ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.25 by root, Thu Feb 23 03:14:26 2006 UTC vs.
Revision 1.140 by elmex, Fri Mar 19 23:11:43 2010 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.1'; 11our $VERSION = '1.29';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use Storable;
17use File::Spec; 18use File::Spec;
18use List::Util qw(min max); 19use List::Util qw(min max);
20use Storable qw(freeze thaw);
19 21
20#XXX: The map_* procedures scream for a map-object
21
22our @EXPORT = 22our @EXPORT = qw(
23 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
27);
24 28
25our $LIB = $ENV{CROSSFIRE_LIBDIR} 29use JSON::XS qw(decode_json encode_json);
26 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n";
27 30
31our $LIB = $ENV{DELIANTRA_LIBDIR};
32
33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
36
37mkdir $VARDIR, 0777;
38
28sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
29 41
30our $VARDIR;
31our %ARCH; 42our %ARCH;
43our %FACE; # face32
32our %FACE; 44our %FACEDATA;
33our $TILE; 45our $TILE;
34 46
35our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
36 msg => "endmsg", 48 msg => "endmsg",
37 lore => "endlore", 49 lore => "endlore",
50 maplore => "endmaplore",
38); 51);
39 52
40# not used yet, maybe alphabetical is ok 53# movement bit type, PITA
54our %FIELD_MOVEMENT = map +($_ => undef),
55 qw(move_type move_block move_allow move_on move_off move_slow);
56
57# same as in server save routine, to (hopefully) be compatible
58# to the other editors.
59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
61 name attach swap_time reset_timeout fixed_resettime difficulty region
62 shopitems shopgreed shopmin shopmax shoprace
63 darkness width height enter_x enter_y msg maplore
64 unique template
65 outdoor temp pressure humid windspeed winddir sky nosmooth
66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
67));
68
41our @FIELD_ORDER = (qw(name name_pl)); 69our @FIELD_ORDER = (qw(
70 inherit
42 71
72 elevation
73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch
76 sound sound_destroy face animation is_animated
77 magicmap smoothlevel smoothface
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems tresure_env npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116 precious
117
118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120));
121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
43sub MOVE_WALK (){ 0x1 } 137sub MOVE_WALK (){ 0x01 }
44sub MOVE_FLY_LOW (){ 0x2 } 138sub MOVE_FLY_LOW (){ 0x02 }
45sub MOVE_FLY_HIGH (){ 0x4 } 139sub MOVE_FLY_HIGH (){ 0x04 }
46sub MOVE_FLYING (){ 0x6 } 140sub MOVE_FLYING (){ 0x06 }
47sub MOVE_SWIM (){ 0x8 } 141sub MOVE_SWIM (){ 0x08 }
48sub MOVE_ALL (){ 0xf } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_SHIP (){ 0x20 }
144sub MOVE_KNOWN (){ 0x3f } # all of above
145sub MOVE_ALL (){ 0x10000 } # very special value
49 146
147our %MOVE_TYPE = (
148 walk => MOVE_WALK,
149 fly_low => MOVE_FLY_LOW,
150 fly_high => MOVE_FLY_HIGH,
151 flying => MOVE_FLYING,
152 swim => MOVE_SWIM,
153 boat => MOVE_BOAT,
154 ship => MOVE_SHIP,
155 all => MOVE_ALL,
156);
157
158our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
159
160{
161 package Deliantra::MoveType;
162
163 use overload
164 '=' => sub { bless [@{$_[0]}], ref $_[0] },
165 '""' => \&as_string,
166 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
167 '<=' => sub {
168 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
169 ? $_[0][1] & $MOVE_TYPE{$_[1]}
170 : undef
171 },
172 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
173 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
174 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
175 'x=' => sub { # toggle between off, + and -
176 my $cur = $_[0] >= $_[1];
177 if (!defined $cur) {
178 if ($_[0] >= "all") {
179 $_[0] -= $_[1];
180 } else {
181 $_[0] += $_[1];
182 }
183 } elsif ($cur) {
184 $_[0] -= $_[1];
185 } else {
186 $_[0] /= $_[1];
187 }
188
189 $_[0]
190 },
191 'eq' => sub { "$_[0]" eq "$_[1]" },
192 'ne' => sub { "$_[0]" ne "$_[1]" },
193 ;
194
195 sub TO_JSON {
196 $_[0][0]
197 }
198}
199
200sub Deliantra::MoveType::new {
201 my ($class, $string) = @_;
202
203 my $mask;
204 my $value;
205
206 if ($string =~ /^\s*\d+\s*$/) {
207 $mask = MOVE_ALL;
208 $value = $string+0;
209 } else {
210 for (split /\s+/, lc $string) {
211 if (s/^-//) {
212 $mask |= $MOVE_TYPE{$_};
213 $value &= ~$MOVE_TYPE{$_};
214 } else {
215 $mask |= $MOVE_TYPE{$_};
216 $value |= $MOVE_TYPE{$_};
217 }
218 }
219 }
220
221 (bless [$mask, $value], $class)->normalise
222}
223
224sub Deliantra::MoveType::normalise {
225 my ($self) = @_;
226
227 if ($self->[0] & MOVE_ALL) {
228 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
229 $self->[0] &= $mask;
230 $self->[1] &= $mask;
231 }
232
233 $self->[1] &= $self->[0];
234
235 $self
236}
237
238sub Deliantra::MoveType::as_string {
239 my ($self) = @_;
240
241 my @res;
242
243 my ($mask, $value) = @$self;
244
245 for (@Deliantra::MOVE_TYPE) {
246 my $bit = $Deliantra::MOVE_TYPE{$_};
247 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
248 $mask &= ~$bit;
249 push @res, $value & $bit ? $_ : "-$_";
250 }
251 }
252
253 join " ", @res
254}
255
256sub load_ref($) {
257 my ($path) = @_;
258
259 open my $fh, "<:raw:perlio", $path
260 or die "$path: $!";
261 local $/;
262
263 thaw <$fh>
264}
265
266sub save_ref($$) {
267 my ($ref, $path) = @_;
268
269 open my $fh, ">:raw:perlio", "$path~"
270 or die "$path~: $!";
271 print $fh freeze $ref;
272 close $fh;
273 rename "$path~", $path
274 or die "$path: $!";
275}
276
277my %attack_mask = (
278 physical => 0x00000001,
279 magic => 0x00000002,
280 fire => 0x00000004,
281 electricity => 0x00000008,
282 cold => 0x00000010,
283 confusion => 0x00000020,
284 acid => 0x00000040,
285 drain => 0x00000080,
286 weaponmagic => 0x00000100,
287 ghosthit => 0x00000200,
288 poison => 0x00000400,
289 slow => 0x00000800,
290 paralyze => 0x00001000,
291 turn_undead => 0x00002000,
292 fear => 0x00004000,
293 cancellation => 0x00008000,
294 deplete => 0x00010000,
295 death => 0x00020000,
296 chaos => 0x00040000,
297 counterspell => 0x00080000,
298 godpower => 0x00100000,
299 holyword => 0x00200000,
300 blind => 0x00400000,
301 internal => 0x00800000,
302 life_stealing => 0x01000000,
303 disease => 0x02000000,
304);
305
306sub _add_resist($$$) {
307 my ($ob, $mask, $value) = @_;
308
309 while (my ($k, $v) = each %attack_mask) {
310 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
311 }
312}
313
314my %MATERIAL = reverse
315 paper => 1,
316 iron => 2,
317 glass => 4,
318 leather => 8,
319 wood => 16,
320 organic => 32,
321 stone => 64,
322 cloth => 128,
323 adamant => 256,
324 liquid => 512,
325 tin => 1024,
326 bone => 2048,
327 ice => 4096,
328
329 # guesses
330 runestone => 12,
331 bronze => 18,
332 "ancient wood" => 20,
333 glass => 36,
334 marble => 66,
335 ice => 68,
336 stone => 70,
337 stone => 80,
338 cloth => 136,
339 ironwood => 144,
340 adamantium => 258,
341 glacium => 260,
342 blood => 544,
343;
344
345# object as in "Object xxx", i.e. archetypes
346sub normalize_object($) {
347 my ($ob) = @_;
348
349 delete $ob->{editable}; # deprecated
350
351 # convert material bitset to materialname, if possible
352 if (exists $ob->{material}) {
353 if (!$ob->{material}) {
354 delete $ob->{material};
355 } elsif (exists $ob->{materialname}) {
356 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
357 delete $ob->{material};
358 } else {
359 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
360 delete $ob->{material}; # assume materilname is more specific and nuke material
361 }
362 } elsif (my $name = $MATERIAL{$ob->{material}}) {
363 delete $ob->{material};
364 $ob->{materialname} = $name;
365 } else {
366 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
367 }
368 }
369
370 # check whether attachment is the same as in the archetype
371 if (exists $ob->{attach}) {
372 my $arch = $ARCH{$ob->{_name}};
373 my $js = JSON::XS->new->utf8->canonical (1);
374
375 if (defined $arch->{attach}
376 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
377 delete $ob->{attach}
378 }
379 }
380
381 # color_fg is used as default for magicmap if magicmap does not exist
382 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
383
384 # nuke outdated or never supported fields
385 delete @$ob{qw(
386 can_knockback can_parry can_impale can_cut can_dam_armour
387 can_apply pass_thru can_pass_thru color_bg color_fg
388 )};
389
390 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
391 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
392 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
393
394 # convert movement strings to bitsets
395 for my $attr (keys %FIELD_MOVEMENT) {
396 next unless exists $ob->{$attr};
397
398 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
399 }
400
401 # convert outdated movement flags to new movement sets
402 if (defined (my $v = delete $ob->{no_pass})) {
403 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
404 }
405 if (defined (my $v = delete $ob->{slow_move})) {
406 $ob->{move_slow} += "walk";
407 $ob->{move_slow_penalty} = $v;
408 }
409 if (defined (my $v = delete $ob->{walk_on})) {
410 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
411 }
412 if (defined (my $v = delete $ob->{walk_off})) {
413 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
414 }
415 if (defined (my $v = delete $ob->{fly_on})) {
416 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
417 }
418 if (defined (my $v = delete $ob->{fly_off})) {
419 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
420 }
421 if (defined (my $v = delete $ob->{flying})) {
422 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
423 }
424
425 # convert idiotic event_xxx things into objects
426 while (my ($event, $subtype) = each %EVENT_TYPE) {
427 if (exists $ob->{"event_${event}_plugin"}) {
428 push @{$ob->{inventory}}, {
429 _name => "event_$event",
430 title => delete $ob->{"event_${event}_plugin"},
431 slaying => delete $ob->{"event_${event}"},
432 name => delete $ob->{"event_${event}_options"},
433 };
434 }
435 }
436
437 # some archetypes had "+3" instead of the canonical "3", so fix
438 $ob->{dam} *= 1 if exists $ob->{dam};
439
440 $ob
441}
442
443# arch as in "arch xxx", ie.. objects
50sub normalize_arch($) { 444sub normalize_arch($) {
51 my ($ob) = @_; 445 my ($ob) = @_;
52 446
447 normalize_object $ob;
448
449 return if $ob->{_atype} eq "object";
450
53 my $arch = $ARCH{$ob->{_name}} 451 my $arch = $ARCH{$ob->{_name}}
54 or (warn "$ob->{_name}: no such archetype", return $ob); 452 or (warn "$ob->{_name}: no such archetype", return $ob);
55
56 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
57 453
58 if ($arch->{type} == 22) { # map 454 if ($arch->{type} == 22) { # map
59 my %normalize = ( 455 my %normalize = (
60 "enter_x" => "hp", 456 "enter_x" => "hp",
61 "enter_y" => "sp", 457 "enter_y" => "sp",
71 while (my ($k2, $k1) = each %normalize) { 467 while (my ($k2, $k1) = each %normalize) {
72 if (defined (my $v = delete $ob->{$k1})) { 468 if (defined (my $v = delete $ob->{$k1})) {
73 $ob->{$k2} = $v; 469 $ob->{$k2} = $v;
74 } 470 }
75 } 471 }
76 } 472 } else {
77
78 if (defined (my $v = delete $ob->{no_pass})) {
79 $ob->{move_block} = $v ? MOVE_ALL : 0;
80 }
81 if (defined (my $v = delete $ob->{walk_on})) {
82 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
83 : $ob->{move_on} & ~MOVE_WALK;
84 }
85 if (defined (my $v = delete $ob->{walk_off})) {
86 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
87 : $ob->{move_off} & ~MOVE_WALK;
88 }
89 if (defined (my $v = delete $ob->{fly_on})) {
90 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
91 : $ob->{move_on} & ~MOVE_FLY_LOW;
92 }
93 if (defined (my $v = delete $ob->{fly_off})) {
94 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
95 : $ob->{move_off} & ~MOVE_FLY_LOW;
96 }
97 if (defined (my $v = delete $ob->{flying})) {
98 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
99 : $ob->{move_type} & ~MOVE_FLY_LOW;
100 }
101
102 # if value matches archetype default, delete 473 # if value matches archetype default, delete
103 while (my ($k, $v) = each %$ob) { 474 while (my ($k, $v) = each %$ob) {
104 if (exists $arch->{$k} and $arch->{$k} eq $v) { 475 if (exists $arch->{$k} and $arch->{$k} eq $v) {
105 next if $k eq "_name"; 476 next if $k eq "_name";
106 delete $ob->{$k}; 477 delete $ob->{$k};
107 } 478 }
479 }
480 }
481
482 # a speciality for the editor
483 if (exists $ob->{attack_movement}) {
484 my $am = delete $ob->{attack_movement};
485 $ob->{attack_movement_bits_0_3} = $am & 15;
486 $ob->{attack_movement_bits_4_7} = $am & 240;
108 } 487 }
109 488
110 $ob 489 $ob
111} 490}
112 491
492sub attr_thaw($) {
493 my ($ob) = @_;
494
495 $ob->{attach} = decode_json $ob->{attach}
496 if exists $ob->{attach};
497
498 $ob
499}
500
501sub attr_freeze($) {
502 my ($ob) = @_;
503
504 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
505 if exists $ob->{attach};
506
507 $ob
508}
509
113sub read_pak($;$) { 510sub read_pak($) {
114 my ($path, $cache) = @_; 511 my ($path) = @_;
115 512
116 eval {
117 defined $cache
118 && -e $cache
119 && -M $cache < -M $path
120 && Storable::retrieve ($cache)
121 } or do {
122 my %pak; 513 my %pak;
123 514
124 open my $fh, "<:raw", $path 515 open my $fh, "<:raw:perlio", $path
125 or Carp::croak "$_[0]: $!"; 516 or Carp::croak "$_[0]: $!";
517 binmode $fh;
126 while (<$fh>) { 518 while (<$fh>) {
127 my ($type, $id, $len, $path) = split; 519 my ($type, $id, $len, $path) = split;
128 $path =~ s/.*\///; 520 $path =~ s/.*\///;
129 read $fh, $pak{$path}, $len; 521 read $fh, $pak{$path}, $len;
130 } 522 }
131 523
132 Storable::nstore (\%pak, $cache)
133 if defined $cache;
134
135 \%pak 524 \%pak
136 }
137} 525}
138 526
139sub read_arch($;$) { 527sub read_arch($;$) {
140 my ($path, $cache) = @_; 528 my ($path, $toplevel) = @_;
141 529
142 eval {
143 defined $cache
144 && -e $cache
145 && -M $cache < -M $path
146 && Storable::retrieve ($cache)
147 } or do {
148 my %arc; 530 my %arc;
149 my ($more, $prev); 531 my ($more, $prev);
532 my $comment;
150 533
151 open my $fh, "<:raw", $path 534 open my $fh, "<:utf8", $path
152 or Carp::croak "$path: $!"; 535 or Carp::croak "$path: $!";
153 536
537# binmode $fh;
538
154 my $parse_block; $parse_block = sub { 539 my $parse_block; $parse_block = sub {
155 my %arc = @_; 540 my %arc = @_;
156
157 while (<$fh>) {
158 s/\s+$//;
159 if (/^end$/i) {
160 last;
161 } elsif (/^arch (\S+)$/) {
162 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
163 } elsif (/^lore$/) {
164 while (<$fh>) {
165 last if /^endlore\s*$/i;
166 $arc{lore} .= $_;
167 }
168 } elsif (/^msg$/) {
169 while (<$fh>) {
170 last if /^endmsg\s*$/i;
171 $arc{msg} .= $_;
172 }
173 } elsif (/^(\S+)\s*(.*)$/) {
174 $arc{lc $1} = $2;
175 } elsif (/^\s*($|#)/) {
176 #
177 } else {
178 warn "$path: unparsable line '$_' in arch $arc{_name}";
179 }
180 }
181
182 \%arc
183 };
184 541
185 while (<$fh>) { 542 while (<$fh>) {
186 s/\s+$//; 543 s/\s+$//;
187 if (/^more$/i) { 544 if (/^end$/i) {
188 $more = $prev; 545 last;
546
189 } elsif (/^object (\S+)$/i) { 547 } elsif (/^arch (\S+)$/i) {
190 my $name = $1; 548 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
191 my $arc = $parse_block->(_name => $name);
192 549
193 if ($more) { 550 } elsif (/^lore$/i) {
194 $more->{more} = $arc; 551 while (<$fh>) {
195 } else { 552 last if /^endlore\s*$/i;
196 $arc{$name} = $arc; 553 $arc{lore} .= $_;
197 } 554 }
198 $prev = $arc; 555 } elsif (/^msg$/i) {
199 $more = undef; 556 while (<$fh>) {
557 last if /^endmsg\s*$/i;
558 $arc{msg} .= $_;
559 }
560 } elsif (/^anim$/i) {
561 while (<$fh>) {
562 last if /^mina\s*$/i;
563 chomp;
564 push @{ $arc{anim} }, $_;
565 }
200 } elsif (/^arch (\S+)$/i) { 566 } elsif (/^(\S+)\s*(.*)$/) {
201 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 567 $arc{lc $1} = $2;
202 } elsif (/^\s*($|#)/) { 568 } elsif (/^\s*#/) {
569 $arc{_comment} .= "$_\n";
570
571 } elsif (/^\s*$/) {
203 # 572 #
204 } else { 573 } else {
205 warn "$path: unparseable top-level line '$_'"; 574 warn "$path: unparsable line '$_' in arch $arc{_name}";
206 }
207 } 575 }
208 576 }
209 undef $parse_block; # work around bug in perl not freeing $fh etc.
210
211 Storable::nstore (\%arc, $cache)
212 if defined $cache;
213 577
214 \%arc 578 \%arc
215 } 579 };
580
581 while (<$fh>) {
582 s/\s+$//;
583 if (/^more$/i) {
584 $more = $prev;
585 } elsif (/^object (\S+)$/i) {
586 my $name = $1;
587 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
588 undef $comment;
589 delete $arc{_comment} unless length $arc{_comment};
590 $arc->{_atype} = 'object';
591
592 if ($more) {
593 $more->{more} = $arc;
594 } else {
595 $arc{$name} = $arc;
596 }
597 $prev = $arc;
598 $more = undef;
599 } elsif (/^arch (\S+)$/i) {
600 my $name = $1;
601 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
602 undef $comment;
603 delete $arc{_comment} unless length $arc{_comment};
604 $arc->{_atype} = 'arch';
605
606 if ($more) {
607 $more->{more} = $arc;
608 } else {
609 push @{ $arc{arch} }, $arc;
610 }
611 $prev = $arc;
612 $more = undef;
613 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
614 if ($1 eq "lev_array") {
615 while (<$fh>) {
616 last if /^endplst\s*$/;
617 push @{$toplevel->{lev_array}}, $_+0;
618 }
619 } else {
620 $toplevel->{$1} = $2;
621 }
622 } elsif (/^\s*#/) {
623 $comment .= "$_\n";
624 } elsif (/^\s*($|#)/) {
625 #
626 } else {
627 die "$path: unparseable top-level line '$_'";
628 }
629 }
630
631 undef $parse_block; # work around bug in perl not freeing $fh etc.
632
633 \%arc
634}
635
636sub archlist_to_string {
637 my ($arch) = @_;
638
639 my $str;
640
641 my $append; $append = sub {
642 my %a = %{$_[0]};
643
644 Deliantra::attr_freeze \%a;
645 Deliantra::normalize_arch \%a;
646
647 # undo the bit-split we did before
648 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
649 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
650 | (delete $a{attack_movement_bits_4_7});
651 }
652
653 if (my $comment = delete $a{_comment}) {
654 if ($comment =~ /[^\n\s#]/) {
655 $str .= $comment;
656 }
657 }
658
659 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
660
661 my $inv = delete $a{inventory};
662 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
663 my $anim = delete $a{anim};
664
665 if ($a{_atype} eq 'object') {
666 $str .= join "\n", "anim", @$anim, "mina\n"
667 if $anim;
668 }
669
670 my @kv;
671
672 for ($a{_name} eq "map"
673 ? @Deliantra::FIELD_ORDER_MAP
674 : @Deliantra::FIELD_ORDER) {
675 push @kv, [$_, delete $a{$_}]
676 if exists $a{$_};
677 }
678
679 for (sort keys %a) {
680 next if /^_/; # ignore our _-keys
681 push @kv, [$_, delete $a{$_}];
682 }
683
684 for (@kv) {
685 my ($k, $v) = @$_;
686
687 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
688 $v =~ s/\n$//;
689 $str .= "$k\n$v\n$end\n";
690 } else {
691 $str .= "$k $v\n";
692 }
693 }
694
695 if ($inv) {
696 $append->($_) for @$inv;
697 }
698
699 $str .= "end\n";
700
701 if ($a{_atype} eq 'object') {
702 if ($more) {
703 $str .= "more\n";
704 $append->($more) if $more;
705 } else {
706 $str .= "\n";
707 }
708 }
709 };
710
711 for (@$arch) {
712 $append->($_);
713 }
714
715 $str
216} 716}
217 717
218# put all archs into a hash with editor_face as it's key 718# put all archs into a hash with editor_face as it's key
219# NOTE: the arrays in the hash values are references to 719# NOTE: the arrays in the hash values are references to
220# the archs from $ARCH 720# the archs from $ARCH
221sub editor_archs { 721sub editor_archs {
222 my %paths; 722 my %paths;
223 723
224 for (keys %ARCH) { 724 for (keys %ARCH) {
225 my $arch = $ARCH{$_}; 725 my $arch = $ARCH{$_};
226 push @{$paths{$arch->{editor_folder}}}, \$arch; 726 push @{$paths{$arch->{editor_folder}}}, $arch;
227 } 727 }
228 728
229 \%paths 729 \%paths
230} 730}
231 731
241 my ($a) = @_; 741 my ($a) = @_;
242 742
243 my $o = $ARCH{$a->{_name}} 743 my $o = $ARCH{$a->{_name}}
244 or return; 744 or return;
245 745
246 my $face = $FACE{$a->{face} || $o->{face}} 746 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
747 unless ($face) {
748 $face = $FACE{"blank.x11"}
247 or (warn "no face data found for arch '$a->{_name}'"), return; 749 or (warn "no face data found for arch '$a->{_name}'"), return;
750 }
248 751
249 if ($face->{w} > 1 || $face->{h} > 1) { 752 if ($face->{w} > 1 || $face->{h} > 1) {
250 # bigface 753 # bigface
251 return (0, 0, $face->{w} - 1, $face->{h} - 1); 754 return (0, 0, $face->{w} - 1, $face->{h} - 1);
252 755
283 import 786 import
284 787
285=cut 788=cut
286 789
287sub arch_attr($) { 790sub arch_attr($) {
288 my ($arch) = @_; 791 my ($obj) = @_;
289 792
290 require Crossfire::Data; 793 require Deliantra::Data;
291 794
795 my $root;
292 my $attr; 796 my $attr = { };
797
798 my $arch = $ARCH{ $obj->{_name} };
799 my $type = $obj->{type} || $arch->{type};
293 800
294 if ($arch->{type} > 0) { 801 if ($type > 0) {
295 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 802 $root = $Deliantra::Data::ATTR{$type};
296 } else { 803 } else {
297 $attr = $Crossfire::Data::TYPE{Misc}; 804 my %a = (%$arch, %$obj);
298 805
299 type: 806 if ($a{is_floor} && !$a{alive}) {
300 for (@Crossfire::Data::ATTR0) { 807 $root = $Deliantra::Data::TYPE{Floor};
301 my $req = $_->{required} 808 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
302 or die "internal error: ATTR0 without 'required'"; 809 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
810 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
811 $root = $Deliantra::Data::TYPE{Wall};
812 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
813 $root = $Deliantra::Data::TYPE{"Weak Wall"};
814 } else {
815 $root = $Deliantra::Data::TYPE{Misc};
816 }
817 }
303 818
304 while (my ($k, $v) = each %$req) { 819 my (%ignore);
305 next type 820 my @import = ($root);
306 unless $arch->{$k} == $v; 821
822 my @new_import;
823 while (my $type = shift @import) {
824 # first import everything we will need:
825 push @import,
826 grep $_,
827 map $Deliantra::Data::TYPE{$_},
828 @{$type->{import} || []};
829
830 # and compute the ignored attributes
831 for (@{$type->{ignore} || []}) {
832 $ignore{$_}++ for ref $_ ? @$_ : $_;
833 }
834
835 push @new_import, $type;
836 }
837 (@import) = @new_import;
838
839 # then add defaults to the back of the list, so they are added
840 # as last resort.
841 push @import, \%Deliantra::Data::DEFAULT_ATTR
842 unless $type == 116;
843
844 my (@section_order, %section, @attr_order);
845
846 # @import = root, imported, default
847 while (my $type = pop @import) {
848 $attr->{$_} ||= $type->{$_}
849 for qw(name desc use);
850
851 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
852 my ($name, $attr) = @$_;
853 push @section_order, $name;
854 for (@$attr) {
855 my ($k, $v) = @$_;
856 push @attr_order, $k;
857 $section{$name}{$k} = $v; # overwrite, so that the root decides
858 }
859 }
860 }
861
862 # remove ignores for "root" type
863 for (
864 map @{$_->[1]}, # section attributes
865 [general => ($root->{attr} || [])],
866 @{$root->{section} || []}
867 ) {
868 my ($k, $v) = @$_;
869 # skip fixed attributes, if they are ignored thats fine
870 next if $v->{type} eq 'fixed';
871
872 delete $ignore{$k}; # if the attributes are defined explicitly they
873 # should NOT be ignored. ignore should mainly
874 # hit imported/inherited attributes.
875 }
876
877 $attr->{section} = [
878 map !exists $section{$_} ? () : do {
879 my $attr = delete $section{$_};
880
881 [
882 $_,
883 map exists $attr->{$_} && !$ignore{$_}
884 ? [$_ => delete $attr->{$_}] : (),
885 @attr_order
886 ]
307 } 887 },
888 exists $section{$_} ? [$_ => delete $section{$_}] : (),
889 @section_order
890 ];
308 891
309 $attr = $_; 892 $attr
893}
894
895sub cache_file($$&&) {
896 my ($src, $cache, $load, $create) = @_;
897
898 my ($size, $mtime) = (stat $src)[7,9]
899 or Carp::croak "$src: $!";
900
901 if (-e $cache) {
902 my $ref = eval { load_ref $cache };
903
904 if ($ref->{version} == 1
905 && $ref->{size} == $size
906 && $ref->{mtime} == $mtime
907 && eval { $load->($ref->{data}); 1 }) {
908 return;
909 }
910 }
911
912 my $ref = {
913 version => 1,
914 size => $size,
915 mtime => $mtime,
916 data => $create->(),
917 };
918
919 $load->($ref->{data});
920
921 save_ref $ref, $cache;
922}
923
924=item set_libdir $path
925
926Sets the library directory to the given path
927(default: $ENV{CROSSFIRE_LIBDIR}).
928
929You have to (re-)load the archetypes and tilecache manually after steting
930the library path.
931
932=cut
933
934sub set_libdir($) {
935 $LIB = $_[0];
936}
937
938=item load_archetypes
939
940(Re-)Load archetypes into %ARCH.
941
942=cut
943
944sub load_archetypes() {
945 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
946 *ARCH = $_[0];
947 }, sub {
948 read_arch "$LIB/archetypes"
949 };
950}
951
952sub construct_tilecache_pb {
953 my ($idx, $cache) = @_;
954
955 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
956
957 while (my ($name, $tile) = each %$cache) {
958 my $tpb = delete $tile->{pb};
959 my $ofs = $tile->{idx};
960
961 for my $x (0 .. $tile->{w} - 1) {
962 for my $y (0 .. $tile->{h} - 1) {
963 my $idx = $ofs + $x + $y * $tile->{w};
964 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
965 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
966 }
967 }
968 }
969
970 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
971
972 $cache
973}
974
975sub use_tilecache {
976 my ($face) = @_;
977 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
978 or die "$VARDIR/tilecache.png: $!";
979 *FACE = $_[0];
980}
981
982=item load_tilecache
983
984(Re-)Load %TILE and %FACE.
985
986=cut
987
988sub load_tilecache() {
989 require Gtk2;
990
991 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
992 sub {
993 my %cache;
994 my $facedata = Storable::retrieve "$LIB/facedata";
995
996 $facedata->{version} == 2
997 or die "$LIB/facedata: version mismatch, cannot proceed.";
998
999 my $faces = $facedata->{faceinfo};
1000 my $idx = 0;
1001
1002 for (sort keys %$faces) {
1003 my ($face, $info) = ($_, $faces->{$_});
1004
1005 my $pb = new Gtk2::Gdk::PixbufLoader;
1006 $pb->write ($info->{data32});
1007 $pb->close;
1008 my $pb = $pb->get_pixbuf;
1009
1010 my $tile = $cache{$face} = {
1011 pb => $pb,
1012 idx => $idx,
1013 w => int $pb->get_width / TILESIZE,
1014 h => int $pb->get_height / TILESIZE,
1015 };
1016
1017 $idx += $tile->{w} * $tile->{h};
1018 }
1019
1020 construct_tilecache_pb $idx, \%cache;
1021
1022 \%cache
310 } 1023 };
311 }
312
313 $attr || \%Crossfire::Data::DEFAULT_ATTR;
314} 1024}
315 1025
316sub arch_edit_sections { 1026=back
317# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
318# edit_type = 0;
319# else if (edit_type != 0) {
320# // all flags from 'check_type' must be unset in this arch because they get recalculated now
321# edit_type &= ~check_type;
322# }
323#
324# }
325# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
326# getAttributeValue("alive", defarch) == 1 &&
327# (getAttributeValue("monster", defarch) == 1 ||
328# getAttributeValue("generator", defarch) == 1)) {
329# // Monster: monsters/npcs/generators
330# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
331# }
332# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
333# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
334# // Walls
335# edit_type |= IGUIConstants.TILE_EDIT_WALL;
336# }
337# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
338# getAttributeValue("connected", defarch) != 0) {
339# // Connected Objects
340# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
341# }
342# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
343# arch_type == 66 || arch_type == 41 || arch_type == 95) {
344# // Exit: teleporter/exit/trapdoors
345# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
348# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
349# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
350# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
351# arch_type == 124 || arch_type == 130)) {
352# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
353# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
354# }
355# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
356# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
357# arch_type == 91 || arch_type == 21 || arch_type == 24) {
358# // Door: door/special door/gates + keys
359# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
360# }
361# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
362# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
363# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
364# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
365# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
366# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
367# arch_type == 122 || arch_type == 3)) {
368# // Equipment: weapons/armour/wands/rods
369# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
370# }
371#
372# return(edit_type);
373#
374#
375}
376
377sub init($) {
378 my ($cachedir) = @_;
379
380 return if %ARCH;
381
382 mkdir $cachedir, 0777;
383 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
384}
385
386$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/crossfire" : File::Spec->tmpdir;
387
388init $VARDIR;
389 1027
390=head1 AUTHOR 1028=head1 AUTHOR
391 1029
392 Marc Lehmann <schmorp@schmorp.de> 1030 Marc Lehmann <schmorp@schmorp.de>
393 http://home.schmorp.de/ 1031 http://home.schmorp.de/
396 http://www.ta-sa.org/ 1034 http://www.ta-sa.org/
397 1035
398=cut 1036=cut
399 1037
4001 10381
1039

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines