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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.3 by elmex, Sat Feb 4 23:56:14 2006 UTC vs.
Revision 1.64 by root, Sun Apr 2 20:17:23 2006 UTC

1=head1 NAME
2
3Crossfire - Crossfire maphandling
4
5=cut
6
1package Crossfire; 7package Crossfire;
2=head1 NAME
3
4Crossfire - Crossfire maphandling
5
6=cut
7 8
8our $VERSION = '0.1'; 9our $VERSION = '0.1';
9 10
10use strict; 11use strict;
11 12
12use Storable; 13use base 'Exporter';
14
15use Carp ();
16use File::Spec;
13use List::Util qw(max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
14 19
15#use Gtk2; 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
16 23
17#init Gtk2::Gdk;
18
19my $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
20 or die "\$CROSSFIRE_LIBDIR must be set\n";
21 25
22my $VARDIR = "$ENV{HOME}/.gcfedit"; 26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
23mkdir $VARDIR; 28mkdir $VARDIR, 0777;
24 29
25sub T (){ 32 } 30sub TILESIZE (){ 32 }
31
32our %ARCH;
33our %FACE;
34our $TILE;
35
36our %FIELD_MULTILINE = (
37 msg => "endmsg",
38 lore => "endlore",
39 maplore => "endmaplore",
40);
41
42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
57our @FIELD_ORDER = (qw(
58 elevation
59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
122sub MOVE_WALK (){ 0x01 }
123sub MOVE_FLY_LOW (){ 0x02 }
124sub MOVE_FLY_HIGH (){ 0x04 }
125sub MOVE_FLYING (){ 0x06 }
126sub MOVE_SWIM (){ 0x08 }
127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
131
132sub load_ref($) {
133 my ($path) = @_;
134
135 open my $fh, "<:raw:perlio", $path
136 or die "$path: $!";
137 local $/;
138
139 thaw <$fh>
140}
141
142sub save_ref($$) {
143 my ($ref, $path) = @_;
144
145 open my $fh, ">:raw:perlio", "$path~"
146 or die "$path~: $!";
147 print $fh freeze $ref;
148 close $fh;
149 rename "$path~", $path
150 or die "$path: $!";
151}
152
153# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) {
155 my ($ob) = @_;
156
157 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru
161 );
162
163 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr};
166
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 }
194
195 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0;
198 }
199 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v;
202 }
203 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
205 : $ob->{move_on} & ~MOVE_WALK;
206 }
207 if (defined (my $v = delete $ob->{walk_off})) {
208 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
209 : $ob->{move_off} & ~MOVE_WALK;
210 }
211 if (defined (my $v = delete $ob->{fly_on})) {
212 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
213 : $ob->{move_on} & ~MOVE_FLY_LOW;
214 }
215 if (defined (my $v = delete $ob->{fly_off})) {
216 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
217 : $ob->{move_off} & ~MOVE_FLY_LOW;
218 }
219 if (defined (my $v = delete $ob->{flying})) {
220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
221 : $ob->{move_type} & ~MOVE_FLY_LOW;
222 }
223
224 # convert idiotic event_xxx things into objects
225 while (my ($event, $subtype) = each %EVENT_TYPE) {
226 if (exists $ob->{"event_${event}_plugin"}) {
227 push @{$ob->{inventory}}, {
228 _name => "event_$event",
229 title => delete $ob->{"event_${event}_plugin"},
230 slaying => delete $ob->{"event_${event}"},
231 name => delete $ob->{"event_${event}_options"},
232 };
233 }
234 }
235
236 $ob
237}
238
239# arch as in "arch xxx", ie.. objects
240sub normalize_arch($) {
241 my ($ob) = @_;
242
243 normalize_object $ob;
244
245 my $arch = $ARCH{$ob->{_name}}
246 or (warn "$ob->{_name}: no such archetype", return $ob);
247
248 if ($arch->{type} == 22) { # map
249 my %normalize = (
250 "enter_x" => "hp",
251 "enter_y" => "sp",
252 "width" => "x",
253 "height" => "y",
254 "reset_timeout" => "weight",
255 "swap_time" => "value",
256 "difficulty" => "level",
257 "darkness" => "invisible",
258 "fixed_resettime" => "stand_still",
259 );
260
261 while (my ($k2, $k1) = each %normalize) {
262 if (defined (my $v = delete $ob->{$k1})) {
263 $ob->{$k2} = $v;
264 }
265 }
266 } else {
267 # if value matches archetype default, delete
268 while (my ($k, $v) = each %$ob) {
269 if (exists $arch->{$k} and $arch->{$k} eq $v) {
270 next if $k eq "_name";
271 delete $ob->{$k};
272 }
273 }
274 }
275
276 # a speciality for the editor
277 if (exists $ob->{attack_movement}) {
278 my $am = delete $ob->{attack_movement};
279 $ob->{attack_movement_bits_0_3} = $am & 15;
280 $ob->{attack_movement_bits_4_7} = $am & 240;
281 }
282
283 $ob
284}
26 285
27sub read_pak($) { 286sub read_pak($) {
28 my ($path) = @_; 287 my ($path) = @_;
29 288
30 eval {
31 -M "$VARDIR/crossfire.pak.pst" < -M $path
32 && Storable::retrieve "$VARDIR/crossfire.pak.pst"
33 } or do {
34 my %pak; 289 my %pak;
35 290
36 open my $fh, "<:raw", $path 291 open my $fh, "<:raw:perlio", $path
37 or die "$_[0]: $!"; 292 or Carp::croak "$_[0]: $!";
293 binmode $fh;
38 while (<$fh>) { 294 while (<$fh>) {
39 my ($type, $id, $len, $path) = split; 295 my ($type, $id, $len, $path) = split;
40 $path =~ s/.*\///; 296 $path =~ s/.*\///;
41 read $fh, $pak{$path}, $len; 297 read $fh, $pak{$path}, $len;
42 } 298 }
43 299
44 Storable::nstore \%pak, "$VARDIR/crossfire.pak.pst";
45
46 \%pak 300 \%pak
47 }
48} 301}
49 302
50sub read_arch($;$) { 303sub read_arch($;$) {
51 my ($path) = @_; 304 my ($path, $toplevel) = @_;
52 305
53 my %arc; 306 my %arc;
54 my ($more, $prev); 307 my ($more, $prev);
55 308
56 open my $fh, "<:raw", $path 309 open my $fh, "<:raw:perlio:utf8", $path
57 or die "$path: $!"; 310 or Carp::croak "$path: $!";
311
312 binmode $fh;
58 313
59 my $parse_block; $parse_block = sub { 314 my $parse_block; $parse_block = sub {
60 my %arc = @_; 315 my %arc = @_;
61 316
62 while (<$fh>) { 317 while (<$fh>) {
63 s/\s+$//; 318 s/\s+$//;
64 if (/^end$/i) { 319 if (/^end$/i) {
65 last; 320 last;
66 } elsif (/^arch (\S+)$/) { 321 } elsif (/^arch (\S+)$/i) {
67 push @{ $arc{inventory} }, $parse_block->(_name => $1); 322 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
68 } elsif (/^lore$/) { 323 } elsif (/^lore$/i) {
69 while (<$fh>) { 324 while (<$fh>) {
70 last if /^endlore\s*$/i; 325 last if /^endlore\s*$/i;
71 $arc{lore} .= $_; 326 $arc{lore} .= $_;
72 } 327 }
73 } elsif (/^msg$/) { 328 } elsif (/^msg$/i) {
74 while (<$fh>) { 329 while (<$fh>) {
75 last if /^endmsg\s*$/i; 330 last if /^endmsg\s*$/i;
76 $arc{msg} .= $_; 331 $arc{msg} .= $_;
77 } 332 }
78 } elsif (/^(\S+)\s*(.*)$/) { 333 } elsif (/^(\S+)\s*(.*)$/) {
91 s/\s+$//; 346 s/\s+$//;
92 if (/^more$/i) { 347 if (/^more$/i) {
93 $more = $prev; 348 $more = $prev;
94 } elsif (/^object (\S+)$/i) { 349 } elsif (/^object (\S+)$/i) {
95 my $name = $1; 350 my $name = $1;
96 my $arc = $parse_block->(_name => $name); 351 my $arc = normalize_object $parse_block->(_name => $name);
97 352
98 if ($more) { 353 if ($more) {
99 $more->{more} = $arc; 354 $more->{more} = $arc;
100 } else { 355 } else {
101 $arc{$name} = $arc; 356 $arc{$name} = $arc;
102 } 357 }
103 $prev = $arc; 358 $prev = $arc;
104 $more = undef; 359 $more = undef;
105 } elsif (/^arch (\S+)$/i) { 360 } elsif (/^arch (\S+)$/i) {
106 push @{ $arc{arch} }, $parse_block->(_name => $1); 361 my $name = $1;
362 my $arc = normalize_arch $parse_block->(_name => $name);
363
364 if ($more) {
365 $more->{more} = $arc;
366 } else {
367 push @{ $arc{arch} }, $arc;
368 }
369 $prev = $arc;
370 $more = undef;
371 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
372 if ($1 eq "lev_array") {
373 while (<$fh>) {
374 last if /^endplst\s*$/;
375 push @{$toplevel->{lev_array}}, $_+0;
376 }
377 } else {
378 $toplevel->{$1} = $2;
379 }
107 } elsif (/^\s*($|#)/) { 380 } elsif (/^\s*($|#)/) {
108 # 381 #
109 } else { 382 } else {
110 warn "$path: unparseable top-level line '$_'"; 383 die "$path: unparseable top-level line '$_'";
111 } 384 }
112 } 385 }
113 386
114 undef $parse_block; # work around bug in perl not freeing $fh etc. 387 undef $parse_block; # work around bug in perl not freeing $fh etc.
115 388
116 \%arc 389 \%arc
117} 390}
118 391
119sub cfmap_meta($;$) { 392# put all archs into a hash with editor_face as it's key
120 my ($self, $mapa, $mapname) = @_; 393# NOTE: the arrays in the hash values are references to
394# the archs from $ARCH
395sub editor_archs {
396 my %paths;
121 397
122 my $arch = $self->{arch}; 398 for (keys %ARCH) {
399 my $arch = $ARCH{$_};
400 push @{$paths{$arch->{editor_folder}}}, $arch;
401 }
123 402
124 my %meta; 403 \%paths
404}
125 405
126 my ($mapx, $mapy); 406=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
127 407
128 my $map; 408arch_extents determines the extents of the given arch's face(s), linked
409faces and single faces are handled here it returns (minx, miny, maxx,
410maxy)
129 411
130 for (@{ $mapa->{arch} }) { 412=cut
131 my ($x, $y) = ($_->{x}, $_->{y});
132 413
133 if ($_->{_name} eq "map") { 414sub arch_extents {
134 $meta{info} = $_; 415 my ($a) = @_;
135 416
136 $mapx = $_->{width} || $x; 417 my $o = $ARCH{$a->{_name}}
137 $mapy = $_->{height} || $y; 418 or return;
419
420 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
421 or (warn "no face data found for arch '$a->{_name}'"), return;
422
423 if ($face->{w} > 1 || $face->{h} > 1) {
424 # bigface
425 return (0, 0, $face->{w} - 1, $face->{h} - 1);
426
427 } elsif ($o->{more}) {
428 # linked face
429 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
430
431 for (; $o; $o = $o->{more}) {
432 $minx = min $minx, $o->{x};
433 $miny = min $miny, $o->{y};
434 $maxx = max $maxx, $o->{x};
435 $maxy = max $maxy, $o->{y};
436 }
437
438 return ($minx, $miny, $maxx, $maxy);
439
440 } else {
441 # single face
442 return (0, 0, 0, 0);
443 }
444}
445
446=item $type = arch_attr $arch
447
448Returns a hashref describing the object and its attributes. It can contain
449the following keys:
450
451 name the name, suitable for display purposes
452 ignore
453 attr
454 desc
455 use
456 section => [name => \%attr, name => \%attr]
457 import
458
459=cut
460
461sub arch_attr($) {
462 my ($obj) = @_;
463
464 require Crossfire::Data;
465
466 my $root;
467 my $attr = { };
468
469 my $arch = $ARCH{ $obj->{_name} };
470 my $type = $obj->{type} || $arch->{type};
471
472 if ($type > 0) {
473 $root = $Crossfire::Data::ATTR{$type};
474 } else {
475 my %a = (%$arch, %$obj);
476
477 if ($a{is_floor} && !$a{alive}) {
478 $root = $Crossfire::Data::TYPE{Floor};
479 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
480 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
481 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
482 $root = $Crossfire::Data::TYPE{Wall};
483 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
484 $root = $Crossfire::Data::TYPE{"Weak Wall"};
138 } else { 485 } else {
139 push @{ $map->[$x][$y] }, $_; 486 $root = $Crossfire::Data::TYPE{Misc};
487 }
488 }
140 489
141 # arch map is unreliable w.r.t. width and height 490 my @import = ($root);
142 $mapx = $x + 1 if $mapx <= $x; 491
143 $mapy = $y + 1 if $mapy <= $y; 492 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
144 #$mapx = $a->{x} + 1, warn "$mapname: arch '$a->{_name}' outside map width at ($a->{x}|$a->{y})\n" if $mapx <= $a->{x}; 493 unless $type == 116;
145 #$mapy = $a->{y} + 1, warn "$mapname: arch '$a->{_name}' outside map height at ($a->{x}|$a->{y})\n" if $mapy <= $a->{y}; 494
495 my (%ignore);
496 my (@section_order, %section, @attr_order);
497
498 while (my $type = shift @import) {
499 push @import, @{$type->{import} || []};
500
501 $attr->{$_} ||= $type->{$_}
502 for qw(name desc use);
503
504 for (@{$type->{ignore} || []}) {
505 $ignore{$_}++ for ref $_ ? @$_ : $_;
506 }
507
508 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
509 my ($name, $attr) = @$_;
510 push @section_order, $name;
511 for (@$attr) {
512 my ($k, $v) = @$_;
513 push @attr_order, $k;
514 $section{$name}{$k} ||= $v;
515 }
516 }
517 }
518
519 $attr->{section} = [
520 map !exists $section{$_} ? () : do {
521 my $attr = delete $section{$_};
522
523 [
524 $_,
525 map exists $attr->{$_} && !$ignore{$_}
526 ? [$_ => delete $attr->{$_}] : (),
527 @attr_order
528 ]
529 },
530
531 exists $section{$_} ? [$_ => delete $section{$_}] : (),
532 @section_order
533 ];
534
535 $attr
536}
537
538sub arch_edit_sections {
539# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
540# edit_type = 0;
541# else if (edit_type != 0) {
542# // all flags from 'check_type' must be unset in this arch because they get recalculated now
543# edit_type &= ~check_type;
146 } 544# }
545#
546# }
547# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
548# getAttributeValue("alive", defarch) == 1 &&
549# (getAttributeValue("monster", defarch) == 1 ||
550# getAttributeValue("generator", defarch) == 1)) {
551# // Monster: monsters/npcs/generators
552# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
553# }
554# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
555# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
556# // Walls
557# edit_type |= IGUIConstants.TILE_EDIT_WALL;
558# }
559# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
560# getAttributeValue("connected", defarch) != 0) {
561# // Connected Objects
562# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
563# }
564# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
565# arch_type == 66 || arch_type == 41 || arch_type == 95) {
566# // Exit: teleporter/exit/trapdoors
567# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
568# }
569# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
570# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
571# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
572# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
573# arch_type == 124 || arch_type == 130)) {
574# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
575# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
576# }
577# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
578# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
579# arch_type == 91 || arch_type == 21 || arch_type == 24) {
580# // Door: door/special door/gates + keys
581# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
582# }
583# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
584# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
585# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
586# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
587# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
588# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
589# arch_type == 122 || arch_type == 3)) {
590# // Equipment: weapons/armour/wands/rods
591# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
592# }
593#
594# return(edit_type);
595#
596#
597}
598
599sub cache_file($$&&) {
600 my ($src, $cache, $load, $create) = @_;
601
602 my ($size, $mtime) = (stat $src)[7,9]
603 or Carp::croak "$src: $!";
604
605 if (-e $cache) {
606 my $ref = eval { load_ref $cache };
607
608 if ($ref->{version} == 1
609 && $ref->{size} == $size
610 && $ref->{mtime} == $mtime
611 && eval { $load->($ref->{data}); 1 }) {
612 return;
613 }
614 }
615
616 my $ref = {
617 version => 1,
618 size => $size,
619 mtime => $mtime,
620 data => $create->(),
147 } 621 };
148 622
149 $meta{width} = $mapx; 623 $load->($ref->{data});
150 $meta{height} = $mapy;
151 624
152 my %draw_info; 625 save_ref $ref, $cache;
153 my %map_info; 626}
154 627
155 # first pass, gather face stacking order, border and corner info 628=item set_libdir $path
156 for my $x (0 .. $mapx - 1) {
157 my $col = $map->[$x];
158 for my $y (0 .. $mapy - 1) {
159 my $as = $col->[$y] || [];
160 629
161 for my $layer (0 .. $#$as) { 630Sets the library directory to the given path
162 my $a = $as->[$layer]; 631(default: $ENV{CROSSFIRE_LIBDIR}).
163 632
164 my $o = $arch->{$a->{_name}} 633You have to (re-)load the archetypes and tilecache manually after steting
165 or (warn "$mapname: arch '$a->{_name}' not found at ($x|$y)\n"), next; 634the library path.
166 635
167 #my $is_floor = exists $a->{is_floor} ? $a->{is_floor} : $o->{is_floor}; 636=cut
168 my $level = $layer * 256;
169 637
170 $level -= 100 * 256 if $o->{_name} eq "blocked"; 638sub set_libdir($) {
639 $LIB = $_[0];
640}
171 641
172 while ($o) { 642=item load_archetypes
173 my $face = $a->{face} || $o->{face};
174 643
644(Re-)Load archetypes into %ARCH.
645
646=cut
647
648sub load_archetypes() {
649 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
650 *ARCH = $_[0];
651 }, sub {
652 read_arch "$LIB/archetypes"
653 };
654}
655
656=item load_tilecache
657
658(Re-)Load %TILE and %FACE.
659
660=cut
661
662sub load_tilecache() {
663 require Gtk2;
664
665 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
666 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
667 or die "$VARDIR/tilecache.png: $!";
668 *FACE = $_[0];
669 }, sub {
670 my $tile = read_pak "$LIB/crossfire.0";
671
672 my %cache;
673
674 my $idx = 0;
675
676 for my $name (sort keys %$tile) {
677 my $pb = new Gtk2::Gdk::PixbufLoader;
678 $pb->write ($tile->{$name});
679 $pb->close;
680 my $pb = $pb->get_pixbuf;
681
682 my $tile = $cache{$name} = {
683 pb => $pb,
684 idx => $idx,
685 w => int $pb->get_width / TILESIZE,
686 h => int $pb->get_height / TILESIZE,
687 };
688
689
690 $idx += $tile->{w} * $tile->{h};
691 }
692
693 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
694
695 while (my ($name, $tile) = each %cache) {
696 my $tpb = delete $tile->{pb};
697 my $ofs = $tile->{idx};
698
699 for my $x (0 .. $tile->{w} - 1) {
700 for my $y (0 .. $tile->{h} - 1) {
175 my $mx = $x + $o->{x}; 701 my $idx = $ofs + $x + $y * $tile->{w};
176 my $my = $y + $o->{y}; 702 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
177 703 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
178 last if 0 > $mx || $mx >= $mapx
179 || 0 > $my || $my >= $mapy;
180
181 push @{ $map_info{$level}{$mx, $my} }, $a;
182
183 $o = $o->{more};
184 $level = ($layer + 1000) * 2; # put "big things" on top, no matter what
185 } 704 }
186 } 705 }
187 } 706 }
707
708 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
709
710 \%cache
188 } 711 };
189
190 # third pass, gather meta info
191 for my $level (sort { $a <=> $b } keys %map_info) {
192 my $info = $map_info{$level};
193
194 while (my ($xy, $as) = each %$info) {
195 my ($x, $y) = split $;, $xy;
196
197 next if $x < 0 || $x >= $mapx
198 || $y < 0 || $y >= $mapy;
199
200 push @{ $meta{map}[$x][$y] }, $_ for @$as;
201 }
202 }
203
204 \%meta
205}
206
207sub new {
208 my $class = shift;
209 my $self = bless { }, $class;
210 $self->{arch} = read_arch "$LIB/archetypes";
211 $self->{tile} = read_pak "$LIB/crossfire.0";
212 $self
213}
214
215sub read {
216 my ($self, $file) = @_;
217 my $mapa = read_arch $file;
218 my $map = $self->cfmap_meta ($mapa, $file);
219 print "READ: ".join(',', %{$map->{info}})."\n";
220 return $map;
221} 712}
222 713
223=head1 AUTHOR 714=head1 AUTHOR
224 715
225 Marc Lehmann <schmorp@schmorp.de> 716 Marc Lehmann <schmorp@schmorp.de>
227 718
228 Robin Redeker <elmex@ta-sa.org> 719 Robin Redeker <elmex@ta-sa.org>
229 http://www.ta-sa.org/ 720 http://www.ta-sa.org/
230 721
231=cut 722=cut
2321; 723
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