$_'";
592 }
593 }
594
595 undef $parse_block; # work around bug in perl not freeing $fh etc.
596
597 \%arc
598}
599
600sub archlist_to_string {
601 my ($arch) = @_;
602
603 my $str;
604
605 my $append; $append = sub {
606 my %a = %{$_[0]};
607
608 Crossfire::attr_freeze \%a;
609 Crossfire::normalize_arch \%a;
610
611 # undo the bit-split we did before
612 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
613 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
614 | (delete $a{attack_movement_bits_4_7});
615 }
616
617 if (my $comment = delete $a{_comment}) {
618 if ($comment =~ /[^\n\s#]/) {
619 $str .= $comment;
620 }
621 }
622
623 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
624
625 my $inv = delete $a{inventory};
626 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
627 my $anim = delete $a{anim};
628
629 if ($a{_atype} eq 'object') {
630 $str .= join "\n", "anim", @$anim, "mina\n"
631 if $anim;
632 }
633
634 my @kv;
635
636 for ($a{_name} eq "map"
637 ? @Crossfire::FIELD_ORDER_MAP
638 : @Crossfire::FIELD_ORDER) {
639 push @kv, [$_, delete $a{$_}]
640 if exists $a{$_};
641 }
642
643 for (sort keys %a) {
644 next if /^_/; # ignore our _-keys
645 push @kv, [$_, delete $a{$_}];
646 }
647
648 for (@kv) {
649 my ($k, $v) = @$_;
650
651 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
652 $v =~ s/\n$//;
653 $str .= "$k\n$v\n$end\n";
654 } else {
655 $str .= "$k $v\n";
656 }
657 }
658
659 if ($inv) {
660 $append->($_) for @$inv;
661 }
662
663 $str .= "end\n";
664
665 if ($a{_atype} eq 'object') {
666 if ($more) {
667 $str .= "more\n";
668 $append->($more) if $more;
669 } else {
670 $str .= "\n";
671 }
672 }
673 };
674
675 for (@$arch) {
676 $append->($_);
677 }
678
679 $str
213} 680}
214 681
215# put all archs into a hash with editor_face as it's key 682# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 683# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 684# the archs from $ARCH
218sub editor_archs { 685sub editor_archs {
219 my %paths; 686 my %paths;
220 687
221 for (keys %ARCH) { 688 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 689 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 690 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 691 }
225 692
226 \%paths 693 \%paths
227} 694}
228 695
238 my ($a) = @_; 705 my ($a) = @_;
239 706
240 my $o = $ARCH{$a->{_name}} 707 my $o = $ARCH{$a->{_name}}
241 or return; 708 or return;
242 709
243 my $face = $FACE{$a->{face} || $o->{face}} 710 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
711 unless ($face) {
712 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 713 or (warn "no face data found for arch '$a->{_name}'"), return;
714 }
245 715
246 if ($face->{w} > 1 || $face->{h} > 1) { 716 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 717 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 718 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 719
264 # single face 734 # single face
265 return (0, 0, 0, 0); 735 return (0, 0, 0, 0);
266 } 736 }
267} 737}
268 738
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 739=item $type = arch_attr $arch
278 740
279Returns a hashref describing the object and its attributes. It can contain 741Returns a hashref describing the object and its attributes. It can contain
280the following keys: 742the following keys:
281 743
282 name the name, suitable for display purposes 744 name the name, suitable for display purposes
283 ignore 745 ignore
284 attr 746 attr
285 desc 747 desc
286 use 748 use
287 section => [name => \%attr, name => \%attr] 749 section => [name => \%attr, name => \%attr]
750 import
288 751
289=cut 752=cut
290 753
291sub arch_attr($) { 754sub arch_attr($) {
292 my ($arch) = @_; 755 my ($obj) = @_;
293 756
294 require Crossfire::Data; 757 require Crossfire::Data;
295 758
759 my $root;
296 my $attr; 760 my $attr = { };
761
762 my $arch = $ARCH{ $obj->{_name} };
763 my $type = $obj->{type} || $arch->{type};
297 764
298 if ($arch->{type} > 0) { 765 if ($type > 0) {
299 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 766 $root = $Crossfire::Data::ATTR{$type};
300 } else { 767 } else {
768 my %a = (%$arch, %$obj);
769
770 if ($a{is_floor} && !$a{alive}) {
771 $root = $Crossfire::Data::TYPE{Floor};
772 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
773 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
774 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
775 $root = $Crossfire::Data::TYPE{Wall};
776 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
777 $root = $Crossfire::Data::TYPE{"Weak Wall"};
778 } else {
301 $attr = $Crossfire::Data::TYPE{Misc}; 779 $root = $Crossfire::Data::TYPE{Misc};
780 }
781 }
302 782
303 type: 783 my @import = ($root);
304 for (@Crossfire::Data::ATTR0) { 784
305 my $req = $_->{required} 785 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
306 or die "internal error: ATTR0 without 'required'"; 786 unless $type == 116;
307 787
308 while (my ($k, $v) = each %$req) { 788 my (%ignore);
309 next type 789 my (@section_order, %section, @attr_order);
310 unless $arch->{$k} == $v; 790
791 while (my $type = shift @import) {
792 push @import, @{$type->{import} || []};
793
794 $attr->{$_} ||= $type->{$_}
795 for qw(name desc use);
796
797 for (@{$type->{ignore} || []}) {
798 $ignore{$_}++ for ref $_ ? @$_ : $_;
799 }
800
801 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
802 my ($name, $attr) = @$_;
803 push @section_order, $name;
804 for (@$attr) {
805 my ($k, $v) = @$_;
806 push @attr_order, $k;
807 $section{$name}{$k} ||= $v;
808 }
809 }
810 }
811
812 $attr->{section} = [
813 map !exists $section{$_} ? () : do {
814 my $attr = delete $section{$_};
815
816 [
817 $_,
818 map exists $attr->{$_} && !$ignore{$_}
819 ? [$_ => delete $attr->{$_}] : (),
820 @attr_order
821 ]
311 } 822 },
312
313 $attr = $_;
314 } 823
824 exists $section{$_} ? [$_ => delete $section{$_}] : (),
825 @section_order
826 ];
827
828 $attr
829}
830
831sub cache_file($$&&) {
832 my ($src, $cache, $load, $create) = @_;
833
834 my ($size, $mtime) = (stat $src)[7,9]
835 or Carp::croak "$src: $!";
836
837 if (-e $cache) {
838 my $ref = eval { load_ref $cache };
839
840 if ($ref->{version} == 1
841 && $ref->{size} == $size
842 && $ref->{mtime} == $mtime
843 && eval { $load->($ref->{data}); 1 }) {
844 return;
845 }
846 }
847
848 my $ref = {
849 version => 1,
850 size => $size,
851 mtime => $mtime,
852 data => $create->(),
315 } 853 };
316 854
317 use PApp::Util; 855 $load->($ref->{data});
318 warn PApp::Util::dumpval $attr;
319}
320 856
321sub arch_edit_sections { 857 save_ref $ref, $cache;
322# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 858}
323# edit_type = 0; 859
324# else if (edit_type != 0) { 860=item set_libdir $path
325# // all flags from 'check_type' must be unset in this arch because they get recalculated now 861
326# edit_type &= ~check_type; 862Sets the library directory to the given path
863(default: $ENV{CROSSFIRE_LIBDIR}).
864
865You have to (re-)load the archetypes and tilecache manually after steting
866the library path.
867
868=cut
869
870sub set_libdir($) {
871 $LIB = $_[0];
872}
873
874=item load_archetypes
875
876(Re-)Load archetypes into %ARCH.
877
878=cut
879
880sub load_archetypes() {
881 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
882 *ARCH = $_[0];
883 }, sub {
884 read_arch "$LIB/archetypes"
885 };
886}
887
888sub construct_tilecache_pb {
889 my ($idx, $cache) = @_;
890
891 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
892
893 while (my ($name, $tile) = each %$cache) {
894 my $tpb = delete $tile->{pb};
895 my $ofs = $tile->{idx};
896
897 for my $x (0 .. $tile->{w} - 1) {
898 for my $y (0 .. $tile->{h} - 1) {
899 my $idx = $ofs + $x + $y * $tile->{w};
900 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
901 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
902 }
327# } 903 }
328# 904 }
905
906 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
907
908 $cache
909}
910
911sub use_tilecache {
912 my ($face) = @_;
913 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
914 or die "$VARDIR/tilecache.png: $!";
915 *FACE = $_[0];
916}
917
918=item load_tilecache
919
920(Re-)Load %TILE and %FACE.
921
922=cut
923
924sub load_tilecache() {
925 require Gtk2;
926
927 if (-e "$LIB/crossfire.0") { # Crossfire1 version
928 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
929 sub {
930 my $tile = read_pak "$LIB/crossfire.0";
931
932 my %cache;
933
934 my $idx = 0;
935
936 for my $name (sort keys %$tile) {
937 my $pb = new Gtk2::Gdk::PixbufLoader;
938 $pb->write ($tile->{$name});
939 $pb->close;
940 my $pb = $pb->get_pixbuf;
941
942 my $tile = $cache{$name} = {
943 pb => $pb,
944 idx => $idx,
945 w => int $pb->get_width / TILESIZE,
946 h => int $pb->get_height / TILESIZE,
947 };
948
949 $idx += $tile->{w} * $tile->{h};
950 }
951
952 construct_tilecache_pb $idx, \%cache;
953
954 \%cache
329# } 955 };
330# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 956
331# getAttributeValue("alive", defarch) == 1 && 957 } else { # Crossfire+ version
332# (getAttributeValue("monster", defarch) == 1 || 958 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
333# getAttributeValue("generator", defarch) == 1)) { 959 sub {
334# // Monster: monsters/npcs/generators 960 my %cache;
335# edit_type |= IGUIConstants.TILE_EDIT_MONSTER; 961 my $facedata = Storable::retrieve "$LIB/facedata";
962
963 $facedata->{version} == 2
964 or die "$LIB/facedata: version mismatch, cannot proceed.";
965
966 my $faces = $facedata->{faceinfo};
967 my $idx = 0;
968
969 for (sort keys %$faces) {
970 my ($face, $info) = ($_, $faces->{$_});
971
972 my $pb = new Gtk2::Gdk::PixbufLoader;
973 $pb->write ($info->{data32});
974 $pb->close;
975 my $pb = $pb->get_pixbuf;
976
977 my $tile = $cache{$face} = {
978 pb => $pb,
979 idx => $idx,
980 w => int $pb->get_width / TILESIZE,
981 h => int $pb->get_height / TILESIZE,
982 };
983
984 $idx += $tile->{w} * $tile->{h};
985 }
986
987 construct_tilecache_pb $idx, \%cache;
988
989 \%cache
336# } 990 };
337# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 && 991 }
338# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
339# // Walls
340# edit_type |= IGUIConstants.TILE_EDIT_WALL;
341# }
342# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
343# getAttributeValue("connected", defarch) != 0) {
344# // Connected Objects
345# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
348# arch_type == 66 || arch_type == 41 || arch_type == 95) {
349# // Exit: teleporter/exit/trapdoors
350# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
351# }
352# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
353# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
354# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
355# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
356# arch_type == 124 || arch_type == 130)) {
357# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
358# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
359# }
360# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
361# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
362# arch_type == 91 || arch_type == 21 || arch_type == 24) {
363# // Door: door/special door/gates + keys
364# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
365# }
366# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
367# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
368# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
369# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
370# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
371# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
372# arch_type == 122 || arch_type == 3)) {
373# // Equipment: weapons/armour/wands/rods
374# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
375# }
376#
377# return(edit_type);
378#
379#
380} 992}
381
382$CACHEDIR ||= "$ENV{HOME}/.crossfire";
383
384init $CACHEDIR;
385 993
386=head1 AUTHOR 994=head1 AUTHOR
387 995
388 Marc Lehmann <schmorp@schmorp.de> 996 Marc Lehmann <schmorp@schmorp.de>
389 http://home.schmorp.de/ 997 http://home.schmorp.de/

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