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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.18 by root, Wed Feb 22 22:41:22 2006 UTC vs.
Revision 1.84 by root, Wed Feb 7 00:22:34 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
26 43
27sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
28 45
29our $CACHEDIR;
30our %ARCH; 46our %ARCH;
31our %FACE; 47our %FACE;
32our $TILE; 48our $TILE;
33 49
34our %FIELD_MULTILINE = ( 50our %FIELD_MULTILINE = (
35 msg => "endmsg", 51 msg => "endmsg",
36 lore => "endlore", 52 lore => "endlore",
53 maplore => "endmaplore",
37); 54);
38 55
39# not used yet, maybe alphabetical is ok 56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69));
70
40our @FIELD_ORDER = (qw(name name_pl)); 71our @FIELD_ORDER = (qw(
72 elevation
41 73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119));
120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
135
42sub MOVE_WALK (){ 0x1 } 136sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 137sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 138sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 139sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 140sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 141sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
48 145
146sub load_ref($) {
147 my ($path) = @_;
148
149 open my $fh, "<:raw:perlio", $path
150 or die "$path: $!";
151 local $/;
152
153 thaw <$fh>
154}
155
156sub save_ref($$) {
157 my ($ref, $path) = @_;
158
159 open my $fh, ">:raw:perlio", "$path~"
160 or die "$path~: $!";
161 print $fh freeze $ref;
162 close $fh;
163 rename "$path~", $path
164 or die "$path: $!";
165}
166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218
219 # guesses
220 runestone => 12,
221 bronze => 18,
222 "ancient wood" => 20,
223 glass => 36,
224 marble => 66,
225 ice => 68,
226 stone => 70,
227 stone => 80,
228 cloth => 136,
229 ironwood => 144,
230 glacium => 260,
231 blood => 544,
232;
233
234# object as in "Object xxx", i.e. archetypes
235sub normalize_object($) {
236 my ($ob) = @_;
237
238 # convert material bitset to materialname, if possible
239 if (exists $ob->{material}) {
240 if (!$ob->{material}) {
241 delete $ob->{material};
242 } elsif (exists $ob->{materialname}) {
243 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
244 delete $ob->{material};
245 } else {
246 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
247 delete $ob->{material}; # assume materilname is more specific and nuke material
248 }
249 } elsif (my $name = $MATERIAL{$ob->{material}}) {
250 delete $ob->{material};
251 $ob->{materialname} = $name;
252 } else {
253 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
254 }
255 }
256
257 # nuke outdated or never supported fields
258 delete @$ob{qw(
259 can_knockback can_parry can_impale can_cut can_dam_armour
260 can_apply pass_thru can_pass_thru
261 )};
262
263 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
264 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
265 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
266
267 # convert movement strings to bitsets
268 for my $attr (keys %FIELD_MOVEMENT) {
269 next unless exists $ob->{$attr};
270
271 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
272
273 next if $ob->{$attr} =~ /^\d+$/;
274
275 my $flags = 0;
276
277 # assume list
278 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
279 $flags |= MOVE_WALK if $flag eq "walk";
280 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
281 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
282 $flags |= MOVE_FLYING if $flag eq "flying";
283 $flags |= MOVE_SWIM if $flag eq "swim";
284 $flags |= MOVE_BOAT if $flag eq "boat";
285 $flags |= MOVE_ALL if $flag eq "all";
286
287 $flags &= ~MOVE_WALK if $flag eq "-walk";
288 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
289 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
290 $flags &= ~MOVE_FLYING if $flag eq "-flying";
291 $flags &= ~MOVE_SWIM if $flag eq "-swim";
292 $flags &= ~MOVE_BOAT if $flag eq "-boat";
293 $flags &= ~MOVE_ALL if $flag eq "-all";
294 }
295
296 $ob->{$attr} = $flags;
297 }
298
299 # convert outdated movement flags to new movement sets
300 if (defined (my $v = delete $ob->{no_pass})) {
301 $ob->{move_block} = $v ? MOVE_ALL : 0;
302 }
303 if (defined (my $v = delete $ob->{slow_move})) {
304 $ob->{move_slow} |= MOVE_WALK;
305 $ob->{move_slow_penalty} = $v;
306 }
307 if (defined (my $v = delete $ob->{walk_on})) {
308 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
309 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
310 : $ob->{move_on} & ~MOVE_WALK;
311 }
312 if (defined (my $v = delete $ob->{walk_off})) {
313 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
314 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
315 : $ob->{move_off} & ~MOVE_WALK;
316 }
317 if (defined (my $v = delete $ob->{fly_on})) {
318 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
319 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
320 : $ob->{move_on} & ~MOVE_FLY_LOW;
321 }
322 if (defined (my $v = delete $ob->{fly_off})) {
323 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
324 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
325 : $ob->{move_off} & ~MOVE_FLY_LOW;
326 }
327 if (defined (my $v = delete $ob->{flying})) {
328 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
329 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
330 : $ob->{move_type} & ~MOVE_FLY_LOW;
331 }
332
333 # convert idiotic event_xxx things into objects
334 while (my ($event, $subtype) = each %EVENT_TYPE) {
335 if (exists $ob->{"event_${event}_plugin"}) {
336 push @{$ob->{inventory}}, {
337 _name => "event_$event",
338 title => delete $ob->{"event_${event}_plugin"},
339 slaying => delete $ob->{"event_${event}"},
340 name => delete $ob->{"event_${event}_options"},
341 };
342 }
343 }
344
345 # some archetypes had "+3" instead of the canonical "3", so fix
346 $ob->{dam} *= 1 if exists $ob->{dam};
347
348 $ob
349}
350
351# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 352sub normalize_arch($) {
50 my ($ob) = @_; 353 my ($ob) = @_;
51 354
355 normalize_object $ob;
356
52 my $arch = $ARCH{$ob->{_name}} 357 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 358 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 359
57 if ($arch->{type} == 22) { # map 360 if ($arch->{type} == 22) { # map
58 my %normalize = ( 361 my %normalize = (
59 "enter_x" => "hp", 362 "enter_x" => "hp",
60 "enter_y" => "sp", 363 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 373 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 374 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 375 $ob->{$k2} = $v;
73 } 376 }
74 } 377 }
75 } 378 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 379 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 380 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 381 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 382 next if $k eq "_name";
105 delete $ob->{$k}; 383 delete $ob->{$k};
106 } 384 }
385 }
386 }
387
388 # a speciality for the editor
389 if (exists $ob->{attack_movement}) {
390 my $am = delete $ob->{attack_movement};
391 $ob->{attack_movement_bits_0_3} = $am & 15;
392 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 393 }
108 394
109 $ob 395 $ob
110} 396}
111 397
398sub attr_thaw($) {
399 my ($ob) = @_;
400
401 $ob->{attach} = from_json $ob->{attach}
402 if exists $ob->{attach};
403
404 $ob
405}
406
407sub attr_freeze($) {
408 my ($ob) = @_;
409
410 $ob->{attach} = Crossfire::to_json $ob->{attach}
411 if exists $ob->{attach};
412
413 $ob
414}
415
112sub read_pak($;$) { 416sub read_pak($) {
113 my ($path, $cache) = @_; 417 my ($path) = @_;
114 418
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 419 my %pak;
121 420
122 open my $fh, "<:raw", $path 421 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 422 or Carp::croak "$_[0]: $!";
423 binmode $fh;
124 while (<$fh>) { 424 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 425 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 426 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 427 read $fh, $pak{$path}, $len;
128 } 428 }
129 429
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 430 \%pak
134 }
135} 431}
136 432
137sub read_arch($;$) { 433sub read_arch($;$) {
138 my ($path, $cache) = @_; 434 my ($path, $toplevel) = @_;
139 435
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 436 my %arc;
146 my ($more, $prev); 437 my ($more, $prev);
438 my $comment;
147 439
148 open my $fh, "<:raw", $path 440 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 441 or Carp::croak "$path: $!";
150 442
443# binmode $fh;
444
151 my $parse_block; $parse_block = sub { 445 my $parse_block; $parse_block = sub {
152 my %arc = @_; 446 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 447
182 while (<$fh>) { 448 while (<$fh>) {
183 s/\s+$//; 449 s/\s+$//;
184 if (/^more$/i) { 450 if (/^end$/i) {
185 $more = $prev; 451 last;
452
186 } elsif (/^object (\S+)$/i) { 453 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 454 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 455
190 if ($more) { 456 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 457 while (<$fh>) {
192 } else { 458 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 459 $arc{lore} .= $_;
194 } 460 }
195 $prev = $arc; 461 } elsif (/^msg$/i) {
196 $more = undef; 462 while (<$fh>) {
463 last if /^endmsg\s*$/i;
464 $arc{msg} .= $_;
465 }
466 } elsif (/^anim$/i) {
467 while (<$fh>) {
468 last if /^mina\s*$/i;
469 chomp;
470 push @{ $arc{anim} }, $_;
471 }
197 } elsif (/^arch (\S+)$/i) { 472 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 473 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 474 } elsif (/^\s*#/) {
475 $arc{_comment} .= "$_\n";
476
477 } elsif (/^\s*$/) {
200 # 478 #
201 } else { 479 } else {
202 warn "$path: unparseable top-level line '$_'"; 480 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 481 }
205 482 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 483
211 \%arc 484 \%arc
212 } 485 };
486
487 while (<$fh>) {
488 s/\s+$//;
489 if (/^more$/i) {
490 $more = $prev;
491 } elsif (/^object (\S+)$/i) {
492 my $name = $1;
493 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
494 undef $comment;
495 delete $arc{_comment} unless length $arc{_comment};
496 $arc->{_atype} = 'object';
497
498 if ($more) {
499 $more->{more} = $arc;
500 } else {
501 $arc{$name} = $arc;
502 }
503 $prev = $arc;
504 $more = undef;
505 } elsif (/^arch (\S+)$/i) {
506 my $name = $1;
507 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
508 undef $comment;
509 delete $arc{_comment} unless length $arc{_comment};
510 $arc->{_atype} = 'arch';
511
512 if ($more) {
513 $more->{more} = $arc;
514 } else {
515 push @{ $arc{arch} }, $arc;
516 }
517 $prev = $arc;
518 $more = undef;
519 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
520 if ($1 eq "lev_array") {
521 while (<$fh>) {
522 last if /^endplst\s*$/;
523 push @{$toplevel->{lev_array}}, $_+0;
524 }
525 } else {
526 $toplevel->{$1} = $2;
527 }
528 } elsif (/^\s*#/) {
529 $comment .= "$_\n";
530 } elsif (/^\s*($|#)/) {
531 #
532 } else {
533 die "$path: unparseable top-level line '$_'";
534 }
535 }
536
537 undef $parse_block; # work around bug in perl not freeing $fh etc.
538
539 \%arc
540}
541
542sub archlist_to_string {
543 my ($arch) = @_;
544
545 my $str;
546
547 my $append; $append = sub {
548 my %a = %{$_[0]};
549
550 Crossfire::attr_freeze \%a;
551 Crossfire::normalize_arch \%a;
552
553 # undo the bit-split we did before
554 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
555 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
556 | (delete $a{attack_movement_bits_4_7});
557 }
558
559 if (my $comment = delete $a{_comment}) {
560 if ($comment =~ /[^\n\s#]/) {
561 $str .= $comment;
562 }
563 }
564
565 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
566
567 my $inv = delete $a{inventory};
568 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
569 my $anim = delete $a{anim};
570
571 my @kv;
572
573 for ($a{_name} eq "map"
574 ? @Crossfire::FIELD_ORDER_MAP
575 : @Crossfire::FIELD_ORDER) {
576 push @kv, [$_, delete $a{$_}]
577 if exists $a{$_};
578 }
579
580 for (sort keys %a) {
581 next if /^_/; # ignore our _-keys
582 push @kv, [$_, delete $a{$_}];
583 }
584
585 for (@kv) {
586 my ($k, $v) = @$_;
587
588 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
589 $v =~ s/\n$//;
590 $str .= "$k\n$v\n$end\n";
591 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
592 if ($v & ~Crossfire::MOVE_ALL or !$v) {
593 $str .= "$k $v\n";
594
595 } elsif ($v & Crossfire::MOVE_ALLBIT) {
596 $str .= "$k all";
597
598 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
599 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
600 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
601 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
602 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
603
604 $str .= "\n";
605
606 } else {
607 $str .= $k;
608
609 $str .= " walk" if $v & Crossfire::MOVE_WALK;
610 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
611 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
612 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
613 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
614
615 $str .= "\n";
616 }
617 } else {
618 $str .= "$k $v\n";
619 }
620 }
621
622 if ($inv) {
623 $append->($_) for @$inv;
624 }
625
626 if ($a{_atype} eq 'object') {
627 $str .= join "\n", "anim", @$anim, "mina\n"
628 if $anim;
629 }
630
631 $str .= "end\n";
632
633 if ($a{_atype} eq 'object') {
634 if ($more) {
635 $str .= "more\n";
636 $append->($more) if $more;
637 } else {
638 $str .= "\n";
639 }
640 }
641 };
642
643 for (@$arch) {
644 $append->($_);
645 }
646
647 $str
213} 648}
214 649
215# put all archs into a hash with editor_face as it's key 650# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 651# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 652# the archs from $ARCH
218sub editor_archs { 653sub editor_archs {
219 my %paths; 654 my %paths;
220 655
221 for (keys %ARCH) { 656 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 657 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 658 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 659 }
225 660
226 \%paths 661 \%paths
227} 662}
228 663
238 my ($a) = @_; 673 my ($a) = @_;
239 674
240 my $o = $ARCH{$a->{_name}} 675 my $o = $ARCH{$a->{_name}}
241 or return; 676 or return;
242 677
243 my $face = $FACE{$a->{face} || $o->{face}} 678 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
679 unless ($face) {
680 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 681 or (warn "no face data found for arch '$a->{_name}'"), return;
682 }
245 683
246 if ($face->{w} > 1 || $face->{h} > 1) { 684 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 685 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 686 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 687
264 # single face 702 # single face
265 return (0, 0, 0, 0); 703 return (0, 0, 0, 0);
266 } 704 }
267} 705}
268 706
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 707=item $type = arch_attr $arch
278 708
279Returns a hashref describing the object and its attributes. It can contain 709Returns a hashref describing the object and its attributes. It can contain
280the following keys: 710the following keys:
281 711
282 name the name, suitable for display purposes 712 name the name, suitable for display purposes
283 ignore 713 ignore
284 attr 714 attr
285 desc 715 desc
286 use 716 use
287 section => [name => \%attr, name => \%attr] 717 section => [name => \%attr, name => \%attr]
718 import
288 719
289=cut 720=cut
290 721
291sub arch_attr($) { 722sub arch_attr($) {
292 my ($arch) = @_; 723 my ($obj) = @_;
293 724
294 require Crossfire::Data; 725 require Crossfire::Data;
295 726
727 my $root;
296 my $attr; 728 my $attr = { };
729
730 my $arch = $ARCH{ $obj->{_name} };
731 my $type = $obj->{type} || $arch->{type};
297 732
298 if ($arch->{type} > 0) { 733 if ($type > 0) {
299 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 734 $root = $Crossfire::Data::ATTR{$type};
300 } else { 735 } else {
736 my %a = (%$arch, %$obj);
737
738 if ($a{is_floor} && !$a{alive}) {
739 $root = $Crossfire::Data::TYPE{Floor};
740 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
741 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
742 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
743 $root = $Crossfire::Data::TYPE{Wall};
744 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
745 $root = $Crossfire::Data::TYPE{"Weak Wall"};
746 } else {
301 $attr = $Crossfire::Data::TYPE{Misc}; 747 $root = $Crossfire::Data::TYPE{Misc};
748 }
749 }
302 750
303 type: 751 my @import = ($root);
304 for (@Crossfire::Data::ATTR0) { 752
305 my $req = $_->{required} 753 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
306 or die "internal error: ATTR0 without 'required'"; 754 unless $type == 116;
307 755
308 while (my ($k, $v) = each %$req) { 756 my (%ignore);
309 next type 757 my (@section_order, %section, @attr_order);
310 unless $arch->{$k} == $v; 758
759 while (my $type = shift @import) {
760 push @import, @{$type->{import} || []};
761
762 $attr->{$_} ||= $type->{$_}
763 for qw(name desc use);
764
765 for (@{$type->{ignore} || []}) {
766 $ignore{$_}++ for ref $_ ? @$_ : $_;
767 }
768
769 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
770 my ($name, $attr) = @$_;
771 push @section_order, $name;
772 for (@$attr) {
773 my ($k, $v) = @$_;
774 push @attr_order, $k;
775 $section{$name}{$k} ||= $v;
776 }
777 }
778 }
779
780 $attr->{section} = [
781 map !exists $section{$_} ? () : do {
782 my $attr = delete $section{$_};
783
784 [
785 $_,
786 map exists $attr->{$_} && !$ignore{$_}
787 ? [$_ => delete $attr->{$_}] : (),
788 @attr_order
789 ]
311 } 790 },
312
313 $attr = $_;
314 } 791
315 } 792 exists $section{$_} ? [$_ => delete $section{$_}] : (),
793 @section_order
794 ];
316 795
317 use PApp::Util; 796 $attr
318 warn PApp::Util::dumpval $attr;
319} 797}
320 798
321sub arch_edit_sections { 799sub arch_edit_sections {
322# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 800# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
323# edit_type = 0; 801# edit_type = 0;
377# return(edit_type); 855# return(edit_type);
378# 856#
379# 857#
380} 858}
381 859
382$CACHEDIR ||= "$ENV{HOME}/.crossfire"; 860sub cache_file($$&&) {
861 my ($src, $cache, $load, $create) = @_;
383 862
384init $CACHEDIR; 863 my ($size, $mtime) = (stat $src)[7,9]
864 or Carp::croak "$src: $!";
865
866 if (-e $cache) {
867 my $ref = eval { load_ref $cache };
868
869 if ($ref->{version} == 1
870 && $ref->{size} == $size
871 && $ref->{mtime} == $mtime
872 && eval { $load->($ref->{data}); 1 }) {
873 return;
874 }
875 }
876
877 my $ref = {
878 version => 1,
879 size => $size,
880 mtime => $mtime,
881 data => $create->(),
882 };
883
884 $load->($ref->{data});
885
886 save_ref $ref, $cache;
887}
888
889=item set_libdir $path
890
891Sets the library directory to the given path
892(default: $ENV{CROSSFIRE_LIBDIR}).
893
894You have to (re-)load the archetypes and tilecache manually after steting
895the library path.
896
897=cut
898
899sub set_libdir($) {
900 $LIB = $_[0];
901}
902
903=item load_archetypes
904
905(Re-)Load archetypes into %ARCH.
906
907=cut
908
909sub load_archetypes() {
910 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
911 *ARCH = $_[0];
912 }, sub {
913 read_arch "$LIB/archetypes"
914 };
915}
916
917=item load_tilecache
918
919(Re-)Load %TILE and %FACE.
920
921=cut
922
923sub load_tilecache() {
924 require Gtk2;
925
926 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
927 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
928 or die "$VARDIR/tilecache.png: $!";
929 *FACE = $_[0];
930 }, sub {
931 my $tile = read_pak "$LIB/crossfire.0";
932
933 my %cache;
934
935 my $idx = 0;
936
937 for my $name (sort keys %$tile) {
938 my $pb = new Gtk2::Gdk::PixbufLoader;
939 $pb->write ($tile->{$name});
940 $pb->close;
941 my $pb = $pb->get_pixbuf;
942
943 my $tile = $cache{$name} = {
944 pb => $pb,
945 idx => $idx,
946 w => int $pb->get_width / TILESIZE,
947 h => int $pb->get_height / TILESIZE,
948 };
949
950
951 $idx += $tile->{w} * $tile->{h};
952 }
953
954 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
955
956 while (my ($name, $tile) = each %cache) {
957 my $tpb = delete $tile->{pb};
958 my $ofs = $tile->{idx};
959
960 for my $x (0 .. $tile->{w} - 1) {
961 for my $y (0 .. $tile->{h} - 1) {
962 my $idx = $ofs + $x + $y * $tile->{w};
963 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
964 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
965 }
966 }
967 }
968
969 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
970
971 \%cache
972 };
973}
385 974
386=head1 AUTHOR 975=head1 AUTHOR
387 976
388 Marc Lehmann <schmorp@schmorp.de> 977 Marc Lehmann <schmorp@schmorp.de>
389 http://home.schmorp.de/ 978 http://home.schmorp.de/

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