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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.24 by root, Thu Feb 23 03:13:33 2006 UTC vs.
Revision 1.80 by root, Tue Feb 6 22:08:14 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable;
17use File::Spec; 16use File::Spec;
18use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
19 19
20#XXX: The map_* procedures scream for a map-object
21
22our @EXPORT = 20our @EXPORT = qw(
23 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
24 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
25our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
26 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
27 43
28sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
29 45
30our $CACHEDIR;
31our %ARCH; 46our %ARCH;
32our %FACE; 47our %FACE;
33our $TILE; 48our $TILE;
34 49
35our %FIELD_MULTILINE = ( 50our %FIELD_MULTILINE = (
36 msg => "endmsg", 51 msg => "endmsg",
37 lore => "endlore", 52 lore => "endlore",
53 maplore => "endmaplore",
38); 54);
39 55
40# not used yet, maybe alphabetical is ok 56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69));
70
41our @FIELD_ORDER = (qw(name name_pl)); 71our @FIELD_ORDER = (qw(
72 elevation
42 73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119));
120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
135
43sub MOVE_WALK (){ 0x1 } 136sub MOVE_WALK (){ 0x01 }
44sub MOVE_FLY_LOW (){ 0x2 } 137sub MOVE_FLY_LOW (){ 0x02 }
45sub MOVE_FLY_HIGH (){ 0x4 } 138sub MOVE_FLY_HIGH (){ 0x04 }
46sub MOVE_FLYING (){ 0x6 } 139sub MOVE_FLYING (){ 0x06 }
47sub MOVE_SWIM (){ 0x8 } 140sub MOVE_SWIM (){ 0x08 }
48sub MOVE_ALL (){ 0xf } 141sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
49 145
146sub load_ref($) {
147 my ($path) = @_;
148
149 open my $fh, "<:raw:perlio", $path
150 or die "$path: $!";
151 local $/;
152
153 thaw <$fh>
154}
155
156sub save_ref($$) {
157 my ($ref, $path) = @_;
158
159 open my $fh, ">:raw:perlio", "$path~"
160 or die "$path~: $!";
161 print $fh freeze $ref;
162 close $fh;
163 rename "$path~", $path
164 or die "$path: $!";
165}
166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204# object as in "Object xxx", i.e. archetypes
205sub normalize_object($) {
206 my ($ob) = @_;
207
208 # nuke outdated or never supported fields
209 delete @$ob{qw(
210 can_knockback can_parry can_impale can_cut can_dam_armour
211 can_apply pass_thru can_pass_thru
212 )};
213
214 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
215 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
216 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
217
218 # convert movement strings to bitsets
219 for my $attr (keys %FIELD_MOVEMENT) {
220 next unless exists $ob->{$attr};
221
222 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
223
224 next if $ob->{$attr} =~ /^\d+$/;
225
226 my $flags = 0;
227
228 # assume list
229 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
230 $flags |= MOVE_WALK if $flag eq "walk";
231 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
232 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
233 $flags |= MOVE_FLYING if $flag eq "flying";
234 $flags |= MOVE_SWIM if $flag eq "swim";
235 $flags |= MOVE_BOAT if $flag eq "boat";
236 $flags |= MOVE_ALL if $flag eq "all";
237
238 $flags &= ~MOVE_WALK if $flag eq "-walk";
239 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
240 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
241 $flags &= ~MOVE_FLYING if $flag eq "-flying";
242 $flags &= ~MOVE_SWIM if $flag eq "-swim";
243 $flags &= ~MOVE_BOAT if $flag eq "-boat";
244 $flags &= ~MOVE_ALL if $flag eq "-all";
245 }
246
247 $ob->{$attr} = $flags;
248 }
249
250 # convert outdated movement flags to new movement sets
251 if (defined (my $v = delete $ob->{no_pass})) {
252 $ob->{move_block} = $v ? MOVE_ALL : 0;
253 }
254 if (defined (my $v = delete $ob->{slow_move})) {
255 $ob->{move_slow} |= MOVE_WALK;
256 $ob->{move_slow_penalty} = $v;
257 }
258 if (defined (my $v = delete $ob->{walk_on})) {
259 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
260 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
261 : $ob->{move_on} & ~MOVE_WALK;
262 }
263 if (defined (my $v = delete $ob->{walk_off})) {
264 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
265 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
266 : $ob->{move_off} & ~MOVE_WALK;
267 }
268 if (defined (my $v = delete $ob->{fly_on})) {
269 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
270 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
271 : $ob->{move_on} & ~MOVE_FLY_LOW;
272 }
273 if (defined (my $v = delete $ob->{fly_off})) {
274 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
275 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
276 : $ob->{move_off} & ~MOVE_FLY_LOW;
277 }
278 if (defined (my $v = delete $ob->{flying})) {
279 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
280 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
281 : $ob->{move_type} & ~MOVE_FLY_LOW;
282 }
283
284 # convert idiotic event_xxx things into objects
285 while (my ($event, $subtype) = each %EVENT_TYPE) {
286 if (exists $ob->{"event_${event}_plugin"}) {
287 push @{$ob->{inventory}}, {
288 _name => "event_$event",
289 title => delete $ob->{"event_${event}_plugin"},
290 slaying => delete $ob->{"event_${event}"},
291 name => delete $ob->{"event_${event}_options"},
292 };
293 }
294 }
295
296 # some archetypes had "+3" instead of the canonical "3", so fix
297 $ob->{dam} *= 1 if exists $ob->{dam};
298
299 $ob
300}
301
302# arch as in "arch xxx", ie.. objects
50sub normalize_arch($) { 303sub normalize_arch($) {
51 my ($ob) = @_; 304 my ($ob) = @_;
52 305
306 normalize_object $ob;
307
53 my $arch = $ARCH{$ob->{_name}} 308 my $arch = $ARCH{$ob->{_name}}
54 or (warn "$ob->{_name}: no such archetype", return $ob); 309 or (warn "$ob->{_name}: no such archetype", return $ob);
55
56 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
57 310
58 if ($arch->{type} == 22) { # map 311 if ($arch->{type} == 22) { # map
59 my %normalize = ( 312 my %normalize = (
60 "enter_x" => "hp", 313 "enter_x" => "hp",
61 "enter_y" => "sp", 314 "enter_y" => "sp",
71 while (my ($k2, $k1) = each %normalize) { 324 while (my ($k2, $k1) = each %normalize) {
72 if (defined (my $v = delete $ob->{$k1})) { 325 if (defined (my $v = delete $ob->{$k1})) {
73 $ob->{$k2} = $v; 326 $ob->{$k2} = $v;
74 } 327 }
75 } 328 }
76 } 329 } else {
77
78 if (defined (my $v = delete $ob->{no_pass})) {
79 $ob->{move_block} = $v ? MOVE_ALL : 0;
80 }
81 if (defined (my $v = delete $ob->{walk_on})) {
82 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
83 : $ob->{move_on} & ~MOVE_WALK;
84 }
85 if (defined (my $v = delete $ob->{walk_off})) {
86 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
87 : $ob->{move_off} & ~MOVE_WALK;
88 }
89 if (defined (my $v = delete $ob->{fly_on})) {
90 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
91 : $ob->{move_on} & ~MOVE_FLY_LOW;
92 }
93 if (defined (my $v = delete $ob->{fly_off})) {
94 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
95 : $ob->{move_off} & ~MOVE_FLY_LOW;
96 }
97 if (defined (my $v = delete $ob->{flying})) {
98 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
99 : $ob->{move_type} & ~MOVE_FLY_LOW;
100 }
101
102 # if value matches archetype default, delete 330 # if value matches archetype default, delete
103 while (my ($k, $v) = each %$ob) { 331 while (my ($k, $v) = each %$ob) {
104 if (exists $arch->{$k} and $arch->{$k} eq $v) { 332 if (exists $arch->{$k} and $arch->{$k} eq $v) {
105 next if $k eq "_name"; 333 next if $k eq "_name";
106 delete $ob->{$k}; 334 delete $ob->{$k};
107 } 335 }
336 }
337 }
338
339 # a speciality for the editor
340 if (exists $ob->{attack_movement}) {
341 my $am = delete $ob->{attack_movement};
342 $ob->{attack_movement_bits_0_3} = $am & 15;
343 $ob->{attack_movement_bits_4_7} = $am & 240;
108 } 344 }
109 345
110 $ob 346 $ob
111} 347}
112 348
349sub attr_thaw($) {
350 my ($ob) = @_;
351
352 $ob->{attach} = from_json $ob->{attach}
353 if exists $ob->{attach};
354
355 $ob
356}
357
358sub attr_freeze($) {
359 my ($ob) = @_;
360
361 $ob->{attach} = Crossfire::to_json $ob->{attach}
362 if exists $ob->{attach};
363
364 $ob
365}
366
113sub read_pak($;$) { 367sub read_pak($) {
114 my ($path, $cache) = @_; 368 my ($path) = @_;
115 369
116 eval {
117 defined $cache
118 && -e $cache
119 && -M $cache < -M $path
120 && Storable::retrieve ($cache)
121 } or do {
122 my %pak; 370 my %pak;
123 371
124 open my $fh, "<:raw", $path 372 open my $fh, "<:raw:perlio", $path
125 or Carp::croak "$_[0]: $!"; 373 or Carp::croak "$_[0]: $!";
374 binmode $fh;
126 while (<$fh>) { 375 while (<$fh>) {
127 my ($type, $id, $len, $path) = split; 376 my ($type, $id, $len, $path) = split;
128 $path =~ s/.*\///; 377 $path =~ s/.*\///;
129 read $fh, $pak{$path}, $len; 378 read $fh, $pak{$path}, $len;
130 } 379 }
131 380
132 Storable::nstore (\%pak, $cache)
133 if defined $cache;
134
135 \%pak 381 \%pak
136 }
137} 382}
138 383
139sub read_arch($;$) { 384sub read_arch($;$) {
140 my ($path, $cache) = @_; 385 my ($path, $toplevel) = @_;
141 386
142 eval {
143 defined $cache
144 && -e $cache
145 && -M $cache < -M $path
146 && Storable::retrieve ($cache)
147 } or do {
148 my %arc; 387 my %arc;
149 my ($more, $prev); 388 my ($more, $prev);
389 my $comment;
150 390
151 open my $fh, "<:raw", $path 391 open my $fh, "<:raw:perlio:utf8", $path
152 or Carp::croak "$path: $!"; 392 or Carp::croak "$path: $!";
153 393
394# binmode $fh;
395
154 my $parse_block; $parse_block = sub { 396 my $parse_block; $parse_block = sub {
155 my %arc = @_; 397 my %arc = @_;
156
157 while (<$fh>) {
158 s/\s+$//;
159 if (/^end$/i) {
160 last;
161 } elsif (/^arch (\S+)$/) {
162 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
163 } elsif (/^lore$/) {
164 while (<$fh>) {
165 last if /^endlore\s*$/i;
166 $arc{lore} .= $_;
167 }
168 } elsif (/^msg$/) {
169 while (<$fh>) {
170 last if /^endmsg\s*$/i;
171 $arc{msg} .= $_;
172 }
173 } elsif (/^(\S+)\s*(.*)$/) {
174 $arc{lc $1} = $2;
175 } elsif (/^\s*($|#)/) {
176 #
177 } else {
178 warn "$path: unparsable line '$_' in arch $arc{_name}";
179 }
180 }
181
182 \%arc
183 };
184 398
185 while (<$fh>) { 399 while (<$fh>) {
186 s/\s+$//; 400 s/\s+$//;
187 if (/^more$/i) { 401 if (/^end$/i) {
188 $more = $prev; 402 last;
403
189 } elsif (/^object (\S+)$/i) { 404 } elsif (/^arch (\S+)$/i) {
190 my $name = $1; 405 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
191 my $arc = $parse_block->(_name => $name);
192 406
193 if ($more) { 407 } elsif (/^lore$/i) {
194 $more->{more} = $arc; 408 while (<$fh>) {
195 } else { 409 last if /^endlore\s*$/i;
196 $arc{$name} = $arc; 410 $arc{lore} .= $_;
197 } 411 }
198 $prev = $arc; 412 } elsif (/^msg$/i) {
199 $more = undef; 413 while (<$fh>) {
414 last if /^endmsg\s*$/i;
415 $arc{msg} .= $_;
416 }
417 } elsif (/^anim$/i) {
418 while (<$fh>) {
419 last if /^mina\s*$/i;
420 chomp;
421 push @{ $arc{anim} }, $_;
422 }
200 } elsif (/^arch (\S+)$/i) { 423 } elsif (/^(\S+)\s*(.*)$/) {
201 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 424 $arc{lc $1} = $2;
202 } elsif (/^\s*($|#)/) { 425 } elsif (/^\s*#/) {
426 $arc{_comment} .= $_;
427
428 } elsif (/^\s*$/) {
203 # 429 #
204 } else { 430 } else {
205 warn "$path: unparseable top-level line '$_'"; 431 warn "$path: unparsable line '$_' in arch $arc{_name}";
206 } 432 }
207 } 433 }
208 434
209 undef $parse_block; # work around bug in perl not freeing $fh etc.
210
211 Storable::nstore (\%arc, $cache)
212 if defined $cache;
213
214 \%arc 435 \%arc
215 } 436 };
437
438 while (<$fh>) {
439 s/\s+$//;
440 if (/^more$/i) {
441 $more = $prev;
442 } elsif (/^\s*#/) {
443 $comment .= $_;
444 } elsif (/^object (\S+)$/i) {
445 my $name = $1;
446 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
447 delete $arc{_comment} unless length $arc{_comment};
448 $arc->{_atype} = 'object';
449
450 if ($more) {
451 $more->{more} = $arc;
452 } else {
453 $arc{$name} = $arc;
454 }
455 $prev = $arc;
456 $more = undef;
457 } elsif (/^arch (\S+)$/i) {
458 my $name = $1;
459 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
460 delete $arc{_comment} unless length $arc{_comment};
461 $arc->{_atype} = 'arch';
462
463 if ($more) {
464 $more->{more} = $arc;
465 } else {
466 push @{ $arc{arch} }, $arc;
467 }
468 $prev = $arc;
469 $more = undef;
470 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
471 if ($1 eq "lev_array") {
472 while (<$fh>) {
473 last if /^endplst\s*$/;
474 push @{$toplevel->{lev_array}}, $_+0;
475 }
476 } else {
477 $toplevel->{$1} = $2;
478 }
479 } elsif (/^\s*($|#)/) {
480 #
481 } else {
482 die "$path: unparseable top-level line '$_'";
483 }
484 }
485
486 undef $parse_block; # work around bug in perl not freeing $fh etc.
487
488 \%arc
489}
490
491sub archlist_to_string {
492 my ($arch) = @_;
493
494 my $str;
495
496 my $append; $append = sub {
497 my %a = %{$_[0]};
498
499 Crossfire::attr_freeze \%a;
500 Crossfire::normalize_arch \%a;
501
502 # undo the bit-split we did before
503 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
504 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
505 | (delete $a{attack_movement_bits_4_7});
506 }
507
508 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
509
510 my $inv = delete $a{inventory};
511 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
512 my $anim = delete $a{anim};
513
514 my @kv;
515
516 for ($a{_name} eq "map"
517 ? @Crossfire::FIELD_ORDER_MAP
518 : @Crossfire::FIELD_ORDER) {
519 push @kv, [$_, delete $a{$_}]
520 if exists $a{$_};
521 }
522
523 for (sort keys %a) {
524 next if /^_/; # ignore our _-keys
525 push @kv, [$_, delete $a{$_}];
526 }
527
528 for (@kv) {
529 my ($k, $v) = @$_;
530
531 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
532 $v =~ s/\n$//;
533 $str .= "$k\n$v\n$end\n";
534 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
535 if ($v & ~Crossfire::MOVE_ALL or !$v) {
536 $str .= "$k $v\n";
537
538 } elsif ($v & Crossfire::MOVE_ALLBIT) {
539 $str .= "$k all";
540
541 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
542 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
543 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
544 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
545 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
546
547 $str .= "\n";
548
549 } else {
550 $str .= $k;
551
552 $str .= " walk" if $v & Crossfire::MOVE_WALK;
553 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
554 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
555 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
556 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
557
558 $str .= "\n";
559 }
560 } else {
561 $str .= "$k $v\n";
562 }
563 }
564
565 if ($inv) {
566 $append->($_) for @$inv;
567 }
568
569 if ($a{_atype} eq 'object') {
570 $str .= join "\n", "anim", @$anim, "mina\n"
571 if $anim;
572 }
573
574 $str .= "end\n";
575
576 if (($a{_atype} eq 'object') && $more) {
577 $str .= "\nmore\n";
578 $append->($more) if $more;
579 }
580 };
581
582 for (@$arch) {
583 $append->($_);
584 }
585
586 $str
216} 587}
217 588
218# put all archs into a hash with editor_face as it's key 589# put all archs into a hash with editor_face as it's key
219# NOTE: the arrays in the hash values are references to 590# NOTE: the arrays in the hash values are references to
220# the archs from $ARCH 591# the archs from $ARCH
221sub editor_archs { 592sub editor_archs {
222 my %paths; 593 my %paths;
223 594
224 for (keys %ARCH) { 595 for (keys %ARCH) {
225 my $arch = $ARCH{$_}; 596 my $arch = $ARCH{$_};
226 push @{$paths{$arch->{editor_folder}}}, \$arch; 597 push @{$paths{$arch->{editor_folder}}}, $arch;
227 } 598 }
228 599
229 \%paths 600 \%paths
230} 601}
231 602
241 my ($a) = @_; 612 my ($a) = @_;
242 613
243 my $o = $ARCH{$a->{_name}} 614 my $o = $ARCH{$a->{_name}}
244 or return; 615 or return;
245 616
246 my $face = $FACE{$a->{face} || $o->{face}} 617 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
618 unless ($face) {
619 $face = $FACE{"blank.x11"}
247 or (warn "no face data found for arch '$a->{_name}'"), return; 620 or (warn "no face data found for arch '$a->{_name}'"), return;
621 }
248 622
249 if ($face->{w} > 1 || $face->{h} > 1) { 623 if ($face->{w} > 1 || $face->{h} > 1) {
250 # bigface 624 # bigface
251 return (0, 0, $face->{w} - 1, $face->{h} - 1); 625 return (0, 0, $face->{w} - 1, $face->{h} - 1);
252 626
283 import 657 import
284 658
285=cut 659=cut
286 660
287sub arch_attr($) { 661sub arch_attr($) {
288 my ($arch) = @_; 662 my ($obj) = @_;
289 663
290 require Crossfire::Data; 664 require Crossfire::Data;
291 665
666 my $root;
292 my $attr; 667 my $attr = { };
668
669 my $arch = $ARCH{ $obj->{_name} };
670 my $type = $obj->{type} || $arch->{type};
293 671
294 if ($arch->{type} > 0) { 672 if ($type > 0) {
295 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 673 $root = $Crossfire::Data::ATTR{$type};
296 } else { 674 } else {
675 my %a = (%$arch, %$obj);
676
677 if ($a{is_floor} && !$a{alive}) {
678 $root = $Crossfire::Data::TYPE{Floor};
679 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
680 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
681 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
682 $root = $Crossfire::Data::TYPE{Wall};
683 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
684 $root = $Crossfire::Data::TYPE{"Weak Wall"};
685 } else {
297 $attr = $Crossfire::Data::TYPE{Misc}; 686 $root = $Crossfire::Data::TYPE{Misc};
687 }
688 }
298 689
299 type: 690 my @import = ($root);
300 for (@Crossfire::Data::ATTR0) { 691
301 my $req = $_->{required} 692 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
302 or die "internal error: ATTR0 without 'required'"; 693 unless $type == 116;
303 694
304 while (my ($k, $v) = each %$req) { 695 my (%ignore);
305 next type 696 my (@section_order, %section, @attr_order);
306 unless $arch->{$k} == $v; 697
698 while (my $type = shift @import) {
699 push @import, @{$type->{import} || []};
700
701 $attr->{$_} ||= $type->{$_}
702 for qw(name desc use);
703
704 for (@{$type->{ignore} || []}) {
705 $ignore{$_}++ for ref $_ ? @$_ : $_;
706 }
707
708 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
709 my ($name, $attr) = @$_;
710 push @section_order, $name;
711 for (@$attr) {
712 my ($k, $v) = @$_;
713 push @attr_order, $k;
714 $section{$name}{$k} ||= $v;
307 } 715 }
716 }
717 }
308 718
309 $attr = $_; 719 $attr->{section} = [
720 map !exists $section{$_} ? () : do {
721 my $attr = delete $section{$_};
722
723 [
724 $_,
725 map exists $attr->{$_} && !$ignore{$_}
726 ? [$_ => delete $attr->{$_}] : (),
727 @attr_order
728 ]
310 } 729 },
311 } 730
731 exists $section{$_} ? [$_ => delete $section{$_}] : (),
732 @section_order
733 ];
312 734
313 $attr || \%Crossfire::Data::DEFAULT_ATTR; 735 $attr
314} 736}
315 737
316sub arch_edit_sections { 738sub arch_edit_sections {
317# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 739# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
318# edit_type = 0; 740# edit_type = 0;
372# return(edit_type); 794# return(edit_type);
373# 795#
374# 796#
375} 797}
376 798
377sub init($) { 799sub cache_file($$&&) {
378 my ($cachedir) = @_; 800 my ($src, $cache, $load, $create) = @_;
379 801
380 return if %ARCH; 802 my ($size, $mtime) = (stat $src)[7,9]
803 or Carp::croak "$src: $!";
381 804
382 mkdir $cachedir, 0777; 805 if (-e $cache) {
383 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 806 my $ref = eval { load_ref $cache };
384}
385 807
386$CACHEDIR ||= $ENV{HOME} ? "$ENV{HOME}/crossfire" : File::Spec->tmpdir; 808 if ($ref->{version} == 1
809 && $ref->{size} == $size
810 && $ref->{mtime} == $mtime
811 && eval { $load->($ref->{data}); 1 }) {
812 return;
813 }
814 }
387 815
388init $CACHEDIR; 816 my $ref = {
817 version => 1,
818 size => $size,
819 mtime => $mtime,
820 data => $create->(),
821 };
822
823 $load->($ref->{data});
824
825 save_ref $ref, $cache;
826}
827
828=item set_libdir $path
829
830Sets the library directory to the given path
831(default: $ENV{CROSSFIRE_LIBDIR}).
832
833You have to (re-)load the archetypes and tilecache manually after steting
834the library path.
835
836=cut
837
838sub set_libdir($) {
839 $LIB = $_[0];
840}
841
842=item load_archetypes
843
844(Re-)Load archetypes into %ARCH.
845
846=cut
847
848sub load_archetypes() {
849 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
850 *ARCH = $_[0];
851 }, sub {
852 read_arch "$LIB/archetypes"
853 };
854}
855
856=item load_tilecache
857
858(Re-)Load %TILE and %FACE.
859
860=cut
861
862sub load_tilecache() {
863 require Gtk2;
864
865 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
866 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
867 or die "$VARDIR/tilecache.png: $!";
868 *FACE = $_[0];
869 }, sub {
870 my $tile = read_pak "$LIB/crossfire.0";
871
872 my %cache;
873
874 my $idx = 0;
875
876 for my $name (sort keys %$tile) {
877 my $pb = new Gtk2::Gdk::PixbufLoader;
878 $pb->write ($tile->{$name});
879 $pb->close;
880 my $pb = $pb->get_pixbuf;
881
882 my $tile = $cache{$name} = {
883 pb => $pb,
884 idx => $idx,
885 w => int $pb->get_width / TILESIZE,
886 h => int $pb->get_height / TILESIZE,
887 };
888
889
890 $idx += $tile->{w} * $tile->{h};
891 }
892
893 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
894
895 while (my ($name, $tile) = each %cache) {
896 my $tpb = delete $tile->{pb};
897 my $ofs = $tile->{idx};
898
899 for my $x (0 .. $tile->{w} - 1) {
900 for my $y (0 .. $tile->{h} - 1) {
901 my $idx = $ofs + $x + $y * $tile->{w};
902 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
903 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
904 }
905 }
906 }
907
908 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
909
910 \%cache
911 };
912}
389 913
390=head1 AUTHOR 914=head1 AUTHOR
391 915
392 Marc Lehmann <schmorp@schmorp.de> 916 Marc Lehmann <schmorp@schmorp.de>
393 http://home.schmorp.de/ 917 http://home.schmorp.de/

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