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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.23 by root, Thu Feb 23 02:52:51 2006 UTC vs.
Revision 1.111 by elmex, Thu Jun 7 14:45:22 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.99';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable;
17use File::Spec; 16use File::Spec;
18use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
19 19
20#XXX: The map_* procedures scream for a map-object
21
22our @EXPORT = 20our @EXPORT = qw(
23 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
24 23
24use JSON::XS qw(from_json to_json);
25
25our $LIB = $ENV{CROSSFIRE_LIBDIR} 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
26 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 27
28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
31
32mkdir $VARDIR, 0777;
27 33
28sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
29 35
30our $CACHEDIR;
31our %ARCH; 36our %ARCH;
32our %FACE; 37our %FACE;
33our $TILE; 38our $TILE;
34 39
35our %FIELD_MULTILINE = ( 40our %FIELD_MULTILINE = (
36 msg => "endmsg", 41 msg => "endmsg",
37 lore => "endlore", 42 lore => "endlore",
43 maplore => "endmaplore",
38); 44);
39 45
40# not used yet, maybe alphabetical is ok 46# movement bit type, PITA
47our %FIELD_MOVEMENT = map +($_ => undef),
48 qw(move_type move_block move_allow move_on move_off move_slow);
49
50# same as in server save routine, to (hopefully) be compatible
51# to the other editors.
52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
54 name attach swap_time reset_timeout fixed_resettime difficulty region
55 shopitems shopgreed shopmin shopmax shoprace
56 darkness width height enter_x enter_y msg maplore
57 unique template
58 outdoor temp pressure humid windspeed winddir sky nosmooth
59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
60));
61
41our @FIELD_ORDER = (qw(name name_pl)); 62our @FIELD_ORDER = (qw(
63 inherit
42 64
65 elevation
66
67 name name_pl custom_name attach title race
68 slaying skill msg lore other_arch
69 face animation is_animated
70 magicmap smoothlevel smoothface
71 str dex con wis pow cha int
72 hp maxhp sp maxsp grace maxgrace
73 exp perm_exp expmul
74 food dam luck wc ac x y speed speed_left move_state attack_movement
75 nrof level direction type subtype attacktype
76
77 resist_physical resist_magic resist_fire resist_electricity
78 resist_cold resist_confusion resist_acid resist_drain
79 resist_weaponmagic resist_ghosthit resist_poison resist_slow
80 resist_paralyze resist_turn_undead resist_fear resist_cancellation
81 resist_deplete resist_death resist_chaos resist_counterspell
82 resist_godpower resist_holyword resist_blind resist_internal
83 resist_life_stealing resist_disease
84
85 path_attuned path_repelled path_denied material materialname
86 value carrying weight invisible state magic
87 last_heal last_sp last_grace last_eat
88 connected glow_radius randomitems tresure_env npx_status npc_program
89 run_away pick_up container will_apply smoothlevel
90 current_weapon_script weapontype tooltype elevation client_type
91 item_power duration range
92 range_modifier duration_modifier dam_modifier gen_sp_armour
93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
94
95 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
96 friendly generator is_thrown auto_apply treasure player sold see_invisible
97 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
98 splitting hitback startequip blocksview undead scared unaggressive
99 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
100 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
101 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
102 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
103 random_move only_attack confused stealth cursed damned see_anywhere
104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 precious
110
111 body_range body_arm body_torso body_head body_neck body_skill
112 body_finger body_shoulder body_foot body_hand body_wrist body_waist
113));
114
115our %EVENT_TYPE = (
116 apply => 1,
117 attack => 2,
118 death => 3,
119 drop => 4,
120 pickup => 5,
121 say => 6,
122 stop => 7,
123 time => 8,
124 throw => 9,
125 trigger => 10,
126 close => 11,
127 timer => 12,
128);
129
43sub MOVE_WALK (){ 0x1 } 130sub MOVE_WALK (){ 0x01 }
44sub MOVE_FLY_LOW (){ 0x2 } 131sub MOVE_FLY_LOW (){ 0x02 }
45sub MOVE_FLY_HIGH (){ 0x4 } 132sub MOVE_FLY_HIGH (){ 0x04 }
46sub MOVE_FLYING (){ 0x6 } 133sub MOVE_FLYING (){ 0x06 }
47sub MOVE_SWIM (){ 0x8 } 134sub MOVE_SWIM (){ 0x08 }
48sub MOVE_ALL (){ 0xf } 135sub MOVE_BOAT (){ 0x10 }
136sub MOVE_SHIP (){ 0x20 }
137sub MOVE_KNOWN (){ 0x3f } # all of above
138sub MOVE_ALL (){ 0x10000 } # very special value
49 139
140our %MOVE_TYPE = (
141 walk => MOVE_WALK,
142 fly_low => MOVE_FLY_LOW,
143 fly_high => MOVE_FLY_HIGH,
144 flying => MOVE_FLYING,
145 swim => MOVE_SWIM,
146 boat => MOVE_BOAT,
147 ship => MOVE_SHIP,
148 all => MOVE_ALL,
149);
150
151our @MOVE_TYPE = keys %MOVE_TYPE;
152
153{
154 package Crossfire::MoveType;
155
156 use overload
157 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 '""' => \&as_string,
159 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163 'x=' => sub {
164 my $cur = $_[0] >= $_[1];
165 if (!defined $cur) {
166 if ($_[0] >= "all") {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] += $_[1];
170 }
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
239
240sub load_ref($) {
241 my ($path) = @_;
242
243 open my $fh, "<:raw:perlio", $path
244 or die "$path: $!";
245 local $/;
246
247 thaw <$fh>
248}
249
250sub save_ref($$) {
251 my ($ref, $path) = @_;
252
253 open my $fh, ">:raw:perlio", "$path~"
254 or die "$path~: $!";
255 print $fh freeze $ref;
256 close $fh;
257 rename "$path~", $path
258 or die "$path: $!";
259}
260
261my %attack_mask = (
262 physical => 0x00000001,
263 magic => 0x00000002,
264 fire => 0x00000004,
265 electricity => 0x00000008,
266 cold => 0x00000010,
267 confusion => 0x00000020,
268 acid => 0x00000040,
269 drain => 0x00000080,
270 weaponmagic => 0x00000100,
271 ghosthit => 0x00000200,
272 poison => 0x00000400,
273 slow => 0x00000800,
274 paralyze => 0x00001000,
275 turn_undead => 0x00002000,
276 fear => 0x00004000,
277 cancellation => 0x00008000,
278 deplete => 0x00010000,
279 death => 0x00020000,
280 chaos => 0x00040000,
281 counterspell => 0x00080000,
282 godpower => 0x00100000,
283 holyword => 0x00200000,
284 blind => 0x00400000,
285 internal => 0x00800000,
286 life_stealing => 0x01000000,
287 disease => 0x02000000,
288);
289
290sub _add_resist($$$) {
291 my ($ob, $mask, $value) = @_;
292
293 while (my ($k, $v) = each %attack_mask) {
294 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 }
296}
297
298my %MATERIAL = reverse
299 paper => 1,
300 iron => 2,
301 glass => 4,
302 leather => 8,
303 wood => 16,
304 organic => 32,
305 stone => 64,
306 cloth => 128,
307 adamant => 256,
308 liquid => 512,
309 tin => 1024,
310 bone => 2048,
311 ice => 4096,
312
313 # guesses
314 runestone => 12,
315 bronze => 18,
316 "ancient wood" => 20,
317 glass => 36,
318 marble => 66,
319 ice => 68,
320 stone => 70,
321 stone => 80,
322 cloth => 136,
323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
326 blood => 544,
327;
328
329# object as in "Object xxx", i.e. archetypes
330sub normalize_object($) {
331 my ($ob) = @_;
332
333 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) {
335 if (!$ob->{material}) {
336 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) {
338 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339 delete $ob->{material};
340 } else {
341 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342 delete $ob->{material}; # assume materilname is more specific and nuke material
343 }
344 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345 delete $ob->{material};
346 $ob->{materialname} = $name;
347 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 }
350 }
351
352 # check whether attachment is the same as in the archetype
353 if (exists $ob->{attach}) {
354 my $arch = $ARCH{$ob->{_name}};
355 my $js = JSON::XS->new->utf8->canonical (1);
356
357 if (defined $arch->{attach}
358 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
359 delete $ob->{attach}
360 }
361 }
362
363 # color_fg is used as default for magicmap if magicmap does not exist
364 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
365
366 # nuke outdated or never supported fields
367 delete @$ob{qw(
368 can_knockback can_parry can_impale can_cut can_dam_armour
369 can_apply pass_thru can_pass_thru color_bg color_fg
370 )};
371
372 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
373 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
374 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
375
376 # convert movement strings to bitsets
377 for my $attr (keys %FIELD_MOVEMENT) {
378 next unless exists $ob->{$attr};
379
380 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
381 }
382
383 # convert outdated movement flags to new movement sets
384 if (defined (my $v = delete $ob->{no_pass})) {
385 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
386 }
387 if (defined (my $v = delete $ob->{slow_move})) {
388 $ob->{move_slow} += "walk";
389 $ob->{move_slow_penalty} = $v;
390 }
391 if (defined (my $v = delete $ob->{walk_on})) {
392 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
393 }
394 if (defined (my $v = delete $ob->{walk_off})) {
395 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
396 }
397 if (defined (my $v = delete $ob->{fly_on})) {
398 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
399 }
400 if (defined (my $v = delete $ob->{fly_off})) {
401 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
402 }
403 if (defined (my $v = delete $ob->{flying})) {
404 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
405 }
406
407 # convert idiotic event_xxx things into objects
408 while (my ($event, $subtype) = each %EVENT_TYPE) {
409 if (exists $ob->{"event_${event}_plugin"}) {
410 push @{$ob->{inventory}}, {
411 _name => "event_$event",
412 title => delete $ob->{"event_${event}_plugin"},
413 slaying => delete $ob->{"event_${event}"},
414 name => delete $ob->{"event_${event}_options"},
415 };
416 }
417 }
418
419 # some archetypes had "+3" instead of the canonical "3", so fix
420 $ob->{dam} *= 1 if exists $ob->{dam};
421
422 $ob
423}
424
425# arch as in "arch xxx", ie.. objects
50sub normalize_arch($) { 426sub normalize_arch($) {
51 my ($ob) = @_; 427 my ($ob) = @_;
52 428
429 normalize_object $ob;
430
53 my $arch = $ARCH{$ob->{_name}} 431 my $arch = $ARCH{$ob->{_name}}
54 or (warn "$ob->{_name}: no such archetype", return $ob); 432 or (warn "$ob->{_name}: no such archetype", return $ob);
55
56 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
57 433
58 if ($arch->{type} == 22) { # map 434 if ($arch->{type} == 22) { # map
59 my %normalize = ( 435 my %normalize = (
60 "enter_x" => "hp", 436 "enter_x" => "hp",
61 "enter_y" => "sp", 437 "enter_y" => "sp",
71 while (my ($k2, $k1) = each %normalize) { 447 while (my ($k2, $k1) = each %normalize) {
72 if (defined (my $v = delete $ob->{$k1})) { 448 if (defined (my $v = delete $ob->{$k1})) {
73 $ob->{$k2} = $v; 449 $ob->{$k2} = $v;
74 } 450 }
75 } 451 }
76 } 452 } else {
77
78 if (defined (my $v = delete $ob->{no_pass})) {
79 $ob->{move_block} = $v ? MOVE_ALL : 0;
80 }
81 if (defined (my $v = delete $ob->{walk_on})) {
82 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
83 : $ob->{move_on} & ~MOVE_WALK;
84 }
85 if (defined (my $v = delete $ob->{walk_off})) {
86 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
87 : $ob->{move_off} & ~MOVE_WALK;
88 }
89 if (defined (my $v = delete $ob->{fly_on})) {
90 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
91 : $ob->{move_on} & ~MOVE_FLY_LOW;
92 }
93 if (defined (my $v = delete $ob->{fly_off})) {
94 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
95 : $ob->{move_off} & ~MOVE_FLY_LOW;
96 }
97 if (defined (my $v = delete $ob->{flying})) {
98 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
99 : $ob->{move_type} & ~MOVE_FLY_LOW;
100 }
101
102 # if value matches archetype default, delete 453 # if value matches archetype default, delete
103 while (my ($k, $v) = each %$ob) { 454 while (my ($k, $v) = each %$ob) {
104 if (exists $arch->{$k} and $arch->{$k} eq $v) { 455 if (exists $arch->{$k} and $arch->{$k} eq $v) {
105 next if $k eq "_name"; 456 next if $k eq "_name";
106 delete $ob->{$k}; 457 delete $ob->{$k};
107 } 458 }
459 }
460 }
461
462 # a speciality for the editor
463 if (exists $ob->{attack_movement}) {
464 my $am = delete $ob->{attack_movement};
465 $ob->{attack_movement_bits_0_3} = $am & 15;
466 $ob->{attack_movement_bits_4_7} = $am & 240;
108 } 467 }
109 468
110 $ob 469 $ob
111} 470}
112 471
472sub attr_thaw($) {
473 my ($ob) = @_;
474
475 $ob->{attach} = from_json $ob->{attach}
476 if exists $ob->{attach};
477
478 $ob
479}
480
481sub attr_freeze($) {
482 my ($ob) = @_;
483
484 $ob->{attach} = Crossfire::to_json $ob->{attach}
485 if exists $ob->{attach};
486
487 $ob
488}
489
113sub read_pak($;$) { 490sub read_pak($) {
114 my ($path, $cache) = @_; 491 my ($path) = @_;
115 492
116 eval {
117 defined $cache
118 && -M $cache < -M $path
119 && Storable::retrieve ($cache)
120 } or do {
121 my %pak; 493 my %pak;
122 494
123 open my $fh, "<:raw", $path 495 open my $fh, "<:raw:perlio", $path
124 or Carp::croak "$_[0]: $!"; 496 or Carp::croak "$_[0]: $!";
497 binmode $fh;
125 while (<$fh>) { 498 while (<$fh>) {
126 my ($type, $id, $len, $path) = split; 499 my ($type, $id, $len, $path) = split;
127 $path =~ s/.*\///; 500 $path =~ s/.*\///;
128 read $fh, $pak{$path}, $len; 501 read $fh, $pak{$path}, $len;
129 } 502 }
130 503
131 Storable::nstore (\%pak, $cache)
132 if defined $cache;
133
134 \%pak 504 \%pak
135 }
136} 505}
137 506
138sub read_arch($;$) { 507sub read_arch($;$) {
139 my ($path, $cache) = @_; 508 my ($path, $toplevel) = @_;
140 509
141 eval {
142 defined $cache
143 && -M $cache < -M $path
144 && Storable::retrieve ($cache)
145 } or do {
146 my %arc; 510 my %arc;
147 my ($more, $prev); 511 my ($more, $prev);
512 my $comment;
148 513
149 open my $fh, "<:raw", $path 514 open my $fh, "<:raw:perlio:utf8", $path
150 or Carp::croak "$path: $!"; 515 or Carp::croak "$path: $!";
151 516
517# binmode $fh;
518
152 my $parse_block; $parse_block = sub { 519 my $parse_block; $parse_block = sub {
153 my %arc = @_; 520 my %arc = @_;
154
155 while (<$fh>) {
156 s/\s+$//;
157 if (/^end$/i) {
158 last;
159 } elsif (/^arch (\S+)$/) {
160 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
161 } elsif (/^lore$/) {
162 while (<$fh>) {
163 last if /^endlore\s*$/i;
164 $arc{lore} .= $_;
165 }
166 } elsif (/^msg$/) {
167 while (<$fh>) {
168 last if /^endmsg\s*$/i;
169 $arc{msg} .= $_;
170 }
171 } elsif (/^(\S+)\s*(.*)$/) {
172 $arc{lc $1} = $2;
173 } elsif (/^\s*($|#)/) {
174 #
175 } else {
176 warn "$path: unparsable line '$_' in arch $arc{_name}";
177 }
178 }
179
180 \%arc
181 };
182 521
183 while (<$fh>) { 522 while (<$fh>) {
184 s/\s+$//; 523 s/\s+$//;
185 if (/^more$/i) { 524 if (/^end$/i) {
186 $more = $prev; 525 last;
526
187 } elsif (/^object (\S+)$/i) { 527 } elsif (/^arch (\S+)$/i) {
188 my $name = $1; 528 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
189 my $arc = $parse_block->(_name => $name);
190 529
191 if ($more) { 530 } elsif (/^lore$/i) {
192 $more->{more} = $arc; 531 while (<$fh>) {
193 } else { 532 last if /^endlore\s*$/i;
194 $arc{$name} = $arc; 533 $arc{lore} .= $_;
195 } 534 }
196 $prev = $arc; 535 } elsif (/^msg$/i) {
197 $more = undef; 536 while (<$fh>) {
537 last if /^endmsg\s*$/i;
538 $arc{msg} .= $_;
539 }
540 } elsif (/^anim$/i) {
541 while (<$fh>) {
542 last if /^mina\s*$/i;
543 chomp;
544 push @{ $arc{anim} }, $_;
545 }
198 } elsif (/^arch (\S+)$/i) { 546 } elsif (/^(\S+)\s*(.*)$/) {
199 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 547 $arc{lc $1} = $2;
200 } elsif (/^\s*($|#)/) { 548 } elsif (/^\s*#/) {
549 $arc{_comment} .= "$_\n";
550
551 } elsif (/^\s*$/) {
201 # 552 #
202 } else { 553 } else {
203 warn "$path: unparseable top-level line '$_'"; 554 warn "$path: unparsable line '$_' in arch $arc{_name}";
204 }
205 } 555 }
206 556 }
207 undef $parse_block; # work around bug in perl not freeing $fh etc.
208
209 Storable::nstore (\%arc, $cache)
210 if defined $cache;
211 557
212 \%arc 558 \%arc
213 } 559 };
560
561 while (<$fh>) {
562 s/\s+$//;
563 if (/^more$/i) {
564 $more = $prev;
565 } elsif (/^object (\S+)$/i) {
566 my $name = $1;
567 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
568 undef $comment;
569 delete $arc{_comment} unless length $arc{_comment};
570 $arc->{_atype} = 'object';
571
572 if ($more) {
573 $more->{more} = $arc;
574 } else {
575 $arc{$name} = $arc;
576 }
577 $prev = $arc;
578 $more = undef;
579 } elsif (/^arch (\S+)$/i) {
580 my $name = $1;
581 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
582 undef $comment;
583 delete $arc{_comment} unless length $arc{_comment};
584 $arc->{_atype} = 'arch';
585
586 if ($more) {
587 $more->{more} = $arc;
588 } else {
589 push @{ $arc{arch} }, $arc;
590 }
591 $prev = $arc;
592 $more = undef;
593 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
594 if ($1 eq "lev_array") {
595 while (<$fh>) {
596 last if /^endplst\s*$/;
597 push @{$toplevel->{lev_array}}, $_+0;
598 }
599 } else {
600 $toplevel->{$1} = $2;
601 }
602 } elsif (/^\s*#/) {
603 $comment .= "$_\n";
604 } elsif (/^\s*($|#)/) {
605 #
606 } else {
607 die "$path: unparseable top-level line '$_'";
608 }
609 }
610
611 undef $parse_block; # work around bug in perl not freeing $fh etc.
612
613 \%arc
614}
615
616sub archlist_to_string {
617 my ($arch) = @_;
618
619 my $str;
620
621 my $append; $append = sub {
622 my %a = %{$_[0]};
623
624 Crossfire::attr_freeze \%a;
625 Crossfire::normalize_arch \%a;
626
627 # undo the bit-split we did before
628 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
629 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
630 | (delete $a{attack_movement_bits_4_7});
631 }
632
633 if (my $comment = delete $a{_comment}) {
634 if ($comment =~ /[^\n\s#]/) {
635 $str .= $comment;
636 }
637 }
638
639 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
640
641 my $inv = delete $a{inventory};
642 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
643 my $anim = delete $a{anim};
644
645 if ($a{_atype} eq 'object') {
646 $str .= join "\n", "anim", @$anim, "mina\n"
647 if $anim;
648 }
649
650 my @kv;
651
652 for ($a{_name} eq "map"
653 ? @Crossfire::FIELD_ORDER_MAP
654 : @Crossfire::FIELD_ORDER) {
655 push @kv, [$_, delete $a{$_}]
656 if exists $a{$_};
657 }
658
659 for (sort keys %a) {
660 next if /^_/; # ignore our _-keys
661 push @kv, [$_, delete $a{$_}];
662 }
663
664 for (@kv) {
665 my ($k, $v) = @$_;
666
667 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
668 $v =~ s/\n$//;
669 $str .= "$k\n$v\n$end\n";
670 } else {
671 $str .= "$k $v\n";
672 }
673 }
674
675 if ($inv) {
676 $append->($_) for @$inv;
677 }
678
679 $str .= "end\n";
680
681 if ($a{_atype} eq 'object') {
682 if ($more) {
683 $str .= "more\n";
684 $append->($more) if $more;
685 } else {
686 $str .= "\n";
687 }
688 }
689 };
690
691 for (@$arch) {
692 $append->($_);
693 }
694
695 $str
214} 696}
215 697
216# put all archs into a hash with editor_face as it's key 698# put all archs into a hash with editor_face as it's key
217# NOTE: the arrays in the hash values are references to 699# NOTE: the arrays in the hash values are references to
218# the archs from $ARCH 700# the archs from $ARCH
219sub editor_archs { 701sub editor_archs {
220 my %paths; 702 my %paths;
221 703
222 for (keys %ARCH) { 704 for (keys %ARCH) {
223 my $arch = $ARCH{$_}; 705 my $arch = $ARCH{$_};
224 push @{$paths{$arch->{editor_folder}}}, \$arch; 706 push @{$paths{$arch->{editor_folder}}}, $arch;
225 } 707 }
226 708
227 \%paths 709 \%paths
228} 710}
229 711
239 my ($a) = @_; 721 my ($a) = @_;
240 722
241 my $o = $ARCH{$a->{_name}} 723 my $o = $ARCH{$a->{_name}}
242 or return; 724 or return;
243 725
244 my $face = $FACE{$a->{face} || $o->{face}} 726 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
727 unless ($face) {
728 $face = $FACE{"blank.x11"}
245 or (warn "no face data found for arch '$a->{_name}'"), return; 729 or (warn "no face data found for arch '$a->{_name}'"), return;
730 }
246 731
247 if ($face->{w} > 1 || $face->{h} > 1) { 732 if ($face->{w} > 1 || $face->{h} > 1) {
248 # bigface 733 # bigface
249 return (0, 0, $face->{w} - 1, $face->{h} - 1); 734 return (0, 0, $face->{w} - 1, $face->{h} - 1);
250 735
263 748
264 } else { 749 } else {
265 # single face 750 # single face
266 return (0, 0, 0, 0); 751 return (0, 0, 0, 0);
267 } 752 }
268}
269
270sub init($) {
271 my ($cachedir) = @_;
272
273 return if %ARCH;
274
275 mkdir $cachedir, 0777;
276 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
277} 753}
278 754
279=item $type = arch_attr $arch 755=item $type = arch_attr $arch
280 756
281Returns a hashref describing the object and its attributes. It can contain 757Returns a hashref describing the object and its attributes. It can contain
290 import 766 import
291 767
292=cut 768=cut
293 769
294sub arch_attr($) { 770sub arch_attr($) {
295 my ($arch) = @_; 771 my ($obj) = @_;
296 772
297 require Crossfire::Data; 773 require Crossfire::Data;
298 774
775 my $root;
299 my $attr; 776 my $attr = { };
777
778 my $arch = $ARCH{ $obj->{_name} };
779 my $type = $obj->{type} || $arch->{type};
300 780
301 if ($arch->{type} > 0) { 781 if ($type > 0) {
302 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 782 $root = $Crossfire::Data::ATTR{$type};
303 } else { 783 } else {
784 my %a = (%$arch, %$obj);
785
786 if ($a{is_floor} && !$a{alive}) {
787 $root = $Crossfire::Data::TYPE{Floor};
788 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
789 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
790 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
791 $root = $Crossfire::Data::TYPE{Wall};
792 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
793 $root = $Crossfire::Data::TYPE{"Weak Wall"};
794 } else {
304 $attr = $Crossfire::Data::TYPE{Misc}; 795 $root = $Crossfire::Data::TYPE{Misc};
796 }
797 }
305 798
306 type: 799 my @import = ($root);
307 for (@Crossfire::Data::ATTR0) { 800
308 my $req = $_->{required} 801 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
309 or die "internal error: ATTR0 without 'required'"; 802 unless $type == 116;
310 803
311 while (my ($k, $v) = each %$req) { 804 my (%ignore);
312 next type 805 my (@section_order, %section, @attr_order);
313 unless $arch->{$k} == $v; 806
807 while (my $type = shift @import) {
808 push @import, @{$type->{import} || []};
809
810 $attr->{$_} ||= $type->{$_}
811 for qw(name desc use);
812
813 for (@{$type->{ignore} || []}) {
814 $ignore{$_}++ for ref $_ ? @$_ : $_;
815 }
816
817 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
818 my ($name, $attr) = @$_;
819 push @section_order, $name;
820 for (@$attr) {
821 my ($k, $v) = @$_;
822 push @attr_order, $k;
823 $section{$name}{$k} ||= $v;
824 }
825 }
826 }
827
828 $attr->{section} = [
829 map !exists $section{$_} ? () : do {
830 my $attr = delete $section{$_};
831
832 [
833 $_,
834 map exists $attr->{$_} && !$ignore{$_}
835 ? [$_ => delete $attr->{$_}] : (),
836 @attr_order
837 ]
314 } 838 },
315
316 $attr = $_;
317 } 839
840 exists $section{$_} ? [$_ => delete $section{$_}] : (),
841 @section_order
842 ];
843
844 $attr
845}
846
847sub cache_file($$&&) {
848 my ($src, $cache, $load, $create) = @_;
849
850 my ($size, $mtime) = (stat $src)[7,9]
851 or Carp::croak "$src: $!";
852
853 if (-e $cache) {
854 my $ref = eval { load_ref $cache };
855
856 if ($ref->{version} == 1
857 && $ref->{size} == $size
858 && $ref->{mtime} == $mtime
859 && eval { $load->($ref->{data}); 1 }) {
860 return;
861 }
862 }
863
864 my $ref = {
865 version => 1,
866 size => $size,
867 mtime => $mtime,
868 data => $create->(),
318 } 869 };
319 870
320 $attr || \%Crossfire::Data::DEFAULT_ATTR; 871 $load->($ref->{data});
321}
322 872
323sub arch_edit_sections { 873 save_ref $ref, $cache;
324# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 874}
325# edit_type = 0; 875
326# else if (edit_type != 0) { 876=item set_libdir $path
327# // all flags from 'check_type' must be unset in this arch because they get recalculated now 877
328# edit_type &= ~check_type; 878Sets the library directory to the given path
879(default: $ENV{CROSSFIRE_LIBDIR}).
880
881You have to (re-)load the archetypes and tilecache manually after steting
882the library path.
883
884=cut
885
886sub set_libdir($) {
887 $LIB = $_[0];
888}
889
890=item load_archetypes
891
892(Re-)Load archetypes into %ARCH.
893
894=cut
895
896sub load_archetypes() {
897 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
898 *ARCH = $_[0];
899 }, sub {
900 read_arch "$LIB/archetypes"
901 };
902}
903
904sub construct_tilecache_pb {
905 my ($idx, $cache) = @_;
906
907 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
908
909 while (my ($name, $tile) = each %$cache) {
910 my $tpb = delete $tile->{pb};
911 my $ofs = $tile->{idx};
912
913 for my $x (0 .. $tile->{w} - 1) {
914 for my $y (0 .. $tile->{h} - 1) {
915 my $idx = $ofs + $x + $y * $tile->{w};
916 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
917 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
918 }
329# } 919 }
330# 920 }
921
922 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
923
924 $cache
925}
926
927sub use_tilecache {
928 my ($face) = @_;
929 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
930 or die "$VARDIR/tilecache.png: $!";
931 *FACE = $_[0];
932}
933
934=item load_tilecache
935
936(Re-)Load %TILE and %FACE.
937
938=cut
939
940sub load_tilecache() {
941 require Gtk2;
942
943 if (-e "$LIB/facedata") { # Crossfire TRT faces
944 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
945 sub {
946 my %cache;
947 my $facedata = Storable::retrieve "$LIB/facedata";
948
949 $facedata->{version} == 2
950 or die "$LIB/facedata: version mismatch, cannot proceed.";
951
952 my $faces = $facedata->{faceinfo};
953 my $idx = 0;
954
955 for (sort keys %$faces) {
956 my ($face, $info) = ($_, $faces->{$_});
957
958 my $pb = new Gtk2::Gdk::PixbufLoader;
959 $pb->write ($info->{data32});
960 $pb->close;
961 my $pb = $pb->get_pixbuf;
962
963 my $tile = $cache{$face} = {
964 pb => $pb,
965 idx => $idx,
966 w => int $pb->get_width / TILESIZE,
967 h => int $pb->get_height / TILESIZE,
968 };
969
970 $idx += $tile->{w} * $tile->{h};
971 }
972
973 construct_tilecache_pb $idx, \%cache;
974
975 \%cache
331# } 976 };
332# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 977
333# getAttributeValue("alive", defarch) == 1 && 978 } elsif (-e "$LIB/crossfire.0") { # Crossfire1 version
334# (getAttributeValue("monster", defarch) == 1 || 979 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
335# getAttributeValue("generator", defarch) == 1)) { 980 sub {
336# // Monster: monsters/npcs/generators 981 my $tile = read_pak "$LIB/crossfire.0";
337# edit_type |= IGUIConstants.TILE_EDIT_MONSTER; 982
983 my %cache;
984
985 my $idx = 0;
986
987 for my $name (sort keys %$tile) {
988 my $pb = new Gtk2::Gdk::PixbufLoader;
989 $pb->write ($tile->{$name});
990 $pb->close;
991 my $pb = $pb->get_pixbuf;
992
993 my $tile = $cache{$name} = {
994 pb => $pb,
995 idx => $idx,
996 w => int $pb->get_width / TILESIZE,
997 h => int $pb->get_height / TILESIZE,
998 };
999
1000 $idx += $tile->{w} * $tile->{h};
1001 }
1002
1003 construct_tilecache_pb $idx, \%cache;
1004
1005 \%cache
338# } 1006 };
339# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
340# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
341# // Walls
342# edit_type |= IGUIConstants.TILE_EDIT_WALL;
343# }
344# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
345# getAttributeValue("connected", defarch) != 0) {
346# // Connected Objects
347# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
348# }
349# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
350# arch_type == 66 || arch_type == 41 || arch_type == 95) {
351# // Exit: teleporter/exit/trapdoors
352# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
353# }
354# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
355# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
356# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
357# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
358# arch_type == 124 || arch_type == 130)) {
359# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
360# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
361# }
362# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
363# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
364# arch_type == 91 || arch_type == 21 || arch_type == 24) {
365# // Door: door/special door/gates + keys
366# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
367# }
368# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
369# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
370# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
371# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
372# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
373# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
374# arch_type == 122 || arch_type == 3)) {
375# // Equipment: weapons/armour/wands/rods
376# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
377# }
378#
379# return(edit_type);
380#
381#
382}
383 1007
384$CACHEDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir; 1008 }
385 1009}
386init $CACHEDIR;
387 1010
388=head1 AUTHOR 1011=head1 AUTHOR
389 1012
390 Marc Lehmann <schmorp@schmorp.de> 1013 Marc Lehmann <schmorp@schmorp.de>
391 http://home.schmorp.de/ 1014 http://home.schmorp.de/

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