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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.27 by root, Thu Feb 23 05:46:34 2006 UTC vs.
Revision 1.113 by root, Tue Jul 3 00:16:49 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '1.0';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable;
17use File::Spec; 16use File::Spec;
18use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
19 19
20#XXX: The map_* procedures scream for a map-object
21
22our @EXPORT = 20our @EXPORT = qw(
23 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
25);
24 26
27use JSON::XS qw(from_json to_json);
28
25our $LIB = $ENV{CROSSFIRE_LIBDIR} 29our $LIB = $ENV{CROSSFIRE_LIBDIR};
26 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n";
27 30
31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
32 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
33 : File::Spec->tmpdir . "/crossfire";
34
35mkdir $VARDIR, 0777;
36
28sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
29 39
30our $VARDIR;
31our %ARCH; 40our %ARCH;
41our %FACE; # face32
32our %FACE; 42our %FACEDATA;
33our $TILE; 43our $TILE;
34 44
35our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
36 msg => "endmsg", 46 msg => "endmsg",
37 lore => "endlore", 47 lore => "endlore",
48 maplore => "endmaplore",
38); 49);
39 50
40# not used yet, maybe alphabetical is ok 51# movement bit type, PITA
52our %FIELD_MOVEMENT = map +($_ => undef),
53 qw(move_type move_block move_allow move_on move_off move_slow);
54
55# same as in server save routine, to (hopefully) be compatible
56# to the other editors.
57our @FIELD_ORDER_MAP = (qw(
58 file_format_version
59 name attach swap_time reset_timeout fixed_resettime difficulty region
60 shopitems shopgreed shopmin shopmax shoprace
61 darkness width height enter_x enter_y msg maplore
62 unique template
63 outdoor temp pressure humid windspeed winddir sky nosmooth
64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
65));
66
41our @FIELD_ORDER = (qw(name name_pl)); 67our @FIELD_ORDER = (qw(
68 inherit
42 69
70 elevation
71
72 name name_pl custom_name attach title race
73 slaying skill msg lore other_arch
74 face animation is_animated
75 magicmap smoothlevel smoothface
76 str dex con wis pow cha int
77 hp maxhp sp maxsp grace maxgrace
78 exp perm_exp expmul
79 food dam luck wc ac x y speed speed_left move_state attack_movement
80 nrof level direction type subtype attacktype
81
82 resist_physical resist_magic resist_fire resist_electricity
83 resist_cold resist_confusion resist_acid resist_drain
84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
86 resist_deplete resist_death resist_chaos resist_counterspell
87 resist_godpower resist_holyword resist_blind resist_internal
88 resist_life_stealing resist_disease
89
90 path_attuned path_repelled path_denied material materialname
91 value carrying weight invisible state magic
92 last_heal last_sp last_grace last_eat
93 connected glow_radius randomitems tresure_env npx_status npc_program
94 run_away pick_up container will_apply smoothlevel
95 current_weapon_script weapontype tooltype elevation client_type
96 item_power duration range
97 range_modifier duration_modifier dam_modifier gen_sp_armour
98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99
100 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101 friendly generator is_thrown auto_apply treasure player sold see_invisible
102 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103 splitting hitback startequip blocksview undead scared unaggressive
104 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108 random_move only_attack confused stealth cursed damned see_anywhere
109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
115
116 body_range body_arm body_torso body_head body_neck body_skill
117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
118));
119
120our %EVENT_TYPE = (
121 apply => 1,
122 attack => 2,
123 death => 3,
124 drop => 4,
125 pickup => 5,
126 say => 6,
127 stop => 7,
128 time => 8,
129 throw => 9,
130 trigger => 10,
131 close => 11,
132 timer => 12,
133);
134
43sub MOVE_WALK (){ 0x1 } 135sub MOVE_WALK (){ 0x01 }
44sub MOVE_FLY_LOW (){ 0x2 } 136sub MOVE_FLY_LOW (){ 0x02 }
45sub MOVE_FLY_HIGH (){ 0x4 } 137sub MOVE_FLY_HIGH (){ 0x04 }
46sub MOVE_FLYING (){ 0x6 } 138sub MOVE_FLYING (){ 0x06 }
47sub MOVE_SWIM (){ 0x8 } 139sub MOVE_SWIM (){ 0x08 }
48sub MOVE_ALL (){ 0xf } 140sub MOVE_BOAT (){ 0x10 }
141sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALL (){ 0x10000 } # very special value
49 144
145our %MOVE_TYPE = (
146 walk => MOVE_WALK,
147 fly_low => MOVE_FLY_LOW,
148 fly_high => MOVE_FLY_HIGH,
149 flying => MOVE_FLYING,
150 swim => MOVE_SWIM,
151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = keys %MOVE_TYPE;
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187}
188
189sub Crossfire::MoveType::new {
190 my ($class, $string) = @_;
191
192 my $mask;
193 my $value;
194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
199 for (split /\s+/, lc $string) {
200 if (s/^-//) {
201 $mask |= $MOVE_TYPE{$_};
202 $value &= ~$MOVE_TYPE{$_};
203 } else {
204 $mask |= $MOVE_TYPE{$_};
205 $value |= $MOVE_TYPE{$_};
206 }
207 }
208 }
209
210 (bless [$mask, $value], $class)->normalise
211}
212
213sub Crossfire::MoveType::normalise {
214 my ($self) = @_;
215
216 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask;
219 $self->[1] &= $mask;
220 }
221
222 $self->[1] &= $self->[0];
223
224 $self
225}
226
227sub Crossfire::MoveType::as_string {
228 my ($self) = @_;
229
230 my @res;
231
232 my ($mask, $value) = @$self;
233
234 for (@Crossfire::MOVE_TYPE) {
235 my $bit = $Crossfire::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_";
239 }
240 }
241
242 join " ", @res
243}
244
245sub load_ref($) {
246 my ($path) = @_;
247
248 open my $fh, "<:raw:perlio", $path
249 or die "$path: $!";
250 local $/;
251
252 thaw <$fh>
253}
254
255sub save_ref($$) {
256 my ($ref, $path) = @_;
257
258 open my $fh, ">:raw:perlio", "$path~"
259 or die "$path~: $!";
260 print $fh freeze $ref;
261 close $fh;
262 rename "$path~", $path
263 or die "$path: $!";
264}
265
266my %attack_mask = (
267 physical => 0x00000001,
268 magic => 0x00000002,
269 fire => 0x00000004,
270 electricity => 0x00000008,
271 cold => 0x00000010,
272 confusion => 0x00000020,
273 acid => 0x00000040,
274 drain => 0x00000080,
275 weaponmagic => 0x00000100,
276 ghosthit => 0x00000200,
277 poison => 0x00000400,
278 slow => 0x00000800,
279 paralyze => 0x00001000,
280 turn_undead => 0x00002000,
281 fear => 0x00004000,
282 cancellation => 0x00008000,
283 deplete => 0x00010000,
284 death => 0x00020000,
285 chaos => 0x00040000,
286 counterspell => 0x00080000,
287 godpower => 0x00100000,
288 holyword => 0x00200000,
289 blind => 0x00400000,
290 internal => 0x00800000,
291 life_stealing => 0x01000000,
292 disease => 0x02000000,
293);
294
295sub _add_resist($$$) {
296 my ($ob, $mask, $value) = @_;
297
298 while (my ($k, $v) = each %attack_mask) {
299 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
300 }
301}
302
303my %MATERIAL = reverse
304 paper => 1,
305 iron => 2,
306 glass => 4,
307 leather => 8,
308 wood => 16,
309 organic => 32,
310 stone => 64,
311 cloth => 128,
312 adamant => 256,
313 liquid => 512,
314 tin => 1024,
315 bone => 2048,
316 ice => 4096,
317
318 # guesses
319 runestone => 12,
320 bronze => 18,
321 "ancient wood" => 20,
322 glass => 36,
323 marble => 66,
324 ice => 68,
325 stone => 70,
326 stone => 80,
327 cloth => 136,
328 ironwood => 144,
329 adamantium => 258,
330 glacium => 260,
331 blood => 544,
332;
333
334# object as in "Object xxx", i.e. archetypes
335sub normalize_object($) {
336 my ($ob) = @_;
337
338 # convert material bitset to materialname, if possible
339 if (exists $ob->{material}) {
340 if (!$ob->{material}) {
341 delete $ob->{material};
342 } elsif (exists $ob->{materialname}) {
343 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
344 delete $ob->{material};
345 } else {
346 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
347 delete $ob->{material}; # assume materilname is more specific and nuke material
348 }
349 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350 delete $ob->{material};
351 $ob->{materialname} = $name;
352 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 }
355 }
356
357 # check whether attachment is the same as in the archetype
358 if (exists $ob->{attach}) {
359 my $arch = $ARCH{$ob->{_name}};
360 my $js = JSON::XS->new->utf8->canonical (1);
361
362 if (defined $arch->{attach}
363 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
364 delete $ob->{attach}
365 }
366 }
367
368 # color_fg is used as default for magicmap if magicmap does not exist
369 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
370
371 # nuke outdated or never supported fields
372 delete @$ob{qw(
373 can_knockback can_parry can_impale can_cut can_dam_armour
374 can_apply pass_thru can_pass_thru color_bg color_fg
375 )};
376
377 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
378 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
379 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
380
381 # convert movement strings to bitsets
382 for my $attr (keys %FIELD_MOVEMENT) {
383 next unless exists $ob->{$attr};
384
385 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
386 }
387
388 # convert outdated movement flags to new movement sets
389 if (defined (my $v = delete $ob->{no_pass})) {
390 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
391 }
392 if (defined (my $v = delete $ob->{slow_move})) {
393 $ob->{move_slow} += "walk";
394 $ob->{move_slow_penalty} = $v;
395 }
396 if (defined (my $v = delete $ob->{walk_on})) {
397 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
398 }
399 if (defined (my $v = delete $ob->{walk_off})) {
400 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
401 }
402 if (defined (my $v = delete $ob->{fly_on})) {
403 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
404 }
405 if (defined (my $v = delete $ob->{fly_off})) {
406 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
407 }
408 if (defined (my $v = delete $ob->{flying})) {
409 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
410 }
411
412 # convert idiotic event_xxx things into objects
413 while (my ($event, $subtype) = each %EVENT_TYPE) {
414 if (exists $ob->{"event_${event}_plugin"}) {
415 push @{$ob->{inventory}}, {
416 _name => "event_$event",
417 title => delete $ob->{"event_${event}_plugin"},
418 slaying => delete $ob->{"event_${event}"},
419 name => delete $ob->{"event_${event}_options"},
420 };
421 }
422 }
423
424 # some archetypes had "+3" instead of the canonical "3", so fix
425 $ob->{dam} *= 1 if exists $ob->{dam};
426
427 $ob
428}
429
430# arch as in "arch xxx", ie.. objects
50sub normalize_arch($) { 431sub normalize_arch($) {
51 my ($ob) = @_; 432 my ($ob) = @_;
52 433
434 normalize_object $ob;
435
53 my $arch = $ARCH{$ob->{_name}} 436 my $arch = $ARCH{$ob->{_name}}
54 or (warn "$ob->{_name}: no such archetype", return $ob); 437 or (warn "$ob->{_name}: no such archetype", return $ob);
55
56 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
57 438
58 if ($arch->{type} == 22) { # map 439 if ($arch->{type} == 22) { # map
59 my %normalize = ( 440 my %normalize = (
60 "enter_x" => "hp", 441 "enter_x" => "hp",
61 "enter_y" => "sp", 442 "enter_y" => "sp",
71 while (my ($k2, $k1) = each %normalize) { 452 while (my ($k2, $k1) = each %normalize) {
72 if (defined (my $v = delete $ob->{$k1})) { 453 if (defined (my $v = delete $ob->{$k1})) {
73 $ob->{$k2} = $v; 454 $ob->{$k2} = $v;
74 } 455 }
75 } 456 }
76 } 457 } else {
77
78 if (defined (my $v = delete $ob->{no_pass})) {
79 $ob->{move_block} = $v ? MOVE_ALL : 0;
80 }
81 if (defined (my $v = delete $ob->{walk_on})) {
82 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
83 : $ob->{move_on} & ~MOVE_WALK;
84 }
85 if (defined (my $v = delete $ob->{walk_off})) {
86 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
87 : $ob->{move_off} & ~MOVE_WALK;
88 }
89 if (defined (my $v = delete $ob->{fly_on})) {
90 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
91 : $ob->{move_on} & ~MOVE_FLY_LOW;
92 }
93 if (defined (my $v = delete $ob->{fly_off})) {
94 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
95 : $ob->{move_off} & ~MOVE_FLY_LOW;
96 }
97 if (defined (my $v = delete $ob->{flying})) {
98 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
99 : $ob->{move_type} & ~MOVE_FLY_LOW;
100 }
101
102 # if value matches archetype default, delete 458 # if value matches archetype default, delete
103 while (my ($k, $v) = each %$ob) { 459 while (my ($k, $v) = each %$ob) {
104 if (exists $arch->{$k} and $arch->{$k} eq $v) { 460 if (exists $arch->{$k} and $arch->{$k} eq $v) {
105 next if $k eq "_name"; 461 next if $k eq "_name";
106 delete $ob->{$k}; 462 delete $ob->{$k};
107 } 463 }
464 }
465 }
466
467 # a speciality for the editor
468 if (exists $ob->{attack_movement}) {
469 my $am = delete $ob->{attack_movement};
470 $ob->{attack_movement_bits_0_3} = $am & 15;
471 $ob->{attack_movement_bits_4_7} = $am & 240;
108 } 472 }
109 473
110 $ob 474 $ob
111} 475}
112 476
477sub attr_thaw($) {
478 my ($ob) = @_;
479
480 $ob->{attach} = from_json $ob->{attach}
481 if exists $ob->{attach};
482
483 $ob
484}
485
486sub attr_freeze($) {
487 my ($ob) = @_;
488
489 $ob->{attach} = Crossfire::to_json $ob->{attach}
490 if exists $ob->{attach};
491
492 $ob
493}
494
113sub read_pak($;$) { 495sub read_pak($) {
114 my ($path, $cache) = @_; 496 my ($path) = @_;
115 497
116 eval {
117 defined $cache
118 && -e $cache
119 && -M $cache < -M $path
120 && Storable::retrieve ($cache)
121 } or do {
122 my %pak; 498 my %pak;
123 499
124 open my $fh, "<:raw", $path 500 open my $fh, "<:raw:perlio", $path
125 or Carp::croak "$_[0]: $!"; 501 or Carp::croak "$_[0]: $!";
502 binmode $fh;
126 while (<$fh>) { 503 while (<$fh>) {
127 my ($type, $id, $len, $path) = split; 504 my ($type, $id, $len, $path) = split;
128 $path =~ s/.*\///; 505 $path =~ s/.*\///;
129 read $fh, $pak{$path}, $len; 506 read $fh, $pak{$path}, $len;
130 } 507 }
131 508
132 Storable::nstore (\%pak, $cache)
133 if defined $cache;
134
135 \%pak 509 \%pak
136 }
137} 510}
138 511
139sub read_arch($;$) { 512sub read_arch($;$) {
140 my ($path, $cache) = @_; 513 my ($path, $toplevel) = @_;
141 514
142 eval {
143 defined $cache
144 && -e $cache
145 && -M $cache < -M $path
146 && Storable::retrieve ($cache)
147 } or do {
148 my %arc; 515 my %arc;
149 my ($more, $prev); 516 my ($more, $prev);
517 my $comment;
150 518
151 open my $fh, "<:raw", $path 519 open my $fh, "<:raw:perlio:utf8", $path
152 or Carp::croak "$path: $!"; 520 or Carp::croak "$path: $!";
153 521
522# binmode $fh;
523
154 my $parse_block; $parse_block = sub { 524 my $parse_block; $parse_block = sub {
155 my %arc = @_; 525 my %arc = @_;
156
157 while (<$fh>) {
158 s/\s+$//;
159 if (/^end$/i) {
160 last;
161 } elsif (/^arch (\S+)$/) {
162 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
163 } elsif (/^lore$/) {
164 while (<$fh>) {
165 last if /^endlore\s*$/i;
166 $arc{lore} .= $_;
167 }
168 } elsif (/^msg$/) {
169 while (<$fh>) {
170 last if /^endmsg\s*$/i;
171 $arc{msg} .= $_;
172 }
173 } elsif (/^(\S+)\s*(.*)$/) {
174 $arc{lc $1} = $2;
175 } elsif (/^\s*($|#)/) {
176 #
177 } else {
178 warn "$path: unparsable line '$_' in arch $arc{_name}";
179 }
180 }
181
182 \%arc
183 };
184 526
185 while (<$fh>) { 527 while (<$fh>) {
186 s/\s+$//; 528 s/\s+$//;
187 if (/^more$/i) { 529 if (/^end$/i) {
188 $more = $prev; 530 last;
531
189 } elsif (/^object (\S+)$/i) { 532 } elsif (/^arch (\S+)$/i) {
190 my $name = $1; 533 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
191 my $arc = $parse_block->(_name => $name);
192 534
193 if ($more) { 535 } elsif (/^lore$/i) {
194 $more->{more} = $arc; 536 while (<$fh>) {
195 } else { 537 last if /^endlore\s*$/i;
196 $arc{$name} = $arc; 538 $arc{lore} .= $_;
197 } 539 }
198 $prev = $arc; 540 } elsif (/^msg$/i) {
199 $more = undef; 541 while (<$fh>) {
542 last if /^endmsg\s*$/i;
543 $arc{msg} .= $_;
544 }
545 } elsif (/^anim$/i) {
546 while (<$fh>) {
547 last if /^mina\s*$/i;
548 chomp;
549 push @{ $arc{anim} }, $_;
550 }
200 } elsif (/^arch (\S+)$/i) { 551 } elsif (/^(\S+)\s*(.*)$/) {
201 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 552 $arc{lc $1} = $2;
202 } elsif (/^\s*($|#)/) { 553 } elsif (/^\s*#/) {
554 $arc{_comment} .= "$_\n";
555
556 } elsif (/^\s*$/) {
203 # 557 #
204 } else { 558 } else {
205 warn "$path: unparseable top-level line '$_'"; 559 warn "$path: unparsable line '$_' in arch $arc{_name}";
206 }
207 } 560 }
208 561 }
209 undef $parse_block; # work around bug in perl not freeing $fh etc.
210
211 Storable::nstore (\%arc, $cache)
212 if defined $cache;
213 562
214 \%arc 563 \%arc
215 } 564 };
565
566 while (<$fh>) {
567 s/\s+$//;
568 if (/^more$/i) {
569 $more = $prev;
570 } elsif (/^object (\S+)$/i) {
571 my $name = $1;
572 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
573 undef $comment;
574 delete $arc{_comment} unless length $arc{_comment};
575 $arc->{_atype} = 'object';
576
577 if ($more) {
578 $more->{more} = $arc;
579 } else {
580 $arc{$name} = $arc;
581 }
582 $prev = $arc;
583 $more = undef;
584 } elsif (/^arch (\S+)$/i) {
585 my $name = $1;
586 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
587 undef $comment;
588 delete $arc{_comment} unless length $arc{_comment};
589 $arc->{_atype} = 'arch';
590
591 if ($more) {
592 $more->{more} = $arc;
593 } else {
594 push @{ $arc{arch} }, $arc;
595 }
596 $prev = $arc;
597 $more = undef;
598 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
599 if ($1 eq "lev_array") {
600 while (<$fh>) {
601 last if /^endplst\s*$/;
602 push @{$toplevel->{lev_array}}, $_+0;
603 }
604 } else {
605 $toplevel->{$1} = $2;
606 }
607 } elsif (/^\s*#/) {
608 $comment .= "$_\n";
609 } elsif (/^\s*($|#)/) {
610 #
611 } else {
612 die "$path: unparseable top-level line '$_'";
613 }
614 }
615
616 undef $parse_block; # work around bug in perl not freeing $fh etc.
617
618 \%arc
619}
620
621sub archlist_to_string {
622 my ($arch) = @_;
623
624 my $str;
625
626 my $append; $append = sub {
627 my %a = %{$_[0]};
628
629 Crossfire::attr_freeze \%a;
630 Crossfire::normalize_arch \%a;
631
632 # undo the bit-split we did before
633 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
634 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
635 | (delete $a{attack_movement_bits_4_7});
636 }
637
638 if (my $comment = delete $a{_comment}) {
639 if ($comment =~ /[^\n\s#]/) {
640 $str .= $comment;
641 }
642 }
643
644 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
645
646 my $inv = delete $a{inventory};
647 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
648 my $anim = delete $a{anim};
649
650 if ($a{_atype} eq 'object') {
651 $str .= join "\n", "anim", @$anim, "mina\n"
652 if $anim;
653 }
654
655 my @kv;
656
657 for ($a{_name} eq "map"
658 ? @Crossfire::FIELD_ORDER_MAP
659 : @Crossfire::FIELD_ORDER) {
660 push @kv, [$_, delete $a{$_}]
661 if exists $a{$_};
662 }
663
664 for (sort keys %a) {
665 next if /^_/; # ignore our _-keys
666 push @kv, [$_, delete $a{$_}];
667 }
668
669 for (@kv) {
670 my ($k, $v) = @$_;
671
672 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
673 $v =~ s/\n$//;
674 $str .= "$k\n$v\n$end\n";
675 } else {
676 $str .= "$k $v\n";
677 }
678 }
679
680 if ($inv) {
681 $append->($_) for @$inv;
682 }
683
684 $str .= "end\n";
685
686 if ($a{_atype} eq 'object') {
687 if ($more) {
688 $str .= "more\n";
689 $append->($more) if $more;
690 } else {
691 $str .= "\n";
692 }
693 }
694 };
695
696 for (@$arch) {
697 $append->($_);
698 }
699
700 $str
216} 701}
217 702
218# put all archs into a hash with editor_face as it's key 703# put all archs into a hash with editor_face as it's key
219# NOTE: the arrays in the hash values are references to 704# NOTE: the arrays in the hash values are references to
220# the archs from $ARCH 705# the archs from $ARCH
221sub editor_archs { 706sub editor_archs {
222 my %paths; 707 my %paths;
223 708
224 for (keys %ARCH) { 709 for (keys %ARCH) {
225 my $arch = $ARCH{$_}; 710 my $arch = $ARCH{$_};
226 push @{$paths{$arch->{editor_folder}}}, \$arch; 711 push @{$paths{$arch->{editor_folder}}}, $arch;
227 } 712 }
228 713
229 \%paths 714 \%paths
230} 715}
231 716
241 my ($a) = @_; 726 my ($a) = @_;
242 727
243 my $o = $ARCH{$a->{_name}} 728 my $o = $ARCH{$a->{_name}}
244 or return; 729 or return;
245 730
246 my $face = $FACE{$a->{face} || $o->{face}} 731 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
732 unless ($face) {
733 $face = $FACE{"blank.x11"}
247 or (warn "no face data found for arch '$a->{_name}'"), return; 734 or (warn "no face data found for arch '$a->{_name}'"), return;
735 }
248 736
249 if ($face->{w} > 1 || $face->{h} > 1) { 737 if ($face->{w} > 1 || $face->{h} > 1) {
250 # bigface 738 # bigface
251 return (0, 0, $face->{w} - 1, $face->{h} - 1); 739 return (0, 0, $face->{w} - 1, $face->{h} - 1);
252 740
283 import 771 import
284 772
285=cut 773=cut
286 774
287sub arch_attr($) { 775sub arch_attr($) {
288 my ($arch) = @_; 776 my ($obj) = @_;
289 777
290 require Crossfire::Data; 778 require Crossfire::Data;
291 779
780 my $root;
292 my $attr; 781 my $attr = { };
782
783 my $arch = $ARCH{ $obj->{_name} };
784 my $type = $obj->{type} || $arch->{type};
293 785
294 if ($arch->{type} > 0) { 786 if ($type > 0) {
295 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 787 $root = $Crossfire::Data::ATTR{$type};
296 } else { 788 } else {
789 my %a = (%$arch, %$obj);
790
791 if ($a{is_floor} && !$a{alive}) {
792 $root = $Crossfire::Data::TYPE{Floor};
793 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
794 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
795 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
796 $root = $Crossfire::Data::TYPE{Wall};
797 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
798 $root = $Crossfire::Data::TYPE{"Weak Wall"};
799 } else {
297 $attr = $Crossfire::Data::TYPE{Misc}; 800 $root = $Crossfire::Data::TYPE{Misc};
801 }
802 }
298 803
299 type: 804 my @import = ($root);
300 for (@Crossfire::Data::ATTR0) { 805
301 my $req = $_->{required} 806 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
302 or die "internal error: ATTR0 without 'required'"; 807 unless $type == 116;
303 808
304 while (my ($k, $v) = each %$req) { 809 my (%ignore);
305 next type 810 my (@section_order, %section, @attr_order);
306 unless $arch->{$k} == $v; 811
812 while (my $type = shift @import) {
813 push @import,
814 grep $_,
815 map $Crossfire::Data::TYPE{$_},
816 @{$type->{import} || []};
817
818 $attr->{$_} ||= $type->{$_}
819 for qw(name desc use);
820
821 for (@{$type->{ignore} || []}) {
822 $ignore{$_}++ for ref $_ ? @$_ : $_;
823 }
824
825 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
826 my ($name, $attr) = @$_;
827 push @section_order, $name;
828 for (@$attr) {
829 my ($k, $v) = @$_;
830 push @attr_order, $k;
831 $section{$name}{$k} ||= $v;
832 }
833 }
834 }
835
836 $attr->{section} = [
837 map !exists $section{$_} ? () : do {
838 my $attr = delete $section{$_};
839
840 [
841 $_,
842 map exists $attr->{$_} && !$ignore{$_}
843 ? [$_ => delete $attr->{$_}] : (),
844 @attr_order
845 ]
307 } 846 },
308
309 $attr = $_;
310 } 847
848 exists $section{$_} ? [$_ => delete $section{$_}] : (),
849 @section_order
850 ];
851
852 $attr
853}
854
855sub cache_file($$&&) {
856 my ($src, $cache, $load, $create) = @_;
857
858 my ($size, $mtime) = (stat $src)[7,9]
859 or Carp::croak "$src: $!";
860
861 if (-e $cache) {
862 my $ref = eval { load_ref $cache };
863
864 if ($ref->{version} == 1
865 && $ref->{size} == $size
866 && $ref->{mtime} == $mtime
867 && eval { $load->($ref->{data}); 1 }) {
868 return;
869 }
870 }
871
872 my $ref = {
873 version => 1,
874 size => $size,
875 mtime => $mtime,
876 data => $create->(),
311 } 877 };
312 878
313 $attr || \%Crossfire::Data::DEFAULT_ATTR; 879 $load->($ref->{data});
314}
315 880
316sub arch_edit_sections { 881 save_ref $ref, $cache;
317# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 882}
318# edit_type = 0; 883
319# else if (edit_type != 0) { 884=item set_libdir $path
320# // all flags from 'check_type' must be unset in this arch because they get recalculated now 885
321# edit_type &= ~check_type; 886Sets the library directory to the given path
887(default: $ENV{CROSSFIRE_LIBDIR}).
888
889You have to (re-)load the archetypes and tilecache manually after steting
890the library path.
891
892=cut
893
894sub set_libdir($) {
895 $LIB = $_[0];
896}
897
898=item load_archetypes
899
900(Re-)Load archetypes into %ARCH.
901
902=cut
903
904sub load_archetypes() {
905 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
906 *ARCH = $_[0];
907 }, sub {
908 read_arch "$LIB/archetypes"
909 };
910}
911
912sub construct_tilecache_pb {
913 my ($idx, $cache) = @_;
914
915 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
916
917 while (my ($name, $tile) = each %$cache) {
918 my $tpb = delete $tile->{pb};
919 my $ofs = $tile->{idx};
920
921 for my $x (0 .. $tile->{w} - 1) {
922 for my $y (0 .. $tile->{h} - 1) {
923 my $idx = $ofs + $x + $y * $tile->{w};
924 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
925 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
926 }
322# } 927 }
323# 928 }
324# }
325# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
326# getAttributeValue("alive", defarch) == 1 &&
327# (getAttributeValue("monster", defarch) == 1 ||
328# getAttributeValue("generator", defarch) == 1)) {
329# // Monster: monsters/npcs/generators
330# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
331# }
332# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
333# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
334# // Walls
335# edit_type |= IGUIConstants.TILE_EDIT_WALL;
336# }
337# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
338# getAttributeValue("connected", defarch) != 0) {
339# // Connected Objects
340# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
341# }
342# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
343# arch_type == 66 || arch_type == 41 || arch_type == 95) {
344# // Exit: teleporter/exit/trapdoors
345# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
348# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
349# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
350# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
351# arch_type == 124 || arch_type == 130)) {
352# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
353# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
354# }
355# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
356# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
357# arch_type == 91 || arch_type == 21 || arch_type == 24) {
358# // Door: door/special door/gates + keys
359# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
360# }
361# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
362# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
363# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
364# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
365# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
366# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
367# arch_type == 122 || arch_type == 3)) {
368# // Equipment: weapons/armour/wands/rods
369# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
370# }
371#
372# return(edit_type);
373#
374#
375}
376 929
377sub init($) { 930 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
931
932 $cache
933}
934
935sub use_tilecache {
378 my ($cachedir) = @_; 936 my ($face) = @_;
379 937 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
380 return if %ARCH; 938 or die "$VARDIR/tilecache.png: $!";
381 939 *FACE = $_[0];
382 mkdir $cachedir, 0777;
383 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
384} 940}
385 941
386$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/crossfire" : File::Spec->tmpdir; 942=item load_tilecache
387 943
388init $VARDIR; 944(Re-)Load %TILE and %FACE.
945
946=cut
947
948sub load_tilecache() {
949 require Gtk2;
950
951 if (-e "$LIB/facedata") { # Crossfire TRT faces
952 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
953 sub {
954 my %cache;
955 my $facedata = Storable::retrieve "$LIB/facedata";
956
957 $facedata->{version} == 2
958 or die "$LIB/facedata: version mismatch, cannot proceed.";
959
960 my $faces = $facedata->{faceinfo};
961 my $idx = 0;
962
963 for (sort keys %$faces) {
964 my ($face, $info) = ($_, $faces->{$_});
965
966 my $pb = new Gtk2::Gdk::PixbufLoader;
967 $pb->write ($info->{data32});
968 $pb->close;
969 my $pb = $pb->get_pixbuf;
970
971 my $tile = $cache{$face} = {
972 pb => $pb,
973 idx => $idx,
974 w => int $pb->get_width / TILESIZE,
975 h => int $pb->get_height / TILESIZE,
976 };
977
978 $idx += $tile->{w} * $tile->{h};
979 }
980
981 construct_tilecache_pb $idx, \%cache;
982
983 \%cache
984 };
985
986 *FACEDATA = Storable::retrieve "$LIB/facedata";
987
988 } elsif (-e "$LIB/crossfire.0") { # Crossfire1 version
989 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
990 sub {
991 my $tile = read_pak "$LIB/crossfire.0";
992
993 my %cache;
994
995 my $idx = 0;
996
997 for my $name (sort keys %$tile) {
998 my $pb = new Gtk2::Gdk::PixbufLoader;
999 $pb->write ($tile->{$name});
1000 $pb->close;
1001 my $pb = $pb->get_pixbuf;
1002
1003 my $tile = $cache{$name} = {
1004 pb => $pb,
1005 idx => $idx,
1006 w => int $pb->get_width / TILESIZE,
1007 h => int $pb->get_height / TILESIZE,
1008 };
1009
1010 $idx += $tile->{w} * $tile->{h};
1011 }
1012
1013 construct_tilecache_pb $idx, \%cache;
1014
1015 \%cache
1016 };
1017
1018 *FACEDATA = { };
1019 }
1020}
389 1021
390=head1 AUTHOR 1022=head1 AUTHOR
391 1023
392 Marc Lehmann <schmorp@schmorp.de> 1024 Marc Lehmann <schmorp@schmorp.de>
393 http://home.schmorp.de/ 1025 http://home.schmorp.de/
396 http://www.ta-sa.org/ 1028 http://www.ta-sa.org/
397 1029
398=cut 1030=cut
399 1031
4001 10321
1033

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