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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.18 by root, Wed Feb 22 22:41:22 2006 UTC vs.
Revision 1.80 by root, Tue Feb 6 22:08:14 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
26 43
27sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
28 45
29our $CACHEDIR;
30our %ARCH; 46our %ARCH;
31our %FACE; 47our %FACE;
32our $TILE; 48our $TILE;
33 49
34our %FIELD_MULTILINE = ( 50our %FIELD_MULTILINE = (
35 msg => "endmsg", 51 msg => "endmsg",
36 lore => "endlore", 52 lore => "endlore",
53 maplore => "endmaplore",
37); 54);
38 55
39# not used yet, maybe alphabetical is ok 56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69));
70
40our @FIELD_ORDER = (qw(name name_pl)); 71our @FIELD_ORDER = (qw(
72 elevation
41 73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119));
120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
135
42sub MOVE_WALK (){ 0x1 } 136sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 137sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 138sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 139sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 140sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 141sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
48 145
146sub load_ref($) {
147 my ($path) = @_;
148
149 open my $fh, "<:raw:perlio", $path
150 or die "$path: $!";
151 local $/;
152
153 thaw <$fh>
154}
155
156sub save_ref($$) {
157 my ($ref, $path) = @_;
158
159 open my $fh, ">:raw:perlio", "$path~"
160 or die "$path~: $!";
161 print $fh freeze $ref;
162 close $fh;
163 rename "$path~", $path
164 or die "$path: $!";
165}
166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204# object as in "Object xxx", i.e. archetypes
205sub normalize_object($) {
206 my ($ob) = @_;
207
208 # nuke outdated or never supported fields
209 delete @$ob{qw(
210 can_knockback can_parry can_impale can_cut can_dam_armour
211 can_apply pass_thru can_pass_thru
212 )};
213
214 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
215 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
216 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
217
218 # convert movement strings to bitsets
219 for my $attr (keys %FIELD_MOVEMENT) {
220 next unless exists $ob->{$attr};
221
222 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
223
224 next if $ob->{$attr} =~ /^\d+$/;
225
226 my $flags = 0;
227
228 # assume list
229 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
230 $flags |= MOVE_WALK if $flag eq "walk";
231 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
232 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
233 $flags |= MOVE_FLYING if $flag eq "flying";
234 $flags |= MOVE_SWIM if $flag eq "swim";
235 $flags |= MOVE_BOAT if $flag eq "boat";
236 $flags |= MOVE_ALL if $flag eq "all";
237
238 $flags &= ~MOVE_WALK if $flag eq "-walk";
239 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
240 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
241 $flags &= ~MOVE_FLYING if $flag eq "-flying";
242 $flags &= ~MOVE_SWIM if $flag eq "-swim";
243 $flags &= ~MOVE_BOAT if $flag eq "-boat";
244 $flags &= ~MOVE_ALL if $flag eq "-all";
245 }
246
247 $ob->{$attr} = $flags;
248 }
249
250 # convert outdated movement flags to new movement sets
251 if (defined (my $v = delete $ob->{no_pass})) {
252 $ob->{move_block} = $v ? MOVE_ALL : 0;
253 }
254 if (defined (my $v = delete $ob->{slow_move})) {
255 $ob->{move_slow} |= MOVE_WALK;
256 $ob->{move_slow_penalty} = $v;
257 }
258 if (defined (my $v = delete $ob->{walk_on})) {
259 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
260 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
261 : $ob->{move_on} & ~MOVE_WALK;
262 }
263 if (defined (my $v = delete $ob->{walk_off})) {
264 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
265 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
266 : $ob->{move_off} & ~MOVE_WALK;
267 }
268 if (defined (my $v = delete $ob->{fly_on})) {
269 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
270 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
271 : $ob->{move_on} & ~MOVE_FLY_LOW;
272 }
273 if (defined (my $v = delete $ob->{fly_off})) {
274 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
275 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
276 : $ob->{move_off} & ~MOVE_FLY_LOW;
277 }
278 if (defined (my $v = delete $ob->{flying})) {
279 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
280 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
281 : $ob->{move_type} & ~MOVE_FLY_LOW;
282 }
283
284 # convert idiotic event_xxx things into objects
285 while (my ($event, $subtype) = each %EVENT_TYPE) {
286 if (exists $ob->{"event_${event}_plugin"}) {
287 push @{$ob->{inventory}}, {
288 _name => "event_$event",
289 title => delete $ob->{"event_${event}_plugin"},
290 slaying => delete $ob->{"event_${event}"},
291 name => delete $ob->{"event_${event}_options"},
292 };
293 }
294 }
295
296 # some archetypes had "+3" instead of the canonical "3", so fix
297 $ob->{dam} *= 1 if exists $ob->{dam};
298
299 $ob
300}
301
302# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 303sub normalize_arch($) {
50 my ($ob) = @_; 304 my ($ob) = @_;
51 305
306 normalize_object $ob;
307
52 my $arch = $ARCH{$ob->{_name}} 308 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 309 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 310
57 if ($arch->{type} == 22) { # map 311 if ($arch->{type} == 22) { # map
58 my %normalize = ( 312 my %normalize = (
59 "enter_x" => "hp", 313 "enter_x" => "hp",
60 "enter_y" => "sp", 314 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 324 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 325 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 326 $ob->{$k2} = $v;
73 } 327 }
74 } 328 }
75 } 329 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 330 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 331 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 332 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 333 next if $k eq "_name";
105 delete $ob->{$k}; 334 delete $ob->{$k};
106 } 335 }
336 }
337 }
338
339 # a speciality for the editor
340 if (exists $ob->{attack_movement}) {
341 my $am = delete $ob->{attack_movement};
342 $ob->{attack_movement_bits_0_3} = $am & 15;
343 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 344 }
108 345
109 $ob 346 $ob
110} 347}
111 348
349sub attr_thaw($) {
350 my ($ob) = @_;
351
352 $ob->{attach} = from_json $ob->{attach}
353 if exists $ob->{attach};
354
355 $ob
356}
357
358sub attr_freeze($) {
359 my ($ob) = @_;
360
361 $ob->{attach} = Crossfire::to_json $ob->{attach}
362 if exists $ob->{attach};
363
364 $ob
365}
366
112sub read_pak($;$) { 367sub read_pak($) {
113 my ($path, $cache) = @_; 368 my ($path) = @_;
114 369
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 370 my %pak;
121 371
122 open my $fh, "<:raw", $path 372 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 373 or Carp::croak "$_[0]: $!";
374 binmode $fh;
124 while (<$fh>) { 375 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 376 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 377 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 378 read $fh, $pak{$path}, $len;
128 } 379 }
129 380
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 381 \%pak
134 }
135} 382}
136 383
137sub read_arch($;$) { 384sub read_arch($;$) {
138 my ($path, $cache) = @_; 385 my ($path, $toplevel) = @_;
139 386
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 387 my %arc;
146 my ($more, $prev); 388 my ($more, $prev);
389 my $comment;
147 390
148 open my $fh, "<:raw", $path 391 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 392 or Carp::croak "$path: $!";
150 393
394# binmode $fh;
395
151 my $parse_block; $parse_block = sub { 396 my $parse_block; $parse_block = sub {
152 my %arc = @_; 397 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 398
182 while (<$fh>) { 399 while (<$fh>) {
183 s/\s+$//; 400 s/\s+$//;
184 if (/^more$/i) { 401 if (/^end$/i) {
185 $more = $prev; 402 last;
403
186 } elsif (/^object (\S+)$/i) { 404 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 405 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 406
190 if ($more) { 407 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 408 while (<$fh>) {
192 } else { 409 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 410 $arc{lore} .= $_;
194 } 411 }
195 $prev = $arc; 412 } elsif (/^msg$/i) {
196 $more = undef; 413 while (<$fh>) {
414 last if /^endmsg\s*$/i;
415 $arc{msg} .= $_;
416 }
417 } elsif (/^anim$/i) {
418 while (<$fh>) {
419 last if /^mina\s*$/i;
420 chomp;
421 push @{ $arc{anim} }, $_;
422 }
197 } elsif (/^arch (\S+)$/i) { 423 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 424 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 425 } elsif (/^\s*#/) {
426 $arc{_comment} .= $_;
427
428 } elsif (/^\s*$/) {
200 # 429 #
201 } else { 430 } else {
202 warn "$path: unparseable top-level line '$_'"; 431 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 } 432 }
204 } 433 }
205 434
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210
211 \%arc 435 \%arc
212 } 436 };
437
438 while (<$fh>) {
439 s/\s+$//;
440 if (/^more$/i) {
441 $more = $prev;
442 } elsif (/^\s*#/) {
443 $comment .= $_;
444 } elsif (/^object (\S+)$/i) {
445 my $name = $1;
446 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
447 delete $arc{_comment} unless length $arc{_comment};
448 $arc->{_atype} = 'object';
449
450 if ($more) {
451 $more->{more} = $arc;
452 } else {
453 $arc{$name} = $arc;
454 }
455 $prev = $arc;
456 $more = undef;
457 } elsif (/^arch (\S+)$/i) {
458 my $name = $1;
459 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
460 delete $arc{_comment} unless length $arc{_comment};
461 $arc->{_atype} = 'arch';
462
463 if ($more) {
464 $more->{more} = $arc;
465 } else {
466 push @{ $arc{arch} }, $arc;
467 }
468 $prev = $arc;
469 $more = undef;
470 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
471 if ($1 eq "lev_array") {
472 while (<$fh>) {
473 last if /^endplst\s*$/;
474 push @{$toplevel->{lev_array}}, $_+0;
475 }
476 } else {
477 $toplevel->{$1} = $2;
478 }
479 } elsif (/^\s*($|#)/) {
480 #
481 } else {
482 die "$path: unparseable top-level line '$_'";
483 }
484 }
485
486 undef $parse_block; # work around bug in perl not freeing $fh etc.
487
488 \%arc
489}
490
491sub archlist_to_string {
492 my ($arch) = @_;
493
494 my $str;
495
496 my $append; $append = sub {
497 my %a = %{$_[0]};
498
499 Crossfire::attr_freeze \%a;
500 Crossfire::normalize_arch \%a;
501
502 # undo the bit-split we did before
503 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
504 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
505 | (delete $a{attack_movement_bits_4_7});
506 }
507
508 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
509
510 my $inv = delete $a{inventory};
511 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
512 my $anim = delete $a{anim};
513
514 my @kv;
515
516 for ($a{_name} eq "map"
517 ? @Crossfire::FIELD_ORDER_MAP
518 : @Crossfire::FIELD_ORDER) {
519 push @kv, [$_, delete $a{$_}]
520 if exists $a{$_};
521 }
522
523 for (sort keys %a) {
524 next if /^_/; # ignore our _-keys
525 push @kv, [$_, delete $a{$_}];
526 }
527
528 for (@kv) {
529 my ($k, $v) = @$_;
530
531 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
532 $v =~ s/\n$//;
533 $str .= "$k\n$v\n$end\n";
534 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
535 if ($v & ~Crossfire::MOVE_ALL or !$v) {
536 $str .= "$k $v\n";
537
538 } elsif ($v & Crossfire::MOVE_ALLBIT) {
539 $str .= "$k all";
540
541 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
542 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
543 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
544 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
545 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
546
547 $str .= "\n";
548
549 } else {
550 $str .= $k;
551
552 $str .= " walk" if $v & Crossfire::MOVE_WALK;
553 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
554 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
555 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
556 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
557
558 $str .= "\n";
559 }
560 } else {
561 $str .= "$k $v\n";
562 }
563 }
564
565 if ($inv) {
566 $append->($_) for @$inv;
567 }
568
569 if ($a{_atype} eq 'object') {
570 $str .= join "\n", "anim", @$anim, "mina\n"
571 if $anim;
572 }
573
574 $str .= "end\n";
575
576 if (($a{_atype} eq 'object') && $more) {
577 $str .= "\nmore\n";
578 $append->($more) if $more;
579 }
580 };
581
582 for (@$arch) {
583 $append->($_);
584 }
585
586 $str
213} 587}
214 588
215# put all archs into a hash with editor_face as it's key 589# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 590# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 591# the archs from $ARCH
218sub editor_archs { 592sub editor_archs {
219 my %paths; 593 my %paths;
220 594
221 for (keys %ARCH) { 595 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 596 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 597 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 598 }
225 599
226 \%paths 600 \%paths
227} 601}
228 602
238 my ($a) = @_; 612 my ($a) = @_;
239 613
240 my $o = $ARCH{$a->{_name}} 614 my $o = $ARCH{$a->{_name}}
241 or return; 615 or return;
242 616
243 my $face = $FACE{$a->{face} || $o->{face}} 617 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
618 unless ($face) {
619 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 620 or (warn "no face data found for arch '$a->{_name}'"), return;
621 }
245 622
246 if ($face->{w} > 1 || $face->{h} > 1) { 623 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 624 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 625 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 626
264 # single face 641 # single face
265 return (0, 0, 0, 0); 642 return (0, 0, 0, 0);
266 } 643 }
267} 644}
268 645
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 646=item $type = arch_attr $arch
278 647
279Returns a hashref describing the object and its attributes. It can contain 648Returns a hashref describing the object and its attributes. It can contain
280the following keys: 649the following keys:
281 650
282 name the name, suitable for display purposes 651 name the name, suitable for display purposes
283 ignore 652 ignore
284 attr 653 attr
285 desc 654 desc
286 use 655 use
287 section => [name => \%attr, name => \%attr] 656 section => [name => \%attr, name => \%attr]
657 import
288 658
289=cut 659=cut
290 660
291sub arch_attr($) { 661sub arch_attr($) {
292 my ($arch) = @_; 662 my ($obj) = @_;
293 663
294 require Crossfire::Data; 664 require Crossfire::Data;
295 665
666 my $root;
296 my $attr; 667 my $attr = { };
668
669 my $arch = $ARCH{ $obj->{_name} };
670 my $type = $obj->{type} || $arch->{type};
297 671
298 if ($arch->{type} > 0) { 672 if ($type > 0) {
299 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 673 $root = $Crossfire::Data::ATTR{$type};
300 } else { 674 } else {
675 my %a = (%$arch, %$obj);
676
677 if ($a{is_floor} && !$a{alive}) {
678 $root = $Crossfire::Data::TYPE{Floor};
679 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
680 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
681 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
682 $root = $Crossfire::Data::TYPE{Wall};
683 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
684 $root = $Crossfire::Data::TYPE{"Weak Wall"};
685 } else {
301 $attr = $Crossfire::Data::TYPE{Misc}; 686 $root = $Crossfire::Data::TYPE{Misc};
687 }
688 }
302 689
303 type: 690 my @import = ($root);
304 for (@Crossfire::Data::ATTR0) { 691
305 my $req = $_->{required} 692 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
306 or die "internal error: ATTR0 without 'required'"; 693 unless $type == 116;
307 694
308 while (my ($k, $v) = each %$req) { 695 my (%ignore);
309 next type 696 my (@section_order, %section, @attr_order);
310 unless $arch->{$k} == $v; 697
698 while (my $type = shift @import) {
699 push @import, @{$type->{import} || []};
700
701 $attr->{$_} ||= $type->{$_}
702 for qw(name desc use);
703
704 for (@{$type->{ignore} || []}) {
705 $ignore{$_}++ for ref $_ ? @$_ : $_;
706 }
707
708 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
709 my ($name, $attr) = @$_;
710 push @section_order, $name;
711 for (@$attr) {
712 my ($k, $v) = @$_;
713 push @attr_order, $k;
714 $section{$name}{$k} ||= $v;
311 } 715 }
716 }
717 }
312 718
313 $attr = $_; 719 $attr->{section} = [
720 map !exists $section{$_} ? () : do {
721 my $attr = delete $section{$_};
722
723 [
724 $_,
725 map exists $attr->{$_} && !$ignore{$_}
726 ? [$_ => delete $attr->{$_}] : (),
727 @attr_order
728 ]
314 } 729 },
315 } 730
731 exists $section{$_} ? [$_ => delete $section{$_}] : (),
732 @section_order
733 ];
316 734
317 use PApp::Util; 735 $attr
318 warn PApp::Util::dumpval $attr;
319} 736}
320 737
321sub arch_edit_sections { 738sub arch_edit_sections {
322# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 739# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
323# edit_type = 0; 740# edit_type = 0;
377# return(edit_type); 794# return(edit_type);
378# 795#
379# 796#
380} 797}
381 798
382$CACHEDIR ||= "$ENV{HOME}/.crossfire"; 799sub cache_file($$&&) {
800 my ($src, $cache, $load, $create) = @_;
383 801
384init $CACHEDIR; 802 my ($size, $mtime) = (stat $src)[7,9]
803 or Carp::croak "$src: $!";
804
805 if (-e $cache) {
806 my $ref = eval { load_ref $cache };
807
808 if ($ref->{version} == 1
809 && $ref->{size} == $size
810 && $ref->{mtime} == $mtime
811 && eval { $load->($ref->{data}); 1 }) {
812 return;
813 }
814 }
815
816 my $ref = {
817 version => 1,
818 size => $size,
819 mtime => $mtime,
820 data => $create->(),
821 };
822
823 $load->($ref->{data});
824
825 save_ref $ref, $cache;
826}
827
828=item set_libdir $path
829
830Sets the library directory to the given path
831(default: $ENV{CROSSFIRE_LIBDIR}).
832
833You have to (re-)load the archetypes and tilecache manually after steting
834the library path.
835
836=cut
837
838sub set_libdir($) {
839 $LIB = $_[0];
840}
841
842=item load_archetypes
843
844(Re-)Load archetypes into %ARCH.
845
846=cut
847
848sub load_archetypes() {
849 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
850 *ARCH = $_[0];
851 }, sub {
852 read_arch "$LIB/archetypes"
853 };
854}
855
856=item load_tilecache
857
858(Re-)Load %TILE and %FACE.
859
860=cut
861
862sub load_tilecache() {
863 require Gtk2;
864
865 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
866 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
867 or die "$VARDIR/tilecache.png: $!";
868 *FACE = $_[0];
869 }, sub {
870 my $tile = read_pak "$LIB/crossfire.0";
871
872 my %cache;
873
874 my $idx = 0;
875
876 for my $name (sort keys %$tile) {
877 my $pb = new Gtk2::Gdk::PixbufLoader;
878 $pb->write ($tile->{$name});
879 $pb->close;
880 my $pb = $pb->get_pixbuf;
881
882 my $tile = $cache{$name} = {
883 pb => $pb,
884 idx => $idx,
885 w => int $pb->get_width / TILESIZE,
886 h => int $pb->get_height / TILESIZE,
887 };
888
889
890 $idx += $tile->{w} * $tile->{h};
891 }
892
893 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
894
895 while (my ($name, $tile) = each %cache) {
896 my $tpb = delete $tile->{pb};
897 my $ofs = $tile->{idx};
898
899 for my $x (0 .. $tile->{w} - 1) {
900 for my $y (0 .. $tile->{h} - 1) {
901 my $idx = $ofs + $x + $y * $tile->{w};
902 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
903 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
904 }
905 }
906 }
907
908 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
909
910 \%cache
911 };
912}
385 913
386=head1 AUTHOR 914=head1 AUTHOR
387 915
388 Marc Lehmann <schmorp@schmorp.de> 916 Marc Lehmann <schmorp@schmorp.de>
389 http://home.schmorp.de/ 917 http://home.schmorp.de/

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