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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.18 by root, Wed Feb 22 22:41:22 2006 UTC vs.
Revision 1.97 by root, Sun Mar 11 00:18:45 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.97';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
26 43
27sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
28 45
29our $CACHEDIR;
30our %ARCH; 46our %ARCH;
31our %FACE; 47our %FACE;
32our $TILE; 48our $TILE;
33 49
34our %FIELD_MULTILINE = ( 50our %FIELD_MULTILINE = (
35 msg => "endmsg", 51 msg => "endmsg",
36 lore => "endlore", 52 lore => "endlore",
53 maplore => "endmaplore",
37); 54);
38 55
39# not used yet, maybe alphabetical is ok 56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
64 name attach swap_time reset_timeout fixed_resettime difficulty region
65 shopitems shopgreed shopmin shopmax shoprace
66 darkness width height enter_x enter_y msg maplore
67 unique template
68 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70));
71
40our @FIELD_ORDER = (qw(name name_pl)); 72our @FIELD_ORDER = (qw(
73 elevation
41 74
75 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face
77 #todo-events
78 animation is_animated
79 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype
84
85 resist_physical resist_magic resist_fire resist_electricity
86 resist_cold resist_confusion resist_acid resist_drain
87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
89 resist_deplete resist_death resist_chaos resist_counterspell
90 resist_godpower resist_holyword resist_blind resist_internal
91 resist_life_stealing resist_disease
92
93 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program
97 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102
103 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104 friendly generator is_thrown auto_apply treasure player sold see_invisible
105 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106 splitting hitback startequip blocksview undead scared unaggressive
107 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111 random_move only_attack confused stealth cursed damned see_anywhere
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117
118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120));
121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
42sub MOVE_WALK (){ 0x1 } 137sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 138sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 139sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 140sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 141sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_KNOWN (){ 0x1f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value
48 145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187}
188
189sub Crossfire::MoveType::new {
190 my ($class, $string) = @_;
191
192 my $mask;
193 my $value;
194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
199 for (split /\s+/, lc $string) {
200 if (s/^-//) {
201 $mask |= $MOVE_TYPE{$_};
202 $value &= ~$MOVE_TYPE{$_};
203 } else {
204 $mask |= $MOVE_TYPE{$_};
205 $value |= $MOVE_TYPE{$_};
206 }
207 }
208 }
209
210 (bless [$mask, $value], $class)->normalise
211}
212
213sub Crossfire::MoveType::normalise {
214 my ($self) = @_;
215
216 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask;
219 $self->[1] &= $mask;
220 }
221
222 $self->[1] &= $self->[0];
223
224 $self
225}
226
227sub Crossfire::MoveType::as_string {
228 my ($self) = @_;
229
230 my @res;
231
232 my ($mask, $value) = @$self;
233
234 for (@Crossfire::MOVE_TYPE) {
235 my $bit = $Crossfire::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_";
239 }
240 }
241
242 join " ", @res
243}
244
245sub load_ref($) {
246 my ($path) = @_;
247
248 open my $fh, "<:raw:perlio", $path
249 or die "$path: $!";
250 local $/;
251
252 thaw <$fh>
253}
254
255sub save_ref($$) {
256 my ($ref, $path) = @_;
257
258 open my $fh, ">:raw:perlio", "$path~"
259 or die "$path~: $!";
260 print $fh freeze $ref;
261 close $fh;
262 rename "$path~", $path
263 or die "$path: $!";
264}
265
266my %attack_mask = (
267 physical => 0x00000001,
268 magic => 0x00000002,
269 fire => 0x00000004,
270 electricity => 0x00000008,
271 cold => 0x00000010,
272 confusion => 0x00000020,
273 acid => 0x00000040,
274 drain => 0x00000080,
275 weaponmagic => 0x00000100,
276 ghosthit => 0x00000200,
277 poison => 0x00000400,
278 slow => 0x00000800,
279 paralyze => 0x00001000,
280 turn_undead => 0x00002000,
281 fear => 0x00004000,
282 cancellation => 0x00008000,
283 deplete => 0x00010000,
284 death => 0x00020000,
285 chaos => 0x00040000,
286 counterspell => 0x00080000,
287 godpower => 0x00100000,
288 holyword => 0x00200000,
289 blind => 0x00400000,
290 internal => 0x00800000,
291 life_stealing => 0x01000000,
292 disease => 0x02000000,
293);
294
295sub _add_resist($$$) {
296 my ($ob, $mask, $value) = @_;
297
298 while (my ($k, $v) = each %attack_mask) {
299 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
300 }
301}
302
303my %MATERIAL = reverse
304 paper => 1,
305 iron => 2,
306 glass => 4,
307 leather => 8,
308 wood => 16,
309 organic => 32,
310 stone => 64,
311 cloth => 128,
312 adamant => 256,
313 liquid => 512,
314 tin => 1024,
315 bone => 2048,
316 ice => 4096,
317
318 # guesses
319 runestone => 12,
320 bronze => 18,
321 "ancient wood" => 20,
322 glass => 36,
323 marble => 66,
324 ice => 68,
325 stone => 70,
326 stone => 80,
327 cloth => 136,
328 ironwood => 144,
329 adamantium => 258,
330 glacium => 260,
331 blood => 544,
332;
333
334# object as in "Object xxx", i.e. archetypes
335sub normalize_object($) {
336 my ($ob) = @_;
337
338 # convert material bitset to materialname, if possible
339 if (exists $ob->{material}) {
340 if (!$ob->{material}) {
341 delete $ob->{material};
342 } elsif (exists $ob->{materialname}) {
343 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
344 delete $ob->{material};
345 } else {
346 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
347 delete $ob->{material}; # assume materilname is more specific and nuke material
348 }
349 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350 delete $ob->{material};
351 $ob->{materialname} = $name;
352 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 }
355 }
356
357 # color_fg is used as default for magicmap if magicmap does not exist
358 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
359
360 # nuke outdated or never supported fields
361 delete @$ob{qw(
362 can_knockback can_parry can_impale can_cut can_dam_armour
363 can_apply pass_thru can_pass_thru color_bg
364 )};
365
366 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
367 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
368 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
369
370 # convert movement strings to bitsets
371 for my $attr (keys %FIELD_MOVEMENT) {
372 next unless exists $ob->{$attr};
373
374 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
375 }
376
377 # convert outdated movement flags to new movement sets
378 if (defined (my $v = delete $ob->{no_pass})) {
379 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
380 }
381 if (defined (my $v = delete $ob->{slow_move})) {
382 $ob->{move_slow} += "walk";
383 $ob->{move_slow_penalty} = $v;
384 }
385 if (defined (my $v = delete $ob->{walk_on})) {
386 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
387 }
388 if (defined (my $v = delete $ob->{walk_off})) {
389 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
390 }
391 if (defined (my $v = delete $ob->{fly_on})) {
392 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
393 }
394 if (defined (my $v = delete $ob->{fly_off})) {
395 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
396 }
397 if (defined (my $v = delete $ob->{flying})) {
398 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
399 }
400
401 # convert idiotic event_xxx things into objects
402 while (my ($event, $subtype) = each %EVENT_TYPE) {
403 if (exists $ob->{"event_${event}_plugin"}) {
404 push @{$ob->{inventory}}, {
405 _name => "event_$event",
406 title => delete $ob->{"event_${event}_plugin"},
407 slaying => delete $ob->{"event_${event}"},
408 name => delete $ob->{"event_${event}_options"},
409 };
410 }
411 }
412
413 # some archetypes had "+3" instead of the canonical "3", so fix
414 $ob->{dam} *= 1 if exists $ob->{dam};
415
416 $ob
417}
418
419# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 420sub normalize_arch($) {
50 my ($ob) = @_; 421 my ($ob) = @_;
51 422
423 normalize_object $ob;
424
52 my $arch = $ARCH{$ob->{_name}} 425 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 426 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 427
57 if ($arch->{type} == 22) { # map 428 if ($arch->{type} == 22) { # map
58 my %normalize = ( 429 my %normalize = (
59 "enter_x" => "hp", 430 "enter_x" => "hp",
60 "enter_y" => "sp", 431 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 441 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 442 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 443 $ob->{$k2} = $v;
73 } 444 }
74 } 445 }
75 } 446 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 447 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 448 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 449 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 450 next if $k eq "_name";
105 delete $ob->{$k}; 451 delete $ob->{$k};
106 } 452 }
453 }
454 }
455
456 # a speciality for the editor
457 if (exists $ob->{attack_movement}) {
458 my $am = delete $ob->{attack_movement};
459 $ob->{attack_movement_bits_0_3} = $am & 15;
460 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 461 }
108 462
109 $ob 463 $ob
110} 464}
111 465
466sub attr_thaw($) {
467 my ($ob) = @_;
468
469 $ob->{attach} = from_json $ob->{attach}
470 if exists $ob->{attach};
471
472 $ob
473}
474
475sub attr_freeze($) {
476 my ($ob) = @_;
477
478 $ob->{attach} = Crossfire::to_json $ob->{attach}
479 if exists $ob->{attach};
480
481 $ob
482}
483
112sub read_pak($;$) { 484sub read_pak($) {
113 my ($path, $cache) = @_; 485 my ($path) = @_;
114 486
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 487 my %pak;
121 488
122 open my $fh, "<:raw", $path 489 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 490 or Carp::croak "$_[0]: $!";
491 binmode $fh;
124 while (<$fh>) { 492 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 493 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 494 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 495 read $fh, $pak{$path}, $len;
128 } 496 }
129 497
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 498 \%pak
134 }
135} 499}
136 500
137sub read_arch($;$) { 501sub read_arch($;$) {
138 my ($path, $cache) = @_; 502 my ($path, $toplevel) = @_;
139 503
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 504 my %arc;
146 my ($more, $prev); 505 my ($more, $prev);
506 my $comment;
147 507
148 open my $fh, "<:raw", $path 508 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 509 or Carp::croak "$path: $!";
150 510
511# binmode $fh;
512
151 my $parse_block; $parse_block = sub { 513 my $parse_block; $parse_block = sub {
152 my %arc = @_; 514 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 515
182 while (<$fh>) { 516 while (<$fh>) {
183 s/\s+$//; 517 s/\s+$//;
184 if (/^more$/i) { 518 if (/^end$/i) {
185 $more = $prev; 519 last;
520
186 } elsif (/^object (\S+)$/i) { 521 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 522 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 523
190 if ($more) { 524 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 525 while (<$fh>) {
192 } else { 526 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 527 $arc{lore} .= $_;
194 } 528 }
195 $prev = $arc; 529 } elsif (/^msg$/i) {
196 $more = undef; 530 while (<$fh>) {
531 last if /^endmsg\s*$/i;
532 $arc{msg} .= $_;
533 }
534 } elsif (/^anim$/i) {
535 while (<$fh>) {
536 last if /^mina\s*$/i;
537 chomp;
538 push @{ $arc{anim} }, $_;
539 }
197 } elsif (/^arch (\S+)$/i) { 540 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 541 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 542 } elsif (/^\s*#/) {
543 $arc{_comment} .= "$_\n";
544
545 } elsif (/^\s*$/) {
200 # 546 #
201 } else { 547 } else {
202 warn "$path: unparseable top-level line '$_'"; 548 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 549 }
205 550 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 551
211 \%arc 552 \%arc
212 } 553 };
554
555 while (<$fh>) {
556 s/\s+$//;
557 if (/^more$/i) {
558 $more = $prev;
559 } elsif (/^object (\S+)$/i) {
560 my $name = $1;
561 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
562 undef $comment;
563 delete $arc{_comment} unless length $arc{_comment};
564 $arc->{_atype} = 'object';
565
566 if ($more) {
567 $more->{more} = $arc;
568 } else {
569 $arc{$name} = $arc;
570 }
571 $prev = $arc;
572 $more = undef;
573 } elsif (/^arch (\S+)$/i) {
574 my $name = $1;
575 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
576 undef $comment;
577 delete $arc{_comment} unless length $arc{_comment};
578 $arc->{_atype} = 'arch';
579
580 if ($more) {
581 $more->{more} = $arc;
582 } else {
583 push @{ $arc{arch} }, $arc;
584 }
585 $prev = $arc;
586 $more = undef;
587 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
588 if ($1 eq "lev_array") {
589 while (<$fh>) {
590 last if /^endplst\s*$/;
591 push @{$toplevel->{lev_array}}, $_+0;
592 }
593 } else {
594 $toplevel->{$1} = $2;
595 }
596 } elsif (/^\s*#/) {
597 $comment .= "$_\n";
598 } elsif (/^\s*($|#)/) {
599 #
600 } else {
601 die "$path: unparseable top-level line '$_'";
602 }
603 }
604
605 undef $parse_block; # work around bug in perl not freeing $fh etc.
606
607 \%arc
608}
609
610sub archlist_to_string {
611 my ($arch) = @_;
612
613 my $str;
614
615 my $append; $append = sub {
616 my %a = %{$_[0]};
617
618 Crossfire::attr_freeze \%a;
619 Crossfire::normalize_arch \%a;
620
621 # undo the bit-split we did before
622 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
623 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
624 | (delete $a{attack_movement_bits_4_7});
625 }
626
627 if (my $comment = delete $a{_comment}) {
628 if ($comment =~ /[^\n\s#]/) {
629 $str .= $comment;
630 }
631 }
632
633 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
634
635 my $inv = delete $a{inventory};
636 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
637 my $anim = delete $a{anim};
638
639 if ($a{_atype} eq 'object') {
640 $str .= join "\n", "anim", @$anim, "mina\n"
641 if $anim;
642 }
643
644 my @kv;
645
646 for ($a{_name} eq "map"
647 ? @Crossfire::FIELD_ORDER_MAP
648 : @Crossfire::FIELD_ORDER) {
649 push @kv, [$_, delete $a{$_}]
650 if exists $a{$_};
651 }
652
653 for (sort keys %a) {
654 next if /^_/; # ignore our _-keys
655 push @kv, [$_, delete $a{$_}];
656 }
657
658 for (@kv) {
659 my ($k, $v) = @$_;
660
661 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
662 $v =~ s/\n$//;
663 $str .= "$k\n$v\n$end\n";
664 } else {
665 $str .= "$k $v\n";
666 }
667 }
668
669 if ($inv) {
670 $append->($_) for @$inv;
671 }
672
673 $str .= "end\n";
674
675 if ($a{_atype} eq 'object') {
676 if ($more) {
677 $str .= "more\n";
678 $append->($more) if $more;
679 } else {
680 $str .= "\n";
681 }
682 }
683 };
684
685 for (@$arch) {
686 $append->($_);
687 }
688
689 $str
213} 690}
214 691
215# put all archs into a hash with editor_face as it's key 692# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 693# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 694# the archs from $ARCH
218sub editor_archs { 695sub editor_archs {
219 my %paths; 696 my %paths;
220 697
221 for (keys %ARCH) { 698 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 699 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 700 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 701 }
225 702
226 \%paths 703 \%paths
227} 704}
228 705
238 my ($a) = @_; 715 my ($a) = @_;
239 716
240 my $o = $ARCH{$a->{_name}} 717 my $o = $ARCH{$a->{_name}}
241 or return; 718 or return;
242 719
243 my $face = $FACE{$a->{face} || $o->{face}} 720 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
721 unless ($face) {
722 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 723 or (warn "no face data found for arch '$a->{_name}'"), return;
724 }
245 725
246 if ($face->{w} > 1 || $face->{h} > 1) { 726 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 727 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 728 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 729
264 # single face 744 # single face
265 return (0, 0, 0, 0); 745 return (0, 0, 0, 0);
266 } 746 }
267} 747}
268 748
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 749=item $type = arch_attr $arch
278 750
279Returns a hashref describing the object and its attributes. It can contain 751Returns a hashref describing the object and its attributes. It can contain
280the following keys: 752the following keys:
281 753
282 name the name, suitable for display purposes 754 name the name, suitable for display purposes
283 ignore 755 ignore
284 attr 756 attr
285 desc 757 desc
286 use 758 use
287 section => [name => \%attr, name => \%attr] 759 section => [name => \%attr, name => \%attr]
760 import
288 761
289=cut 762=cut
290 763
291sub arch_attr($) { 764sub arch_attr($) {
292 my ($arch) = @_; 765 my ($obj) = @_;
293 766
294 require Crossfire::Data; 767 require Crossfire::Data;
295 768
769 my $root;
296 my $attr; 770 my $attr = { };
771
772 my $arch = $ARCH{ $obj->{_name} };
773 my $type = $obj->{type} || $arch->{type};
297 774
298 if ($arch->{type} > 0) { 775 if ($type > 0) {
299 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 776 $root = $Crossfire::Data::ATTR{$type};
300 } else { 777 } else {
778 my %a = (%$arch, %$obj);
779
780 if ($a{is_floor} && !$a{alive}) {
781 $root = $Crossfire::Data::TYPE{Floor};
782 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
783 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
784 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
785 $root = $Crossfire::Data::TYPE{Wall};
786 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
787 $root = $Crossfire::Data::TYPE{"Weak Wall"};
788 } else {
301 $attr = $Crossfire::Data::TYPE{Misc}; 789 $root = $Crossfire::Data::TYPE{Misc};
790 }
791 }
302 792
303 type: 793 my @import = ($root);
304 for (@Crossfire::Data::ATTR0) { 794
305 my $req = $_->{required} 795 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
306 or die "internal error: ATTR0 without 'required'"; 796 unless $type == 116;
307 797
308 while (my ($k, $v) = each %$req) { 798 my (%ignore);
309 next type 799 my (@section_order, %section, @attr_order);
310 unless $arch->{$k} == $v; 800
801 while (my $type = shift @import) {
802 push @import, @{$type->{import} || []};
803
804 $attr->{$_} ||= $type->{$_}
805 for qw(name desc use);
806
807 for (@{$type->{ignore} || []}) {
808 $ignore{$_}++ for ref $_ ? @$_ : $_;
809 }
810
811 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
812 my ($name, $attr) = @$_;
813 push @section_order, $name;
814 for (@$attr) {
815 my ($k, $v) = @$_;
816 push @attr_order, $k;
817 $section{$name}{$k} ||= $v;
818 }
819 }
820 }
821
822 $attr->{section} = [
823 map !exists $section{$_} ? () : do {
824 my $attr = delete $section{$_};
825
826 [
827 $_,
828 map exists $attr->{$_} && !$ignore{$_}
829 ? [$_ => delete $attr->{$_}] : (),
830 @attr_order
831 ]
311 } 832 },
312
313 $attr = $_;
314 } 833
834 exists $section{$_} ? [$_ => delete $section{$_}] : (),
835 @section_order
836 ];
837
838 $attr
839}
840
841sub cache_file($$&&) {
842 my ($src, $cache, $load, $create) = @_;
843
844 my ($size, $mtime) = (stat $src)[7,9]
845 or Carp::croak "$src: $!";
846
847 if (-e $cache) {
848 my $ref = eval { load_ref $cache };
849
850 if ($ref->{version} == 1
851 && $ref->{size} == $size
852 && $ref->{mtime} == $mtime
853 && eval { $load->($ref->{data}); 1 }) {
854 return;
855 }
856 }
857
858 my $ref = {
859 version => 1,
860 size => $size,
861 mtime => $mtime,
862 data => $create->(),
315 } 863 };
316 864
317 use PApp::Util; 865 $load->($ref->{data});
318 warn PApp::Util::dumpval $attr;
319}
320 866
321sub arch_edit_sections { 867 save_ref $ref, $cache;
322# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 868}
323# edit_type = 0; 869
324# else if (edit_type != 0) { 870=item set_libdir $path
325# // all flags from 'check_type' must be unset in this arch because they get recalculated now 871
326# edit_type &= ~check_type; 872Sets the library directory to the given path
873(default: $ENV{CROSSFIRE_LIBDIR}).
874
875You have to (re-)load the archetypes and tilecache manually after steting
876the library path.
877
878=cut
879
880sub set_libdir($) {
881 $LIB = $_[0];
882}
883
884=item load_archetypes
885
886(Re-)Load archetypes into %ARCH.
887
888=cut
889
890sub load_archetypes() {
891 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
892 *ARCH = $_[0];
893 }, sub {
894 read_arch "$LIB/archetypes"
895 };
896}
897
898=item load_tilecache
899
900(Re-)Load %TILE and %FACE.
901
902=cut
903
904sub load_tilecache() {
905 require Gtk2;
906
907 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
908 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
909 or die "$VARDIR/tilecache.png: $!";
910 *FACE = $_[0];
911 }, sub {
912 my $tile = read_pak "$LIB/crossfire.0";
913
914 my %cache;
915
916 my $idx = 0;
917
918 for my $name (sort keys %$tile) {
919 my $pb = new Gtk2::Gdk::PixbufLoader;
920 $pb->write ($tile->{$name});
921 $pb->close;
922 my $pb = $pb->get_pixbuf;
923
924 my $tile = $cache{$name} = {
925 pb => $pb,
926 idx => $idx,
927 w => int $pb->get_width / TILESIZE,
928 h => int $pb->get_height / TILESIZE,
929 };
930
931
932 $idx += $tile->{w} * $tile->{h};
327# } 933 }
328# 934
935 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
936
937 while (my ($name, $tile) = each %cache) {
938 my $tpb = delete $tile->{pb};
939 my $ofs = $tile->{idx};
940
941 for my $x (0 .. $tile->{w} - 1) {
942 for my $y (0 .. $tile->{h} - 1) {
943 my $idx = $ofs + $x + $y * $tile->{w};
944 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
945 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
946 }
947 }
329# } 948 }
330# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
331# getAttributeValue("alive", defarch) == 1 &&
332# (getAttributeValue("monster", defarch) == 1 ||
333# getAttributeValue("generator", defarch) == 1)) {
334# // Monster: monsters/npcs/generators
335# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
336# }
337# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
338# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
339# // Walls
340# edit_type |= IGUIConstants.TILE_EDIT_WALL;
341# }
342# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
343# getAttributeValue("connected", defarch) != 0) {
344# // Connected Objects
345# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
348# arch_type == 66 || arch_type == 41 || arch_type == 95) {
349# // Exit: teleporter/exit/trapdoors
350# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
351# }
352# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
353# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
354# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
355# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
356# arch_type == 124 || arch_type == 130)) {
357# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
358# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
359# }
360# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
361# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
362# arch_type == 91 || arch_type == 21 || arch_type == 24) {
363# // Door: door/special door/gates + keys
364# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
365# }
366# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
367# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
368# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
369# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
370# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
371# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
372# arch_type == 122 || arch_type == 3)) {
373# // Equipment: weapons/armour/wands/rods
374# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
375# }
376#
377# return(edit_type);
378#
379#
380}
381 949
382$CACHEDIR ||= "$ENV{HOME}/.crossfire"; 950 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
383 951
384init $CACHEDIR; 952 \%cache
953 };
954}
385 955
386=head1 AUTHOR 956=head1 AUTHOR
387 957
388 Marc Lehmann <schmorp@schmorp.de> 958 Marc Lehmann <schmorp@schmorp.de>
389 http://home.schmorp.de/ 959 http://home.schmorp.de/

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