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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.28 by root, Thu Feb 23 13:15:22 2006 UTC vs.
Revision 1.65 by root, Wed May 3 19:34:31 2006 UTC

11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable;
17use File::Spec; 16use File::Spec;
18use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
19 19
20#XXX: The map_* procedures scream for a map-object
21
22our @EXPORT = 20our @EXPORT = qw(
23 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
24 23
25our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
26 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
27 29
28sub TILESIZE (){ 32 } 30sub TILESIZE (){ 32 }
29 31
30our $VARDIR;
31our %ARCH; 32our %ARCH;
32our %FACE; 33our %FACE;
33our $TILE; 34our $TILE;
34 35
35our %FIELD_MULTILINE = ( 36our %FIELD_MULTILINE = (
36 msg => "endmsg", 37 msg => "endmsg",
37 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore",
38); 40);
39 41
40# not used yet, maybe alphabetical is ok 42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
41our @FIELD_ORDER = (qw(name name_pl)); 57our @FIELD_ORDER = (qw(
58 elevation
42 59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
43sub MOVE_WALK (){ 0x1 } 122sub MOVE_WALK (){ 0x01 }
44sub MOVE_FLY_LOW (){ 0x2 } 123sub MOVE_FLY_LOW (){ 0x02 }
45sub MOVE_FLY_HIGH (){ 0x4 } 124sub MOVE_FLY_HIGH (){ 0x04 }
46sub MOVE_FLYING (){ 0x6 } 125sub MOVE_FLYING (){ 0x06 }
47sub MOVE_SWIM (){ 0x8 } 126sub MOVE_SWIM (){ 0x08 }
48sub MOVE_ALL (){ 0xf } 127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
49 131
50sub load_ref($) { 132sub load_ref($) {
51 my ($path) = @_; 133 my ($path) = @_;
52 134
53 open my $fh, ">:raw", "$path~" 135 open my $fh, "<:raw:perlio", $path
54 or die "$path~: $!"; 136 or die "$path: $!";
55 local $/; 137 local $/;
56 Storable::thaw <$fh> 138
139 thaw <$fh>
57} 140}
58 141
59sub save_ref($$) { 142sub save_ref($$) {
60 my ($ref, $path) = @_; 143 my ($ref, $path) = @_;
61 144
62 open my $fh, ">:raw", "$path~" 145 open my $fh, ">:raw:perlio", "$path~"
63 or die "$path~: $!"; 146 or die "$path~: $!";
64 print $fh Storable::nfreeze $ref; 147 print $fh freeze $ref;
65 close $fh; 148 close $fh;
66 rename "$path~", $path 149 rename "$path~", $path
67 or die "$path: $!"; 150 or die "$path: $!";
68} 151}
69 152
153# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) {
155 my ($ob) = @_;
156
157 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru
161 );
162
163 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr};
166
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 }
194
195 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0;
198 }
199 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v;
202 }
203 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
205 : $ob->{move_on} & ~MOVE_WALK;
206 }
207 if (defined (my $v = delete $ob->{walk_off})) {
208 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
209 : $ob->{move_off} & ~MOVE_WALK;
210 }
211 if (defined (my $v = delete $ob->{fly_on})) {
212 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
213 : $ob->{move_on} & ~MOVE_FLY_LOW;
214 }
215 if (defined (my $v = delete $ob->{fly_off})) {
216 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
217 : $ob->{move_off} & ~MOVE_FLY_LOW;
218 }
219 if (defined (my $v = delete $ob->{flying})) {
220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
221 : $ob->{move_type} & ~MOVE_FLY_LOW;
222 }
223
224 # convert idiotic event_xxx things into objects
225 while (my ($event, $subtype) = each %EVENT_TYPE) {
226 if (exists $ob->{"event_${event}_plugin"}) {
227 push @{$ob->{inventory}}, {
228 _name => "event_$event",
229 title => delete $ob->{"event_${event}_plugin"},
230 slaying => delete $ob->{"event_${event}"},
231 name => delete $ob->{"event_${event}_options"},
232 };
233 }
234 }
235
236 $ob
237}
238
239# arch as in "arch xxx", ie.. objects
70sub normalize_arch($) { 240sub normalize_arch($) {
71 my ($ob) = @_; 241 my ($ob) = @_;
72 242
243 normalize_object $ob;
244
73 my $arch = $ARCH{$ob->{_name}} 245 my $arch = $ARCH{$ob->{_name}}
74 or (warn "$ob->{_name}: no such archetype", return $ob); 246 or (warn "$ob->{_name}: no such archetype", return $ob);
75
76 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
77 247
78 if ($arch->{type} == 22) { # map 248 if ($arch->{type} == 22) { # map
79 my %normalize = ( 249 my %normalize = (
80 "enter_x" => "hp", 250 "enter_x" => "hp",
81 "enter_y" => "sp", 251 "enter_y" => "sp",
91 while (my ($k2, $k1) = each %normalize) { 261 while (my ($k2, $k1) = each %normalize) {
92 if (defined (my $v = delete $ob->{$k1})) { 262 if (defined (my $v = delete $ob->{$k1})) {
93 $ob->{$k2} = $v; 263 $ob->{$k2} = $v;
94 } 264 }
95 } 265 }
96 } 266 } else {
97
98 if (defined (my $v = delete $ob->{no_pass})) {
99 $ob->{move_block} = $v ? MOVE_ALL : 0;
100 }
101 if (defined (my $v = delete $ob->{walk_on})) {
102 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
103 : $ob->{move_on} & ~MOVE_WALK;
104 }
105 if (defined (my $v = delete $ob->{walk_off})) {
106 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
107 : $ob->{move_off} & ~MOVE_WALK;
108 }
109 if (defined (my $v = delete $ob->{fly_on})) {
110 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
111 : $ob->{move_on} & ~MOVE_FLY_LOW;
112 }
113 if (defined (my $v = delete $ob->{fly_off})) {
114 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
115 : $ob->{move_off} & ~MOVE_FLY_LOW;
116 }
117 if (defined (my $v = delete $ob->{flying})) {
118 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
119 : $ob->{move_type} & ~MOVE_FLY_LOW;
120 }
121
122 # if value matches archetype default, delete 267 # if value matches archetype default, delete
123 while (my ($k, $v) = each %$ob) { 268 while (my ($k, $v) = each %$ob) {
124 if (exists $arch->{$k} and $arch->{$k} eq $v) { 269 if (exists $arch->{$k} and $arch->{$k} eq $v) {
125 next if $k eq "_name"; 270 next if $k eq "_name";
126 delete $ob->{$k}; 271 delete $ob->{$k};
127 } 272 }
273 }
274 }
275
276 # a speciality for the editor
277 if (exists $ob->{attack_movement}) {
278 my $am = delete $ob->{attack_movement};
279 $ob->{attack_movement_bits_0_3} = $am & 15;
280 $ob->{attack_movement_bits_4_7} = $am & 240;
128 } 281 }
129 282
130 $ob 283 $ob
131} 284}
132 285
133sub read_pak($;$) { 286sub read_pak($) {
134 my ($path, $cache) = @_; 287 my ($path) = @_;
135 288
136 eval {
137 defined $cache
138 && -M $cache < -M $path
139 && load_ref $cache
140 } or do {
141 my %pak; 289 my %pak;
142 290
143 open my $fh, "<:raw", $path 291 open my $fh, "<:raw:perlio", $path
144 or Carp::croak "$_[0]: $!"; 292 or Carp::croak "$_[0]: $!";
293 binmode $fh;
145 while (<$fh>) { 294 while (<$fh>) {
146 my ($type, $id, $len, $path) = split; 295 my ($type, $id, $len, $path) = split;
147 $path =~ s/.*\///; 296 $path =~ s/.*\///;
148 read $fh, $pak{$path}, $len; 297 read $fh, $pak{$path}, $len;
149 } 298 }
150 299
151 save_ref \%pak, $cache
152 if defined $cache;
153
154 \%pak 300 \%pak
155 }
156} 301}
157 302
158sub read_arch($;$) { 303sub read_arch($;$) {
159 my ($path, $cache) = @_; 304 my ($path, $toplevel) = @_;
160 305
161 eval {
162 defined $cache
163 && -M $cache < -M $path
164 && load_ref $cache
165 } or do {
166 my %arc; 306 my %arc;
167 my ($more, $prev); 307 my ($more, $prev);
168 308
169 open my $fh, "<:raw", $path 309 open my $fh, "<:raw:perlio:utf8", $path
170 or Carp::croak "$path: $!"; 310 or Carp::croak "$path: $!";
171 311
312 binmode $fh;
313
172 my $parse_block; $parse_block = sub { 314 my $parse_block; $parse_block = sub {
173 my %arc = @_; 315 my %arc = @_;
174
175 while (<$fh>) {
176 s/\s+$//;
177 if (/^end$/i) {
178 last;
179 } elsif (/^arch (\S+)$/) {
180 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
181 } elsif (/^lore$/) {
182 while (<$fh>) {
183 last if /^endlore\s*$/i;
184 $arc{lore} .= $_;
185 }
186 } elsif (/^msg$/) {
187 while (<$fh>) {
188 last if /^endmsg\s*$/i;
189 $arc{msg} .= $_;
190 }
191 } elsif (/^(\S+)\s*(.*)$/) {
192 $arc{lc $1} = $2;
193 } elsif (/^\s*($|#)/) {
194 #
195 } else {
196 warn "$path: unparsable line '$_' in arch $arc{_name}";
197 }
198 }
199
200 \%arc
201 };
202 316
203 while (<$fh>) { 317 while (<$fh>) {
204 s/\s+$//; 318 s/\s+$//;
205 if (/^more$/i) { 319 if (/^end$/i) {
206 $more = $prev; 320 last;
207 } elsif (/^object (\S+)$/i) { 321 } elsif (/^arch (\S+)$/i) {
208 my $name = $1; 322 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
209 my $arc = $parse_block->(_name => $name); 323 } elsif (/^lore$/i) {
210 324 while (<$fh>) {
211 if ($more) { 325 last if /^endlore\s*$/i;
212 $more->{more} = $arc;
213 } else {
214 $arc{$name} = $arc; 326 $arc{lore} .= $_;
215 } 327 }
216 $prev = $arc; 328 } elsif (/^msg$/i) {
217 $more = undef; 329 while (<$fh>) {
330 last if /^endmsg\s*$/i;
331 $arc{msg} .= $_;
332 }
333 } elsif (/^anim$/i) {
334 while (<$fh>) {
335 last if /^mina\s*$/i;
336 chomp;
337 push @{ $arc{anim} }, $_;
338 }
218 } elsif (/^arch (\S+)$/i) { 339 } elsif (/^(\S+)\s*(.*)$/) {
219 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 340 $arc{lc $1} = $2;
220 } elsif (/^\s*($|#)/) { 341 } elsif (/^\s*($|#)/) {
221 # 342 #
222 } else { 343 } else {
223 warn "$path: unparseable top-level line '$_'"; 344 warn "$path: unparsable line '$_' in arch $arc{_name}";
224 } 345 }
225 } 346 }
226 347
227 undef $parse_block; # work around bug in perl not freeing $fh etc.
228
229 save_ref \%arc, $cache
230 if defined $cache;
231
232 \%arc 348 \%arc
233 } 349 };
350
351 while (<$fh>) {
352 s/\s+$//;
353 if (/^more$/i) {
354 $more = $prev;
355 } elsif (/^object (\S+)$/i) {
356 my $name = $1;
357 my $arc = normalize_object $parse_block->(_name => $name);
358
359 if ($more) {
360 $more->{more} = $arc;
361 } else {
362 $arc{$name} = $arc;
363 }
364 $prev = $arc;
365 $more = undef;
366 } elsif (/^arch (\S+)$/i) {
367 my $name = $1;
368 my $arc = normalize_arch $parse_block->(_name => $name);
369
370 if ($more) {
371 $more->{more} = $arc;
372 } else {
373 push @{ $arc{arch} }, $arc;
374 }
375 $prev = $arc;
376 $more = undef;
377 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
378 if ($1 eq "lev_array") {
379 while (<$fh>) {
380 last if /^endplst\s*$/;
381 push @{$toplevel->{lev_array}}, $_+0;
382 }
383 } else {
384 $toplevel->{$1} = $2;
385 }
386 } elsif (/^\s*($|#)/) {
387 #
388 } else {
389 die "$path: unparseable top-level line '$_'";
390 }
391 }
392
393 undef $parse_block; # work around bug in perl not freeing $fh etc.
394
395 \%arc
234} 396}
235 397
236# put all archs into a hash with editor_face as it's key 398# put all archs into a hash with editor_face as it's key
237# NOTE: the arrays in the hash values are references to 399# NOTE: the arrays in the hash values are references to
238# the archs from $ARCH 400# the archs from $ARCH
239sub editor_archs { 401sub editor_archs {
240 my %paths; 402 my %paths;
241 403
242 for (keys %ARCH) { 404 for (keys %ARCH) {
243 my $arch = $ARCH{$_}; 405 my $arch = $ARCH{$_};
244 push @{$paths{$arch->{editor_folder}}}, \$arch; 406 push @{$paths{$arch->{editor_folder}}}, $arch;
245 } 407 }
246 408
247 \%paths 409 \%paths
248} 410}
249 411
259 my ($a) = @_; 421 my ($a) = @_;
260 422
261 my $o = $ARCH{$a->{_name}} 423 my $o = $ARCH{$a->{_name}}
262 or return; 424 or return;
263 425
264 my $face = $FACE{$a->{face} || $o->{face}} 426 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
265 or (warn "no face data found for arch '$a->{_name}'"), return; 427 or (warn "no face data found for arch '$a->{_name}'"), return;
266 428
267 if ($face->{w} > 1 || $face->{h} > 1) { 429 if ($face->{w} > 1 || $face->{h} > 1) {
268 # bigface 430 # bigface
269 return (0, 0, $face->{w} - 1, $face->{h} - 1); 431 return (0, 0, $face->{w} - 1, $face->{h} - 1);
301 import 463 import
302 464
303=cut 465=cut
304 466
305sub arch_attr($) { 467sub arch_attr($) {
306 my ($arch) = @_; 468 my ($obj) = @_;
307 469
308 require Crossfire::Data; 470 require Crossfire::Data;
309 471
472 my $root;
310 my $attr; 473 my $attr = { };
474
475 my $arch = $ARCH{ $obj->{_name} };
476 my $type = $obj->{type} || $arch->{type};
311 477
312 if ($arch->{type} > 0) { 478 if ($type > 0) {
313 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 479 $root = $Crossfire::Data::ATTR{$type};
314 } else { 480 } else {
481 my %a = (%$arch, %$obj);
482
483 if ($a{is_floor} && !$a{alive}) {
484 $root = $Crossfire::Data::TYPE{Floor};
485 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
486 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
487 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
488 $root = $Crossfire::Data::TYPE{Wall};
489 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
490 $root = $Crossfire::Data::TYPE{"Weak Wall"};
491 } else {
315 $attr = $Crossfire::Data::TYPE{Misc}; 492 $root = $Crossfire::Data::TYPE{Misc};
493 }
494 }
316 495
317 type: 496 my @import = ($root);
318 for (@Crossfire::Data::ATTR0) { 497
319 my $req = $_->{required} 498 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
320 or die "internal error: ATTR0 without 'required'"; 499 unless $type == 116;
321 500
322 while (my ($k, $v) = each %$req) { 501 my (%ignore);
323 next type 502 my (@section_order, %section, @attr_order);
324 unless $arch->{$k} == $v; 503
504 while (my $type = shift @import) {
505 push @import, @{$type->{import} || []};
506
507 $attr->{$_} ||= $type->{$_}
508 for qw(name desc use);
509
510 for (@{$type->{ignore} || []}) {
511 $ignore{$_}++ for ref $_ ? @$_ : $_;
512 }
513
514 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
515 my ($name, $attr) = @$_;
516 push @section_order, $name;
517 for (@$attr) {
518 my ($k, $v) = @$_;
519 push @attr_order, $k;
520 $section{$name}{$k} ||= $v;
325 } 521 }
522 }
523 }
326 524
327 $attr = $_; 525 $attr->{section} = [
526 map !exists $section{$_} ? () : do {
527 my $attr = delete $section{$_};
528
529 [
530 $_,
531 map exists $attr->{$_} && !$ignore{$_}
532 ? [$_ => delete $attr->{$_}] : (),
533 @attr_order
534 ]
328 } 535 },
329 } 536
537 exists $section{$_} ? [$_ => delete $section{$_}] : (),
538 @section_order
539 ];
330 540
331 $attr || \%Crossfire::Data::DEFAULT_ATTR; 541 $attr
332} 542}
333 543
334sub arch_edit_sections { 544sub arch_edit_sections {
335# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 545# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
336# edit_type = 0; 546# edit_type = 0;
390# return(edit_type); 600# return(edit_type);
391# 601#
392# 602#
393} 603}
394 604
395sub init($) { 605sub cache_file($$&&) {
396 my ($cachedir) = @_; 606 my ($src, $cache, $load, $create) = @_;
397 607
398 return if %ARCH; 608 my ($size, $mtime) = (stat $src)[7,9]
609 or Carp::croak "$src: $!";
399 610
400 mkdir $cachedir, 0777; 611 if (-e $cache) {
401 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 612 my $ref = eval { load_ref $cache };
402}
403 613
404$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/crossfire" : File::Spec->tmpdir; 614 if ($ref->{version} == 1
615 && $ref->{size} == $size
616 && $ref->{mtime} == $mtime
617 && eval { $load->($ref->{data}); 1 }) {
618 return;
619 }
620 }
405 621
406init $VARDIR; 622 my $ref = {
623 version => 1,
624 size => $size,
625 mtime => $mtime,
626 data => $create->(),
627 };
628
629 $load->($ref->{data});
630
631 save_ref $ref, $cache;
632}
633
634=item set_libdir $path
635
636Sets the library directory to the given path
637(default: $ENV{CROSSFIRE_LIBDIR}).
638
639You have to (re-)load the archetypes and tilecache manually after steting
640the library path.
641
642=cut
643
644sub set_libdir($) {
645 $LIB = $_[0];
646}
647
648=item load_archetypes
649
650(Re-)Load archetypes into %ARCH.
651
652=cut
653
654sub load_archetypes() {
655 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
656 *ARCH = $_[0];
657 }, sub {
658 read_arch "$LIB/archetypes"
659 };
660}
661
662=item load_tilecache
663
664(Re-)Load %TILE and %FACE.
665
666=cut
667
668sub load_tilecache() {
669 require Gtk2;
670
671 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
672 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
673 or die "$VARDIR/tilecache.png: $!";
674 *FACE = $_[0];
675 }, sub {
676 my $tile = read_pak "$LIB/crossfire.0";
677
678 my %cache;
679
680 my $idx = 0;
681
682 for my $name (sort keys %$tile) {
683 my $pb = new Gtk2::Gdk::PixbufLoader;
684 $pb->write ($tile->{$name});
685 $pb->close;
686 my $pb = $pb->get_pixbuf;
687
688 my $tile = $cache{$name} = {
689 pb => $pb,
690 idx => $idx,
691 w => int $pb->get_width / TILESIZE,
692 h => int $pb->get_height / TILESIZE,
693 };
694
695
696 $idx += $tile->{w} * $tile->{h};
697 }
698
699 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
700
701 while (my ($name, $tile) = each %cache) {
702 my $tpb = delete $tile->{pb};
703 my $ofs = $tile->{idx};
704
705 for my $x (0 .. $tile->{w} - 1) {
706 for my $y (0 .. $tile->{h} - 1) {
707 my $idx = $ofs + $x + $y * $tile->{w};
708 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
709 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
710 }
711 }
712 }
713
714 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
715
716 \%cache
717 };
718}
407 719
408=head1 AUTHOR 720=head1 AUTHOR
409 721
410 Marc Lehmann <schmorp@schmorp.de> 722 Marc Lehmann <schmorp@schmorp.de>
411 http://home.schmorp.de/ 723 http://home.schmorp.de/

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