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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.19 by root, Wed Feb 22 23:02:59 2006 UTC vs.
Revision 1.63 by root, Fri Mar 31 21:06:47 2006 UTC

11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
26 29
27sub TILESIZE (){ 32 } 30sub TILESIZE (){ 32 }
28 31
29our $CACHEDIR;
30our %ARCH; 32our %ARCH;
31our %FACE; 33our %FACE;
32our $TILE; 34our $TILE;
33 35
34our %FIELD_MULTILINE = ( 36our %FIELD_MULTILINE = (
35 msg => "endmsg", 37 msg => "endmsg",
36 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore",
37); 40);
38 41
39# not used yet, maybe alphabetical is ok 42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
40our @FIELD_ORDER = (qw(name name_pl)); 57our @FIELD_ORDER = (qw(
58 elevation
41 59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
42sub MOVE_WALK (){ 0x1 } 122sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 123sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 124sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 125sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 126sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
48 131
132sub load_ref($) {
133 my ($path) = @_;
134
135 open my $fh, "<:raw:perlio", $path
136 or die "$path: $!";
137 local $/;
138
139 thaw <$fh>
140}
141
142sub save_ref($$) {
143 my ($ref, $path) = @_;
144
145 open my $fh, ">:raw:perlio", "$path~"
146 or die "$path~: $!";
147 print $fh freeze $ref;
148 close $fh;
149 rename "$path~", $path
150 or die "$path: $!";
151}
152
153# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) {
155 my ($ob) = @_;
156
157 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru
161 );
162
163 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr};
166
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 }
194
195 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0;
198 }
199 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v;
202 }
203 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
205 : $ob->{move_on} & ~MOVE_WALK;
206 }
207 if (defined (my $v = delete $ob->{walk_off})) {
208 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
209 : $ob->{move_off} & ~MOVE_WALK;
210 }
211 if (defined (my $v = delete $ob->{fly_on})) {
212 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
213 : $ob->{move_on} & ~MOVE_FLY_LOW;
214 }
215 if (defined (my $v = delete $ob->{fly_off})) {
216 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
217 : $ob->{move_off} & ~MOVE_FLY_LOW;
218 }
219 if (defined (my $v = delete $ob->{flying})) {
220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
221 : $ob->{move_type} & ~MOVE_FLY_LOW;
222 }
223
224 # convert idiotic event_xxx things into objects
225 while (my ($event, $subtype) = each %EVENT_TYPE) {
226 if (exists $ob->{"event_${event}_plugin"}) {
227 push @{$ob->{inventory}}, {
228 _name => "event_$event",
229 title => delete $ob->{"event_${event}_plugin"},
230 slaying => delete $ob->{"event_${event}"},
231 name => delete $ob->{"event_${event}_options"},
232 };
233 }
234 }
235
236 $ob
237}
238
239# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 240sub normalize_arch($) {
50 my ($ob) = @_; 241 my ($ob) = @_;
51 242
243 normalize_object $ob;
244
52 my $arch = $ARCH{$ob->{_name}} 245 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 246 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 247
57 if ($arch->{type} == 22) { # map 248 if ($arch->{type} == 22) { # map
58 my %normalize = ( 249 my %normalize = (
59 "enter_x" => "hp", 250 "enter_x" => "hp",
60 "enter_y" => "sp", 251 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 261 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 262 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 263 $ob->{$k2} = $v;
73 } 264 }
74 } 265 }
75 } 266 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 267 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 268 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 269 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 270 next if $k eq "_name";
105 delete $ob->{$k}; 271 delete $ob->{$k};
106 } 272 }
273 }
274 }
275
276 # a speciality for the editor
277 if (exists $ob->{attack_movement}) {
278 my $am = delete $ob->{attack_movement};
279 $ob->{attack_movement_bits_0_3} = $am & 15;
280 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 281 }
108 282
109 $ob 283 $ob
110} 284}
111 285
112sub read_pak($;$) { 286sub read_pak($) {
113 my ($path, $cache) = @_; 287 my ($path) = @_;
114 288
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 289 my %pak;
121 290
122 open my $fh, "<:raw", $path 291 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 292 or Carp::croak "$_[0]: $!";
293 binmode $fh;
124 while (<$fh>) { 294 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 295 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 296 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 297 read $fh, $pak{$path}, $len;
128 } 298 }
129 299
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 300 \%pak
134 }
135} 301}
136 302
137sub read_arch($;$) { 303sub read_arch($) {
138 my ($path, $cache) = @_; 304 my ($path) = @_;
139 305
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 306 my %arc;
146 my ($more, $prev); 307 my ($more, $prev);
147 308
148 open my $fh, "<:raw", $path 309 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 310 or Carp::croak "$path: $!";
150 311
312 binmode $fh;
313
151 my $parse_block; $parse_block = sub { 314 my $parse_block; $parse_block = sub {
152 my %arc = @_; 315 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 316
182 while (<$fh>) { 317 while (<$fh>) {
183 s/\s+$//; 318 s/\s+$//;
184 if (/^more$/i) { 319 if (/^end$/i) {
185 $more = $prev; 320 last;
186 } elsif (/^object (\S+)$/i) { 321 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 322 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name); 323 } elsif (/^lore$/i) {
189 324 while (<$fh>) {
190 if ($more) { 325 last if /^endlore\s*$/i;
191 $more->{more} = $arc;
192 } else {
193 $arc{$name} = $arc; 326 $arc{lore} .= $_;
194 } 327 }
195 $prev = $arc; 328 } elsif (/^msg$/i) {
196 $more = undef; 329 while (<$fh>) {
330 last if /^endmsg\s*$/i;
331 $arc{msg} .= $_;
332 }
197 } elsif (/^arch (\S+)$/i) { 333 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 334 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 335 } elsif (/^\s*($|#)/) {
200 # 336 #
201 } else { 337 } else {
202 warn "$path: unparseable top-level line '$_'"; 338 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 } 339 }
204 } 340 }
205 341
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210
211 \%arc 342 \%arc
212 } 343 };
344
345 while (<$fh>) {
346 s/\s+$//;
347 if (/^more$/i) {
348 $more = $prev;
349 } elsif (/^object (\S+)$/i) {
350 my $name = $1;
351 my $arc = normalize_object $parse_block->(_name => $name);
352
353 if ($more) {
354 $more->{more} = $arc;
355 } else {
356 $arc{$name} = $arc;
357 }
358 $prev = $arc;
359 $more = undef;
360 } elsif (/^arch (\S+)$/i) {
361 my $name = $1;
362 my $arc = normalize_arch $parse_block->(_name => $name);
363
364 if ($more) {
365 $more->{more} = $arc;
366 } else {
367 push @{ $arc{arch} }, $arc;
368 }
369 $prev = $arc;
370 $more = undef;
371 } elsif (/^\s*($|#)/) {
372 #
373 } else {
374 warn "$path: unparseable top-level line '$_'";
375 }
376 }
377
378 undef $parse_block; # work around bug in perl not freeing $fh etc.
379
380 \%arc
213} 381}
214 382
215# put all archs into a hash with editor_face as it's key 383# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 384# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 385# the archs from $ARCH
218sub editor_archs { 386sub editor_archs {
219 my %paths; 387 my %paths;
220 388
221 for (keys %ARCH) { 389 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 390 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 391 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 392 }
225 393
226 \%paths 394 \%paths
227} 395}
228 396
238 my ($a) = @_; 406 my ($a) = @_;
239 407
240 my $o = $ARCH{$a->{_name}} 408 my $o = $ARCH{$a->{_name}}
241 or return; 409 or return;
242 410
243 my $face = $FACE{$a->{face} || $o->{face}} 411 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 412 or (warn "no face data found for arch '$a->{_name}'"), return;
245 413
246 if ($face->{w} > 1 || $face->{h} > 1) { 414 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 415 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 416 return (0, 0, $face->{w} - 1, $face->{h} - 1);
262 430
263 } else { 431 } else {
264 # single face 432 # single face
265 return (0, 0, 0, 0); 433 return (0, 0, 0, 0);
266 } 434 }
267}
268
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275} 435}
276 436
277=item $type = arch_attr $arch 437=item $type = arch_attr $arch
278 438
279Returns a hashref describing the object and its attributes. It can contain 439Returns a hashref describing the object and its attributes. It can contain
288 import 448 import
289 449
290=cut 450=cut
291 451
292sub arch_attr($) { 452sub arch_attr($) {
293 my ($arch) = @_; 453 my ($obj) = @_;
294 454
295 require Crossfire::Data; 455 require Crossfire::Data;
296 456
457 my $root;
297 my $attr; 458 my $attr = { };
459
460 my $arch = $ARCH{ $obj->{_name} };
461 my $type = $obj->{type} || $arch->{type};
298 462
299 if ($arch->{type} > 0) { 463 if ($type > 0) {
300 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 464 $root = $Crossfire::Data::ATTR{$type};
301 } else { 465 } else {
466 my %a = (%$arch, %$obj);
467
468 if ($a{is_floor} && !$a{alive}) {
469 $root = $Crossfire::Data::TYPE{Floor};
470 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
471 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
472 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
473 $root = $Crossfire::Data::TYPE{Wall};
474 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
475 $root = $Crossfire::Data::TYPE{"Weak Wall"};
476 } else {
302 $attr = $Crossfire::Data::TYPE{Misc}; 477 $root = $Crossfire::Data::TYPE{Misc};
478 }
479 }
303 480
304 type: 481 my @import = ($root);
305 for (@Crossfire::Data::ATTR0) { 482
306 my $req = $_->{required} 483 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
307 or die "internal error: ATTR0 without 'required'"; 484 unless $type == 116;
308 485
309 while (my ($k, $v) = each %$req) { 486 my (%ignore);
310 next type 487 my (@section_order, %section, @attr_order);
311 unless $arch->{$k} == $v; 488
489 while (my $type = shift @import) {
490 push @import, @{$type->{import} || []};
491
492 $attr->{$_} ||= $type->{$_}
493 for qw(name desc use);
494
495 for (@{$type->{ignore} || []}) {
496 $ignore{$_}++ for ref $_ ? @$_ : $_;
497 }
498
499 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
500 my ($name, $attr) = @$_;
501 push @section_order, $name;
502 for (@$attr) {
503 my ($k, $v) = @$_;
504 push @attr_order, $k;
505 $section{$name}{$k} ||= $v;
312 } 506 }
507 }
508 }
313 509
314 $attr = $_; 510 $attr->{section} = [
511 map !exists $section{$_} ? () : do {
512 my $attr = delete $section{$_};
513
514 [
515 $_,
516 map exists $attr->{$_} && !$ignore{$_}
517 ? [$_ => delete $attr->{$_}] : (),
518 @attr_order
519 ]
315 } 520 },
316 } 521
522 exists $section{$_} ? [$_ => delete $section{$_}] : (),
523 @section_order
524 ];
317 525
318 use PApp::Util; 526 $attr
319 warn PApp::Util::dumpval $attr;
320
321 $attr || \%Crossfire::Data::DEFAULT_ATTR;
322} 527}
323 528
324sub arch_edit_sections { 529sub arch_edit_sections {
325# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 530# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
326# edit_type = 0; 531# edit_type = 0;
380# return(edit_type); 585# return(edit_type);
381# 586#
382# 587#
383} 588}
384 589
385$CACHEDIR ||= "$ENV{HOME}/.crossfire"; 590sub cache_file($$&&) {
591 my ($src, $cache, $load, $create) = @_;
386 592
387init $CACHEDIR; 593 my ($size, $mtime) = (stat $src)[7,9]
594 or Carp::croak "$src: $!";
595
596 if (-e $cache) {
597 my $ref = eval { load_ref $cache };
598
599 if ($ref->{version} == 1
600 && $ref->{size} == $size
601 && $ref->{mtime} == $mtime
602 && eval { $load->($ref->{data}); 1 }) {
603 return;
604 }
605 }
606
607 my $ref = {
608 version => 1,
609 size => $size,
610 mtime => $mtime,
611 data => $create->(),
612 };
613
614 $load->($ref->{data});
615
616 save_ref $ref, $cache;
617}
618
619=item set_libdir $path
620
621Sets the library directory to the given path
622(default: $ENV{CROSSFIRE_LIBDIR}).
623
624You have to (re-)load the archetypes and tilecache manually after steting
625the library path.
626
627=cut
628
629sub set_libdir($) {
630 $LIB = $_[0];
631}
632
633=item load_archetypes
634
635(Re-)Load archetypes into %ARCH.
636
637=cut
638
639sub load_archetypes() {
640 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
641 *ARCH = $_[0];
642 }, sub {
643 read_arch "$LIB/archetypes"
644 };
645}
646
647=item load_tilecache
648
649(Re-)Load %TILE and %FACE.
650
651=cut
652
653sub load_tilecache() {
654 require Gtk2;
655
656 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
657 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
658 or die "$VARDIR/tilecache.png: $!";
659 *FACE = $_[0];
660 }, sub {
661 my $tile = read_pak "$LIB/crossfire.0";
662
663 my %cache;
664
665 my $idx = 0;
666
667 for my $name (sort keys %$tile) {
668 my $pb = new Gtk2::Gdk::PixbufLoader;
669 $pb->write ($tile->{$name});
670 $pb->close;
671 my $pb = $pb->get_pixbuf;
672
673 my $tile = $cache{$name} = {
674 pb => $pb,
675 idx => $idx,
676 w => int $pb->get_width / TILESIZE,
677 h => int $pb->get_height / TILESIZE,
678 };
679
680
681 $idx += $tile->{w} * $tile->{h};
682 }
683
684 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
685
686 while (my ($name, $tile) = each %cache) {
687 my $tpb = delete $tile->{pb};
688 my $ofs = $tile->{idx};
689
690 for my $x (0 .. $tile->{w} - 1) {
691 for my $y (0 .. $tile->{h} - 1) {
692 my $idx = $ofs + $x + $y * $tile->{w};
693 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
694 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
695 }
696 }
697 }
698
699 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
700
701 \%cache
702 };
703}
388 704
389=head1 AUTHOR 705=head1 AUTHOR
390 706
391 Marc Lehmann <schmorp@schmorp.de> 707 Marc Lehmann <schmorp@schmorp.de>
392 http://home.schmorp.de/ 708 http://home.schmorp.de/

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